Claim: When developing Serpent in the Staglands in Chicago in 2013, a man named Joe took care of art and animation duties and a woman named Hannah was responsible for programming and writing.
Evidence: Joe takes care of art and animation duties, while Hannah is responsible for programming and writing. While based in Chicago during development, the company moved to Seattle after its release. The initial game design for Serpent in the Staglands started in winter 2013.