20be5b769b3d0aced4fdd3bf60ddec66a572e1f6a8c27d9df8ab4819f348824c
Browse files- Shenhe/English(US)/412239_audio.wav +3 -0
- Shenhe/English(US)/412239_metadata.json +12 -0
- Shenhe/English(US)/413083_audio.wav +3 -0
- Shenhe/English(US)/413083_metadata.json +12 -0
- Shenhe/English(US)/41657_audio.wav +3 -0
- Shenhe/English(US)/41657_metadata.json +12 -0
- Shenhe/English(US)/42119_audio.wav +3 -0
- Shenhe/English(US)/42119_metadata.json +12 -0
- Shenhe/English(US)/47375_audio.wav +3 -0
- Shenhe/English(US)/47375_metadata.json +12 -0
- Shenhe/English(US)/48938_audio.wav +3 -0
- Shenhe/English(US)/48938_metadata.json +12 -0
- Shenhe/English(US)/49236_audio.wav +3 -0
- Shenhe/English(US)/49236_metadata.json +12 -0
- Shenhe/English(US)/49323_audio.wav +3 -0
- Shenhe/English(US)/49323_metadata.json +12 -0
- Shenhe/English(US)/50563_audio.wav +3 -0
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- Shenhe/English(US)/51137_audio.wav +3 -0
- Shenhe/English(US)/51137_metadata.json +12 -0
- Shenhe/English(US)/52036_audio.wav +3 -0
- Shenhe/English(US)/52036_metadata.json +12 -0
- Shenhe/English(US)/52_audio.wav +3 -0
- Shenhe/English(US)/52_metadata.json +12 -0
- Shenhe/English(US)/53101_audio.wav +3 -0
- Shenhe/English(US)/53101_metadata.json +12 -0
- Shenhe/English(US)/53855_audio.wav +3 -0
- Shenhe/English(US)/53855_metadata.json +12 -0
- Shenhe/English(US)/54294_audio.wav +3 -0
- Shenhe/English(US)/54294_metadata.json +12 -0
- Shenhe/English(US)/55216_audio.wav +3 -0
- Shenhe/English(US)/55216_metadata.json +12 -0
- Shenhe/English(US)/56561_audio.wav +3 -0
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- Shenhe/English(US)/56813_audio.wav +3 -0
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- Shenhe/English(US)/58308_audio.wav +3 -0
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- Shenhe/English(US)/61629_audio.wav +3 -0
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- Shenhe/English(US)/62341_audio.wav +3 -0
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- Shenhe/English(US)/65039_audio.wav +3 -0
- Shenhe/English(US)/65039_metadata.json +12 -0
- Shenhe/English(US)/662_audio.wav +3 -0
- Shenhe/English(US)/662_metadata.json +12 -0
- Shenhe/English(US)/66989_audio.wav +3 -0
- Shenhe/English(US)/66989_metadata.json +12 -0
Shenhe/English(US)/412239_audio.wav
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Shenhe/English(US)/412239_metadata.json
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"transcription": "Thank you. I think I've found the opportunity I needed to change.",
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"language": "English(US)",
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"speaker": "Shenhe",
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Shenhe/English(US)/413083_audio.wav
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Shenhe/English(US)/413083_metadata.json
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"transcription": "...Shenhe.",
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"language": "English(US)",
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"speaker": "Shenhe",
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Shenhe/English(US)/41657_audio.wav
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version https://git-lfs.github.com/spec/v1
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Shenhe/English(US)/41657_metadata.json
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"audio": {
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"transcription": "Recently, I've been conversing with Guoba in the kitchen at night. Guoba can't talk, but his companionship is a comfort.",
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_shenhe\\vo_EQHDJ303_9_shenhe_07.wem"
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Shenhe/English(US)/42119_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 343084
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Shenhe/English(US)/42119_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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"transcription": "Yes, my... my friends.",
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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Shenhe/English(US)/47375_audio.wav
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Shenhe/English(US)/47375_metadata.json
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"transcription": "I really like this story.",
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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Shenhe/English(US)/48938_audio.wav
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version https://git-lfs.github.com/spec/v1
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Shenhe/English(US)/48938_metadata.json
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"transcription": "No need. I'm not tired.",
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_shenhe\\vo_EQHDJ303_9_shenhe_01.wem"
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Shenhe/English(US)/49236_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 390316
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Shenhe/English(US)/49236_metadata.json
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"transcription": "Did you not sleep last night? That does seem to happen to you often.",
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"language": "English(US)",
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"speaker": "Shenhe",
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}
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Shenhe/English(US)/49323_audio.wav
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version https://git-lfs.github.com/spec/v1
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Shenhe/English(US)/49323_metadata.json
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},
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"transcription": "Maybe it won't work for me to stay here after all. But either way, I'm very glad to have met you, and I'll take care of those Adepti Sigils.",
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"language": "English(US)",
|
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_LQ\\VO_shenhe\\vo_SHLQ003_10_shenhe_06.wem"
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}
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Shenhe/English(US)/50563_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 480044
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Shenhe/English(US)/50563_metadata.json
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},
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"transcription": "No matter. I'm used to this kind of flavor, after all.",
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_spice\\vo_shenhe_spice_event_dislike_01.wem"
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}
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Shenhe/English(US)/51137_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 251564
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Shenhe/English(US)/51137_metadata.json
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},
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"transcription": "See, it worked. She's awake.",
|
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"language": "English(US)",
|
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_shenhe\\vo_EQHDJ302_3_shenhe_05.wem"
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}
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Shenhe/English(US)/52036_audio.wav
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version https://git-lfs.github.com/spec/v1
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Shenhe/English(US)/52036_metadata.json
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{
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"sampling_rate": 48000
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},
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"transcription": "It's not only about eating, but rather, \"sharing an enjoyable time with those that are important to you.\"",
|
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"language": "English(US)",
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"speaker": "Shenhe",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_HS\\VO_shenhe\\vo_shenhe_mimitomo_friendship3_04.wem"
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}
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Shenhe/English(US)/52_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 55596
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Shenhe/English(US)/52_metadata.json
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{
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},
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"transcription": "Good.",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Shenhe",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_EQ\\VO_shenhe\\vo_EQHDJ302_6_shenhe_02.wem"
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}
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Shenhe/English(US)/53101_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 905772
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Shenhe/English(US)/53101_metadata.json
ADDED
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{
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"audio": {
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"path": "20c690202f317fb7.wav",
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"sampling_rate": 48000
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},
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"transcription": "...It felt like I was transported back to the past. In my mind's eye, I could see the Xiao Lanterns lighting up the night sky again...",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Shenhe",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
|
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"inGameFilename": "VO_EQ\\VO_shenhe\\vo_EQHDJ202_4_shenhe_05.wem"
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}
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Shenhe/English(US)/53855_audio.wav
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