SCULPT: Shape-Conditioned Unpaired Learning of Pose-dependent Clothed and Textured Human Meshes
Authors: Soubhik Sanyal, Partha Ghosh, Jinlong Yang, Michael J. Black, Justus Thies, Timo Bolkart

We present SCULPT a novel 3D generative model for clothed and textured 3D meshes of humans. Specifically we devise a deep neural network that learns to represent the geometry and appearance distribution of clothed human bodies. Training such a model is challenging as datasets of textured 3D meshes for humans are limited in size and accessibility. Our key observation is that there exist medium-sized 3D scan datasets like CAPE as well as large-scale 2D image datasets of clothed humans and multiple appearances can be mapped to a single geometry. To effectively learn from the two data modalities we propose an unpaired learning procedure for pose-dependent clothed and textured human meshes. Specifically we learn a pose-dependent geometry space from 3D scan data. We represent this as per vertex displacements w.r.t. the SMPL model. Next we train a geometry conditioned texture generator in an unsupervised way using the 2D image data. We use intermediate activations of the learned geometry model to condition our texture generator. To alleviate entanglement between pose and clothing type and pose and clothing appearance we condition both the texture and geometry generators with attribute labels such as clothing types for the geometry and clothing colors for the texture generator. We automatically generated these conditioning labels for the 2D images based on the visual question-answering model BLIP and CLIP. We validate our method on the SCULPT dataset and compare to state-of-the-art 3D generative models for clothed human bodies. Our code and data can be found at https://sculpt.is.tue.mpg.de.