Kindred,The Eternal Hunters,Lamb and Wolf

Stats: health: Health610+104, resource: Mana300+35, health regen: Health regen. (per 5s)7+0.55, resource regen: Mana regen. (per 5s)7+0.4, armor: Armor29+4.7, attack damage: Attack damage65+3.25, attack speed: Base AS0.625, gameplay radius: Gameplay radius65, selection radius: Selection radius120, release: 2015-10-14, changed: V13.17, role: Marksman, position: Jungle, rangetype: Ranged, adaptivetype: Physical, cost: 4800|880

Biography:
Games

KindredMainIonianShadowTitlesNickname(s)LambandWolfInaandAniFaryaandWolyoTwin faces of DeathAlias(es)The KindredThe TakerThe Spirit of DeathThe Eternal HuntersThe Two HuntersThe Educated Lamb of LightThe Great Black WolfGrey ManDeathCharacteristicsSpeciesSpirit GodsPronoun(s)She/Her(Lamb)He/Him(Wolf)They/Them(Kindred)TimelineBorn:Earlier than 9000 BNWeapon(s)Arrows(Lamb)Teeth(Wolf)Personal statusStatusAlive(Death)Place of originUnknownPossibly the Spirit RealmCurrent residenceRuneterra(No Fixed Abode)Professional statusOccupation(s)ReapersSpirit of DeathRegion(s)RuneterraRelated character(s)KarthusMordekaiserYorick

Kindred

• Main
• Ionian
• Shadow
Titles

Nickname(s)

• LambandWolf
• InaandAni
• FaryaandWolyo
• Twin faces of Death
Alias(es)

• The Kindred
• The Taker
• The Spirit of Death
• The Eternal Hunters
• The Two Hunters
• The Educated Lamb of Light
• The Great Black Wolf
• Grey Man
• Death
Characteristics

Species

Pronoun(s)

He/Him(Wolf)They/Them(Kindred)

Timeline

• Born:Earlier than 9000 BN
Weapon(s)

• Arrows(Lamb)
• Teeth(Wolf)
Personal status

Status

Place of origin

Current residence

Professional status

Occupation(s)

• Reapers
• Spirit of Death
Region(s)

Related character(s)

Separate, but never parted,Kindredrepresents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary acrossRuneterra, every mortal must choose the true face of their death.



Contents

• 1Background1.1Origin
• 2Appearance2.1Lamb2.2Wolf
• 3Personality3.1Lamb3.2Wolf
• 4Abilities
• 5Relations5.1Fiddlesticks5.2Grey Man5.3Other Representations of Death
• 6Read More6.1Biography6.2Starring Champion6.3Mentioned Champion6.4Alternate Universes
• 7Trivia
• 8Change log
• 9References
• 10See also
• 1.1Origin
• 2.1Lamb
• 2.2Wolf
• 3.1Lamb
• 3.2Wolf
• 5.1Fiddlesticks
• 5.2Grey Man
• 5.3Other Representations of Death
• 6.1Biography
• 6.2Starring Champion
• 6.3Mentioned Champion
• 6.4Alternate Universes
Background[]

Origin[]

As a spirit who is closer to a force of nature than a living being, it is difficult to tell how Kindred came to be who they are today. However, one of the many legends surrounding the origins of the Kindred tell of 'a pale man with dark hair' (Runeterra's ownGrim Reaper) who was 'very lonely' and so split himself 'right down the middle' so he 'would always have a friend'. Assuming there is some fact to this tale, one can extrapolate that his emotions (materialized in his dark hair) became Wolf, while his rationale (materialized in his pale self) became Lamb.

Appearance[]

Kindredis an entity, with two distinct aspects and appearances:

Lamb[]

Lamb, as her name would suggest, looks like a sheep/lamb with pale fur and lamb's legs and feet. She doesn't wear clothes, her body is covered in white fur. The most distinctive ornament on her attire is the"wolf" mask which has a dark color. She carries with her a mystical bow.

Wolf[]

Wolf, as his name would suggest, has the appearance of a spectral wolf with dark fur and only the head being visible. He wears no clothes, the rest of his body is covered in a long, spectral dark veil. The most distinctive ornament on his attire is the"lamb" mask which is white in color.

Personality[]

In the beginning, Kindred was a single being, isolated from the others due to their nature as a god of death. Lonely and craving companionship, they took an axe and cut themself in half dividing them in two beings, Lamb and Wolf. Both deeply attached to each other.

Lamb[]

Lamb is the calm marksman that swiftly and painlessly ends the life of those that accept death by shooting them down with a single well aimed arrow, if they run away from their fate, they will find themselves in the maw of Wolf. Lamb appears to be Kindred's decision maker often the one pointing Wolf towards their goal and is often the one explaining the emotions of others to Wolf. Despite being calmer and less prone to violence than Wolf, Lamb is noticeably more apathetic towards others.

Wolf[]

Wolf is the bestial half of the Kindred, representing a violent death. Those who will not fall to Lamb's arrows doom themselves to Wolf's jaws as he goes on the chase. Always hungry, he feels emotion but does not truly understand it - the counterpart to Lamb's impassive knowledge of feelings. The Kindred stalk the world, bringing peaceful death to those who will fall by Lamb. All who do not make one more chase for Wolf.

Abilities[]

• Spirit God:Kindred is an ancient divine being embodying a particular aspect of the world, in this case, death. Kindred nurtures themselves from both their role as death gods and from the belief and memory of worshipers.Immortality:So long as there is life on Runeterra and there still be people that believe in them, Kindred will continue existing.Spiritual Connection:Both parts of the Kindred are connected to each other through a powerful spiritual bond.Avatar of Death:Kindred is a god of death, responsible for the passing of living beings to the afterlife. More of a function than a power, Kindred will come to those that are close to death, and take them to the beyond. Whether Kindred chooses the death or they're simply drawn to those close to death seems to vary. If the dying chooses a peaceful death, then Lamb will take them swiftly with their arrows, if they choose to fight death, them Wolf will come for them. The nature of the "choice" is not always clear and obvious, as many have chosen without knowing, due to living a life that put them in the path of one of the Kindred.
• Immortality:So long as there is life on Runeterra and there still be people that believe in them, Kindred will continue existing.
• Spiritual Connection:Both parts of the Kindred are connected to each other through a powerful spiritual bond.
• Avatar of Death:Kindred is a god of death, responsible for the passing of living beings to the afterlife. More of a function than a power, Kindred will come to those that are close to death, and take them to the beyond. Whether Kindred chooses the death or they're simply drawn to those close to death seems to vary. If the dying chooses a peaceful death, then Lamb will take them swiftly with their arrows, if they choose to fight death, them Wolf will come for them. The nature of the "choice" is not always clear and obvious, as many have chosen without knowing, due to living a life that put them in the path of one of the Kindred.
Relations[]

Fiddlesticks[]

Fiddlesticksan equally ancient entity, is one of the only champions to refer to Kindred prior to their split, calling out to Kindred as theLink▶️"Grey man..."This would 'explain' why the Kindred are two halves of a whole and why one has what the other lacks (Lamb's cold reason, Wolf's hot instinct).

Grey Man[]

Lamb and Wolf (or any other 2 forms of Kindred) consider each other the only friend. InSpirit Bonds, it was implied certain parts of the Grey Man still exist somewhere in the Spirit Realm.

Other Representations of Death[]

As a god of deaths, Kindred is related to all other representations of deaths in Runeterra. Legends say2Mask Mothercreated Kindred. While it's unknown how true the story is, both Lamb and Wolf call her their mother. InFinishing Soates, it is revealed once theKindredare forgotten (or should all things have died out),LambandWolfwill kill each other, while6The Etherfiendwill take away what's left.

Read More

Biography



Biography

The Eternal Hunters

ByMatthew Dunn

Starring:Kindred

Starring Champion



Short Story

A Good Death

ByMatthew Dunn,Scott Hawkes



Starring:Kindred



Short Story

All Kindred Eve

ByMatthew Dunn

Little Lamb? Yes, dear Wolf, o' companion mine, My darkest friend in all of time?

Starring:Kindred



Short Story

Finishing Soates

ByMatthew Dunn

Tarnold knew the performance was doomed when all his playwright’s tricks were exhausted.

Starring:Kindred



Short Story • 2 Minute Read

Forest for the Trees

ByMatthew Dunn

The battle spilled over like a feast before them. Such delicious life—so many to end, so many to hunt! Wolf paced in the snow while Lamb danced lithely from sword edge to spear tip, the red-blooded butchery never staining her pale coat.

Starring:Kindred



Video

Listen to their Tale

Lamb, tell me a story.

Starring:Kindred

Mentioned Champion



Short Story

A Death Knot

ByOdin Austin Shafer

Sejuani slammed the axe into the tree's trunk.

Starring:Sejuani

Mentioned:Kindred



Short Story

Art is Life

ByGraham McNeill

Nights in Noxus were never silent.

Starring:Vladimir

Mentioned:Galio,Kindred,LeBlanc,Maokai,Mordekaiser



Video

Beyond the Garden

With the arrival of the Spirit Blossom Festival, a magical fawn musters the courage to venture out and uncover the mystery behind her ailing forest.

Starring:Lillia

Mentioned:Kindred,Riven,Teemo



Short Story

Dead of Winter

ByGraham McNeill

Even from a distance, Sejuani could see the mammoth was dying.

Starring:Olaf,Sejuani,Urkath

Mentioned:Ashe,Kindred,Ornn,Udyr,Volibear



Entries

Ezreal's Field Notes

ByMatthew Dunn

Who needs a map?

Starring:Ezreal

Mentioned:Ashe,Illaoi,Jax,Kindred,LeBlanc,Mordekaiser,Nagakabouros,Neeko,Rek'Sai



Short Story

Perennial

ByDana Luery Shaw

Many had feared that the spirit blossoms would never return to Ionia, a sign of the imbalance still permeating the land and its people.

Starring:Ahri

Mentioned:Kindred



Music Video

The Curse of the Sad Mummy

ByChristian Linke

Every child in Valoran has heard the tale before. About the cursed mummy boy who felt his heart no more.

Starring:Amumu

Mentioned:Kindred



Biography

The Deathsinger

ByGraham McNeill

Starring:Karthus

Mentioned:Kindred



Narration

The Princeling's Lament

ByGraham McNeill

Scrape the bench of sunless moss.

Starring: N/A

Mentioned:Hecarim,Isolde,Kalista,Karthus,Kindred,Maokai,Thresh,Viego,Yorick



Short Story • 17 Minute Read

The Principles of Strength

ByAnthony Reynolds Lenné

My name is Alyssa Roshka Gloriana val-Lokan. For almost two millennia, my ancestors ruled the Delverhold as kings.

Starring:Darius,Swain

Mentioned:Boram Darkwill,Irelia,Kindred



Short Story

The Shuttered Manse

ByGraham McNeill

She felt the thief coming closer with every careful step he took.

Starring:Elise,LeBlanc

Mentioned:Kindred,Rammus,Swain



Short Story • 6 Minute Read

The Voice from the Hearth

ByMatthew Dunn

No one knew who lit the fire, but we saw the plume of smoke from far away.

Starring:Ornn

Mentioned:Kindred,Volibear

Alternate Universes



Video

Galaxies



Starring:Aurelion Sol,Azir,Braum,Kindred,Neeko,Ornn,Pantheon,Warwick



Video

Rise of the Elements



Starring:Azir,Kindred,Ornn,Warwick



Game

Spirit Bonds

ByJared Rosen,Michael Yichao,Rayla Heide,Elan Stimmel,Cat Manning,David Slagle,John O'Bryan,Michael Luo,Phillip Vargas

They say the Spirit Blossom Festival represents a thinning of the veil between our world and the Spirit Realm.

Starring:Ahri,Cassiopeia,Kindred,Lillia,Teemo,Thresh,Yasuo,Yone



Video

A Hero Awakens

What secrets lie beneath the shards?

Starring:Ezreal,Lissandra,Lux

Mentioned:Amumu,Diana,Kindred,Teemo,Xin Zhao



Music Video

GIANTS

ByTrue Damage

Intro

Starring:Akali,Ekko,Qiyana,Senna,Yasuo

Mentioned:Ahri,Azir,Book,Camille,Corki,Jinx,Kayn,Kindred,LeBlanc,Lucian,Pyke,Rhaast,Tahm Kench,Teemo,Thresh,Twitch,Yuumi



Comic

The Blade Dancer: Issue 2

ByGronoc



Starring:Irelia,Karma

Mentioned:Kindred



Video

The Path, An Ionian Myth

Every myth carries a seed of truth. A slain swordsman must decide if he will make peace with his past—or be consumed by it.

Starring:Ahri,Yone

Mentioned:Cassiopeia,Kindred,Lillia,Teemo,Thresh,Yasuo

Trivia[]

• Kindredmeans 'one's family and relations', from Old Englishcynrēde[1]The duo's titleEternal Hunterspossibly references the European folkmythWild Huntinvolving supernatural beings likeelvesorghosts.
• Kindred are Runeterra's most common spirit god that embodydeath, although they are not the only ones.[2]They usually don't kill actively but rather appear to those who die naturally except for a few circumstances like inAll Kindred Eve. They also can prevent death if they want to.[3][4]They are empowered by the relevance sentient beings give them as well as the extent of their sphere of influence.[5]Kindred is a character that straddles the border between life and death. Lamb interacts with the world more physically than Wolf does to draw that parallel.Yin and yang are presented in both their appearance and personality wise. Lamb feels little but knows everything, whereas Wolf feels everything but knows relatively little. This is meant to reinforce them being halves of a whole. They're two halves of one whole that are always in conflict with one another but couldn't exist without each other.Lamb ends those who have accepted their fate, she likes creamy. Quick deaths are the realm of Lamb.Wolf chases those in denial of their end, prefers crunchy. Slow, lingering deaths are in the realm of Wolf.Different cultures of Runeterra have different understandings and relationships to death. Kindred is interesting as the myth of Kindred takes many forms across many of Runeterra's cultures. Kindred are a mythical being, known only in legends and folk tales. They have many names. TheLambandWolfare known in the west as Ina and Ani, in the east as Farya and Wolyo, and many others, but they are always the Kindred. Although their masks are a universal symbol of theirs, their existence 'per se' is only known to the dead or those few who almost were.In-game Kindred (Lamb and Wolf) are depicted as they appear in southernFreljordian myth. Lamb and Wolf are by far the most prevalent representation drew from widerValoranas well as the oldest depiction of the Kindred.Some northern versions make lamb more baby elnuk like. (The southern Freljord does have goats and visually it's more of a kid than a lamb).As said inAll Kindred Eve, theKindredare seen byShurimansas elegant tusked gazelles partnered with speckled hyenas, byIoniansas a snake and a sparrow. Some Ionians also imagine them asthe Taker, represented as a little girl and her beastly companion. Other interpretations are a jaull-fish and a minnow, a bloody-antlered stag and a sleek rabbit, a rose and a stinging bee.Different cultures have different preferences of the Kindred. InDemacia, Lamb's arrows and swift deaths are praised. In theFreljord, warriors fight for their lives and accept a violent death in battles with Wolf, while the children and weaklings will be claimed by Lamb. Similarly,Noxiansare more into Wolf than Lamb due to the nature of the empire. InBilgewater, Lamb is seen as weak and coward.InBilgewater, a festival known as Kindred Eve, is held in celebration of theKindred. There, people from the isles gather in an island called "Witch-Tree Rock" where they watch a play about their tale of theKindred, party, and watch the most "coward" person found inBilgewaterat the time, fight a strong person. The coward, also known as the Lambfool, fights the Wolfkin Warrior and the outcome of the fight, determines the behavior of the folk ofBilgewaterfor the next year. They want the Wolf to win, otherwise, they would have to act as good people, not lying, cheating, or killing, hence why the fight favors the side of the wolf. (All Kindred Eve).The Noxiantally-menillustrate a case of pseudo-worship.It is unclear which version of Kindred one may see when they die, however. Is Lamb and Wolf the one true version of Kindred one sees when they die, or do people see their own cultural interpretation of Kindred? It's interesting, really, because to go one way over another would suggest the power of the conscious mind overrides the spirit world, or vice versa with Lamb and Wolf being a cold, hard truth about death. Both of these interpretations have valid arguments and say a lot about the natural and spiritual worlds. InA Good Death, each person who died in the Mechanical's camp met Kindred, but did they see a Lamb and a Wolf, or some other interpretation?If the culture does not have the concept of Kindred, the souls of people from it possibly would not be claimed by them, with the prime example beingMordekaiser's.[6]Due to different planes of existence, like other spirits they don't meet up with celestials but both sides are aware of each other in some forms.
• Kindred are primordial forces that may predate humanity. Kindred have always been inRuneterraas long as people have known. Some of the earliest myths in Runeterra were about Kindred.Pre-split Kindred is a myth that has become widespread across Runeterra, though the myth will be present among its people, Kindred have always been Kindred. The story of the Pale Man is not intended to be literal, but a coded origin story, one most likely made up by people, and therefore it grasps certain truths but fails in the details. The truth may be known only to Kindred.A version of this story fromBilgewaterappears inAll Kindred Eve. The story of a Pale Rider who rides a great black beast, who people avoided since looking at him meant death. One night he came upon a forked path, with an edlock tree in the middle. He then knelt before the ancient tree and cut "himself right down the middle", using an axe, so he could go through both paths. One road led to a deep, dark wood, and the other toward a city of light. The two paths met again, and the Pale Rider's halves regarded each other. They had grown different despite being the same. They drowned his axe in a river and decreed to forever walk side by side so they would never be alone.
• Kindred are a neutral force of nature, like a tornado isn't inherently good/evil.Kindred are either happy or sad when souls die. Death is a natural process, and they play a role in the passing of souls from one stage of life to the next. Whether Lamb or Wolf claims a soul depends on the internal conflict within the dying person and whether they accept death willingly or struggle to cling to life. It has less to do with the means of their death.Morality and actions in life do not matter, only the way one chooses to die.People don't know that they are running from Wolf—or accepting Lamb's arrow—until the bitter end. If someone is being attacked by, let's say, their ultimate nemesis, and choosing to run rather than fight back, Wolf will be chasing that person's soul to give them a brutal end. If that person fought for their life, choosing to take on the challenge, Lamb would be there in the final moments to give a swift end. Lamb and Wolf end a soul's life based on the choices one makes in his/her life.Running away from Wolf not always physically fleeing, but a denial of the inevitable; a fear of whatever comes next. In some cases this is physically running (from a battlefield) in others, it's living with a choice one has made and slowly passing away.
• Everyone (who believes in them) that dies has a direct interaction with Kindred. Some get to meet them earlier, others only at the moment of death. People who have near death encounters can see Kindred. As with all near-death experiences, people tend to re-examine their lives afterwards. This was Magga's case inA Good Death.A Good Deathis set inDemacia, pre-Jarvan III.
• Kindred as entity do not follow normal rules that apply to us beings of space and time; therefore; they can be in different places at once.Their large presence grants Kindred many insights.The Shadow Isles are not welcome to them, and in their eyes its undead are a mockery of the cycle of life and death they uphold. Shadow Isles beings are abominations in the eyes of Kindred.Timelinedisruptionis fascinating. Timeline cheating still won't save them from Kindred once they have met.Resurrection (coincidental,forced, experimental) or evenartificial life extensionis cheating. Lamb may be feel sorry forSion'scurrent state. Wolf will be coming for all of them at the end of their newly borrowed time.Roboticlifeformsmay or may not be exempt of being paid a visit. Lamb would probably admire/appreciate the wonders of man-made/robotic conscious beings. Wolf would probably be slightly confused in a "I want to chase this but I can't" sort of way.
• The duo's titleEternal Hunterspossibly references the European folkmythWild Huntinvolving supernatural beings likeelvesorghosts.
• Yin and yang are presented in both their appearance and personality wise. Lamb feels little but knows everything, whereas Wolf feels everything but knows relatively little. This is meant to reinforce them being halves of a whole. They're two halves of one whole that are always in conflict with one another but couldn't exist without each other.Lamb ends those who have accepted their fate, she likes creamy. Quick deaths are the realm of Lamb.Wolf chases those in denial of their end, prefers crunchy. Slow, lingering deaths are in the realm of Wolf.
• Different cultures of Runeterra have different understandings and relationships to death. Kindred is interesting as the myth of Kindred takes many forms across many of Runeterra's cultures. Kindred are a mythical being, known only in legends and folk tales. They have many names. TheLambandWolfare known in the west as Ina and Ani, in the east as Farya and Wolyo, and many others, but they are always the Kindred. Although their masks are a universal symbol of theirs, their existence 'per se' is only known to the dead or those few who almost were.In-game Kindred (Lamb and Wolf) are depicted as they appear in southernFreljordian myth. Lamb and Wolf are by far the most prevalent representation drew from widerValoranas well as the oldest depiction of the Kindred.Some northern versions make lamb more baby elnuk like. (The southern Freljord does have goats and visually it's more of a kid than a lamb).As said inAll Kindred Eve, theKindredare seen byShurimansas elegant tusked gazelles partnered with speckled hyenas, byIoniansas a snake and a sparrow. Some Ionians also imagine them asthe Taker, represented as a little girl and her beastly companion. Other interpretations are a jaull-fish and a minnow, a bloody-antlered stag and a sleek rabbit, a rose and a stinging bee.Different cultures have different preferences of the Kindred. InDemacia, Lamb's arrows and swift deaths are praised. In theFreljord, warriors fight for their lives and accept a violent death in battles with Wolf, while the children and weaklings will be claimed by Lamb. Similarly,Noxiansare more into Wolf than Lamb due to the nature of the empire. InBilgewater, Lamb is seen as weak and coward.InBilgewater, a festival known as Kindred Eve, is held in celebration of theKindred. There, people from the isles gather in an island called "Witch-Tree Rock" where they watch a play about their tale of theKindred, party, and watch the most "coward" person found inBilgewaterat the time, fight a strong person. The coward, also known as the Lambfool, fights the Wolfkin Warrior and the outcome of the fight, determines the behavior of the folk ofBilgewaterfor the next year. They want the Wolf to win, otherwise, they would have to act as good people, not lying, cheating, or killing, hence why the fight favors the side of the wolf. (All Kindred Eve).The Noxiantally-menillustrate a case of pseudo-worship.It is unclear which version of Kindred one may see when they die, however. Is Lamb and Wolf the one true version of Kindred one sees when they die, or do people see their own cultural interpretation of Kindred? It's interesting, really, because to go one way over another would suggest the power of the conscious mind overrides the spirit world, or vice versa with Lamb and Wolf being a cold, hard truth about death. Both of these interpretations have valid arguments and say a lot about the natural and spiritual worlds. InA Good Death, each person who died in the Mechanical's camp met Kindred, but did they see a Lamb and a Wolf, or some other interpretation?If the culture does not have the concept of Kindred, the souls of people from it possibly would not be claimed by them, with the prime example beingMordekaiser's.[6]
• Due to different planes of existence, like other spirits they don't meet up with celestials but both sides are aware of each other in some forms.
• Lamb ends those who have accepted their fate, she likes creamy. Quick deaths are the realm of Lamb.
• Wolf chases those in denial of their end, prefers crunchy. Slow, lingering deaths are in the realm of Wolf.
• In-game Kindred (Lamb and Wolf) are depicted as they appear in southernFreljordian myth. Lamb and Wolf are by far the most prevalent representation drew from widerValoranas well as the oldest depiction of the Kindred.Some northern versions make lamb more baby elnuk like. (The southern Freljord does have goats and visually it's more of a kid than a lamb).As said inAll Kindred Eve, theKindredare seen byShurimansas elegant tusked gazelles partnered with speckled hyenas, byIoniansas a snake and a sparrow. Some Ionians also imagine them asthe Taker, represented as a little girl and her beastly companion. Other interpretations are a jaull-fish and a minnow, a bloody-antlered stag and a sleek rabbit, a rose and a stinging bee.
• Different cultures have different preferences of the Kindred. InDemacia, Lamb's arrows and swift deaths are praised. In theFreljord, warriors fight for their lives and accept a violent death in battles with Wolf, while the children and weaklings will be claimed by Lamb. Similarly,Noxiansare more into Wolf than Lamb due to the nature of the empire. InBilgewater, Lamb is seen as weak and coward.InBilgewater, a festival known as Kindred Eve, is held in celebration of theKindred. There, people from the isles gather in an island called "Witch-Tree Rock" where they watch a play about their tale of theKindred, party, and watch the most "coward" person found inBilgewaterat the time, fight a strong person. The coward, also known as the Lambfool, fights the Wolfkin Warrior and the outcome of the fight, determines the behavior of the folk ofBilgewaterfor the next year. They want the Wolf to win, otherwise, they would have to act as good people, not lying, cheating, or killing, hence why the fight favors the side of the wolf. (All Kindred Eve).
• The Noxiantally-menillustrate a case of pseudo-worship.
• It is unclear which version of Kindred one may see when they die, however. Is Lamb and Wolf the one true version of Kindred one sees when they die, or do people see their own cultural interpretation of Kindred? It's interesting, really, because to go one way over another would suggest the power of the conscious mind overrides the spirit world, or vice versa with Lamb and Wolf being a cold, hard truth about death. Both of these interpretations have valid arguments and say a lot about the natural and spiritual worlds. InA Good Death, each person who died in the Mechanical's camp met Kindred, but did they see a Lamb and a Wolf, or some other interpretation?
• If the culture does not have the concept of Kindred, the souls of people from it possibly would not be claimed by them, with the prime example beingMordekaiser's.[6]
• Some northern versions make lamb more baby elnuk like. (The southern Freljord does have goats and visually it's more of a kid than a lamb).
• As said inAll Kindred Eve, theKindredare seen byShurimansas elegant tusked gazelles partnered with speckled hyenas, byIoniansas a snake and a sparrow. Some Ionians also imagine them asthe Taker, represented as a little girl and her beastly companion. Other interpretations are a jaull-fish and a minnow, a bloody-antlered stag and a sleek rabbit, a rose and a stinging bee.
• InBilgewater, a festival known as Kindred Eve, is held in celebration of theKindred. There, people from the isles gather in an island called "Witch-Tree Rock" where they watch a play about their tale of theKindred, party, and watch the most "coward" person found inBilgewaterat the time, fight a strong person. The coward, also known as the Lambfool, fights the Wolfkin Warrior and the outcome of the fight, determines the behavior of the folk ofBilgewaterfor the next year. They want the Wolf to win, otherwise, they would have to act as good people, not lying, cheating, or killing, hence why the fight favors the side of the wolf. (All Kindred Eve).
• Pre-split Kindred is a myth that has become widespread across Runeterra, though the myth will be present among its people, Kindred have always been Kindred. The story of the Pale Man is not intended to be literal, but a coded origin story, one most likely made up by people, and therefore it grasps certain truths but fails in the details. The truth may be known only to Kindred.A version of this story fromBilgewaterappears inAll Kindred Eve. The story of a Pale Rider who rides a great black beast, who people avoided since looking at him meant death. One night he came upon a forked path, with an edlock tree in the middle. He then knelt before the ancient tree and cut "himself right down the middle", using an axe, so he could go through both paths. One road led to a deep, dark wood, and the other toward a city of light. The two paths met again, and the Pale Rider's halves regarded each other. They had grown different despite being the same. They drowned his axe in a river and decreed to forever walk side by side so they would never be alone.
• A version of this story fromBilgewaterappears inAll Kindred Eve. The story of a Pale Rider who rides a great black beast, who people avoided since looking at him meant death. One night he came upon a forked path, with an edlock tree in the middle. He then knelt before the ancient tree and cut "himself right down the middle", using an axe, so he could go through both paths. One road led to a deep, dark wood, and the other toward a city of light. The two paths met again, and the Pale Rider's halves regarded each other. They had grown different despite being the same. They drowned his axe in a river and decreed to forever walk side by side so they would never be alone.
• Kindred are either happy or sad when souls die. Death is a natural process, and they play a role in the passing of souls from one stage of life to the next. Whether Lamb or Wolf claims a soul depends on the internal conflict within the dying person and whether they accept death willingly or struggle to cling to life. It has less to do with the means of their death.Morality and actions in life do not matter, only the way one chooses to die.People don't know that they are running from Wolf—or accepting Lamb's arrow—until the bitter end. If someone is being attacked by, let's say, their ultimate nemesis, and choosing to run rather than fight back, Wolf will be chasing that person's soul to give them a brutal end. If that person fought for their life, choosing to take on the challenge, Lamb would be there in the final moments to give a swift end. Lamb and Wolf end a soul's life based on the choices one makes in his/her life.Running away from Wolf not always physically fleeing, but a denial of the inevitable; a fear of whatever comes next. In some cases this is physically running (from a battlefield) in others, it's living with a choice one has made and slowly passing away.
• Morality and actions in life do not matter, only the way one chooses to die.People don't know that they are running from Wolf—or accepting Lamb's arrow—until the bitter end. If someone is being attacked by, let's say, their ultimate nemesis, and choosing to run rather than fight back, Wolf will be chasing that person's soul to give them a brutal end. If that person fought for their life, choosing to take on the challenge, Lamb would be there in the final moments to give a swift end. Lamb and Wolf end a soul's life based on the choices one makes in his/her life.Running away from Wolf not always physically fleeing, but a denial of the inevitable; a fear of whatever comes next. In some cases this is physically running (from a battlefield) in others, it's living with a choice one has made and slowly passing away.
• People don't know that they are running from Wolf—or accepting Lamb's arrow—until the bitter end. If someone is being attacked by, let's say, their ultimate nemesis, and choosing to run rather than fight back, Wolf will be chasing that person's soul to give them a brutal end. If that person fought for their life, choosing to take on the challenge, Lamb would be there in the final moments to give a swift end. Lamb and Wolf end a soul's life based on the choices one makes in his/her life.Running away from Wolf not always physically fleeing, but a denial of the inevitab

Passive ability — Name: Mark of the Kindred, Description: Innate: Both Lamb and Wolf mark targets to hunt . Scoring a takedown against a hunted target collects a stack of Mark of the Kindred . Mark of the Kindred: Lamb gains 75 − 250 (based on marks) bonus range on her basic attacks and Mounting Dread . Innate - Lamb: Lamb is offered a selection of enemy champions to hunt if she has not been in combat with them in the last 6 seconds. Once selected, the mark is applied after an 8-second delay and thereafter it can be collected by Kindred . Lamb gains the ability to select a new target every 75 seconds. Targets successfully hunted cannot be marked again for 4 minutes. Innate - Wolf: Starting at 3:15 , Wolf periodically marks a random large monster within the enemy team's jungle for 180 seconds. The hunted camp is highlighted on the mini map to both teams. Once the hunted target is slain or the mark expires, Wolf will wait 45 seconds before selecting a new target. The type of monster that Wolf can mark changes based on Kindred's current Mark of the Kindred stacks: 0 : Rift Scuttler 1 – 3: Rift Scuttler , Crimson Raptor , Gromp 4 – 7: Ancient Krug , Blue Sentinel , Greater Murk Wolf , or Red Brambleback 8 + : Rift Herald or Baron Nashor , Dragon or Elder Dragon Link ▶️ "Our mark looms over you.", {'targeting_input': 'Targeting inputPassive', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Takedownsonmonstersoccur ifKindredhad damaged them within the last 6 seconds.This only includes if the monster was slain byKindredor an ally.', 'This only includes if the monster was slain byKindredor an ally.', "Only killing the large monster is required to claimWolf'smark.", "Gaining stacks from champions that would change what constitutes as a valid target forWolfwill not affectKindred'sability to claimWolf'scurrent target.", "Wolfcannot mark monsters that have been slain, even ifKindred'steam doesn't know that the camp has been slain.", "Wolf'scooldown is not displayed in-game. Combined with the above point and the target restrictions,Wolfmay go extended periods of time without seeming to do anything.", "Wolf'smarked target will always have its mark removed from the map 15 seconds after dying for both teams, regardless of whether they have vision of it or not.", 'Removed:Jungle camps are no longer marked.', 'On-champion-kill stacks changed to 2.', 'New Effect:Now always grant a stack when killing theBlue Sentinel,Red BramblebackorRift Herald.', 'New Effect:Gains 1Mark of the Kindredstack per round.']}

Q ability — Name: Dance of Arrows, Description: Active: Lamb dashes toward the target location, gaining 35% (+ 5% per mark ) bonus attack speed for 4 seconds and firing an arrow at up to 3 nearby visible enemies that deals physical damage . Her current attack target within any proximity will be prioritized by one of the arrows. Physical Damage: 40 / 65 / 90 / 115 / 140 (+ 75% bonus AD) Dance of Arrows' total cooldown is reduced to an amount while Lamb is within the area of Wolf's Frenzy . Casting Wolf's Frenzy reduces Dance of Arrows' current cooldown to the same amount. Static Cooldown: 4 / 3. 5 / 3 / 2. 5 / 2 Dance of Arrows resets Lamb's basic attack timer. Lamb can cast any of her abilities during the dash. Dance of Arrows will cast at max range if cast beyond that., {'targeting_input': 'Targeting inputLocation', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'The dash distance can be extended to up to 400 units when dashing across terrain.', 'The cooldown will not be modified if it cannot be reduced (the current cooldown would have to be less than the reduction amount in this case).', "Cooldown while inWolf's Frenzyset to 0.5seconds.*"]}

W ability — Name: Wolf's Frenzy, Description: Passive: As Kindred move and attack, they build up to 100 stacks of Hunter's Vigor . At maximum stacks, Lamb's next basic attack heals her for 0% − 100% (based on Kindred's missing health) of 47 − 81 (based on level) . The heal is not triggered if Kindred is at full health. Active: Wolf dashes to the target location, then claims the surrounding area as his territory for the next 8. 5 seconds, separating from Lamb . He automatically attacks the closest nearby visible enemy within the area, prioritizing the last enemy Lamb has attacked, then enemy champions, then non-champions. Wolf's attacks deal magic damage and scale with 25% of Kindred's bonus attack speed . Against monsters, his attacks deal 150% damage and slow the target by 50% for 2 seconds. Magic Damage: 25 / 30 / 35 / 40 / 45 (+ 20% bonus AD) (+ 20% AP) (+ 1. 5 % (+ 1% per mark ) of target's current health) Monster Damage: 37. 5 / 45 / 52. 5 / 60 / 67. 5 (+ 30% bonus AD) (+ 30% AP) (+ 2. 25 % (+ 1. 5 % per mark ) of target's current health) Wolf's Frenzy ends immediately if Lamb leaves the area or dies., {'targeting_input': 'Targeting inputLocation', 'damage_type': 'Magic', 'spell_shield': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', 'Wolfisuntargetableandghostedbut he cannot move through terrain other than the initial dash on activation.', "Wolfis not able to re-targetRift Scuttlerif he losessightof her while he's attacking it.", "Wolf's Frenzydoes not end ifLambentersresurrection.", "Wolf's Frenzyapplies ability haste to its cooldown post-effect.Given a base cooldown of 14 seconds at rank 5 with 100 ability haste, casting the ability and then ending it after 4 seconds will result in a remaining cooldown of(14−4)×0.5=5{\\displaystyle (14-4)\\times 0.5=5}seconds, where 0.5 isderived from ability haste.Because of this, there will always be some cooldown time remaining post-effect regardless of the amount of ability haste, unlike certain other abilities with cooldowns that start on-cast.", 'Given a base cooldown of 14 seconds at rank 5 with 100 ability haste, casting the ability and then ending it after 4 seconds will result in a remaining cooldown of(14−4)×0.5=5{\\displaystyle (14-4)\\times 0.5=5}seconds, where 0.5 isderived from ability haste.', 'Because of this, there will always be some cooldown time remaining post-effect regardless of the amount of ability haste, unlike certain other abilities with cooldowns that start on-cast.', 'Base damage changed to 10 / 15 / 20 / 25 / 30.', 'Bonus AD ratio changed to10%bonusAD.', "Health ratio changed to1% of target'scurrenthealth.", 'Damage per mark changed to 0.5%.']}

E ability — Name: Mounting Dread, Description: Active: Lamb fires a shot at the target enemy that slows them by 30% (+ 5% per 100 AP) for 1 second and marks them for 4 seconds. Her basic attacks against the marked target each apply a stack , refreshing the duration and stacking up to 3 times. The third stack directs Wolf to pounce on the target, consuming all stacks to deal additional physical damage , capped at 300 against monsters . Additional Physical Damage: 80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 5% (+ 0. 5 % per Mark ) of target's missing health) Enhanced damage below threshold: 80 / 100 / 120 / 140 / 160 (+ 80% bonus AD) (+ 7. 5 % (+ 2. 25 %) (+ 0. 75 % (+ 0. 175 %) per Mark ) of target's missing health) The additional damage will critically strike against targets below 25% − 75% (based on critical strike chance) of their maximum health , increasing the missing health portion by (50% + 45% ) , and cannot critically strike otherwise. The base damage of the pounce can independently critically strike ., {'targeting_input': 'Targeting inputUnit', 'damage_type': 'Physical', 'spell_shield': 'Blocked', 'parries': 'Blocked', 'details': ['Hide', 'Details', 'Map-Specific Differences', "Guinsoo's Ragebladedoes not prevent theadditionaldamage fromcritically striking.", 'If the target becomesuntargetable,dies, or is too far away or no longer insightduring the cast time, this ability will cancel and not pay its cost but still go oncooldown.(bug)', 'This ability cannot be cast on a target withMounting Dreadstacks.', "Base health ratio changed to2% of target'smissinghealth."]}

R ability — Name: Lamb's Respite, Description: Active: Lamb blesses the ground under herself for 4 seconds and enters a 0. 264 seconds cast time . All units inside the zone gain a minimum health threshold of 10% of their maximum health , and will become invulnerable for the remaining duration when they reach or are at the threshold, during which they also cannot be healed , but can still regenerate health . All targetable units within the zone are healed when the blessing ends. Heal: 225 / 300 / 375 Link ▶️ "Shine once more, before the end.", {'targeting_input': 'Targeting inputAuto', 'details': ['Hide', 'Details', "Lamb's Respitewill affect allchampions,minions, andmonsters, but notwards,turrets, orjungle plants.", "Lamb's Respitewill affectuntargetableunits but does not grant them thehealat the end of the blessing.It will specifically not affect champions that areresurrectingfromGuardian Angel.", 'It will specifically not affect champions that areresurrectingfromGuardian Angel.', "Health costswill ignoreLamb's Respite'sthreshold.The cost will not be paid if the caster is below the threshold.", 'The cost will not be paid if the caster is below the threshold.', "Lamb's Respitehas no effect onzombie stateorcloneunits.", 'The effects are applied before the cast time.']}

Trivia:
Kindredis one of 14 champions that have an ability that infinitely stacks an effect:Aurelion Sol,Bard,Bel'Veth,Cho'Gath,Draven,Nasus,Senna,Shyvana,Sion,Swain,Sylas,Thresh, andVeigar.In Kindred's case,Mark of the Kindredinfinitely stacks the bonusattack speedofDance of Arrows,magic damageofWolf's Frenzyandbonus physical damageofMounting Dread.
Kindred is the first champion to not have their icon derived from their artwork (considering theirs is a two-for-one case) as well as the first whose release was celebrated withsummoner icons(one forLamb and one forWolf).
Kindred's dance referencesthe 'Cups' tap dance performed by Christopher Rice.[2]A side-by-side comparison can be seenhere.
In the classic splash art,Lamb's hand has 4 fingers (with a possible hidden thumb) while in-game and inSuper Galaxy Kindred'ssplash art she has 3 fingers.