Q: how did you highlight the globe for hotewig? on a 2d map, you mask the section and change the hue. in order to project the map onto the globe, do you need to do a UV mapping?
A: the best way i found, was to export 2 versions of the same 3D clip. First you have to make an alternate map. Take the world map you're using (probably an equirectangular, 1 by 2 rectangle), and make a second map, with everything blacked out except your desired region. Then, swap in that map to the globe, then re-render the exact same clip, with the exact same camera movement, in the exact same time range. Then, when you import those clips to your 2D program, put the region/black map on top. then key out the black. then fuck the colors as desired