Sion,The Undead Juggernaut

Stats: health: Health655+87, resource: Mana400+52, health regen: Health regen. (per 5s)7.5+0.8, resource regen: Mana regen. (per 5s)8+0.6, armor: Armor32+4.2, attack damage: Attack damage68+4, attack speed: Base AS0.679, gameplay radius: Gameplay radius80, selection radius: Selection radius125, release: 2009-02-21, changed: V13.9, role: Vanguard, position: Top, rangetype: Melee, adaptivetype: Physical, cost: 1350|585

Biography:
Missing section(s):



Games

SionMainUndeadHumanTitlesAlias(es)The Undead JuggernautGeneral SionCharacteristicsSpeciesRevenantHumanPronoun(s)He/HimTimelineBorn:818 AN - 875 ANWeapon(s)ChopperSoul FurnaceBlood MagicPersonal statusStatusUndeadPlace of originNoxus(Medieval times)Current residenceNoxusProfessional statusOccupation(s)Undead WeaponGeneralRegion(s)NoxusRelated character(s)SwainJarvan IVGalioVayneUrgotKatarinaIreliaAkaliKarmaKennenYasuo

Sion

• Main
• Undead
• Human
Titles

Alias(es)

• The Undead Juggernaut
• General Sion
Characteristics

Species

• Revenant
• Human
Pronoun(s)

Timeline

• Born:818 AN - 875 AN
Weapon(s)

• Chopper
• Soul Furnace
• Blood Magic
Personal status

Status

Place of origin

Current residence

Professional status

Occupation(s)

• Undead Weapon
• General
Region(s)

Related character(s)

A brutal warlord from a bygone era,Sionwas revered inNoxusfor choking the life out of a Demacian king with his bare hands—but, denied the peace of death, he was resurrected to serve his empire once more. His indiscriminate slaughter claims all who stand in his way, regardless of allegiance, proving he has retained little of his former humanity. With crude armor bolted onto his rotten flesh, Sion continues to charge into battle with reckless abandon, struggling to remember his true self between the swings of his mighty axe.



Contents

• 1Background
• 2Appearance
• 3Personality
• 4Abilities
• 5Relations5.1Black Rose5.2Swain
• 6Read More6.1Biography6.2Starring Champion6.3Mentioned Champion6.4Alternate Universes
• 7Trivia
• 8Change log
• 9References
• 10See also
• 5.1Black Rose
• 5.2Swain
• 6.1Biography
• 6.2Starring Champion
• 6.3Mentioned Champion
• 6.4Alternate Universes
Background[]

In life, Sion was the last of a proud warrior culture that defined earlyNoxus. He made his name as theHand of Noxus, an unstoppable general in the campaign for the empire's outward expansion. Finally, he met his end in a battle with King Jarvan I ofDemacia, with both men killing each other.

Half a century later, Sion was reanimated by hemomancers of theBlack Rose. Dark magic empowered his body but clouded his mind, turning him into an unstoppable killing machine, feared all the more by the enemies of Noxus. Now, he remains locked away in the tomb beneath a statue of himself, always ready to be deployed when the Grand General sees fit.

Appearance[]

Sion was already a brutishly large man in life, but in undeath, he is a towering behemoth. His scarred, gray, hairless skin is held together with dark metal plates. He has glowing red eyes and a similarly glowing furnace of dark magic in his gut. The crown of Jarvan I serves as his jaw, and a dagger protruding from the back of his skull resembles a pony tail, with a long, red ribbon flowing from the hilt.

Sion wears heavy metal plates and tattered leather armor. He has one pauldron and one gauntlet on his left side, an enormous metal belt with brown pants leading to a metal boot on the right foot and a metal peg leg on the left.

He carries a massive two-handed ax, dull and worn.

Personality[]

In life, Sion was a feared warrior, known not for strategic wit but for ruthless effectiveness. Always pressing forward, he swore oaths to his ancestors to never take a backwards step in battle.

After his reanimation, Sion became a creature of pure rage and bloodlust. His mind broken, he remembers only fragments of his past life. Now, all knows is that he is a vessel of death and destruction, showing no discernment between friend and foe.

Abilities[]

Sion's raw, hulking strength is unmatched. He is able to rip buildings apart with his bare hands. He is also extremely durable, being virtually unkillable thanks to the dark magic that sustains him.

Relations[]

Black Rose[]

In life, Sion was theHand of Noxus. Sion was resurrected at the order of theBlack Rose, likely byLeBlancherself withVladimirbeing one of the main people in charge.

Swain[]

OnceSwainoverthrewBoram Darkwill(thus becoming the new Grand General) he learned of Sion's existence and plotted to use him as his own weapon. Sion was used in the second Noxian invasion ofIoniawhere he fought the resistance led byIreliawho was assisted byKarma,Akali,KennenandYasuo.

Read More

Biography



Biography

The Undead Juggernaut

ByAnthony Reynolds Lenné

Starring:Sion

Mentioned:Boram Darkwill,Swain

Starring Champion



Music Video

Awaken

By Numerous creators

A deadly masterpiece unfolds. A lone resistance made whole. A chance to come alive.

Starring:Akali,Camille,Draven,Irelia,Jhin,Karma,Kennen,Riven,Sion,Yasuo



Short Story • 3 Minute Read

In The Mind of Madness

ByRandy Begel

BLOOD.

Starring:Sion

Mentioned:Boram Darkwill,Swain

Mentioned Champion



Video

Beyond the Bandlewood (Video)

In this episode, Ava’s on a mission to prove herself… but she’ll need a little help.

Starring:Ava,Book,Caitlyn,Teemo,Veigar,Ziggs

Mentioned:Senna,Sion,Xerath



Biography

The Exemplar of Demacia

ByRayla Heide

Starring:Jarvan IV

Mentioned:Garen,Jarvan III,Shyvana,Sion,Tianna,Xin Zhao



Game

The Mageseeker

ByDigital Sun

In the kingdom of Demacia, the Mageseekers hold the power to oppress magic-using citizens in the name of public order–by inducting and indoctrinating them, locking them away, or driving them into hiding. Play as Sylas, a spell-stealing mage who has just broken free of his unjust captivity at the Mageseekers’ hands. Wielding the chains that once bound you, you must liberate your homeland from tyranny, one Mageseeker at a time.

Starring:Aidan,Eldred,Garen,Gideon,Hesbeth,Jarvan IV,Kara,Killan,Leilani,Lux,Morgana,Rayn,Rukko,Shyvana,Sylas,Wisteria,Yops

Mentioned:Aatrox,Anden Mayne,Dalin,Dominick,Evelynn,Falden,Fiddlesticks,Fizz,Galio,Jaredan,Jarvan III,Katarina,Kayle,LeBlanc,Mihira,Naafiri,Nocturne,Rhaast,Ryze,Sion,Tianna,Varus

Alternate Universes



Entries

Journal of Justice

ByInstitute of War

Formare veneficum est formare fatum.

Starring:Akali,Alistar,Amumu,Anivia,Annie,Ashe,Blitzcrank,Brand,Cassiopeia,Cho'Gath,Corki,Darius,Dr. Mundo,Evelynn,Ezreal,Fiddlesticks,Gangplank,Garen,Gragas,Heimerdinger,Irelia,Janna,Jarvan IV,Jax,Karma,Karthus,Kassadin,Katarina,Kayle,Kennen,Kog'Maw,Lee Sin,Leona,Lissandra,Lux,Malzahar,Maokai,Master Yi,Mordekaiser,Morgana,Nasus,Nidalee,Nocturne,Nunu,Olaf,Pantheon,Poppy,Rammus,Renekton,Riven,Rumble,Ryze,Sejuani,Shaco,Shen,Singed,Sion,Sivir,Skarner,Sona,Soraka,Swain,Talon,Taric,Teemo,Tibbers,Tristana,Trundle,Tryndamere,Twisted Fate,Twitch,Udyr,Urgot,Veigar,Vladimir,Warwick,Willump,Wukong,Xin Zhao,Yorick,Zilean



Reveal

Reborn

By Numerous creators



Starring:LeBlanc,Sion,Swain

Mentioned:Boram Darkwill,Elise,Jarvan IV,Vladimir



Comic

Academy Adventures: Series 1

ByGutter Rat



Starring:Ahri,Darius,Ekko,Vladimir

Mentioned:Akali,Amumu,Anivia,Azir,Bard,Blitzcrank,Braum,Cho'Gath,Elise,Ezreal,Fiddlesticks,Fiora,Gnar,Heimerdinger,Ivern,Jhin,Jinx,Karthus,Kog'Maw,Lulu,Lux,Malzahar,Miss Fortune,Nidalee,Olaf,Poppy,Rek'Sai,Renekton,Rumble,Ryze,Shaco,Shen,Sion,Sona,Soraka,Talon,Taric,Teemo,Tristana,Trundle,Twitch,Urgot,Varus,Veigar,Vel'Koz,Vi,Yorick,Zed,Ziggs,Zyra



Comic

The Tale of the Poro King

By Numerous creators



Starring: N/A

Mentioned:Aatrox,Akali,Ashe,Aurelion Sol,Azir,Braum,Caitlyn,Cho'Gath,Darius,Diana,Draven,Ezreal,Gnar,Illaoi,Janna,Jarvan IV,Jayce,Kai'Sa,Karma,Karthus,Katarina,Kayle,Kayn,Kennen,Kha'Zix,Lee Sin,Leona,Lulu,Lux,Malzahar,Miss Fortune,Nunu,Ornn,Pantheon,Pyke,Rammus,Rek'Sai,Rhaast,Ryze,Sejuani,Shen,Sion,Sivir,Soraka,Sylas,Syndra,Taliyah,Talon,Taric,Thresh,Tristana,Trundle,Udyr,Vi,Volibear,Willump,Yasuo,Zed,Ziggs,Zoe

Trivia[]

• Sion was probably not human in life - but a slightly larger humanoid race.[1]
• In theold lore,Vladimirconducted the blood ritual that restored Sion's mind (using a ritual knife coated inJarvan IV'sblood, likely obtained when the Exemplar was captured andLeBlancimpersonated him to avoid Demacia's suspicion)As a result of this 're-resurrection' Sion is stuck in an amnesiac limbo. He remembers Boram warning him aboutravens, but his undeath clouds his thoughts and makes him over-revel in slaughter.
• As a result of this 're-resurrection' Sion is stuck in an amnesiac limbo. He remembers Boram warning him aboutravens, but his undeath clouds his thoughts and makes him over-revel in slaughter.
Change log[]

References[]

See also[]

Passive ability — Name: Glory in Death, Description: Innate: Upon taking fatal damage , Sion enters stasis for 1. 5 seconds to reanimate into a frenzy, restoring 100% of his maximum health but losing 2. 3 − 24. 4 (based on level) health every 0. 264 seconds , increasing by 「 70% of the base value 」 「 1. 61 − 17. 08 (based on level) 」 per subsequent tick. Sion's health regeneration and any healing (except life steal) he receives during this time is 0% effective . Sion can only move and use his basic attacks and item actives , and empowers himself with the following effects: 1. 75 attack speed minimum and maximum 100% life steal Deals bonus physical damage on-hit equal to 10% of the target's maximum health , capped at 75 against non-champions Ghosting One cast of Death Surge , which replaces all of his abilities Sion's damage to structures is reduced to 40% under the effects of Glory in Death ., {'targeting_input': 'Targeting inputPassive', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'parries': 'Blocked', 'details': ['Hide', 'Glory in Death Details', 'Death Surge Details', "Sion'sdeath timer starts when he dies and not whenGlory in Deathends.IfSionlives longer than what his death timer lasts for, he will not revive untilGlory in Deathhas ended. When it ends, he instantly revives. This may result in some odd interactions and bugs at times.", 'IfSionlives longer than what his death timer lasts for, he will not revive untilGlory in Deathhas ended. When it ends, he instantly revives. This may result in some odd interactions and bugs at times.', "The effect that healsSionback to full health at the start ofGlory in Deathcannot be modified byhealing reductionsand does not count towards the 'Damage Healed' statistic at the end of game lobby.", 'The health loss is unaffected byInvulnerability.', 'Glory in Deathhas a capped 60 seconds duration. If the player manages to survive for so long,Siondies instantly, regardless of his current health.', 'The healing modifier duringGlory in Deathreduces all incoming healing, it does not matter if they are sourced fromSionhimself or an ally. This does not affect life steal.This healing modifier stacks additively withSpirit Visageand does not stack with heal and shield power.This means that purchasingSpirit VisageenablesSionto have regeneration and use healing effects at 25% effectiveness, and the life steal gained will be increased to 125% as expected.', 'This healing modifier stacks additively withSpirit Visageand does not stack with heal and shield power.', 'This means that purchasingSpirit VisageenablesSionto have regeneration and use healing effects at 25% effectiveness, and the life steal gained will be increased to 125% as expected.', "Thefixedattack speed is achieved by lowering and increasing the maximum and minimum attack speed to1.75, respectively.This also means that it's unaffected by other attack speed modifiers for the duration, such as bonus attack speed orcripples.However,Hail of Blades, which allows for the normal attack speed cap (2.5) to be surpassed, will also break this limit. This means that while it is active,Sionmay exceed his1.75cap, but cannot fall below it.This does not apply toLethal Tempo.WhenHail of Bladesends, the attack speed cap will revert to2.5and not to1.75, howeverSionstill can't fall below1.75.", "This also means that it's unaffected by other attack speed modifiers for the duration, such as bonus attack speed orcripples.", "However,Hail of Blades, which allows for the normal attack speed cap (2.5) to be surpassed, will also break this limit. This means that while it is active,Sionmay exceed his1.75cap, but cannot fall below it.This does not apply toLethal Tempo.WhenHail of Bladesends, the attack speed cap will revert to2.5and not to1.75, howeverSionstill can't fall below1.75.", 'This does not apply toLethal Tempo.', "WhenHail of Bladesends, the attack speed cap will revert to2.5and not to1.75, howeverSionstill can't fall below1.75.", 'Someitempassives do not persist through death and will be lost for the initial few seconds ofGlory in Death.', 'The bonus on-hit damage granted byGlory in Deathis unaffected by life steal, but is applied against structrures that are not turrets.However, it can be applied against structures that are not turrets.(bug)', 'However, it can be applied against structures that are not turrets.(bug)', "The reduction of damage against structures includesSion'sattacks as well as on-hit effects that can be applied to structures, such asDemolish,Titanic Hydraand the magic damage based onAPconversion based onadaptive force.It even includestrue damagefrom sources such asElixir of Sorcery.(bug)", 'It even includestrue damagefrom sources such asElixir of Sorcery.(bug)', "Sion, duringGlory in Death, will not lose health while being carried byFate's Call.", 'Glory in Deathdoes not trigger onclonesofSion, such as withTest of Spirit.', "Glory in Death'suntargetabilityfrom thestasisdoes notdestroyin-flightprojectiles.Projectiles created whileSionis in the zombie form will still travel to him even after he dies.", 'Projectiles created whileSionis in the zombie form will still travel to him even after he dies.', "Upon death, the current cooldowns ofSion'ssummoner spells are increased to 4 seconds. Afterwards, he is still unable to use them until he respawns.However, it is possible for another lock-out effect to unlock them when their duration ends (excludingcrowd controlwith the exception ofstasis).", 'However, it is possible for another lock-out effect to unlock them when their duration ends (excludingcrowd controlwith the exception ofstasis).', 'AfterGlory in Deathends, the corpse ofSionwill retainunit collisiondespite being dead on the ground.', 'Buffs from jungle monsters thatSionacquired duringGlory in Deathwill not be lost when the duration ends. (Crest of Cinders,Crest of Insight)', 'By surviving for the full duration of 60 seconds,Sionwill have suffered41.8k − 443.7k (based on level)in health costs.', 'Sioncan also heal fromspell vamp, althought the stat is currently unobtainable and it would be also unusable duringGlory in Death, since there would be no available abilities that would apply it.', 'Even though its visuals are present,Dark Harvestcan never be gained fromSionunder the effect ofGlory in Death.', "At the start ofGlory in Death,Sion'smanadrops to 0, but hismana regenerationwill remain in effect.", 'Zombie states trigger upon takinglethal damage.Raw damageeffects will not prevent zombie states from triggering.', 'Raw damageeffects will not prevent zombie states from triggering.', 'Allresurrectioneffects will take precedence over effects that reanimate as a zombie.', 'A champion that enters a zombie state will start their death timer upon triggering the effect.', "Most buffs and debuffs will be lost upon transitioning into a zombie state.Those that persist through death, such asBrand'sBlaze, will remain.Undisplayed marker buffs, such as those imposed byVeigar'sEvent HorizonandViktor'sGravity Fieldto prevent being affected multiple times by the same effect, will be lost.(bug)This does not apply when transitioning from one zombie state to another zombie state.(bug)", "Those that persist through death, such asBrand'sBlaze, will remain.", "Undisplayed marker buffs, such as those imposed byVeigar'sEvent HorizonandViktor'sGravity Fieldto prevent being affected multiple times by the same effect, will be lost.(bug)", 'This does not apply when transitioning from one zombie state to another zombie state.(bug)', "Units within a zombie state cannot:UseRecallorCorrupting Potion/Refillable Potion.Activateresurrectioneffects.TakeDark Passage,Catapult, orgates.Pick up theEye of the Herald.Be targeted by the following:BailoutChronoshiftUmbral Trespass.Be affected by the following:Curse of the Black MistFear Beyond Death'schain missileTest of Spirit'sinitial missileLamb's RespiteRealm of DeathFountainhealth restore", 'UseRecallorCorrupting Potion/Refillable Potion.', 'Activateresurrectioneffects.', 'TakeDark Passage,Catapult, orgates.', 'Pick up theEye of the Herald.', 'Be targeted by the following:BailoutChronoshiftUmbral Trespass.', 'Bailout', 'Chronoshift', 'Umbral Trespass.', "Be affected by the following:Curse of the Black MistFear Beyond Death'schain missileTest of Spirit'sinitial missileLamb's RespiteRealm of DeathFountainhealth restore", 'Curse of the Black Mist', "Fear Beyond Death'schain missile", "Test of Spirit'sinitial missile", "Lamb's Respite", 'Realm of Death', 'Fountainhealth restore', 'Death Surgewill grant the bonus movement speed after a brief delay.The buff is intended to grant 75% decaying movement speed, but instead grants 67% movement speed decaying with -8% per stat update.Precisely this leaves him at0% − 0% (based on time passed)bonus movement speed.', 'The buff is intended to grant 75% decaying movement speed, but instead grants 67% movement speed decaying with -8% per stat update.Precisely this leaves him at0% − 0% (based on time passed)bonus movement speed.', 'Precisely this leaves him at0% − 0% (based on time passed)bonus movement speed.', 'Death Surgehas a shared cooldown across each ability key, regardless of which key is used to activate it. Thus, activatingDeath Surgewith any ability key will put the others on cooldown.', "Death Surge'scooldown resets upon death.", "Death Surge'scooldown is affected byability hasteand thus the ability is technically able to be used up to twice during a single instance ofGlory in Death, but this isn't practical.Death Surgeis not affected byUltimate Hunter, even if cast from the ultimate ability slot.Despite showing the cooldown being reduced,Death Surgein the ultimate ability slot will be not reduced byAxiom Arc'sFluxontakedown.(bug)Death Surge'scooldown is not reduced byNavori Quickblades'Deft Strike.", 'Death Surgeis not affected byUltimate Hunter, even if cast from the ultimate ability slot.', "Despite showing the cooldown being reduced,Death Surgein the ultimate ability slot will be not reduced byAxiom Arc'sFluxontakedown.(bug)", "Death Surge'scooldown is not reduced byNavori Quickblades'Deft Strike.", 'Hide', 'Details', 'Map-Specific Differences', 'Correction:The in-game description incorrectly states that the AD ratio is45 / 57.5/ 70 / 82.5/ 95% AD, increased up to135 / 172.5/ 210 / 247.5/ 285% ADbased on channel time.', 'Sionhimself remainslocked outof all actions for 0.25seconds when releasingDecimating Smash.Soul Furnacecan be cast during this time, butRoar of the SlayerandUnstoppable Onslaughtcannot and neither will they be buffered.', 'Soul Furnacecan be cast during this time, butRoar of the SlayerandUnstoppable Onslaughtcannot and neither will they be buffered.', 'Displacement immunitywill also resist the application of thestun.', 'Since thestunduration is longer than theairborneduration, and both start at the same time,Tenacityis still fully effective againstDecimating Smashup to a cap.This virtual cap is 60%-55.5%Tenacitybased on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.', 'This virtual cap is 60%-55.5%Tenacitybased on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.', 'A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.', 'The damage ofDecimating Smashis calculated when it is released. GainingADor upgrading the ability during its channel will update the damage of the coming hit.Even though thecooldownstarts when the ability is released, it will not be changed by gaining or losingAH, or upgrading the ability, during the cast time.', 'Even though thecooldownstarts when the ability is released, it will not be changed by gaining or losingAH, or upgrading the ability, during the cast time.', "The indicator is visible to the enemy only if theyseeSionhimself.If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of theirvision.If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does havevisionon those.", "If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of theirvision.", 'If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does havevisionon those.', "Forced movement without astuncomponent (or the stun beingcleansedpreviously) will not stopSionfrom starting or continuing to channel. Its direction will not change withSion'stravel, however the location will update with him.The location of the indicator updates at thebeginningof the ability, at1 secondand atrelease.", 'The location of the indicator updates at thebeginningof the ability, at1 secondand atrelease.', 'The indicator of the ability is slightly shorter at its front than the hitbox of the ability is forOriginal Sion,Mecha Zero Sionand related skins and chromas, while onWorldbreaker Sion, the indicator is slightly thinner at the front than the hitbox is, instead.', 'The following table refers for interactions whileSionischanneling:', 'Death', 'Cast-inhibiting effects', 'Minimum base damage changed to 65 / 85 / 105 / 125 / 145.', 'Minimum AD ratio changed to60 / 70 / 80 / 90 / 100% AD.', 'Maximum base damage changed to 130 / 195 / 260 / 325 / 390.', 'Maximum AD ratio changed to180 / 210 / 240 / 270 / 300% AD.', 'Base stun duration changed to 1.75seconds.', 'Hide', 'Details', 'Map-Specific Differences', 'A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.The initial shown value does not interact withshield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.', 'The initial shown value does not interact withshield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.', "The initial cast counts as an ability activation for the purposes of on-cast effects such asSpellbladeand triggeringForce Pulse'spassive.Detonating the ability manually does not.", 'Detonating the ability manually does not.', "Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.", 'ThecooldownofSoul Furnacebegins once the shield is removed.Gaining or losingability hastebetween the first cast and breaking of the shield will affect the resuming cooldown accordingly.', 'Gaining or losingability hastebetween the first cast and breaking of the shield will affect the resuming cooldown accordingly.', 'Soul Furnacealso automatically detonates ifSionis killed without the shield being destroyed, e.g. by dying to theNexus Obelisk,even ifSion could not have detonated it manually yet.', "Soul Furnace'sbonus health can be obtained by any ofSion'sdamage sources (basic attacks, abilities, summoner spells, item actives).This does not includelast hitstransferred toSionartificially, through effects such asSpoils of War.If thegold efficiencyof aRuby Crystalis considered 100%, eachlast hitortakedownafterSoul Furnacehas been learned can be considered worth an extra10.6or40g.", 'This does not includelast hitstransferred toSionartificially, through effects such asSpoils of War.', 'If thegold efficiencyof aRuby Crystalis considered 100%, eachlast hitortakedownafterSoul Furnacehas been learned can be considered worth an extra10.6or40g.', 'Sionmust learnSoul Furnacebefore he can stack up its passive.', 'Siondoes not gain bonus health from units that enterresurrectionon-death.', 'Killing the following unit types grantsSion15bonushealth:Champions(killsandassists)Large minionsandlarge monsters(including both summoned and pitRift Herald)Large pets- ExplicitlyTibbers,DaisyandThe Maiden', 'Champions(killsandassists)', 'Large minionsandlarge monsters(including both summoned and pitRift Herald)', 'Large pets- ExplicitlyTibbers,DaisyandThe Maiden', 'Killing the following unit types grantsSion4bonushealth:Minionsandsmall monstersWardsand otherchampion summoned units(e.g.Noxious Trap,Powder Keg,Dark Procession)Allpets, with the exceptions of those listed above and belowClones', 'Minionsandsmall monsters', 'Wardsand otherchampion summoned units(e.g.Noxious Trap,Powder Keg,Dark Procession)', 'Allpets, with the exceptions of those listed above and below', 'Clones', "Killing the following unit types grantsSionnobonushealth:Turrets(includingSun Disk) and otherstructuresJungle plants(destroying which does not grant kill credit).Units destroyed by 'trampling' such asZyra'sseeds,Zac'sgooorRek'Sai'stunnels.", 'Turrets(includingSun Disk) and otherstructures', 'Jungle plants(destroying which does not grant kill credit).', "Units destroyed by 'trampling' such asZyra'sseeds,Zac'sgooorRek'Sai'stunnels.", 'On-unit-kill bonus health doubled.(On-takedownbonus health unchanged).', '(On-takedownbonus health unchanged).', 'Bonus health per champion takedown changed to 45.', 'New Effect:Gains 100bonushealthper round.', 'Hide', 'Details', 'Map-Specific Differences', "Minions or monsters that are flung away are immune to minion damage and take their damage once they are stopped if they would die toRoar of the Slayer'sdamage, by either colliding with terrain, reaching the end of their trajectory, or having their displacement interrupted.", 'Unlike the intial single-targetprojectile, a thrown minion or monster is not blocked byWind WallorUnbreakable.', 'Gaining or losingAP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.', 'This ability will cast from wherever the caster is at the end of the cast time.', 'Base damage changed to 80 / 135 / 190 / 245 / 300.', 'AP ratio changed to80% AP.', 'Armor reduction changed to 40%.', 'Slow strength changed to 55 / 60 / 65 / 70 / 75%.', 'Hide', 'Details', 'Map-Specific Differences', 'WhenSioncastsUnstoppable Onslaughta global warning can be heard.', 'Unstoppable Onslaughtdoes not apply the knock up nor stun to enemies from slamming on collision with terrain.', 'Unstoppable Onslaughtdoes notknock upnon-champions hit by the charge.(bug)', 'Unstoppable Onslaughtcan be activated twiceorheld down and released onbothnormal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.', 'The initial cast counts as an ability activation for the purposes of on-cast effects such asSpellblade.The recast does not.', 'The recast does not.', 'An enemy can only be affected byUnstoppable Onslaughtonce every 1 second.', "After reaching maximum damage and stun duration (at 3 seconds)Sionwill transition from using hishasteanimation to his uniquechargingone.Reaching the threshold onMecha Zero Sionchanges his particle effects instead, most notably the 'Boosters' behind the vehicle.The turning angle is not based on time and can easily be seen in practice when aSionchargesin-place due to bugs.", "Reaching the threshold onMecha Zero Sionchanges his particle effects instead, most notably the 'Boosters' behind the vehicle.", 'The turning angle is not based on time and can easily be seen in practice when aSionchargesin-place due to bugs.', "Sion'smovement speed gains during the charge are unaffected bymovement speed caps. Effects that would increase or decrease his movement speed do not affect him as well.Nami'sSurging Tidesis the only known effect that can affectSion'smovement speedduring thechargeand that can place him above the normal MS value. However, without further multipliers, surpassing the950 movement speedcap will requireNamito have over2150 ability power.", "Nami'sSurging Tidesis the only known effect that can affectSion'smovement speedduring thechargeand that can place him above the normal MS value. However, without further multipliers, surpassing the950 movement speedcap will requireNamito have over2150 ability power.", "Siondoes not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.Casting the ability at point blank of a terrain will most often automatically change thecharge'sdirection.This is not usually possible with player-generated terrain.", "Casting the ability at point blank of a terrain will most often automatically change thecharge'sdirection.", 'This is not usually possible with player-generated terrain.', 'Unstoppable Onslaughtcannotchargethrough but canleapoverplayer-generated terrain.', 'Sionloses thecrowd control immunityafter finishing theleap.', "Sionis not immune to analliedBard'sTempered Fateif it hitsSionduring the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate theslamimmediately while instasis.(bug)", 'Unstoppable Onslaughtcannot strike the same non-champion twice in less than 1 second.', 'Even though thecooldownofUnstoppable Onslaughtstarts at the end of the effect, gaining or losingability haste, or upgrading the ability during the effect, will not change the resuming cooldown.', 'Removingtheairbornebefore 0.5seconds willnotprevent thestunfrom being applied.', 'Displacement immunitywill also resist the application of thestun.', "Sioncan occasionally castUnstoppable Onslaughtwhilerooted. In this case, he will stand in place until the root's debuff duration ends. During this time, the damage, stun duration and movement speed granted by the ability will still ramp up, and enemies that come into contact with him will be affected by the collision normally.(bug)A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.", 'A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.', "Fate's Calldeferment ofUnstoppable Onslaughtwill still allowSionto leap forward at the end of the channel.", 'Moving the cursor onto HUD elements (e.gmini map/ champion portraits) doesnotjeopardize the cast and steering ofUnstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.', "PENDING FOR TEST:The distance betweenSion'scenter and the center of the groundslamscales slightly with movement speed. This is suspected because running into a wall within half a second ofchargetime after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.", "PENDING FOR TEST:Theleapappears to always have the same speed regardless ofSion's, at roughly 750.", 'The following table refers for interactions whileSionischanneling:', 'Death', "IfUnstoppable Onslaught'schannel is interrupted despite the immunity to crowd control orDecimating Smashis cast within 0.25seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is noleapand the effect occurs immediately.", 'Minimum base damage changed to 250 / 500 / 750.', 'Maximum base damage changed to 700 / 1400 / 2100.', 'Glory in DeathBase health cost per tick increased to2.3− 24.4(based on level)from2 − 19 (based on level).', 'Base health cost per tick increased to2.3− 24.4(based on level)from2 − 19 (based on level).', 'Unstoppable OnslaughtBug Fix:Crowd control immunity now properly resists allied crowd control as well.', 'Bug Fix:Crowd control immunity now properly resists allied crowd control as well.', 'StatsBase health increased to 655 from 615.', 'Base health increased to 655 from 615.', 'Decimating SmashMaximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.', 'Maximum base damage increased to 90 / 155 / 220 / 285 / 350 from 70 / 135 / 200 / 265 / 330.', 'StatsBase mana increased to 400 from 330.Mana growth increased to 52 from 42.', 'Base mana increased to 400 from 330.', 'Mana growth increased to 52 from 42.', 'Decimating SmashMinimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.Maximum base damage unchanged.', 'Minimum base damage increased to 40 / 60 / 80 / 100 / 120 from 30 / 50 / 70 / 90 / 110.Maximum base damage unchanged.', 'Maximum base damage unchanged.', "Unstoppable OnslaughtBug Fix:Fixed an oversight where the server would still accept attack commands to alterSion'sotherwise-restricted movement.This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.", "Bug Fix:Fixed an oversight where the server would still accept attack commands to alterSion'sotherwise-restricted movement.This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.", "This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.", 'GeneralBug Fix:No longer becomes unable to attack for 0.25seconds shortly after entering champion combat.', 'Bug Fix:No longer becomes unable to attack for 0.25seconds shortly after entering champion combat.', 'Decimating SmashBug Fix:No longer preventsSoul Furnaceand itsrecastfrom being cast for a brief moment after releasing the charge.', 'Bug Fix:No longer preventsSoul Furnaceand itsrecastfrom being cast for a brief moment after releasing the charge.', 'Roar of the SlayerBug Fix:No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25seconds after the missile is fired.This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.Decimating Smash,Teleport) were having those disables ignored for 0.25seconds after the disable fromRoar of the Slayerwore off.Moving duringDecimating Smashfor this reason cancelled the channel.', 'Bug Fix:No longer locks Sion out of attacking, moving and casting movement spells for up-to 0.25seconds after the missile is fired.This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.Decimating Smash,Teleport) were having those disables ignored for 0.25seconds after the disable fromRoar of the Slayerwore off.Moving duringDecimating Smashfor this reason cancelled the channel.', 'This fixes several bugs where non-crowd control effects that prevent Sion from attacking or moving (e.g.Decimating Smash,Teleport) were having those disables ignored for 0.25seconds after the disable fromRoar of the Slayerwore off.Moving duringDecimating Smashfor this reason cancelled the channel.', 'Moving duringDecimating Smashfor this reason cancelled the channel.', "Unstoppable OnslaughtBug Fix:Stunduration is no longer0.75− 1.75(based on channel time)seconds instead of the normal0.25− 1.75(based on channel time)when colliding withthe recast leap.Bug Fix:Fixed an oversight where the server would still accept attack move commands to alterSion'sotherwise-restricted movement.This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.Delayed attack move packets can thus also no longer changeSion'smovement duringUnstoppable Onslaughta single time.", 'Bug Fix:Stunduration is no longer0.75− 1.75(based on channel time)seconds instead of the normal0.25− 1.75(based on channel time)when colliding withthe recast leap.', "Bug Fix:Fixed an oversight where the server would still accept attack move commands to alterSion'sotherwise-restricted movement.This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.Delayed attack move packets can thus also no longer changeSion'smovement duringUnstoppable Onslaughta single time.", "This fixes an exploit where cheaters could deliberately input these orders through their means to fully controlSion'smovement.", "Delayed attack move packets can thus also no longer changeSion'smovement duringUnstoppable Onslaughta single time.", "Glory in DeathBug Fix:Corpse is no longer an obstacle to other units' pathing.", "Bug Fix:Corpse is no longer an obstacle to other units' pathing.", 'StatsBase health increased to 615 from 545.Health growth increased to 87 from 73.Armor growth increased to 4.2from 3.Magic resistance growth increased to 2.05from 1.25.', 'Base health increased to 615 from 545.', 'Health growth increased to 87 from 73.', 'Armor growth increased to 4.2from 3.', 'Magic resistance growth increased to 2.05from 1.25.', 'Soul FurnaceShield health ratio reduced to8 / 9 / 10 / 11 / 12%maximumhealthfrom10 / 11 / 12 / 13 / 14%.', 'Shield health ratio reduced to8 / 9 / 10 / 11 / 12%maximumhealthfrom10 / 11 / 12 / 13 / 14%.', 'Roar of the SlayerBug Fix:Can no longer knockbackRift Herald.This includes the player-summonedRift Heraldwhich is otherwise not immune to CC.(bug)', 'Bug Fix:Can no longer knockbackRift Herald.This includes the player-summonedRift Heraldwhich is otherwise not immune to CC.(bug)', 'This includes the player-summonedRift Heraldwhich is otherwise not immune to CC.(bug)', "Glory in DeathBug Fix:Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.", "Bug Fix:Fixed a bug where he wasn't dealing reduced damage against structures despite displaying the correct numbers.", 'Glory in DeathNew Effect:Damage against structures is now reduced to 40% damage while in zombie form.This includes attacks as well as on-hit effects that can be applied to structures, such asDemolish,Titanic Hydraand the magic damage based onAPconversion based onadaptive force.This includestrue damagefrom sources such asElixir of Sorcery.(bug)', 'New Effect:Damage against structures is now reduced to 40% damage while in zombie form.This includes attacks as well as on-hit effects that can be applied to structures, such asDemolish,Titanic Hydraand the magic damage based onAPconversion based onadaptive force.This includestrue damagefrom sources such asElixir of Sorcery.(bug)', 'This includes attacks as well as on-hit effects that can be applied to structures, such asDemolish,Titanic Hydraand the magic damage based onAPconversion based onadaptive force.', 'This includestrue damagefrom sources such asElixir of Sorcery.(bug)', 'Roar of the SlayerBug Fix:Tooltip now displays the proper duration of the armor reduction debuff.', 'Bug Fix:Tooltip now displays the proper duration of the armor reduction debuff.', 'Glory in DeathBug Fix:Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.', 'Bug Fix:Enemy champions that deal lethal damage to trigger the zombie state are no longer considered to deal damage to the source when the effect ends.', 'Soul FurnaceShield health ratio increased to10 / 11 / 12 / 13 / 14%maximumhealthfrom8 / 9 / 10 / 11 / 12%.', 'Shield health ratio increased to10 / 11 / 12 / 13 / 14%maximumhealthfrom8 / 9 / 10 / 11 / 12%.', 'Decimating SmashUndocumented/Bug Fix:Tooltip no longer incorrectly uses a higher AD ratio on ranks 2-5 of the damage calculation.', 'Undocumented/Bug Fix:Tooltip no longer incorrectly uses a higher AD ratio on ranks 2-5 of the damage calculation.', "Soul FurnaceUndocumented/Bug Fix:Tooltip no longer incorrectly factors inSion'smaximum health as bonus damage on the recast's damage calculation.", "Undocumented/Bug Fix:Tooltip no longer incorrectly factors inSion'smaximum health as bonus damage on the recast's damage calculation.", 'Soul FurnaceShield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.', 'Shield strength increased to 60 / 85 / 110 / 135 / 160 from 50 / 75 / 100 / 125 / 150.', "Glory in DeathBug Fix:Sterak's Gage'sLifeline no longer refreshes its readiness upon death, which caused it to always trigger again duringGlory in Deatheven if on cooldown.", "Bug Fix:Sterak's Gage'sLifeline no longer refreshes its readiness upon death, which caused it to always trigger again duringGlory in Deatheven if on cooldown.", "Glory in DeathBug Fix:Fixed a bug where the respawnedSioncould be knocked back to his previous location by certain abilities, ifGlory in Deathlasted longer than his death timer's duration.Dr. Mundo'sBlunt Force Traumano longer pulls a vanishedSionfrom his respawn location.Urgot'sDisdainno lo

Q ability — Name: Decimating Smash, Description: Active: Sion charges for up to 2 seconds to increase Decimating Smash's range over an area, knock up duration, stun duration, and damage every 0. 25 seconds, which has up to a maximum bonus for the base damage and up to a 200% bonus for the scaling damage. Maximum Base Damage Increase: 125 / 158. 33 / 175 / 185 / 191. 67 % Minimum Physical Damage: 40 / 60 / 80 / 100 / 120 (+ 45 / 52. 5 / 60 / 67. 5 / 75% AD) Maximum Physical Damage: 90 / 155 / 220 / 285 / 350 (+ 135 / 157. 5 / 180 / 202. 5 / 225% AD) Decimating Smash can be recast within the duration, and does so automatically afterwards. If the charge is interrupted , Decimating Smash is placed on a 2-second cooldown. Recast: Sion flails his axe in the target direction, dealing physical damage to enemies hit and slowing them by 50% for 0. 25 seconds. Decimating Smash deals 150% damage against monsters and 60% damage against minions . Minimum Monster Damage: 60 / 90 / 120 / 150 / 180 (+ 67. 5 / 78. 75 / 90 / 101. 25 / 112. 5 % AD) Maximum Monster Damage: 135 / 232. 5 / 330 / 427. 5 / 525 (+ 202. 5 / 236. 25 / 270 / 303. 75 / 337. 5 % AD) Minimum Minion Damage: 24 / 36 / 48 / 60 / 72 (+ 27 / 31. 5 / 36 / 40. 5 / 45% AD) Maximum Minion Damage: 54 / 93 / 132 / 171 / 210 (+ 81 / 94. 5 / 108 / 121. 5 / 135% AD) If Decimating Smash was charged for at least 1 second, Sion instead slams his axe down in the target direction, dealing physical damage to enemies hit, knocking them up for 0. 5 − 1 (based on channel time) seconds, and stunning them for 1. 25 − 2. 25 (based on channel time) seconds., {'targeting_input': 'Targeting inputDirection', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Correction:The in-game description incorrectly states that the AD ratio is45 / 57.5/ 70 / 82.5/ 95% AD, increased up to135 / 172.5/ 210 / 247.5/ 285% ADbased on channel time.', 'Sionhimself remainslocked outof all actions for 0.25seconds when releasingDecimating Smash.Soul Furnacecan be cast during this time, butRoar of the SlayerandUnstoppable Onslaughtcannot and neither will they be buffered.', 'Soul Furnacecan be cast during this time, butRoar of the SlayerandUnstoppable Onslaughtcannot and neither will they be buffered.', 'Displacement immunitywill also resist the application of thestun.', 'Since thestunduration is longer than theairborneduration, and both start at the same time,Tenacityis still fully effective againstDecimating Smashup to a cap.This virtual cap is 60%-55.5%Tenacitybased on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.', 'This virtual cap is 60%-55.5%Tenacitybased on channel time beyond 1 second. Every value below this cap will lower the CC duration with no diminished returns.', 'A flash of the axe and change in brightness of the indicator on the ground indicates when the 1 second time frame is reached.', 'The damage ofDecimating Smashis calculated when it is released. GainingADor upgrading the ability during its channel will update the damage of the coming hit.Even though thecooldownstarts when the ability is released, it will not be changed by gaining or losingAH, or upgrading the ability, during the cast time.', 'Even though thecooldownstarts when the ability is released, it will not be changed by gaining or losingAH, or upgrading the ability, during the cast time.', "The indicator is visible to the enemy only if theyseeSionhimself.If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of theirvision.If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does havevisionon those.", "If the channel is released before 1 second, enemies may see a particle at the far end of the hitbox, if it itself isn't outside of theirvision.", 'If the channel is released after 1 second, the only remaining indication is the visual effects and audio that plays on any units the spell strikes (these play on-target), provided the enemy does havevisionon those.', "Forced movement without astuncomponent (or the stun beingcleansedpreviously) will not stopSionfrom starting or continuing to channel. Its direction will not change withSion'stravel, however the location will update with him.The location of the indicator updates at thebeginningof the ability, at1 secondand atrelease.", 'The location of the indicator updates at thebeginningof the ability, at1 secondand atrelease.', 'The indicator of the ability is slightly shorter at its front than the hitbox of the ability is forOriginal Sion,Mecha Zero Sionand related skins and chromas, while onWorldbreaker Sion, the indicator is slightly thinner at the front than the hitbox is, instead.', 'The following table refers for interactions whileSionischanneling:', 'Death', 'Cast-inhibiting effects', 'Minimum base damage changed to 65 / 85 / 105 / 125 / 145.', 'Minimum AD ratio changed to60 / 70 / 80 / 90 / 100% AD.', 'Maximum base damage changed to 130 / 195 / 260 / 325 / 390.', 'Maximum AD ratio changed to180 / 210 / 240 / 270 / 300% AD.', 'Base stun duration changed to 1.75seconds.']}

W ability — Name: Soul Furnace, Description: Passive: Sion gains 4 bonus health whenever he kills an enemy , increased to 15 for large enemies and takedowns against enemy champions . Active: Sion grants himself a shield that lasts for up to 6 seconds. Soul Furnace can be recast after 3 seconds while the shield holds, and does so automatically at the end of the duration. Shield Strength: 60 / 85 / 110 / 135 / 160 (+ 40% AP) (+ 8 / 9 / 10 / 11 / 12% maximum health) Recast: Sion consumes the shield to deal magic damage to nearby enemies, capped at 400 against minions and monsters . Magic Damage: 40 / 65 / 90 / 115 / 140 (+ 40% AP) (+ 10 / 11 / 12 / 13 / 14% of target's maximum health) Both of Soul Furnace's casts can be activated during Sion's other abilities., {'targeting_input': 'Targeting inputAuto', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'A buff icon in the HUD will show the current shield strength, so that the player can better calculate the timing of the second cast.The initial shown value does not interact withshield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.', 'The initial shown value does not interact withshield strength modifiers. Whenever the shield takes damage, it updates to the proper current shield amount, however.', "The initial cast counts as an ability activation for the purposes of on-cast effects such asSpellbladeand triggeringForce Pulse'spassive.Detonating the ability manually does not.", 'Detonating the ability manually does not.', "Gaining or losing AP or health, or ranking up the skill while the shield is active will not change its shield value but it will change the damage of the shield's detonation.", 'ThecooldownofSoul Furnacebegins once the shield is removed.Gaining or losingability hastebetween the first cast and breaking of the shield will affect the resuming cooldown accordingly.', 'Gaining or losingability hastebetween the first cast and breaking of the shield will affect the resuming cooldown accordingly.', 'Soul Furnacealso automatically detonates ifSionis killed without the shield being destroyed, e.g. by dying to theNexus Obelisk,even ifSion could not have detonated it manually yet.', "Soul Furnace'sbonus health can be obtained by any ofSion'sdamage sources (basic attacks, abilities, summoner spells, item actives).This does not includelast hitstransferred toSionartificially, through effects such asSpoils of War.If thegold efficiencyof aRuby Crystalis considered 100%, eachlast hitortakedownafterSoul Furnacehas been learned can be considered worth an extra10.6or40g.", 'This does not includelast hitstransferred toSionartificially, through effects such asSpoils of War.', 'If thegold efficiencyof aRuby Crystalis considered 100%, eachlast hitortakedownafterSoul Furnacehas been learned can be considered worth an extra10.6or40g.', 'Sionmust learnSoul Furnacebefore he can stack up its passive.', 'Siondoes not gain bonus health from units that enterresurrectionon-death.', 'Killing the following unit types grantsSion15bonushealth:Champions(killsandassists)Large minionsandlarge monsters(including both summoned and pitRift Herald)Large pets- ExplicitlyTibbers,DaisyandThe Maiden', 'Champions(killsandassists)', 'Large minionsandlarge monsters(including both summoned and pitRift Herald)', 'Large pets- ExplicitlyTibbers,DaisyandThe Maiden', 'Killing the following unit types grantsSion4bonushealth:Minionsandsmall monstersWardsand otherchampion summoned units(e.g.Noxious Trap,Powder Keg,Dark Procession)Allpets, with the exceptions of those listed above and belowClones', 'Minionsandsmall monsters', 'Wardsand otherchampion summoned units(e.g.Noxious Trap,Powder Keg,Dark Procession)', 'Allpets, with the exceptions of those listed above and below', 'Clones', "Killing the following unit types grantsSionnobonushealth:Turrets(includingSun Disk) and otherstructuresJungle plants(destroying which does not grant kill credit).Units destroyed by 'trampling' such asZyra'sseeds,Zac'sgooorRek'Sai'stunnels.", 'Turrets(includingSun Disk) and otherstructures', 'Jungle plants(destroying which does not grant kill credit).', "Units destroyed by 'trampling' such asZyra'sseeds,Zac'sgooorRek'Sai'stunnels.", 'On-unit-kill bonus health doubled.(On-takedownbonus health unchanged).', '(On-takedownbonus health unchanged).', 'Bonus health per champion takedown changed to 45.', 'New Effect:Gains 100bonushealthper round.']}

E ability — Name: Roar of the Slayer, Description: Active: Sion bellows a shockwave in the target direction that deals magic damage to the first enemy hit, slows them for 2. 5 seconds and inflicts them with 20% armor reduction for 4 seconds. Magic Damage: 65 / 100 / 135 / 170 / 205 (+ 55% AP) Slow: 40 / 45 / 50 / 55 / 60% If the target is a minion or non-epic monster , they are also stunned for 0. 75 seconds and knocked back for up to 1350 units further, though not through terrain, applying Roar of the Slayer's effects to enemies they pass through as well as briefly granting sight of the area around their trajectory., {'targeting_input': 'Targeting inputDirection', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', "Minions or monsters that are flung away are immune to minion damage and take their damage once they are stopped if they would die toRoar of the Slayer'sdamage, by either colliding with terrain, reaching the end of their trajectory, or having their displacement interrupted.", 'Unlike the intial single-targetprojectile, a thrown minion or monster is not blocked byWind WallorUnbreakable.', 'Gaining or losingAP, or upgrading the ability while its projectile is traveling will change its damage for every future hit. This applies to both the intial single-target projectile, as well as the minion-projectile.', 'This ability will cast from wherever the caster is at the end of the cast time.', 'Base damage changed to 80 / 135 / 190 / 245 / 300.', 'AP ratio changed to80% AP.', 'Armor reduction changed to 40%.', 'Slow strength changed to 55 / 60 / 65 / 70 / 75%.']}

R ability — Name: Unstoppable Onslaught, Description: Active: Sion becomes immune to crowd control and ghosted and, after a brief delay , charges forward in the direction of the cursor for up to 8 seconds, during which he is able to steer at a slow turn rate while automatically navigating his movement. Unstoppable Onslaught can be recast after 0. 4 seconds during the channel. The charge ramps up Sion's movement speed at the time of cast by 40 movement speed every 0. 1 seconds, up to 950 total movement speed . At the end of the charge's duration, Sion leaps forward 300 units, landing after 0. 55 seconds and slamming the ground beneath him. Sion will stop upon colliding with an enemy champion or terrain during the charge, ending Unstoppable Onslaught with a slam. Crashing into terrain stuns Sion for 0. 5 seconds. Enemies hit by Sion's charge are dealt physical damage . The base damage increases by 0% − 166. 67 % (based on channel time) and the scaling increases by 0% − 100% (based on channel time) . Minimum Physical Damage: 150 / 300 / 450 (+ 40% bonus AD) Maximum Physical Damage: 400 / 800 / 1200 (+ 80% bonus AD) Enemies, including turrets , hit by the slam are dealt the same damage and are slowed for 3 seconds. Enemies in a smaller radius are also pulled towards Sion over 0. 5 seconds and become stunned after a brief delay for 0. 25 − 1. 75 (based on channel time) seconds. Slow: 40 / 45 / 50% Recast: Sion stops charging, causing him to leap forward and slam the ground beneath him as if Unstoppable Onslaught had reached the end of its duration. Link ▶️ "Chaaaaaaaarge!" Link ▶️ Charge alert., {'targeting_input': 'Targeting inputDirection/Auto', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'WhenSioncastsUnstoppable Onslaughta global warning can be heard.', 'Unstoppable Onslaughtdoes not apply the knock up nor stun to enemies from slamming on collision with terrain.', 'Unstoppable Onslaughtdoes notknock upnon-champions hit by the charge.(bug)', 'Unstoppable Onslaughtcan be activated twiceorheld down and released onbothnormal cast and quick cast. There is no other difference between normal cast and quick cast for this ability, either.', 'The initial cast counts as an ability activation for the purposes of on-cast effects such asSpellblade.The recast does not.', 'The recast does not.', 'An enemy can only be affected byUnstoppable Onslaughtonce every 1 second.', "After reaching maximum damage and stun duration (at 3 seconds)Sionwill transition from using hishasteanimation to his uniquechargingone.Reaching the threshold onMecha Zero Sionchanges his particle effects instead, most notably the 'Boosters' behind the vehicle.The turning angle is not based on time and can easily be seen in practice when aSionchargesin-place due to bugs.", "Reaching the threshold onMecha Zero Sionchanges his particle effects instead, most notably the 'Boosters' behind the vehicle.", 'The turning angle is not based on time and can easily be seen in practice when aSionchargesin-place due to bugs.', "Sion'smovement speed gains during the charge are unaffected bymovement speed caps. Effects that would increase or decrease his movement speed do not affect him as well.Nami'sSurging Tidesis the only known effect that can affectSion'smovement speedduring thechargeand that can place him above the normal MS value. However, without further multipliers, surpassing the950 movement speedcap will requireNamito have over2150 ability power.", "Nami'sSurging Tidesis the only known effect that can affectSion'smovement speedduring thechargeand that can place him above the normal MS value. However, without further multipliers, surpassing the950 movement speedcap will requireNamito have over2150 ability power.", "Siondoes not always crash with terrain immediately upon touching it, enabling the player to turn beyond his maximum turning angle.Casting the ability at point blank of a terrain will most often automatically change thecharge'sdirection.This is not usually possible with player-generated terrain.", "Casting the ability at point blank of a terrain will most often automatically change thecharge'sdirection.", 'This is not usually possible with player-generated terrain.', 'Unstoppable Onslaughtcannotchargethrough but canleapoverplayer-generated terrain.', 'Sionloses thecrowd control immunityafter finishing theleap.', "Sionis not immune to analliedBard'sTempered Fateif it hitsSionduring the 0.05-second delay before he starts the channel, he will not resist the effect and will initiate theslamimmediately while instasis.(bug)", 'Unstoppable Onslaughtcannot strike the same non-champion twice in less than 1 second.', 'Even though thecooldownofUnstoppable Onslaughtstarts at the end of the effect, gaining or losingability haste, or upgrading the ability during the effect, will not change the resuming cooldown.', 'Removingtheairbornebefore 0.5seconds willnotprevent thestunfrom being applied.', 'Displacement immunitywill also resist the application of thestun.', "Sioncan occasionally castUnstoppable Onslaughtwhilerooted. In this case, he will stand in place until the root's debuff duration ends. During this time, the damage, stun duration and movement speed granted by the ability will still ramp up, and enemies that come into contact with him will be affected by the collision normally.(bug)A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.", 'A similar case allows him to cast it during crowd control that would disable it. However, the channel would be interrupted almost immediately, and he will initiate the leap as well.', "Fate's Calldeferment ofUnstoppable Onslaughtwill still allowSionto leap forward at the end of the channel.", 'Moving the cursor onto HUD elements (e.gmini map/ champion portraits) doesnotjeopardize the cast and steering ofUnstoppable Onslaught. The targeting will act as if the ground was targeted below the display element.', "PENDING FOR TEST:The distance betweenSion'scenter and the center of the groundslamscales slightly with movement speed. This is suspected because running into a wall within half a second ofchargetime after starting at multiple thousands of movement speed shows a considerable difference, however this could also be due to a bug.", "PENDING FOR TEST:Theleapappears to always have the same speed regardless ofSion's, at roughly 750.", 'The following table refers for interactions whileSionischanneling:', 'Death', "IfUnstoppable Onslaught'schannel is interrupted despite the immunity to crowd control orDecimating Smashis cast within 0.25seconds after starting the charge, it will also initiate the leap. If the channel ends due to collision or death, there is noleapand the effect occurs immediately.", 'Minimum base damage changed to 250 / 500 / 750.', 'Maximum base damage changed to 700 / 1400 / 2100.']}

Trivia:
When permanenthealthstacking was added toEnragein theMay 9, 2009 Patch, Sion became the first champion to have an ability that could infinitely stack an effect.
Sion was one of the first six champions designed, together withAnnie,Lee Sin,Singed,Sivir, andTwisted Fate.[2][3]Of these, he was however the first and only one to recieve afull relaunchafter his initial release, completely remaking the original appearance and gameplay.