| | class PlayerPreview: LayoutHolder |
| | { |
| | protected ref PlayerPreviewWidget m_CharacterPanelWidget; |
| |
|
| | protected int m_CharacterRotationX; |
| | protected int m_CharacterRotationY; |
| | protected int m_CharacterScaleDelta; |
| | protected vector m_CharacterOrientation; |
| | protected bool m_IsHolding; |
| | |
| | void PlayerPreview( LayoutHolder parent ) |
| | { |
| | m_CharacterPanelWidget = PlayerPreviewWidget.Cast( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanelWidget" ) ); |
| |
|
| | WidgetEventHandler.GetInstance().RegisterOnMouseButtonDown( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanel" ), this, "MouseButtonDown" ); |
| | WidgetEventHandler.GetInstance().RegisterOnMouseWheel( m_Parent.GetMainWidget().FindAnyWidget( "CharacterPanel" ), this, "MouseWheel" ); |
| | |
| | m_CharacterScaleDelta = 1; |
| | m_CharacterPanelWidget.SetPlayer( GetGame().GetPlayer() ); |
| | m_CharacterPanelWidget.SetModelPosition( "0 0 0.605" ); |
| | m_CharacterPanelWidget.SetSize( 1.34, 1.34 ); |
| | UpdateScale(); |
| | } |
| | |
| | void RefreshPlayerPreview() |
| | { |
| | m_CharacterPanelWidget.Refresh(); |
| | } |
| | |
| | void UpdateRotation( int mouse_x, int mouse_y, bool is_dragging ) |
| | { |
| | if ( m_CharacterPanelWidget ) |
| | { |
| | vector orientation = m_CharacterOrientation; |
| | orientation[1] = orientation[1] - ( m_CharacterRotationX - mouse_x ); |
| | |
| | m_CharacterPanelWidget.SetModelOrientation( orientation ); |
| | |
| | if ( !is_dragging ) |
| | { |
| | m_CharacterOrientation = orientation; |
| | } |
| | } |
| | } |
| |
|
| | void UpdateScale() |
| | { |
| | if ( m_CharacterPanelWidget ) |
| | { |
| | float w, h; |
| | m_CharacterPanelWidget.GetSize( w, h ); |
| | w = w + ( m_CharacterScaleDelta / 25 ); |
| | h = h + ( m_CharacterScaleDelta / 25 ); |
| | if ( w > 0.62 && w < 3 ) |
| | { |
| | m_CharacterPanelWidget.SetSize( w, h ); |
| | } |
| | else if ( w < 0.62 ) |
| | { |
| | m_CharacterPanelWidget.SetSize( 0.62, 0.62 ); |
| | } |
| | else if ( w > 3 ) |
| | { |
| | m_CharacterPanelWidget.SetSize( 3, 3 ); |
| | } |
| | } |
| | } |
| | |
| | bool MouseButtonDown(Widget w, int x, int y, int button) |
| | { |
| | GetMousePos( m_CharacterRotationX, m_CharacterRotationY ); |
| | m_IsHolding = true; |
| | return true; |
| | } |
| | |
| | bool MouseWheel(Widget w, int x, int y, int wheel) |
| | { |
| | m_CharacterScaleDelta = wheel; |
| | UpdateScale(); |
| | return true; |
| | } |
| | |
| | override void UpdateInterval() |
| | { |
| | |
| | m_CharacterPanelWidget.UpdateItemInHands(GetGame().GetPlayer().GetHumanInventory().GetEntityInHands()); |
| | |
| | PlayerBase realPlayer = PlayerBase.Cast(GetGame().GetPlayer()); |
| | DayZPlayer dummyPlayer = m_CharacterPanelWidget.GetDummyPlayer(); |
| | if ( realPlayer && dummyPlayer ) |
| | { |
| | |
| | HumanCommandAdditives hca = dummyPlayer.GetCommandModifier_Additives(); |
| | |
| | if ( hca && realPlayer.m_InjuryHandler ) |
| | hca.SetInjured(realPlayer.m_InjuryHandler.GetInjuryAnimValue(), realPlayer.m_InjuryHandler.IsInjuryAnimEnabled()); |
| | } |
| | |
| | if ( m_IsHolding ) |
| | { |
| | int mouse_x; |
| | int mouse_y; |
| | |
| | GetMousePos(mouse_x, mouse_y); |
| | |
| | if ( GetMouseState(MouseState.LEFT) & 0x80000000 ) |
| | { |
| | UpdateRotation( mouse_x, mouse_y, true ); |
| | } |
| | else |
| | { |
| | UpdateRotation( mouse_x, mouse_y, false ); |
| | m_IsHolding = false; |
| | } |
| | } |
| | } |
| | } |
| |
|