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1
+ Text
2
+ "5th EditionRULESTOUCH
3
+ FOOTBALL
4
+ 5th EditionRULESTOUCH
5
+ FOOTBALL
6
+ Touch Football Australia (TFA) undertook an extensive internal review of their
7
+ domestic playing rules throughout 2018 and 2019. The review was led by
8
+ an vastly experienced group of current and past players, coaches, referees
9
+ and administrators of the sport from community competitions to the elite
10
+ international game. This group consulted broadly within the Australian
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+ community to develop a set of playing rules that could be applied across all
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+ levels of the sport.
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+ The result was the TFA 8th Edition Playing Rules.
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+ At the Federation of International Touch Paris Convention held in October
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+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
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+ sub"
17
+ "the TFA 8th Edition Playing Rules.
18
+ At the Federation of International Touch Paris Convention held in October
19
+ 2019 Touch Football Australia presented the TFA 8th Edition Playing Rules and
20
+ subsequently offered FIT and all National Touch Associations (NTAs) royalty
21
+ free rights to use the newly developed rules.
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+ Consequently, the FIT Board resolved to adopt the TFA 8th Edition Playing Rules
23
+ as the 5th Edition FIT Playing Rules to be used across all levels of the game
24
+ internationally. FIT and its Members acknowledge and thank Touch Football
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+ Australia for the rights to use these rules.
26
+ Whilst consistency in the application of the rules of the game is important, FIT
27
+ encourages its members to offer features in local competition rules to ensure
28
+ that all participants enjoy a high quality experience. These"
29
+ "these rules.
30
+ Whilst consistency in the application of the rules of the game is important, FIT
31
+ encourages its members to offer features in local competition rules to ensure
32
+ that all participants enjoy a high quality experience. These Rules in no way
33
+ restrict any NTA or their authorised competition providers from having different
34
+ match conditions to these Rules. Any adaptation of or alterations to the Rules
35
+ for local competitions should be clearly articulated in relevant competition
36
+ guidelines and be readily available for players, coaches and referees alikePreamble
37
+ COPYRIGHT © Touch Football Australia 2020
38
+ All rights reserved. These Touch Football Rules are protected by copyright laws. Except as permitted under the
39
+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
40
+ permission of Touch Football Australia."
41
+ "Touch Football Rules are protected by copyright laws. Except as permitted under the
42
+ Copyright Act, these Rules must not be reproduced by any process, electronic or otherwise, without the written
43
+ permission of Touch Football Australia.
44
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020Appendix 1 – Field of PlayContents
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+ 01 IThe Field of Play 5
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+ 02 IPlayer Registration 5
47
+ 03 IThe Ball 6
48
+ 04 IPlaying Uniform 6
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+ 05 ITeam Composition 6
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+ 06 ITeam Coach and Team Officials 7
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+ 07 ICommencement and Recommencement of Play 7
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+ 08 IMatch Duration 8
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+ 09 IPossession 8
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+ 10 IThe Touch 9
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+ 11 IPassing 10
56
+ 12 IBall"
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+ "mencement and Recommencement of Play 7
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+ 08 IMatch Duration 8
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+ 09 IPossession 8
60
+ 10 IThe Touch 9
61
+ 11 IPassing 10
62
+ 12 IBall Touched in Flight 10
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+ 13 IThe Rollball 11
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+ 14 IScoring 13
65
+ 15 IOffside 13
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+ 16 IObstruction 14
67
+ 17 IInterchange 14
68
+ 18 IPenalty 15
69
+ 19 IAdvantage 16
70
+ 20 IMisconduct 16
71
+ 21 IForced Interchange 16
72
+ 22 ISin Bin 16
73
+ 23 IDismissal 17
74
+ 24 IDrop-Off 17
75
+ 25 IMatch Officials 18
76
+ FIT Playing Rules - 5th Edition COPYRIGHT"
77
+ "Bin 16
78
+ 23 IDismissal 17
79
+ 24 IDrop-Off 17
80
+ 25 IMatch Officials 18
81
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020 Definitions and Terminology
82
+ Unless the contrary intention appears, the following definitions and terminology apply
83
+ to the game of Touch:
84
+ TERM/PHRASE DEFINITION/DESCRIPTION
85
+ Advantage The period of time after an Infringement in which the non-offending
86
+ side has the opportunity to gain Advantage either territorial, tactical
87
+ or in the form of a Try.
88
+ Attacking Try Line The line on or over which a player has to place"
89
+ "ement in which the non-offending
90
+ side has the opportunity to gain Advantage either territorial, tactical
91
+ or in the form of a Try.
92
+ Attacking Try Line The line on or over which a player has to place the ball to
93
+ score a Try.
94
+ Attacking Team The Team which has or is gaining Possession.
95
+ Behind A position or direction towards a Team’s Defending Try Line.
96
+ Change of Possession The act of moving control of the ball from one Team to the other.
97
+ Dead/Dead Ball When the ball is out of play including the period following a Try and
98
+ until the match is recommenced and when the ball goes to ground
99
+ and/or outside the boundaries of the Field of Play prior to the
100
+ subsequent Rollball.
101
+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
102
+ the Field of Play"
103
+ "
104
+ and/or outside the boundaries of the Field of Play prior to the
105
+ subsequent Rollball.
106
+ Dead Ball Line The end boundaries of the Field of Play. There is one at each end of
107
+ the Field of Play. See Appendix 1.
108
+ Defending Try Line The line which a Team has to defend to prevent a Try.
109
+ Defending Team The Team without or which is losing Possession.
110
+ Dismissal When a player is sent from the Field of Play for the rest of the match.
111
+ Drop-Off A procedure used to determine a Winner following equal scores at
112
+ the expiration of normal Duration.
113
+ Duration The length of time a competition match lasts, which is normally
114
+ forty-five minutes, inclusive of a five (5) minute Half Time.
115
+ End of Play When the Referee indicates completion of the match.
116
+ Exclusion When a player is sent to the nearest Sin Bin Area following"
117
+ "normally
118
+ forty-five minutes, inclusive of a five (5) minute Half Time.
119
+ End of Play When the Referee indicates completion of the match.
120
+ Exclusion When a player is sent to the nearest Sin Bin Area following three (3)
121
+ penalties by the Defending Team upon entering their Seven Metre
122
+ Zone. The player is counted as a player on the Field of Play and
123
+ cannot be replaced or interchanged.
124
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
125
+ 1FIT Federation of International Touch
126
+ Field of Play The playing area bounded by the Sidelines and Dead Ball Lines, both
127
+ of which are out of bounds. See Appendix 1.
128
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
129
+ an Infringement ruled more serious than a Pen"
130
+ ", both
131
+ of which are out of bounds. See Appendix 1.
132
+ Forced Interchange When a player is required to undertake a compulsory Interchange for
133
+ an Infringement ruled more serious than a Penalty but less serious
134
+ than a Permanent Interchange, Sin Bin or Dismissal.
135
+ Forward A position or direction towards the Dead Ball Line beyond the Team’s
136
+ Attacking Try Line.
137
+ Full Time The expiration of the second period of time allowed for play.
138
+ Half The player who takes Possession following a Rollball.
139
+ Half Time The break in play between the two halves of a match.
140
+ Imminent About to occur, it is almost certain to occur.
141
+ Infringement The action of a player contrary to the Rules of the game.
142
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try L"
143
+ ", it is almost certain to occur.
144
+ Infringement The action of a player contrary to the Rules of the game.
145
+ In-Goal Area The area in the Field of Play bounded by the Sidelines, the Try Lines
146
+ and the Dead Ball Lines. There are two (2), one (1) at each end of the
147
+ Field of Play. See Appendix 1.
148
+ Interchange The act of an on-field player leaving the Field of Play to be replaced
149
+ by an off-field player entering the Field of Play.
150
+ Interchange Area A marked rectangle for each Team on opposite sides of the Field
151
+ of Play usually measuring 20 metres long by no more than five (5)
152
+ metres wide, extending ten (10) metres either side of the Halfway
153
+ Line and not less than one (1) metre from the Sideline. It is the area
154
+ in"
155
+ "more than five (5)
156
+ metres wide, extending ten (10) metres either side of the Halfway
157
+ Line and not less than one (1) metre from the Sideline. It is the area
158
+ in which all off-field players must remain until an Interchange is
159
+ initiated. See Appendix 1.
160
+ Kick Strike or propel forcibly with the foot, a blow or forceful thrust with
161
+ the foot to the ball. A Tap to commence or recommence play or a
162
+ Penalty Tap is not defined as a kick.
163
+ Line Markings Markings of the Field of Play. See Appendix 1.
164
+ Link The player beside the Wing player.
165
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
166
+ recommencement of play, or the position where a Penalty Tap is
167
+ "
168
+ "Link The player beside the Wing player.
169
+ Mark (for a Tap) The centre of the Halfway Line for the commencement or
170
+ recommencement of play, or the position where a Penalty Tap is
171
+ awarded as a result of an Infringement.
172
+ Mark (for a Touch) The position in the Field of Play where the player in Possession was
173
+ at the time the Touch was made.
174
+ FIT Playing Rules - 5th Edition
175
+ 2
176
+ COPYRIGHT © Touch Football Australia 2020Middle The player inside the Link player.
177
+ NTA National Touch Association
178
+ As defined in the FIT Constitution.
179
+ Obstruction A deliberate attempt by either an attacking or defending player
180
+ to gain an unfair Advantage by interfering with the opposition to
181
+ prevent them from gaining a rightful Advantage.
182
+ Offside (Attacker)"
183
+ "A deliberate attempt by either an attacking or defending player
184
+ to gain an unfair Advantage by interfering with the opposition to
185
+ prevent them from gaining a rightful Advantage.
186
+ Offside (Attacker) An attacking player in a position Forward of the ball.
187
+ Offside (Defender) A defending player in a position closer than seven (7) metres from
188
+ the Mark of the Rollball; or ten (10) metres from the Mark of a Tap.
189
+ Onside A position whereby a player may legitimately become involved with
190
+ play. A player with both feet on or behind their Defending Try Line.
191
+ Pass The act of changing Possession between individual attacking
192
+ players by propelling the ball laterally and/or backwards and may
193
+ include a flick, knock or throw.
194
+ Perimeter A border not less than five (5) metres from the boundary of"
195
+ "ession between individual attacking
196
+ players by propelling the ball laterally and/or backwards and may
197
+ include a flick, knock or throw.
198
+ Perimeter A border not less than five (5) metres from the boundary of the Field
199
+ of Play. See Appendix 1.
200
+ Penalty The Ruling by a Referee to award a Tap when a player or Team
201
+ infringes the Rules of the game.
202
+ Possession Refers to the player or Team that has control of the ball. Providing
203
+ other Rules do not apply, the Team with the ball is entitled to six (6)
204
+ Touches.
205
+ Referee The match official(s) appointed to make Rulings during the conduct
206
+ of a match.
207
+ Rollball The act of bringing the ball into play following a Touch or a Change
208
+ of Possession.
209
+ Ruck/Rollball Area The"
210
+ "s) appointed to make Rulings during the conduct
211
+ of a match.
212
+ Rollball The act of bringing the ball into play following a Touch or a Change
213
+ of Possession.
214
+ Ruck/Rollball Area The area, not exceeding one (1) metre in distance, between the
215
+ player performing a Rollball and the Half.
216
+ Ruling The decision made by a Referee as a result of particular
217
+ circumstance and may result in a Play On, a Tap Penalty, a discipline
218
+ option, Change of Possession or a Try.
219
+ Seven Metre Zone The area between the seven (7) metre line and the Try Line. See
220
+ Appendix 1.
221
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
222
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
223
+ "
224
+ "
225
+ Appendix 1.
226
+ Sidelines The side boundaries of the Field of Play. See Appendix 1.
227
+ Sin Bin A player sent to the Sin-Bin Area for a period of four (4) completed
228
+ Possessions. The player is counted as a player on the Field of Play
229
+ and cannot be replaced or Interchanged.
230
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
231
+ 3Sin Bin Area The area between the Dead Ball Line and the Perimeter where
232
+ players are sent for either a Sin Bin period or Exclusion for repeated
233
+ Seven Metre Zone Infringements. There are four (4) Sin Bin Areas.
234
+ See Appendix 1.
235
+ Spirit of the Game The act of good sportsmanship and fair play.
236
+ Substitute Player The player who replaces another player during"
237
+ "There are four (4) Sin Bin Areas.
238
+ See Appendix 1.
239
+ Spirit of the Game The act of good sportsmanship and fair play.
240
+ Substitute Player The player who replaces another player during Interchange. There is
241
+ a maximum of eight (8) substitute players in any Team and except
242
+ when interchanging, in the Sin Bin, dismissed or on the Field of Play,
243
+ they must remain in the Substitution Box.
244
+ Tap and Tap Penalty The method of commencing the match, recommencing the match
245
+ after Half Time and after a Try has been scored. The Tap is also the
246
+ method of recommencing play when a Penalty is awarded. The Tap
247
+ is taken by placing the ball on the ground at or behind the Mark,
248
+ releasing both hands from the ball, tapping the ball gently with either
249
+ "
250
+ "cing play when a Penalty is awarded. The Tap
251
+ is taken by placing the ball on the ground at or behind the Mark,
252
+ releasing both hands from the ball, tapping the ball gently with either
253
+ foot or touching the foot on the ball. The ball must not roll or move
254
+ more than one (1) metre in any direction and must be retrieved
255
+ cleanly, without touching the ground again. The player may face any
256
+ direction and use either foot. Provided it is at the Mark, the ball does
257
+ not have to be lifted from the ground prior to a Tap being taken.
258
+ Team A group of players constituting one (1) side in a competition match.
259
+ TFA Touch Football Australia Limited
260
+ Touch Any contact between the player in Possession and a defending
261
+ player. A Touch includes contact on the ball, hair or clothing and may
262
+ be made"
263
+ ") side in a competition match.
264
+ TFA Touch Football Australia Limited
265
+ Touch Any contact between the player in Possession and a defending
266
+ player. A Touch includes contact on the ball, hair or clothing and may
267
+ be made by a defending player or by the player in Possession.
268
+ Touch Count The progressive number of Touches that each Team has before a
269
+ Change of Possession, from zero (0) to six (6).
270
+ Try The result of any attacking player, except the Half, placing the ball on
271
+ or over the Team’s Attacking Try Line before being Touched.
272
+ Try Lines The lines separating the In-Goal Areas from the Field of Play. See
273
+ Appendix 1.
274
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
275
+ with a defending player.
276
+ Wing The player outside the Link player.
277
+ "
278
+ "of Play. See
279
+ Appendix 1.
280
+ Voluntary Rollball The player in Possession performs a Rollball before a Touch is made
281
+ with a defending player.
282
+ Wing The player outside the Link player.
283
+ Winner The Team that scores the most Tries during the match.
284
+ FIT Playing Rules - 5th Edition
285
+ 4
286
+ COPYRIGHT © Touch Football Australia 2020 Rules of Play Mode of Play
287
+ The object of the game of Touch is for each Team to score Tries and to prevent the
288
+ opposition from scoring. The ball may be passed, knocked or handed between players
289
+ of the Attacking Team who may in turn run or otherwise move with the ball in an
290
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
291
+ the Attacking Team from gaining a territorial Advantage by touching the"
292
+ "who may in turn run or otherwise move with the ball in an
293
+ attempt to gain territorial Advantage and to score Tries. Defending players prevent
294
+ the Attacking Team from gaining a territorial Advantage by touching the ball carrier.
295
+ 1 The Field of Play
296
+ 1.1 The Field of Play is rectangular in shape measuring 70 metres in length from
297
+ Try Line to Try Line, excluding the In-Goal Areas and 50 metres in width from
298
+ Sideline to Sideline excluding the Interchange Areas.
299
+ 1.1.1 Variations to the dimensions of the Field of Play may be made but must be
300
+ included in relevant competition, event or tournament conditions
301
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
302
+ Markings are to be laid out as shown in Appendix"
303
+ "ed in relevant competition, event or tournament conditions
304
+ 1.2 Line Markings should be 4cm in width but must be no less than 2.5cm. Line
305
+ Markings are to be laid out as shown in Appendix 1 - The Field of Play. Sidelines
306
+ extend seven (7) metres beyond the Try Lines to join the Dead Ball Lines and
307
+ define the In-Goal Areas which measure fifty (50) metres wide by seven (7)
308
+ metres in length.
309
+ 1.3 The Interchange Areas are located no closer than one (1) metre from each
310
+ Sideline.
311
+ 1.4 Suitably sized markers, cones or corner posts of a distinguishing colour and
312
+ made from safe and pliable material should be positioned at the intersections of
313
+ the Sideline and Halfway line and the Sideline and the Try Line."
314
+ "markers, cones or corner posts of a distinguishing colour and
315
+ made from safe and pliable material should be positioned at the intersections of
316
+ the Sideline and Halfway line and the Sideline and the Try Line.
317
+ 1.4.1 Markers, cones or corner posts placed on the junction of the Sideline and
318
+ Try Line are deemed to be in the Field of Play.
319
+ 1.4.2 All other markers or cones are deemed to be out of the Field of Play.
320
+ 1.5 The standard playing surface is grass. Other surfaces including synthetic grass
321
+ may be used but shall be subject to NTA approved standards.
322
+ 1.6 The Field of Play boundary lines are deemed to be out of play. Play becomes
323
+ Dead when the ball or a player in Possession touches the ground on or over a
324
+ Sideline or Dead Ball Line.
325
+ 2 Player"
326
+ "Field of Play boundary lines are deemed to be out of play. Play becomes
327
+ Dead when the ball or a player in Possession touches the ground on or over a
328
+ Sideline or Dead Ball Line.
329
+ 2 Player Registration
330
+ 2.1 Participating players are to be registered with a NTA or with an approved NTA
331
+ competition provider.
332
+ 2.2 Teams playing unregistered players are liable to forfeit any match in which
333
+ unregistered players have competed.
334
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
335
+ 53 The Ball
336
+ 3.1 The game is played with an oval, inflated ball of a shape, colour and size
337
+ approved by FIT or the NTA.
338
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure."
339
+ "game is played with an oval, inflated ball of a shape, colour and size
340
+ approved by FIT or the NTA.
341
+ 3.2 The ball shall be inflated to the manufacturers’ recommended air pressure.
342
+ 3.3 The Referee shall immediately pause the match if the size and shape of the ball
343
+ no longer complies with clauses 3.1 or 3.2 to allow for the ball to replaced or the
344
+ issue rectified.
345
+ 3.4 The ball must not be hidden under player attire.
346
+ 4 Playing Uniform
347
+ 4.1 Participating players are to be correctly attired in matching Team uniforms
348
+ 4.2 Playing uniforms consist of shirt, singlet or other item as approved by the NTA
349
+ or NTA competition provider, shorts and/or tights and socks.
350
+ 4.3 All players are to wear a unique ident"
351
+ "ing uniforms consist of shirt, singlet or other item as approved by the NTA
352
+ or NTA competition provider, shorts and/or tights and socks.
353
+ 4.3 All players are to wear a unique identifying number not less than 16cm in height,
354
+ clearly displayed on the rear of the playing top.
355
+ 4.3.1 Identifying numbers must feature no more than two (2) digits.
356
+ 4.4 Hats or caps are permitted to be worn during a match provided they are safe
357
+ and meet any NTA regulations.
358
+ 4.5 Safe footwear must be worn with exceptions allowed for game variants such as
359
+ Beach Touch.
360
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
361
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee."
362
+ ".
363
+ 4.6 Light leather or synthetic boots with soft moulded soles are permitted.
364
+ 4.6.1 Shoes with screw-in studs are not to be worn by any player or Referee.
365
+ 4.7 Players are not to participate in any match wearing any item of jewellery,
366
+ chain, identification band/bracelet or similar item that may prove dangerous.
367
+ Any jewellery or other items that cannot be removed are to be taped to the
368
+ satisfaction of the Referee.
369
+ 4.8 Long (extend beyond the finger flesh when viewed from the palm) or sharp
370
+ fingernails are not allowed.
371
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
372
+ and securely attached.
373
+ 4.10 Referees and players may wear sport monitoring equipment and medical
374
+ "
375
+ "allowed.
376
+ 4.9 Referees and players may wear spectacles or sunglasses provided they are safe
377
+ and securely attached.
378
+ 4.10 Referees and players may wear sport monitoring equipment and medical
379
+ supports such as knee or ankle braces provided, at the sole discretion of
380
+ competition’s controlling body, the items are not dangerous.
381
+ 5 Team Composition
382
+ 5.1 A Team consists of a maximum of 14 players, no more than six (6) of whom are
383
+ allowed on the field at any time.
384
+ FIT Playing Rules - 5th Edition
385
+ 6
386
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
387
+ seven (7) metres infield on the Halfway Line or the position"
388
+ "© Touch Football Australia 2020Ruling = A Penalty awarded to the non-offending Team at the time the offence is identified
389
+ seven (7) metres infield on the Halfway Line or the position of the ball, whichever is the
390
+ greater Advantage.
391
+ 5.2 A Team must have a minimum of four (4) players on the field for a match to
392
+ commence or continue, except during a Drop-Off.
393
+ 5.3 Where the number of players on the field from one Team falls below four (4),
394
+ the match is to be abandoned and the non-offending Team is to be declared the
395
+ Winner.
396
+ 5.3.1 This does not apply for players sent to the Sin Bin Area.
397
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
398
+ Field of Play is three (3), the minimum male requirement"
399
+ "5.3.1 This does not apply for players sent to the Sin Bin Area.
400
+ 5.4 In mixed gender competitions, the maximum number of males allowed on the
401
+ Field of Play is three (3), the minimum male requirement is one (1) and the
402
+ minimum female requirement is one (1).
403
+ 6 Team Coach and Team Officials
404
+ 6.1 The Team coach(s) and Team officials may be permitted inside the Perimeter
405
+ but shall be required to be positioned either in the Interchange Area or at the
406
+ end of the Field of Play for the duration of the match.
407
+ 6.2 The Team coach(s) and Team officials may move from one position to the other
408
+ but shall do so without delay. While in a position at the end of the Field of Play,
409
+ the Team coach(s) or Team official must remain no closer than five (5) metres
410
+ from the"
411
+ "to the other
412
+ but shall do so without delay. While in a position at the end of the Field of Play,
413
+ the Team coach(s) or Team official must remain no closer than five (5) metres
414
+ from the Dead Ball Line and must not coach or communicate (verbal or non-
415
+ verbal) with either Team or the Referees.
416
+ 7 Commencement and Recommencement of Play
417
+ 7.1 Team captains are to toss a coin in the presence of the Referee(s) with the
418
+ winning captain’s Team having the choice of the direction the Team wishes
419
+ to run in the first half; the choice of Interchange Areas for the duration of the
420
+ match, including any extra time; and the choice of which team will commence
421
+ the match in Possession.
422
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at"
423
+ "duration of the
424
+ match, including any extra time; and the choice of which team will commence
425
+ the match in Possession.
426
+ 7.2 A player of the Attacking Team is to commence the match with a Tap at the
427
+ centre of the Halfway Line following the indication to commence play from the
428
+ Referee.
429
+ 7.3 For the recommencement of play following a Half Time break, Teams shall
430
+ change directions and the Team not commencing the match with Possession is
431
+ to re-start the match with a Tap.
432
+ 7.4 For the recommencement of play following the scoring of a Try, the Team
433
+ against which the Try was conceded will recommence play with a Tap.
434
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
435
+ Ruling = The Player will be directed to return to the Mark"
436
+ "was conceded will recommence play with a Tap.
437
+ 7.5 A Tap may not be taken until all attacking Players are in an Onside position.
438
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
439
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
440
+ 77.6 A Tap may not be taken until at least four (4) defending players are in an Onside
441
+ position or unless directed to so by the Referee. Where the number of players
442
+ on the field from the Defending Team falls below four (4), all players must be in
443
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
444
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
445
+ 7.7"
446
+ "in
447
+ an Onside position for a Tap to be taken unless directed to do so by the Referee.
448
+ Ruling = The Player will be directed to return to the Mark and to take the Tap again.
449
+ 7.7 The Tap to commence or recommence play must be performed without delay.
450
+ Ruling = A Penalty to the non-offending team at the centre of the Halfway line.
451
+ 8 Match Duration
452
+ 8.1 A match is 40 minutes in duration, consisting of two (2) x 20 minute halves with
453
+ a Half Time break.
454
+ 8.1.1 There is no time off for injury during a match.
455
+ 8.2 Local competition and tournament conditions may vary the duration of a match.
456
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
457
+ of Play is signaled by the Referee.
458
+ 8"
459
+ "Local competition and tournament conditions may vary the duration of a match.
460
+ 8.3 When time expires, play is to continue until the next Touch or Dead Ball and End
461
+ of Play is signaled by the Referee.
462
+ 8.3.1 Should a Penalty be awarded during this period, the Penalty is to be taken.
463
+ 8.4 If a match is abandoned in any circumstances other than those referred to in
464
+ clause 24.1.6 the NTA or NTA competition provider in its sole discretion shall
465
+ determine the result of the match.
466
+ 9 Possession
467
+ 9.1 The Team with the ball is entitled to six (6) Touches prior to a Change of
468
+ Possession.
469
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
470
+ Touch.
471
+ 9.3 Following the sixth Touch or"
472
+ "prior to a Change of
473
+ Possession.
474
+ 9.2 On the Change of Possession due to an intercept, the first Touch will be zero (0)
475
+ Touch.
476
+ 9.3 Following the sixth Touch or a loss of Possession due to any other means, the
477
+ ball must be returned to the Mark without delay.
478
+ Ruling = A deliberate delay in the changeover procedure will result in a Penalty awarded to
479
+ the non-offending Team ten (10) metres Forward of the Mark for the Change of Possession.
480
+ 9.4 If the ball is dropped or passed and goes to ground during play, a Change of
481
+ Possession results.
482
+ Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
483
+ the ground.
484
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
485
+ "
486
+ "Ruling = The Mark for the Change of Possession is where the ball makes initial contact with
487
+ the ground.
488
+ 9.5 If the ball, while still under the control of the Half, contacts the ground in the In-
489
+ Goal Area, Possession is lost.
490
+ Ruling = Play will restart with a Rollball at the nearest point on the seven (7) metre line.
491
+ FIT Playing Rules - 5th Edition
492
+ 8
493
+ COPYRIGHT © Touch Football Australia 20209.6 If a player mishandles the ball and even if in an effort to gain control, the ball
494
+ is accidentally knocked Forward into any other Player, a Change of Possession
495
+ results.
496
+ 10 The Touch
497
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
498
+ 10.2 A defending player may not"
499
+ ", a Change of Possession
500
+ results.
501
+ 10 The Touch
502
+ 10.1 A Touch may be made by either a defending player or a player in Possession.
503
+ 10.2 A defending player may not claim a Touch if contact has not been made. If a
504
+ player claims a Touch has been made, but the Referee is unsure the Touch will
505
+ count.
506
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement and the offending
507
+ player sent to the Sin Bin.
508
+ 10.3 Players of both Defending and Attacking Teams are to use the minimum force
509
+ necessary to make a Touch. Players must ensure that the method employed in
510
+ making a Touch does not pose an unnecessary risk to player safety.
511
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement."
512
+ "Touch. Players must ensure that the method employed in
513
+ making a Touch does not pose an unnecessary risk to player safety.
514
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
515
+ 10.4 If the ball is accidentally knocked from the hands of a player in Possession
516
+ during a Touch, the Touch counts and the Attacking Team retains Possession.
517
+ 10.5 The defending player must not deliberately knock the ball from the hands of a
518
+ player in Possession during a Touch.
519
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
520
+ 10.6 A player must not pass or otherwise deliver the ball after a Touch has been
521
+ made.
522
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the"
523
+ ".6 A player must not pass or otherwise deliver the ball after a Touch has been
524
+ made.
525
+ Ruling = A Penalty to the Defending Team at the point of the Infringement, or if In-Goal the
526
+ nearest point on the seven (7) metre line.
527
+ 10.7 The Half may pass or run with the ball but cannot get Touched while in
528
+ Possession of the ball.
529
+ Ruling = A Change of Possession occurs at the point of the Touch, or if In-Goal the nearest
530
+ point on the seven (7) metre line.
531
+ 10.8 If a Touch is made in the In-Goal Area before the ball is grounded, the player in
532
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
533
+ Try Line, provided it is not the sixth Touch and the player"
534
+ "before the ball is grounded, the player in
535
+ Possession is to perform a Rollball seven (7) metres from the Team’s Attacking
536
+ Try Line, provided it is not the sixth Touch and the player is not Half.
537
+ 10.9 If a player in Possession is Touched while on or behind their Defending Try Line,
538
+ the Touch counts and once the Referee sets the Mark seven (7) metres directly
539
+ Forward of the contact point from the Defending Team’s Try Line, a Rollball is
540
+ performed.
541
+ 10.10 If a player in Possession intentionally makes a Touch on an Offside defender
542
+ who is making every effort to retire and remain out of play, the Touch counts.
543
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
544
+ 910.1"
545
+ "is making every effort to retire and remain out of play, the Touch counts.
546
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
547
+ 910.1 1 If a Touch is made on a player in Possession while the player is juggling the ball
548
+ in an attempt to maintain control of it, the Touch counts if the attacking player
549
+ following the Touch retains Possession.
550
+ 10.12 If a player in Possession is Touched and subsequently makes contact with
551
+ either the Sideline, a field marker or the ground outside the Field of Play, the
552
+ Touch counts and play continues with a Rollball at the Mark where the Touch
553
+ occurred.
554
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
555
+ the Defending Team must move Forward at"
556
+ "with a Rollball at the Mark where the Touch
557
+ occurred.
558
+ 10.13 When a player from the Defending Team enters its defensive Seven Metre Zone,
559
+ the Defending Team must move Forward at a reasonable pace until a Touch is
560
+ Imminent or made.
561
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement.
562
+ 10.1 4 When a player in Possession enters the Defending Teams’ Seven Metre Zone
563
+ the Defending Team is not obliged to move Forward but cannot retire back
564
+ towards their Try Line until a Touch is Imminent or made.
565
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
566
+ the Infringement.
567
+ 11 Passing
568
+ 1 1.1 A player in Possession"
569
+ "= A Penalty to the Attacking Team at the seven (7) metre line in line with the point of
570
+ the Infringement.
571
+ 11 Passing
572
+ 1 1.1 A player in Possession may not kick, pass, flick, knock, throw, hand-off or
573
+ otherwise propel the ball in a Forward direction, either intentionally or otherwise
574
+ to another player.
575
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
576
+ propelled Forward unless Advantage is applied.
577
+ 1 1.2 A player in Possession may not intentionally kick, pass, flick, knock, throw,
578
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
579
+ player and regain Possession.
580
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where"
581
+ ", throw,
582
+ hand-off or otherwise propel the ball in a Forward direction over an opposition
583
+ player and regain Possession.
584
+ Ruling = A Penalty will be awarded to the Defending Team at the Mark where the ball was
585
+ propelled Forward.
586
+ 12 Ball Touched in Flight
587
+ 12.1 If a player from the Defending Team deliberately makes contact with the ball in
588
+ flight and the ball goes to ground, the Attacking Team retains the ball and the
589
+ Touch Count restarts as zero (0) Touch.
590
+ 12.2 If a player from the Defending Team deliberately makes contact with the ball
591
+ in flight and the ball is retrieved by an attacking player, without touching the
592
+ ground, play continues and the next Touch is zero (0) Touch.
593
+ 12.3 If a player from the Defending Team deliberately makes"
594
+ "flight and the ball is retrieved by an attacking player, without touching the
595
+ ground, play continues and the next Touch is zero (0) Touch.
596
+ 12.3 If a player from the Defending Team deliberately makes contact with the ball
597
+ in flight, propelling it Forward and an attacking player, in an attempt to regain
598
+ possession, drops the ball, the Attacking Team retains Possession and the
599
+ FIT Playing Rules - 5th Edition
600
+ 10
601
+ COPYRIGHT © Touch Football Australia 2020Touch Count restarts as zero (0) Touch.
602
+ 12.4 If a player from the Defending Team deliberately makes contact with the ball
603
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
604
+ attacking player, in an attempt to regain possession drops the ball, a Change"
605
+ "ending Team deliberately makes contact with the ball
606
+ in flight, propelling it towards the Defending Team’s Dead Ball Line and an
607
+ attacking player, in an attempt to regain possession drops the ball, a Change of
608
+ Possession occurs.
609
+ 12.5 If a player from the Defending Team unintentionally makes contact with the ball
610
+ in flight and the ball goes to ground, a Change of Possession occurs.
611
+ 12.6 If a player from the Defending Team unintentionally makes contact with the
612
+ ball in flight and the ball is retrieved by an attacking player, play and the Touch
613
+ Count continues.
614
+ 12.7 A player from the Attacking Team cannot pass the ball into a defending player
615
+ intentionally seeking a rebound or a restart of the Touch count.
616
+ Ruling = A Penalty to the Defending Team at the point of the"
617
+ "player from the Attacking Team cannot pass the ball into a defending player
618
+ intentionally seeking a rebound or a restart of the Touch count.
619
+ Ruling = A Penalty to the Defending Team at the point of the pass.
620
+ 13 The Rollball
621
+ 13.1 The attacking player is to position on the Mark, face the opponent’s Try Line,
622
+ make a genuine attempt to stand parallel to the Sidelines, place the ball on the
623
+ ground between the feet in a controlled manner and:
624
+ 13.1.1 step Forward over the ball; or
625
+ 13.1.2 roll the ball back between the feet no more than one (1) metre; or
626
+ 13.1.3 pass a foot over the ball.
627
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
628
+ 13.2"
629
+ "(1) metre; or
630
+ 13.1.3 pass a foot over the ball.
631
+ Ruling = A Change of Possession to the Defending Team at the point of the Infringement.
632
+ 13.2 A player must perform the Rollball on the Mark.
633
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
634
+ 13.3 A player must not perform a Voluntary Rollball.
635
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
636
+ 13.4 A player must not delay in performing the Rollball.
637
+ Ruling = A Penalty to the Defending Team at the point of the Infringement.
638
+ 13.5 A player may only perform a Rollball at the Mark under the following
639
+ circumstances:
640
+ 13.5.1 when a Touch has been made;"
641
+ "at the point of the Infringement.
642
+ 13.5 A player may only perform a Rollball at the Mark under the following
643
+ circumstances:
644
+ 13.5.1 when a Touch has been made; or
645
+ 13.5.2 when Possession changes following the sixth Touch; or
646
+ 13.5.3 when Possession changes due to the ball being dropped or passed and
647
+ goes to the ground; or
648
+ 13.5.4 when Possession changes due to an Infringement by an attacking player
649
+ at a Penalty, a Tap or a Rollball; or
650
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
651
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
652
+ places the ball on or over the Try Line; or"
653
+ "YRIGHT © Touch Football Australia 2020
654
+ 1113.5.5 when Possession changes after the Half is Touched or when the Half
655
+ places the ball on or over the Try Line; or
656
+ 13.5.6 in replacement of a Penalty Tap; or
657
+ 13.5.7 when so directed by the Referee.
658
+ 13.6 A player is to perform a Rollball seven (7) metres in-field under the following
659
+ circumstances:
660
+ 13.6.1 when a Change of Possession takes place due to a player in Possession
661
+ making contact with the Sideline or any ground outside the Field of Play,
662
+ prior to a Touch being made; or
663
+ 13.6.2 when the ball not in Possession of a player makes contact with the
664
+ Sideline or any ground outside the Field of Play.
665
+ 1"
666
+ "Play,
667
+ prior to a Touch being made; or
668
+ 13.6.2 when the ball not in Possession of a player makes contact with the
669
+ Sideline or any ground outside the Field of Play.
670
+ 13.7 A player may not perform a Tap in replacement of a Rollball.
671
+ Ruling = The offending Team must return to the Mark and perform the Rollball.
672
+ 13.8 An attacking player, other than the player performing the Rollball, may receive
673
+ the ball at the Rollball and shall do so without delay. That player is referred to as
674
+ the Half.
675
+ 13.9 The Half may control the ball with a foot prior to picking up the ball.
676
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
677
+ 13.1 1 Defending players are not to interfere with the performance of"
678
+ "picking up the ball.
679
+ 13.10 A player ceases to be the Half once the ball is passed to another player.
680
+ 13.1 1 Defending players are not to interfere with the performance of the Rollball or the
681
+ Half.
682
+ Ruling = A Penalty to the Attacking Team at a point ten (10) metres directly Forward of the
683
+ Infringement.
684
+ 13.12 Players of the Defending Team must not move Forward of the Onside position
685
+ until the Half has made contact with the ball, unless directed to do so by the
686
+ Referee or in accordance with 13.12.1.
687
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
688
+ of the Defending Team may move Forward as soon as the player "
689
+ "12.1.
690
+ 13.12.1 When the Half is not within one (1) metre of the Rollball, Onside players
691
+ of the Defending Team may move Forward as soon as the player
692
+ performing the Rollball releases the ball. If the Half is not in position and
693
+ a defending player moves Forward and makes contact with the ball, a
694
+ Change of Possession results.
695
+ 13.13 If in the act of performing the Rollball, the Attacking player makes contact with
696
+ the Sideline or any ground outside the Field of Play a Change of Possession will
697
+ occur with the Rollball to be taken seven (7) metres in field.
698
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
699
+ an Attacking Team is permitted to Rollball on the seven (7)"
700
+ ") metres in field.
701
+ 13.1 4 After a Touch is made between the Dead Ball Line and the seven (7) metre line,
702
+ an Attacking Team is permitted to Rollball on the seven (7) metre line at a point
703
+ directly in line with where the Touch was made.
704
+ FIT Playing Rules - 5th Edition
705
+ 12
706
+ COPYRIGHT © Touch Football Australia 202014 Scoring
707
+ 1 4.1 A Try is worth one (1) point.
708
+ 1 4.2 A Try is awarded when a player, other than the Half, places the ball on or over
709
+ the Try Line without being Touched.
710
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
711
+ placing it on or over the Try Line.
712
+ 1 4.4 If a Player"
713
+ "Line without being Touched.
714
+ 1 4.3 In attempting to score a Try, a player must have control of the ball prior to
715
+ placing it on or over the Try Line.
716
+ 1 4.4 If a Player places the ball on the ground and releases it short of the Try Line
717
+ while attempting to Score a Try, the Player is required to perform a Rollball to
718
+ restart play and a Touch is counted. If a Player does not release the Ball from
719
+ their hands, the match continues and no Touch is counted.
720
+ 1 4.5 At the End of Play the team that has scored the most Tries is declared the
721
+ Winner. In the event of neither team scoring, or in the event of both teams
722
+ scoring the same number of Tries, a draw is declared.
723
+ 15 Offside
724
+ 15.1 At a Rollball, all players from the Def"
725
+ "event of neither team scoring, or in the event of both teams
726
+ scoring the same number of Tries, a draw is declared.
727
+ 15 Offside
728
+ 15.1 At a Rollball, all players from the Defending Team must retire a distance of
729
+ seven (7) metres or to the Defending Try Line as indicated by the Referee.
730
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
731
+ metre line directly Forward of the Infringement.
732
+ 15.2 At a Tap, all players from the Defending Team must retire a distance of ten (10)
733
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
734
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten ("
735
+ "0)
736
+ metres from the Mark or to the Defending Try Line as indicated by the Referee.
737
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the ten (10)
738
+ metre line directly Forward of the Infringement.
739
+ 15.3 At a Rollball or Tap, players from the Defending Team must not retire an
740
+ unreasonable distance beyond the Defending Try Line.
741
+ Ruling = A Penalty to the Attacking Team at the point of the Infringement or on the seven (7)
742
+ metre line directly Forward of the Infringement.
743
+ 15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
744
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
745
+ "
746
+ "15.4 When a Rollball occurs within Defending Team’s Seven Metre Zone or a Penalty
747
+ Tap within ten (10) metres of the Defending Team’s Try Line, all players from the
748
+ Defending Team must have both feet on or behind their Try Line and no other
749
+ part of the body in contact with the ground Forward of their Try Line.
750
+ Ruling = A Penalty to the Attacking Team at the seven (7) metre line directly Forward of the
751
+ point of the Infringement.
752
+ 15.5 After effecting the Touch, the defending player must retire the required seven
753
+ (7) metres or to the Defending Try Line as indicated by the Referee without
754
+ interfering with the Attacking Team.
755
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infring"
756
+ "the Defending Try Line as indicated by the Referee without
757
+ interfering with the Attacking Team.
758
+ Ruling = A Penalty to the Attacking Team ten (10) metres Forward of the Infringement or if
759
+ on the Defensive Try Line, on the seven (7) metre line.
760
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
761
+ 1316 Obstruction
762
+ 16.1 A player in Possession must not run or otherwise move behind other attacking
763
+ players or the Referee in an attempt to avoid an Imminent Touch.
764
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
765
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
766
+ in any way."
767
+ "= A Penalty to the non-offending Team at the point of the Infringement.
768
+ 16.2 The player in Possession is not to hold or otherwise impede a defending player
769
+ in any way.
770
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
771
+ 16.3 An attacking player in support of the player in Possession may move as
772
+ necessary to achieve a supporting position but must not grab, hold, push or
773
+ otherwise deliberately interfere with a defending player attempting to make a
774
+ Touch
775
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
776
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
777
+ 16.4 Players in the Defending Team may"
778
+ "the point of the Infringement or on the
779
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
780
+ 16.4 Players in the Defending Team may not obstruct or interfere with an attacking
781
+ player.
782
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement or on the
783
+ seven (7) metre line if the Infringement occurs in the In-Goal Area.
784
+ 16.5 Should a supporting, attacking player cause an apparent and involuntary or
785
+ accidental Obstruction and the player in Possession ceases movement to allow
786
+ a Touch to be made, the Touch is to count.
787
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
788
+ player including when the ball"
789
+ "ession ceases movement to allow
790
+ a Touch to be made, the Touch is to count.
791
+ 16.6 If the Referee causes Obstruction on either an attacking player or a defending
792
+ player including when the ball makes contact with the Referee, play should
793
+ pause and recommence with a Rollball at the Mark where the interference
794
+ occurred and the Touch count remains unchanged.
795
+ 17 Interchange
796
+ 17.1 Players may Interchange at any time.
797
+ 17.2 There is no limit to the number of times a player may Interchange.
798
+ 17.3 Interchange players must remain in their Interchange Area for the duration of
799
+ the match.
800
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
801
+ entered the Interchange Area.
802
+ 17.5 Players leaving or entering the Field of Play shall not"
803
+ "
804
+ the match.
805
+ 17.4 Interchanges may only occur after the player leaving the Field of Play has
806
+ entered the Interchange Area.
807
+ 17.5 Players leaving or entering the Field of Play shall not hinder or obstruct play.
808
+ Ruling = A Penalty to the non-offending Team at the point of the Infringement.
809
+ 17.6 Players entering the Field of Play must take up an Onside position before
810
+ becoming involved in play.
811
+ FIT Playing Rules - 5th Edition
812
+ 14
813
+ COPYRIGHT © Touch Football Australia 2020Ruling = A Penalty to the non-offending Team at the point of the Infringement.
814
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
815
+ to Interchange until the next Touch has been made or ball becomes Dead.
816
+ "
817
+ "ending Team at the point of the Infringement.
818
+ 17.7 When an intercept has occurred or a line break made, players are not permitted
819
+ to Interchange until the next Touch has been made or ball becomes Dead.
820
+ Ruling A = If a player enters the Field of Play and prevents the scoring of a Try, a Penalty Try
821
+ will be awarded and the offending player sent to the Sin Bin.
822
+ Ruling B = If a player enters the Field of Play but does not impede the scoring of a Try the
823
+ offending player will be sent to the Sin Bin.
824
+ 17.8 Following a Try, players may Interchange at will, without having to wait for the
825
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
826
+ to recommence play.
827
+ 18 Penalty
828
+ 18.1 The Tap must be performed in accordance with the De"
829
+ "
830
+ player to enter the Interchange Area, but must do so prior to the Tap being taken
831
+ to recommence play.
832
+ 18 Penalty
833
+ 18.1 The Tap must be performed in accordance with the Definitions.
834
+ Ruling = The Referee will instruct the offending Team to return to the Mark and perform the
835
+ Tap again.
836
+ 18.2 For Infringements that occur between seven (7) metre lines, the Mark for the
837
+ Penalty Tap is at the point of Infringement unless otherwise indicated by the
838
+ Referee.
839
+ 18.3 For Infringements that occur within the Seven Metre Zone the Tap must be
840
+ taken at the nearest seven (7) metre line.
841
+ 18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area
842
+ the Mark is"
843
+ "the Tap must be
844
+ taken at the nearest seven (7) metre line.
845
+ 18.4 For Infringements that occur beyond the Field of Play or in the In-Goal Area
846
+ the Mark is seven (7) metres infield from the Sideline, or directly Forward of
847
+ the Infringement on the seven (7) metre line nearest the Infringement or at a
848
+ position indicated by the Referee.
849
+ 18.5 The Mark must be indicated by the Referee before a Penalty Tap is taken.
850
+ 18.6 The Penalty Tap must be performed without delay after the Referee indicates
851
+ the Mark.
852
+ Ruling = A Penalty to the non-offending team at the point of Infringement.
853
+ 18.7 A player may perform a Rollball instead of a Penalty Tap and the player who
854
+ receives the"
855
+ "Ruling = A Penalty to the non-offending team at the point of Infringement.
856
+ 18.7 A player may perform a Rollball instead of a Penalty Tap and the player who
857
+ receives the ball does not become the Half.
858
+ 18.8 If the Defending Team is penalised three (3) times upon entering their Seven
859
+ Metre Zone during a single Possession, the last offending player will be given an
860
+ Exclusion until the end of that Possession.
861
+ 18.9 A Penalty Try is awarded if any action by a player, Team official or spectator,
862
+ deemed by the Referee to be contrary to the Rules or spirit of the game clearly
863
+ prevents the Attacking Team from scoring a Try.
864
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
865
+ 1"
866
+ "ules or spirit of the game clearly
867
+ prevents the Attacking Team from scoring a Try.
868
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
869
+ 1519 Advantage
870
+ 19.1 Where a Defending Team player is Offside at a Tap or Rollball and attempts
871
+ to interfere with play, the Referee will allow Advantage or award a Penalty,
872
+ whichever is of greater Advantage to the Attacking Team.
873
+ 19.2 Should the Attacking Team in the act of taking the Advantage subsequently
874
+ infringe, the Ruling on the initial Infringement will apply.
875
+ 20 Misconduct
876
+ 20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal
877
+ includes:
878
+ 20.1.1"
879
+ "Infringement will apply.
880
+ 20 Misconduct
881
+ 20.1 Misconduct warranting Penalty, Forced Interchange, Sin Bin or Dismissal
882
+ includes:
883
+ 20.1.1 Continuous or regular breaches of the Rules;
884
+ 20.1.2 Swearing towards another player, Referee, spectator or other match
885
+ official;
886
+ 20.1.3 Disputing decisions of Referees or other match official(s);
887
+ 20.1.4 Using more than the necessary physical force to make a Touch;
888
+ 20.1.5 Poor sportsmanship;
889
+ 20.1.6 Tripping, striking, or otherwise assaulting another player, Referee,
890
+ spectator or other match official; or
891
+ 20.1.7 Any other action that is contrary to the spirit of the game.
892
+ 21"
893
+ ".6 Tripping, striking, or otherwise assaulting another player, Referee,
894
+ spectator or other match official; or
895
+ 20.1.7 Any other action that is contrary to the spirit of the game.
896
+ 21 Forced Interchange
897
+ 21.1 Where the Referee deems it necessary to implement a Forced Interchange
898
+ following an Infringement, the Referee is to stop the match, direct the ball to
899
+ be placed on the Mark, advise the offending player of the reason for the Forced
900
+ Interchange, direct that player to return to the Interchange Area, display the
901
+ relevant signal and award a Penalty to the non-offending Team.
902
+ 22 Sin Bin
903
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
904
+ the Sin Bin time.
905
+ 22.2 Any player sent to the"
906
+ "offending Team.
907
+ 22 Sin Bin
908
+ 22.1 The on-field Referee is required to indicate the commencement and the end of
909
+ the Sin Bin time.
910
+ 22.2 Any player sent to the Sin Bin must stand in the Sin Bin Area at the opposition’s
911
+ end of the Field of Play and on the same side as their Interchange Area.
912
+ 22.3 Any player sent to the Sin Bin must return to the Interchange Area prior to re-
913
+ entering the Field of Play.
914
+ 22.4 Any action that causes the Touch Count to restart will result in a continuation of
915
+ that Possession. For the avoidance of doubt, should a defender knock the ball
916
+ down or give away a Penalty, this does not mean that the Possession has been
917
+ completed, but rather the Possession continues.
918
+ FIT Playing Rules - 5th"
919
+ "a defender knock the ball
920
+ down or give away a Penalty, this does not mean that the Possession has been
921
+ completed, but rather the Possession continues.
922
+ FIT Playing Rules - 5th Edition
923
+ 16
924
+ COPYRIGHT © Touch Football Australia 202023 Dismissal
925
+ 23.1 A player or official dismissed for misconduct is to take no further part in that
926
+ match and is to move to and remain outside the Perimeter for the remainder of
927
+ the match.
928
+ 23.2 The dismissed player or official cannot be replaced and, in accordance with NTA
929
+ Disciplinary Regulations, that player shall receive an automatic two (2) match
930
+ suspension.
931
+ 24 Drop-Off
932
+ 24.1 Should a Winner be required in drawn matches, the following Drop-Off
933
+ pro"
934
+ ", that player shall receive an automatic two (2) match
935
+ suspension.
936
+ 24 Drop-Off
937
+ 24.1 Should a Winner be required in drawn matches, the following Drop-Off
938
+ procedure is used to determine a Winner.
939
+ 24.1.1 Each Team will reduce their on-field Team to four (4) players and within
940
+ 60 seconds take up a position to restart play from the Halfway Line,
941
+ defending the same end of the field as at the End of Play.
942
+ 24.1.2 The Drop-Off commences with a Tap from the centre of the Halfway Line
943
+ by the Team that did not commence the match with Possession.
944
+ 24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.
945
+ 24.1.4 Should a Team be leading at the expiration of"
946
+ "not commence the match with Possession.
947
+ 24.1.3 The Drop-Off will commence with a two (2) minute period of extra time.
948
+ 24.1.4 Should a Team be leading at the expiration of the two (2) minute period
949
+ of extra time then that Team will be declared the Winner and Match
950
+ complete.
951
+ 24.1.5 Should neither Team be leading at the expiration of two (2) minutes, a
952
+ signal is given and the match will pause at the next Touch or Dead Ball.
953
+ Each Team will then remove another player from the Field of Play.
954
+ 24.1.6 The Match will recommence immediately after the players have left the
955
+ field at the same place where it paused (i.e. the Team retains Possession
956
+ at the designated number of Touches, or at Change of Possession due to
957
+ some Infringement or"
958
+ "have left the
959
+ field at the same place where it paused (i.e. the Team retains Possession
960
+ at the designated number of Touches, or at Change of Possession due to
961
+ some Infringement or the sixth Touch) and the Match will continue until a
962
+ Try is scored.
963
+ 24.1.7 There is no time off during the Drop-Off and the clock does not stop at
964
+ the two (2) minute interval.
965
+ 24.1.8 Substitution during the Drop-Off is permitted in accordance with normal
966
+ Interchange Rules.
967
+ 24.2 Mixed gender Teams may have no more than (2) males on the field during the
968
+ Drop-Off.
969
+ 24.2.1 In the case of a male player serving time in the Sin Bin at the
970
+ commencement of the Drop-Off the offending Team will start with no "
971
+ "field during the
972
+ Drop-Off.
973
+ 24.2.1 In the case of a male player serving time in the Sin Bin at the
974
+ commencement of the Drop-Off the offending Team will start with no
975
+ more than one (1) male on the field.
976
+ 24.2.2 Where a male player has been dismissed for the remainder of the match,
977
+ the offending Team will be permitted to have no more than one (1) male
978
+ on the field for the duration of the Drop-Off.
979
+ FIT Playing Rules - 5th Edition COPYRIGHT © Touch Football Australia 2020
980
+ 1724.3 At the commencement of the Drop-Off, if there is a player serving time in the
981
+ Sin Bin and is yet to complete the required time, their Team commences the
982
+ Drop-Off with one ("
983
+ ".3 At the commencement of the Drop-Off, if there is a player serving time in the
984
+ Sin Bin and is yet to complete the required time, their Team commences the
985
+ Drop-Off with one (1) less player on the field than their opposition and continues
986
+ to play with one (1) player less until the Sin Bin period has been completed.
987
+ 24.4 At the commencement of the Drop-Off, if a Team has had a player dismissed for
988
+ the remainder of the match that Team continues to play with one (1) player less
989
+ than the opposition Team for the duration of the Drop-Off.
990
+ 24.5 For the avoidance of doubt for clauses 24.3 and 24.4 the non-offending Team
991
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
992
+ 25 Match Officials
993
+ 2"
994
+ "ance of doubt for clauses 24.3 and 24.4 the non-offending Team
995
+ will retain a numerical advantage on the Field of Play during the Drop-Off.
996
+ 25 Match Officials
997
+ 25.1 The Referee is the sole judge on all match related matters inside the Perimeter
998
+ for the Duration of a match, has jurisdiction over all players, coaches and
999
+ officials and is required to:
1000
+ 25.1.1 Inspect the Field of Play, Line Markings and Markers prior to the
1001
+ commencement of the Match to ensure the safety of all participants.
1002
+ 25.1.2 Adjudicate on the Rules of the game;
1003
+ 25.1.3 Impose any sanction necessary to control the match;
1004
+ 25.1.4 Award Tries and record the progressive score;
1005
+ 25.1.5 Maint"
1006
+ "Rules of the game;
1007
+ 25.1.3 Impose any sanction necessary to control the match;
1008
+ 25.1.4 Award Tries and record the progressive score;
1009
+ 25.1.5 Maintain a count of Touches during each Possession;
1010
+ 25.1.6 Award Penalties for Infringements against the Rules; and
1011
+ 25.1.7 Report to the relevant competition administration any Sin Bins,
1012
+ Dismissals or injuries to any participant sustained during a Match.
1013
+ 25.2 Only Team captains are permitted to seek clarification of a decision directly
1014
+ from the Referee. An approach may only be made during a break in play or at
1015
+ the discretion of the Referee.
1016
+ FIT Playing Rules - 5th Edition
1017
+ 18
1018
+ COPYRIGHT © Touch Football Australia 2020H"