Bard,the Wandering Caretaker,Bard

Stats: health: Health630+103, resource: Mana350+50, health regen: Health regen. (per 5s)5.5+0.55, resource regen: Mana regen. (per 5s)6+0.45, armor: Armor34+5.2, attack damage: Attack damage52+3, attack speed: Base AS0.625, gameplay radius: Gameplay radius80, selection radius: Selection radius89, release: 2015-03-12, changed: V13.19, role: Catcher, position: Support, rangetype: Ranged, adaptivetype: Magic, cost: 4800|880

Biography:
Games

BardCurrentConstellationTitlesAlias(es)The Wandering CaretakerCosmic CaretakerCosmic VagabondGreat CaretakerCharacteristicsSpeciesCelestialPronoun(s)He/HimTimelineBorn:UnknownWeapon(s)Magical HornPersonal statusStatusAlivePlace of originCelestial Realm(Beginning of Time)Current residenceUnknown(No Fixed Abode)Pet(s)MeepsProfessional statusOccupation(s)Celestial GuardianTravelling CaretakerRegion(s)RuneterraRelated character(s)Aurelion SolSorakaRyze

Bard

• Current
• Constellation
Titles

Alias(es)

• The Wandering Caretaker
• Cosmic Caretaker
• Cosmic Vagabond
• Great Caretaker
Characteristics

Species

Pronoun(s)

Timeline

• Born:Unknown
Weapon(s)

Personal status

Status

Place of origin

Current residence

Pet(s)

Professional status

Occupation(s)

• Travelling Caretaker
Region(s)

Related character(s)

A traveler from beyond the stars,Bardis an agent of serendipity who strives to maintain the harmony between creation, and the cold indifference of what lies beyond it. ManyRuneterranssing songs that ponder his extraordinary nature, yet they all agree that the cosmic vagabond is drawn to artifacts of great magical power. Surrounded by a jubilant choir of helpfulmeeps, it is impossible to mistake his actions as malevolent, as Bard always serves the greater good... in his own odd way.



Contents

• 1Background1.1Early Life1.2Modern History1.2.1Bard Mountain1.2.2Encounters with Mortals1.3Recent events1.4Future
• 2Appearance
• 3Personality
• 4Abilities
• 5Relations5.1Celestials5.1.1Aurelion Sol5.2Runeterra5.2.1Ryze
• 6Read More6.1Biography6.2Starring Champion6.3Alternate Universes
• 7Trivia
• 8Change log
• 9References
• 10See also
• 1.1Early Life
• 1.2Modern History1.2.1Bard Mountain1.2.2Encounters with Mortals
• 1.3Recent events
• 1.4Future
• 1.2.1Bard Mountain
• 1.2.2Encounters with Mortals
• 5.1Celestials5.1.1Aurelion Sol
• 5.2Runeterra5.2.1Ryze
• 5.1.1Aurelion Sol
• 5.2.1Ryze
• 6.1Biography
• 6.2Starring Champion
• 6.3Alternate Universes
Background[]

Early Life[]

Bard is aCelestialwho existed at theCreation of the Universewithin theCelestial Realm. Initially drifting aimlessly, Bard found a new purpose when theCelestial DragonAurelion Solforged the universe's first stars, producing a symphony of creation. Bard traversed the celestial harmonies of the universe and began to attract new companions calledmeeps; celestial spirit creatures spawned from the residual inspiration used to create the stars.

As Bard continued his travel, the meeps alerted him to a world with a unique song of its own calledRuneterra, a realm filled with primitive and chaotic music that disharmonized with the rest of the cosmos. While he appreciated its inherent beauty, he realized that this song had become destructive and needed intervention before it can threaten the fabric of the universe.

Venturing into the planet's physical realm, Bard first touched down on the continent ofIoniaand created a physical form from the trinkets and fabrics of a shawm-player's wagon. He roamed Runeterra for an extensive period, confusing and bewildering any who would those he encountered. On his travels, Bard discovered that many powerful and unpredictable objects, such as theWorld Runes, had mysteriously been left scattered on the planet's surface by some unknown entities, which threatened to disrupt the balance of the universe.

As a caretaker, Bard personally took the task of retrieving these misplaced objects and restoring cosmic harmony in an effort to protect Runeterra from theforces that lay beyond. Seeing into the future, Bard saw an impending cataclysm that would span across all realms, anticipating for when he must choose a side to maintain the cosmic balance.

Modern History[]

Bard Mountain[]

In the midst of the viciousNoxian Invasion of Ionia, a group of villagers settled around a mountain with a sacred temple at the very top of it. TheNoxianseventually discovered the village and, in their conquest to take over the continent, sought out an immensely powerful, egg-like artifact of celestial origin in the mountain. The Noxians slaughtered most of these Ionians and ransacked the village in search of this artifact. Meanwhile, the village sage used the powerful artifact to obliterate a group of these soldiers, causing collateral damage to the surrounding area and slicing an entire mountain in half. Bard's instantly turned his attention to the shockwave made by the artifact as he rushed to the site of the invasion.

Flying through the clashing Ionian and Noxian armies, Bard quickly flew up the mountain's steps and grabbed the artifact, taking it to the peak and placing it on a sacred pedestal. From there, Bard blew into his cosmic instrument, summoning a chorus of meeps to witness him as he used his powers to transport both himself and the artifact into the celestial realm away from the hands of mortals who could potentially weaponize it. Those witnessing the event saw Bard's transportation manifest into a three-pointed constellation in the sky, naming the mountainBard Mountainin his honor.[1]

Encounters with Mortals[]

While on his quest to preserve powerful artifacts, Bard would encounter many people who witnessed his mysterious deeds. Some artists and performers considered him a source of immense inspiration for great works of art, while others would be bewildered and confused by his bizarre nature.

According to a travelling balladeer from theFreljordwho made a stop inDemacia, his mother had an ancientchimethat managed to attract a stray meep shortly before floating away. After chasing the flying chime, Bard himself appeared and placed the man in a dream-like state, temporarily transforming him into a meep and allowing him to perceive the universe as Bard does temporarily. In this form, he realized the coming dangers that Bard is attempting to avoid before returning to his mortal body.[2]

A man named Old Gaff claimed that he saw Bard in the sky once, flying across the heavens like a falling star.[3]The day after, while sweeping the floors at his house, Old Gaff witnessed a similar entity to Bard named1Byrd, who created a physical form from his pots and pans before waddling away to a nearby temple as if it were looking for something.[4]At the temple, Old Gaff found Bard summoning a massive vortex of meeps, all singing and dancing in a beautiful choir as they rose upward before disappearing in a flash of light, leaving only a single chime in Old Gaff's hands.[5]

Recent events[]

Bard continues his journey to protect the beauty of Runeterra by restoring its cosmic equilibrium, safeguarding immensely powerful artifacts that could potentially be misused by mortals in the future.

Most recently on his travels, Bard has taken notice ofXolaani, aDarkinwho has just recently possessed a brand new3host.[6]However, it's unclear what her significance to Bard is as he hasn't been shown to intervene.

Future[]

At least fifty years in the future, one of the survivors of the Noxian invasion at Bard Mountain lives to become an elderly story teller, remaining on that very same mountain. Here, the storyteller would tell three teenagers various stories and describe the many constellations in the skies that represent significant events of the past;arrival of the Watchers in the Freljord, thefall ofShurimaand theruination of theShadow Isles. The final constellation he talks about is the three pointed mask of Bard himself, which he witnessed on that very same mountain many years ago as a child.[7]

Appearance[]

Bard is an ethereal Celestial being who created a corporeal form in order to traverse and interact with the physical world.[8]His corporeal form has stitched body with wooden-peg legs and a mask-face. Bard's true form is able to abandon his body while it 'deflates'.

Personality[]

Unlike other Celestials that care for and meddle with the existence of mortal beings, Bard focuses more on the 'bigger picture,' interested more in the cosmic balance of Runeterra and assessing any threats that can endanger the fabric of all reality. The only time Bard notices or wholly interacts with a mortal being is if they are involved with some significant event or power that threatens the cosmic balance. Bard simply doesn't care for individual lives and instead is more concerned with the 'bigger picture' and seeing preserving life as a whole.

Bard would never intervene in combat with someone unless they themselves have some significance that could potentially alter the world's cosmic balance, almost completely ignoring anybody and everything that isn't his concern. Though Bard has the absolute best intentions in mind, he can come off as incredibly strange and whimsical in his behaviors, popping in and out of existence without warning almost mischievously.

Abilities[]

• Celestial Physiology:Bard is a Celestial, an entity coming directly from theCelestial Realmbefore transcending down to thePhysical Realm. As a Celestial, Bard possesses a variety of different abilities and is essentially immortal. However, as with most Celestials, Bard does not have a physical body of his own and must create one out of many materials and objects. In Bard's case, he created a physical body out of the instruments and trinkets found in aIonianshawm-player's wagon.Cosmic Hearing:A unique feature to Bard is his ability to perceive the universe purely as music rather than through sight, something unheard of for other celestials. He mainly uses this as a way to not only appreciate the beauty of the universe but also to sense out any threats to the stable harmonies of the universe, being able to sense and disruptions such as the impendingVoid.
• Cosmic Music Manipulation:Using a large horn as his main weapon, Bard can completely warp reality by playing music and manipulating the songs that dictate the laws of the universe. Bard typically uses this to freeze targets in place, bind them or transport things instantaneously, but the true extents of his powers are unknowable by mortal minds.Portal Creation:By blowing into his horn and manipulating the music of the universe, Bard can create portals of various kinds with ease. Portals created by Bard are capable of traveling through space, time and even to entirely different dimensions.
• Meep Familiars:Bard has attracted a chorus of mystical entities calledmeeps, mysterious celestial spirits who are derived from leftover inspiration during theCreation of the Universe. Even though these creatures are capable of surviving on their own, they've traveled with Bard for so long they've formed a symbiotic bond.[9]
• Cosmic Hearing:A unique feature to Bard is his ability to perceive the universe purely as music rather than through sight, something unheard of for other celestials. He mainly uses this as a way to not only appreciate the beauty of the universe but also to sense out any threats to the stable harmonies of the universe, being able to sense and disruptions such as the impendingVoid.
• Portal Creation:By blowing into his horn and manipulating the music of the universe, Bard can create portals of various kinds with ease. Portals created by Bard are capable of traveling through space, time and even to entirely different dimensions.
Relations[]

Celestials[]

Bard knows about and has met many Celestials on his travels around the cosmos. Unlike other Celestials however, Bard perceives the world in a completely unique way; as harmonious music rather than through sight. Along with that, Bard doesn't manifest in the physical realm through possessing a mortal body like theAspectsdo, Bard instead possesses a collection of trinkets and instruments strewn together into a suitable form. Bard is aware of other Celestials and their affairs in meddling withRuneterra, such as how they had left behind countlesspowerful artifactson the planet, but he simply questions why they would leave these objects behind and endanger the universe.

Aurelion Sol[]

At thefirst breath of creation, Bard simply drifted across the cosmos without purpose or perception. It wasn't until Aurelion Sol forged the first stars that Bard began to perceive the universe as music, flowing across the harmonies between the stars and witnessing the beauty of the universe.

Runeterra[]

Bard perceives the universe as musical melodies and first took notice to Runeterra because of its inherent dissonance in the universe's harmonies. Though the music of Runeterra is primitive and chaotic it is also beautiful in its freedom, something that specifically took Bard's interest. However, he also sees the danger of this as Runeterra has the capability of growing so chaotic and destructive that it could end the stability of the cosmos, dedicating himself to becoming the cosmic caretaker of this world and keeping incomprehensible powers out of mortal hands.

Ever since touching down atIonia, Bard continues to passively restore the balance of powers in Runeterra rather than interfering in major historical events, having no direct ties to major events such as thearrival of the Watchers, theFall of Shurimaor theRuination of Helia. Though these events involved powerful forces, they had no major cosmic ramifications and thus didn't take Bard's notice.[10]

Ryze[]

Though its unknown whether or not the two have actually met in the past, it is very likely considering Ryze's age and their conjoined efforts in safeguarding powerful magics such as theWorld Runes.

Read More

Biography



Biography

The Wandering Caretaker

ByMarcus  Terrell Smith

Starring:Bard

Starring Champion



Video

Bard Mountain (Video)

When Runeterra's sacred treasures are misused, the Wandering Caretaker intervenes.

Starring:Bard



Short Story

Testimony of the Balladeer

ByMarcus Terrell Smith

You, there! Yes, you! You look like a fine Demacian with working ears—one who might stay a stretch and heed the warnings of an old man who has seen the impossible.

Starring:Bard



Short Story

The Wonder Above

ByRyan Verniere

The stars tell their own stories. Some speak of past events. Some speak of... other things.

Starring:Bard

Alternate Universes



Video

A Snowdown Snowtale

The Poro King sends a young poro on an urgent mission: find the one with the magnificent mustache to save Snowdown!

Starring:Bard,Braum,Gnar,Graves,Karma,Malzahar,Singed,Syndra,Ziggs



Short Story

Attack of the Demon Poros

ByPOPSTAR URF



Starring:Bard,Jayce,Karthus,Sejuani



Video

Be Your Best Santa

Santa Draven, Ambitious Elf Jinx, and Snow Fawn Poppy step up to help Santa Braum with this year’s Snowdown festivities. But with Jinx and Draven at the frontlines, the celebrations could easily snowball into shenanigans!

Starring:Bard,Braum,Draven,Gnar,Graves,Heimerdinger,Jinx,Karma,Lulu,Malzahar,Maokai,Orianna,Poppy,Sejuani,Syndra



Comic

Crystal Quest: Series 1

ByARTeapot



Starring:Bard,Jayce,Karthus,Sejuani

Mentioned:Anivia,Ashe,Braum,Bristle,Caitlyn,Camille,Elise,Ezreal,Garen,Gragas,Graves,Heimerdinger,Illaoi,Ivern,Katarina,Kled,Lee Sin,Leona,Lissandra,Lucian,Nami,Olaf,Poppy,Ryze,Senna,Singed,Skaarl,Taliyah,Taric,Teemo,Tryndamere,Twisted Fate,Veigar,Vi,Zac



Comic

Crystal Quest: Series 2

ByARTeapot



Starring:Bard,Sejuani,Varus

Mentioned:Anivia,Ashe,Ezreal,Galio,Irelia,Jayce,Lissandra,Lux,Olaf,Ornn,Skarner,Trundle,Tryndamere,Udyr,Volibear



Video

Make History

In this battle of regions, one will conquer all others to make history.

Starring:Alistar,Ashe,Azir,Bard,Brand,Caitlyn,Cassiopeia,Elise,Evelynn,Janna,Karma,LeBlanc,Lee Sin,Lucian,Morgana,Nautilus,Orianna,Pyke,Ryze



Video

Return to the Stars



Starring:Aurelion Sol,Bard,Cassiopeia,Gnar,Illaoi,Kog'Maw,Nautilus,Nocturne,Teemo,Urgot,Vayne,Viktor,Ziggs



Comic

Academy Adventures: Series 1

ByGutter Rat



Starring:Ahri,Darius,Ekko,Vladimir

Mentioned:Akali,Amumu,Anivia,Azir,Bard,Blitzcrank,Braum,Cho'Gath,Elise,Ezreal,Fiddlesticks,Fiora,Gnar,Heimerdinger,Ivern,Jhin,Jinx,Karthus,Kog'Maw,Lulu,Lux,Malzahar,Miss Fortune,Nidalee,Olaf,Poppy,Rek'Sai,Renekton,Rumble,Ryze,Shaco,Shen,Sion,Sona,Soraka,Talon,Taric,Teemo,Tristana,Trundle,Twitch,Urgot,Varus,Veigar,Vel'Koz,Vi,Yorick,Zed,Ziggs,Zyra



Comic

Academy Adventures: Series 3

ByGutter Rat



Starring:Ahri,Darius,Ekko,Vladimir

Mentioned:Akali,Amumu,Bard,Blitzcrank,Draven,Elise,Evelynn,Ezreal,Fiddlesticks,Fiora,Fizz,Galio,Gnar,Jayce,Jhin,Kayn,Kog'Maw,LeBlanc,Lulu,Lux,Malzahar,Nasus,Nunu,Poppy,Rakan,Rammus,Rek'Sai,Renekton,Rhaast,Rumble,Ryze,Shaco,Singed,Sivir,Sona,Taliyah,Talon,Teemo,Tristana,Trundle,Twitch,Varus,Veigar,Warwick,Xayah,Zed,Ziggs,Zoe,Zyra



Comic

Punches and Plants: Series 2

ByRisu



Starring:Vi,Zyra

Mentioned:Aatrox,Ahri,Alistar,Amumu,Annie,Aurelion Sol,Azir,Bard,Blitzcrank,Caitlyn,Cho'Gath,Diana,Draven,Ekko,Ezreal,Fizz,Galio,Gnar,Graves,Heimerdinger,Jayce,Kha'Zix,Kog'Maw,Leona,Lucian,Lux,Malphite,Maokai,Miss Fortune,Nasus,Nautilus,Nidalee,Olaf,Orianna,Poppy,Quinn,Rakan,Renekton,Riven,Rumble,Shaco,Taric,Teemo,Tibbers,Tristana,Trundle,Udyr,Valor,Vel'Koz,Viktor,Volibear,Warwick,Wukong,Xayah,Xin Zhao,Yasuo,Ziggs



Comic

The Roadtrip

ByCassie Parkes,Marvin Clifford



Starring:Caitlyn,Gangplank,Zoe

Mentioned:Ahri,Ashe,Azir,Bard,Braum,Darius,Fiddlesticks,Garen,Gnar,Gragas,Graves,Irelia,Jinx,Kalista,Katarina,Kog'Maw,Lee Sin,Lulu,Master Yi,Nami,Poppy,Rakan,Shaco,Sona,Swain,Taric,Teemo,Twisted Fate,Varus,Xayah,Yasuo,Zilean

Trivia[]

• Despite the lack of a physical form, Bard is not omnipotent. He can be banished or imprisoned by powerful magics or even meet an ultimate end if a magic equally or more powerful than him were to be discovered.[11]
• The green ball that sits in Bard's weapon is a harmonic key that splits layers of reality and taps directly into the magical friction that all worlds emit.[12]
• Though Bard only speaks in musical chiming noises, he is actually speaking in a voice that is incomprehensible by mortal ears. Very few, most notably other Celestials, are actually able to understand him.
Change log[]

References[]

See also[]

Passive ability — Name: Traveler's Call, Description: Innate - Ancient Chimes: Bard's presence causes sacred Chimes to appear at random locations on the map, lingering for up to 10 minutes. Collecting a Chime restores 12% maximum mana and grants Bard 20 + ( 1 per minute after 5 minutes ) experience , as well as 24% bonus movement speed out of combat for 20 seconds, which stacks up to 10 times. Each Chime collected beyond the first instead grants an additional 14% bonus movement speed , up to a total of 150% bonus movement speed . Bard empowers his Meeps each time he collects 5 Chimes . Innate - Meeps: Bard's presence attracts Meeps , which are small spirits that come to his side. While he has Meeps , his basic attacks are empowered to each consume a Meep on-attack to deal 35 ( + 14 per 5 Chimes collected ) (+ 30% AP) bonus magic damage . At 5 Chimes , Meeps slow damaged enemies by 25% − 75% (based on number of Chimes ) for 1 second. At 15 Chimes , Meeps deal the damage to enemies within 150 units of the primary target as well as those in a cone behind them. At 35 Chimes , the cone's radius increases. Meeps spawn every 8 − 4 (based on number of Chimes) seconds and Bard can have up to 1 − 9 (based on number of Chimes) of them at a time., {'targeting_input': 'Targeting inputPassive', 'damage_type': 'Magic', 'spell_shield': 'See Notes', 'parries': 'Missing', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Video', 'Primary target takesspell damage, while secondary ones takearea damage.', 'Meepsgrant additional stacks ofElectrocute,Phase RushandConqueror.', "Chimespawns are weighted towards the areas of the map thatBardis currently present in, and spawn every 50 seconds in pairs, with the only exception being the second and third spawns onSummoner's Rift, which spawn only one.Chimeswill not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.", "Chimeswill not spawn in either team's base and will not spawn in the enemy team's jungle before the 5 minute mark.", 'OnlyBardcan see achimethat is in thefog of war. All other players must havesightof achimefor it to be visible to them.OnlyBardcan see a minimap icon for an uncollectedchime, regardless of whether other players have vision on it or not. The minimap icon will turn red when thechimeis one minute away from expiration.Bardcannot seechimeswhilenearsighted.', 'OnlyBardcan see a minimap icon for an uncollectedchime, regardless of whether other players have vision on it or not. The minimap icon will turn red when thechimeis one minute away from expiration.', 'Bardcannot seechimeswhilenearsighted.', "OnlyMeepcone attacks are absorbed byspell shields. Those that deal damage together with the basic attack don't.", 'If aMeepempowered auto attack isdodged,blockedor whenBardisblinded, the basic attack itself will deal no damage, but theMeepdamage will still be applied.', 'The empowered attack will not trigger againststructuresandwards.', 'Chime spawn rate changed to every 30 seconds instead of 50 seconds (initial spawn unchanged).', 'Increased chime spawn rate. First chime spawns at 30 seconds, and spawns 2 new ones every 20 seconds.', 'Meepsthresholds reduced to one each 2Chimesfrom each 5Chimes.', 'Meeprespawn time set to 6 seconds.', 'Increased Chime spawn rate during combat.', 'Chimes per upgrade changed to 4.', 'AP ratio changed to50% AP.']}

Q ability — Name: Cosmic Binding, Description: Active: Bard fires an energy bolt in the target direction that deals magic damage to the first enemy hit and slows them by 60% for a duration. Magic Damage: 80 / 125 / 170 / 215 / 260 (+ 65% AP) Disable Duration: 1 / 1. 2 / 1. 4 / 1. 6 / 1. 8 After Cosmic Binding hits an enemy, the bolt continues behind them for 300 units . If the bolt hits terrain or a second enemy, it stuns both targets for the same duration, dealing the same damage to the secondary target., {'targeting_input': 'Targeting inputDirection', 'damage_type': 'Magic', 'spell_shield': 'See Notes', 'details': ['Hide', 'Details', 'Video', "Cosmic Binding'sinteraction withspell shields:If the first target has a spell shield, they will block the damage but the bolt will still pass through them.If the bolt hits a second target, only they will be stunned.If the bolt hits terrain, the first target will be stunned.If the second target has a spell shield, they will block the stun and damage.The first target will still be stunned.If the first target gains a spell shield after being hit, the stun will not be blocked.", 'If the first target has a spell shield, they will block the damage but the bolt will still pass through them.If the bolt hits a second target, only they will be stunned.If the bolt hits terrain, the first target will be stunned.', 'If the bolt hits a second target, only they will be stunned.', 'If the bolt hits terrain, the first target will be stunned.', 'If the second target has a spell shield, they will block the stun and damage.The first target will still be stunned.', 'The first target will still be stunned.', 'If the first target gains a spell shield after being hit, the stun will not be blocked.', 'Thestunwill apply even if the first target becomesuntargetable.', 'Cosmic Bindingcan interact withplayer-generated terrain.', 'Thestunis still applied even if the first or second target dies to the ability itself or before the projectile can bind them.', 'Cosmic Bindingdoes not grantsightof enemies hit, but a hit can be seen and heard to indicate that at least one enemy is there.', 'This ability will cast from wherever the caster is at the end of the cast time.']}

W ability — Name: Caretaker's Shrine, Description: Active: Bard conjures a shrine at the target location that gathers power over 5 seconds, granting sight of its surroundings for 1. 8 seconds . Shrines last until they are consumed by champions moving over them. Up to 3 shrines may be active at a time. If the champion was an ally or Bard himself, they are healed for an amount based on the shrine's power and gain bonus movement speed that decays over 1. 5 seconds. Minimum Heal: 25 / 50 / 75 / 100 / 125 (+ 30% AP) Maximum Heal: 50 / 87. 5 / 125 / 162. 5 / 200 (+ 60% AP) Bonus Movement Speed: 20 / 22. 5 / 25 / 27. 5 / 30% (+ 5% per 100 AP) Bard periodically stocks a Caretaker's Shrine charge, up to a maximum of 2., {'targeting_input': 'Targeting inputLocation/Unit', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Video', "Caretaker's Shrinecan be cast directly on an ally and it will be treated as aunit-targetedability for effects such asGuardian.IfBardhas 3shrineson the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because theshrineis used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.Thespell indicatorofCaretaker's Shrineshows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.", 'IfBardhas 3shrineson the map and creates a new one that is cast directly on himself or an ally, the oldest shrine will not be destroyed. This is because theshrineis used as an actual targeted heal on himself or someone else, and not a permanent shrine, so the other 3 may stay.', "Thespell indicatorofCaretaker's Shrineshows the area in which it can be used as a targeted heal. After a shrine has been placed on the ground its activation area becomes smaller: allies or enemies have to step directly on the shrine to use it or destroy it.", "Leveling upCaretaker's Shrinewill update the healing of existing shrines.", 'Charge time changed to 8 seconds.', 'Now affected by +70 ability haste.', 'Maximum number of shrines active changed to 33.', 'Healing doubled.']}

E ability — Name: Magical Journey, Description: Active: Bard opens a one-way magical corridor through a piece of terrain in the target direction for 10 seconds. A champion can pass through the corridor by selecting it, becoming revealed during the travel. Bard and allies travel through the portal at 33% increased speed. A nearby valid piece of terrain is required to cast this ability. Magical Journey cannot be taken while immobilized or grounded ., {'targeting_input': 'Targeting inputDirection', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Video', 'Terrain also includesstructures.', "Magical Journey'stunnel has a max range of 2600 units (about two screens long)[2].", 'Magical Journeywill score assists forBardif an ally that uses it scores akillorassistshortly after.', 'Bardcan castMagical Journeywhilegroundedorrooted.', 'There is no limit to how many times a given instance ofMagical Journeymay be used.', 'Magical Journeycannot interact with player-created terrain due to its short lifespan.[3]', 'Any abilities that continue during normal movement, such aspoint blank area of effectsand various forms ofstealth, will continue during the travel withinMagical Journey.', "If a champion'sdashisinterruptedwhile inside terrain usingMagical Journey, they will be immediately displaced out to the nearest open space, but are not renderedairborne.", 'TakingMagical Journeyis considered adash, and so will interact with effects such asSudden Impactandknockdown.', 'Now affected by +70 ability haste.']}

R ability — Name: Tempered Fate, Description: Active: Bard sends magical energy arcing to the target location, granting sight of the area during travel. Upon impact, it puts all units within into stasis for 2. 5 seconds, as well as stunning all enemy champions , minions , and turrets struck for the same duration. Enemies hit are revealed for the duration. Epic monsters and turrets are affected by Tempered Fate despite being immune to crowd control ., {'targeting_input': 'Targeting inputLocation', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Video', "Tempered Fate'sstunis affected byTenacity.Thestasisis unaffected.", 'Thestasisis unaffected.', 'Tempered Fatewill affect alltargetablechampions,minions,monsters,turrets,wards, andjungle plants.', 'Tempered Fatehas no effect on enemies that havedisplacement immunityortotal crowd control immunity, and allies that are immune from using an ability that preloadsUnstoppableForceMarker.The only exceptions are the crowd control immunity thatturretsand epicmonstershave.', 'The only exceptions are the crowd control immunity thatturretsand epicmonstershave.', 'Allchampions(including allies) during thestasisare prohibited from activatingcleansingeffects for its duration.It will not disableQuicksilverand instead put it on a 3-secondcooldown.', 'It will not disableQuicksilverand instead put it on a 3-secondcooldown.', 'Tempered Fatedeals 0proctrue damage, which triggersin-combateffects such as drawing turret andmonster aggression,Sudden Impactor applyingNight HarvesterandElixir of Sorcery.Elixir of Sorcerydeals damage before the target is put into stasis.', 'Elixir of Sorcerydeals damage before the target is put into stasis.', "Tempered Fate'stravel time varies between ~0.65at point blank and ~1.8at max range, resulting in an overall delay of ~1.15-2.3seconds including the cast time depending on distance covered."]}

Trivia:
Bardis one of 14 champions that have an ability that infinitely stacks an effect:Aurelion Sol,Bel'Veth,Cho'Gath,Draven,Kindred,Nasus,Senna,Shyvana,Sion,Swain,Sylas,Thresh, andVeigar.In Bard's case,Traveler's Callinfinitely stacks the basemagic damageof hisMeeps.
Bard was the firstchampionreleased in2015.
Curiously enough,The Wonder Aboveis the antithesis ofThe Terror Beneath, going so far as to both having a portal-opening ability (Magical JourneyandTunnel) as well as an enemy-destructible object-placing one (Caretaker's ShrineandTunnel)
Bard is the first champion to be able to disable bothBaron NashorandDragon(thanks toTempered Fate'sstasis).
In the Latin servers and in Spain, he is calledBardo.
The Meeps will occasionally whisper upon spawning beside Bard.
Bard was most notably used in the final game of the 2022 League of Legends World Championship final between T1 and DRX, and his pick by DRX's Deft for BeryL was met with jubilation and surprise, as Bard was never used throughout the whole tournament.