house_win / WindowsNoEditor /Samples /PixelStreaming /WebServers /SignallingWebServer /scripts /app.js
| // Copyright Epic Games, Inc. All Rights Reserved. | |
| // Window events for a gamepad connecting | |
| let haveEvents = 'GamepadEvent' in window; | |
| let haveWebkitEvents = 'WebKitGamepadEvent' in window; | |
| let controllers = {}; | |
| let rAF = window.mozRequestAnimationFrame || | |
| window.webkitRequestAnimationFrame || | |
| window.requestAnimationFrame; | |
| let kbEvent = document.createEvent("KeyboardEvent"); | |
| let initMethod = typeof kbEvent.initKeyboardEvent !== 'undefined' ? "initKeyboardEvent" : "initKeyEvent"; | |
| let webRtcPlayerObj = null; | |
| let print_stats = false; | |
| let print_inputs = false; | |
| let connect_on_load = false; | |
| let is_reconnection = false; | |
| let ws; | |
| const WS_OPEN_STATE = 1; | |
| let qualityControlOwnershipCheckBox; | |
| let matchViewportResolution; | |
| // TODO: Remove this - workaround because of bug causing UE to crash when switching resolutions too quickly | |
| let lastTimeResized = new Date().getTime(); | |
| let resizeTimeout; | |
| let onDataChannelConnected; | |
| let responseEventListeners = new Map(); | |
| let freezeFrameOverlay = null; | |
| let shouldShowPlayOverlay = true; | |
| // A freeze frame is a still JPEG image shown instead of the video. | |
| let freezeFrame = { | |
| receiving: false, | |
| size: 0, | |
| jpeg: undefined, | |
| height: 0, | |
| width: 0, | |
| valid: false | |
| }; | |
| // Optionally detect if the user is not interacting (AFK) and disconnect them. | |
| let afk = { | |
| enabled: false, // Set to true to enable the AFK system. | |
| warnTimeout: 120, // The time to elapse before warning the user they are inactive. | |
| closeTimeout: 10, // The time after the warning when we disconnect the user. | |
| active: false, // Whether the AFK system is currently looking for inactivity. | |
| overlay: undefined, // The UI overlay warning the user that they are inactive. | |
| warnTimer: undefined, // The timer which waits to show the inactivity warning overlay. | |
| countdown: 0, // The inactivity warning overlay has a countdown to show time until disconnect. | |
| countdownTimer: undefined, // The timer used to tick the seconds shown on the inactivity warning overlay. | |
| } | |
| // If the user focuses on a UE4 input widget then we show them a button to open | |
| // the on-screen keyboard. JavaScript security means we can only show the | |
| // on-screen keyboard in response to a user interaction. | |
| let editTextButton = undefined; | |
| // A hidden input text box which is used only for focusing and opening the | |
| // on-screen keyboard. | |
| let hiddenInput = undefined; | |
| let t0 = Date.now(); | |
| function log(str) { | |
| console.log(`${Math.floor(Date.now() - t0)}: ` + str); | |
| } | |
| function scanGamepads() { | |
| let gamepads = navigator.getGamepads ? navigator.getGamepads() : (navigator.webkitGetGamepads ? navigator.webkitGetGamepads() : []); | |
| for (let i = 0; i < gamepads.length; i++) { | |
| if (gamepads[i] && (gamepads[i].index in controllers)) { | |
| controllers[gamepads[i].index].currentState = gamepads[i]; | |
| } | |
| } | |
| } | |
| function updateStatus() { | |
| scanGamepads(); | |
| // Iterate over multiple controllers in the case the mutiple gamepads are connected | |
| for (j in controllers) { | |
| let controller = controllers[j]; | |
| let currentState = controller.currentState; | |
| let prevState = controller.prevState; | |
| // Iterate over buttons | |
| for (let i = 0; i < currentState.buttons.length; i++) { | |
| let currButton = currentState.buttons[i]; | |
| let prevButton = prevState.buttons[i]; | |
| // Button 6 is actually the left trigger, send it to UE as an analog axis | |
| // Button 7 is actually the right trigger, send it to UE as an analog axis | |
| // The rest are normal buttons. Treat as such | |
| if (currButton.pressed && !prevButton.pressed) { | |
| // New press | |
| if (i == 6) { | |
| emitControllerAxisMove(j, 5, currButton.value); | |
| } else if (i == 7) { | |
| emitControllerAxisMove(j, 6, currButton.value); | |
| } else { | |
| emitControllerButtonPressed(j, i, 0); | |
| } | |
| } else if (!currButton.pressed && prevButton.pressed) { | |
| // release | |
| if (i == 6) { | |
| emitControllerAxisMove(j, 5, 0); | |
| } else if (i == 7) { | |
| emitControllerAxisMove(j, 6, 0); | |
| } else { | |
| emitControllerButtonReleased(j, i); | |
| } | |
| } else if (currButton.pressed && prevButton.pressed) { | |
| // repeat press / hold | |
| if (i == 6) { | |
| emitControllerAxisMove(j, 5, currButton.value); | |
| } else if (i == 7) { | |
| emitControllerAxisMove(j, 6, currButton.value); | |
| } else { | |
| emitControllerButtonPressed(j, i, 1); | |
| } | |
| } | |
| // Last case is button isn't currently pressed and wasn't pressed before. This doesn't need an else block | |
| } | |
| // Iterate over gamepad axes | |
| for (let i = 0; i < currentState.axes.length; i += 2) { | |
| let x = parseFloat(currentState.axes[i].toFixed(4)); | |
| // https://w3c.github.io/gamepad/#remapping Gamepad broweser side standard mapping has positive down, negative up. This is downright disgusting. So we fix it. | |
| let y = -parseFloat(currentState.axes[i + 1].toFixed(4)); | |
| if (i === 0) { | |
| // left stick | |
| // axis 1 = left horizontal | |
| emitControllerAxisMove(j, 1, x); | |
| // axis 2 = left vertical | |
| emitControllerAxisMove(j, 2, y); | |
| } else if (i === 2) { | |
| // right stick | |
| // axis 3 = right horizontal | |
| emitControllerAxisMove(j, 3, x); | |
| // axis 4 = right vertical | |
| emitControllerAxisMove(j, 4, y); | |
| } | |
| } | |
| controllers[j].prevState = currentState; | |
| } | |
| rAF(updateStatus); | |
| } | |
| function emitControllerButtonPressed(controllerIndex, buttonIndex, isRepeat) { | |
| Data = new DataView(new ArrayBuffer(4)); | |
| Data.setUint8(0, MessageType.GamepadButtonPressed); | |
| Data.setUint8(1, controllerIndex); | |
| Data.setUint8(2, buttonIndex); | |
| Data.setUint8(3, isRepeat); | |
| } | |
| function emitControllerButtonReleased(controllerIndex, buttonIndex) { | |
| Data = new DataView(new ArrayBuffer(3)); | |
| Data.setUint8(0, MessageType.GamepadButtonReleased); | |
| Data.setUint8(1, controllerIndex); | |
| Data.setUint8(2, buttonIndex); | |
| } | |
| function emitControllerAxisMove(controllerIndex, axisIndex, analogValue) { | |
| Data = new DataView(new ArrayBuffer(11)); | |
| Data.setUint8(0, MessageType.GamepadAnalog); | |
| Data.setUint8(1, controllerIndex); | |
| Data.setUint8(2, axisIndex); | |
| Data.setFloat64(3, analogValue, true); | |
| sendInputData(Data.buffer); | |
| } | |
| function gamepadConnectHandler(e) { | |
| console.log("Gamepad connect handler"); | |
| gamepad = e.gamepad; | |
| controllers[gamepad.index] = {}; | |
| controllers[gamepad.index].currentState = gamepad; | |
| controllers[gamepad.index].prevState = gamepad; | |
| console.log("gamepad: " + gamepad.id + " connected"); | |
| rAF(updateStatus); | |
| } | |
| function gamepadDisconnectHandler(e) { | |
| console.log("Gamepad disconnect handler"); | |
| console.log("gamepad: " + e.gamepad.id + " disconnected"); | |
| delete controllers[e.gamepad.index]; | |
| } | |
| function setupHtmlEvents() { | |
| //Window events | |
| window.addEventListener('resize', resizePlayerStyle, true); | |
| window.addEventListener('orientationchange', onOrientationChange); | |
| //Gamepad events | |
| if (haveEvents) { | |
| window.addEventListener("gamepadconnected", gamepadConnectHandler); | |
| window.addEventListener("gamepaddisconnected", gamepadDisconnectHandler); | |
| } else if (haveWebkitEvents) { | |
| window.addEventListener("webkitgamepadconnected", gamepadConnectHandler); | |
| window.addEventListener("webkitgamepaddisconnected", gamepadDisconnectHandler); | |
| } | |
| //HTML elements controls | |
| let overlayButton = document.getElementById('overlayButton'); | |
| overlayButton.addEventListener('click', onExpandOverlay_Click); | |
| let resizeCheckBox = document.getElementById('enlarge-display-to-fill-window-tgl'); | |
| if (resizeCheckBox !== null) { | |
| resizeCheckBox.onchange = function(event) { | |
| resizePlayerStyle(); | |
| }; | |
| } | |
| qualityControlOwnershipCheckBox = document.getElementById('quality-control-ownership-tgl'); | |
| if (qualityControlOwnershipCheckBox !== null) { | |
| qualityControlOwnershipCheckBox.onchange = function(event) { | |
| requestQualityControl(); | |
| }; | |
| } | |
| let encoderParamsSubmit = document.getElementById('encoder-params-submit'); | |
| if (encoderParamsSubmit !== null) { | |
| encoderParamsSubmit.onclick = function(event) { | |
| let rateControl = document.getElementById('encoder-rate-control').value; | |
| let targetBitrate = document.getElementById('encoder-target-bitrate-text').value * 1000; | |
| let maxBitrate = document.getElementById('encoder-max-bitrate-text').value * 1000; | |
| let minQP = document.getElementById('encoder-min-qp-text').value; | |
| let maxQP = document.getElementById('encoder-max-qp-text').value; | |
| let fillerData = document.getElementById('encoder-filler-data-tgl').checked ? 1 : 0; | |
| let multipass = document.getElementById('encoder-multipass').value; | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.RateControl ' + rateControl }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.TargetBitrate ' + targetBitrate > 0 ? targetBitrate : -1 }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.MaxBitrateVBR ' + maxBitrate > 0 ? maxBitrate : -1 }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.MinQP ' + minQP }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.MaxQP ' + maxQP }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.EnableFillerData ' + fillerData }); | |
| emitUIInteraction({ Console: 'PixelStreaming.Encoder.Multipass ' + multipass }); | |
| }; | |
| } | |
| let webrtcParamsSubmit = document.getElementById('webrtc-params-submit'); | |
| if (webrtcParamsSubmit !== null) { | |
| webrtcParamsSubmit.onclick = function(event) { | |
| let degradationPref = document.getElementById('webrtc-degradation-pref').value; | |
| let maxFPS = document.getElementById('webrtc-max-fps-text').value; | |
| let minBitrate = document.getElementById('webrtc-min-bitrate-text').value * 1000; | |
| let maxBitrate = document.getElementById('webrtc-max-bitrate-text').value * 1000; | |
| let lowQP = document.getElementById('webrtc-low-qp-text').value; | |
| let highQP = document.getElementById('webrtc-high-qp-text').value; | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.DegradationPreference ' + degradationPref }); | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MaxFps ' + maxFPS }); | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MinBitrate ' + minBitrate }); | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.MaxBitrate ' + maxBitrate }); | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.LowQpThreshold ' + lowQP }); | |
| emitUIInteraction({ Console: 'PixelStreaming.WebRTC.HighQpThreshold ' + highQP }); | |
| }; | |
| } | |
| let showFPSButton = document.getElementById('show-fps-button'); | |
| if (showFPSButton !== null) { | |
| showFPSButton.onclick = function (event) { | |
| let consoleDescriptor = { | |
| Console: 'stat fps' | |
| }; | |
| emitUIInteraction(consoleDescriptor); | |
| }; | |
| } | |
| let matchViewportResolutionCheckBox = document.getElementById('match-viewport-res-tgl'); | |
| if (matchViewportResolutionCheckBox !== null) { | |
| matchViewportResolutionCheckBox.onchange = function (event) { | |
| matchViewportResolution = matchViewportResolutionCheckBox.checked; | |
| }; | |
| } | |
| let statsCheckBox = document.getElementById('show-stats-tgl'); | |
| if (statsCheckBox !== null) { | |
| statsCheckBox.onchange = function(event) { | |
| let stats = document.getElementById('statsContainer'); | |
| stats.style.display = event.target.checked ? "block" : "none"; | |
| }; | |
| } | |
| let kickButton = document.getElementById('kick-other-players-button'); | |
| if (kickButton) { | |
| kickButton.onclick = function (event) { | |
| console.log(`-> SS: kick`); | |
| ws.send(JSON.stringify({ | |
| type: 'kick' | |
| })); | |
| }; | |
| } | |
| let latencyButton = document.getElementById('test-latency-button'); | |
| if (latencyButton) { | |
| latencyButton.onclick = () => { | |
| sendStartLatencyTest(); | |
| }; | |
| } | |
| } | |
| function sendStartLatencyTest() { | |
| // We need WebRTC to be active to do a latency test. | |
| if (!webRtcPlayerObj) { | |
| return; | |
| } | |
| let onTestStarted = function(StartTimeMs) { | |
| let descriptor = { | |
| StartTime: StartTimeMs | |
| }; | |
| emitDescriptor(MessageType.LatencyTest, descriptor); | |
| }; | |
| webRtcPlayerObj.startLatencyTest(onTestStarted); | |
| } | |
| function setOverlay(htmlClass, htmlElement, onClickFunction) { | |
| let videoPlayOverlay = document.getElementById('videoPlayOverlay'); | |
| if (!videoPlayOverlay) { | |
| let playerDiv = document.getElementById('player'); | |
| videoPlayOverlay = document.createElement('div'); | |
| videoPlayOverlay.id = 'videoPlayOverlay'; | |
| playerDiv.appendChild(videoPlayOverlay); | |
| } | |
| // Remove existing html child elements so we can add the new one | |
| while (videoPlayOverlay.lastChild) { | |
| videoPlayOverlay.removeChild(videoPlayOverlay.lastChild); | |
| } | |
| if (htmlElement) | |
| videoPlayOverlay.appendChild(htmlElement); | |
| if (onClickFunction) { | |
| videoPlayOverlay.addEventListener('click', function onOverlayClick(event) { | |
| onClickFunction(event); | |
| videoPlayOverlay.removeEventListener('click', onOverlayClick); | |
| }); | |
| } | |
| // Remove existing html classes so we can set the new one | |
| let cl = videoPlayOverlay.classList; | |
| for (let i = cl.length - 1; i >= 0; i--) { | |
| cl.remove(cl[i]); | |
| } | |
| videoPlayOverlay.classList.add(htmlClass); | |
| } | |
| function showConnectOverlay() { | |
| let startText = document.createElement('div'); | |
| startText.id = 'playButton'; | |
| startText.innerHTML = 'Click to start'; | |
| setOverlay('clickableState', startText, event => { | |
| connect(); | |
| startAfkWarningTimer(); | |
| }); | |
| } | |
| function showTextOverlay(text) { | |
| let textOverlay = document.createElement('div'); | |
| textOverlay.id = 'messageOverlay'; | |
| textOverlay.innerHTML = text ? text : ''; | |
| setOverlay('textDisplayState', textOverlay); | |
| } | |
| function playVideoStream() { | |
| if (webRtcPlayerObj && webRtcPlayerObj.video) { | |
| webRtcPlayerObj.video.play().catch(function(onRejectedReason){ | |
| console.error(onRejectedReason); | |
| console.log("Browser does not support autoplaying video without interaction - to resolve this we are going to show the play button overlay.") | |
| showPlayOverlay(); | |
| }); | |
| requestInitialSettings(); | |
| requestQualityControl(); | |
| showFreezeFrameOverlay(); | |
| hideOverlay(); | |
| } else { | |
| console.error("Could not player video stream because webRtcPlayerObj.video was not valid.") | |
| } | |
| } | |
| function showPlayOverlay() { | |
| let img = document.createElement('img'); | |
| img.id = 'playButton'; | |
| img.src = '/images/Play.png'; | |
| img.alt = 'Start Streaming'; | |
| setOverlay('clickableState', img, event => { | |
| playVideoStream(); | |
| }); | |
| shouldShowPlayOverlay = false; | |
| } | |
| function updateAfkOverlayText() { | |
| afk.overlay.innerHTML = '<center>No activity detected<br>Disconnecting in ' + afk.countdown + ' seconds<br>Click to continue<br></center>'; | |
| } | |
| function showAfkOverlay() { | |
| // Pause the timer while the user is looking at the inactivity warning overlay. | |
| stopAfkWarningTimer(); | |
| // Show the inactivity warning overlay. | |
| afk.overlay = document.createElement('div'); | |
| afk.overlay.id = 'afkOverlay'; | |
| setOverlay('clickableState', afk.overlay, event => { | |
| // The user clicked so start the timer again and carry on. | |
| hideOverlay(); | |
| clearInterval(afk.countdownTimer); | |
| startAfkWarningTimer(); | |
| }); | |
| afk.countdown = afk.closeTimeout; | |
| updateAfkOverlayText(); | |
| if (inputOptions.controlScheme == ControlSchemeType.LockedMouse) { | |
| document.exitPointerLock(); | |
| } | |
| afk.countdownTimer = setInterval(function() { | |
| afk.countdown--; | |
| if (afk.countdown == 0) { | |
| // The user failed to click so disconnect them. | |
| hideOverlay(); | |
| ws.close(); | |
| } else { | |
| // Update the countdown message. | |
| updateAfkOverlayText(); | |
| } | |
| }, 1000); | |
| } | |
| function hideOverlay() { | |
| setOverlay('hiddenState'); | |
| } | |
| // Start a timer which when elapsed will warn the user they are inactive. | |
| function startAfkWarningTimer() { | |
| afk.active = afk.enabled; | |
| resetAfkWarningTimer(); | |
| } | |
| // Stop the timer which when elapsed will warn the user they are inactive. | |
| function stopAfkWarningTimer() { | |
| afk.active = false; | |
| } | |
| // If the user interacts then reset the warning timer. | |
| function resetAfkWarningTimer() { | |
| if (afk.active) { | |
| clearTimeout(afk.warnTimer); | |
| afk.warnTimer = setTimeout(function () { | |
| showAfkOverlay(); | |
| }, afk.warnTimeout * 1000); | |
| } | |
| } | |
| function createWebRtcOffer() { | |
| if (webRtcPlayerObj) { | |
| console.log('Creating offer'); | |
| showTextOverlay('Starting connection to server, please wait'); | |
| webRtcPlayerObj.createOffer(); | |
| } else { | |
| console.log('WebRTC player not setup, cannot create offer'); | |
| showTextOverlay('Unable to setup video'); | |
| } | |
| } | |
| function sendInputData(data) { | |
| if (webRtcPlayerObj) { | |
| resetAfkWarningTimer(); | |
| webRtcPlayerObj.send(data); | |
| } | |
| } | |
| function addResponseEventListener(name, listener) { | |
| responseEventListeners.set(name, listener); | |
| } | |
| function removeResponseEventListener(name) { | |
| responseEventListeners.remove(name); | |
| } | |
| // Must be kept in sync with PixelStreamingProtocol::EToPlayerMsg C++ enum. | |
| const ToClientMessageType = { | |
| QualityControlOwnership: 0, | |
| Response: 1, | |
| Command: 2, | |
| FreezeFrame: 3, | |
| UnfreezeFrame: 4, | |
| VideoEncoderAvgQP: 5, | |
| LatencyTest: 6, | |
| InitialSettings: 7 | |
| }; | |
| let VideoEncoderQP = "N/A"; | |
| function setupWebRtcPlayer(htmlElement, config) { | |
| webRtcPlayerObj = new webRtcPlayer(config); | |
| htmlElement.appendChild(webRtcPlayerObj.video); | |
| htmlElement.appendChild(freezeFrameOverlay); | |
| webRtcPlayerObj.onWebRtcOffer = function(offer) { | |
| if (ws && ws.readyState === WS_OPEN_STATE) { | |
| let offerStr = JSON.stringify(offer); | |
| console.log(`-> SS: offer:\n${offerStr}`); | |
| ws.send(offerStr); | |
| } | |
| }; | |
| webRtcPlayerObj.onWebRtcCandidate = function(candidate) { | |
| if (ws && ws.readyState === WS_OPEN_STATE) { | |
| console.log(`-> SS: iceCandidate\n${JSON.stringify(candidate, undefined, 4)}`); | |
| ws.send(JSON.stringify({ | |
| type: 'iceCandidate', | |
| candidate: candidate | |
| })); | |
| } | |
| }; | |
| webRtcPlayerObj.onVideoInitialised = function() { | |
| if (ws && ws.readyState === WS_OPEN_STATE) { | |
| if (shouldShowPlayOverlay) { | |
| showPlayOverlay(); | |
| resizePlayerStyle(); | |
| } | |
| else { | |
| resizePlayerStyle(); | |
| playVideoStream(); | |
| } | |
| } | |
| }; | |
| webRtcPlayerObj.onDataChannelConnected = function() { | |
| if (ws && ws.readyState === WS_OPEN_STATE) { | |
| showTextOverlay('WebRTC connected, waiting for video'); | |
| if (webRtcPlayerObj.video && webRtcPlayerObj.video.srcObject && webRtcPlayerObj.onVideoInitialised) { | |
| webRtcPlayerObj.onVideoInitialised(); | |
| } | |
| } | |
| }; | |
| function showFreezeFrame() { | |
| let base64 = btoa(freezeFrame.jpeg.reduce((data, byte) => data + String.fromCharCode(byte), '')); | |
| let freezeFrameImage = document.getElementById("freezeFrameOverlay").childNodes[0]; | |
| freezeFrameImage.src = 'data:image/jpeg;base64,' + base64; | |
| freezeFrameImage.onload = function() { | |
| freezeFrame.height = freezeFrameImage.naturalHeight; | |
| freezeFrame.width = freezeFrameImage.naturalWidth; | |
| resizeFreezeFrameOverlay(); | |
| if (shouldShowPlayOverlay) { | |
| showPlayOverlay(); | |
| resizePlayerStyle(); | |
| } else { | |
| showFreezeFrameOverlay(); | |
| } | |
| webRtcPlayerObj.setVideoEnabled(false); | |
| }; | |
| } | |
| function processFreezeFrameMessage(view) { | |
| // Reset freeze frame if we got a freeze frame message and we are not "receiving" yet. | |
| if (!freezeFrame.receiving) { | |
| freezeFrame.receiving = true; | |
| freezeFrame.valid = false; | |
| freezeFrame.size = 0; | |
| freezeFrame.jpeg = undefined; | |
| } | |
| // Extract total size of freeze frame (across all chunks) | |
| freezeFrame.size = (new DataView(view.slice(1, 5).buffer)).getInt32(0, true); | |
| // Get the jpeg part of the payload | |
| let jpegBytes = view.slice(1 + 4); | |
| // Append to existing jpeg that holds the freeze frame | |
| if (freezeFrame.jpeg) { | |
| let jpeg = new Uint8Array(freezeFrame.jpeg.length + jpegBytes.length); | |
| jpeg.set(freezeFrame.jpeg, 0); | |
| jpeg.set(jpegBytes, freezeFrame.jpeg.length); | |
| freezeFrame.jpeg = jpeg; | |
| } | |
| // No existing freeze frame jpeg, make one | |
| else { | |
| freezeFrame.jpeg = jpegBytes; | |
| freezeFrame.receiving = true; | |
| console.log(`received first chunk of freeze frame: ${freezeFrame.jpeg.length}/${freezeFrame.size}`); | |
| } | |
| // Uncomment for debug | |
| //console.log(`Received freeze frame chunk: ${freezeFrame.jpeg.length}/${freezeFrame.size}`); | |
| // Finished receiving freeze frame, we can show it now | |
| if (freezeFrame.jpeg.length === freezeFrame.size) { | |
| freezeFrame.receiving = false; | |
| freezeFrame.valid = true; | |
| console.log(`received complete freeze frame ${freezeFrame.size}`); | |
| showFreezeFrame(); | |
| } | |
| // We received more data than the freeze frame payload message indicate (this is an error) | |
| else if (freezeFrame.jpeg.length > freezeFrame.size) { | |
| console.error(`received bigger freeze frame than advertised: ${freezeFrame.jpeg.length}/${freezeFrame.size}`); | |
| freezeFrame.jpeg = undefined; | |
| freezeFrame.receiving = false; | |
| } | |
| } | |
| webRtcPlayerObj.onDataChannelMessage = function(data) { | |
| let view = new Uint8Array(data); | |
| if (view[0] === ToClientMessageType.QualityControlOwnership) { | |
| let ownership = view[1] === 0 ? false : true; | |
| console.log("Received quality controller message, will control quality: " + ownership); | |
| // If we own the quality control, we can't relenquish it. We only loose | |
| // quality control when another peer asks for it | |
| if (qualityControlOwnershipCheckBox !== null) { | |
| qualityControlOwnershipCheckBox.disabled = ownership; | |
| qualityControlOwnershipCheckBox.checked = ownership; | |
| } | |
| } else if (view[0] === ToClientMessageType.Response) { | |
| let response = new TextDecoder("utf-16").decode(data.slice(1)); | |
| for (let listener of responseEventListeners.values()) { | |
| listener(response); | |
| } | |
| } else if (view[0] === ToClientMessageType.Command) { | |
| let commandAsString = new TextDecoder("utf-16").decode(data.slice(1)); | |
| console.log(commandAsString); | |
| let command = JSON.parse(commandAsString); | |
| if (command.command === 'onScreenKeyboard') { | |
| showOnScreenKeyboard(command); | |
| } | |
| } else if (view[0] === ToClientMessageType.FreezeFrame) { | |
| processFreezeFrameMessage(view); | |
| } else if (view[0] === ToClientMessageType.UnfreezeFrame) { | |
| invalidateFreezeFrameOverlay(); | |
| } else if (view[0] === ToClientMessageType.VideoEncoderAvgQP) { | |
| VideoEncoderQP = new TextDecoder("utf-16").decode(data.slice(1)); | |
| //console.log(`received VideoEncoderAvgQP ${VideoEncoderQP}`); | |
| } else if (view[0] == ToClientMessageType.LatencyTest) { | |
| let latencyTimingsAsString = new TextDecoder("utf-16").decode(data.slice(1)); | |
| console.log("Got latency timings from UE.") | |
| console.log(latencyTimingsAsString); | |
| let latencyTimingsFromUE = JSON.parse(latencyTimingsAsString); | |
| if (webRtcPlayerObj) { | |
| webRtcPlayerObj.latencyTestTimings.SetUETimings(latencyTimingsFromUE); | |
| } | |
| } else if (view[0] == ToClientMessageType.InitialSettings) { | |
| let settingsString = new TextDecoder("utf-16").decode(data.slice(1)); | |
| let settingsJSON = JSON.parse(settingsString); | |
| // reminder bitrates are sent in bps but displayed in kbps | |
| if (settingsJSON.Encoder) { | |
| document.getElementById('encoder-rate-control').value = settingsJSON.Encoder.RateControl; | |
| document.getElementById('encoder-target-bitrate-text').value = settingsJSON.Encoder.TargetBitrate > 0 ? settingsJSON.Encoder.TargetBitrate / 1000 : settingsJSON.Encoder.TargetBitrate; | |
| document.getElementById('encoder-max-bitrate-text').value = settingsJSON.Encoder.MaxBitrate > 0 ? settingsJSON.Encoder.MaxBitrate / 1000 : settingsJSON.Encoder.MaxBitrate; | |
| document.getElementById('encoder-min-qp-text').value = settingsJSON.Encoder.MinQP; | |
| document.getElementById('encoder-max-qp-text').value = settingsJSON.Encoder.MaxQP; | |
| document.getElementById('encoder-filler-data-tgl').checked = settingsJSON.Encoder.FillerData == 1; | |
| document.getElementById('encoder-multipass').value = settingsJSON.Encoder.MultiPass; | |
| } | |
| if (settingsJSON.WebRTC) { | |
| document.getElementById('webrtc-degradation-pref').value = settingsJSON.WebRTC.DegradationPref; | |
| document.getElementById("webrtc-max-fps-text").value = settingsJSON.WebRTC.MaxFPS; | |
| document.getElementById("webrtc-min-bitrate-text").value = settingsJSON.WebRTC.MinBitrate / 1000; | |
| document.getElementById("webrtc-max-bitrate-text").value = settingsJSON.WebRTC.MaxBitrate / 1000; | |
| document.getElementById("webrtc-low-qp-text").value = settingsJSON.WebRTC.LowQP; | |
| document.getElementById("webrtc-high-qp-text").value = settingsJSON.WebRTC.HighQP; | |
| } | |
| } else { | |
| console.error(`unrecognized data received, packet ID ${view[0]}`); | |
| } | |
| }; | |
| registerInputs(webRtcPlayerObj.video); | |
| // On a touch device we will need special ways to show the on-screen keyboard. | |
| if ('ontouchstart' in document.documentElement) { | |
| createOnScreenKeyboardHelpers(htmlElement); | |
| } | |
| createWebRtcOffer(); | |
| return webRtcPlayerObj.video; | |
| } | |
| function onWebRtcAnswer(webRTCData) { | |
| webRtcPlayerObj.receiveAnswer(webRTCData); | |
| let printInterval = 5 * 60 * 1000; /*Print every 5 minutes*/ | |
| let nextPrintDuration = printInterval; | |
| webRtcPlayerObj.onAggregatedStats = (aggregatedStats) => { | |
| let numberFormat = new Intl.NumberFormat(window.navigator.language, { | |
| maximumFractionDigits: 0 | |
| }); | |
| let timeFormat = new Intl.NumberFormat(window.navigator.language, { | |
| maximumFractionDigits: 0, | |
| minimumIntegerDigits: 2 | |
| }); | |
| // Calculate duration of run | |
| let runTime = (aggregatedStats.timestamp - aggregatedStats.timestampStart) / 1000; | |
| let timeValues = []; | |
| let timeDurations = [60, 60]; | |
| for (let timeIndex = 0; timeIndex < timeDurations.length; timeIndex++) { | |
| timeValues.push(runTime % timeDurations[timeIndex]); | |
| runTime = runTime / timeDurations[timeIndex]; | |
| } | |
| timeValues.push(runTime); | |
| let runTimeSeconds = timeValues[0]; | |
| let runTimeMinutes = Math.floor(timeValues[1]); | |
| let runTimeHours = Math.floor([timeValues[2]]); | |
| receivedBytesMeasurement = 'B'; | |
| receivedBytes = aggregatedStats.hasOwnProperty('bytesReceived') ? aggregatedStats.bytesReceived : 0; | |
| let dataMeasurements = ['kB', 'MB', 'GB']; | |
| for (let index = 0; index < dataMeasurements.length; index++) { | |
| if (receivedBytes < 100 * 1000) | |
| break; | |
| receivedBytes = receivedBytes / 1000; | |
| receivedBytesMeasurement = dataMeasurements[index]; | |
| } | |
| let qualityStatus = document.getElementById("qualityStatus"); | |
| // "blinks" quality status element for 1 sec by making it transparent, speed = number of blinks | |
| let blinkQualityStatus = function(speed) { | |
| let iter = speed; | |
| let opacity = 1; // [0..1] | |
| let tickId = setInterval( | |
| function() { | |
| opacity -= 0.1; | |
| // map `opacity` to [-0.5..0.5] range, decrement by 0.2 per step and take `abs` to make it blink: 1 -> 0 -> 1 | |
| qualityStatus.style = `opacity: ${Math.abs((opacity - 0.5) * 2)}`; | |
| if (opacity <= 0.1) { | |
| if (--iter == 0) { | |
| clearInterval(tickId); | |
| } else { // next blink | |
| opacity = 1; | |
| } | |
| } | |
| }, | |
| 100 / speed // msecs | |
| ); | |
| }; | |
| const orangeQP = 26; | |
| const redQP = 35; | |
| let statsText = ''; | |
| let color = "lime"; | |
| if (VideoEncoderQP > redQP) { | |
| color = "red"; | |
| blinkQualityStatus(2); | |
| statsText += `<div style="color: ${color}">Bad network connection</div>`; | |
| } else if (VideoEncoderQP > orangeQP) { | |
| color = "orange"; | |
| blinkQualityStatus(1); | |
| statsText += `<div style="color: ${color}">Spotty network connection</div>`; | |
| } | |
| qualityStatus.className = `${color}Status`; | |
| statsText += `<div>Duration: ${timeFormat.format(runTimeHours)}:${timeFormat.format(runTimeMinutes)}:${timeFormat.format(runTimeSeconds)}</div>`; | |
| statsText += `<div>Video Resolution: ${ | |
| aggregatedStats.hasOwnProperty('frameWidth') && aggregatedStats.frameWidth && aggregatedStats.hasOwnProperty('frameHeight') && aggregatedStats.frameHeight ? | |
| aggregatedStats.frameWidth + 'x' + aggregatedStats.frameHeight : 'Chrome only' | |
| }</div>`; | |
| statsText += `<div>Received (${receivedBytesMeasurement}): ${numberFormat.format(receivedBytes)}</div>`; | |
| statsText += `<div>Frames Decoded: ${aggregatedStats.hasOwnProperty('framesDecoded') ? numberFormat.format(aggregatedStats.framesDecoded) : 'Chrome only'}</div>`; | |
| statsText += `<div>Packets Lost: ${aggregatedStats.hasOwnProperty('packetsLost') ? numberFormat.format(aggregatedStats.packetsLost) : 'Chrome only'}</div>`; | |
| statsText += `<div style="color: ${color}">Bitrate (kbps): ${aggregatedStats.hasOwnProperty('bitrate') ? numberFormat.format(aggregatedStats.bitrate) : 'Chrome only'}</div>`; | |
| statsText += `<div>Framerate: ${aggregatedStats.hasOwnProperty('framerate') ? numberFormat.format(aggregatedStats.framerate) : 'Chrome only'}</div>`; | |
| statsText += `<div>Frames dropped: ${aggregatedStats.hasOwnProperty('framesDropped') ? numberFormat.format(aggregatedStats.framesDropped) : 'Chrome only'}</div>`; | |
| statsText += `<div>Net RTT (ms): ${aggregatedStats.hasOwnProperty('currentRoundTripTime') ? numberFormat.format(aggregatedStats.currentRoundTripTime * 1000) : 'Can\'t calculate'}</div>`; | |
| statsText += `<div>Browser receive to composite (ms): ${aggregatedStats.hasOwnProperty('receiveToCompositeMs') ? numberFormat.format(aggregatedStats.receiveToCompositeMs) : 'Chrome only'}</div>`; | |
| statsText += `<div style="color: ${color}">Video Quantization Parameter: ${VideoEncoderQP}</div>`; | |
| let statsDiv = document.getElementById("stats"); | |
| statsDiv.innerHTML = statsText; | |
| if (print_stats) { | |
| if (aggregatedStats.timestampStart) { | |
| if ((aggregatedStats.timestamp - aggregatedStats.timestampStart) > nextPrintDuration) { | |
| if (ws && ws.readyState === WS_OPEN_STATE) { | |
| console.log(`-> SS: stats\n${JSON.stringify(aggregatedStats)}`); | |
| ws.send(JSON.stringify({ | |
| type: 'stats', | |
| data: aggregatedStats | |
| })); | |
| } | |
| nextPrintDuration += printInterval; | |
| } | |
| } | |
| } | |
| }; | |
| webRtcPlayerObj.aggregateStats(1 * 1000 /*Check every 1 second*/ ); | |
| webRtcPlayerObj.latencyTestTimings.OnAllLatencyTimingsReady = function(timings) { | |
| if (!timings.BrowserReceiptTimeMs) { | |
| return; | |
| } | |
| let latencyExcludingDecode = timings.BrowserReceiptTimeMs - timings.TestStartTimeMs; | |
| let uePixelStreamLatency = timings.UEPreEncodeTimeMs == 0 || timings.UEPreCaptureTimeMs == 0 ? "???" : timings.UEPostEncodeTimeMs - timings.UEPreCaptureTimeMs; | |
| let captureLatency = timings.UEPostCaptureTimeMs - timings.UEPreCaptureTimeMs; | |
| let encodeLatency = timings.UEPostEncodeTimeMs - timings.UEPreEncodeTimeMs; | |
| let ueLatency = timings.UETransmissionTimeMs - timings.UEReceiptTimeMs; | |
| let networkLatency = latencyExcludingDecode - ueLatency; | |
| let browserSendLatency = latencyExcludingDecode - networkLatency - ueLatency; | |
| //these ones depend on FrameDisplayDeltaTimeMs | |
| let endToEndLatency = null; | |
| let browserSideLatency = null; | |
| if (timings.FrameDisplayDeltaTimeMs && timings.BrowserReceiptTimeMs) { | |
| endToEndLatency = timings.FrameDisplayDeltaTimeMs + latencyExcludingDecode; | |
| browserSideLatency = endToEndLatency - networkLatency - ueLatency; | |
| } | |
| let latencyStatsInnerHTML = ''; | |
| latencyStatsInnerHTML += `<div>Net latency RTT (ms): ${networkLatency}</div>`; | |
| latencyStatsInnerHTML += `<div>UE Capture+Encode (ms): ${uePixelStreamLatency}</div>`; | |
| latencyStatsInnerHTML += `<div>UE Capture (ms): ${captureLatency}</div>`; | |
| latencyStatsInnerHTML += `<div>UE Encode (ms): ${encodeLatency}</div>`; | |
| latencyStatsInnerHTML += `<div>Total UE latency (ms): ${ueLatency}</div>`; | |
| latencyStatsInnerHTML += `<div>Browser send latency (ms): ${browserSendLatency}</div>` | |
| latencyStatsInnerHTML += timings.FrameDisplayDeltaTimeMs && timings.BrowserReceiptTimeMs ? `<div>Browser receive latency (ms): ${timings.FrameDisplayDeltaTimeMs}</div>` : ""; | |
| latencyStatsInnerHTML += browserSideLatency ? `<div>Total browser latency (ms): ${browserSideLatency}</div>` : ""; | |
| latencyStatsInnerHTML += `<div>Total latency (excluding browser) (ms): ${latencyExcludingDecode}</div>`; | |
| latencyStatsInnerHTML += endToEndLatency ? `<div>Total latency (ms): ${endToEndLatency}</div>` : ""; | |
| document.getElementById("LatencyStats").innerHTML = latencyStatsInnerHTML; | |
| } | |
| } | |
| function onWebRtcIce(iceCandidate) { | |
| if (webRtcPlayerObj) | |
| webRtcPlayerObj.handleCandidateFromServer(iceCandidate); | |
| } | |
| let styleWidth; | |
| let styleHeight; | |
| let styleTop; | |
| let styleLeft; | |
| let styleCursor = 'default'; | |
| let styleAdditional; | |
| const ControlSchemeType = { | |
| // A mouse can lock inside the WebRTC player so the user can simply move the | |
| // mouse to control the orientation of the camera. The user presses the | |
| // Escape key to unlock the mouse. | |
| LockedMouse: 0, | |
| // A mouse can hover over the WebRTC player so the user needs to click and | |
| // drag to control the orientation of the camera. | |
| HoveringMouse: 1 | |
| }; | |
| let inputOptions = { | |
| // The control scheme controls the behaviour of the mouse when it interacts | |
| // with the WebRTC player. | |
| controlScheme: ControlSchemeType.LockedMouse, | |
| // Browser keys are those which are typically used by the browser UI. We | |
| // usually want to suppress these to allow, for example, UE4 to show shader | |
| // complexity with the F5 key without the web page refreshing. | |
| suppressBrowserKeys: true, | |
| // UE4 has a faketouches option which fakes a single finger touch when the | |
| // user drags with their mouse. We may perform the reverse; a single finger | |
| // touch may be converted into a mouse drag UE4 side. This allows a | |
| // non-touch application to be controlled partially via a touch device. | |
| fakeMouseWithTouches: false | |
| }; | |
| function resizePlayerStyleToFillWindow(playerElement) { | |
| let videoElement = playerElement.getElementsByTagName("VIDEO"); | |
| // Fill the player display in window, keeping picture's aspect ratio. | |
| let windowAspectRatio = window.innerHeight / window.innerWidth; | |
| let playerAspectRatio = playerElement.clientHeight / playerElement.clientWidth; | |
| // We want to keep the video ratio correct for the video stream | |
| let videoAspectRatio = videoElement.videoHeight / videoElement.videoWidth; | |
| if (isNaN(videoAspectRatio)) { | |
| //Video is not initialised yet so set playerElement to size of window | |
| styleWidth = window.innerWidth; | |
| styleHeight = window.innerHeight; | |
| styleTop = 0; | |
| styleLeft = 0; | |
| playerElement.style = "top: " + styleTop + "px; left: " + styleLeft + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional; | |
| } else if (windowAspectRatio < playerAspectRatio) { | |
| // Window height is the constraining factor so to keep aspect ratio change width appropriately | |
| styleWidth = Math.floor(window.innerHeight / videoAspectRatio); | |
| styleHeight = window.innerHeight; | |
| styleTop = 0; | |
| styleLeft = Math.floor((window.innerWidth - styleWidth) * 0.5); | |
| //Video is now 100% of the playerElement, so set the playerElement style | |
| playerElement.style = "top: " + styleTop + "px; left: " + styleLeft + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional; | |
| } else { | |
| // Window width is the constraining factor so to keep aspect ratio change height appropriately | |
| styleWidth = window.innerWidth; | |
| styleHeight = Math.floor(window.innerWidth * videoAspectRatio); | |
| styleTop = Math.floor((window.innerHeight - styleHeight) * 0.5); | |
| styleLeft = 0; | |
| //Video is now 100% of the playerElement, so set the playerElement style | |
| playerElement.style = "top: " + styleTop + "px; left: " + styleLeft + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional; | |
| } | |
| } | |
| function resizePlayerStyleToActualSize(playerElement) { | |
| let videoElement = playerElement.getElementsByTagName("VIDEO"); | |
| if (videoElement.length > 0) { | |
| // Display image in its actual size | |
| styleWidth = videoElement[0].videoWidth; | |
| styleHeight = videoElement[0].videoHeight; | |
| let Top = Math.floor((window.innerHeight - styleHeight) * 0.5); | |
| let Left = Math.floor((window.innerWidth - styleWidth) * 0.5); | |
| styleTop = (Top > 0) ? Top : 0; | |
| styleLeft = (Left > 0) ? Left : 0; | |
| //Video is now 100% of the playerElement, so set the playerElement style | |
| playerElement.style = "top: " + styleTop + "px; left: " + styleLeft + "px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional; | |
| } | |
| } | |
| function resizePlayerStyleToArbitrarySize(playerElement) { | |
| let videoElement = playerElement.getElementsByTagName("VIDEO"); | |
| //Video is now 100% of the playerElement, so set the playerElement style | |
| playerElement.style = "top: 0px; left: 0px; width: " + styleWidth + "px; height: " + styleHeight + "px; cursor: " + styleCursor + "; " + styleAdditional; | |
| } | |
| function setupFreezeFrameOverlay() { | |
| freezeFrameOverlay = document.createElement('div'); | |
| freezeFrameOverlay.id = 'freezeFrameOverlay'; | |
| freezeFrameOverlay.style.display = 'none'; | |
| freezeFrameOverlay.style.pointerEvents = 'none'; | |
| freezeFrameOverlay.style.position = 'absolute'; | |
| freezeFrameOverlay.style.zIndex = '20'; | |
| let freezeFrameImage = document.createElement('img'); | |
| freezeFrameImage.style.position = 'absolute'; | |
| freezeFrameOverlay.appendChild(freezeFrameImage); | |
| } | |
| function showFreezeFrameOverlay() { | |
| if (freezeFrame.valid) { | |
| freezeFrameOverlay.classList.add("freezeframeBackground"); | |
| freezeFrameOverlay.style.display = 'block'; | |
| } | |
| } | |
| function invalidateFreezeFrameOverlay() { | |
| freezeFrameOverlay.style.display = 'none'; | |
| freezeFrame.valid = false; | |
| freezeFrameOverlay.classList.remove("freezeframeBackground"); | |
| if (webRtcPlayerObj) { | |
| webRtcPlayerObj.setVideoEnabled(true); | |
| } | |
| } | |
| function resizeFreezeFrameOverlay() { | |
| if (freezeFrame.width !== 0 && freezeFrame.height !== 0) { | |
| let displayWidth = 0; | |
| let displayHeight = 0; | |
| let displayTop = 0; | |
| let displayLeft = 0; | |
| let checkBox = document.getElementById('enlarge-display-to-fill-window-tgl'); | |
| let playerElement = document.getElementById('player'); | |
| if (checkBox !== null && checkBox.checked) { | |
| // We are fitting video to screen, we care about the screen (window) size | |
| let windowAspectRatio = window.innerWidth / window.innerHeight; | |
| let videoAspectRatio = freezeFrame.width / freezeFrame.height; | |
| if (windowAspectRatio < videoAspectRatio) { | |
| displayWidth = window.innerWidth; | |
| displayHeight = Math.floor(window.innerWidth / videoAspectRatio); | |
| displayTop = Math.floor((window.innerHeight - displayHeight) * 0.5); | |
| displayLeft = 0; | |
| } else { | |
| displayWidth = Math.floor(window.innerHeight * videoAspectRatio); | |
| displayHeight = window.innerHeight; | |
| displayTop = 0; | |
| displayLeft = Math.floor((window.innerWidth - displayWidth) * 0.5); | |
| } | |
| } else { | |
| // Video is coming in at native resolution, we care more about the player size | |
| let playerAspectRatio = playerElement.offsetWidth / playerElement.offsetHeight; | |
| let videoAspectRatio = freezeFrame.width / freezeFrame.height; | |
| if (playerAspectRatio < videoAspectRatio) { | |
| displayWidth = playerElement.offsetWidth; | |
| displayHeight = Math.floor(playerElement.offsetWidth / videoAspectRatio); | |
| displayTop = Math.floor((playerElement.offsetHeight - displayHeight) * 0.5); | |
| displayLeft = 0; | |
| } else { | |
| displayWidth = Math.floor(playerElement.offsetHeight * videoAspectRatio); | |
| displayHeight = playerElement.offsetHeight; | |
| displayTop = 0; | |
| displayLeft = Math.floor((playerElement.offsetWidth - displayWidth) * 0.5); | |
| } | |
| } | |
| let freezeFrameImage = document.getElementById("freezeFrameOverlay").childNodes[0]; | |
| freezeFrameOverlay.style.width = playerElement.offsetWidth + 'px'; | |
| freezeFrameOverlay.style.height = playerElement.offsetHeight + 'px'; | |
| freezeFrameOverlay.style.left = 0 + 'px'; | |
| freezeFrameOverlay.style.top = 0 + 'px'; | |
| freezeFrameImage.style.width = displayWidth + 'px'; | |
| freezeFrameImage.style.height = displayHeight + 'px'; | |
| freezeFrameImage.style.left = displayLeft + 'px'; | |
| freezeFrameImage.style.top = displayTop + 'px'; | |
| } | |
| } | |
| function resizePlayerStyle(event) { | |
| let playerElement = document.getElementById('player'); | |
| if (!playerElement) | |
| return; | |
| updateVideoStreamSize(); | |
| if (playerElement.classList.contains('fixed-size')) { | |
| setupMouseAndFreezeFrame(playerElement) | |
| return; | |
| } | |
| let checkBox = document.getElementById('enlarge-display-to-fill-window-tgl'); | |
| let windowSmallerThanPlayer = window.innerWidth < playerElement.videoWidth || window.innerHeight < playerElement.videoHeight; | |
| if (checkBox !== null) { | |
| if (checkBox.checked || windowSmallerThanPlayer) { | |
| resizePlayerStyleToFillWindow(playerElement); | |
| } else { | |
| resizePlayerStyleToActualSize(playerElement); | |
| } | |
| } else { | |
| resizePlayerStyleToArbitrarySize(playerElement); | |
| } | |
| setupMouseAndFreezeFrame(playerElement) | |
| } | |
| function setupMouseAndFreezeFrame(playerElement) { | |
| // Calculating and normalizing positions depends on the width and height of | |
| // the player. | |
| playerElementClientRect = playerElement.getBoundingClientRect(); | |
| setupNormalizeAndQuantize(); | |
| resizeFreezeFrameOverlay(); | |
| } | |
| function updateVideoStreamSize() { | |
| if (!matchViewportResolution) { | |
| return; | |
| } | |
| let now = new Date().getTime(); | |
| if (now - lastTimeResized > 1000) { | |
| let playerElement = document.getElementById('player'); | |
| if (!playerElement) | |
| return; | |
| let descriptor = { | |
| Console: 'setres ' + playerElement.clientWidth + 'x' + playerElement.clientHeight | |
| }; | |
| emitUIInteraction(descriptor); | |
| console.log(descriptor); | |
| lastTimeResized = new Date().getTime(); | |
| } else { | |
| console.log('Resizing too often - skipping'); | |
| clearTimeout(resizeTimeout); | |
| resizeTimeout = setTimeout(updateVideoStreamSize, 1000); | |
| } | |
| } | |
| // Fix for bug in iOS where windowsize is not correct at instance or orientation change | |
| // https://github.com/dimsemenov/PhotoSwipe/issues/1315 | |
| let _orientationChangeTimeout; | |
| function onOrientationChange(event) { | |
| clearTimeout(_orientationChangeTimeout); | |
| _orientationChangeTimeout = setTimeout(function() { | |
| resizePlayerStyle(); | |
| }, 500); | |
| } | |
| // Must be kept in sync with PixelStreamingProtocol::EToUE4Msg C++ enum. | |
| const MessageType = { | |
| /**********************************************************************/ | |
| /* | |
| * Control Messages. Range = 0..49. | |
| */ | |
| IFrameRequest: 0, | |
| RequestQualityControl: 1, | |
| MaxFpsRequest: 2, | |
| AverageBitrateRequest: 3, | |
| StartStreaming: 4, | |
| StopStreaming: 5, | |
| LatencyTest: 6, | |
| RequestInitialSettings: 7, | |
| /**********************************************************************/ | |
| /* | |
| * Input Messages. Range = 50..89. | |
| */ | |
| // Generic Input Messages. Range = 50..59. | |
| UIInteraction: 50, | |
| Command: 51, | |
| // Keyboard Input Message. Range = 60..69. | |
| KeyDown: 60, | |
| KeyUp: 61, | |
| KeyPress: 62, | |
| // Mouse Input Messages. Range = 70..79. | |
| MouseEnter: 70, | |
| MouseLeave: 71, | |
| MouseDown: 72, | |
| MouseUp: 73, | |
| MouseMove: 74, | |
| MouseWheel: 75, | |
| // Touch Input Messages. Range = 80..89. | |
| TouchStart: 80, | |
| TouchEnd: 81, | |
| TouchMove: 82, | |
| // Gamepad Input Messages. Range = 90..99 | |
| GamepadButtonPressed: 90, | |
| GamepadButtonReleased: 91, | |
| GamepadAnalog: 92 | |
| /**************************************************************************/ | |
| }; | |
| // A generic message has a type and a descriptor. | |
| function emitDescriptor(messageType, descriptor) { | |
| // Convert the dscriptor object into a JSON string. | |
| let descriptorAsString = JSON.stringify(descriptor); | |
| // Add the UTF-16 JSON string to the array byte buffer, going two bytes at | |
| // a time. | |
| let data = new DataView(new ArrayBuffer(1 + 2 + 2 * descriptorAsString.length)); | |
| let byteIdx = 0; | |
| data.setUint8(byteIdx, messageType); | |
| byteIdx++; | |
| data.setUint16(byteIdx, descriptorAsString.length, true); | |
| byteIdx += 2; | |
| for (i = 0; i < descriptorAsString.length; i++) { | |
| data.setUint16(byteIdx, descriptorAsString.charCodeAt(i), true); | |
| byteIdx += 2; | |
| } | |
| sendInputData(data.buffer); | |
| } | |
| // A UI interation will occur when the user presses a button powered by | |
| // JavaScript as opposed to pressing a button which is part of the pixel | |
| // streamed UI from the UE4 client. | |
| function emitUIInteraction(descriptor) { | |
| emitDescriptor(MessageType.UIInteraction, descriptor); | |
| } | |
| // A build-in command can be sent to UE4 client. The commands are defined by a | |
| // JSON descriptor and will be executed automatically. | |
| // The currently supported commands are: | |
| // | |
| // 1. A command to run any console command: | |
| // "{ ConsoleCommand: <string> }" | |
| // | |
| // 2. A command to change the resolution to the given width and height. | |
| // "{ Resolution.Width: <value>, Resolution.Height: <value> } }" | |
| // | |
| function emitCommand(descriptor) { | |
| emitDescriptor(MessageType.Command, descriptor); | |
| } | |
| function requestInitialSettings() { | |
| sendInputData(new Uint8Array([MessageType.RequestInitialSettings]).buffer); | |
| } | |
| function requestQualityControl() { | |
| sendInputData(new Uint8Array([MessageType.RequestQualityControl]).buffer); | |
| } | |
| let playerElementClientRect = undefined; | |
| let normalizeAndQuantizeUnsigned = undefined; | |
| let normalizeAndQuantizeSigned = undefined; | |
| function setupNormalizeAndQuantize() { | |
| let playerElement = document.getElementById('player'); | |
| let videoElement = playerElement.getElementsByTagName("video"); | |
| if (playerElement && videoElement.length > 0) { | |
| let playerAspectRatio = playerElement.clientHeight / playerElement.clientWidth; | |
| let videoAspectRatio = videoElement[0].videoHeight / videoElement[0].videoWidth; | |
| // Unsigned XY positions are the ratio (0.0..1.0) along a viewport axis, | |
| // quantized into an uint16 (0..65536). | |
| // Signed XY deltas are the ratio (-1.0..1.0) along a viewport axis, | |
| // quantized into an int16 (-32767..32767). | |
| // This allows the browser viewport and client viewport to have a different | |
| // size. | |
| // Hack: Currently we set an out-of-range position to an extreme (65535) | |
| // as we can't yet accurately detect mouse enter and leave events | |
| // precisely inside a video with an aspect ratio which causes mattes. | |
| if (playerAspectRatio > videoAspectRatio) { | |
| if (print_inputs) { | |
| console.log('Setup Normalize and Quantize for playerAspectRatio > videoAspectRatio'); | |
| } | |
| let ratio = playerAspectRatio / videoAspectRatio; | |
| // Unsigned. | |
| normalizeAndQuantizeUnsigned = (x, y) => { | |
| let normalizedX = x / playerElement.clientWidth; | |
| let normalizedY = ratio * (y / playerElement.clientHeight - 0.5) + 0.5; | |
| if (normalizedX < 0.0 || normalizedX > 1.0 || normalizedY < 0.0 || normalizedY > 1.0) { | |
| return { | |
| inRange: false, | |
| x: 65535, | |
| y: 65535 | |
| }; | |
| } else { | |
| return { | |
| inRange: true, | |
| x: normalizedX * 65536, | |
| y: normalizedY * 65536 | |
| }; | |
| } | |
| }; | |
| unquantizeAndDenormalizeUnsigned = (x, y) => { | |
| let normalizedX = x / 65536; | |
| let normalizedY = (y / 65536 - 0.5) / ratio + 0.5; | |
| return { | |
| x: normalizedX * playerElement.clientWidth, | |
| y: normalizedY * playerElement.clientHeight | |
| }; | |
| }; | |
| // Signed. | |
| normalizeAndQuantizeSigned = (x, y) => { | |
| let normalizedX = x / (0.5 * playerElement.clientWidth); | |
| let normalizedY = (ratio * y) / (0.5 * playerElement.clientHeight); | |
| return { | |
| x: normalizedX * 32767, | |
| y: normalizedY * 32767 | |
| }; | |
| }; | |
| } else { | |
| if (print_inputs) { | |
| console.log('Setup Normalize and Quantize for playerAspectRatio <= videoAspectRatio'); | |
| } | |
| let ratio = videoAspectRatio / playerAspectRatio; | |
| // Unsigned. | |
| normalizeAndQuantizeUnsigned = (x, y) => { | |
| let normalizedX = ratio * (x / playerElement.clientWidth - 0.5) + 0.5; | |
| let normalizedY = y / playerElement.clientHeight; | |
| if (normalizedX < 0.0 || normalizedX > 1.0 || normalizedY < 0.0 || normalizedY > 1.0) { | |
| return { | |
| inRange: false, | |
| x: 65535, | |
| y: 65535 | |
| }; | |
| } else { | |
| return { | |
| inRange: true, | |
| x: normalizedX * 65536, | |
| y: normalizedY * 65536 | |
| }; | |
| } | |
| }; | |
| unquantizeAndDenormalizeUnsigned = (x, y) => { | |
| let normalizedX = (x / 65536 - 0.5) / ratio + 0.5; | |
| let normalizedY = y / 65536; | |
| return { | |
| x: normalizedX * playerElement.clientWidth, | |
| y: normalizedY * playerElement.clientHeight | |
| }; | |
| }; | |
| // Signed. | |
| normalizeAndQuantizeSigned = (x, y) => { | |
| let normalizedX = (ratio * x) / (0.5 * playerElement.clientWidth); | |
| let normalizedY = y / (0.5 * playerElement.clientHeight); | |
| return { | |
| x: normalizedX * 32767, | |
| y: normalizedY * 32767 | |
| }; | |
| }; | |
| } | |
| } | |
| } | |
| function emitMouseMove(x, y, deltaX, deltaY) { | |
| if (print_inputs) { | |
| console.log(`x: ${x}, y:${y}, dX: ${deltaX}, dY: ${deltaY}`); | |
| } | |
| let coord = normalizeAndQuantizeUnsigned(x, y); | |
| let delta = normalizeAndQuantizeSigned(deltaX, deltaY); | |
| let Data = new DataView(new ArrayBuffer(9)); | |
| Data.setUint8(0, MessageType.MouseMove); | |
| Data.setUint16(1, coord.x, true); | |
| Data.setUint16(3, coord.y, true); | |
| Data.setInt16(5, delta.x, true); | |
| Data.setInt16(7, delta.y, true); | |
| sendInputData(Data.buffer); | |
| } | |
| function emitMouseDown(button, x, y) { | |
| if (print_inputs) { | |
| console.log(`mouse button ${button} down at (${x}, ${y})`); | |
| } | |
| let coord = normalizeAndQuantizeUnsigned(x, y); | |
| let Data = new DataView(new ArrayBuffer(6)); | |
| Data.setUint8(0, MessageType.MouseDown); | |
| Data.setUint8(1, button); | |
| Data.setUint16(2, coord.x, true); | |
| Data.setUint16(4, coord.y, true); | |
| sendInputData(Data.buffer); | |
| } | |
| function emitMouseUp(button, x, y) { | |
| if (print_inputs) { | |
| console.log(`mouse button ${button} up at (${x}, ${y})`); | |
| } | |
| let coord = normalizeAndQuantizeUnsigned(x, y); | |
| let Data = new DataView(new ArrayBuffer(6)); | |
| Data.setUint8(0, MessageType.MouseUp); | |
| Data.setUint8(1, button); | |
| Data.setUint16(2, coord.x, true); | |
| Data.setUint16(4, coord.y, true); | |
| sendInputData(Data.buffer); | |
| } | |
| function emitMouseWheel(delta, x, y) { | |
| if (print_inputs) { | |
| console.log(`mouse wheel with delta ${delta} at (${x}, ${y})`); | |
| } | |
| let coord = normalizeAndQuantizeUnsigned(x, y); | |
| let Data = new DataView(new ArrayBuffer(7)); | |
| Data.setUint8(0, MessageType.MouseWheel); | |
| Data.setInt16(1, delta, true); | |
| Data.setUint16(3, coord.x, true); | |
| Data.setUint16(5, coord.y, true); | |
| sendInputData(Data.buffer); | |
| } | |
| // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/button | |
| const MouseButton = { | |
| MainButton: 0, // Left button. | |
| AuxiliaryButton: 1, // Wheel button. | |
| SecondaryButton: 2, // Right button. | |
| FourthButton: 3, // Browser Back button. | |
| FifthButton: 4 // Browser Forward button. | |
| }; | |
| // https://developer.mozilla.org/en-US/docs/Web/API/MouseEvent/buttons | |
| const MouseButtonsMask = { | |
| PrimaryButton: 1, // Left button. | |
| SecondaryButton: 2, // Right button. | |
| AuxiliaryButton: 4, // Wheel button. | |
| FourthButton: 8, // Browser Back button. | |
| FifthButton: 16 // Browser Forward button. | |
| }; | |
| // If the user has any mouse buttons pressed then release them. | |
| function releaseMouseButtons(buttons, x, y) { | |
| if (buttons & MouseButtonsMask.PrimaryButton) { | |
| emitMouseUp(MouseButton.MainButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.SecondaryButton) { | |
| emitMouseUp(MouseButton.SecondaryButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.AuxiliaryButton) { | |
| emitMouseUp(MouseButton.AuxiliaryButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.FourthButton) { | |
| emitMouseUp(MouseButton.FourthButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.FifthButton) { | |
| emitMouseUp(MouseButton.FifthButton, x, y); | |
| } | |
| } | |
| // If the user has any mouse buttons pressed then press them again. | |
| function pressMouseButtons(buttons, x, y) { | |
| if (buttons & MouseButtonsMask.PrimaryButton) { | |
| emitMouseDown(MouseButton.MainButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.SecondaryButton) { | |
| emitMouseDown(MouseButton.SecondaryButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.AuxiliaryButton) { | |
| emitMouseDown(MouseButton.AuxiliaryButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.FourthButton) { | |
| emitMouseDown(MouseButton.FourthButton, x, y); | |
| } | |
| if (buttons & MouseButtonsMask.FifthButton) { | |
| emitMouseDown(MouseButton.FifthButton, x, y); | |
| } | |
| } | |
| function registerInputs(playerElement) { | |
| if (!playerElement) | |
| return; | |
| registerMouseEnterAndLeaveEvents(playerElement); | |
| registerTouchEvents(playerElement); | |
| } | |
| function createOnScreenKeyboardHelpers(htmlElement) { | |
| if (document.getElementById('hiddenInput') === null) { | |
| hiddenInput = document.createElement('input'); | |
| hiddenInput.id = 'hiddenInput'; | |
| hiddenInput.maxLength = 0; | |
| htmlElement.appendChild(hiddenInput); | |
| } | |
| if (document.getElementById('editTextButton') === null) { | |
| editTextButton = document.createElement('button'); | |
| editTextButton.id = 'editTextButton'; | |
| editTextButton.innerHTML = 'edit text'; | |
| htmlElement.appendChild(editTextButton); | |
| // Hide the 'edit text' button. | |
| editTextButton.classList.add('hiddenState'); | |
| editTextButton.addEventListener('click', function() { | |
| // Show the on-screen keyboard. | |
| hiddenInput.focus(); | |
| }); | |
| } | |
| } | |
| function showOnScreenKeyboard(command) { | |
| if (command.showOnScreenKeyboard) { | |
| // Show the 'edit text' button. | |
| editTextButton.classList.remove('hiddenState'); | |
| // Place the 'edit text' button near the UE4 input widget. | |
| let pos = unquantizeAndDenormalizeUnsigned(command.x, command.y); | |
| editTextButton.style.top = pos.y.toString() + 'px'; | |
| editTextButton.style.left = (pos.x - 40).toString() + 'px'; | |
| } else { | |
| // Hide the 'edit text' button. | |
| editTextButton.classList.add('hiddenState'); | |
| // Hide the on-screen keyboard. | |
| hiddenInput.blur(); | |
| } | |
| } | |
| function registerMouseEnterAndLeaveEvents(playerElement) { | |
| playerElement.onmouseenter = function(e) { | |
| if (print_inputs) { | |
| console.log('mouse enter'); | |
| } | |
| let Data = new DataView(new ArrayBuffer(1)); | |
| Data.setUint8(0, MessageType.MouseEnter); | |
| sendInputData(Data.buffer); | |
| playerElement.pressMouseButtons(e); | |
| }; | |
| playerElement.onmouseleave = function(e) { | |
| if (print_inputs) { | |
| console.log('mouse leave'); | |
| } | |
| let Data = new DataView(new ArrayBuffer(1)); | |
| Data.setUint8(0, MessageType.MouseLeave); | |
| sendInputData(Data.buffer); | |
| playerElement.releaseMouseButtons(e); | |
| }; | |
| } | |
| // A locked mouse works by the user clicking in the browser player and the | |
| // cursor disappears and is locked. The user moves the cursor and the camera | |
| // moves, for example. The user presses escape to free the mouse. | |
| function registerLockedMouseEvents(playerElement) { | |
| let x = playerElement.width / 2; | |
| let y = playerElement.height / 2; | |
| playerElement.requestPointerLock = playerElement.requestPointerLock || playerElement.mozRequestPointerLock; | |
| document.exitPointerLock = document.exitPointerLock || document.mozExitPointerLock; | |
| playerElement.onclick = function() { | |
| playerElement.requestPointerLock(); | |
| }; | |
| // Respond to lock state change events | |
| document.addEventListener('pointerlockchange', lockStateChange, false); | |
| document.addEventListener('mozpointerlockchange', lockStateChange, false); | |
| function lockStateChange() { | |
| if (document.pointerLockElement === playerElement || | |
| document.mozPointerLockElement === playerElement) { | |
| console.log('Pointer locked'); | |
| document.addEventListener("mousemove", updatePosition, false); | |
| } else { | |
| console.log('The pointer lock status is now unlocked'); | |
| document.removeEventListener("mousemove", updatePosition, false); | |
| } | |
| } | |
| function updatePosition(e) { | |
| x += e.movementX; | |
| y += e.movementY; | |
| if (x > styleWidth) { | |
| x -= styleWidth; | |
| } | |
| if (y > styleHeight) { | |
| y -= styleHeight; | |
| } | |
| if (x < 0) { | |
| x = styleWidth + x; | |
| } | |
| if (y < 0) { | |
| y = styleHeight - y; | |
| } | |
| emitMouseMove(x, y, e.movementX, e.movementY); | |
| } | |
| playerElement.onmousedown = function(e) { | |
| emitMouseDown(e.button, x, y); | |
| }; | |
| playerElement.onmouseup = function(e) { | |
| emitMouseUp(e.button, x, y); | |
| }; | |
| playerElement.onmousewheel = function(e) { | |
| emitMouseWheel(e.wheelDelta, x, y); | |
| }; | |
| playerElement.pressMouseButtons = function(e) { | |
| pressMouseButtons(e.buttons, x, y); | |
| }; | |
| playerElement.releaseMouseButtons = function(e) { | |
| releaseMouseButtons(e.buttons, x, y); | |
| }; | |
| } | |
| // A hovering mouse works by the user clicking the mouse button when they want | |
| // the cursor to have an effect over the video. Otherwise the cursor just | |
| // passes over the browser. | |
| function registerHoveringMouseEvents(playerElement) { | |
| styleCursor = 'none'; // We will rely on UE4 client's software cursor. | |
| //styleCursor = 'default'; // Showing cursor | |
| playerElement.onmousemove = function(e) { | |
| emitMouseMove(e.offsetX, e.offsetY, e.movementX, e.movementY); | |
| e.preventDefault(); | |
| }; | |
| playerElement.onmousedown = function(e) { | |
| emitMouseDown(e.button, e.offsetX, e.offsetY); | |
| e.preventDefault(); | |
| }; | |
| playerElement.onmouseup = function(e) { | |
| emitMouseUp(e.button, e.offsetX, e.offsetY); | |
| e.preventDefault(); | |
| }; | |
| // When the context menu is shown then it is safest to release the button | |
| // which was pressed when the event happened. This will guarantee we will | |
| // get at least one mouse up corresponding to a mouse down event. Otherwise | |
| // the mouse can get stuck. | |
| // https://github.com/facebook/react/issues/5531 | |
| playerElement.oncontextmenu = function(e) { | |
| emitMouseUp(e.button, e.offsetX, e.offsetY); | |
| e.preventDefault(); | |
| }; | |
| if ('onmousewheel' in playerElement) { | |
| playerElement.onmousewheel = function(e) { | |
| emitMouseWheel(e.wheelDelta, e.offsetX, e.offsetY); | |
| e.preventDefault(); | |
| }; | |
| } else { | |
| playerElement.addEventListener('DOMMouseScroll', function(e) { | |
| emitMouseWheel(e.detail * -120, e.offsetX, e.offsetY); | |
| e.preventDefault(); | |
| }, false); | |
| } | |
| playerElement.pressMouseButtons = function(e) { | |
| pressMouseButtons(e.buttons, e.offsetX, e.offsetY); | |
| }; | |
| playerElement.releaseMouseButtons = function(e) { | |
| releaseMouseButtons(e.buttons, e.offsetX, e.offsetY); | |
| }; | |
| } | |
| function registerTouchEvents(playerElement) { | |
| // We need to assign a unique identifier to each finger. | |
| // We do this by mapping each Touch object to the identifier. | |
| let fingers = [9, 8, 7, 6, 5, 4, 3, 2, 1, 0]; | |
| let fingerIds = {}; | |
| function rememberTouch(touch) { | |
| let finger = fingers.pop(); | |
| if (finger === undefined) { | |
| console.log('exhausted touch indentifiers'); | |
| } | |
| fingerIds[touch.identifier] = finger; | |
| } | |
| function forgetTouch(touch) { | |
| fingers.push(fingerIds[touch.identifier]); | |
| delete fingerIds[touch.identifier]; | |
| } | |
| function emitTouchData(type, touches) { | |
| let data = new DataView(new ArrayBuffer(2 + 7 * touches.length)); | |
| data.setUint8(0, type); | |
| data.setUint8(1, touches.length); | |
| let byte = 2; | |
| for (let t = 0; t < touches.length; t++) { | |
| let touch = touches[t]; | |
| let x = touch.clientX - playerElement.offsetLeft; | |
| let y = touch.clientY - playerElement.offsetTop; | |
| if (print_inputs) { | |
| console.log(`F${fingerIds[touch.identifier]}=(${x}, ${y})`); | |
| } | |
| let coord = normalizeAndQuantizeUnsigned(x, y); | |
| data.setUint16(byte, coord.x, true); | |
| byte += 2; | |
| data.setUint16(byte, coord.y, true); | |
| byte += 2; | |
| data.setUint8(byte, fingerIds[touch.identifier], true); | |
| byte += 1; | |
| data.setUint8(byte, 255 * touch.force, true); // force is between 0.0 and 1.0 so quantize into byte. | |
| byte += 1; | |
| data.setUint8(byte, coord.inRange ? 1 : 0, true); // mark the touch as in the player or not | |
| byte += 1; | |
| } | |
| sendInputData(data.buffer); | |
| } | |
| if (inputOptions.fakeMouseWithTouches) { | |
| let finger = undefined; | |
| playerElement.ontouchstart = function(e) { | |
| if (finger === undefined) { | |
| let firstTouch = e.changedTouches[0]; | |
| finger = { | |
| id: firstTouch.identifier, | |
| x: firstTouch.clientX - playerElementClientRect.left, | |
| y: firstTouch.clientY - playerElementClientRect.top | |
| }; | |
| // Hack: Mouse events require an enter and leave so we just | |
| // enter and leave manually with each touch as this event | |
| // is not fired with a touch device. | |
| playerElement.onmouseenter(e); | |
| emitMouseDown(MouseButton.MainButton, finger.x, finger.y); | |
| } | |
| e.preventDefault(); | |
| }; | |
| playerElement.ontouchend = function(e) { | |
| for (let t = 0; t < e.changedTouches.length; t++) { | |
| let touch = e.changedTouches[t]; | |
| if (touch.identifier === finger.id) { | |
| let x = touch.clientX - playerElementClientRect.left; | |
| let y = touch.clientY - playerElementClientRect.top; | |
| emitMouseUp(MouseButton.MainButton, x, y); | |
| // Hack: Manual mouse leave event. | |
| playerElement.onmouseleave(e); | |
| finger = undefined; | |
| break; | |
| } | |
| } | |
| e.preventDefault(); | |
| }; | |
| playerElement.ontouchmove = function(e) { | |
| for (let t = 0; t < e.touches.length; t++) { | |
| let touch = e.touches[t]; | |
| if (touch.identifier === finger.id) { | |
| let x = touch.clientX - playerElementClientRect.left; | |
| let y = touch.clientY - playerElementClientRect.top; | |
| emitMouseMove(x, y, x - finger.x, y - finger.y); | |
| finger.x = x; | |
| finger.y = y; | |
| break; | |
| } | |
| } | |
| e.preventDefault(); | |
| }; | |
| } else { | |
| playerElement.ontouchstart = function(e) { | |
| // Assign a unique identifier to each touch. | |
| for (let t = 0; t < e.changedTouches.length; t++) { | |
| rememberTouch(e.changedTouches[t]); | |
| } | |
| if (print_inputs) { | |
| console.log('touch start'); | |
| } | |
| emitTouchData(MessageType.TouchStart, e.changedTouches); | |
| e.preventDefault(); | |
| }; | |
| playerElement.ontouchend = function(e) { | |
| if (print_inputs) { | |
| console.log('touch end'); | |
| } | |
| emitTouchData(MessageType.TouchEnd, e.changedTouches); | |
| // Re-cycle unique identifiers previously assigned to each touch. | |
| for (let t = 0; t < e.changedTouches.length; t++) { | |
| forgetTouch(e.changedTouches[t]); | |
| } | |
| e.preventDefault(); | |
| }; | |
| playerElement.ontouchmove = function(e) { | |
| if (print_inputs) { | |
| console.log('touch move'); | |
| } | |
| emitTouchData(MessageType.TouchMove, e.touches); | |
| e.preventDefault(); | |
| }; | |
| } | |
| } | |
| // Browser keys do not have a charCode so we only need to test keyCode. | |
| function isKeyCodeBrowserKey(keyCode) { | |
| // Function keys or tab key. | |
| return keyCode >= 112 && keyCode <= 123 || keyCode === 9; | |
| } | |
| // Must be kept in sync with JavaScriptKeyCodeToFKey C++ array. The index of the | |
| // entry in the array is the special key code given below. | |
| const SpecialKeyCodes = { | |
| BackSpace: 8, | |
| Shift: 16, | |
| Control: 17, | |
| Alt: 18, | |
| RightShift: 253, | |
| RightControl: 254, | |
| RightAlt: 255 | |
| }; | |
| // We want to be able to differentiate between left and right versions of some | |
| // keys. | |
| function getKeyCode(e) { | |
| if (e.keyCode === SpecialKeyCodes.Shift && e.code === 'ShiftRight') return SpecialKeyCodes.RightShift; | |
| else if (e.keyCode === SpecialKeyCodes.Control && e.code === 'ControlRight') return SpecialKeyCodes.RightControl; | |
| else if (e.keyCode === SpecialKeyCodes.Alt && e.code === 'AltRight') return SpecialKeyCodes.RightAlt; | |
| else return e.keyCode; | |
| } | |
| function registerKeyboardEvents() { | |
| document.onkeydown = function(e) { | |
| if (print_inputs) { | |
| console.log(`key down ${e.keyCode}, repeat = ${e.repeat}`); | |
| } | |
| sendInputData(new Uint8Array([MessageType.KeyDown, getKeyCode(e), e.repeat]).buffer); | |
| // Backspace is not considered a keypress in JavaScript but we need it | |
| // to be so characters may be deleted in a UE4 text entry field. | |
| if (e.keyCode === SpecialKeyCodes.BackSpace) { | |
| document.onkeypress({ | |
| charCode: SpecialKeyCodes.BackSpace | |
| }); | |
| } | |
| if (inputOptions.suppressBrowserKeys && isKeyCodeBrowserKey(e.keyCode)) { | |
| e.preventDefault(); | |
| } | |
| }; | |
| document.onkeyup = function(e) { | |
| if (print_inputs) { | |
| console.log(`key up ${e.keyCode}`); | |
| } | |
| sendInputData(new Uint8Array([MessageType.KeyUp, getKeyCode(e)]).buffer); | |
| if (inputOptions.suppressBrowserKeys && isKeyCodeBrowserKey(e.keyCode)) { | |
| e.preventDefault(); | |
| } | |
| }; | |
| document.onkeypress = function(e) { | |
| if (print_inputs) { | |
| console.log(`key press ${e.charCode}`); | |
| } | |
| let data = new DataView(new ArrayBuffer(3)); | |
| data.setUint8(0, MessageType.KeyPress); | |
| data.setUint16(1, e.charCode, true); | |
| sendInputData(data.buffer); | |
| }; | |
| } | |
| function onExpandOverlay_Click( /* e */ ) { | |
| let overlay = document.getElementById('overlay'); | |
| overlay.classList.toggle("overlay-shown"); | |
| } | |
| function start() { | |
| // update "quality status" to "disconnected" state | |
| let qualityStatus = document.getElementById("qualityStatus"); | |
| if (qualityStatus) { | |
| qualityStatus.className = "grey-status"; | |
| } | |
| let statsDiv = document.getElementById("stats"); | |
| if (statsDiv) { | |
| statsDiv.innerHTML = 'Not connected'; | |
| } | |
| if (!connect_on_load || is_reconnection) { | |
| showConnectOverlay(); | |
| invalidateFreezeFrameOverlay(); | |
| shouldShowPlayOverlay = true; | |
| resizePlayerStyle(); | |
| } else { | |
| connect(); | |
| } | |
| updateKickButton(0); | |
| } | |
| function updateKickButton(playersCount) { | |
| let kickButton = document.getElementById('kick-other-players-button'); | |
| if (kickButton) | |
| kickButton.value = `Kick (${playersCount})`; | |
| } | |
| function connect() { | |
| "use strict"; | |
| window.WebSocket = window.WebSocket || window.MozWebSocket; | |
| if (!window.WebSocket) { | |
| alert('Your browser doesn\'t support WebSocket'); | |
| return; | |
| } | |
| ws = new WebSocket(window.location.href.replace('http://', 'ws://').replace('https://', 'wss://')); | |
| ws.onmessage = function(event) { | |
| console.log(`<- SS: ${event.data}`); | |
| let msg = JSON.parse(event.data); | |
| if (msg.type === 'config') { | |
| onConfig(msg); | |
| } else if (msg.type === 'playerCount') { | |
| updateKickButton(msg.count - 1); | |
| } else if (msg.type === 'answer') { | |
| onWebRtcAnswer(msg); | |
| } else if (msg.type === 'iceCandidate') { | |
| onWebRtcIce(msg.candidate); | |
| } else { | |
| console.log(`invalid SS message type: ${msg.type}`); | |
| } | |
| }; | |
| ws.onerror = function(event) { | |
| console.log(`WS error: ${JSON.stringify(event)}`); | |
| }; | |
| ws.onclose = function(event) { | |
| console.log(`WS closed: ${JSON.stringify(event.code)} - ${event.reason}`); | |
| ws = undefined; | |
| is_reconnection = true; | |
| // destroy `webRtcPlayerObj` if any | |
| let playerDiv = document.getElementById('player'); | |
| if (webRtcPlayerObj) { | |
| playerDiv.removeChild(webRtcPlayerObj.video); | |
| webRtcPlayerObj.close(); | |
| webRtcPlayerObj = undefined; | |
| } | |
| showTextOverlay(`Disconnected: ${event.reason}`); | |
| let reclickToStart = setTimeout(start, 4000); | |
| }; | |
| } | |
| // Config data received from WebRTC sender via the Cirrus web server | |
| function onConfig(config) { | |
| let playerDiv = document.getElementById('player'); | |
| let playerElement = setupWebRtcPlayer(playerDiv, config); | |
| resizePlayerStyle(); | |
| switch (inputOptions.controlScheme) { | |
| case ControlSchemeType.HoveringMouse: | |
| registerHoveringMouseEvents(playerElement); | |
| break; | |
| case ControlSchemeType.LockedMouse: | |
| registerLockedMouseEvents(playerElement); | |
| break; | |
| default: | |
| console.log(`ERROR: Unknown control scheme ${inputOptions.controlScheme}`); | |
| registerLockedMouseEvents(playerElement); | |
| break; | |
| } | |
| } | |
| function load() { | |
| setupHtmlEvents(); | |
| setupFreezeFrameOverlay(); | |
| registerKeyboardEvents(); | |
| start(); | |
| } |