Briar,the Restrained Hunger

Stats: health: Health590+100, resource: ResourceN/A (Uses Health), health regen: Health regen. (per 5s)0+0, resource regen: Resource regen.N/A, armor: Armor32+4.2, attack damage: Attack damage60+3, attack speed: Base AS0.664, gameplay radius: Gameplay radius55, selection radius: Selection radius111, release: 2023-09-14, changed: V13.23, role: Diver, position: TopJungle, rangetype: Melee, adaptivetype: Physical, cost: 6300|975

Biography:
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BriarMainFrenzyTitlesAlias(es)The Restrained HungerCharacteristicsSpeciesBlood GolemPronoun(s)She/HerTimelineBorn:973 AN - 979 AN[1]Weapon(s)HemomancyPilloryBlood BladesPersonal statusStatusAliveCurrent residenceNoxus(No Fixed Abode)FamilyVladimir(Possible Creator)Professional statusOccupation(s)FugitivePrisonerLiving WeaponRegion(s)NoxusRelated character(s)SionSwainTalonVladimirBoram Darkwill

Briar

• Main
• Frenzy
Titles

Alias(es)

• The Restrained Hunger
Characteristics

Species

Pronoun(s)

Timeline

• Born:973 AN - 979 AN
Weapon(s)

• Hemomancy
• Pillory
• Blood Blades
Personal status

Status

Current residence

Family

• Vladimir(Possible Creator)
Professional status

Occupation(s)

• Fugitive
• Prisoner
• Living Weapon
Region(s)

Related character(s)

A failed experiment by the Black Rose, Briar’s uncontrollable bloodlust required a special pillory to focus her frenzied mind. After years of confinement, this living weapon broke free from her restraints and unleashed herself into the world. Now she’s controlled by no one—following only her hunger for knowledge and blood—and relishes the opportunities to let loose, even if reining back the frenzy isn’t easy.



Contents

• 1Background1.1Early Life1.1.1Creation1.1.2First Mission1.1.3Swain's Coup1.2Modern History1.3Recent Events1.3.1Escape
• 2Appearance
• 3Personality
• 4Abilities
• 5Relations5.1Black Rose5.1.1Vladimir5.2Boram Darkwill5.3Jericho Swain5.4Sion
• 6Read More6.1Biography6.2Starring Champion
• 7Trivia
• 8Change log
• 9References
• 10See also
• 1.1Early Life1.1.1Creation1.1.2First Mission1.1.3Swain's Coup
• 1.2Modern History
• 1.3Recent Events1.3.1Escape
• 1.1.1Creation
• 1.1.2First Mission
• 1.1.3Swain's Coup
• 1.3.1Escape
• 5.1Black Rose5.1.1Vladimir
• 5.2Boram Darkwill
• 5.3Jericho Swain
• 5.4Sion
• 5.1.1Vladimir
• 6.1Biography
• 6.2Starring Champion
Background[]

Early Life[]

Creation[]

Briar was created near the end ofBoram Darkwill'sreign by theBlack Rose'shemomancers. She was designed to be a new type of living weapon created purely out of blood magic and not requiring sustenance to survive.

First Mission[]

The magical pillory created by theBlack Roseto restrain and control Briar.

Though designed to be a perfect assassin, Briar was completely driven by a hunger for blood, entering a constant state ofhemomania.Despite this, the Black Rose sent Briar off on her first mission which ended in a gory failure as Briar entered a frenzy and killed everyone indiscriminately. Realizing she was too dangerous to control, the Black Rose created a special pillory with ahemolith gemstoneto both restrain and focus her mind, taming her hemomanic instincts completely.

Swain's Coup[]

When the disgraced generalJericho Swainbegan his coup over the Noxian empire, the Black Rose quickly deployed many of their living weapons and experiments to fight him off. Briar was deployed among them and had the special job of killing Swain himself. Once she was given to a handler to help direct her, Briar was released from her pillory and immediately devoured him and everyone around her. Unfortunately, Swain managed to escape her bloody frenzy and his guards managed to capture her, restoring Briar's pillory. Now restrained, Swain was able to transfer Briar to a holding facility, locking her in a cell with many other living experiments that had been employed by the Black Rose.

Modern History[]

• Drawing of the holding facility that Briar was imprisoned in.
• The hallway inside the castle leading up to Briar's prison cell.
Alone in her cell, Briar was unable to die from starvation and simply focused on her hunger. Initially thinking the many crazed wails of the neighboring cells were her own voices, Briar came to realize they were other living weapons like her that were captured. While listening to them however, she began to realize how boring and single-minded her neighbors were. Not wishing to become like them, Briar instead decided to seclude herself in solitude within her cell.

Briar sat in solitary confinement for years, finding entertainment in eavesdropping her guards' conversations, pestering them for raw meat and agonizing whether she should race her pet spiders or eat them. She would eventually wonder about the world outside of her cell and, while toying with her restraint, managed to loosen the hemolith in her pillory. She thought about the neighboring hemomaniacs and their simple-minded hunger for blood and decided that she wanted to be something more, finding a balance between being calm and frenzied.

Recent Events[]

Escape[]

Now with a newfound purpose, Briar wanted to finally see the outside world and devised a plan to escape her prison. Though the guards were used to her calling for attention, one particular guard was lured closer to Briar's cell, allowing her to attack him and feast on his blood, giving her enough strength to break out.

Briar gleefully escaping her cell.

Eager and excited to escape, Briar quickly befriended a young janitor who she mistakenly assumed was escaping with her. When she saw the prison guards roughly shove the janitor away to safety, Briar got angry and managed to break her pillory, going into a hemomanic frenzy and brutally defeating many of the guards while trying to follow her new janitor 'friend.' Once outside of the prison gates, Briar reconstructed her pillory and gazed at the outside world, free to explore the world beyond and feast on all the blood she wants.[2]Now, she wanders the streets ofNoxus, learning more about the world beyond her cell and wishing to make new friends. The Black Rose, curious about Briar's unexpected development, have been secretly monitoring their living weapon for currently unknown purposes.

Appearance[]

Briar is a pale humanoid girl with grey skin and white hair dyed with blood. Her eyes are cataracted with huge white pupils resembling the full moon and bright pink sclera. Briar's claws and teeth are incredibly sharp and she has pointed ears resembling a bat's. There are metal bolts on her shoulder-blades capable of emitting magical energy for propulsion. She appears very thin and almost emaciated but her bottom half is a bit heavier. She wears a black corset-like outfit adorned with many black, leather straps and some red, wax seals on the belts on her hip. Her bottom half simply has some black bandages covering her legs, leaving her feet bare with metal stakes stabbing through her ankles. She is restrained by an arch-shaped pillory adorned with many spikes and runic symbols that glow a dark red, held together by a hemolith gemstone in the middle of it.

In her hemomanic state, Briar shatters her pillory and her hair stands on end. Her face morphs into a savage expression with glowing red eyes and an extended tongue. The cuffs of her pillory form sharp red daggers, which can be empowered with blood magic to become longer blades made of blood.

Personality[]

Briar's defining characteristic is her never-ending hunger for blood, with her instincts drawing her to kill both her allies and enemies indiscriminately so she can eat them. After developing independence as a result of her imprisonment, she became excitable and carefree, always displaying a childlike sense of wonder. She has more control over her hunger and is more open to befriending others, though she is willing to unleash her hemomanic instincts if she needs to.

Abilities[]

• Blood Golem Physiology: Briar is an artificial, organic construct created through hemomancy, crafted purely out of blood magic. Though she is made of flesh and blood, she does not require food or water to live.Hemomanic Instincts:Briar was created with the sole purpose of being a living weapon and has the innate ability to enter a state ofhemomania.In this state, Briar becomes frenzied and hungers for blood, being granted increased strength and stamina in order to pursue her prey. However, Briar is completely mindless in this state and works off of pure instinct. In order to keep herself focused and control her insatiable hunger, Briar willingly keeps herself in herhemolith pillory, which negates her hemomanic instincts completely. Briar is bound to this pillory and can both remove and rebuild it at will.Enhanced Agility:Briar is incredibly agile and flexible, allowing her to run at high speeds, leap far distances and even contort her own body.
• Hemomancy:Due to her creation, Briar has innate hemomancy which allows her to manipulate blood and flesh to a small degree and consume it. When Briar consumes blood, she regenerates her body and sates her endless hunger.Blood Blade Creation:When Briar breaks out of her pillory, she can generate a pair of dagger-like blades on her cuffs out of blood, allowing her to viciously slash at enemies. Briar can empower and grow these blades at will.Sonic Scream:Briar can channel blood magic into her mouth and release it, producing a sonic scream and releasing a blast of magic that pushes enemies back.Propulsion:Using the small structures on her back, Briar can emit magical energy to propel herself through the air towards her target when she's unrestrained from her pillory.
• Hemomanic Instincts:Briar was created with the sole purpose of being a living weapon and has the innate ability to enter a state ofhemomania.In this state, Briar becomes frenzied and hungers for blood, being granted increased strength and stamina in order to pursue her prey. However, Briar is completely mindless in this state and works off of pure instinct. In order to keep herself focused and control her insatiable hunger, Briar willingly keeps herself in herhemolith pillory, which negates her hemomanic instincts completely. Briar is bound to this pillory and can both remove and rebuild it at will.
• Enhanced Agility:Briar is incredibly agile and flexible, allowing her to run at high speeds, leap far distances and even contort her own body.
• Blood Blade Creation:When Briar breaks out of her pillory, she can generate a pair of dagger-like blades on her cuffs out of blood, allowing her to viciously slash at enemies. Briar can empower and grow these blades at will.
• Sonic Scream:Briar can channel blood magic into her mouth and release it, producing a sonic scream and releasing a blast of magic that pushes enemies back.
• Propulsion:Using the small structures on her back, Briar can emit magical energy to propel herself through the air towards her target when she's unrestrained from her pillory.
Relations[]

Black Rose[]

Briar was created by the Black Rose's hemomancers as a living weapon. After she proved to be too dangerous to keep unrestrained after her first mission failed, they bound her in a special pillory designed with a hemolith gemstone meant to keep her mind focused and under control. She was later deployed by the Black Rose to kill Jericho Swain during his coup, but lost control and was ultimately imprisoned by Swain and his guards.

After Briar broke out of Swain's holding facility, the Black Rose continue to monitor and spy on her as she wanders the streets of Noxus, intrigued by her sudden development into a more sentient being.

Vladimir[]

Briar was created with hemomancy, a magical art strongly tied to Vladimir, a founding member of the Black Rose. Though his exact relationship with Briar is unclear, it's heavily implied that he was mainly responsible for her creation. As her creator, Briar somewhat considers Vladimir her 'dad,' though she questions whether or not to actually call him that.

Boram Darkwill[]

Boram Darkwill is the one who entrusted the Black Rose to create living weapons towards the end of his reign and mainly oversaw the creation of Briar as a perfect assassin. When the Black Rose deployed her to kill Jericho Swain during his coup, she failed and was captured by his guards, allowing Swain to eventually take over Noxus and kill Darkwill.

Jericho Swain[]

Briar was sent to kill Swain during his coup but proved too difficult to control as she managed to kill everybody around her except for her target. As Swain managed to escape, his guards captured and restored Briar's pillory restraint, transporting her to a secret holding facility with several other living weapons sent to kill him by the Black Rose. Eventually, Briar managed to escape the facility, killing many of the guards and now roaming the streets of Noxus.

Sion[]

Sion is another hemomancy experiment conducted by the Black Rose as they attempted to revive him using blood magic. As one of their many experiments, Sion was also imprisoned in the same facility as Briar, being held in a cell neighboring hers. Sion was one of the many experiments that annoyed Briar during her imprisonment, seeing him as boring and simple. Their exact relationship isn't entirely known, but Briar seems disappointed and annoyed to see that Sion escaped the facility as well.

Read More

Biography



Biography

The Restrained Hunger

ByMax Folkman

Starring:Briar

Mentioned:Boram Darkwill,Swain

Starring Champion



Video

Feeding Frenzy

After years behind bars in Noxus, Briar is starving for some action.

Starring:Briar

Trivia[]

• Briar's pillory is similar toRiven'sblade, as both are runic objects created by the Black Rose with the special ability to reassemble at will.[3]
• Briar's height is 5 foot, 3 inches or 161 centimeters.[4]
• Riot August, on his stream, stated that Briar is "around late college age." However, because she was created toward the end of Boram Darkwill's reign as Grand General, she was most likely created at least a decade ago.[1]
• Though Briar's relation withTalonisn't clear, he's described as one of the few people she considers a 'friend'.
Change log[]

References[]

See also[]

Passive ability — Name: Crimson Curse, Description: Innate: Briar's basic attacks and abilities inflict a bleed against enemies for 5 seconds, refreshing on subsequent applications, stacking up to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals 「 10 − 50 (based on level) (+ 50% bonus AD) total physical damage over the duration, increased by 2. 5 − 12. 5 (based on level) (+ 12. 5 % bonus AD) for each subsequent stack and up to a maximum of 30 − 150 (based on level) (+ 150% bonus AD) . 」 「 2 − 10 (based on level) (+ 10% bonus AD) physical damage per second, increased by 0. 5 − 2. 5 (based on level) (+ 2. 5 % bonus AD) for each subsequent stack and up to a maximum of 6 − 30 (based on level) (+ 30% bonus AD) per tick. 」 Briar heals herself equal to 25% of the pre-mitigation damage dealt. If a target dies while bleeding, she will heal herself equal to 125% of the remaining bleed damage. Briar has no base health regeneration , but she increases healing from all sources by 0% − 50% (based on missing health) ., {'targeting_input': 'Targeting inputPassive', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'parries': 'Blocked', 'details': ['Hide', 'Details', "Blood Frenzy'sarea of effect damage around the target does not apply bleed stacks."]}

Q ability — Name: Head Rush, Description: Active: Briar leaps to the target unit. If the target is an enemy, she deals physical damage , stuns them for 0. 85 seconds, and inflicts them with armor reduction for 5 seconds. Physical Damage: 60 / 95 / 130 / 165 / 200 (+ 80% bonus AD) Armor Reduction: 10 / 12. 5 / 15 / 17. 5 / 20% Head Rush resets Briar's basic attack timer., {'targeting_input': 'Targeting inputUnit', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Head Rushcan be cast on any unit with the exception ofstructures,wards, andtraps.It can be cast onjungle plants.', 'It can be cast onjungle plants.', "Head Rushis a non-following dash.It picks its dash destination ~100 units in front of enemy targets, 75 units in front enemy targets when already very close to them, 75 units in front of of allied targets.If already within 75 units of her target, she dashes to her current location, which takes 0 time but still triggers dash effects such asSudden ImpactandProwler's Claw.", 'It picks its dash destination ~100 units in front of enemy targets, 75 units in front enemy targets when already very close to them, 75 units in front of of allied targets.', "If already within 75 units of her target, she dashes to her current location, which takes 0 time but still triggers dash effects such asSudden ImpactandProwler's Claw.", "PENDING FOR TEST:Head Rushdeals its damage after the armor reduction is applied.It does not force the target's armor value to update immediately outside of the natural stat update cycle, which means it will typically still be mitigated by the unreduced armor value.", "It does not force the target's armor value to update immediately outside of the natural stat update cycle, which means it will typically still be mitigated by the unreduced armor value.", 'Base damage changed to 50 / 85 / 120 / 155 / 190.', 'Armor reduction changed to 10 / 12 / 14 / 16 / 18%.']}

W ability — Name: Blood Frenzy, Description: Active: Briar dashes to the target location. If there is a nearby enemy upon her arrival, she gains Blood Frenzy for 5 seconds, during which she can cast Snack Attack . Blood Frenzy: Briar breaks free from her pillory, turning berserk against the nearest enemy. She reveals the target and gains ghosting , bonus attack speed and bonus movement speed , as well as empowering her basic attacks to deal physical damage to enemies surrounding her target. This damage is affected by critical strike modifiers. Bonus Attack Speed: 60 / 75 / 90 / 105 / 120% Bonus Movement Speed: 24 / 33 / 42 / 51 / 60% Physical Damage: 60 / 70 / 80 / 90 / 100% AD Briar prioritizes attacking champions , then large monsters or minions , and then any other unit. If she casts Head Rush on a non-champion, she will shift her target priority to large monsters or minions, then champions, and then any other unit. Blood Frenzy ends early if there are no longer any nearby valid targets or Chilling Scream is cast. Blood Frenzy resets Briar's basic attack timer. Head Rush and Certain Death can be cast during the dash., {'targeting_input': 'Targeting inputLocation', 'damage_type': 'Physical', 'spell_shield': 'Not Blocked', 'parries': 'Blocked', 'details': ['Hide', 'Blood Frenzy Details', 'Snack Attack Details', 'Blood Frenzyacquires targets regardless of if they are visible or not.This does not apply tostealthedtargets.', 'This does not apply tostealthedtargets.', 'If the main attackcritically strikes, the cleave damage will do so as well.', 'The following table refers for interactions whileBriarisberserked:IfBriaris affected by anotherforced actioncrowd control, that effect will take priority over her own berserk.', 'IfBriaris affected by anotherforced actioncrowd control, that effect will take priority over her own berserk.', 'Death', 'Snack Attackcan only be used duringBlood Frenzy; if the frenzy ends at any point, the empowered attack will be lost immediately.', 'Hide', 'Details', 'This ability will cast from wherever the caster is at the end of the cast time.', 'The following table refers for interactions whileBriarischanneling:', 'Death', 'Hide', 'Details', 'Map-Specific Differences', 'Briarwill track the target if they change locations.', 'Briarlands 100 units in front of her target at the end of the dash.', 'Briarwill not initiate the second cast if she is beingsuppressedor is underresurrection.SinceCertain Deathcleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.', 'SinceCertain Deathcleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.', 'Briarwill still dash to the target even if they die before she reaches them.', 'Briargains the displacement immunity upon starting the second cast time.', 'Briarwill place herself onto the ground and interruptsdisplacementsaffecting her upon starting the second cast time.', "Hematomania'sberserk targeting priorities differ slightly from that ofBlood Frenzy's:She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.", 'She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'Starting the second cast interrupts any spells thatBriaris channeling.', "The mark will expire ifHematomania'sbuff is dispelled.", "CastingBlood FrenzyduringHematomaniawill not grant any additional bonuses nor will it overrideHematomania'seffects.GainingHematomaniawhileBlood Frenzyis active will override the previous buff.", 'GainingHematomaniawhileBlood Frenzyis active will override the previous buff.', "Thedisruptis 'wrapped' into a status effect that says the target isSilencedfor 0.3seconds, but it does not actuallysilence. It however makes sure that thedisruptis prevented byimmunity to silences.", 'This ability will cast from wherever the caster is at the start of the cast time.', 'The following table refers for interactions whileBriaris in either the first or second cast time:', 'Death, unless protected byResurrection', 'The following table refers for interactions whileBriaris dashing:', 'Death', 'Base damage changed to 150 / 275 / 400.', 'Damage bonus AD ratio changed to90%bonusAD.', 'Resistances AD ratio changed to10% AD.', '', '', 'StatsBase health reduced to 590 from 610.', 'Base health reduced to 590 from 610.', "Snack AttackHealth ratio reduced to9% of target'smissinghealthfrom10%.Bonus AD ratio reduced to2.5% per 100bonusADfrom3.5%.", "Health ratio reduced to9% of target'smissinghealthfrom10%.", 'Bonus AD ratio reduced to2.5% per 100bonusADfrom3.5%.', 'Head RushBase damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.Armor reduction reduced to 10 / 12.5/ 15 / 17.5/ 20% from 10 / 14 / 18 / 22 / 26%.', 'Base damage reduced to 60 / 95 / 130 / 165 / 200 from 60 / 100 / 140 / 180 / 220.', 'Armor reduction reduced to 10 / 12.5/ 15 / 17.5/ 20% from 10 / 14 / 18 / 22 / 26%.', 'Blood FrenzyBug Fix:No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.Bug Fix:Basic attack animations no longer sometimes appear to be slower against champions.Bug Fix:No longer triggers the loss of control screen effect upon becoming berserk.', 'Bug Fix:No longer counts as a crowd control ability for the purposes of death recap and crowd control score in the post-game statistics.', 'Bug Fix:Basic attack animations no longer sometimes appear to be slower against champions.', 'Bug Fix:No longer triggers the loss of control screen effect upon becoming berserk.', 'Snack AttackBug Fix:Using it to score the killing blow againstBaron Nashorno longer causes her to then gain kill credit of all minions empowered by theHand of Baron.', 'Bug Fix:Using it to score the killing blow againstBaron Nashorno longer causes her to then gain kill credit of all minions empowered by theHand of Baron.', 'Certain DeathBase damage reduced to 150 / 300 / 450 from 150 / 325 / 500.Bonus AD ratio reduced to75%bonusADfrom110%.Bug Fix:No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.Bug Fix:Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she hadDuskblade of Draktharr.Bug Fix:No longer is able to attack allies during the berserk under certain conditions.', 'Base damage reduced to 150 / 300 / 450 from 150 / 325 / 500.', 'Bonus AD ratio reduced to75%bonusADfrom110%.', 'Bug Fix:No longer causes players to disconnect from the game if her dash finishes while the target is untargetable.', 'Bug Fix:Basic attacks no longer become disabled against almost any target for a period after the frenzy ended if she hadDuskblade of Draktharr.', 'Bug Fix:No longer is able to attack allies during the berserk under certain conditions.', 'StatsAttack speed growth reduced to 2% from 2.3%.', 'Attack speed growth reduced to 2% from 2.3%.', 'Crimson CurseHeal on-target death increased to 125% of remaining bleed damage from 100%.', 'Heal on-target death increased to 125% of remaining bleed damage from 100%.', 'Snack AttackBonus AD ratio reduced to3.5% per 100bonusADfrom4%.', 'Bonus AD ratio reduced to3.5% per 100bonusADfrom4%.', 'GeneralRecommended items and runes have been updated.Bug Fix:Transitions from her attack to idle animation now play correctly.', 'Recommended items and runes have been updated.', 'Bug Fix:Transitions from her attack to idle animation now play correctly.', 'StatsAttack speed growth reduced to 2.3% from 2.5%.', 'Attack speed growth reduced to 2.3% from 2.5%.', 'Crimson CurseBug Fix:Spell shieldnow also blocks applications of bleed stacks from blocked spells when the first stack was already applied.', 'Bug Fix:Spell shieldnow also blocks applications of bleed stacks from blocked spells when the first stack was already applied.', 'Head RushNew Effect:Now properly tagged as an attack reset for interactions likeHail of Blades.Bug Fix:Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.', 'New Effect:Now properly tagged as an attack reset for interactions likeHail of Blades.', 'Bug Fix:Targeting an enemy over terrain now consistently causes her to dash to their location on the other side, rather than landing in front of the wall if the target was not far enough away from the wall on the other side.', 'Blood FrenzyNew Effect:Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.Tooltip now clarifies that casting it does not remove or replace the empoweredBlood Frenzygranted byCertain Death.Bug Fix:Dash no longer cancels existing movement commands.', 'New Effect:Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.', 'Tooltip now clarifies that casting it does not remove or replace the empoweredBlood Frenzygranted byCertain Death.', 'Bug Fix:Dash no longer cancels existing movement commands.', 'Snack AttackHealing changed to 36 / 42 / 48 / 54 / 60% from 35 / 42.5/ 50 / 57.5/ 65%.Non-champion damage reduced to 110% from 120%.Monster health ratio damage cap reduced to 400 from 500.Bug Fix:Percent health damage is no longer affected by critical strike modifiers.New Effect:Now has a brief cooldown after gainingBlood Frenzy.', 'Healing changed to 36 / 42 / 48 / 54 / 60% from 35 / 42.5/ 50 / 57.5/ 65%.', 'Non-champion damage reduced to 110% from 120%.', 'Monster health ratio damage cap reduced to 400 from 500.', 'Bug Fix:Percent health damage is no longer affected by critical strike modifiers.', 'New Effect:Now has a brief cooldown after gainingBlood Frenzy.', 'Chilling ScreamBug Fix:Now makes displaced enemies collide with player-generated terrain more consistently.Undocumented/Bug Fix:No longer renders enemiesairbornefor 1 second after the displacement ends.', 'Bug Fix:Now makes displaced enemies collide with player-generated terrain more consistently.', 'Undocumented/Bug Fix:No longer renders enemiesairbornefor 1 second after the displacement ends.', "Certain DeathNew Effect:Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.New Effect:Pinging the ability now tells teammates which enemies are within its cast range.Bug Fix:Berserk is now properly canceled if the the target dies during the cast time of the second cast.Bug Fix:No longer creates the explosion around the target if the dash is interrupted by theDashsummoner spell.Bug Fix:Now behaves properly when interacting withTahm Kench'sDevourandKalista'sFate's Call.Bug Fix:True sight debuff now properly expires if she enters aresurrectionstate during the berserk effect.Bug Fix:VFX now properly plays even if cast at maximum range.Bug Fix:Yuumiis now properly revealed by the true sight debuff even while she is untargetable fromYou and Me!.Bug Fix:No longer fails to enter the berserk state withBlood Frenzyupon reaching the target and consequently create two explosions under certain conditions.", 'New Effect:Frenzy duration is now also displayed on her resource bar on the health bar, and color-coded.', 'New Effect:Pinging the ability now tells teammates which enemies are within its cast range.', 'Bug Fix:Berserk is now properly canceled if the the target dies during the cast time of the second cast.', 'Bug Fix:No longer creates the explosion around the target if the dash is interrupted by theDashsummoner spell.', "Bug Fix:Now behaves properly when interacting withTahm Kench'sDevourandKalista'sFate's Call.", 'Bug Fix:True sight debuff now properly expires if she enters aresurrectionstate during the berserk effect.', 'Bug Fix:VFX now properly plays even if cast at maximum range.', 'Bug Fix:Yuumiis now properly revealed by the true sight debuff even while she is untargetable fromYou and Me!.', 'Bug Fix:No longer fails to enter the berserk state withBlood Frenzyupon reaching the target and consequently create two explosions under certain conditions.', 'Street Demons BriarChilling ScreamBug Fix:SFX for the ability now plays correctly.', 'Chilling ScreamBug Fix:SFX for the ability now plays correctly.', 'Bug Fix:SFX for the ability now plays correctly.', 'StatsBase health increased to 610 from 590.', 'Base health increased to 610 from 590.', 'Chilling ScreamDamage reduction increased to 40% from 35%.Cooldown reduced to 16 seconds from 18.', 'Damage reduction increased to 40% from 35%.', 'Cooldown reduced to 16 seconds from 18.', "Crimson Curse- InnateInnate:Briar'sbasic attacksandabilitiesinflict a bleed against enemies for 5 seconds, refreshing on subsequent applications,stackingup to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「10 − 50 (based on level)(+ 50%bonusAD)totalphysical damageover the duration, up to a maximum of30 − 150 (based on level)(+ 150%bonusAD).\xa0」「2 − 10 (based on level)(+ 10%bonusAD)physical damageper second, up to a maximum of6 − 30 (based on level)(+ 30%bonusAD)per tick.\xa0」Briarhealsherself equal to 25% of thepre-mitigation damagedealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.Briarhas nobasehealth regeneration, but she increases healing from all sources by0% − 50% (based onmissinghealth).", "Innate:Briar'sbasic attacksandabilitiesinflict a bleed against enemies for 5 seconds, refreshing on subsequent applications,stackingup to 9 times and dealing 25% damage for stacks beyond the first. The bleed deals「10 − 50 (based on level)(+ 50%bonusAD)totalphysical damageover the duration, up to a maximum of30 − 150 (based on level)(+ 150%bonusAD).\xa0」「2 − 10 (based on level)(+ 10%bonusAD)physical damageper second, up to a maximum of6 − 30 (based on level)(+ 30%bonusAD)per tick.\xa0」Briarhealsherself equal to 25% of thepre-mitigation damagedealt. If a target dies while bleeding, she will heal herself equal to 100% of the remaining bleed damage.", 'Briarhas nobasehealth regeneration, but she increases healing from all sources by0% − 50% (based onmissinghealth).', 'Head Rush- QActive:Briarleapsto the target unit. If the target is an enemy, she deals 60 / 100 / 140 / 180 / 220(+ 80%bonusAD)physical damage,stunsthem for 0.85seconds, and inflicts them with10 / 14 / 18 / 22 / 26%armor reductionfor 5 seconds.Cost:6%currenthealth.Cooldown:13 / 12 / 11 / 10 / 9 seconds.Cast Time:None,Target Range:450.', 'Active:Briarleapsto the target unit. If the target is an enemy, she deals 60 / 100 / 140 / 180 / 220(+ 80%bonusAD)physical damage,stunsthem for 0.85seconds, and inflicts them with10 / 14 / 18 / 22 / 26%armor reductionfor 5 seconds.', 'Cost:6%currenthealth.', 'Cooldown:13 / 12 / 11 / 10 / 9 seconds.', 'Cast Time:None,Target Range:450.', "Blood Frenzy- WActive:Briardashesto the target location. If there is a nearby enemy upon her arrival, she gainsBlood Frenzyfor 5 seconds, during which she can castSnack Attack.Blood Frenzy:Briarbreaks free from her pillory, turningberserkagainst the nearest enemy. Sherevealsthe target and gainsghosting, 60 / 75 / 90 / 105 / 120%bonusattack speedand 24 / 33 / 42 / 51 / 60%bonusmovement speed, as well as empowering her basic attacks to deal60 / 70 / 80 / 90 / 100% ADphysical damageto enemies surrounding her target. This damage is affected bycritical strikemodifiers.Briarprioritizes attackingchampions, then largemonsters, and thenminions.Blood Frenzy ends early if there are no longer any nearby valid targets orChilling Screamis cast. IfHead Rushis cast on a non-champion,Briarwill stop prioritizing champions during the frenzy. Blood FrenzyresetsBriar'sbasic attack timer.Head RushandCertain Deathcan be cast during the dash.Cost:6%currenthealth.Cooldown:14 / 13 / 12 / 11 / 10 seconds.Cast Time:None,Target Range:75-300/650,Effect Radius:1000/275,Speed:1200.Snack Attack- WActive:Briarempowers her next basic attack within 5 seconds duringBlood Frenzyto take a bite out of the target enemy, having anuncancelable windup, gaining50bonusrange, dealing 5 / 20 / 35 / 50 / 65(+ 105% AD)(+ 10%(+ 4% per 100bonusAD)of the target'smissinghealth)bonusphysical damageandhealingfor 35 / 42.5/ 50 / 57.5/ 65% of thepost-mitigation damagedealt.Snack Attackdeals 120% damage againstminionsandmonsters, with the damage based on the target's health ratio being capped at 500.Snack AttackresetsBriar'sbasic attack timer.Cast Time:None.", 'Active:Briardashesto the target location. If there is a nearby enemy upon her arrival, she gainsBlood Frenzyfor 5 seconds, during which she can castSnack Attack.', 'Blood Frenzy:Briarbreaks free from her pillory, turningberserkagainst the nearest enemy. Sherevealsthe target and gainsghosting, 60 / 75 / 90 / 105 / 120%bonusattack speedand 24 / 33 / 42 / 51 / 60%bonusmovement speed, as well as empowering her basic attacks to deal60 / 70 / 80 / 90 / 100% ADphysical damageto enemies surrounding her target. This damage is affected bycritical strikemodifiers.', 'Briarprioritizes attackingchampions, then largemonsters, and thenminions.', "Blood Frenzy ends early if there are no longer any nearby valid targets orChilling Screamis cast. IfHead Rushis cast on a non-champion,Briarwill stop prioritizing champions during the frenzy. Blood FrenzyresetsBriar'sbasic attack timer.Head RushandCertain Deathcan be cast during the dash.", 'Cost:6%currenthealth.', 'Cooldown:14 / 13 / 12 / 11 / 10 seconds.', 'Cast Time:None,Target Range:75-300/650,Effect Radius:1000/275,Speed:1200.', "Snack Attack- WActive:Briarempowers her next basic attack within 5 seconds duringBlood Frenzyto take a bite out of the target enemy, having anuncancelable windup, gaining50bonusrange, dealing 5 / 20 / 35 / 50 / 65(+ 105% AD)(+ 10%(+ 4% per 100bonusAD)of the target'smissinghealth)bonusphysical damageandhealingfor 35 / 42.5/ 50 / 57.5/ 65% of thepost-mitigation damagedealt.Snack Attackdeals 120% damage againstminionsandmonsters, with the damage based on the target's health ratio being capped at 500.Snack AttackresetsBriar'sbasic attack timer.Cast Time:None.", "Active:Briarempowers her next basic attack within 5 seconds duringBlood Frenzyto take a bite out of the target enemy, having anuncancelable windup, gaining50bonusrange, dealing 5 / 20 / 35 / 50 / 65(+ 105% AD)(+ 10%(+ 4% per 100bonusAD)of the target'smissinghealth)bonusphysical damageandhealingfor 35 / 42.5/ 50 / 57.5/ 65% of thepost-mitigation damagedealt.", "Snack Attackdeals 120% damage againstminionsandmonsters, with the damage based on the target's health ratio being capped at 500.", "Snack AttackresetsBriar'sbasic attack timer.", 'Cast Time:None.', "Chilling Scream- EActive:Briarchargesfor up to 1 second, during which she increasesChilling Scream'sdamage and range, and gains 35% damage reduction andhealsherself for2.5/ 2.875/ 3.25/ 3.625/ 4%maximumhealthevery 0.25seconds.Chilling Screamcan be recast within the duration, and does so automatically afterwards.Chilling Scream'scharge cannot beinterruptedbycrowd control.Recast:Briarunleashes a scream in the target direction that deals 80 / 115 / 150 / 185 / 220(+ 100%bonusAD)(+ 100% AP)magic damageto enemies hit andslowsthem by 80% for 0.5seconds.IfChilling Screamwas charged for its full duration, enemies hit are alsoknocked back575 units. If they collide with terrain, they will rebound to take 140 / 215 / 290 / 365 / 440(+ 240%bonusAD)(+ 240% AP)bonusmagic damageand becomeknocked upfor 0.5seconds andstunnedfor 1.5seconds.Cost:6%currenthealth.Cooldown:18 seconds.Cast Time:None/0.291(at base attack speed),Range:-100/400 − 600 (based on charge time),Width:380,Speed:1900/1800.", "Active:Briarchargesfor up to 1 second, during which she increasesChilling Scream'sdamage and range, and gains 35% damage reduction andhealsherself for2.5/ 2.875/ 3.25/ 3.625/ 4%maximumhealthevery 0.25seconds.", "Chilling Screamcan be recast within the duration, and does so automatically afterwards.Chilling Scream'scharge cannot beinterruptedbycrowd control.", 'Recast:Briarunleashes a scream in the target direction that deals 80 / 115 / 150 / 185 / 220(+ 100%bonusAD)(+ 100% AP)magic damageto enemies hit andslowsthem by 80% for 0.5seconds.', 'IfChilling Screamwas charged for its full duration, enemies hit are alsoknocked back575 units. If they collide with terrain, they will rebound to take 140 / 215 / 290 / 365 / 440(+ 240%bonusAD)(+ 240% AP)bonusmagic damageand becomeknocked upfor 0.5seconds andstunnedfor 1.5seconds.', 'Cost:6%currenthealth.', 'Cooldown:18 seconds.', 'Cast Time:None/0.291(at base attack speed),Range:-100/400 − 600 (based on charge time),Width:380,Speed:1900/1800.', 'Certain Death- RActive:Briarkicks a hemolith in the target direction that briefly grantssightof itssurroundingsas ittravelsand marks the first enemy champion hit as her prey,disruptingtheir ongoingchannelsandrevealingthem.If a target is hit,Briarcleansesherself from allcrowd controland destroys her pillory over a cast time, afterwardsdashingto them withdisplacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 / 325 / 500(+ 110%bonusAD)(+ 110% AP)physical damageto them and nearby enemies andfearsall non-marked targets for 1.5seconds. She then enters a state ofHematomania.Hematomania:Briargains all effects ofBlood Frenzyagainst the marked target as well asbonusarmorandbonusmagic resistanceequal to20% AD, 10 / 15 / 20%life steal, and 10 / 20 / 30%additional bonusmovement speed.Hematomanialasts until the marked target dies. If the target becomes invalid,Briarwill turnberserkagainst the nearestother enemyuntil her target becomes valid again.CastingChilling Screamends Hematomania early.Cost:6%currenthealth.Cooldown:120 / 100 / 80 seconds.Cast Time:1/1.25,Range:10000,Effect Radius:Global/1500/575,Width:320,Speed:2000/2500 - 5000.', 'Active:Briarkicks a hemolith in the target direction that briefly grantssightof itssurroundingsas ittravelsand marks the first enemy champion hit as her prey,disruptingtheir ongoingchannelsandrevealingthem.', 'If a target is hit,Briarcleansesherself from allcrowd controland destroys her pillory over a cast time, afterwardsdashingto them withdisplacement immunity. Upon arrival, she creates an explosion around the marked target that deals 150 / 325 / 500(+ 110%bonusAD)(+ 110% AP)physical damageto them and nearby enemies andfearsall non-marked targets for 1.5seconds. She then enters a state ofHematomania.', 'Hematomania:Briargains all effects ofBlood Frenzyagainst the marked target as well asbonusarmorandbonusmagic resistanceequal to20% AD, 10 / 15 / 20%life steal, and 10 / 20 / 30%additional bonusmovement speed.', 'Hematomanialasts until the marked target dies. If the target becomes invalid,Briarwill turnberserkagainst the nearestother enemyuntil her target becomes valid again.', 'CastingChilling Screamends Hematomania early.', 'Cost:6%currenthealth.', 'Cooldown:120 / 100 / 80 seconds.', 'Cast Time:1/1.25,Range:10000,Effect Radius:Global/1500/575,Width:320,Speed:2000/2500 - 5000.', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', '', 'Ao Shin', 'Avasha', 'Averdrian', 'CeeCee', 'Cyborg Cowboy', 'Eagle Rider', 'Gavid', 'Husk', 'Iron Engineer', 'Ivan', 'Omen', 'Priscilla', 'Rob Blackblade', 'Seth', 'Tabu', 'Tiki', 'Urf', 'Well', "↑Briar's profile pageatLeagueOfLegends.com"]}

E ability — Name: Chilling Scream, Description: Active: Briar charges for up to 1 second, during which she increases Chilling Scream's damage and range, and gains 40% damage reduction and heals herself every 0. 25 seconds. Heal Per Tick: 2. 5 / 2. 875 / 3. 25 / 3. 625 / 4% maximum health Maximum Heal: 10 / 11. 5 / 13 / 14. 5 / 16% maximum health Chilling Scream can be recast within the duration, and does so automatically afterwards. Chilling Scream's charge cannot be interrupted by crowd control . Recast: Briar unleashes a scream in the target direction that deals magic damage to enemies hit and slows them by 80% for 0. 5 seconds. Maximum Magic Damage: 80 / 115 / 150 / 185 / 220 (+ 100% bonus AD) (+ 100% AP) If Chilling Scream was charged for its full duration, enemies hit are also knocked back 575 units. If they collide with terrain, they will rebound to take bonus magic damage and become knocked up for 0. 5 seconds and stunned for 1. 5 seconds. Bonus Magic Damage: 140 / 215 / 290 / 365 / 440 (+ 240% bonus AD) (+ 240% AP) Total Magic Damage: 220 / 330 / 440 / 550 / 660 (+ 340% bonus AD) (+ 340% AP), {'targeting_input': 'Targeting inputAuto/Self', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'This ability will cast from wherever the caster is at the end of the cast time.', 'The following table refers for interactions whileBriarischanneling:', 'Death']}

R ability — Name: Certain Death, Description: Active: Briar kicks a hemolith in the target direction that briefly grants sight of its surroundings as it travels and marks the first enemy champion hit as her prey, disrupting their ongoing channels and revealing them. If a target is hit, Briar cleanses herself from all crowd control and destroys her pillory over a cast time, afterwards dashing to them with displacement immunity . Upon arrival, she creates an explosion around the marked target that deals physical damage to them and nearby enemies and fears all non-marked targets for 1. 5 seconds, during which they are slowed by 35%. She then enters a state of Hematomania . Physical Damage: 150 / 300 / 450 (+ 75% bonus AD) (+ 110% AP) Hematomania: Briar gains all effects of Blood Frenzy as well as bonus armor and bonus magic resistance equal to 20% AD , life steal , and additional bonus movement speed . Life Steal: 10 / 15 / 20% Additional Bonus Movement Speed: 10 / 20 / 30% While berserked , Briar prioritizes attacking the marked target over all other units and regardless of range. If that target becomes invalid, she will shift back to her normal targeting priority until the marked target can be attacked again. Hematomania lasts until the marked target dies. Casting Chilling Scream ends Hematomania early. Head Rush's cast does not shift her targeting priority during Hematomania. Link ▶️ " FOUND YOU!! " Link ▶️ Activation alert., {'targeting_input': 'Targeting inputDirection', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Briarwill track the target if they change locations.', 'Briarlands 100 units in front of her target at the end of the dash.', 'Briarwill not initiate the second cast if she is beingsuppressedor is underresurrection.SinceCertain Deathcleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.', 'SinceCertain Deathcleanses herself from all crowd control when the first cast hits, she will be able to start the second cast due to removing the suppression effect.', 'Briarwill still dash to the target even if they die before she reaches them.', 'Briargains the displacement immunity upon starting the second cast time.', 'Briarwill place herself onto the ground and interruptsdisplacementsaffecting her upon starting the second cast time.', "Hematomania'sberserk targeting priorities differ slightly from that ofBlood Frenzy's:She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.", 'She will prioritize the marked target regardless of range and over all other units as long as it can be attacked.If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'If the marked target is not available, then she shifts her priority to the nearest other champion, then large monster or minion, and then any other unit.If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'If neither the marked target is valid or any other valid targets are close nearby, then she will prioritize targeting the nearest other champion, then large monster or minion, and then any other unit within a global radius.', 'Starting the second cast interrupts any spells thatBriaris channeling.', "The mark will expire ifHematomania'sbuff is dispelled.", "CastingBlood FrenzyduringHematomaniawill not grant any additional bonuses nor will it overrideHematomania'seffects.GainingHematomaniawhileBlood Frenzyis active will override the previous buff.", 'GainingHematomaniawhileBlood Frenzyis active will override the previous buff.', "Thedisruptis 'wrapped' into a status effect that says the target isSilencedfor 0.3seconds, but it does not actuallysilence. It however makes sure that thedisruptis prevented byimmunity to silences.", 'This ability will cast from wherever the caster is at the start of the cast time.', 'The following table refers for interactions whileBriaris in either the first or second cast time:', 'Death, unless protected byResurrection', 'The following table refers for interactions whileBriaris dashing:', 'Death', 'Base damage changed to 150 / 275 / 400.', 'Damage bonus AD ratio changed to90%bonusAD.', 'Resistances AD ratio changed to10% AD.']}

Trivia: