genshin-db-sync / Japanese /tcgcharactercards.json
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+Indonesian/tcgactioncards.json, +Indonesian/tcgcardbacks.json, +Indonesian/tcgcharactercards.json, +Indonesian/tcgstatuseffects.json, +Indonesian/tcgsummons.json, +Italian/tcgactioncards.json, +Italian/tcgcardbacks.json, +Italian/tcgcharactercards.json, +Italian/tcgstatuseffects.json, +Italian/tcgsummons.json, +Japanese/tcgactioncards.json, +Japanese/tcgcardbacks.json, +Japanese/tcgcharactercards.json, +Japanese/tcgstatuseffects.json, +Japanese/tcgsummons.json, +Korean/tcgactioncards.json, +Korean/tcgcardbacks.json, +Korean/tcgcharactercards.json, +Korean/tcgstatuseffects.json, +Korean/tcgsummons.json, +Portuguese/tcgactioncards.json, +Portuguese/tcgcardbacks.json, +Portuguese/tcgcharactercards.json, +Portuguese/tcgstatuseffects.json, +Portuguese/tcgsummons.json, on 2023-08-18 04:11:13 UTC
e4c72a6
{
"items": {
"abysslectorfathomlessflames": {
"hp": 6,
"id": 2302,
"maxenergy": 2,
"name": "アビスの詠唱者·淵炎",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"id": 23021,
"name": "救いの焔",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"id": 23022,
"name": "熾烈なる箴言",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、黯炎炉心を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C123021]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、<color=#FFFFFFFF>黯炎炉心</color>を召喚する。",
"id": 23023,
"name": "天より降りし予兆",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、炎の新生が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123022]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>炎の新生</color>が付与される。",
"id": 23024,
"name": "炎の新生",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、アビスの詠唱者·淵炎に挑戦して友好対戦に勝利することで獲得",
"storytext": "章典顕現——箴言を聞き給え。",
"storytitle": "アビスの詠唱者·淵炎",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"炎元素",
"他の武器",
"魔物"
]
},
"albedo": {
"hp": 10,
"id": 1604,
"maxenergy": 2,
"name": "アルベド",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 16041,
"name": "西風剣術·白",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "陽華を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C116041]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>陽華</color>を召喚する。",
"id": 16042,
"name": "創生術·擬似陽華",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを4与える。もし陽華がフィールドに存在する場合、このダメージ+2。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。もし<color=#FFFFFFFF>$[C116041]</color>がフィールドに存在する場合、このダメージ+2。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を4与える。もし<color=#FFFFFFFF>陽華</color>がフィールドに存在する場合、このダメージ+2。",
"id": 16043,
"name": "誕生式·大地の潮",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでアルベドを招待し、友好対戦に勝利することで獲得",
"storytext": "黒土と白亜、赤化と黄金。",
"storytitle": "白亜の申し子·アルベド",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"岩元素",
"片手剣",
"モンド"
]
},
"amber": {
"hp": 10,
"id": 1304,
"maxenergy": 2,
"name": "アンバー",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13041,
"name": "一流射手",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "ウサギ伯爵を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C113041]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>ウサギ伯爵</color>を召喚する。",
"id": 13042,
"name": "爆弾人形",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを2与え、相手の待機キャラ全員に貫通ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]</color>を2与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color></color>を2与える。",
"id": 13043,
"name": "矢の雨",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでアンバーを招待し、友好対戦に勝利することで獲得",
"storytext": "偉大なプレイヤーになるには…\nまずは対戦テーブルに座る勇気がないとね。",
"storytitle": "偵察騎士·アンバー",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"炎元素",
"弓",
"モンド"
]
},
"aratakiitto": {
"hp": 10,
"id": 1605,
"maxenergy": 3,
"name": "荒瀧一斗",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 16051,
"name": "喧嘩屋伝説",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを1与え、丑雄を召喚し、本キャラに乱神の怪力を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C116051]</color>を召喚し、本キャラに<color=#FFFFFFFF>$[C116054]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与え、<color=#FFFFFFFF>丑雄</color>を召喚し、本キャラに<color=#FFFFFFFF>乱神の怪力</color>を付与する。",
"id": 16052,
"name": "魔殺絶技·岩牛発破!",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 5,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを5与え、本キャラに憤怒の鬼王を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C116053]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を5与え、本キャラに<color=#FFFFFFFF>憤怒の鬼王</color>を付与する。",
"id": 16053,
"name": "最凶鬼王·一斗轟臨!!",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで荒瀧一斗を招待し、友好対戦に勝利することで獲得",
"storytext": "「荒瀧·札遊びの王·一斗」",
"storytitle": "花坂豪快·荒瀧一斗",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"岩元素",
"両手剣",
"稲妻"
]
},
"barbara": {
"hp": 10,
"id": 1201,
"maxenergy": 3,
"name": "バーバラ",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"id": 12011,
"name": "水の囁き",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与え、歌声の輪を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C112011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、<color=#FFFFFFFF>歌声の輪</color>を召喚する。",
"id": 12012,
"name": "公演、開始♪",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"description": "味方のチーム全員のHPを4回復する。",
"descriptionraw": "味方のチーム全員のHPを4回復する。",
"descriptionreplaced": "味方のチーム全員のHPを4回復する。",
"id": 12013,
"name": "シャイニングミラクル♪",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでバーバラを招待し、友好対戦に勝利することで獲得",
"storytext": "みんなの心を癒す準備はいつでもオッケー!",
"storytitle": "キラキラアイドル·バーバラ",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"水元素",
"法器",
"モンド"
]
},
"beidou": {
"hp": 10,
"id": 1405,
"maxenergy": 3,
"name": "北斗",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14051,
"name": "征浪",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "本キャラに浪追い·波囲の守りを付与し、スキル準備に入る:潮踏み。",
"descriptionraw": "本キャラに<color=#FFFFFFFF>$[C114051]</color>を付与し、$[K53]に入る:<color=#FFFFFFFF>$[S14054]</color>。",
"descriptionreplaced": "本キャラに<color=#FFFFFFFF>浪追い·波囲の守り</color>を付与し、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>潮踏み</color>。",
"id": 14052,
"name": "浪追い",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与え、雷獣の盾を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C114053]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>雷獣の盾</color>を生成する。",
"id": 14053,
"name": "雷斫り",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "(1ターン準備必要)\n雷元素ダメージを3与える。",
"descriptionraw": "(1ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "(1ターン準備必要)\\n{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"id": 14054,
"name": "潮踏み",
"playcost": [],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
}
],
"source": "キャッツテールで北斗を招待し、友好対戦に勝利することで獲得",
"storytext": "「この日を覚えとけ、あんたはもうちょっとで南十字船隊頭領から大金星を上げるところだったぞ。」",
"storytitle": "無冠の龍王·北斗",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"雷元素",
"両手剣",
"璃月"
]
},
"bennett": {
"hp": 10,
"id": 1303,
"maxenergy": 2,
"name": "ベネット",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13031,
"name": "好運の剣",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。",
"id": 13032,
"name": "溢れる情熱",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを2与え、鼓舞エリアを生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C113031]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を2与え、<color=#FFFFFFFF>鼓舞エリア</color>を生成する。",
"id": 13033,
"name": "素晴らしい旅",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでベネットを招待し、友好対戦に勝利することで獲得",
"storytext": "自分が絶対に負けると分かった時は、どう勝つのかも分かっているはずだ。",
"storytitle": "運命の試金石·ベネット",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"炎元素",
"片手剣",
"モンド"
]
},
"candace": {
"hp": 10,
"id": 1207,
"maxenergy": 2,
"name": "キャンディス",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 12071,
"name": "流耀槍術·守勢",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "本キャラに蒼鷺シールドを付与し、スキル準備に入る:蒼鷺盾撃。",
"descriptionraw": "本キャラに<color=#FFFFFFFF>$[C112071]</color>を付与し、$[K53]に入る:<color=#FFFFFFFF>$[S12074]</color>。",
"descriptionreplaced": "本キャラに<color=#FFFFFFFF>蒼鷺シールド</color>を付与し、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>蒼鷺盾撃</color>。",
"id": 12072,
"name": "聖儀·蒼鷺による庇護",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与え、赤冠より授かりし祝福を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C112072]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、<color=#FFFFFFFF>赤冠より授かりし祝福</color>を生成する。",
"id": 12073,
"name": "聖儀·灰鴒の呼び潮",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "(1ターン準備必要)\n水元素ダメージを3与える。",
"descriptionraw": "(1ターン準備必要)\\n$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "(1ターン準備必要)\\n{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を3与える。",
"id": 12074,
"name": "蒼鷺盾撃",
"playcost": [],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
}
],
"source": "キャッツテールでキャンディスを招待し、友好対戦に勝利することで獲得",
"storytext": "赤砂浮金、守護の誓約。",
"storytitle": "浮金の誓願·キャンディス",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_SUMERU"
],
"tagstext": [
"水元素",
"長柄武器",
"スメール"
]
},
"chongyun": {
"hp": 10,
"id": 1104,
"maxenergy": 3,
"name": "重雲",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11041,
"name": "滅邪四式",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを3与え、重華積霜エリアを生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111041]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与え、<color=#FFFFFFFF>重華積霜エリア</color>を生成する。",
"id": 11042,
"name": "重華積霜",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 7,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを7与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を7与える。",
"id": 11043,
"name": "雲開星落",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで重雲を招待し、友好対戦に勝利することで獲得",
"storytext": "「夏…平和に過ぎ去ってくれ…」",
"storytitle": "雪消の跡·重雲",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"氷元素",
"両手剣",
"璃月"
]
},
"collei": {
"hp": 10,
"id": 1701,
"maxenergy": 2,
"name": "コレイ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 17011,
"name": "祈りの射技",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"id": 17012,
"name": "花触葉讃",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを2与え、コレアンバーを召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C117011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与え、<color=#FFFFFFFF>コレアンバー</color>を召喚する。",
"id": 17013,
"name": "ニャンコトレジャー",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでコレイを招待し、友好対戦に勝利することで獲得",
"storytext": "「大声でカードの名前を呼べば、その威力も倍になる…これって絶対嘘だよな?」",
"storytitle": "純真を抱く萌蘖·コレイ",
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_SUMERU"
],
"tagstext": [
"草元素",
"弓",
"スメール"
]
},
"cyno": {
"hp": 10,
"id": 1404,
"maxenergy": 2,
"name": "セノ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14041,
"name": "七聖槍術",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"id": 14042,
"name": "秘儀·律淵渡魂",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを4与える。\n啓途誓使の「憑依」レベル+2。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。\\n<color=#FFFFFFFF>$[C114041]</color>の「憑依」レベル+2。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与える。\\n<color=#FFFFFFFF>啓途誓使</color>の「憑依」レベル+2。",
"id": 14043,
"name": "聖儀·狼駆憑走",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、啓途誓使が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C114041]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>啓途誓使</color>が付与される。",
"id": 14044,
"name": "行度誓戒",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールでセノを招待し、友好対戦に勝利することで獲得",
"storytext": "カードには、砂漠で燃えたぎる太陽のような大マハマトラの熱い情愛が込められている。",
"storytitle": "緘秘の裁き·セノ",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_SUMERU"
],
"tagstext": [
"雷元素",
"長柄武器",
"スメール"
]
},
"diluc": {
"hp": 10,
"id": 1301,
"maxenergy": 3,
"name": "ディルック",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13011,
"name": "百煉の剣",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与える。このスキルが各ラウンド3回目に発動されると、ダメージ+2。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。このスキルが各ラウンド3回目に発動されると、ダメージ+2。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与える。このスキルが各ラウンド3回目に発動されると、ダメージ+2。",
"id": 13012,
"name": "逆焔の刃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 8,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを8与え、本キャラは炎元素付与状態を獲得する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは<color=#FFFFFFFF>$[C113011]</color>状態を獲得する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を8与え、本キャラは<color=#FFFFFFFF>炎元素付与</color>状態を獲得する。",
"id": 13013,
"name": "黎明",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "初期デッキで獲得",
"storytext": "最大の敵は彼自身の心だ。",
"storytitle": "アカツキの裏面·ディルック",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"炎元素",
"両手剣",
"モンド"
]
},
"diona": {
"hp": 10,
"id": 1102,
"maxenergy": 3,
"name": "ディオナ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11021,
"name": "狩人の射術",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与え、キャッツクローシールドを生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111021]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与え、<color=#FFFFFFFF>キャッツクローシールド</color>を生成する。",
"id": 11022,
"name": "フリーズキャッツクロー",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与え、このキャラのHPを2回復し、酒霧エリアを召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、このキャラのHPを2回復し、<color=#FFFFFFFF>$[C111023]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、このキャラのHPを2回復し、<color=#FFFFFFFF>酒霧エリア</color>を召喚する。",
"id": 11023,
"name": "特製スピリッツ",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでディオナを招待し、友好対戦に勝利することで獲得",
"storytext": "1%の力でカクテルを作り、99%の力で…断ることに失敗。",
"storytitle": "キャッツテールスペシャル·ディオナ",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"氷元素",
"弓",
"モンド"
]
},
"electrohypostasis": {
"hp": 8,
"id": 2401,
"maxenergy": 2,
"name": "無相の雷",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"id": 24011,
"name": "雷晶発射",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与え、その後スキル準備に入る:ジャンケン三連攻撃·チョキとジャンケン三連攻撃·パー。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、その後$[K53]に入る:<color=#FFFFFFFF>$[S24015]</color>と<color=#FFFFFFFF>$[S24016]</color>。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、その後<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·チョキ</color>と<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"id": 24012,
"name": "ジャンケン三連攻撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 5
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与え、雷鎖鎮域を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C124013]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>雷鎖鎮域</color>を召喚する。",
"id": 24013,
"name": "霹靂鎮鎖",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、雷晶核心が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C124014]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>雷晶核心</color>が付与される。",
"id": 24014,
"name": "雷晶核心",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与え、スキル準備に入る:ジャンケン三連攻撃·パー。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、$[K53]に入る:<color=#FFFFFFFF>$[S24016]</color>。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>スキル準備</color>に入る:<color=#FFFFFFFF>ジャンケン三連攻撃·パー</color>。",
"id": 24015,
"name": "ジャンケン三連攻撃·チョキ",
"playcost": [],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"id": 24016,
"name": "ジャンケン三連攻撃·パー",
"playcost": [],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、無相の雷に挑戦して友好対戦に勝利することで獲得",
"storytext": "高純度の雷元素生命体、コードネーム「アレフ」。\nたとえジャンケンで負かされても、たいてい負けを認めない。",
"storytitle": "無相の雷",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"雷元素",
"他の武器",
"魔物"
]
},
"eula": {
"hp": 10,
"id": 1106,
"maxenergy": 2,
"name": "エウルア",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11061,
"name": "西風剣術·旧貴族",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与える。本キャラに冷酷な心が付与されていない場合、冷酷な心を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。本キャラに<color=#FFFFFFFF>$[C111061]</color>が付与されていない場合、<color=#FFFFFFFF>$[C111061]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与える。本キャラに<color=#FFFFFFFF>冷酷な心</color>が付与されていない場合、<color=#FFFFFFFF>冷酷な心</color>を付与する。",
"id": 11062,
"name": "氷潮の渦",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与え、光臨の剣を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111062]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与え、<color=#FFFFFFFF>光臨の剣</color>を召喚する。",
"id": 11063,
"name": "氷浪の光剣",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでエウルアを招待し、友好対戦に勝利することで獲得",
"storytext": "これはあくまでもゲームよ。勝っても負けても、これのせいで君が新たな罪を背負うことにはならないわ。",
"storytitle": "波沫のワルツ·エウルア",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"氷元素",
"両手剣",
"モンド"
]
},
"fatuicryocicinmage": {
"hp": 10,
"id": 2101,
"maxenergy": 3,
"name": "ファデュイ·氷蛍術師",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与える。",
"id": 21011,
"name": "氷蛍角錐",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与え、氷蛍を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C121011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>氷蛍</color>を召喚する。",
"id": 21012,
"name": "霧虚ろの呼びかけ",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 5,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを5与え、本キャラは氷元素付着状態になり、流蛍バリアを生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K201]状態になり、<color=#FFFFFFFF>$[C121012]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を5与え、本キャラは<color=#99FFFFFF>{SPRITE_PRESET#2101}氷元素付着</color>状態になり、<color=#FFFFFFFF>流蛍バリア</color>を生成する。",
"id": 21013,
"name": "氷の枝に白い花",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、ファデュイ·氷蛍術師に挑戦して友好対戦に勝利することで獲得",
"storytext": "霧虚ろ草が尽きるまで、氷蛍は彼女の傍を離れない。",
"storytitle": "霧虚ろに召喚されし蛍·氷蛍術師",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"氷元素",
"他の武器",
"ファデュイ"
]
},
"fatuipyroagent": {
"hp": 10,
"id": 2301,
"maxenergy": 2,
"name": "ファデュイ·デットエージェント·炎",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 23011,
"name": "突刺",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを1与え、本キャラに潜行を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C123011]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与え、本キャラに<color=#FFFFFFFF>潜行</color>を付与する。",
"id": 23012,
"name": "隙を狙う",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 5,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを5与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を5与える。",
"id": 23013,
"name": "焼き払う刃先",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、潜行が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C123011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>潜行</color>が付与される。",
"id": 23014,
"name": "潜行マスター",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、デットエージェント·炎に挑戦して友好対戦に勝利することで獲得",
"storytext": "「死んでも免れはしないのだ。まして生きているならば、尚更…」",
"storytitle": "清算の刃·デットエージェント",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"炎元素",
"他の武器",
"ファデュイ"
]
},
"fischl": {
"hp": 10,
"id": 1401,
"maxenergy": 3,
"name": "フィッシュル",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14011,
"name": "罪滅ぼしの矢",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与え、オズを召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C114011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与え、<color=#FFFFFFFF>オズ</color>を召喚する。",
"id": 14012,
"name": "夜巡りの翼",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを4与え、相手の待機キャラ全員に貫通ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]</color>を2与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color></color>を2与える。",
"id": 14013,
"name": "夜の幻現",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでフィッシュルを招待し、友好対戦に勝利することで獲得",
"storytext": "「オズ!我が眷属よ、その翼を広げ、幽夜の中で新しい運命の糸を見つけるのよ!」\n「お嬢様、カードを変えるなんてこと、私にはできませんよ…」",
"storytitle": "断罪の皇女!!·フィッシュル",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"雷元素",
"弓",
"モンド"
]
},
"ganyu": {
"hp": 10,
"id": 1101,
"maxenergy": 3,
"name": "甘雨",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11011,
"name": "流天射術",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与え、氷蓮を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111012]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>氷蓮</color>を生成する。",
"id": 11012,
"name": "山沢麟跡",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与え、相手の待機キャラ全員に貫通ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]を2</color>与える。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color>を2</color>与える。",
"id": 11013,
"name": "霜華の矢",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 5
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与え、相手の待機キャラ全員に貫通ダメージを1与える。氷霊珠を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]を1</color>与える。<color=#FFFFFFFF>$[C111011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color>を1</color>与える。<color=#FFFFFFFF>氷霊珠</color>を召喚する。",
"id": 11014,
"name": "降衆天華",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで甘雨を招待し、友好対戦に勝利することで獲得",
"storytext": "「明日の朝に必要なのでしたら、寝ないで完成させればいいだけの話です。」",
"storytitle": "循々守月·甘雨",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"氷元素",
"弓",
"璃月"
]
},
"hutao": {
"hp": 10,
"id": 1307,
"maxenergy": 3,
"name": "胡桃",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13071,
"name": "往生秘伝槍法",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "本キャラに冥蝶の舞を付与する。",
"descriptionraw": "本キャラに<color=#FFFFFFFF>$[C113071]</color>を付与する。",
"descriptionreplaced": "本キャラに<color=#FFFFFFFF>冥蝶の舞</color>を付与する。",
"id": 13072,
"name": "蝶導来世",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 2
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを4与え、自身のHPを2回復する。本キャラのHPが6以下の場合、与えるダメージと回復量がそれぞれ+1。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、自身のHPを2回復する。本キャラのHPが6以下の場合、与えるダメージと回復量がそれぞれ+1。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を4与え、自身のHPを2回復する。本キャラのHPが6以下の場合、与えるダメージと回復量がそれぞれ+1。",
"id": 13073,
"name": "安神秘法",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで胡桃を招待し、友好対戦に勝利することで獲得",
"storytext": "「全員あの世行き。」",
"storytitle": "雪晴梅香·胡桃",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"炎元素",
"長柄武器",
"璃月"
]
},
"jadeplumeterrorshroom": {
"hp": 10,
"id": 2701,
"maxenergy": 2,
"name": "マッシュラプトル",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 27011,
"name": "キノコン王のステップ",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与える。",
"id": 27012,
"name": "不安定な胞子雲",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを4与える。また、活発激能の層数を全て消費し、層ごとにダメージ+1。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。また、<color=#FFFFFFFF>$[C127011]</color>の層数を全て消費し、層ごとにダメージ+1。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与える。また、<color=#FFFFFFFF>活発激能</color>の層数を全て消費し、層ごとにダメージ+1。",
"id": 27013,
"name": "奔放な尾羽",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、活発激能が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C127011]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>活発激能</color>が付与される。",
"id": 27014,
"name": "活発激能",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、マッシュラプトルに挑戦して友好対戦に勝利することで獲得",
"storytext": "耳をすませば、幽林から、キノコンの王者が領土を視察する足音が聞こえる…",
"storytitle": "幽蕈の王·マッシュラプトル",
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"草元素",
"他の武器",
"魔物"
]
},
"jean": {
"hp": 10,
"id": 1502,
"maxenergy": 3,
"name": "ジン",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 15021,
"name": "西風剣術",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを3与え、相手のキャラを次のキャラにチェンジさせる。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のキャラを次のキャラにチェンジさせる。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与え、相手のキャラを次のキャラにチェンジさせる。",
"id": 15022,
"name": "風圧剣",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"description": "味方のチーム全員のHPを2回復する。また、蒲公英エリアを召喚する。",
"descriptionraw": "味方のチーム全員のHPを2回復する。また、<color=#FFFFFFFF>$[C115021]</color>を召喚する。",
"descriptionreplaced": "味方のチーム全員のHPを2回復する。また、<color=#FFFFFFFF>蒲公英エリア</color>を召喚する。",
"id": 15023,
"name": "蒲公英の風",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでジンを招待し、友好対戦に勝利することで獲得",
"storytext": "最後に勝利を手にするその瞬間まで、彼女はいつも自分がまだまだだと思い込んでいる。",
"storytitle": "蒲公英騎士·ジン",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"風元素",
"片手剣",
"モンド"
]
},
"kaedeharakazuha": {
"hp": 10,
"id": 1505,
"maxenergy": 2,
"name": "楓原万葉",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 15051,
"name": "我流剣術",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを3与え、本キャラに乱れ嵐斬を付与する。\nこのスキルで拡散反応を起こした場合、乱れ嵐斬は拡散された元素に変わる。\nこのスキル処理完了後:味方の次のキャラへとチェンジする。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C115051]</color>を付与する。\\nこのスキルで拡散反応を起こした場合、<color=#FFFFFFFF>$[C115051]</color>は拡散された元素に変わる。\\n<color=#FFFFFFFF>このスキル処理完了後:</color>味方の次のキャラへとチェンジする。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>乱れ嵐斬</color>を付与する。\\nこのスキルで拡散反応を起こした場合、<color=#FFFFFFFF>乱れ嵐斬</color>は拡散された元素に変わる。\\n<color=#FFFFFFFF>このスキル処理完了後:</color>味方の次のキャラへとチェンジする。",
"id": 15052,
"name": "千早振る",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを3与え、流風秋野を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C115052]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与え、<color=#FFFFFFFF>流風秋野</color>を召喚する。",
"id": 15053,
"name": "万葉の一刀",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "",
"descriptionraw": "",
"descriptionreplaced": "",
"id": 15054,
"name": "千早振る",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールで楓原万葉を招待し、友好対戦に勝利することで獲得",
"storytext": "花鳥の一興を拾い、風月の道を照らさん。",
"storytitle": "風波流浪の紅葉·楓原万葉",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"風元素",
"片手剣",
"稲妻"
]
},
"kaeya": {
"hp": 10,
"id": 1103,
"maxenergy": 2,
"name": "ガイア",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11031,
"name": "儀典の剣術",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与える。",
"id": 11032,
"name": "霜の襲撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与え、氷柱を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111031]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>氷柱</color>を生成する。",
"id": 11033,
"name": "凛冽なる輪舞",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "初期デッキで獲得",
"storytext": "彼は他人が持つ「騎士のような美徳」を見つけることに長けている。",
"storytitle": "寒風の剣士·ガイア",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"氷元素",
"片手剣",
"モンド"
]
},
"kamisatoayaka": {
"hp": 10,
"id": 1105,
"maxenergy": 3,
"name": "神里綾華",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11051,
"name": "神里流·傾き",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与える。",
"id": 11052,
"name": "神里流·氷華",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを4与え、霜見雪関扉を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111051]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を4与え、<color=#FFFFFFFF>霜見雪関扉</color>を召喚する。",
"id": 11053,
"name": "神里流·霜滅",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】このキャラが「出撃キャラ」へとチェンジした時、氷元素付与が付与される。",
"descriptionraw": "【固有】このキャラが「出撃キャラ」へとチェンジした時、<color=#FFFFFFFF>$[C111052]</color>が付与される。",
"descriptionreplaced": "【固有】このキャラが「出撃キャラ」へとチェンジした時、<color=#FFFFFFFF>氷元素付与</color>が付与される。",
"id": 11054,
"name": "神里流·霰歩",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールで神里綾華を招待し、友好対戦に勝利することで獲得",
"storytext": "氷華の如し、白鷺の如し。",
"storytitle": "白鷺氷華·神里綾華",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"氷元素",
"片手剣",
"稲妻"
]
},
"kamisatoayato": {
"hp": 10,
"id": 1206,
"maxenergy": 3,
"name": "神里綾人",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 12061,
"name": "神里流·転",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与え、本キャラに滝廻鑑花を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C112061]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、本キャラに<color=#FFFFFFFF>滝廻鑑花</color>を付与する。",
"id": 12062,
"name": "神里流·鏡花",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを3与え、清浄之園囿を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C112062]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を3与え、<color=#FFFFFFFF>清浄之園囿</color>を召喚する。",
"id": 12063,
"name": "神里流·水囿",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで神里綾人を招待し、友好対戦に勝利することで獲得",
"storytext": "神守の柏、新たな材へと生まれ変わる。",
"storytitle": "磐祭葉守·神里綾人",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"水元素",
"片手剣",
"稲妻"
]
},
"keqing": {
"hp": 10,
"id": 1403,
"maxenergy": 3,
"name": "刻晴",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14031,
"name": "雲来剣法",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与え、手札に雷楔を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、手札に<color=#FFFFFFFF>$[C114031]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与え、手札に<color=#FFFFFFFF>雷楔</color>を生成する。",
"id": 14032,
"name": "星辰帰位",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを4与え、相手の待機キャラ全員に貫通ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]を3</color>与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color>を3</color>与える。",
"id": 14033,
"name": "天街巡遊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで刻晴を招待し、友好対戦に勝利することで獲得",
"storytext": "彼女は考えもつかないようなデッキを沢山組んで、想像もできないような勝利を沢山手にする。",
"storytitle": "疾雷快雨·刻晴",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"雷元素",
"片手剣",
"璃月"
]
},
"klee": {
"hp": 10,
"id": 1306,
"maxenergy": 3,
"name": "クレー",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"id": 13061,
"name": "バンバン",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、本キャラに爆裂花火を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C113061]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>爆裂花火</color>を付与する。",
"id": 13062,
"name": "ボンボン爆弾",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、相手のフィールドにドッカン花火を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のフィールドに<color=#FFFFFFFF>$[C113063]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、相手のフィールドに<color=#FFFFFFFF>ドッカン花火</color>を生成する。",
"id": 13063,
"name": "ドッカン花火",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでクレーを招待し、友好対戦に勝利することで獲得",
"storytext": "手札を引くたびに、「爆発的なサプライズ」をもたらしてくれるかもしれない。",
"storytitle": "逃げ回る太陽·クレー",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"炎元素",
"法器",
"モンド"
]
},
"kujousara": {
"hp": 10,
"id": 1406,
"maxenergy": 2,
"name": "九条裟羅",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14061,
"name": "天狗伝弓術",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与え、天狗呪雷·伏を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C114061]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与え、<color=#FFFFFFFF>天狗呪雷·伏</color>を召喚する。",
"id": 14062,
"name": "烏天狗雷霆召呪",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与え、天狗呪雷·雷礫を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C114062]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与え、<color=#FFFFFFFF>天狗呪雷·雷礫</color>を召喚する。",
"id": 14063,
"name": "煌煌千道鎮式",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで九条裟羅を招待し、友好対戦に勝利することで獲得",
"storytext": "「これぞ、大義のため。」",
"storytitle": "黒羽鳴鏑·九条裟羅",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"雷元素",
"弓",
"稲妻"
]
},
"lisa": {
"hp": 10,
"id": 1409,
"maxenergy": 2,
"name": "リサ",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与える。\nこのスキルが重撃である場合、敵の出撃キャラに導雷を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。\\nこのスキルが$[K51]である場合、敵の出撃キャラに<color=#FFFFFFFF>$[C114091]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。\\nこのスキルが<color=#FFFFFFFF>重撃</color>である場合、敵の出撃キャラに<color=#FFFFFFFF>導雷</color>を付与する。",
"id": 14091,
"name": "指先の雷",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与える。敵の出撃キャラに導雷が付与されていない場合、導雷を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。敵の出撃キャラに<color=#FFFFFFFF>$[C114091]</color>が付与されていない場合、<color=#FFFFFFFF>$[C114091]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与える。敵の出撃キャラに<color=#FFFFFFFF>導雷</color>が付与されていない場合、<color=#FFFFFFFF>導雷</color>を付与する。",
"id": 14092,
"name": "蒼雷",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを2与え、薔薇雷光を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C114092]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を2与え、<color=#FFFFFFFF>薔薇雷光</color>を召喚する。",
"id": 14093,
"name": "薔薇の雷光",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでリサを招待し、友好対戦に勝利することで獲得",
"storytext": "魔導の秘密を追い求め、真の運命を静かに待つ。",
"storytitle": "薔薇の魔女·リサ",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"雷元素",
"法器",
"モンド"
]
},
"maguukenki": {
"hp": 10,
"id": 2501,
"maxenergy": 3,
"name": "魔偶剣鬼",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 25011,
"name": "一文字",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "剣影·孤風を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C125011]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·孤風</color>を召喚する。",
"id": 25012,
"name": "孤風刀勢",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"description": "剣影·霜馳を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C125012]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>剣影·霜馳</color>を召喚する。",
"id": 25013,
"name": "霜馳影突",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを4与え、味方のすべての剣影召喚物の効果を発動する。(使用可能回数は消費しない)",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を4与え、味方のすべての<color=#FFFFFFFF>剣影</color>召喚物の効果を発動する。(使用可能回数は消費しない)",
"id": 25014,
"name": "機巧偽天狗抄",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、魔偶剣鬼に挑戦して友好対戦に勝利することで獲得",
"storytext": "今日も、それは因縁断絶の地を徘徊している。",
"storytitle": "万般機巧·魔偶剣鬼",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"風元素",
"他の武器",
"魔物"
]
},
"mirrormaiden": {
"hp": 10,
"id": 2202,
"maxenergy": 2,
"name": "ファデュイ·ミラーメイデン",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"id": 22021,
"name": "水弾",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与え、目標キャラに水光破鏡を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C122021]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、目標キャラに<color=#FFFFFFFF>水光破鏡</color>を付与する。",
"id": 22022,
"name": "溢れる波の満潮",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 5,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを5与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を5与える。",
"id": 22023,
"name": "照り返す水鏡",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、ミラーメイデンに挑戦して友好対戦に勝利することで獲得",
"storytext": "全ての秘密を、銀に波打つ水鏡の中へと隠そう…",
"storytitle": "冬国の仕女·水鏡の使者",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"他の武器",
"ファデュイ"
]
},
"mona": {
"hp": 10,
"id": 1203,
"maxenergy": 3,
"name": "モナ",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"id": 12031,
"name": "因果点破",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与え、虚影を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C112031]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、<color=#FFFFFFFF>虚影</color>を召喚する。",
"id": 12032,
"name": "水中幻願",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを4与え、泡影を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C112032]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を4与え、<color=#FFFFFFFF>泡影</color>を生成する。",
"id": 12033,
"name": "星命定軌",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】本キャラが出撃キャラであり、味方がキャラチェンジを行う時、それが「戦闘アクション」ではなく、「クイックアクション」とみなされる。(各ラウンドで1回のみ)",
"descriptionraw": "【固有】<color=#FFFFFFFF>本キャラが出撃キャラであり、味方がキャラチェンジを行う時</color>、それが「$[K1]」ではなく、「$[K2]」とみなされる。(各ラウンドで1回のみ)",
"descriptionreplaced": "【固有】<color=#FFFFFFFF>本キャラが出撃キャラであり、味方がキャラチェンジを行う時</color>、それが「<color=#FFFFFFFF>戦闘アクション</color>」ではなく、「<color=#FFFFFFFF>クイックアクション</color>」とみなされる。(各ラウンドで1回のみ)",
"id": 12034,
"name": "虚実流動",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールでモナを招待し、友好対戦に勝利することで獲得",
"storytext": "勝敗がどうであれ、全て運命に定められたこと。",
"storytitle": "星天水鏡·モナ",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"水元素",
"法器",
"モンド"
]
},
"nahida": {
"hp": 10,
"id": 1703,
"maxenergy": 2,
"name": "ナヒーダ",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を1与える。",
"id": 17031,
"name": "行相",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを2与え、目標キャラに蘊種印を付与する。付与する前に、目標キャラにすでに蘊種印が付与されている場合、相手のチーム全員に蘊種印を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C117031]</color>を付与する。付与する前に、目標キャラにすでに<color=#FFFFFFFF>$[C117031]</color>が付与されている場合、相手のチーム全員に<color=#FFFFFFFF>$[C117031]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与え、目標キャラに<color=#FFFFFFFF>蘊種印</color>を付与する。付与する前に、目標キャラにすでに<color=#FFFFFFFF>蘊種印</color>が付与されている場合、相手のチーム全員に<color=#FFFFFFFF>蘊種印</color>を付与する。",
"id": 17032,
"name": "所聞遍計",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを3与え、相手のチーム全員に蘊種印を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のチーム全員に<color=#FFFFFFFF>$[C117031]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を3与え、相手のチーム全員に<color=#FFFFFFFF>蘊種印</color>を付与する。",
"id": 17033,
"name": "所聞遍計·真如",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 5
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを4与え、摩耶の宮殿を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C117032]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与え、<color=#FFFFFFFF>摩耶の宮殿</color>を生成する。",
"id": 17034,
"name": "心景幻成",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでナヒーダを招待し、友好対戦に勝利することで獲得",
"storytext": "白草浄華、啓蟄の深宮",
"storytitle": "白草浄華·ナヒーダ",
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_SUMERU"
],
"tagstext": [
"草元素",
"法器",
"スメール"
]
},
"ningguang": {
"hp": 10,
"id": 1601,
"maxenergy": 3,
"name": "凝光",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与える。",
"id": 16011,
"name": "千金擲",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを2与え、璇璣屏を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C116011]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を2与え、<color=#FFFFFFFF>璇璣屏</color>を生成する。",
"id": 16012,
"name": "璇璣屏",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 6,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを6与える。もし璇璣屏がフィールドに存在する場合、このダメージ+2。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。もし<color=#FFFFFFFF>$[C116011]</color>がフィールドに存在する場合、このダメージ+2。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を6与える。もし<color=#FFFFFFFF>璇璣屏</color>がフィールドに存在する場合、このダメージ+2。",
"id": 16013,
"name": "天権崩玉",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで凝光を招待し、友好対戦に勝利することで獲得",
"storytext": "彼女が守っている最大の秘密。それは自分が璃月港の数多くの秘密を守っているということ。",
"storytitle": "月を覆う天権·凝光",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"岩元素",
"法器",
"璃月"
]
},
"noelle": {
"hp": 10,
"id": 1602,
"maxenergy": 2,
"name": "ノエル",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 16021,
"name": "西風剣術·メイド",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを1与え、護身の岩鎧を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C116021]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与え、<color=#FFFFFFFF>護身の岩鎧</color>を生成する。",
"id": 16022,
"name": "護心鎧",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを4与え、本キャラに大掃除を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C116022]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を4与え、本キャラに<color=#FFFFFFFF>大掃除</color>を付与する。",
"id": 16023,
"name": "大掃除",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでノエルを招待し、友好対戦に勝利することで獲得",
"storytext": "テーブル整理のような仕事であれば——本当に彼女に任せればいい。",
"storytitle": "騎士道の花咲·ノエル",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"岩元素",
"両手剣",
"モンド"
]
},
"qiqi": {
"hp": 10,
"id": 1108,
"maxenergy": 3,
"name": "七七",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11081,
"name": "雲来古剣法",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "寒病鬼差を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C111081]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>寒病鬼差</color>を召喚する。",
"id": 11082,
"name": "仙法·寒病鬼差",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを3与え、度厄のお札を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111082]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を3与え、<color=#FFFFFFFF>度厄のお札</color>を生成する。",
"id": 11083,
"name": "仙法·救苦度厄",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで七七を招待し、友好対戦に勝利することで獲得",
"storytext": "止めどなく流れ、生まれ続ける。",
"storytitle": "冷たき黄泉帰り·七七",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"氷元素",
"片手剣",
"璃月"
]
},
"raidenshogun": {
"hp": 10,
"id": 1407,
"maxenergy": 2,
"name": "雷電将軍",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14071,
"name": "源流",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "雷罰悪曜の眼を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C114071]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>雷罰悪曜の眼</color>を召喚する。",
"id": 14072,
"name": "神変·悪曜開眼",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与え、他の味方キャラがチャージを2獲得する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、他の味方キャラが$[K310]を2獲得する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与え、他の味方キャラが<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>を2獲得する。",
"id": 14073,
"name": "奥義·夢想真説",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、諸願百目の輪が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C114072]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>諸願百目の輪</color>が付与される。",
"id": 14074,
"name": "諸願百目の輪",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールで雷電将軍を招待し、友好対戦に勝利することで獲得",
"storytext": "雷鳴寂滅、浮世の泡影。",
"storytitle": "一心浄土·雷電将軍",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"雷元素",
"長柄武器",
"稲妻"
]
},
"razor": {
"hp": 10,
"id": 1402,
"maxenergy": 2,
"name": "レザー",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 14021,
"name": "鋼の脊",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与える。",
"id": 14022,
"name": "鋭い爪と蒼雷",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを3与え、本キャラに雷狼を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C114021]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>雷狼</color>を付与する。",
"id": 14023,
"name": "雷牙",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでレザーを招待し、友好対戦に勝利することで獲得",
"storytext": "「カード、難しい。」\n「でも、友達…」",
"storytitle": "狼少年·レザー",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"雷元素",
"両手剣",
"モンド"
]
},
"rhodeiaofloch": {
"hp": 10,
"id": 2201,
"maxenergy": 3,
"name": "純水精霊·ローデシア",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"id": 22011,
"name": "荒波",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "1種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionraw": "1種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "1種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"id": 22012,
"name": "純水幻造",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"description": "2種類の純水の幻形をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionraw": "2種類の<color=#FFFFFFFF>$[C122010]</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"descriptionreplaced": "2種類の<color=#FFFFFFFF>純水の幻形</color>をランダムで召喚する。(異なる種類を優先的に生成する)",
"id": 22013,
"name": "あらゆる形へ",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 5
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与える。味方の召喚物1つにつき、このダメージ+2。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方の召喚物1つにつき、このダメージ+2。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。味方の召喚物1つにつき、このダメージ+2。",
"id": 22014,
"name": "潮汐と激流",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、純水精霊·ローデシアに挑戦して友好対戦に勝利することで獲得",
"storytext": "「しかし、川や湖があって、空から雨が降る限り、水は消えない…」",
"storytitle": "浄水の主·ローデシア",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER"
],
"tagstext": [
"水元素",
"他の武器",
"魔物"
]
},
"sangonomiyakokomi": {
"hp": 10,
"id": 1205,
"maxenergy": 2,
"name": "珊瑚宮心海",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与える。",
"id": 12051,
"name": "水の常形",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "本キャラは水元素付着状態になり、化海月を召喚する。",
"descriptionraw": "本キャラは$[K202]状態になり、<color=#FFFFFFFF>$[C112051]</color>を召喚する。",
"descriptionreplaced": "本キャラは<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>状態になり、<color=#FFFFFFFF>化海月</color>を召喚する。",
"id": 12052,
"name": "海月の誓い",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与え、味方のチーム全員のHPを1回復し、本キャラに儀来羽衣を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、味方のチーム全員のHPを1回復し、本キャラに<color=#FFFFFFFF>$[C112052]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、味方のチーム全員のHPを1回復し、本キャラに<color=#FFFFFFFF>儀来羽衣</color>を付与する。",
"id": 12053,
"name": "海人の羽衣",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで珊瑚宮心海を招待し、友好対戦に勝利することで獲得",
"storytext": "転ばぬ先の杖、危機に瀕しても冷静沈着であるべきです。",
"storytitle": "真珠の智·珊瑚宮心海",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"水元素",
"法器",
"稲妻"
]
},
"shenhe": {
"hp": 10,
"id": 1107,
"maxenergy": 2,
"name": "申鶴",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 11071,
"name": "踏辰摂斗",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを2与え、氷翎を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111071]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を2与え、<color=#FFFFFFFF>氷翎</color>を生成する。",
"id": 11072,
"name": "仰霊威召将役呪",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_CRYO",
"description": "氷元素ダメージを1与え、籙霊を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C111073]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2101}<color=#99FFFFFF>氷元素ダメージ</color>を1与え、<color=#FFFFFFFF>籙霊</color>を召喚する。",
"id": 11073,
"name": "神女遣霊真訣",
"playcost": [
{
"costtype": "GCG_COST_DICE_CRYO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで申鶴を招待し、友好対戦に勝利することで獲得",
"storytext": "悠々たる紅塵、消え去りし因果。",
"storytitle": "孤辰悲哀·申鶴",
"tags": [
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"氷元素",
"長柄武器",
"璃月"
]
},
"stonehidelawachurl": {
"hp": 8,
"id": 2601,
"maxenergy": 2,
"name": "ヒルチャール·岩兜の王",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 26011,
"name": "Plama Lawa",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を3与える。",
"id": 26012,
"name": "Movo Lawa",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 5,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを5与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を5与える。",
"id": 26013,
"name": "Upa Shato",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、岩兜と堅岩の力が付与される。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C126011]</color>と<color=#FFFFFFFF>$[C126012]</color>が付与される。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>岩兜</color>と<color=#FFFFFFFF>堅岩の力</color>が付与される。",
"id": 26014,
"name": "魔化:岩兜",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールのリトルプリンスのところで酒場挑戦を行い、ヒルチャール·岩兜の王に挑戦して友好対戦に勝利することで獲得",
"storytext": "遠回りして進もう。この先は「王」の領域だから。",
"storytitle": "千嶂を行く·ヒルチャール·岩兜の王",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_CAMP_HILICHURL"
],
"tagstext": [
"岩元素",
"他の武器",
"魔物",
"ヒルチャール"
]
},
"sucrose": {
"hp": 10,
"id": 1501,
"maxenergy": 2,
"name": "スクロース",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を1与える。",
"id": 15011,
"name": "簡式風霊作成",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを3与え、相手のキャラを一つ前のキャラにチェンジさせる。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手のキャラを一つ前のキャラにチェンジさせる。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与え、相手のキャラを一つ前のキャラにチェンジさせる。",
"id": 15012,
"name": "風霊作成·六三〇八",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを1与え、大型風霊を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C115011]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を1与え、<color=#FFFFFFFF>大型風霊</color>を召喚する。",
"id": 15013,
"name": "禁·風霊作成·七五同構弐型",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "初期デッキで獲得",
"storytext": "「実戦を経てないデッキが強いかどうかの判断はできないよ!」",
"storytitle": "無害の甘味·スクロース",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"風元素",
"法器",
"モンド"
]
},
"tartaglia": {
"hp": 10,
"id": 1204,
"maxenergy": 3,
"name": "タルタリヤ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 12041,
"name": "断雨",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "近接モードに切り替え、水元素ダメージを2与える。",
"descriptionraw": "<color=#FFFFFFFF>$[C112042]</color>に切り替え、$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "<color=#FFFFFFFF>近接モード</color>に切り替え、{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与える。",
"id": 12042,
"name": "魔王の武装·荒波",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 7,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "タルタリヤの戦闘モードによって、異なる攻撃を発動する。\n遠隔モード·魔弾一閃:水元素ダメージを4与え、チャージが2返還され、目標キャラに断流を付与する。\n近接モード·尽滅の水光:水元素ダメージを7与える。",
"descriptionraw": "<color=#FFFFFFFF>$[A1204]</color>の戦闘モードによって、異なる攻撃を発動する。\\n<color=#FFFFFFFF>遠隔モード·魔弾一閃:</color>$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE_4]与え、$[K310]が2返還され、目標キャラに<color=#FFFFFFFF>$[C112043]</color>を付与する。\\n<color=#FFFFFFFF>近接モード·尽滅の水光:</color>$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "<color=#FFFFFFFF>タルタリヤ</color>の戦闘モードによって、異なる攻撃を発動する。\\n<color=#FFFFFFFF>遠隔モード·魔弾一閃:</color>{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を4与え、<color=#FFFFFFFF>{SPRITE_PRESET#1110}チャージ</color>が2返還され、目標キャラに<color=#FFFFFFFF>断流</color>を付与する。\\n<color=#FFFFFFFF>近接モード·尽滅の水光:</color>{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を7与える。",
"id": 12043,
"name": "極悪技·尽滅閃",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
},
{
"description": "【固有】戦闘開始時、遠隔モードが付与される。\nキャラに付与された近接モードの効果が終了時、再び遠隔モードを付与する。",
"descriptionraw": "【固有】戦闘開始時、<color=#FFFFFFFF>$[C112041]</color>が付与される。\\nキャラに付与された<color=#FFFFFFFF>$[C112042]</color>の効果が終了時、再び<color=#FFFFFFFF>$[C112041]</color>を付与する。",
"descriptionreplaced": "【固有】戦闘開始時、<color=#FFFFFFFF>遠隔モード</color>が付与される。\\nキャラに付与された<color=#FFFFFFFF>近接モード</color>の効果が終了時、再び<color=#FFFFFFFF>遠隔モード</color>を付与する。",
"id": 12044,
"name": "押波",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
},
{
"description": "",
"descriptionraw": "",
"descriptionreplaced": "",
"id": 12045,
"name": "遠隔モード",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
},
{
"description": "",
"descriptionraw": "",
"descriptionreplaced": "",
"id": 12046,
"name": "押波",
"playcost": [],
"type": "固有スキル",
"typetag": "GCG_SKILL_TAG_PASSIVE"
}
],
"source": "キャッツテールでタルタリヤを招待し、友好対戦に勝利することで獲得",
"storytext": "対局もまた戦場だよ。能ある者だけが先手を取れるんだ。",
"storytitle": "「公子」·タルタリヤ",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_CAMP_FATUI"
],
"tagstext": [
"水元素",
"弓",
"ファデュイ"
]
},
"tighnari": {
"hp": 10,
"id": 1702,
"maxenergy": 2,
"name": "ティナリ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 17021,
"name": "蔵蘊散悩",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを2与え、本キャラに通塞識を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C117021]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を2与え、本キャラに<color=#FFFFFFFF>通塞識</color>を付与する。",
"id": 17022,
"name": "識果榴弾",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_DENDRO",
"description": "草元素ダメージを4与え、相手の待機キャラ全員に貫通ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、相手の待機キャラ全員に<color=#FFFFFFFF>$[K5]</color>を1与える。",
"descriptionreplaced": "{SPRITE_PRESET#2107}<color=#7EC236FF>草元素ダメージ</color>を4与え、相手の待機キャラ全員に<color=#FFFFFFFF><color=#FFFFFFFF>貫通ダメージ</color></color>を1与える。",
"id": 17023,
"name": "造生·蔓纏いの矢",
"playcost": [
{
"costtype": "GCG_COST_DICE_DENDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでティナリを招待し、友好対戦に勝利することで獲得",
"storytext": "ある意味、経験と知恵は別物だ。",
"storytitle": "緑土逍遥·ティナリ",
"tags": [
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_SUMERU"
],
"tagstext": [
"草元素",
"弓",
"スメール"
]
},
"venti": {
"hp": 10,
"id": 1503,
"maxenergy": 2,
"name": "ウェンティ",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 15031,
"name": "神代の射術",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを2与え、風域を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C115031]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を2与え、<color=#FFFFFFFF>風域</color>を生成する。",
"id": 15032,
"name": "高天の歌",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを2与え、暴風の目を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C115034]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を2与え、<color=#FFFFFFFF>暴風の目</color>を召喚する。",
"id": 15033,
"name": "風神の詩",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールでウェンティを招待し、友好対戦に勝利することで獲得",
"storytext": "「四季が移ろっても、四風は吹き止まない。」\n「まあ、当然だけどこれは彼らのお陰じゃなくて、ほとんどこのボクのお陰だよ。」\n「だって吟遊詩人がいなかったら、誰がそれを唄ってくれるって言うんだい?」",
"storytitle": "風色の詩人·ウェンティ",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_MONDSTADT"
],
"tagstext": [
"風元素",
"弓",
"モンド"
]
},
"xiangling": {
"hp": 10,
"id": 1302,
"maxenergy": 2,
"name": "香菱",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13021,
"name": "料理技法",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "グゥオパァーを召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C113021]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>グゥオパァー</color>を召喚する。",
"id": 13022,
"name": "グゥオパァー出撃",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、旋火輪を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C113022]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、<color=#FFFFFFFF>旋火輪</color>を生成する。",
"id": 13023,
"name": "旋火輪",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 4
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで香菱を招待し、友好対戦に勝利することで獲得",
"storytext": "料理人である彼女は、なんだってほとんどできる。",
"storytitle": "万民百味·香菱",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"炎元素",
"長柄武器",
"璃月"
]
},
"xiao": {
"hp": 10,
"id": 1504,
"maxenergy": 2,
"name": "魈",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 15041,
"name": "微塵突進",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを3与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を3与える。",
"id": 15042,
"name": "風輪両立",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ANEMO",
"description": "風元素ダメージを4与え、本キャラに夜叉の儺面を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C115041]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2105}<color=#80FFD7FF>風元素ダメージ</color>を4与え、本キャラに<color=#FFFFFFFF>夜叉の儺面</color>を付与する。",
"id": 15043,
"name": "靖妖儺舞",
"playcost": [
{
"costtype": "GCG_COST_DICE_ANEMO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで魈を招待し、友好対戦に勝利することで獲得",
"storytext": "護法夜叉、靖妖降魔。",
"storytitle": "護法夜叉·魈",
"tags": [
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"風元素",
"長柄武器",
"璃月"
]
},
"xingqiu": {
"hp": 10,
"id": 1202,
"maxenergy": 2,
"name": "行秋",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 12021,
"name": "古華剣法",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを2与え、本キャラは水元素付着状態になり、雨すだれの剣を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K202]状態になり、<color=#FFFFFFFF>$[C112021]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を2与え、本キャラは<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>状態になり、<color=#FFFFFFFF>雨すだれの剣</color>を生成する。",
"id": 12022,
"name": "画雨籠山",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_HYDRO",
"description": "水元素ダメージを1与え、本キャラは水元素付着状態になり、虹剣勢を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラは$[K202]状態になり、<color=#FFFFFFFF>$[C112022]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2102}<color=#80C0FFFF>水元素ダメージ</color>を1与え、本キャラは<color=#80C0FFFF>{SPRITE_PRESET#2102}水元素付着</color>状態になり、<color=#FFFFFFFF>虹剣勢</color>を生成する。",
"id": 12023,
"name": "裁雨留虹",
"playcost": [
{
"costtype": "GCG_COST_DICE_HYDRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで行秋を招待し、友好対戦に勝利することで獲得",
"storytext": "「最近の小説に出てくる主人公は何で私塾か何かに通う学生ばかりなんだ…」",
"storytitle": "古華飛雲·行秋",
"tags": [
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"水元素",
"片手剣",
"璃月"
]
},
"yaemiko": {
"hp": 10,
"id": 1408,
"maxenergy": 2,
"name": "八重神子",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を1与える。",
"id": 14081,
"name": "狐霊罪喰い式",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "殺生櫻を召喚する。",
"descriptionraw": "<color=#FFFFFFFF>$[C114081]</color>を召喚する。",
"descriptionreplaced": "<color=#FFFFFFFF>殺生櫻</color>を召喚する。",
"id": 14082,
"name": "野干役呪·殺生櫻",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_ELECTRO",
"description": "雷元素ダメージを4与える。味方のフィールドに殺生櫻が存在する場合、それを破壊して天狐雷霆を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。味方のフィールドに<color=#FFFFFFFF>$[C114081]</color>が存在する場合、それを破壊して<color=#FFFFFFFF>$[C114083]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2104}<color=#FFACFFFF>雷元素ダメージ</color>を4与える。味方のフィールドに<color=#FFFFFFFF>殺生櫻</color>が存在する場合、それを破壊して<color=#FFFFFFFF>天狐雷霆</color>を生成する。",
"id": 14083,
"name": "大密法·天狐顕現",
"playcost": [
{
"costtype": "GCG_COST_DICE_ELECTRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで八重神子を招待し、友好対戦に勝利することで獲得",
"storytext": "「英知と美貌を兼ね備えた八重神子様」",
"storytitle": "浮世笑百姿·八重神子",
"tags": [
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"雷元素",
"法器",
"稲妻"
]
},
"yanfei": {
"hp": 10,
"id": 1308,
"maxenergy": 2,
"name": "煙緋",
"skills": [
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを1与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を1与える。",
"id": 13081,
"name": "封蝋の印",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、本キャラに丹火の印を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C113081]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>丹火の印</color>を付与する。",
"id": 13082,
"name": "丹書契約",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、本キャラに丹火の印と灼灼を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、本キャラに<color=#FFFFFFFF>$[C113081]</color>と<color=#FFFFFFFF>$[C113082]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、本キャラに<color=#FFFFFFFF>丹火の印</color>と<color=#FFFFFFFF>灼灼</color>を付与する。",
"id": 13083,
"name": "契約成立",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 2
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで煙緋を招待し、友好対戦に勝利することで獲得",
"storytext": "修古を期せず、常行に法らず。",
"storytitle": "無邪気な知恵·煙緋",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"炎元素",
"法器",
"璃月"
]
},
"yoimiya": {
"hp": 10,
"id": 1305,
"maxenergy": 3,
"name": "宵宮",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 13051,
"name": "打ち上げ花火",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"description": "本キャラに庭火の焔硝を付与する。(このスキルはチャージを獲得することができない)",
"descriptionraw": "本キャラに<color=#FFFFFFFF>$[C113051]</color>を付与する。(このスキルは{SPRITE_PRESET#1110}チャージを獲得することができない)",
"descriptionreplaced": "本キャラに<color=#FFFFFFFF>庭火の焔硝</color>を付与する。(このスキルは{SPRITE_PRESET#1110}チャージを獲得することができない)",
"id": 13052,
"name": "焔硝の庭火舞い",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 1
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_PYRO",
"description": "炎元素ダメージを3与え、琉金の炎を生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C113052]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2103}<color=#FF9999FF>炎元素ダメージ</color>を3与え、<color=#FFFFFFFF>琉金の炎</color>を生成する。",
"id": 13053,
"name": "琉金の雲間草",
"playcost": [
{
"costtype": "GCG_COST_DICE_PYRO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで宵宮を招待し、友好対戦に勝利することで獲得",
"storytext": "花見坂第11回町内招待試合「長野原隊」隊長兼先行プレイヤー。",
"storytitle": "琉焔に舞う大輪·宵宮",
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_NATION_INAZUMA"
],
"tagstext": [
"炎元素",
"弓",
"稲妻"
]
},
"zhongli": {
"hp": 10,
"id": 1603,
"maxenergy": 3,
"name": "鍾離",
"skills": [
{
"basedamage": 2,
"baseelement": "GCG_ELEMENT_NONE",
"description": "物理ダメージを2与える。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与える。",
"descriptionreplaced": "{SPRITE_PRESET#2100}<color=#FFFFFFFF>物理ダメージ</color>を2与える。",
"id": 16031,
"name": "岩雨",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 1
},
{
"costtype": "GCG_COST_DICE_VOID",
"count": 2
}
],
"type": "通常攻撃",
"typetag": "GCG_SKILL_TAG_A"
},
{
"basedamage": 1,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを1与え、岩柱を召喚する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C116031]</color>を召喚する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を1与え、<color=#FFFFFFFF>岩柱</color>を召喚する。",
"id": 16032,
"name": "地心",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 3,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを3与え、岩柱を召喚し、玉璋シールドを生成する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、<color=#FFFFFFFF>$[C116031]</color>を召喚し、<color=#FFFFFFFF>$[C116032]</color>を生成する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を3与え、<color=#FFFFFFFF>岩柱</color>を召喚し、<color=#FFFFFFFF>玉璋シールド</color>を生成する。",
"id": 16033,
"name": "地心·磅礴",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 5
}
],
"type": "元素スキル",
"typetag": "GCG_SKILL_TAG_E"
},
{
"basedamage": 4,
"baseelement": "GCG_ELEMENT_GEO",
"description": "岩元素ダメージを4与え、目標キャラに石化を付与する。",
"descriptionraw": "$[D__KEY__ELEMENT]を$[D__KEY__DAMAGE]与え、目標キャラに<color=#FFFFFFFF>$[C116033]</color>を付与する。",
"descriptionreplaced": "{SPRITE_PRESET#2106}<color=#FFE699FF>岩元素ダメージ</color>を4与え、目標キャラに<color=#FFFFFFFF>石化</color>を付与する。",
"id": 16034,
"name": "天星",
"playcost": [
{
"costtype": "GCG_COST_DICE_GEO",
"count": 3
},
{
"costtype": "GCG_COST_ENERGY",
"count": 3
}
],
"type": "元素爆発",
"typetag": "GCG_SKILL_TAG_Q"
}
],
"source": "キャッツテールで鍾離を招待し、友好対戦に勝利することで獲得",
"storytext": "玉の揺りかごである石は、世の果てをも照らす。輝く天星の如く、唯一無二だ。",
"storytitle": "浮世閑歩·鍾離",
"tags": [
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_LIYUE"
],
"tagstext": [
"岩元素",
"長柄武器",
"璃月"
]
}
},
"meta": {
"aliases": {},
"categories": {
"10": [
"albedo",
"amber",
"aratakiitto",
"barbara",
"beidou",
"bennett",
"candace",
"chongyun",
"collei",
"cyno",
"diluc",
"diona",
"eula",
"fatuicryocicinmage",
"fatuipyroagent",
"fischl",
"ganyu",
"hutao",
"jadeplumeterrorshroom",
"jean",
"kaedeharakazuha",
"kaeya",
"kamisatoayaka",
"kamisatoayato",
"keqing",
"klee",
"kujousara",
"lisa",
"maguukenki",
"mirrormaiden",
"mona",
"nahida",
"ningguang",
"noelle",
"qiqi",
"raidenshogun",
"razor",
"rhodeiaofloch",
"sangonomiyakokomi",
"shenhe",
"sucrose",
"tartaglia",
"tighnari",
"venti",
"xiangling",
"xiao",
"xingqiu",
"yaemiko",
"yanfei",
"yoimiya",
"zhongli"
],
"2": [
"abysslectorfathomlessflames",
"albedo",
"amber",
"bennett",
"candace",
"collei",
"cyno",
"electrohypostasis",
"eula",
"fatuipyroagent",
"jadeplumeterrorshroom",
"kaedeharakazuha",
"kaeya",
"kujousara",
"lisa",
"mirrormaiden",
"nahida",
"noelle",
"raidenshogun",
"razor",
"sangonomiyakokomi",
"shenhe",
"stonehidelawachurl",
"sucrose",
"tighnari",
"venti",
"xiangling",
"xiao",
"xingqiu",
"yaemiko",
"yanfei"
],
"3": [
"aratakiitto",
"barbara",
"beidou",
"chongyun",
"diluc",
"diona",
"fatuicryocicinmage",
"fischl",
"ganyu",
"hutao",
"jean",
"kamisatoayaka",
"kamisatoayato",
"keqing",
"klee",
"maguukenki",
"mona",
"ningguang",
"qiqi",
"rhodeiaofloch",
"tartaglia",
"yoimiya",
"zhongli"
],
"6": [
"abysslectorfathomlessflames"
],
"8": [
"electrohypostasis",
"stonehidelawachurl"
],
"GCG_TAG_CAMP_FATUI": [
"fatuicryocicinmage",
"fatuipyroagent",
"mirrormaiden",
"tartaglia"
],
"GCG_TAG_CAMP_HILICHURL": [
"stonehidelawachurl"
],
"GCG_TAG_CAMP_MONSTER": [
"abysslectorfathomlessflames",
"electrohypostasis",
"jadeplumeterrorshroom",
"maguukenki",
"rhodeiaofloch",
"stonehidelawachurl"
],
"GCG_TAG_ELEMENT_ANEMO": [
"jean",
"kaedeharakazuha",
"maguukenki",
"sucrose",
"venti",
"xiao"
],
"GCG_TAG_ELEMENT_CRYO": [
"chongyun",
"diona",
"eula",
"fatuicryocicinmage",
"ganyu",
"kaeya",
"kamisatoayaka",
"qiqi",
"shenhe"
],
"GCG_TAG_ELEMENT_DENDRO": [
"collei",
"jadeplumeterrorshroom",
"nahida",
"tighnari"
],
"GCG_TAG_ELEMENT_ELECTRO": [
"beidou",
"cyno",
"electrohypostasis",
"fischl",
"keqing",
"kujousara",
"lisa",
"raidenshogun",
"razor",
"yaemiko"
],
"GCG_TAG_ELEMENT_GEO": [
"albedo",
"aratakiitto",
"ningguang",
"noelle",
"stonehidelawachurl",
"zhongli"
],
"GCG_TAG_ELEMENT_HYDRO": [
"barbara",
"candace",
"kamisatoayato",
"mirrormaiden",
"mona",
"rhodeiaofloch",
"sangonomiyakokomi",
"tartaglia",
"xingqiu"
],
"GCG_TAG_ELEMENT_PYRO": [
"abysslectorfathomlessflames",
"amber",
"bennett",
"diluc",
"fatuipyroagent",
"hutao",
"klee",
"xiangling",
"yanfei",
"yoimiya"
],
"GCG_TAG_NATION_INAZUMA": [
"aratakiitto",
"kaedeharakazuha",
"kamisatoayaka",
"kamisatoayato",
"kujousara",
"raidenshogun",
"sangonomiyakokomi",
"yaemiko",
"yoimiya"
],
"GCG_TAG_NATION_LIYUE": [
"beidou",
"chongyun",
"ganyu",
"hutao",
"keqing",
"ningguang",
"qiqi",
"shenhe",
"xiangling",
"xiao",
"xingqiu",
"yanfei",
"zhongli"
],
"GCG_TAG_NATION_MONDSTADT": [
"albedo",
"amber",
"barbara",
"bennett",
"diluc",
"diona",
"eula",
"fischl",
"jean",
"kaeya",
"klee",
"lisa",
"mona",
"noelle",
"razor",
"sucrose",
"venti"
],
"GCG_TAG_NATION_SUMERU": [
"candace",
"collei",
"cyno",
"nahida",
"tighnari"
],
"GCG_TAG_WEAPON_BOW": [
"amber",
"collei",
"diona",
"fischl",
"ganyu",
"kujousara",
"tartaglia",
"tighnari",
"venti",
"yoimiya"
],
"GCG_TAG_WEAPON_CATALYST": [
"barbara",
"klee",
"lisa",
"mona",
"nahida",
"ningguang",
"sangonomiyakokomi",
"sucrose",
"yaemiko",
"yanfei"
],
"GCG_TAG_WEAPON_CLAYMORE": [
"aratakiitto",
"beidou",
"chongyun",
"diluc",
"eula",
"noelle",
"razor"
],
"GCG_TAG_WEAPON_NONE": [
"abysslectorfathomlessflames",
"electrohypostasis",
"fatuicryocicinmage",
"fatuipyroagent",
"jadeplumeterrorshroom",
"maguukenki",
"mirrormaiden",
"rhodeiaofloch",
"stonehidelawachurl"
],
"GCG_TAG_WEAPON_POLE": [
"candace",
"cyno",
"hutao",
"raidenshogun",
"shenhe",
"xiangling",
"xiao",
"zhongli"
],
"GCG_TAG_WEAPON_SWORD": [
"albedo",
"bennett",
"jean",
"kaedeharakazuha",
"kaeya",
"kamisatoayaka",
"kamisatoayato",
"keqing",
"qiqi",
"xingqiu"
]
},
"namemap": {
"abysslectorfathomlessflames": "アビスの詠唱者·淵炎",
"albedo": "アルベド",
"amber": "アンバー",
"aratakiitto": "荒瀧一斗",
"barbara": "バーバラ",
"beidou": "北斗",
"bennett": "ベネット",
"candace": "キャンディス",
"chongyun": "重雲",
"collei": "コレイ",
"cyno": "セノ",
"diluc": "ディルック",
"diona": "ディオナ",
"electrohypostasis": "無相の雷",
"eula": "エウルア",
"fatuicryocicinmage": "ファデュイ·氷蛍術師",
"fatuipyroagent": "ファデュイ·デットエージェント·炎",
"fischl": "フィッシュル",
"ganyu": "甘雨",
"hutao": "胡桃",
"jadeplumeterrorshroom": "マッシュラプトル",
"jean": "ジン",
"kaedeharakazuha": "楓原万葉",
"kaeya": "ガイア",
"kamisatoayaka": "神里綾華",
"kamisatoayato": "神里綾人",
"keqing": "刻晴",
"klee": "クレー",
"kujousara": "九条裟羅",
"lisa": "リサ",
"maguukenki": "魔偶剣鬼",
"mirrormaiden": "ファデュイ·ミラーメイデン",
"mona": "モナ",
"nahida": "ナヒーダ",
"ningguang": "凝光",
"noelle": "ノエル",
"qiqi": "七七",
"raidenshogun": "雷電将軍",
"razor": "レザー",
"rhodeiaofloch": "純水精霊·ローデシア",
"sangonomiyakokomi": "珊瑚宮心海",
"shenhe": "申鶴",
"stonehidelawachurl": "ヒルチャール·岩兜の王",
"sucrose": "スクロース",
"tartaglia": "タルタリヤ",
"tighnari": "ティナリ",
"venti": "ウェンティ",
"xiangling": "香菱",
"xiao": "魈",
"xingqiu": "行秋",
"yaemiko": "八重神子",
"yanfei": "煙緋",
"yoimiya": "宵宮",
"zhongli": "鍾離"
},
"names": {
"アビスの詠唱者·淵炎": "abysslectorfathomlessflames",
"アルベド": "albedo",
"アンバー": "amber",
"ウェンティ": "venti",
"エウルア": "eula",
"ガイア": "kaeya",
"キャンディス": "candace",
"クレー": "klee",
"コレイ": "collei",
"ジン": "jean",
"スクロース": "sucrose",
"セノ": "cyno",
"タルタリヤ": "tartaglia",
"ティナリ": "tighnari",
"ディオナ": "diona",
"ディルック": "diluc",
"ナヒーダ": "nahida",
"ノエル": "noelle",
"バーバラ": "barbara",
"ヒルチャール·岩兜の王": "stonehidelawachurl",
"ファデュイ·デットエージェント·炎": "fatuipyroagent",
"ファデュイ·ミラーメイデン": "mirrormaiden",
"ファデュイ·氷蛍術師": "fatuicryocicinmage",
"フィッシュル": "fischl",
"ベネット": "bennett",
"マッシュラプトル": "jadeplumeterrorshroom",
"モナ": "mona",
"リサ": "lisa",
"レザー": "razor",
"七七": "qiqi",
"九条裟羅": "kujousara",
"八重神子": "yaemiko",
"凝光": "ningguang",
"刻晴": "keqing",
"北斗": "beidou",
"宵宮": "yoimiya",
"楓原万葉": "kaedeharakazuha",
"無相の雷": "electrohypostasis",
"煙緋": "yanfei",
"珊瑚宮心海": "sangonomiyakokomi",
"甘雨": "ganyu",
"申鶴": "shenhe",
"神里綾人": "kamisatoayato",
"神里綾華": "kamisatoayaka",
"純水精霊·ローデシア": "rhodeiaofloch",
"胡桃": "hutao",
"荒瀧一斗": "aratakiitto",
"行秋": "xingqiu",
"重雲": "chongyun",
"鍾離": "zhongli",
"雷電将軍": "raidenshogun",
"香菱": "xiangling",
"魈": "xiao",
"魔偶剣鬼": "maguukenki"
},
"properties": {
"hp": [
6,
10,
8
],
"maxenergy": [
2,
3
],
"tags": [
"GCG_TAG_ELEMENT_PYRO",
"GCG_TAG_WEAPON_NONE",
"GCG_TAG_CAMP_MONSTER",
"GCG_TAG_ELEMENT_GEO",
"GCG_TAG_WEAPON_SWORD",
"GCG_TAG_NATION_MONDSTADT",
"GCG_TAG_WEAPON_BOW",
"GCG_TAG_WEAPON_CLAYMORE",
"GCG_TAG_NATION_INAZUMA",
"GCG_TAG_ELEMENT_HYDRO",
"GCG_TAG_WEAPON_CATALYST",
"GCG_TAG_ELEMENT_ELECTRO",
"GCG_TAG_NATION_LIYUE",
"GCG_TAG_WEAPON_POLE",
"GCG_TAG_NATION_SUMERU",
"GCG_TAG_ELEMENT_CRYO",
"GCG_TAG_ELEMENT_DENDRO",
"GCG_TAG_CAMP_FATUI",
"GCG_TAG_ELEMENT_ANEMO",
"GCG_TAG_CAMP_HILICHURL"
]
}
}
}