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@@ -145,3 +145,18 @@ Base model: YOLOv8n (Nano)
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  <img alt= "Confusion Matrix" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/confusion_matrix_normalized.png" width="1100" height="700"></img>
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  <img alt= "F1 Curve" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/BoxF1_curve.png" width="1100" height="700"></img>
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  <img alt= "Precision-Recall Curve" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/BoxPR_curve.png" width="1100" height="700"></img>
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  <img alt= "Confusion Matrix" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/confusion_matrix_normalized.png" width="1100" height="700"></img>
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  <img alt= "F1 Curve" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/BoxF1_curve.png" width="1100" height="700"></img>
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  <img alt= "Precision-Recall Curve" src="https://huggingface.co/cvtechniques/VideoGameHandGestures/resolve/main/BoxPR_curve.png" width="1100" height="700"></img>
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+ ### Performance Analysis
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+ The model achieved high precision and recall across all gesture classes, indicating strong detection performance on the test set.
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+ Several factors contributed to this performance:
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+ * A small number of distinct gesture classes
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+ * Highly visible and consistent hand poses
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+ * A balanced dataset for most classes
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+ However, the dataset size is relatively small, which may inflate evaluation scores and limit generalization.
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+ Failure cases were observed in several situations:
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+ * Complex or cluttered backgrounds
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+ * Low confidence detections
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+ * Ambiguous or blurred gesture poses
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+ These issues highlight areas where the model could be improved with more diverse training data.