enum TriggerShape | |
{ | |
BOX, | |
SPHERE, | |
CYLINDER, | |
} | |
class ScriptedEntity extends EntityAI | |
{ | |
/** | |
\brief Sets collision properties for object | |
\param mins \p vector Min values of box | |
\param maxs \p vector Max values of box | |
\param radius \p float Radius of bounding sphere | |
\note This function is obsolete, use rather SetCollisionBox() | |
*/ | |
proto native void SetClippingInfo(vector mins, vector maxs, float radius); | |
/** | |
\brief Sets collision box for object | |
\param mins \p vector Min values of box | |
\param maxs \p vector Max values of box | |
\note Automatically sets TriggerShape.BOX | |
\n usage : | |
@code | |
vector mins = "-1 -1 -1"; | |
vector maxs = "1 1 1"; | |
SetCollisionBox(mins, maxs); | |
@endcode | |
*/ | |
proto native void SetCollisionBox(vector mins, vector maxs); | |
/** | |
\brief Sets collision sphere for object | |
\param radius \p float Radius of cylinder | |
\note Automatically sets TriggerShape.SPHERE | |
\n usage : | |
@code | |
SetCollisionSphere(3); | |
@endcode | |
*/ | |
proto native void SetCollisionSphere(float radius); | |
/** | |
\brief Sets collision cylinder for object | |
\param radius \p float Radius of cylinder | |
\param height \p float Height of cylinder | |
\note Automatically sets TriggerShape.CYLINDER | |
\n usage : | |
@code | |
SetCollisionCylinder(3, 6); | |
@endcode | |
*/ | |
proto native void SetCollisionCylinder(float radius, float height); | |
//! Set the TriggerShape to be used, default is TriggerShape.BOX | |
proto native void SetTriggerShape(TriggerShape shape); | |
//! Get the current TriggerShape | |
proto native TriggerShape GetTriggerShape(); | |
override bool IsInventoryVisible() | |
{ | |
return false; | |
} | |
}; |