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class TSelectableActionInfoArray extends array<ref TSelectableActionInfo>
{
bool IsSameAs(TSelectableActionInfoArray other)
{
if (this.Count() != other.Count())
{
return false;
}
for (int i = 0; i < Count(); ++i)
{
TSelectableActionInfo ai1 = this.Get(i);
TSelectableActionInfo ai2 = other.Get(i);
if (ai1.param2 != ai2.param2)
{
return false;
}
if (ai1.param3 != ai2.param3)
{
return false;
}
}
return true;
}
}
class ActionManagerBase
{
PlayerBase m_Player;
protected ActionTarget m_TestedActionTarget;
protected ItemBase m_TestedActionItem;
protected ActionBase m_PrimaryAction;
protected ActionTarget m_PrimaryActionTarget;
protected ItemBase m_PrimaryActionItem;
protected ActionBase m_SecondaryAction;
protected ActionTarget m_SecondaryActionTarget;
protected ItemBase m_SecondaryActionItem;
bool m_PrimaryActionEnabled;
bool m_SecondaryActionEnabled;
bool m_TertiaryActionEnabled;
ref TSelectableActionInfoArray m_SelectableActions;
int m_SelectedActionIndex;
bool m_SelectableActionsHasChanged;
bool m_Interrupted;
static ref array<ref ActionBase> m_ActionsArray;
static ref map<typename, ActionBase> m_ActionNameActionMap;
protected bool m_ActionWantEndRequest;
protected bool m_ActionInputWantEnd;
protected bool m_ActionsEnabled;
protected bool m_ActionsAvaibale;
//Pending actions waiting for acknowledgment
protected int m_PendingActionAcknowledgmentID;
protected ref ActionData m_CurrentActionData;
void ActionManagerBase(PlayerBase player)
{
m_Player = player;
if (m_Player)
{
m_SelectableActions = new TSelectableActionInfoArray();
m_SelectedActionIndex = 0;
m_SelectableActionsHasChanged = false;
m_PendingActionAcknowledgmentID = -1;
m_CurrentActionData = NULL;
m_Interrupted = false;
ActionConstructor ac = new ActionConstructor();
if (!m_ActionsArray)
{
ac.ConstructActions(m_ActionsArray, m_ActionNameActionMap);
}
m_ActionWantEndRequest = false;
m_ActionInputWantEnd = false;
}
m_ActionsEnabled = true;
m_ActionsAvaibale = true;
}
ActionBase GetRunningAction()
{
if (m_CurrentActionData)
return m_CurrentActionData.m_Action;
return null;
}
ItemBase GetRunningActionMainitem()
{
if (m_CurrentActionData)
return m_CurrentActionData.m_MainItem;
return null;
}
void EnableActions(bool enable)
{
m_ActionsEnabled = enable;
}
void Update(int pCurrentCommandID)
{
if (m_CurrentActionData)
{
if (m_Interrupted)
{
LocalInterrupt();
}
else if (m_CurrentActionData.m_State != UA_AM_PENDING && m_CurrentActionData.m_State != UA_AM_REJECTED && m_CurrentActionData.m_State != UA_AM_ACCEPTED)
{
m_CurrentActionData.m_Action.OnUpdate(m_CurrentActionData);
}
}
else if (m_Interrupted)
{
m_Interrupted = false;
}
}
void OnSyncJuncture(int pJunctureID, ParamsReadContext pCtx)
{
int AcknowledgmentID;
switch (pJunctureID)
{
case DayZPlayerSyncJunctures.SJ_ACTION_ACK_ACCEPT:
pCtx.Read(AcknowledgmentID);
if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID)
m_CurrentActionData.m_State = UA_AM_ACCEPTED;
break;
case DayZPlayerSyncJunctures.SJ_ACTION_ACK_REJECT:
pCtx.Read(AcknowledgmentID);
if (m_CurrentActionData && AcknowledgmentID == m_PendingActionAcknowledgmentID)
m_CurrentActionData.m_State = UA_AM_REJECTED;
break;
case DayZPlayerSyncJunctures.SJ_ACTION_INTERRUPT:
m_Interrupted = true;
break;
}
}
ActionTarget FindActionTarget();
void StartDeliveredAction();
static ActionBase GetActionVariant(typename actionName)
{
if (m_ActionNameActionMap)
{
ActionBase base_action = m_ActionNameActionMap.Get(actionName);
ActionBase new_action = ActionBase.Cast(actionName.Spawn());
new_action.CreateConditionComponents();
new_action.SetID(base_action.GetID());
new_action.SetInput(base_action.GetInput());
return new_action;
}
return null;
}
static ActionBase GetAction(typename actionName)
{
if (m_ActionNameActionMap)
return m_ActionNameActionMap.Get(actionName);
return null;
}
static ActionBase GetAction(int actionID)
{
return m_ActionsArray.Get(actionID);
}
ActionBase GetContinuousAction()
{
return m_PrimaryAction;
}
ActionBase GetSingleUseAction()
{
return m_SecondaryAction;
}
TSelectableActionInfoArray GetSelectableActions()
{
return m_SelectableActions;
}
int GetSelectedActionIndex()
{
return m_SelectedActionIndex;
}
typename GetSelectedActionCategory();
void SelectFirstActionCategory();
void SelectNextActionCategory();
void SelectPrevActionCategory();
void SelectNextAction();
void SelectPrevAction();
void RequestEndAction();
void EndActionInput();
bool IsSelectableActionsChanged()
{
return m_SelectableActionsHasChanged;
}
//------------------------------------------------------
bool ActionPossibilityCheck(int pCurrentCommandID)
{
if (!m_ActionsEnabled || m_Player.IsSprinting() || m_Player.IsUnconscious() || m_Player.GetCommandModifier_Action() || m_Player.GetCommand_Action() || m_Player.IsEmotePlaying() || m_Player.GetThrowing().IsThrowingAnimationPlaying() || m_Player.GetDayZPlayerInventory().IsProcessing() || m_Player.IsItemsToDelete())
return false;
if (m_Player.GetWeaponManager().IsRunning())
return false;
return (pCurrentCommandID == DayZPlayerConstants.COMMANDID_ACTION || pCurrentCommandID == DayZPlayerConstants.COMMANDID_MOVE || pCurrentCommandID == DayZPlayerConstants.COMMANDID_SWIM || pCurrentCommandID == DayZPlayerConstants.COMMANDID_LADDER || pCurrentCommandID == DayZPlayerConstants.COMMANDID_VEHICLE);
}
//------------------------------------------------------
protected void SetActionContext(ActionTarget target, ItemBase item)
{
m_TestedActionTarget = target;
m_TestedActionItem = item;
}
//------------------------------------------------------
int GetActionState(ActionBase action)
{
if (m_CurrentActionData)
{
return m_CurrentActionData.m_State;
}
return UA_NONE;
}
//---------------------------------
// EVENTS
//---------------------------------
void OnContinuousStart();
void OnContinuousCancel();
void OnSingleUse();
void Interrupt();
protected void LocalInterrupt()
{
if (m_CurrentActionData && m_CurrentActionData.m_Action)
m_CurrentActionData.m_Action.Interrupt(m_CurrentActionData);
else
m_Interrupted = false;
}
void OnInteractAction(); //Interact
void OnInstantAction(typename user_action_type, Param data = null);
void OnActionEnd()
{
if (LogManager.IsActionLogEnable())
{
if (m_CurrentActionData)
Debug.ActionLog("n/a", m_CurrentActionData.m_Action.ToString() , "n/a", "OnActionEnd", m_CurrentActionData.m_Player.ToString());
Debug.ActionLog("Action data cleared ", this.ToString() , "n/a", "ActionEnd", m_CurrentActionData.m_Player.ToString());
}
if (m_CurrentActionData)
m_CurrentActionData.m_Action.ActionCleanup(m_CurrentActionData);
m_CurrentActionData = NULL;
m_Player.ResetActionEndInput();
}
void OnJumpStart();
bool OnInputUserDataProcess(int userDataType, ParamsReadContext ctx)
{
return false;
}
float GetActionComponentProgress()
{
if (m_CurrentActionData)
return m_CurrentActionData.m_Action.GetProgress(m_CurrentActionData);
return 0.0;
}
int GetActionState()
{
if (m_CurrentActionData)
return m_CurrentActionData.m_Action.GetState(m_CurrentActionData);
return UA_NONE;
}
ActionReciveData GetReciveData()
{
return null;
}
}