croumegous commited on
Commit
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First Pyramids

Browse files
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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-Pyramids
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+ library_name: ml-agents
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+ ---
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+
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+ # **ppo** Agent playing **Pyramids**
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+ This is a trained model of a **ppo** agent playing **Pyramids** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-Pyramids
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+ 2. Step 1: Write your model_id: croumegous/testpyramidsrnd
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
config.json ADDED
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+ {"default_settings": null, "behaviors": {"Pyramids": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 12288, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "rnd": {"gamma": 0.99, "strength": 0.01, "network_settings": {"normalize": false, "hidden_units": 64, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0001, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "checkpoint_interval": 500000, "max_steps": 1500000, "time_horizon": 128, "summary_freq": 30000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./trained-envs-executables/linux/Pyramids/Pyramids", "env_args": null, "base_port": 5005, "num_envs": 6, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Pyramids Training", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ Pyramids:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 128
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+ buffer_size: 12288
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+ learning_rate: 0.0003
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+ beta: 0.01
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ network_settings:
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+ normalize: false
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+ hidden_units: 512
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.99
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ rnd:
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+ gamma: 0.99
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+ strength: 0.01
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+ network_settings:
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+ normalize: false
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+ hidden_units: 64
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+ num_layers: 3
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ learning_rate: 0.0001
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+ encoding_size: null
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+ init_path: null
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+ keep_checkpoints: 5
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+ checkpoint_interval: 500000
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+ max_steps: 1500000
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+ time_horizon: 128
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+ summary_freq: 30000
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+ threaded: false
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./trained-envs-executables/linux/Pyramids/Pyramids
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 6
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Pyramids Training
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+ initialize_from: null
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Requested Block Size 1.0 MB
219
+ Peak Block count 2
220
+ Peak Allocated memory 1.1 MB
221
+ Peak Large allocation bytes 0 B
222
+ [ALLOC_DEFAULT] Dual Thread Allocator
223
+ Peak main deferred allocation count 3604
224
+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
+ Used Block count 1
227
+ Peak Allocated bytes 1.5 MB
228
+ [ALLOC_DEFAULT_MAIN]
229
+ Peak usage frame count: [8.0 MB-16.0 MB]: 33 frames, [16.0 MB-32.0 MB]: 1640 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 2
232
+ Peak Allocated memory 20.3 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1673 frames
236
+ Requested Block Size 16.0 MB
237
+ Peak Block count 1
238
+ Peak Allocated memory 27.2 MB
239
+ Peak Large allocation bytes 16.0 MB
240
+ [ALLOC_TEMP_JOB_1_FRAME]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_2_FRAMES]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 1
248
+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
251
+ Initial Block Size 2.0 MB
252
+ Used Block Count 2
253
+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
256
+ Initial Block Size 1.0 MB
257
+ Used Block Count 3
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+ Overflow Count (too large) 0
259
+ Overflow Count (full) 0
260
+ [ALLOC_GFX] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.5 MB
266
+ [ALLOC_GFX_MAIN]
267
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1672 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 67.0 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_GFX_THREAD]
273
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1673 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 67.7 KB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
279
+ Peak main deferred allocation count 1
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.5 MB
284
+ [ALLOC_CACHEOBJECTS_MAIN]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 81 frames, [1.0 MB-2.0 MB]: 1592 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.4 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_CACHEOBJECTS_THREAD]
291
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1672 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
293
+ Peak Block count 2
294
+ Peak Allocated memory 4.7 MB
295
+ Peak Large allocation bytes 0 B
296
+ [ALLOC_TYPETREE] Dual Thread Allocator
297
+ Peak main deferred allocation count 0
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.5 MB
302
+ [ALLOC_TYPETREE_MAIN]
303
+ Peak usage frame count: [0-1.0 KB]: 1673 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 1.0 KB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1673 frames
310
+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.9 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1673 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 32.0 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 396 B
324
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1657475781557,"processId":2357385,"allocatedMemory":2126568,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":163056},{"Thread":34628},{"Manager":13967},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3647},{"DynamicArray":30868},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-1.log ADDED
@@ -0,0 +1,324 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 6 interfaces on host : 0) 192.168.0.107 1) 192.168.122.254 2) 192.168.250.1 3) 10.140.39.1 4) 172.18.0.1 5) 172.17.0.1
4
+ Multi-casting "[IP] 192.168.0.107 [Port] 55248 [Flags] 2 [Guid] 4001465393 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.0.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.076 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.025041 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 4 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 138 frames, [32.0 KB-64.0 KB]: 1110 frames, [64.0 KB-128.0 KB]: 335 frames, [2.0 MB-4.0 MB]: 1 frames
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+ Initial Block Size 4.0 MB
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+ Current Block Size 4.0 MB
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+ Peak Allocated Bytes 2.0 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
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+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_BatchDeleteObjects]
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+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
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+ Initial Block Size 64.0 KB
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+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Loading.PreloadManager]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 320.0 KB
129
+ Peak Allocated Bytes 251.6 KB
130
+ Overflow Count 4
131
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
132
+ Initial Block Size 64.0 KB
133
+ Current Block Size 64.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Profiler.Dispatcher]
137
+ Initial Block Size 64.0 KB
138
+ Current Block Size 64.0 KB
139
+ Peak Allocated Bytes 0.9 KB
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Job.Worker 3]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 256.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 12]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
152
+ Initial Block Size 64.0 KB
153
+ Current Block Size 64.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 5]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 13]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 2]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 0]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 4]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 6]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0.8 KB
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 5]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 14]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_EnlightenWorker] x 4
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Loading.AsyncRead]
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 152 B
215
+ Overflow Count 0
216
+ [ALLOC_MEMORYPROFILER]
217
+ Peak usage frame count: [0.5 MB-1.0 MB]: 69 frames, [1.0 MB-2.0 MB]: 1515 frames
218
+ Requested Block Size 1.0 MB
219
+ Peak Block count 2
220
+ Peak Allocated memory 1.0 MB
221
+ Peak Large allocation bytes 0 B
222
+ [ALLOC_DEFAULT] Dual Thread Allocator
223
+ Peak main deferred allocation count 3059
224
+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
+ Used Block count 1
227
+ Peak Allocated bytes 1.5 MB
228
+ [ALLOC_DEFAULT_MAIN]
229
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1583 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 2
232
+ Peak Allocated memory 22.3 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1584 frames
236
+ Requested Block Size 16.0 MB
237
+ Peak Block count 1
238
+ Peak Allocated memory 24.8 MB
239
+ Peak Large allocation bytes 16.0 MB
240
+ [ALLOC_TEMP_JOB_1_FRAME]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_2_FRAMES]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 1
248
+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
251
+ Initial Block Size 2.0 MB
252
+ Used Block Count 2
253
+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
256
+ Initial Block Size 1.0 MB
257
+ Used Block Count 3
258
+ Overflow Count (too large) 0
259
+ Overflow Count (full) 0
260
+ [ALLOC_GFX] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.5 MB
266
+ [ALLOC_GFX_MAIN]
267
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1583 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 67.0 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_GFX_THREAD]
273
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1584 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 67.7 KB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
279
+ Peak main deferred allocation count 1
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.5 MB
284
+ [ALLOC_CACHEOBJECTS_MAIN]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 96 frames, [1.0 MB-2.0 MB]: 1488 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.4 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_CACHEOBJECTS_THREAD]
291
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1583 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
293
+ Peak Block count 2
294
+ Peak Allocated memory 4.7 MB
295
+ Peak Large allocation bytes 0 B
296
+ [ALLOC_TYPETREE] Dual Thread Allocator
297
+ Peak main deferred allocation count 0
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.5 MB
302
+ [ALLOC_TYPETREE_MAIN]
303
+ Peak usage frame count: [0-1.0 KB]: 1584 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 1.0 KB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1584 frames
310
+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.9 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1584 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 31.6 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 396 B
324
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1657475781524,"processId":2357387,"allocatedMemory":2126568,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":163056},{"Thread":34628},{"Manager":13967},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3647},{"DynamicArray":30868},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-2.log ADDED
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1
+ Mono path[0] = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ Mono config path = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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+ Found 6 interfaces on host : 0) 192.168.0.107 1) 192.168.122.254 2) 192.168.250.1 3) 10.140.39.1 4) 172.18.0.1 5) 172.17.0.1
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+ Multi-casting "[IP] 192.168.0.107 [Port] 55172 [Flags] 2 [Guid] 2563729445 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.0.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
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+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ requesting resize 84 x 84
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+ Setting up 4 worker threads for Enlighten.
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+ Peak usage frame count: [16.0 KB-32.0 KB]: 113 frames, [32.0 KB-64.0 KB]: 1106 frames, [64.0 KB-128.0 KB]: 349 frames, [2.0 MB-4.0 MB]: 1 frames
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129
+ Peak Allocated Bytes 251.6 KB
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142
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+ Initial Block Size 32.0 KB
148
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+ Overflow Count 0
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
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+ Initial Block Size 64.0 KB
153
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_EnlightenWorker] x 4
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+ Initial Block Size 32.0 KB
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+ [ALLOC_TEMP_Loading.AsyncRead]
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+ Current Block Size 64.0 KB
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218
+ Requested Block Size 1.0 MB
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+ Peak Large allocation bytes 0 B
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+ Peak main deferred allocation count 7844
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+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
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+ Peak Allocated bytes 1.5 MB
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+ [ALLOC_DEFAULT_MAIN]
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+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1568 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 2
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+ Peak Allocated memory 21.4 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1569 frames
236
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 25.3 MB
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+ Peak Large allocation bytes 16.0 MB
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+ [ALLOC_TEMP_JOB_1_FRAME]
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+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_2_FRAMES]
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+ Initial Block Size 2.0 MB
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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+ Overflow Count (too large) 0
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+ Used Block Count 3
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+ Overflow Count (full) 0
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+ Peak main deferred allocation count 0
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+ [ALLOC_BUCKET]
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+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 1.5 MB
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+ Peak usage frame count: [32.0 KB-64.0 KB]: 1568 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 67.0 KB
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+ Peak Large allocation bytes 0 B
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+ Peak usage frame count: [64.0 KB-128.0 KB]: 1569 frames
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+ Requested Block Size 16.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 67.7 KB
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+ Peak Large allocation bytes 0 B
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+ Peak main deferred allocation count 1
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+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 1.5 MB
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+ Peak usage frame count: [0.5 MB-1.0 MB]: 95 frames, [1.0 MB-2.0 MB]: 1474 frames
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+ Requested Block Size 4.0 MB
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+ Peak Allocated memory 1.4 MB
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+ Peak usage frame count: [1.0 MB-2.0 MB]: 1568 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
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+ Peak Block count 2
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+ Peak Allocated memory 4.7 MB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_TYPETREE] Dual Thread Allocator
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+ Peak main deferred allocation count 0
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299
+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 1.5 MB
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+ [ALLOC_TYPETREE_MAIN]
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+ Peak usage frame count: [0-1.0 KB]: 1569 frames
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+ Requested Block Size 2.0 MB
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+ Peak Block count 1
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+ Peak Allocated memory 1.0 KB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1569 frames
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+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
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+ Peak Allocated memory 1.9 KB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1569 frames
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+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
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+ Peak Allocated memory 31.4 KB
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+ Peak Large allocation bytes 0 B
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+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
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+ Used Block count 1
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+ Peak Allocated bytes 396 B
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+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1657475781524,"processId":2357392,"allocatedMemory":2126568,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":163056},{"Thread":34628},{"Manager":13967},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3647},{"DynamicArray":30868},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-3.log ADDED
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1
+ Mono path[0] = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
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+ Mono config path = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
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+ Found 6 interfaces on host : 0) 192.168.0.107 1) 192.168.122.254 2) 192.168.250.1 3) 10.140.39.1 4) 172.18.0.1 5) 172.17.0.1
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+ Multi-casting "[IP] 192.168.0.107 [Port] 55494 [Flags] 2 [Guid] 3186958764 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.0.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
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+ [Subsystems] Discovering subsystems at path /home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ Begin MonoManager ReloadAssembly
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+ - Completed reload, in 0.113 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 0.880088 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 4 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 102 frames, [32.0 KB-64.0 KB]: 1148 frames, [64.0 KB-128.0 KB]: 328 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 7]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Background Job.Worker 15]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Loading.PreloadManager]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 320.0 KB
129
+ Peak Allocated Bytes 251.6 KB
130
+ Overflow Count 4
131
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
132
+ Initial Block Size 64.0 KB
133
+ Current Block Size 64.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Profiler.Dispatcher]
137
+ Initial Block Size 64.0 KB
138
+ Current Block Size 64.0 KB
139
+ Peak Allocated Bytes 0 B
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Job.Worker 3]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 256.0 KB
144
+ Peak Allocated Bytes 0.8 KB
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 12]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
152
+ Initial Block Size 64.0 KB
153
+ Current Block Size 64.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 5]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 13]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 2]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 0]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 4]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 6]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
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186
+ [ALLOC_TEMP_Job.Worker 5]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 14]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_EnlightenWorker] x 4
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Loading.AsyncRead]
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 152 B
215
+ Overflow Count 0
216
+ [ALLOC_MEMORYPROFILER]
217
+ Peak usage frame count: [0.5 MB-1.0 MB]: 100 frames, [1.0 MB-2.0 MB]: 1479 frames
218
+ Requested Block Size 1.0 MB
219
+ Peak Block count 2
220
+ Peak Allocated memory 1.1 MB
221
+ Peak Large allocation bytes 0 B
222
+ [ALLOC_DEFAULT] Dual Thread Allocator
223
+ Peak main deferred allocation count 1802
224
+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
+ Used Block count 1
227
+ Peak Allocated bytes 1.5 MB
228
+ [ALLOC_DEFAULT_MAIN]
229
+ Peak usage frame count: [8.0 MB-16.0 MB]: 38 frames, [16.0 MB-32.0 MB]: 1541 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 2
232
+ Peak Allocated memory 20.3 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1579 frames
236
+ Requested Block Size 16.0 MB
237
+ Peak Block count 1
238
+ Peak Allocated memory 27.2 MB
239
+ Peak Large allocation bytes 16.0 MB
240
+ [ALLOC_TEMP_JOB_1_FRAME]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_2_FRAMES]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 1
248
+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
251
+ Initial Block Size 2.0 MB
252
+ Used Block Count 2
253
+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
256
+ Initial Block Size 1.0 MB
257
+ Used Block Count 3
258
+ Overflow Count (too large) 0
259
+ Overflow Count (full) 0
260
+ [ALLOC_GFX] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.5 MB
266
+ [ALLOC_GFX_MAIN]
267
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1578 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 67.0 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_GFX_THREAD]
273
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1579 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 67.7 KB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
279
+ Peak main deferred allocation count 1
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.5 MB
284
+ [ALLOC_CACHEOBJECTS_MAIN]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 59 frames, [1.0 MB-2.0 MB]: 1520 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 1
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+ Peak Allocated memory 1.4 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_CACHEOBJECTS_THREAD]
291
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1578 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
293
+ Peak Block count 2
294
+ Peak Allocated memory 4.7 MB
295
+ Peak Large allocation bytes 0 B
296
+ [ALLOC_TYPETREE] Dual Thread Allocator
297
+ Peak main deferred allocation count 0
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.5 MB
302
+ [ALLOC_TYPETREE_MAIN]
303
+ Peak usage frame count: [0-1.0 KB]: 1579 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 1.0 KB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1579 frames
310
+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.9 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1579 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 31.4 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 396 B
324
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1657475781474,"processId":2357398,"allocatedMemory":2126568,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":163056},{"Thread":34628},{"Manager":13967},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3647},{"DynamicArray":30868},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-4.log ADDED
@@ -0,0 +1,324 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 6 interfaces on host : 0) 192.168.0.107 1) 192.168.122.254 2) 192.168.250.1 3) 10.140.39.1 4) 172.18.0.1 5) 172.17.0.1
4
+ Multi-casting "[IP] 192.168.0.107 [Port] 55145 [Flags] 2 [Guid] 3108100174 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.0.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.077 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 0.849637 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 4 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 140 frames, [32.0 KB-64.0 KB]: 1080 frames, [64.0 KB-128.0 KB]: 328 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
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+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 15]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0.8 KB
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Loading.PreloadManager]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 320.0 KB
129
+ Peak Allocated Bytes 251.6 KB
130
+ Overflow Count 4
131
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
132
+ Initial Block Size 64.0 KB
133
+ Current Block Size 64.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Profiler.Dispatcher]
137
+ Initial Block Size 64.0 KB
138
+ Current Block Size 64.0 KB
139
+ Peak Allocated Bytes 0.9 KB
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Job.Worker 3]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 256.0 KB
144
+ Peak Allocated Bytes 0 B
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 12]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
152
+ Initial Block Size 64.0 KB
153
+ Current Block Size 64.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 5]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 13]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 2]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 0]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 4]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 6]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 5]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Background Job.Worker 14]
192
+ Initial Block Size 32.0 KB
193
+ Current Block Size 32.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Job.Worker 0]
197
+ Initial Block Size 256.0 KB
198
+ Current Block Size 256.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_EnlightenWorker] x 4
202
+ Initial Block Size 64.0 KB
203
+ Current Block Size 64.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_Background Job.Worker 9]
207
+ Initial Block Size 32.0 KB
208
+ Current Block Size 32.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Loading.AsyncRead]
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 152 B
215
+ Overflow Count 0
216
+ [ALLOC_MEMORYPROFILER]
217
+ Peak usage frame count: [0.5 MB-1.0 MB]: 86 frames, [1.0 MB-2.0 MB]: 1463 frames
218
+ Requested Block Size 1.0 MB
219
+ Peak Block count 2
220
+ Peak Allocated memory 1.1 MB
221
+ Peak Large allocation bytes 0 B
222
+ [ALLOC_DEFAULT] Dual Thread Allocator
223
+ Peak main deferred allocation count 1806
224
+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
+ Used Block count 1
227
+ Peak Allocated bytes 1.5 MB
228
+ [ALLOC_DEFAULT_MAIN]
229
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1548 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 2
232
+ Peak Allocated memory 23.1 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1549 frames
236
+ Requested Block Size 16.0 MB
237
+ Peak Block count 1
238
+ Peak Allocated memory 24.7 MB
239
+ Peak Large allocation bytes 16.0 MB
240
+ [ALLOC_TEMP_JOB_1_FRAME]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_2_FRAMES]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 1
248
+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
251
+ Initial Block Size 2.0 MB
252
+ Used Block Count 2
253
+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
256
+ Initial Block Size 1.0 MB
257
+ Used Block Count 3
258
+ Overflow Count (too large) 0
259
+ Overflow Count (full) 0
260
+ [ALLOC_GFX] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.5 MB
266
+ [ALLOC_GFX_MAIN]
267
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1548 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 67.0 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_GFX_THREAD]
273
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1549 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 67.7 KB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
279
+ Peak main deferred allocation count 1
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.5 MB
284
+ [ALLOC_CACHEOBJECTS_MAIN]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 106 frames, [1.0 MB-2.0 MB]: 1443 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.4 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_CACHEOBJECTS_THREAD]
291
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1548 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
293
+ Peak Block count 2
294
+ Peak Allocated memory 4.7 MB
295
+ Peak Large allocation bytes 0 B
296
+ [ALLOC_TYPETREE] Dual Thread Allocator
297
+ Peak main deferred allocation count 0
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.5 MB
302
+ [ALLOC_TYPETREE_MAIN]
303
+ Peak usage frame count: [0-1.0 KB]: 1549 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 1.0 KB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1549 frames
310
+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.9 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1549 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 31.4 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
+ Peak Allocated bytes 396 B
324
+ ##utp:{"type":"MemoryLeaks","version":2,"phase":"Immediate","time":1657475781491,"processId":2357405,"allocatedMemory":2126568,"memoryLabels":[{"Default":9033},{"Permanent":1264},{"NewDelete":163056},{"Thread":34628},{"Manager":13967},{"VertexData":12},{"Geometry":280},{"Texture":16},{"Shader":69173},{"Material":24},{"GfxDevice":35248},{"Animation":304},{"Audio":3976},{"Physics":288},{"Serialization":216},{"Input":9176},{"JobScheduler":200},{"Mono":40},{"ScriptingNativeRuntime":216},{"BaseObject":1609212},{"Resource":592},{"Renderer":1936},{"Transform":48},{"File":800},{"WebCam":24},{"Culling":40},{"Terrain":953},{"Wind":24},{"String":3647},{"DynamicArray":30868},{"HashMap":7680},{"Utility":3808},{"PoolAlloc":1160},{"TypeTree":1792},{"ScriptManager":80},{"RuntimeInitializeOnLoadManager":72},{"SpriteAtlas":112},{"GI":3272},{"Unet":16},{"Director":7760},{"WebRequest":720},{"VR":45473},{"SceneManager":424},{"Video":32},{"LazyScriptCache":32},{"NativeArray":384},{"Camera":25},{"Secure":1},{"SerializationCache":624},{"APIUpdating":5872},{"Subsystems":384},{"VirtualTexturing":57552},{"AssetReference":32}]}
run_logs/Player-5.log ADDED
@@ -0,0 +1,324 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/Managed'
2
+ Mono config path = '/home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/MonoBleedingEdge/etc'
3
+ Found 6 interfaces on host : 0) 192.168.0.107 1) 192.168.122.254 2) 192.168.250.1 3) 10.140.39.1 4) 172.18.0.1 5) 172.17.0.1
4
+ Multi-casting "[IP] 192.168.0.107 [Port] 55038 [Flags] 2 [Guid] 1321399321 [EditorId] 764847374 [Version] 1048832 [Id] LinuxPlayer(13,192.168.0.107) [Debug] 0 [PackageName] LinuxPlayer [ProjectName] UnityEnvironment" to [225.0.0.222:54997]...
5
+ Preloaded 'lib_burst_generated.so'
6
+ Preloaded 'libgrpc_csharp_ext.x64.so'
7
+ Initialize engine version: 2021.3.5f1 (40eb3a945986)
8
+ [Subsystems] Discovering subsystems at path /home/croumegous/workspace/Hugging_face_Deep_RL_course/unit_4/ml-agents/trained-envs-executables/linux/Pyramids/Pyramids_Data/UnitySubsystems
9
+ Forcing GfxDevice: Null
10
+ GfxDevice: creating device client; threaded=0; jobified=0
11
+ NullGfxDevice:
12
+ Version: NULL 1.0 [1.0]
13
+ Renderer: Null Device
14
+ Vendor: Unity Technologies
15
+ Begin MonoManager ReloadAssembly
16
+ - Completed reload, in 0.112 seconds
17
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
19
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
20
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
21
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
22
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
23
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
24
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
25
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
26
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
27
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
28
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
29
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
30
+ ERROR: Shader Legacy Shaders/Diffuse shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
31
+ WARNING: Shader Unsupported: 'Legacy Shaders/Diffuse' - All subshaders removed
32
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
33
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
34
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
35
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
36
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
37
+ ERROR: Shader ML-Agents/GridPattern shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ WARNING: Shader Unsupported: 'ML-Agents/GridPattern' - All subshaders removed
39
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
40
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
41
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ UnloadTime: 1.736786 ms
49
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ requesting resize 84 x 84
51
+ Setting up 4 worker threads for Enlighten.
52
+ PlayerConnection::CleanupMemory Statistics:
53
+ [ALLOC_TEMP_TLS] TLS Allocator
54
+ StackAllocators :
55
+ [ALLOC_TEMP_MAIN]
56
+ Peak usage frame count: [16.0 KB-32.0 KB]: 101 frames, [32.0 KB-64.0 KB]: 1113 frames, [64.0 KB-128.0 KB]: 312 frames, [2.0 MB-4.0 MB]: 1 frames
57
+ Initial Block Size 4.0 MB
58
+ Current Block Size 4.0 MB
59
+ Peak Allocated Bytes 2.0 MB
60
+ Overflow Count 0
61
+ [ALLOC_TEMP_Background Job.Worker 8]
62
+ Initial Block Size 32.0 KB
63
+ Current Block Size 32.0 KB
64
+ Peak Allocated Bytes 0 B
65
+ Overflow Count 0
66
+ [ALLOC_TEMP_Background Job.Worker 10]
67
+ Initial Block Size 32.0 KB
68
+ Current Block Size 32.0 KB
69
+ Peak Allocated Bytes 0 B
70
+ Overflow Count 0
71
+ [ALLOC_TEMP_Job.Worker 4]
72
+ Initial Block Size 256.0 KB
73
+ Current Block Size 256.0 KB
74
+ Peak Allocated Bytes 0 B
75
+ Overflow Count 0
76
+ [ALLOC_TEMP_Background Job.Worker 6]
77
+ Initial Block Size 32.0 KB
78
+ Current Block Size 32.0 KB
79
+ Peak Allocated Bytes 0 B
80
+ Overflow Count 0
81
+ [ALLOC_TEMP_Background Job.Worker 1]
82
+ Initial Block Size 32.0 KB
83
+ Current Block Size 32.0 KB
84
+ Peak Allocated Bytes 0 B
85
+ Overflow Count 0
86
+ [ALLOC_TEMP_Background Job.Worker 11]
87
+ Initial Block Size 32.0 KB
88
+ Current Block Size 32.0 KB
89
+ Peak Allocated Bytes 0 B
90
+ Overflow Count 0
91
+ [ALLOC_TEMP_Background Job.Worker 3]
92
+ Initial Block Size 32.0 KB
93
+ Current Block Size 32.0 KB
94
+ Peak Allocated Bytes 0 B
95
+ Overflow Count 0
96
+ [ALLOC_TEMP_BatchDeleteObjects]
97
+ Initial Block Size 64.0 KB
98
+ Current Block Size 64.0 KB
99
+ Peak Allocated Bytes 0 B
100
+ Overflow Count 0
101
+ [ALLOC_TEMP_AUDIO_FMOD stream thread]
102
+ Initial Block Size 64.0 KB
103
+ Current Block Size 64.0 KB
104
+ Peak Allocated Bytes 0 B
105
+ Overflow Count 0
106
+ [ALLOC_TEMP_Background Job.Worker 2]
107
+ Initial Block Size 32.0 KB
108
+ Current Block Size 32.0 KB
109
+ Peak Allocated Bytes 0 B
110
+ Overflow Count 0
111
+ [ALLOC_TEMP_Background Job.Worker 15]
112
+ Initial Block Size 32.0 KB
113
+ Current Block Size 32.0 KB
114
+ Peak Allocated Bytes 0 B
115
+ Overflow Count 0
116
+ [ALLOC_TEMP_Background Job.Worker 7]
117
+ Initial Block Size 32.0 KB
118
+ Current Block Size 32.0 KB
119
+ Peak Allocated Bytes 0 B
120
+ Overflow Count 0
121
+ [ALLOC_TEMP_Job.Worker 1]
122
+ Initial Block Size 256.0 KB
123
+ Current Block Size 256.0 KB
124
+ Peak Allocated Bytes 0 B
125
+ Overflow Count 0
126
+ [ALLOC_TEMP_Loading.PreloadManager]
127
+ Initial Block Size 256.0 KB
128
+ Current Block Size 320.0 KB
129
+ Peak Allocated Bytes 251.6 KB
130
+ Overflow Count 4
131
+ [ALLOC_TEMP_AUDIO_FMOD PulseAudio Mixer]
132
+ Initial Block Size 64.0 KB
133
+ Current Block Size 64.0 KB
134
+ Peak Allocated Bytes 0 B
135
+ Overflow Count 0
136
+ [ALLOC_TEMP_Profiler.Dispatcher]
137
+ Initial Block Size 64.0 KB
138
+ Current Block Size 64.0 KB
139
+ Peak Allocated Bytes 0.9 KB
140
+ Overflow Count 0
141
+ [ALLOC_TEMP_Job.Worker 3]
142
+ Initial Block Size 256.0 KB
143
+ Current Block Size 256.0 KB
144
+ Peak Allocated Bytes 0.8 KB
145
+ Overflow Count 0
146
+ [ALLOC_TEMP_Background Job.Worker 12]
147
+ Initial Block Size 32.0 KB
148
+ Current Block Size 32.0 KB
149
+ Peak Allocated Bytes 0 B
150
+ Overflow Count 0
151
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 7
152
+ Initial Block Size 64.0 KB
153
+ Current Block Size 64.0 KB
154
+ Peak Allocated Bytes 0 B
155
+ Overflow Count 0
156
+ [ALLOC_TEMP_Background Job.Worker 5]
157
+ Initial Block Size 32.0 KB
158
+ Current Block Size 32.0 KB
159
+ Peak Allocated Bytes 0 B
160
+ Overflow Count 0
161
+ [ALLOC_TEMP_Background Job.Worker 13]
162
+ Initial Block Size 32.0 KB
163
+ Current Block Size 32.0 KB
164
+ Peak Allocated Bytes 0 B
165
+ Overflow Count 0
166
+ [ALLOC_TEMP_Job.Worker 2]
167
+ Initial Block Size 256.0 KB
168
+ Current Block Size 256.0 KB
169
+ Peak Allocated Bytes 0 B
170
+ Overflow Count 0
171
+ [ALLOC_TEMP_Background Job.Worker 0]
172
+ Initial Block Size 32.0 KB
173
+ Current Block Size 32.0 KB
174
+ Peak Allocated Bytes 0 B
175
+ Overflow Count 0
176
+ [ALLOC_TEMP_Background Job.Worker 4]
177
+ Initial Block Size 32.0 KB
178
+ Current Block Size 32.0 KB
179
+ Peak Allocated Bytes 0 B
180
+ Overflow Count 0
181
+ [ALLOC_TEMP_Job.Worker 6]
182
+ Initial Block Size 256.0 KB
183
+ Current Block Size 256.0 KB
184
+ Peak Allocated Bytes 0 B
185
+ Overflow Count 0
186
+ [ALLOC_TEMP_Job.Worker 0]
187
+ Initial Block Size 256.0 KB
188
+ Current Block Size 256.0 KB
189
+ Peak Allocated Bytes 0 B
190
+ Overflow Count 0
191
+ [ALLOC_TEMP_Job.Worker 5]
192
+ Initial Block Size 256.0 KB
193
+ Current Block Size 256.0 KB
194
+ Peak Allocated Bytes 0 B
195
+ Overflow Count 0
196
+ [ALLOC_TEMP_Background Job.Worker 9]
197
+ Initial Block Size 32.0 KB
198
+ Current Block Size 32.0 KB
199
+ Peak Allocated Bytes 0 B
200
+ Overflow Count 0
201
+ [ALLOC_TEMP_Background Job.Worker 14]
202
+ Initial Block Size 32.0 KB
203
+ Current Block Size 32.0 KB
204
+ Peak Allocated Bytes 0 B
205
+ Overflow Count 0
206
+ [ALLOC_TEMP_EnlightenWorker] x 4
207
+ Initial Block Size 64.0 KB
208
+ Current Block Size 64.0 KB
209
+ Peak Allocated Bytes 0 B
210
+ Overflow Count 0
211
+ [ALLOC_TEMP_Loading.AsyncRead]
212
+ Initial Block Size 64.0 KB
213
+ Current Block Size 64.0 KB
214
+ Peak Allocated Bytes 152 B
215
+ Overflow Count 0
216
+ [ALLOC_MEMORYPROFILER]
217
+ Peak usage frame count: [0.5 MB-1.0 MB]: 50 frames, [1.0 MB-2.0 MB]: 1477 frames
218
+ Requested Block Size 1.0 MB
219
+ Peak Block count 2
220
+ Peak Allocated memory 1.1 MB
221
+ Peak Large allocation bytes 0 B
222
+ [ALLOC_DEFAULT] Dual Thread Allocator
223
+ Peak main deferred allocation count 11538
224
+ [ALLOC_BUCKET]
225
+ Large Block size 4.0 MB
226
+ Used Block count 1
227
+ Peak Allocated bytes 1.5 MB
228
+ [ALLOC_DEFAULT_MAIN]
229
+ Peak usage frame count: [8.0 MB-16.0 MB]: 1 frames, [16.0 MB-32.0 MB]: 1526 frames
230
+ Requested Block Size 16.0 MB
231
+ Peak Block count 2
232
+ Peak Allocated memory 21.8 MB
233
+ Peak Large allocation bytes 0 B
234
+ [ALLOC_DEFAULT_THREAD]
235
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1527 frames
236
+ Requested Block Size 16.0 MB
237
+ Peak Block count 1
238
+ Peak Allocated memory 25.8 MB
239
+ Peak Large allocation bytes 16.0 MB
240
+ [ALLOC_TEMP_JOB_1_FRAME]
241
+ Initial Block Size 2.0 MB
242
+ Used Block Count 1
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_TEMP_JOB_2_FRAMES]
246
+ Initial Block Size 2.0 MB
247
+ Used Block Count 1
248
+ Overflow Count (too large) 0
249
+ Overflow Count (full) 0
250
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
251
+ Initial Block Size 2.0 MB
252
+ Used Block Count 2
253
+ Overflow Count (too large) 0
254
+ Overflow Count (full) 0
255
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
256
+ Initial Block Size 1.0 MB
257
+ Used Block Count 3
258
+ Overflow Count (too large) 0
259
+ Overflow Count (full) 0
260
+ [ALLOC_GFX] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.5 MB
266
+ [ALLOC_GFX_MAIN]
267
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1526 frames, [64.0 KB-128.0 KB]: 1 frames
268
+ Requested Block Size 16.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 67.0 KB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_GFX_THREAD]
273
+ Peak usage frame count: [64.0 KB-128.0 KB]: 1527 frames
274
+ Requested Block Size 16.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 67.7 KB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
279
+ Peak main deferred allocation count 1
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.5 MB
284
+ [ALLOC_CACHEOBJECTS_MAIN]
285
+ Peak usage frame count: [0.5 MB-1.0 MB]: 102 frames, [1.0 MB-2.0 MB]: 1425 frames
286
+ Requested Block Size 4.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.4 MB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_CACHEOBJECTS_THREAD]
291
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1526 frames, [4.0 MB-8.0 MB]: 1 frames
292
+ Requested Block Size 4.0 MB
293
+ Peak Block count 2
294
+ Peak Allocated memory 4.7 MB
295
+ Peak Large allocation bytes 0 B
296
+ [ALLOC_TYPETREE] Dual Thread Allocator
297
+ Peak main deferred allocation count 0
298
+ [ALLOC_BUCKET]
299
+ Large Block size 4.0 MB
300
+ Used Block count 1
301
+ Peak Allocated bytes 1.5 MB
302
+ [ALLOC_TYPETREE_MAIN]
303
+ Peak usage frame count: [0-1.0 KB]: 1527 frames
304
+ Requested Block Size 2.0 MB
305
+ Peak Block count 1
306
+ Peak Allocated memory 1.0 KB
307
+ Peak Large allocation bytes 0 B
308
+ [ALLOC_TYPETREE_THREAD]
309
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1527 frames
310
+ Requested Block Size 2.0 MB
311
+ Peak Block count 1
312
+ Peak Allocated memory 1.9 KB
313
+ Peak Large allocation bytes 0 B
314
+ [ALLOC_PROFILER]
315
+ Peak usage frame count: [16.0 KB-32.0 KB]: 1527 frames
316
+ Requested Block Size 16.0 MB
317
+ Peak Block count 1
318
+ Peak Allocated memory 31.4 KB
319
+ Peak Large allocation bytes 0 B
320
+ [ALLOC_PROFILER_BUCKET]
321
+ Large Block size 4.0 MB
322
+ Used Block count 1
323
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