e8d2e33b52d4f4b176575c9dc510bac525ff3a5975e15a6538eb565f504e1853
Browse files- Bennett/English(US)/106325_audio.wav +3 -0
- Bennett/English(US)/106325_metadata.json +12 -0
- Bennett/English(US)/106767_audio.wav +3 -0
- Bennett/English(US)/106767_metadata.json +12 -0
- Bennett/English(US)/106790_audio.wav +3 -0
- Bennett/English(US)/106790_metadata.json +12 -0
- Bennett/English(US)/10709_audio.wav +3 -0
- Bennett/English(US)/10709_metadata.json +12 -0
- Bennett/English(US)/108632_audio.wav +3 -0
- Bennett/English(US)/108632_metadata.json +12 -0
- Bennett/English(US)/109241_audio.wav +3 -0
- Bennett/English(US)/109241_metadata.json +12 -0
- Bennett/English(US)/10931_audio.wav +3 -0
- Bennett/English(US)/10931_metadata.json +12 -0
- Bennett/English(US)/109499_audio.wav +3 -0
- Bennett/English(US)/109499_metadata.json +12 -0
- Bennett/English(US)/109820_audio.wav +3 -0
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- Bennett/English(US)/109822_audio.wav +3 -0
- Bennett/English(US)/109822_metadata.json +12 -0
- Bennett/English(US)/11034_audio.wav +3 -0
- Bennett/English(US)/11034_metadata.json +12 -0
- Bennett/English(US)/113227_audio.wav +3 -0
- Bennett/English(US)/113227_metadata.json +12 -0
- Bennett/English(US)/114013_audio.wav +3 -0
- Bennett/English(US)/114013_metadata.json +12 -0
- Bennett/English(US)/115212_audio.wav +3 -0
- Bennett/English(US)/115212_metadata.json +12 -0
- Bennett/English(US)/11607_audio.wav +3 -0
- Bennett/English(US)/11607_metadata.json +12 -0
- Bennett/English(US)/11609_audio.wav +3 -0
- Bennett/English(US)/11609_metadata.json +12 -0
- Bennett/English(US)/116158_audio.wav +3 -0
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- Bennett/English(US)/116741_audio.wav +3 -0
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- Bennett/English(US)/116998_audio.wav +3 -0
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- Bennett/English(US)/117733_audio.wav +3 -0
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- Bennett/English(US)/118468_audio.wav +3 -0
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- Bennett/English(US)/119178_audio.wav +3 -0
- Bennett/English(US)/119178_metadata.json +12 -0
- Bennett/English(US)/119242_audio.wav +3 -0
- Bennett/English(US)/119242_metadata.json +12 -0
- Bennett/English(US)/119650_audio.wav +3 -0
- Bennett/English(US)/119650_metadata.json +12 -0
Bennett/English(US)/106325_audio.wav
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Bennett/English(US)/106325_metadata.json
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"transcription": "That's gonna hurt in the morning...",
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"speaker": "Bennett",
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Bennett/English(US)/106767_audio.wav
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Bennett/English(US)/106767_metadata.json
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"transcription": "I always bounce back, just watch me...",
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"language": "English(US)",
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"speaker": "Bennett",
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"inGameFilename": "VO_gameplay\\VO_bennett\\vo_bennett_life_less30_03.wem"
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Bennett/English(US)/106790_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/106790_metadata.json
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"sampling_rate": 48000
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"transcription": "Wolvendom guy! Looks a little on the feral side... doesn't talk much... but he's alright! We both love eating meat, so we got that in common. I sometimes cook some meat for him, and he teaches me how wolves communicate in return. Haha! You should join us next time!",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "Fetter",
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"inGameFilename": "VO_friendship\\VO_bennett\\vo_bennett_teammate_razor_01.wem"
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Bennett/English(US)/10709_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/10709_metadata.json
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"audio": {
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"sampling_rate": 48000
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"transcription": "We got so much stuff today! We should be happy... How come you look so down?",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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Bennett/English(US)/108632_audio.wav
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Bennett/English(US)/108632_metadata.json
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"transcription": "Shoot, I can't afford any more bandages...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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Bennett/English(US)/109241_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/109241_metadata.json
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"transcription": "Ah, I guess that's because I activated the mechanism just now...",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904404_bennett_05.wem"
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Bennett/English(US)/10931_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/10931_metadata.json
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"transcription": "Take out the dish I packed.",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904405_bennett_09.wem"
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Bennett/English(US)/109499_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/109499_metadata.json
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Gonna be epic!",
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"language": "English(US)",
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"speaker": "Bennett",
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"speaker_type": "",
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"type": "JoinTeam",
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"inGameFilename": "VO_teamJoin\\vo_bennett_teamJoin_03.wem"
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}
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Bennett/English(US)/109820_audio.wav
ADDED
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/109820_metadata.json
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{
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"audio": {
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"path": "43d43243ba11ce95.wav",
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"sampling_rate": 48000
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},
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"transcription": "And... I haven't had this feeling of working together with friends in ages. I've really missed it, hehe.",
|
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"language": "English(US)",
|
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904507_bennett_03.wem"
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}
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Bennett/English(US)/109822_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/109822_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Of course! Defeating Stormterror puts you on par with Guild Master Cyrus in my mind.",
|
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"language": "English(US)",
|
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"speaker": "Bennett",
|
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904101_bennett_58.wem"
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}
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Bennett/English(US)/11034_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/11034_metadata.json
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{
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"path": "06b4e02397ccc884.wav",
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"sampling_rate": 48000
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},
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"transcription": "Do you think that... Blanche is in some kind of trouble?",
|
7 |
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"language": "English(US)",
|
8 |
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"speaker": "Bennett",
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904203_bennett_14.wem"
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}
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Bennett/English(US)/113227_audio.wav
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version https://git-lfs.github.com/spec/v1
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Bennett/English(US)/113227_metadata.json
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{
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"audio": {
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"sampling_rate": 48000
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},
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"transcription": "Let's keep walking. Who knows when the monsters might return.",
|
7 |
+
"language": "English(US)",
|
8 |
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"speaker": "Bennett",
|
9 |
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"speaker_type": "TALK_ROLE_NPC",
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"type": "Dialog",
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"inGameFilename": "VO_COOP\\VO_bennett\\vo_BNTCOP001_1904303_bennett_13.wem"
|
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}
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Bennett/English(US)/114013_audio.wav
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version https://git-lfs.github.com/spec/v1
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size 325292
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Bennett/English(US)/114013_metadata.json
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{
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"audio": {
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"path": "4670e07db89b2d81.wav",
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"sampling_rate": 48000
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},
|
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"transcription": "Aw, man! I keep picking the wrong one by accident!",
|
7 |
+
"language": "English(US)",
|
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"speaker": "Bennett",
|
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"speaker_type": "",
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"type": "Card",
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"inGameFilename": "VO_Card\\VO_bennett\\vo_card_bennett_inGame_easy_03.wem"
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}
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Bennett/English(US)/115212_audio.wav
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version https://git-lfs.github.com/spec/v1
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"transcription": "Heh... By the way, this ruin might be a dangerous one, but that usually means there'll be some great treasure hidden inside. I can't wait!",
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