50bde1317f70022f426f93ac2f3ab1b1556f37cc31aa15de2d899d91f1d8a1f3
Browse files- Bennett/English(US)/284280_audio.wav +3 -0
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- Bennett/English(US)/285191_audio.wav +3 -0
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- Bennett/English(US)/285210_audio.wav +3 -0
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- Bennett/English(US)/285299_audio.wav +3 -0
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- Bennett/English(US)/285862_audio.wav +3 -0
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- Bennett/English(US)/288313_audio.wav +3 -0
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- Bennett/English(US)/29001_audio.wav +3 -0
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- Bennett/English(US)/293045_audio.wav +3 -0
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- Bennett/English(US)/297263_audio.wav +3 -0
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- Bennett/English(US)/297493_audio.wav +3 -0
- Bennett/English(US)/297493_metadata.json +12 -0
- Bennett/English(US)/298189_audio.wav +3 -0
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- Bennett/English(US)/298208_audio.wav +3 -0
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- Bennett/English(US)/298397_audio.wav +3 -0
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- Bennett/English(US)/298873_audio.wav +3 -0
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- Bennett/English(US)/299565_audio.wav +3 -0
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- Bennett/English(US)/304888_audio.wav +3 -0
- Bennett/English(US)/304888_metadata.json +12 -0
- Bennett/English(US)/305141_audio.wav +3 -0
- Bennett/English(US)/305141_metadata.json +12 -0
Bennett/English(US)/284280_audio.wav
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Bennett/English(US)/284280_metadata.json
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"transcription": "You are saying that no matter how unlucky I might be, there will always be times when luck is on my side, right?",
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"language": "English(US)",
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"speaker": "Bennett",
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"type": "Dialog",
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Bennett/English(US)/285191_audio.wav
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Bennett/English(US)/285191_metadata.json
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"transcription": "So that's how it is!? ...Ugh, and I actually thought this was the norm.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Bennett/English(US)/285210_audio.wav
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Bennett/English(US)/285210_metadata.json
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"transcription": "Now that we've got our ingredients, allow me to handle the cooking!",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904401_bennett_02.wem"
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Bennett/English(US)/285299_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/285299_metadata.json
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"audio": {
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"transcription": "Ahh, it looks like... the door in the front is closed and only the door behind us is open...",
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"language": "English(US)",
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"speaker": "Bennett",
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Bennett/English(US)/285862_audio.wav
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Bennett/English(US)/285862_metadata.json
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"transcription": "Now that's what I call treasure!",
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"language": "English(US)",
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"speaker": "Bennett",
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Bennett/English(US)/288313_audio.wav
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Bennett/English(US)/288313_metadata.json
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"transcription": "Getting enough sleep is vital for tomorrow's adventures! Remember not to stay up too late.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_bennett\\vo_bennett_mimitomo_night_02.wem"
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Bennett/English(US)/289452_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 462764
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Bennett/English(US)/289452_metadata.json
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"transcription": "Was there a wind storm? Or did some strange creature come by...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904301_bennett_04.wem"
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Bennett/English(US)/29001_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/29001_metadata.json
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{
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},
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"transcription": "Ah! *cough* *cough* I'm fine... don't let me influence your... thinking...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904511_bennett_02.wem"
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}
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Bennett/English(US)/293045_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/293045_metadata.json
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{
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"transcription": "Do you wanna come and see the view of Mondstadt from above some time? It's real pretty at night, when the city's all lit up and you can see the moon reflected on Cider Lake... Huh? From where? Haha, well, there was this one time when I got picked up by a tornado and ended up on this cliff way up high\u2014 Not interested? Oh, okay then, never mind.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_bennett\\vo_bennett_dialog_share.wem"
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}
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Bennett/English(US)/294266_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/294266_metadata.json
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},
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"transcription": "Right... We've been traveling together for a while, haven't we...",
|
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"language": "English(US)",
|
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_bennett\\vo_bennett_mimitomo_friendship3_06a.wem"
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}
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Bennett/English(US)/297263_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/297263_metadata.json
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},
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"transcription": "Sure! I was starting to think that no one wanted to play with me.",
|
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"language": "English(US)",
|
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"speaker": "Bennett",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_Card\\VO_bennett\\vo_card_bennett_invite_easy_01.wem"
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}
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Bennett/English(US)/297493_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/297493_metadata.json
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{
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},
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"transcription": "Don't be so modest! I've heard about all the great things you've done, not to mention the high praise you get from the Adventurers' Guild...",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Bennett",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904101_bennett_50.wem"
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}
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Bennett/English(US)/298189_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/298189_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "We didn't see a sign like that... And anyway, isn't it 50% off the whole store today? That's the whole reason we waited all this time.",
|
7 |
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"language": "English(US)",
|
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"speaker": "Bennett",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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