Lee Sin,the Blind Monk

Stats: health: Health645+105, resource: Energy200+0, health regen: Health regen. (per 5s)7.5+0.7, resource regen: Energy regen. (per 5s)50, armor: Armor36+4.9, attack damage: Attack damage66+3.7, attack speed: Base AS0.651, gameplay radius: Gameplay radius65, selection radius: Selection radius103, release: 2011-04-01, changed: V13.19, role: Diver, position: Jungle, rangetype: Melee, adaptivetype: Physical, cost: 1350|585

Biography:
Missing section(s):



Games

Lee SinMainCurrentAcolyteCasualTitlesAlias(es)The Blind MonkCharacteristicsSpeciesHuman(Magical)Pronoun(s)He/HimTimelineBorn:956 AN - 961 ANWeapon(s)Dragon StancePersonal statusStatusAlivePlace of originIoniaCurrent residenceShojin Monastery,IoniaProfessional statusOccupation(s)MonkMonastery GuardianRegion(s)IoniaFaction(s)Shojin OrderRelated character(s)KarmaRakanXayahUdyr

Lee Sin

• Main
• Current
• Acolyte
• Casual
Titles

Alias(es)

Characteristics

Species

Pronoun(s)

Timeline

• Born:956 AN - 961 AN
Weapon(s)

Personal status

Status

Place of origin

Current residence

Professional status

Occupation(s)

• Monk
• Monastery Guardian
Region(s)

Faction(s)

Related character(s)

A master ofIonia'sancient martial arts,Lee Sinis a principled fighter who channels the essence of the dragon spirit to face any challenge. Though he lost his sight many years ago, the warrior-monk has devoted his life to protecting his homeland against any who would dare upset its sacred balance. Enemies who underestimate his meditative demeanor will endure his fabled burning fists and blazing roundhouse kicks.



Contents

• 1Background
• 2Appearance
• 3Personality
• 4Abilities
• 5Relations5.1Udyr5.2Disciples5.3Shadow Order
• 6Read More6.1Biography6.2Starring Champion6.3Mentioned Champion6.4Alternate Universes
• 7Trivia
• 8Change log
• 9References
• 10See also
• 5.1Udyr
• 5.2Disciples
• 5.3Shadow Order
• 6.1Biography
• 6.2Starring Champion
• 6.3Mentioned Champion
• 6.4Alternate Universes
Background[]

(TBA)

Appearance[]

(TBA)

Personality[]

(TBA)

Abilities[]

(TBA)

Relations[]

Udyr[]

Lee Sin is a friend ofUdyrwho he met in the Freljord. With his help Lee Sin was able to repel Noxian invaders from his homeland, while Udyr was able to find peace and calmness with the help of the monks.

Disciples[]

While Lee Sin has relations with all of theShojin OrderDragon disciples, he has some deeper relations with2Ying Yue.

Shadow Order[]

Lee Sin has fought members of theShadow Order, presumably because they defy the sacred balance ofIonia.

Read More

Biography



Biography

The Blind Monk

ByMichael Luo

Starring:Lee Sin

Mentioned:Udyr

Starring Champion



Short Story • 5 Minute Read

All That Glitters...

ByGraham McNeill

Ancient roots, sinuous trees and thickly-leafed vines clinging to the rocks all but obscured the path through the lush jungle. Three men sweated as they hacked their way onward, driven by hearts filled with greed and dreams of untold wealth. For six days the jungle had defied them, but now the temple reared from the undergrowth. Its facade was carved into a colossal stone outcropping, with blossoms of red and blue spreading around its base. Serene statuary filled golden alcoves and garlands of golden orchids were entwined around its eaves.

Starring:Lee Sin



Video

Legends Never Die

The pursuit of mastery is an endless journey, but those who persevere etch their names in history.

Starring:Ashe,Garen,Lee Sin

Mentioned Champion



Biography

The Spirit Walker

ByDana Luery Shaw

Starring:Udyr

Mentioned:Kalkia,Lee Sin,Sejuani

Alternate Universes



Comic

All That Glitters...: Issue 1

ByGronoc



Starring:Lee Sin



Comic

All That Glitters...: Issue 2

ByGronoc



Starring:Lee Sin



Comic

All That Glitters...: Issue 3

ByGronoc



Starring:Lee Sin



Comic

All That Glitters...: Issue 4

ByGronoc



Starring:Lee Sin



Reveal

God Fist

By Numerous creators



Starring:Lee Sin



Entries

Journal of Justice

ByInstitute of War

Formare veneficum est formare fatum.

Starring:Akali,Alistar,Amumu,Anivia,Annie,Ashe,Blitzcrank,Brand,Cassiopeia,Cho'Gath,Corki,Darius,Dr. Mundo,Evelynn,Ezreal,Fiddlesticks,Gangplank,Garen,Gragas,Heimerdinger,Irelia,Janna,Jarvan IV,Jax,Karma,Karthus,Kassadin,Katarina,Kayle,Kennen,Kog'Maw,Lee Sin,Leona,Lissandra,Lux,Malzahar,Maokai,Master Yi,Mordekaiser,Morgana,Nasus,Nidalee,Nocturne,Nunu,Olaf,Pantheon,Poppy,Rammus,Renekton,Riven,Rumble,Ryze,Sejuani,Shaco,Shen,Singed,Sion,Sivir,Skarner,Sona,Soraka,Swain,Talon,Taric,Teemo,Tibbers,Tristana,Trundle,Tryndamere,Twisted Fate,Twitch,Udyr,Urgot,Veigar,Vladimir,Warwick,Willump,Wukong,Xin Zhao,Yorick,Zilean



Entries

Judgment

ByInstitute of War

The truest opponent lies within.

Starring:Boram Darkwill,Brand,Caitlyn,Cassiopeia,Galio,Graves,Irelia,Jarvan IV,Karma,LeBlanc,Lee Sin,Leona,Lux,Maokai,Miss Fortune,Nocturne,Orianna,Renekton,Riven,Rumble,Ryze,Skarner,Sona,Swain,Talon,Trundle,Urgot,Varus,Vayne,Vladimir,Wukong,Xerath,Xin Zhao,Yorick



Video

Make History

In this battle of regions, one will conquer all others to make history.

Starring:Alistar,Ashe,Azir,Bard,Brand,Caitlyn,Cassiopeia,Elise,Evelynn,Janna,Karma,LeBlanc,Lee Sin,Lucian,Morgana,Nautilus,Orianna,Pyke,Ryze



Short Story

Trials of the God Fist

By Numerous creators



Starring:Lee Sin



Comic

Crystal Quest: Series 1

ByARTeapot



Starring:Bard,Jayce,Karthus,Sejuani

Mentioned:Anivia,Ashe,Braum,Bristle,Caitlyn,Camille,Elise,Ezreal,Garen,Gragas,Graves,Heimerdinger,Illaoi,Ivern,Katarina,Kled,Lee Sin,Leona,Lissandra,Lucian,Nami,Olaf,Poppy,Ryze,Senna,Singed,Skaarl,Taliyah,Taric,Teemo,Tryndamere,Twisted Fate,Veigar,Vi,Zac



Comic

Olaf vs Everything: Series 2

ByTom Barton



Starring:Olaf

Mentioned:Ahri,Aurelion Sol,Brand,Cassiopeia,Cho'Gath,Darius,Dr. Mundo,Ekko,Gnar,Illaoi,Karthus,Kog'Maw,Lee Sin,Nagakabouros,Ornn,Renekton,Skarner,Teemo,Tryndamere,Urgot,Vel'Koz,Vi,Viktor,Vladimir,Warwick,Zyra



Comic

Playtime with Gnar: Series 1

ByRachel J. Corey



Starring:Gnar

Mentioned:Amumu,Cassiopeia,Cho'Gath,Darius,Draven,Karthus,Kha'Zix,Lee Sin,Leona,Malzahar,Nocturne,Nunu,Rengar,Twisted Fate,Willump



Video

Road to the Cup

As the 2013 League of Legends World Championship final draws near, we showcase the biggest heroes in esports from around the world. Many teams fell by the wayside in epic battles, and now only two remain: Korea's SK Telecom T1 and China's Royal Club. Who will rise?

Starring: N/A

Mentioned:Blitzcrank,Brand,Caitlyn,Corki,Elise,Ezreal,Gragas,Janna,Jarvan IV,Jayce,Kennen,Kha'Zix,Lee Sin,Lux,Malphite,Mordekaiser,Orianna,Renekton,Ryze,Shen,Thresh,Twisted Fate,Vayne,Zac,Zed



Music Video

Take Over

By Numerous creators

We're Taking Over.

Starring: N/A

Mentioned:Caitlyn,Galio,Jarvan IV,Kassadin,Lee Sin,Thresh,Xayah



Comic

The Roadtrip

ByCassie Parkes,Marvin Clifford



Starring:Caitlyn,Gangplank,Zoe

Mentioned:Ahri,Ashe,Azir,Bard,Braum,Darius,Fiddlesticks,Garen,Gnar,Gragas,Graves,Irelia,Jinx,Kalista,Katarina,Kog'Maw,Lee Sin,Lulu,Master Yi,Nami,Poppy,Rakan,Shaco,Sona,Swain,Taric,Teemo,Twisted Fate,Varus,Xayah,Yasuo,Zilean



Comic

The Tale of the Poro King

By Numerous creators



Starring: N/A

Mentioned:Aatrox,Akali,Ashe,Aurelion Sol,Azir,Braum,Caitlyn,Cho'Gath,Darius,Diana,Draven,Ezreal,Gnar,Illaoi,Janna,Jarvan IV,Jayce,Kai'Sa,Karma,Karthus,Katarina,Kayle,Kayn,Kennen,Kha'Zix,Lee Sin,Leona,Lulu,Lux,Malzahar,Miss Fortune,Nunu,Ornn,Pantheon,Pyke,Rammus,Rek'Sai,Rhaast,Ryze,Sejuani,Shen,Sion,Sivir,Soraka,Sylas,Syndra,Taliyah,Talon,Taric,Thresh,Tristana,Trundle,Udyr,Vi,Volibear,Willump,Yasuo,Zed,Ziggs,Zoe

Trivia[]

Change log[]

References[]



See also[]

Passive ability — Name: Flurry, Description: Innate: After casting an ability , Lee Sin's next 2 basic attacks within 3 seconds gain 40% bonus attack speed and restore energy . The first attack restores 20 / 30 / 40 (based on level) energy and the second attack restores 「 half of that amount. 」 「 10 / 15 / 20 (based on level) energy . 」, {'targeting_input': 'Targeting inputPassive', 'parries': 'See Notes', 'details': ['Hide', 'Details', 'Flurrywill still restore energy even if the attacks areblockedor missed whileLee Sinisblinded, but notdodged.']}

Q ability — Name: Sonic Wave, Description: Active: Lee Sin fires a sonic blast in the target direction that deals physical damage to the first enemy hit and marks them for 3 seconds, during which they are revealed . Physical Damage: 55 / 80 / 105 / 130 / 155 (+ 115% bonus AD) While the target is marked, Lee Sin can cast Resonating Strike ., {'targeting_input': 'Targeting inputDirection', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Sonic Wave Details', 'Resonating Strike Details', 'This ability will cast from wherever the caster is at the start of the cast time.', "Lee Sinwill track the target if they change locations.He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.", "He will dash to the target's previous location without consuming the mark if the target is too far away or moves beyond 2000 units.", 'Lee Sinwill attempt to place himself on top of the target upon arrival.The damage dealt byResonating Strikecan be negated if the targetblinks. Sometimes,Lee Sinwill end the dash at their last location but appear on top of the target after a short delay.Originally,Lee Sinwould land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.', 'The damage dealt byResonating Strikecan be negated if the targetblinks. Sometimes,Lee Sinwill end the dash at their last location but appear on top of the target after a short delay.', 'Originally,Lee Sinwould land 50 units in front of his target. Since there are no patch notes where this is noted to have changed, landing on top of his target may be a bug.', 'Resonating Strikecannot be cast without the marked target nearby or if the target isuntargetable.', "IfResonating Strikeinterrupts another dash,TempestandDragon's Ragecan be cast during it (both otherwise cannot be cast).", 'Death', 'Hide', 'Safeguard Details', 'Iron Will Details', 'Lee Sincannot self-castSafeguardeven whilegroundedorrooted.', 'Safeguardcan be used on any targetable allied unit excludingstructures.This includeschampions,minions,wards, andchampion summoned units(e.g.Noxious Trap,Demacian Standard,Dark Passage).', 'This includeschampions,minions,wards, andchampion summoned units(e.g.Noxious Trap,Demacian Standard,Dark Passage).', 'If no unit is directly targeted,Safeguardwill search for wards in a 100 radius to target.This aidsLee Sinin performing the dash to a ward he just placed.', 'This aidsLee Sinin performing the dash to a ward he just placed.', 'Safeguardwill not grant itsshieldif the dash is interrupted.If the dash overrides or is overridden byResonating Strike, he will grant the shield immediately rather than on arrival.', 'If the dash overrides or is overridden byResonating Strike, he will grant the shield immediately rather than on arrival.', "IfSafeguard'sdash interrupts another dash,TempestandDragon's Ragecan be cast during it (both otherwise cannot be cast).", 'No additional details.', 'Hide', 'Tempest Details', 'Cripple Details', "Tempest'ssight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.", "Tempest'ssight reveal is not removed whenLee SincastsCripple(unlikeSonic Wave's).", 'This ability will cast from wherever the caster is at the end of the cast time.', "Tempest'sreveal is not removed whenLee SincastsCripple.", 'Cripplecannot be cast without a marked target within 550 range.', 'The missilesLee Sinsends out are nowadays missing their visual effects.(bug)', 'Hide', 'Details', 'Appliesspell damageto the primary target andarea damageto secondary targets.', "Thespell indicatorfor this ability also displays the direction for the knock back relative toLee Sin'sposition.", 'If the target ofDragon Ragediesinitially on the first hit there will be no displacement of any kind.', "Thedisplacement'sdirection is decided at the moment of impact and not byLee Sinand his target's relative locations at the start of the cast (the only way forLee Sinto control where his target is displaced is by usingFlashbefore the cast time ofDragon's Rageends).", 'If theairbornedebuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', 'The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).', 'The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', "The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum ofLee Sin'sand his target'sgameplay radius, depending on how far they are away from one another at the end of the cast time.", 'If the target becomesuntargetable,dies, or is too far away or no longer insightduring the cast time, this ability will cancel but does not go oncooldownnor pay its cost (if applicable).', 'StatsBase armor increased to 36 from 34.', 'Base armor increased to 36 from 34.', 'Iron WillLife steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'TempestBase damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'GeneralUpdated ability icons.', 'Updated ability icons.', 'Sonic WaveBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'Resonating StrikeBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'SafeguardBug Fix:Now properly self-casts if quick cast is enabled.', 'Bug Fix:Now properly self-casts if quick cast is enabled.', 'StatsBase attack damage reduced 66 from 68.Base armor reduced to 34 from 36.', 'Base attack damage reduced 66 from 68.', 'Base armor reduced to 34 from 36.', "Dragon's RageBug Fix:Knocked back target now properly knocks up allies they collide with at all times.", 'Bug Fix:Knocked back target now properly knocks up allies they collide with at all times.', "SafeguardBug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", "Bug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", 'Sonic WaveBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'Resonating StrikeBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'TempestBase damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.AD ratio increased to100%totalADfrom100%bonusAD.', 'Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.', 'AD ratio increased to100%totalADfrom100%bonusAD.', 'CrippleSlow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'GeneralBug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'Bug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'StatsHealth growth increased to 105 from 99.', 'Health growth increased to 105 from 99.', 'Iron WillLife steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Life steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Resonating StrikeEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'Iron WillEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'CrippleEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'StatsBase attack damage increased to 68 from 66.', 'Base attack damage increased to 68 from 66.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'StatsBase health increased to 645 from 575.Health growth increased to 99 from 85.Armor growth increased to 4.9from 3.7.Magic resistance growth increased to 2.05from 1.25.', 'Base health increased to 645 from 575.', 'Health growth increased to 99 from 85.', 'Armor growth increased to 4.9from 3.7.', 'Magic resistance growth increased to 2.05from 1.25.', 'SafeguardBase shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Iron WillLife steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'Life steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'StatsBase attack damage reduced to 66 from 68.', 'Base attack damage reduced to 66 from 68.', 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.Bug Fix:Tooltip now displays the accurate damage values.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Bug Fix:Tooltip now displays the accurate damage values.', 'Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'FlurryBug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'Bug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'StatsBase attack damage reduced to 68 from 70.', 'Base attack damage reduced to 68 from 70.', 'Iron WillLife steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'TempestBase damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'TempestCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'TempestCooldown reduced to 8 seconds from 10.', 'Cooldown reduced to 8 seconds from 10.', 'Sonic WaveCooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'StatsBase magic resistance reduced to 32 from 32.1.', 'Base magic resistance reduced to 32 from 32.1.', 'StatsBase armor increased to 36 from 33.', 'Base armor increased to 36 from 33.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'StatsAttack damage growth increased to 3.7from 3.2.', 'Attack damage growth increased to 3.7from 3.2.', 'SafeguardCooldown increased to 14 seconds from 12.', 'Cooldown increased to 14 seconds from 12.', 'SafeguardBug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', 'Bug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', "Dragon's RageBug Fix:Enemy-attached indicator is no longer visible through Fog of War.", 'Bug Fix:Enemy-attached indicator is no longer visible through Fog of War.', 'GeneralRecommended items updated.', 'Recommended items updated.', 'Resonating StrikeBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', 'CrippleBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', "Prestige Nightbringer Lee SinBug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", "Bug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", 'StatsBase health increased to 575 from 570.8.Base attack damage increased to 70 from 69.18.', 'Base health increased to 575 from 570.8.', 'Base attack damage increased to 70 from 69.18.', "Dragon's RageBase damage increased to 175 / 400 / 625 from 150 / 375 / 600.", 'Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.', 'Resonating StrikeBug Fix:Dash speed is now at its proper speed.', 'Bug Fix:Dash speed is now at its proper speed.', 'Resonating StrikeBug Fix:Hitbox will no longer warp across the map when casting it.Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Bug Fix:Hitbox will no longer warp across the map when casting it.', 'Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeMinimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'GeneralNew voice over.', 'New voice over.', 'GeneralBasic attack and ability visual effects have been updated for base skin and all skins using base VFX.Non-VO audio has been updated for base skin and all skins using base SFX.', 'Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.', 'Non-VO audio has been updated for base skin and all skins using base SFX.', 'Pool Party Lee SinResonating StrikeBug Fix:Marker has been updated.', 'Resonating StrikeBug Fix:Marker has been updated.', 'Bug Fix:Marker has been updated.', 'Knockout Lee SinSafeguardBug Fix:Shield VFX have been updated.', 'SafeguardBug Fix:Shield VFX have been updated.', 'Bug Fix:Shield VFX have been updated.', 'God Fist Lee SinTempestBug Fix:VFX more clearly indicate the hitbox.', 'TempestBug Fix:VFX more clearly indicate the hitbox.', 'Bug Fix:VFX more clearly indicate the hitbox.', "GeneralUpdated store assets forDragon Fist Lee Sin'schroma set.", "Updated store assets forDragon Fist Lee Sin'schroma set.", 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.Removed:Damage no longer scales with8% of target'smissinghealth.New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Removed:Damage no longer scales with8% of target'smissinghealth.", "New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'GeneralUpdated mixing and mastering for current SFX.', 'Updated mixing and mastering for current SFX.', 'Playmaker Lee SinBug Fix:Shields and bindings on his model are now appropriately sized.', 'Bug Fix:Shields and bindings on his model are now appropriately sized.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'FlurryEnergy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Energy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).', 'Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Sonic WaveNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'SafeguardNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'TempestNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'FlurryEnergy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Energy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.', 'Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Resonating StrikeRange increased to 1200 from 1100.', 'Range increased to 1200 from 1100.', "Dragon's RageBase damage increased to 150 / 375 / 600 from 150 / 300 / 450.", 'Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.', 'StatsBase health regeneration increased to 7.5from 7.426.', 'Base health regeneration increased to 7.5from 7.426.', "Dragon's RageNew Effect:Now draws nearby minion aggro when targeting an enemy champion.", 'New Effect:Now draws nearby minion aggro when targeting an enemy champion.', 'SafeguardBug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'Bug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'StatsBase attack damage increased to 69 from 61.176.Base armor increased to 33 from 24.216.', 'Base attack damage increased to 69 from 61.176.', 'Base armor increased to 33 from 24.216.', 'Sonic Wave/Resonating StrikeBase damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'TempestBase damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', 'Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', "Dragon Fist Lee SinDragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Dragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Bug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", 'God Fist Lee SinBug Fix:Death shadow no longer persists.', 'Bug Fix:Death shadow no longer persists.', 'SafeguardBase shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Resonating StrikeChanged several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'GeneralAdjusted splash artwork forDragon Fist Lee Sin.', 'Adjusted splash artwork forDragon Fist Lee Sin.', "SafeguardNew Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", 'New Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.', "Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", "Dragon Fist Lee SinBack design of his shirt changed to yellow from red.Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", 'Back design of his shirt changed to yellow from red.', "Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", "New Effect:Shirt changes to yellow when castingDragon's Rage.", 'StatsBase movement speed reduced to 345 from 350.', 'Base movement speed reduced to 345 from 350.', "Dragon's RageCooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.", 'Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.', 'TempestNo longer reveals invisible targets.Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', 'No longer reveals invisible targets.', 'Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', "Dragon's RageBase damage reduced to 150 / 300 / 450 from 200 / 400 / 600.", 'Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', "Sonic WaveBug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", "Bug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", 'Iron WillSustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Resonating StrikeBug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', 'Bug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', "Muay Thai Lee SinRemoved:Seam lines on model at 'Very Low' settings.", "Removed:Seam lines on model at 'Very Low' settings.", 'SafeguardBase shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'GeneralSplash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'Splash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'GeneralSplash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'Splash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'FlurryPer-hit energy gain changed to 20 on first and 10 on second from 15 on both.', 'Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.', "Dragon's RageNew Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", "New Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", 'StatsBase armor reduced to 24.216from 26.216.Base health regen reduced to 7.45from 9.45.', 'Base armor reduced to 24.216from 26.216.', 'Base health regen reduced to 7.45from 9.45.', 'GeneralNew splash artwork forOriginal Lee Sin.', 'New splash artwork forOriginal Lee Sin.', 'Sonic WaveBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'TempestBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'StatsBase health regen increased to 8.95from 6.95.', 'Base health regen increased to 8.95from 6.95.', 'SafeguardShield duration reduced to 2 seconds from 4.', 'Shield duration reduced to 2 seconds from 4.', 'CrippleRemoved:20 / 30 / 40 / 50 / 60% attack speed slow.', 'Removed:20 / 30 / 40 / 50 / 60% attack speed slow.', 'StatsBase armor increased to 20 from 16.', 'Base armor increased to 20 from 16.', 'SafeguardCooldown increased to 14 seconds from 9.New Effect:Cooldown is reduced by 50% if target is self or an allied champion.Shield duration reduced to 4 seconds from 5.Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Cooldown increased to 14 seconds from 9.', 'New Effect:Cooldown is reduced by 50% if target is self or an allied champion.', 'Shield duration reduced to 4 seconds from 5.', 'Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Iron WillBonus sustain duration reduced to 4 seconds from 5.', 'Bonus sustain duration reduced to 4 seconds from 5.', 'SafeguardAllied shielding changed to champions only from all allied units.', 'Allied shielding changed to champions only from all allied units.', 'SafeguardBug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Bug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Iron WillRemoved:Granting armor while active.Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'Removed:Granting armor while active.', 'Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'CrippleRange reduced to 600 from 800.Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'Range reduced to 600 from 800.', 'Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'StatsMovement speed increased to 350 from 325.', 'Movement speed increased to 350 from 325.', 'SafeguardCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'Iron WillBonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Sonic WaveBase damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'FlurryBonus attack speed reduced to 40% from 50%.', 'Bonus attack speed reduced to 40% from 50%.', "Resonating StrikeBonus damage reduced to(+ 8% of target's missing healthfrom 10%.", "Bonus damage reduced to(+ 8% of target's missing healthfrom 10%.", 'Sonic WaveCooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.', 'Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'SafeguardRange reduced to 700 from 750.', 'Range reduced to 700 from 750.', 'Resonating StrikePost-dash targeting changed to champions only from all enemy units.', 'Post-dash targeting changed to champions only from all enemy units.', 'Resonating StrikeNew Effect:Lee Sin will attempt to attack the target he dashed to.', 'New Effect:Lee Sin will attempt to attack the target he dashed to.', 'SafeguardNew Effect:Can target wards but they will be revealed for 2 seconds if so.', 'New Effect:Can target wards but they will be revealed for 2 seconds if so.', 'SafeguardRemoved:Targeting wards.', 'Removed:Targeting wards.', 'TempestBug Fix:Being able to be activated twice.', 'Bug Fix:Being able to be activated twice.', 'Sonic WaveEnergy cost reduced to 50 from 60', 'Energy cost reduced to 50 from 60', 'Resonating StrikeEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'SafeguardRemoved:Shield restoring energy when broken.Energy cost reduced to 50 from 60.', 'Removed:Shield restoring energy when broken.', 'Energy cost reduced to 50 from 60.', 'Iron WillEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'TempestRange increased to 450 from 400.Energy cost reduced to 50 from 60.', 'Range increased to 450 from 400.', 'Energy cost reduced to 50 from 60.', 'CrippleEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'Resonating StrikeBug Fix:Lee Sin following targets over indefinite distances.', 'Bug Fix:Lee Sin following targets over indefinite distances.', 'Sonic WaveBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180Projectile updated to match effect better.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180', 'Projectile updated to match effect better.', 'Resonating StrikeBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'SafeguardRange increased to 750 from 700.', 'Range increased to 750 from 700.', 'Iron WillBonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'FlurryPer-hit energy gain increased to 15 from 10.', 'Per-hit energy gain increased to 15 from 10.', 'Sonic WaveBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'Resonating StrikeBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'TempestBonus AD ratio increased to100% Bonus ADfrom60%.', 'Bonus AD ratio increased to100% Bonus ADfrom60%.', "Dragon's RageBonus AD ratio increased to200% Bonus ADfrom150%.", 'Bonus AD ratio increased to200% Bonus ADfrom150%.', 'Flurry(Innate)After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'Sonic Wave(Q)Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.', 'Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', "Safeguard(W)Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", 'Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.', "Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", "Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life

W ability — Name: Safeguard, Description: Active: Lee Sin dashes to the target allied unit's location. If the ally is a champion upon arrival, both they and Lee Sin gain a shield for 2 seconds and Safeguard's cooldown is halved. Lee Sin can self-cast Safeguard to shield himself. Shield Strength: 50 / 100 / 150 / 200 / 250 (+ 80% AP) After Safeguard is cast, Lee Sin can cast Iron Will within the next 3 seconds. Iron Will and Cripple can be cast during the dash., {'targeting_input': 'Targeting inputUnit', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Safeguard Details', 'Iron Will Details', 'Lee Sincannot self-castSafeguardeven whilegroundedorrooted.', 'Safeguardcan be used on any targetable allied unit excludingstructures.This includeschampions,minions,wards, andchampion summoned units(e.g.Noxious Trap,Demacian Standard,Dark Passage).', 'This includeschampions,minions,wards, andchampion summoned units(e.g.Noxious Trap,Demacian Standard,Dark Passage).', 'If no unit is directly targeted,Safeguardwill search for wards in a 100 radius to target.This aidsLee Sinin performing the dash to a ward he just placed.', 'This aidsLee Sinin performing the dash to a ward he just placed.', 'Safeguardwill not grant itsshieldif the dash is interrupted.If the dash overrides or is overridden byResonating Strike, he will grant the shield immediately rather than on arrival.', 'If the dash overrides or is overridden byResonating Strike, he will grant the shield immediately rather than on arrival.', "IfSafeguard'sdash interrupts another dash,TempestandDragon's Ragecan be cast during it (both otherwise cannot be cast).", 'No additional details.', 'Hide', 'Tempest Details', 'Cripple Details', "Tempest'ssight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.", "Tempest'ssight reveal is not removed whenLee SincastsCripple(unlikeSonic Wave's).", 'This ability will cast from wherever the caster is at the end of the cast time.', "Tempest'sreveal is not removed whenLee SincastsCripple.", 'Cripplecannot be cast without a marked target within 550 range.', 'The missilesLee Sinsends out are nowadays missing their visual effects.(bug)', 'Hide', 'Details', 'Appliesspell damageto the primary target andarea damageto secondary targets.', "Thespell indicatorfor this ability also displays the direction for the knock back relative toLee Sin'sposition.", 'If the target ofDragon Ragediesinitially on the first hit there will be no displacement of any kind.', "Thedisplacement'sdirection is decided at the moment of impact and not byLee Sinand his target's relative locations at the start of the cast (the only way forLee Sinto control where his target is displaced is by usingFlashbefore the cast time ofDragon's Rageends).", 'If theairbornedebuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', 'The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).', 'The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', "The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum ofLee Sin'sand his target'sgameplay radius, depending on how far they are away from one another at the end of the cast time.", 'If the target becomesuntargetable,dies, or is too far away or no longer insightduring the cast time, this ability will cancel but does not go oncooldownnor pay its cost (if applicable).', 'StatsBase armor increased to 36 from 34.', 'Base armor increased to 36 from 34.', 'Iron WillLife steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'TempestBase damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'GeneralUpdated ability icons.', 'Updated ability icons.', 'Sonic WaveBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'Resonating StrikeBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'SafeguardBug Fix:Now properly self-casts if quick cast is enabled.', 'Bug Fix:Now properly self-casts if quick cast is enabled.', 'StatsBase attack damage reduced 66 from 68.Base armor reduced to 34 from 36.', 'Base attack damage reduced 66 from 68.', 'Base armor reduced to 34 from 36.', "Dragon's RageBug Fix:Knocked back target now properly knocks up allies they collide with at all times.", 'Bug Fix:Knocked back target now properly knocks up allies they collide with at all times.', "SafeguardBug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", "Bug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", 'Sonic WaveBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'Resonating StrikeBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'TempestBase damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.AD ratio increased to100%totalADfrom100%bonusAD.', 'Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.', 'AD ratio increased to100%totalADfrom100%bonusAD.', 'CrippleSlow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'GeneralBug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'Bug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'StatsHealth growth increased to 105 from 99.', 'Health growth increased to 105 from 99.', 'Iron WillLife steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Life steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Resonating StrikeEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'Iron WillEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'CrippleEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'StatsBase attack damage increased to 68 from 66.', 'Base attack damage increased to 68 from 66.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'StatsBase health increased to 645 from 575.Health growth increased to 99 from 85.Armor growth increased to 4.9from 3.7.Magic resistance growth increased to 2.05from 1.25.', 'Base health increased to 645 from 575.', 'Health growth increased to 99 from 85.', 'Armor growth increased to 4.9from 3.7.', 'Magic resistance growth increased to 2.05from 1.25.', 'SafeguardBase shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Iron WillLife steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'Life steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'StatsBase attack damage reduced to 66 from 68.', 'Base attack damage reduced to 66 from 68.', 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.Bug Fix:Tooltip now displays the accurate damage values.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Bug Fix:Tooltip now displays the accurate damage values.', 'Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'FlurryBug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'Bug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'StatsBase attack damage reduced to 68 from 70.', 'Base attack damage reduced to 68 from 70.', 'Iron WillLife steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'TempestBase damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'TempestCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'TempestCooldown reduced to 8 seconds from 10.', 'Cooldown reduced to 8 seconds from 10.', 'Sonic WaveCooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'StatsBase magic resistance reduced to 32 from 32.1.', 'Base magic resistance reduced to 32 from 32.1.', 'StatsBase armor increased to 36 from 33.', 'Base armor increased to 36 from 33.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'StatsAttack damage growth increased to 3.7from 3.2.', 'Attack damage growth increased to 3.7from 3.2.', 'SafeguardCooldown increased to 14 seconds from 12.', 'Cooldown increased to 14 seconds from 12.', 'SafeguardBug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', 'Bug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', "Dragon's RageBug Fix:Enemy-attached indicator is no longer visible through Fog of War.", 'Bug Fix:Enemy-attached indicator is no longer visible through Fog of War.', 'GeneralRecommended items updated.', 'Recommended items updated.', 'Resonating StrikeBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', 'CrippleBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', "Prestige Nightbringer Lee SinBug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", "Bug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", 'StatsBase health increased to 575 from 570.8.Base attack damage increased to 70 from 69.18.', 'Base health increased to 575 from 570.8.', 'Base attack damage increased to 70 from 69.18.', "Dragon's RageBase damage increased to 175 / 400 / 625 from 150 / 375 / 600.", 'Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.', 'Resonating StrikeBug Fix:Dash speed is now at its proper speed.', 'Bug Fix:Dash speed is now at its proper speed.', 'Resonating StrikeBug Fix:Hitbox will no longer warp across the map when casting it.Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Bug Fix:Hitbox will no longer warp across the map when casting it.', 'Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeMinimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'GeneralNew voice over.', 'New voice over.', 'GeneralBasic attack and ability visual effects have been updated for base skin and all skins using base VFX.Non-VO audio has been updated for base skin and all skins using base SFX.', 'Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.', 'Non-VO audio has been updated for base skin and all skins using base SFX.', 'Pool Party Lee SinResonating StrikeBug Fix:Marker has been updated.', 'Resonating StrikeBug Fix:Marker has been updated.', 'Bug Fix:Marker has been updated.', 'Knockout Lee SinSafeguardBug Fix:Shield VFX have been updated.', 'SafeguardBug Fix:Shield VFX have been updated.', 'Bug Fix:Shield VFX have been updated.', 'God Fist Lee SinTempestBug Fix:VFX more clearly indicate the hitbox.', 'TempestBug Fix:VFX more clearly indicate the hitbox.', 'Bug Fix:VFX more clearly indicate the hitbox.', "GeneralUpdated store assets forDragon Fist Lee Sin'schroma set.", "Updated store assets forDragon Fist Lee Sin'schroma set.", 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.Removed:Damage no longer scales with8% of target'smissinghealth.New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Removed:Damage no longer scales with8% of target'smissinghealth.", "New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'GeneralUpdated mixing and mastering for current SFX.', 'Updated mixing and mastering for current SFX.', 'Playmaker Lee SinBug Fix:Shields and bindings on his model are now appropriately sized.', 'Bug Fix:Shields and bindings on his model are now appropriately sized.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'FlurryEnergy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Energy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).', 'Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Sonic WaveNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'SafeguardNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'TempestNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'FlurryEnergy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Energy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.', 'Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Resonating StrikeRange increased to 1200 from 1100.', 'Range increased to 1200 from 1100.', "Dragon's RageBase damage increased to 150 / 375 / 600 from 150 / 300 / 450.", 'Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.', 'StatsBase health regeneration increased to 7.5from 7.426.', 'Base health regeneration increased to 7.5from 7.426.', "Dragon's RageNew Effect:Now draws nearby minion aggro when targeting an enemy champion.", 'New Effect:Now draws nearby minion aggro when targeting an enemy champion.', 'SafeguardBug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'Bug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'StatsBase attack damage increased to 69 from 61.176.Base armor increased to 33 from 24.216.', 'Base attack damage increased to 69 from 61.176.', 'Base armor increased to 33 from 24.216.', 'Sonic Wave/Resonating StrikeBase damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'TempestBase damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', 'Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', "Dragon Fist Lee SinDragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Dragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Bug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", 'God Fist Lee SinBug Fix:Death shadow no longer persists.', 'Bug Fix:Death shadow no longer persists.', 'SafeguardBase shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Resonating StrikeChanged several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'GeneralAdjusted splash artwork forDragon Fist Lee Sin.', 'Adjusted splash artwork forDragon Fist Lee Sin.', "SafeguardNew Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", 'New Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.', "Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", "Dragon Fist Lee SinBack design of his shirt changed to yellow from red.Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", 'Back design of his shirt changed to yellow from red.', "Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", "New Effect:Shirt changes to yellow when castingDragon's Rage.", 'StatsBase movement speed reduced to 345 from 350.', 'Base movement speed reduced to 345 from 350.', "Dragon's RageCooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.", 'Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.', 'TempestNo longer reveals invisible targets.Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', 'No longer reveals invisible targets.', 'Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', "Dragon's RageBase damage reduced to 150 / 300 / 450 from 200 / 400 / 600.", 'Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', "Sonic WaveBug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", "Bug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", 'Iron WillSustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Resonating StrikeBug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', 'Bug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', "Muay Thai Lee SinRemoved:Seam lines on model at 'Very Low' settings.", "Removed:Seam lines on model at 'Very Low' settings.", 'SafeguardBase shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'GeneralSplash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'Splash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'GeneralSplash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'Splash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'FlurryPer-hit energy gain changed to 20 on first and 10 on second from 15 on both.', 'Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.', "Dragon's RageNew Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", "New Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", 'StatsBase armor reduced to 24.216from 26.216.Base health regen reduced to 7.45from 9.45.', 'Base armor reduced to 24.216from 26.216.', 'Base health regen reduced to 7.45from 9.45.', 'GeneralNew splash artwork forOriginal Lee Sin.', 'New splash artwork forOriginal Lee Sin.', 'Sonic WaveBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'TempestBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'StatsBase health regen increased to 8.95from 6.95.', 'Base health regen increased to 8.95from 6.95.', 'SafeguardShield duration reduced to 2 seconds from 4.', 'Shield duration reduced to 2 seconds from 4.', 'CrippleRemoved:20 / 30 / 40 / 50 / 60% attack speed slow.', 'Removed:20 / 30 / 40 / 50 / 60% attack speed slow.', 'StatsBase armor increased to 20 from 16.', 'Base armor increased to 20 from 16.', 'SafeguardCooldown increased to 14 seconds from 9.New Effect:Cooldown is reduced by 50% if target is self or an allied champion.Shield duration reduced to 4 seconds from 5.Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Cooldown increased to 14 seconds from 9.', 'New Effect:Cooldown is reduced by 50% if target is self or an allied champion.', 'Shield duration reduced to 4 seconds from 5.', 'Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Iron WillBonus sustain duration reduced to 4 seconds from 5.', 'Bonus sustain duration reduced to 4 seconds from 5.', 'SafeguardAllied shielding changed to champions only from all allied units.', 'Allied shielding changed to champions only from all allied units.', 'SafeguardBug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Bug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Iron WillRemoved:Granting armor while active.Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'Removed:Granting armor while active.', 'Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'CrippleRange reduced to 600 from 800.Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'Range reduced to 600 from 800.', 'Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'StatsMovement speed increased to 350 from 325.', 'Movement speed increased to 350 from 325.', 'SafeguardCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'Iron WillBonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Sonic WaveBase damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'FlurryBonus attack speed reduced to 40% from 50%.', 'Bonus attack speed reduced to 40% from 50%.', "Resonating StrikeBonus damage reduced to(+ 8% of target's missing healthfrom 10%.", "Bonus damage reduced to(+ 8% of target's missing healthfrom 10%.", 'Sonic WaveCooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.', 'Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'SafeguardRange reduced to 700 from 750.', 'Range reduced to 700 from 750.', 'Resonating StrikePost-dash targeting changed to champions only from all enemy units.', 'Post-dash targeting changed to champions only from all enemy units.', 'Resonating StrikeNew Effect:Lee Sin will attempt to attack the target he dashed to.', 'New Effect:Lee Sin will attempt to attack the target he dashed to.', 'SafeguardNew Effect:Can target wards but they will be revealed for 2 seconds if so.', 'New Effect:Can target wards but they will be revealed for 2 seconds if so.', 'SafeguardRemoved:Targeting wards.', 'Removed:Targeting wards.', 'TempestBug Fix:Being able to be activated twice.', 'Bug Fix:Being able to be activated twice.', 'Sonic WaveEnergy cost reduced to 50 from 60', 'Energy cost reduced to 50 from 60', 'Resonating StrikeEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'SafeguardRemoved:Shield restoring energy when broken.Energy cost reduced to 50 from 60.', 'Removed:Shield restoring energy when broken.', 'Energy cost reduced to 50 from 60.', 'Iron WillEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'TempestRange increased to 450 from 400.Energy cost reduced to 50 from 60.', 'Range increased to 450 from 400.', 'Energy cost reduced to 50 from 60.', 'CrippleEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'Resonating StrikeBug Fix:Lee Sin following targets over indefinite distances.', 'Bug Fix:Lee Sin following targets over indefinite distances.', 'Sonic WaveBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180Projectile updated to match effect better.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180', 'Projectile updated to match effect better.', 'Resonating StrikeBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'SafeguardRange increased to 750 from 700.', 'Range increased to 750 from 700.', 'Iron WillBonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'FlurryPer-hit energy gain increased to 15 from 10.', 'Per-hit energy gain increased to 15 from 10.', 'Sonic WaveBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'Resonating StrikeBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'TempestBonus AD ratio increased to100% Bonus ADfrom60%.', 'Bonus AD ratio increased to100% Bonus ADfrom60%.', "Dragon's RageBonus AD ratio increased to200% Bonus ADfrom150%.", 'Bonus AD ratio increased to200% Bonus ADfrom150%.', 'Flurry(Innate)After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'Sonic Wave(Q)Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.', 'Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', "Safeguard(W)Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", 'Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.', "Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", "Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", 'Tempest(E)Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple(second cast)Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', 'Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.', 'Cripple(second cast)Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', 'Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', "Dragon's Rage(Ultimate)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.", 'Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the tar

E ability — Name: Tempest, Description: Active: Lee Sin smashes the ground beneath him, dealing magic damage to nearby enemies, marking them for 4 seconds and, if they are not invisible when struck, revealing them for the same duration. Magic Damage: 35 / 60 / 85 / 110 / 135 (+ 100% AD) If Tempest hits an enemy, Lee Sin can cast Cripple within the next 3 seconds after a 0. 1 -second delay., {'targeting_input': 'Targeting inputAuto', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Tempest Details', 'Cripple Details', "Tempest'ssight reveal only reveals the affected targets, but visually also lights up the Fog of War in a 400 radius.", "Tempest'ssight reveal is not removed whenLee SincastsCripple(unlikeSonic Wave's).", 'This ability will cast from wherever the caster is at the end of the cast time.', "Tempest'sreveal is not removed whenLee SincastsCripple.", 'Cripplecannot be cast without a marked target within 550 range.', 'The missilesLee Sinsends out are nowadays missing their visual effects.(bug)', 'Hide', 'Details', 'Appliesspell damageto the primary target andarea damageto secondary targets.', "Thespell indicatorfor this ability also displays the direction for the knock back relative toLee Sin'sposition.", 'If the target ofDragon Ragediesinitially on the first hit there will be no displacement of any kind.', "Thedisplacement'sdirection is decided at the moment of impact and not byLee Sinand his target's relative locations at the start of the cast (the only way forLee Sinto control where his target is displaced is by usingFlashbefore the cast time ofDragon's Rageends).", 'If theairbornedebuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', 'The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).', 'The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', "The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum ofLee Sin'sand his target'sgameplay radius, depending on how far they are away from one another at the end of the cast time.", 'If the target becomesuntargetable,dies, or is too far away or no longer insightduring the cast time, this ability will cancel but does not go oncooldownnor pay its cost (if applicable).', 'StatsBase armor increased to 36 from 34.', 'Base armor increased to 36 from 34.', 'Iron WillLife steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'Life steal and spell vamp changed to 10 / 14 / 18 / 22 / 26% from 5 / 10.5/ 16 / 21.5/ 27%.', 'TempestBase damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'Base damage reduced to 35 / 60 / 85 / 110 / 135 from 35 / 65 / 95 / 125 / 155.', 'GeneralUpdated ability icons.', 'Updated ability icons.', 'Sonic WaveBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'Resonating StrikeBonus AD ratio increased to115%bonusADfrom110%.', 'Bonus AD ratio increased to115%bonusADfrom110%.', 'SafeguardBug Fix:Now properly self-casts if quick cast is enabled.', 'Bug Fix:Now properly self-casts if quick cast is enabled.', 'StatsBase attack damage reduced 66 from 68.Base armor reduced to 34 from 36.', 'Base attack damage reduced 66 from 68.', 'Base armor reduced to 34 from 36.', "Dragon's RageBug Fix:Knocked back target now properly knocks up allies they collide with at all times.", 'Bug Fix:Knocked back target now properly knocks up allies they collide with at all times.', "SafeguardBug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", "Bug Fix:Now properly grants the allied target champion a shield even after dashing intoBaron Nashor'shit box withResonating Strike.", 'Sonic WaveBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'Resonating StrikeBonus AD ratio increased to110%bonusADfrom100%.', 'Bonus AD ratio increased to110%bonusADfrom100%.', 'TempestBase damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.AD ratio increased to100%totalADfrom100%bonusAD.', 'Base damage reduced to 35 / 65 / 95 / 125 / 155 from 100 / 130 / 160 / 190 / 220.', 'AD ratio increased to100%totalADfrom100%bonusAD.', 'CrippleSlow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'Slow increased to 20 / 35 / 50 / 65 / 80% from 20 / 30 / 40 / 50 / 60%.', 'GeneralBug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'Bug Fix:No longer displays debug text in his tooltips on the ability bar and death recap.', 'StatsHealth growth increased to 105 from 99.', 'Health growth increased to 105 from 99.', 'Iron WillLife steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Life steal and spell vamp increased to 5 / 10.5/ 16 / 21.5/ 27% from 5 / 9.5/ 14 / 18.5/ 23%.', 'Resonating StrikeEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'Iron WillEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'CrippleEnergy cost reduced to 25 from 30.', 'Energy cost reduced to 25 from 30.', 'StatsBase attack damage increased to 68 from 66.', 'Base attack damage increased to 68 from 66.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'StatsBase health increased to 645 from 575.Health growth increased to 99 from 85.Armor growth increased to 4.9from 3.7.Magic resistance growth increased to 2.05from 1.25.', 'Base health increased to 645 from 575.', 'Health growth increased to 99 from 85.', 'Armor growth increased to 4.9from 3.7.', 'Magic resistance growth increased to 2.05from 1.25.', 'SafeguardBase shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Base shield reduced to 50 / 100 / 150 / 200 / 250 from 55 / 110 / 165 / 220 / 275.', 'Iron WillLife steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'Life steal and spell vamp reduced to 5 / 9.5/ 14 / 18.5/ 23% from 5 / 10 / 15 / 20 / 25%.', 'StatsBase attack damage reduced to 66 from 68.', 'Base attack damage reduced to 66 from 68.', 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.Bug Fix:Tooltip now displays the accurate damage values.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Bug Fix:Tooltip now displays the accurate damage values.', 'Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 80 / 105 / 130 / 155.', 'FlurryBug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'Bug Fix:Now properly takes effect even after usingResonating StrikeorCripplewhile winding up a basic attack.', 'StatsBase attack damage reduced to 68 from 70.', 'Base attack damage reduced to 68 from 70.', 'Iron WillLife steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Life steal and spell vamp reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'TempestBase damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'Base damage reduced to 100 / 130 / 160 / 190 / 220 from 100 / 140 / 180 / 220 / 260.', 'TempestCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'TempestCooldown reduced to 8 seconds from 10.', 'Cooldown reduced to 8 seconds from 10.', 'Sonic WaveCooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'Cooldown reduced to 10 / 9 / 8 / 7 / 6 seconds from 11 / 10 / 9 / 8 / 7.', 'StatsBase magic resistance reduced to 32 from 32.1.', 'Base magic resistance reduced to 32 from 32.1.', 'StatsBase armor increased to 36 from 33.', 'Base armor increased to 36 from 33.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'Base damage increased to 100 / 140 / 180 / 220 / 260 from 80 / 120 / 160 / 200 / 240.', 'StatsAttack damage growth increased to 3.7from 3.2.', 'Attack damage growth increased to 3.7from 3.2.', 'SafeguardCooldown increased to 14 seconds from 12.', 'Cooldown increased to 14 seconds from 12.', 'SafeguardBug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', 'Bug Fix:Now properly treats allied clones as champions and shields them properly when he dashes to one.', "Dragon's RageBug Fix:Enemy-attached indicator is no longer visible through Fog of War.", 'Bug Fix:Enemy-attached indicator is no longer visible through Fog of War.', 'GeneralRecommended items updated.', 'Recommended items updated.', 'Resonating StrikeBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', 'CrippleBug Fix:Now properly triggers rune stacks.', 'Bug Fix:Now properly triggers rune stacks.', "Prestige Nightbringer Lee SinBug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", "Bug Fix:Minimized model's neck stretching during several animations (Idle1, Idle2, and Run).", 'StatsBase health increased to 575 from 570.8.Base attack damage increased to 70 from 69.18.', 'Base health increased to 575 from 570.8.', 'Base attack damage increased to 70 from 69.18.', "Dragon's RageBase damage increased to 175 / 400 / 625 from 150 / 375 / 600.", 'Base damage increased to 175 / 400 / 625 from 150 / 375 / 600.', 'Resonating StrikeBug Fix:Dash speed is now at its proper speed.', 'Bug Fix:Dash speed is now at its proper speed.', 'Resonating StrikeBug Fix:Hitbox will no longer warp across the map when casting it.Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Bug Fix:Hitbox will no longer warp across the map when casting it.', 'Undocumented:Lee Sin now dashes to the center of the target instead of slightly before it.', 'Sonic WaveBase damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Resonating StrikeMinimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'Minimum base damage increased to 55 / 80 / 105 / 130 / 155 from 50 / 75 / 100 / 125 / 150.', 'GeneralNew voice over.', 'New voice over.', 'GeneralBasic attack and ability visual effects have been updated for base skin and all skins using base VFX.Non-VO audio has been updated for base skin and all skins using base SFX.', 'Basic attack and ability visual effects have been updated for base skin and all skins using base VFX.', 'Non-VO audio has been updated for base skin and all skins using base SFX.', 'Pool Party Lee SinResonating StrikeBug Fix:Marker has been updated.', 'Resonating StrikeBug Fix:Marker has been updated.', 'Bug Fix:Marker has been updated.', 'Knockout Lee SinSafeguardBug Fix:Shield VFX have been updated.', 'SafeguardBug Fix:Shield VFX have been updated.', 'Bug Fix:Shield VFX have been updated.', 'God Fist Lee SinTempestBug Fix:VFX more clearly indicate the hitbox.', 'TempestBug Fix:VFX more clearly indicate the hitbox.', 'Bug Fix:VFX more clearly indicate the hitbox.', "GeneralUpdated store assets forDragon Fist Lee Sin'schroma set.", "Updated store assets forDragon Fist Lee Sin'schroma set.", 'Sonic WaveBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.', 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Resonating StrikeBase damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.Bonus AD ratio increased to100%bonusADfrom90%.Removed:Damage no longer scales with8% of target'smissinghealth.New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'Base damage reduced to 50 / 75 / 100 / 125 / 150 from 55 / 85 / 115 / 145 / 175.', 'Bonus AD ratio increased to100%bonusADfrom90%.', "Removed:Damage no longer scales with8% of target'smissinghealth.", "New Effect:Damage is now increased by0% − 100% (based on target'smissinghealth), up to a maximum of 100 / 150 / 200 / 250 / 300(+ 200%bonusAD).", 'GeneralUpdated mixing and mastering for current SFX.', 'Updated mixing and mastering for current SFX.', 'Playmaker Lee SinBug Fix:Shields and bindings on his model are now appropriately sized.', 'Bug Fix:Shields and bindings on his model are now appropriately sized.', 'SafeguardCooldown reduced to 12 seconds from 14.', 'Cooldown reduced to 12 seconds from 14.', 'TempestBase damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'Base damage increased to 80 / 120 / 160 / 200 / 240 from 70 / 105 / 140 / 175 / 210.', 'FlurryEnergy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Energy restored on first hit increased to20 / 30 / 40 (based on level)from20 / 25 / 30 (based on level).', 'Energy restored on second hit increased to10 / 15 / 20 (based on level)from10 / 12.5/ 15 (based on level).', 'Sonic WaveNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'SafeguardNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'TempestNew Effect:Timer displays on icon, showing second cast availability.New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'New Effect:Timer displays on icon, showing second cast availability.', 'New Effect:Cooldown reduction now also applies for the duration of the reactivation time.', 'FlurryEnergy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Energy restored on first hit increased to20 / 25 / 30 (based on level)from 20 at all levels.', 'Energy restored on second hit increased to10 / 12.5/ 15 (based on level)from 10 at all levels.', 'Resonating StrikeRange increased to 1200 from 1100.', 'Range increased to 1200 from 1100.', "Dragon's RageBase damage increased to 150 / 375 / 600 from 150 / 300 / 450.", 'Base damage increased to 150 / 375 / 600 from 150 / 300 / 450.', 'StatsBase health regeneration increased to 7.5from 7.426.', 'Base health regeneration increased to 7.5from 7.426.', "Dragon's RageNew Effect:Now draws nearby minion aggro when targeting an enemy champion.", 'New Effect:Now draws nearby minion aggro when targeting an enemy champion.', 'SafeguardBug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'Bug Fix:Fixed a bug where it being cast on a champion withSummon Aerywould cause Aery would jump to the caster of that ability.', 'StatsBase attack damage increased to 69 from 61.176.Base armor increased to 33 from 24.216.', 'Base attack damage increased to 69 from 61.176.', 'Base armor increased to 33 from 24.216.', 'Sonic Wave/Resonating StrikeBase damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'Base damage increased to 55 / 85 / 115 / 145 / 175 from 50 / 80 / 110 / 140 / 170.', 'TempestBase damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', 'Base damage increased to 70 / 105 / 140 / 175 / 210 from 60 / 95 / 130 / 165 / 200.', "Dragon Fist Lee SinDragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Dragon's RageBug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", "Bug Fix:No longer losesGargoyle Stoneplate'sactive overlay VFX whenDragon's Rageis in use.", 'God Fist Lee SinBug Fix:Death shadow no longer persists.', 'Bug Fix:Death shadow no longer persists.', 'SafeguardBase shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Base shield strength changed to 55 / 105 / 165 / 220 / 275 from 40 / 100 / 160 / 220 / 280.', 'Resonating StrikeChanged several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'Changed several interactions where it overwrotes any spell queuing commands, instead forcing the caster to immediately begin basic-attacking once the ability completed.', 'GeneralAdjusted splash artwork forDragon Fist Lee Sin.', 'Adjusted splash artwork forDragon Fist Lee Sin.', "SafeguardNew Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", 'New Effect:Cast can now be buffered when placing wards, allowingLee Sinto quickly place and hop to wards on high-latency environments.', "Removed:No longer works with the Quick + Selfcast setting. We're looking into restoring this functionality in a later patch.", "Dragon Fist Lee SinBack design of his shirt changed to yellow from red.Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", 'Back design of his shirt changed to yellow from red.', "Dragon's RageNew Effect:Shirt changes to yellow when castingDragon's Rage.", "New Effect:Shirt changes to yellow when castingDragon's Rage.", 'StatsBase movement speed reduced to 345 from 350.', 'Base movement speed reduced to 345 from 350.', "Dragon's RageCooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.", 'Cooldown increased to 110 / 85 / 60 seconds from 90 / 75 / 60.', 'TempestNo longer reveals invisible targets.Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', 'No longer reveals invisible targets.', 'Now only reveals targets damaged byTempest(no longer reveals nearby allies of damaged targets).', "Dragon's RageBase damage reduced to 150 / 300 / 450 from 200 / 400 / 600.", 'Base damage reduced to 150 / 300 / 450 from 200 / 400 / 600.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardonce again dropLee Sindirectly on top of his target.', 'Resonating StrikeBug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', 'Bug Fix:Resonating StrikeandSafeguardno longer cause him to dash directly on top of his target.', "Sonic WaveBug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", "Bug Fix:WhenSonic Wavetarget dies beforeLee Sincan castResonating Strike, it now cancelsResonating Strike's3-second cast window instantly rather than waiting out the remainder of the duration.", 'Iron WillSustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Sustain values increased to 10 / 15 / 20 / 25 / 30% from 5 / 10 / 15 / 20 / 25%.', 'Resonating StrikeBug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', 'Bug Fix:Fixed a bug whereResonating Strikedealt no damage if cast while dashing viaSafeguard.', "Muay Thai Lee SinRemoved:Seam lines on model at 'Very Low' settings.", "Removed:Seam lines on model at 'Very Low' settings.", 'SafeguardBase shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'Base shield strength increased to 40 / 100 / 160 / 220 / 280 from 40 / 80 / 120 / 160 / 200.', 'GeneralSplash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'Splash artwork forDragon Fist Lee Sinupdated to the Chinese art.', 'GeneralSplash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'Splash artwork forTraditional Lee SinandAcolyte Lee Sinupdated to the Chinese art.', 'FlurryPer-hit energy gain changed to 20 on first and 10 on second from 15 on both.', 'Per-hit energy gain changed to 20 on first and 10 on second from 15 on both.', "Dragon's RageNew Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", "New Effect:Enemies hit by the target take(+ 12 / 15 / 18% of kicked target's bonus health)bonus physical damage.", 'StatsBase armor reduced to 24.216from 26.216.Base health regen reduced to 7.45from 9.45.', 'Base armor reduced to 24.216from 26.216.', 'Base health regen reduced to 7.45from 9.45.', 'GeneralNew splash artwork forOriginal Lee Sin.', 'New splash artwork forOriginal Lee Sin.', 'Sonic WaveBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'TempestBug Fix:True sight revealingStealth Wards under certain circumstances.', 'Bug Fix:True sight revealingStealth Wards under certain circumstances.', 'StatsBase health regen increased to 8.95from 6.95.', 'Base health regen increased to 8.95from 6.95.', 'SafeguardShield duration reduced to 2 seconds from 4.', 'Shield duration reduced to 2 seconds from 4.', 'CrippleRemoved:20 / 30 / 40 / 50 / 60% attack speed slow.', 'Removed:20 / 30 / 40 / 50 / 60% attack speed slow.', 'StatsBase armor increased to 20 from 16.', 'Base armor increased to 20 from 16.', 'SafeguardCooldown increased to 14 seconds from 9.New Effect:Cooldown is reduced by 50% if target is self or an allied champion.Shield duration reduced to 4 seconds from 5.Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Cooldown increased to 14 seconds from 9.', 'New Effect:Cooldown is reduced by 50% if target is self or an allied champion.', 'Shield duration reduced to 4 seconds from 5.', 'Self shielding changed to allied champions only from all allied units (targeting unchanged).', 'Iron WillBonus sustain duration reduced to 4 seconds from 5.', 'Bonus sustain duration reduced to 4 seconds from 5.', 'SafeguardAllied shielding changed to champions only from all allied units.', 'Allied shielding changed to champions only from all allied units.', 'SafeguardBug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Bug Fix:Tooltip incorrectly stating Lee Sin gains energy when shield is broken (removed inV1.0.0.118).', 'Iron WillRemoved:Granting armor while active.Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'Removed:Granting armor while active.', 'Bonus sustain increased to 5 / 10 / 15 / 20 / 25% from 5 / 9 / 13 / 17 / 21%.', 'CrippleRange reduced to 600 from 800.Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'Range reduced to 600 from 800.', 'Slow reduced to 20 / 30 / 40 / 50 / 60% from 30 / 37.5/ 45 / 52.5/ 60%.', 'StatsMovement speed increased to 350 from 325.', 'Movement speed increased to 350 from 325.', 'SafeguardCooldown increased to 9 seconds from 8.', 'Cooldown increased to 9 seconds from 8.', 'Iron WillBonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Bonus sustain reduced to 5 / 9 / 13 / 17 / 21% from 5 / 10 / 15 / 20 / 25%.', 'Sonic WaveBase damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'Base damage increased to 50 / 80 / 110 / 140 / 170 from 45 / 75 / 105 / 135 / 165.', 'FlurryBonus attack speed reduced to 40% from 50%.', 'Bonus attack speed reduced to 40% from 50%.', "Resonating StrikeBonus damage reduced to(+ 8% of target's missing healthfrom 10%.", "Bonus damage reduced to(+ 8% of target's missing healthfrom 10%.", 'Sonic WaveCooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'Cooldown increased to 11 / 10 / 9 / 8 / 7 seconds from 10 / 9 / 8 / 7 / 6.', 'Bonus AD ratio reduced to90% Bonus ADfrom100%.', 'SafeguardRange reduced to 700 from 750.', 'Range reduced to 700 from 750.', 'Resonating StrikePost-dash targeting changed to champions only from all enemy units.', 'Post-dash targeting changed to champions only from all enemy units.', 'Resonating StrikeNew Effect:Lee Sin will attempt to attack the target he dashed to.', 'New Effect:Lee Sin will attempt to attack the target he dashed to.', 'SafeguardNew Effect:Can target wards but they will be revealed for 2 seconds if so.', 'New Effect:Can target wards but they will be revealed for 2 seconds if so.', 'SafeguardRemoved:Targeting wards.', 'Removed:Targeting wards.', 'TempestBug Fix:Being able to be activated twice.', 'Bug Fix:Being able to be activated twice.', 'Sonic WaveEnergy cost reduced to 50 from 60', 'Energy cost reduced to 50 from 60', 'Resonating StrikeEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'SafeguardRemoved:Shield restoring energy when broken.Energy cost reduced to 50 from 60.', 'Removed:Shield restoring energy when broken.', 'Energy cost reduced to 50 from 60.', 'Iron WillEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'TempestRange increased to 450 from 400.Energy cost reduced to 50 from 60.', 'Range increased to 450 from 400.', 'Energy cost reduced to 50 from 60.', 'CrippleEnergy cost reduced to 30 from 40.', 'Energy cost reduced to 30 from 40.', 'Resonating StrikeBug Fix:Lee Sin following targets over indefinite distances.', 'Bug Fix:Lee Sin following targets over indefinite distances.', 'Sonic WaveBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180Projectile updated to match effect better.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180', 'Projectile updated to match effect better.', 'Resonating StrikeBase damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'Base damage reduced to 50 / 80 / 110 / 140 / 170 from 60 / 90 / 120 / 150 / 180.', 'SafeguardRange increased to 750 from 700.', 'Range increased to 750 from 700.', 'Iron WillBonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'Bonus sustain reduced to 5 / 10 / 15 / 20 / 25% from 10 / 15 / 20 / 25 / 30%.', 'FlurryPer-hit energy gain increased to 15 from 10.', 'Per-hit energy gain increased to 15 from 10.', 'Sonic WaveBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'Resonating StrikeBonus AD ratio increased to100% Bonus ADfrom80%.', 'Bonus AD ratio increased to100% Bonus ADfrom80%.', 'TempestBonus AD ratio increased to100% Bonus ADfrom60%.', 'Bonus AD ratio increased to100% Bonus ADfrom60%.', "Dragon's RageBonus AD ratio increased to200% Bonus ADfrom150%.", 'Bonus AD ratio increased to200% Bonus ADfrom150%.', 'Flurry(Innate)After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'After Lee Sin uses an ability, his next 2 basic attacks gain 50% attack speed and return 10 energy each.', 'Sonic Wave(Q)Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds.', 'Resonating Strike(second cast)Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', 'Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage plus 10% of their missing health.', "Safeguard(W)Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", 'Lee Sin rushes towards a target ally, shielding them both from damage. If a shield is broken, half the energy cost is returned. After using Safeguard, Lee Sin can cast Iron Will for the next 3 seconds.', "Iron Will(second cast)Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", "Lee Sin's intense training allows him to thrive in battle. For 5 seconds, Lee Sin gains life steal, spell vamp, and armor.", 'Tempest(E)Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.Cripple(second cast)Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', 'Lee Sin smashes the ground sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast Cripple for the next 3 seconds.', 'Cripple(second cast)Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', 'Lee Sin cripples nearby enemies revealed by Tempest, reducing their movement and attack speed for 4 seconds. Movement and attack speed recover gradually over the duration.', "Dragon's Rage(Ultimate)Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.", 'Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration.', "Lee Sin was one of the first six champions designed (the others beingAnnie,Singed,Sion,Sivir, andTwisted Fate)[2][3]Lee Sin is the only allegedly canceled champion reintroduced with his original name.Lee Sin is the first champion to be redesigned and to be technically given a relaunch skin (Traditional Lee Sin), although it was done prior to his actual release.Lee Sin is the first champion to feature two 'Champion Spotlights' (anApril Fools' Dayone and a real one).", 'Lee Sin is the only allegedly canceled champion reintroduced with his original name.', 'Lee Sin is the first champion to be redesigned and to be technically given a relaunch skin (Traditional Lee Sin), although it was done prior to his actual release.', "Lee Sin is the first champion to feature two 'Champion Spotlights' (anApril Fools' Dayone and a real one).", "Lee Sin is the second of eight champions to have more than four abilities (the others beingElise,Gnar,Heimerdinger,Jayce,Karma,Nidalee, andRek'Sai).", 'Lee Sin is the first monk type champion announced but the second to be released (afterUdyr).', 'Lee Sin is the first

R ability — Name: Dragon's Rage, Description: Active: Lee Sin roots the target enemy champion over the cast time, then roundhouse kicks them to deal physical damage and knock them back up to 800 units over 0. 8 seconds , rendering them airborne for 1 second. Physical Damage: 175 / 400 / 625 (+ 200% bonus AD) Enemies that collide with the displaced enemy while it is airborne take the same damage plus bonus physical damage and are knocked up for 1 second. Collision Physical Damage: 175 / 400 / 625 (+ 200% bonus AD) (+ 12 / 15 / 18% of primary target's bonus health), {'targeting_input': 'Targeting inputUnit', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Appliesspell damageto the primary target andarea damageto secondary targets.', "Thespell indicatorfor this ability also displays the direction for the knock back relative toLee Sin'sposition.", 'If the target ofDragon Ragediesinitially on the first hit there will be no displacement of any kind.', "Thedisplacement'sdirection is decided at the moment of impact and not byLee Sinand his target's relative locations at the start of the cast (the only way forLee Sinto control where his target is displaced is by usingFlashbefore the cast time ofDragon's Rageends).", 'If theairbornedebuff is removed from the target, its ability to collide with enemies is removed aswell, even if the target has not come to a stop yet.(bug)The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', 'The airborne debuff and with it collision of the target remains for the normal duration even if its trajectory isdisplacedby another source (i.e -Headbutt).', 'The target may still collide with other enemies for the remaining airborne duration after they reach their destination, as the airborne debuff lasts longer than the displacement.', "The knockback distance is intended to be 800, but due to a bug, this is reduced by up-to the sum ofLee Sin'sand his target'sgameplay radius, depending on how far they are away from one another at the end of the cast time.", 'If the target becomesuntargetable,dies, or is too far away or no longer insightduring the cast time, this ability will cancel but does not go oncooldownnor pay its cost (if applicable).']}

Trivia:
Lee Sin was one of the first six champions designed (the others beingAnnie,Singed,Sion,Sivir, andTwisted Fate)[2][3]Lee Sin is the only allegedly canceled champion reintroduced with his original name.Lee Sin is the first champion to be redesigned and to be technically given a relaunch skin (Traditional Lee Sin), although it was done prior to his actual release.Lee Sin is the first champion to feature two 'Champion Spotlights' (anApril Fools' Dayone and a real one).
Lee Sin is the second of eight champions to have more than four abilities (the others beingElise,Gnar,Heimerdinger,Jayce,Karma,Nidalee, andRek'Sai).
Lee Sin is the first monk type champion announced but the second to be released (afterUdyr).
Lee Sin is the first non-ninja Ionian champion to useenergy.
Lee Sin's dance referencesShaolin Soccer.A side-by-side comparison can be seenhere.
An inside joke is that Lee Sin was taughtDragon's RagebyJesse Perring(yet the Blind Monk does not kick players off the map).