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- Diluc/English(US)/114271_audio.wav +3 -0
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- Diluc/English(US)/114371_audio.wav +3 -0
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- Diluc/English(US)/116208_audio.wav +3 -0
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- Diluc/English(US)/121206_audio.wav +3 -0
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- Diluc/English(US)/121818_audio.wav +3 -0
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- Diluc/English(US)/122800_audio.wav +3 -0
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- Diluc/English(US)/124682_audio.wav +3 -0
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- Diluc/English(US)/138749_audio.wav +3 -0
- Diluc/English(US)/138749_metadata.json +12 -0
Diluc/English(US)/113113_audio.wav
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Diluc/English(US)/114271_audio.wav
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Diluc/English(US)/114271_metadata.json
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"transcription": "Only the Knights drink for free tonight. It seems he didn't get the message.",
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/114371_audio.wav
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Diluc/English(US)/114371_metadata.json
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"transcription": "Don't celebrate just yet.",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "",
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Diluc/English(US)/116208_audio.wav
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Diluc/English(US)/116208_metadata.json
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"transcription": "Hm, you're getting sloppy.",
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Diluc/English(US)/117478_audio.wav
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"transcription": "Burn!",
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Diluc/English(US)/117569_audio.wav
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Diluc/English(US)/117569_metadata.json
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"transcription": "Good night...",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_diluc\\vo_diluc_mimitomo_night_01.wem"
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Diluc/English(US)/119365_audio.wav
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Diluc/English(US)/119365_metadata.json
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},
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"transcription": "Hah!",
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/120412_audio.wav
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Diluc/English(US)/120412_metadata.json
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},
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"transcription": "I already told you not to call me sir... Never mind. We don't often get to work together after all.",
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"language": "English(US)",
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_AQ\\VO_diluc\\vo_MDAQ051_2_diluc_10.wem"
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}
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Diluc/English(US)/120601_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/120601_metadata.json
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"transcription": "My flame... has been... extinguished...",
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"language": "English(US)",
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"speaker": "Diluc",
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"type": "AnimatorEvent",
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"inGameFilename": "VO_gameplay\\VO_diluc\\vo_diluc_life_die_03.wem"
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Diluc/English(US)/121102_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/121102_metadata.json
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"transcription": "The meeting concerns research and development of new beverages, and involves collaboration between several different wineries. It makes more sense for me to attend, anyway.",
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"language": "English(US)",
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"speaker": "Diluc",
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}
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Diluc/English(US)/121206_audio.wav
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Diluc/English(US)/121206_metadata.json
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"transcription": "No, not potent in terms of attracting customers, but slimes.",
|
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/121818_audio.wav
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Diluc/English(US)/121818_metadata.json
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"transcription": "That would be tantamount to handing this over to the Knights.",
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"language": "English(US)",
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"speaker": "Diluc",
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Diluc/English(US)/122800_audio.wav
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version https://git-lfs.github.com/spec/v1
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Diluc/English(US)/122800_metadata.json
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"transcription": "If we retrieve and <color=#00E1FFFF>reintegrate</color> all the <color=#00E1FFFF>parts</color>, we should be able to <color=#00E1FFFF>get it working</color>.",
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"language": "English(US)",
|
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"speaker": "Diluc",
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"speaker_type": "TALK_ROLE_NPC",
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Diluc/English(US)/124682_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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