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README.md
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---
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# For reference on model card metadata, see the spec: https://github.com/huggingface/hub-docs/blob/main/modelcard.md?plain=1
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# Doc / guide: https://huggingface.co/docs/hub/model-cards
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{}
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---
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# AudioLDM
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AudioLDM is a latent text-to-audio diffusion model capable of generating realistic audio samples given any text input. It is available in the 🧨 Diffusers library from v0.15.0 onwards.
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# Model Details
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AudioLDM was proposed in the paper [AudioLDM: Text-to-Audio Generation with Latent Diffusion Models](https://arxiv.org/abs/2301.12503) by Haohe Liu et al.
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Inspired by [Stable Diffusion](https://huggingface.co/CompVis/stable-diffusion-v1-4), AudioLDM
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is a text-to-audio _latent diffusion model (LDM)_ that learns continuous audio representations from [CLAP](https://huggingface.co/laion/clap-htsat-unfused)
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latents. AudioLDM takes a text prompt as input and predicts the corresponding audio. It can generate text-conditional
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sound effects, human speech and music.
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This is the _large_ version of the AudioLDM model, with twice the number of UNet channels and head channels as the _small_ checkpoint. The three AudioLDM checkpoints are summarised in the table below.
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**Table 1:** Summary of the AudioLDM checkpoints. Frechet Distance (FD) indicates the similarity between generated samples and target samples, where lower is better.
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| Checkpoint | Training Data (h) | Training Steps | Params | Frechet Distance ↓ |
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|-----------------|-------------------|----------------|--------|-------------------------------|
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| AudioLDM-S | 137 | 0.6M | 181M | 29.48 |
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| AudioLDM-L | 137 | 0.6M | 739M | 27.12 |
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| AudioLDM-L-Full | 9174 | 1.5M | 739M | **23.31** |
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## Model Sources
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- [**Original Repository**](https://github.com/haoheliu/AudioLDM)
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- [**🧨 Diffusers Pipeline**](https://huggingface.co/docs/diffusers/api/pipelines/audioldm)
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- [**Paper**](https://arxiv.org/abs/2301.12503)
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- [**Demo**](https://huggingface.co/spaces/haoheliu/audioldm-text-to-audio-generation)
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# Usage
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First, install the required packages:
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```
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pip install --upgrade diffusers transformers
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```
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## Text-to-Audio
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For text-to-audio generation, the [AudioLDMPipeline](https://huggingface.co/docs/diffusers/api/pipelines/audioldm) can be
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used to load pre-trained weights and generate text-conditional audio outputs:
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```python
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from diffusers import AudioLDMPipeline
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import torch
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repo_id = "cvssp/audioldm-l"
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pipe = AudioLDMPipeline.from_pretrained(repo_id, torch_dtype=torch.float16)
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pipe = pipe.to("cuda")
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prompt = "Techno music with a strong, upbeat tempo and high melodic riffs"
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audio = pipe(prompt, num_inference_steps=10, audio_length_in_s=5.0).audios[0]
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```
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The resulting audio output can be saved as a .wav file:
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```python
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import scipy
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scipy.io.wavfile.write("techno.wav", rate=16000, data=audio)
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```
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Or displayed in a Jupyter Notebook / Google Colab:
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```python
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from IPython.display import Audio
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Audio(audio, rate=16000)
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```
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## Tips
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Prompts:
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* Descriptive prompt inputs work best: you can use adjectives to describe the sound (e.g. "high quality" or "clear") and make the prompt context specific (e.g., "water stream in a forest" instead of "stream").
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* It's best to use general terms like 'cat' or 'dog' instead of specific names or abstract objects that the model may not be familiar with.
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Inference:
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* The _quality_ of the predicted audio sample can be controlled by the `num_inference_steps` argument: higher steps give higher quality audio at the expense of slower inference.
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* The _length_ of the predicted audio sample can be controlled by varying the `audio_length_in_s` argument.
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# Citation
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**BibTeX:**
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```
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@article{liu2023audioldm,
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title={AudioLDM: Text-to-Audio Generation with Latent Diffusion Models},
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author={Liu, Haohe and Chen, Zehua and Yuan, Yi and Mei, Xinhao and Liu, Xubo and Mandic, Danilo and Wang, Wenwu and Plumbley, Mark D},
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journal={arXiv preprint arXiv:2301.12503},
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year={2023}
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}
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```
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