[DOC] [TLE] Computer Basics: Buttons and Ports on a Computer [PAR] Peripherals you can use with your computer ... Many scanners are included as 
part of an all-in-one printer, scanner, and copier, although you can also ... 
Joystick or game controller: A joystick is a lever that is used to control computer 
games. [DOC] [TLE] List of text-based computer games - Wikipedia [PAR] The following list of text-based games is not to be considered an authoritative, 
comprehensive listing of all such games; rather, it is intended to represent a wide 
range of game styles and genres presented using the text mode display ... One of 
"many games" in library of 500 programs. The Sumer Game, 1968, Doug Dyment
... [DOC] [TLE] Game controller - Wikipedia [PAR] A game controller is a device used with games or entertainment systems to 
provide input to a video game, typically to control an object or character in the 
game. A controller is usually connected to a game console or computer by means 
of .... A throttle quadrant is a set of one or more levers that are most often used to 
simulate... [DOC] [TLE] Joystick - Wikipedia [PAR] A joystick is an input device consisting of a stick that pivots on a base and reports 
its angle or direction to the device it is controlling. A joystick, also known as the 
control column, is the principal control device in the cockpit of many civilian and 
military aircraft, ... A popular variation of the joystick used on modern video game 
consoles is... [DOC] [TLE] Electronic game - Wikipedia [PAR] An electronic game is a game that employs electronics to create an interactive 
system with ... The earliest form of computer game to achieve any degree of 
mainstream use was the text-based Teletype game. ... as used on today's models
, many modern machines still have a "legacy lever" in addition to the button on 
the front. [DOC] [TLE] The Psychology of Rewards in Games ~ Most Dangerous [PAR] Aug 26, 2013 ... Study what conditions cause the rat to pull the lever more or less often. ... there 
could be many pulls of the lever with no payoff, but the average payoff is set. ... 
The use of variable ratio reward schedules in game design is often panned, .... 
Categories: computer games, design philosophy, dota 2, mechanics,... [DOC] [TLE] Educational Gaming Commons | EGC Paper Chase [PAR] Believe it or not, this is how computer games began back in the day. Colossal 
Cave is ... IF is still going strong today, with many talented people developing 
new games, entering contests, and so on. You interact with ... Example: USE 
LEVER [DOC] [TLE] 5 Creepy Ways Video Games Are Trying to Get You Addicted [PAR] Mar 8, 2010 ... I'm just saying that he illustrates his theory of game design using ... If you want to 
make him press the lever as fast as possible, how would you do it? .... and to get 
the ultimate addictive game, you combine as many as possible,... [DOC] [TLE] Computers, gaming | The Economist [PAR] Feb 28, 2015 ... HOW good are computers at learning to play computer games? The chart shows 
the performance of a machine using artificial intelligence to... [DOC] [TLE] Computer games are addictive and use psychological ploys first ... [PAR] Dec 6, 2010 ... Computer games are dangerously addictive and contain powerful ... discovered 
that rats which had been trained to feed themselves by pressing a lever, ... He 
added that for many people the psychological 'trick' employed by... [DOC] [TLE] Serious Gaming: Chivalric Educative Potential in Commercial ... [PAR] Editorial Reviews. About the Author. Harma Lever, MBA: Studied European 
Literature of the ... Combining education and computer games is a trending topic 
within the academic and the commercial world. ... more specifically, how 
commercially viable computer games can be used as a new medium of 
translation for chivalric... [DOC] [TLE] Assessing Learning in Video Games - Florida State University [PAR] Considering the fact that many college students are avid game players,it is not ... 
games to refer to

Question: Many computer games use this lever
Answer: a joystick