| """Darwin (MacOSX)-specific platform features |
| |
| This was implemented with the help of the following links: |
| [1] Apple's Mac OS X OpenGL interfaces: http://developer.apple.com/qa/qa2001/qa1269.html |
| [2] As above, but updated: http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_pg_concepts/chapter_2_section_3.html |
| [3] CGL reference: http://developer.apple.com/documentation/GraphicsImaging/Reference/CGL_OpenGL/index.html#//apple_ref/doc/uid/TP40001186 |
| [4] Intro to OpenGL on Mac OS X: http://developer.apple.com/documentation/GraphicsImaging/Conceptual/OpenGL-MacProgGuide/opengl_intro/chapter_1_section_1.html#//apple_ref/doc/uid/TP40001987-CH207-TP9 |
| |
| About the CGL API, (from [1]): |
| CGL or Core OpenGL is the lowest accessible interface API for OpenGL. |
| It knows nothing about windowing systems but can be used directly to |
| find both renderer information and as a full screen or off screen |
| interface. It is accessible from both Cocoa and Carbon and is what both |
| NSGL and AGL are built on. A complete Pbuffer interface is also provided. |
| Functionality is provided in via the OpenGL framework and applications |
| can include the OpenGL.h header to access CGL's functionality. Developers |
| can see an example of using CGL with Carbon in the Carbon CGL code sample. |
| |
| Documentation and header files are found in: |
| /System/Library/Frameworks/OpenGL.framework |
| /System/Library/Frameworks/GLUT.framework |
| |
| """ |
| import ctypes, ctypes.util |
| from OpenGL.platform import baseplatform, ctypesloader |
|
|
| class DarwinPlatform( baseplatform.BasePlatform ): |
| """Darwin (OSX) platform implementation""" |
| DEFAULT_FUNCTION_TYPE = staticmethod( ctypes.CFUNCTYPE ) |
| EXTENSIONS_USE_BASE_FUNCTIONS = True |
|
|
| @baseplatform.lazy_property |
| def GL(self): |
| try: |
| return ctypesloader.loadLibrary( |
| ctypes.cdll, |
| 'OpenGL', |
| mode=ctypes.RTLD_GLOBAL |
| ) |
| except OSError as err: |
| raise ImportError("Unable to load OpenGL library", *err.args) |
| @baseplatform.lazy_property |
| def GLU(self): return self.GL |
| @baseplatform.lazy_property |
| def CGL(self): return self.GL |
|
|
| @baseplatform.lazy_property |
| def GLUT( self ): |
| try: |
| return ctypesloader.loadLibrary( |
| ctypes.cdll, |
| 'GLUT', |
| mode=ctypes.RTLD_GLOBAL |
| ) |
| except OSError as err: |
| return None |
| @baseplatform.lazy_property |
| def GLE(self): return self.GLUT |
|
|
| @baseplatform.lazy_property |
| def GetCurrentContext( self ): |
| return self.CGL.CGLGetCurrentContext |
|
|
| def getGLUTFontPointer( self, constant ): |
| """Platform specific function to retrieve a GLUT font pointer |
| |
| GLUTAPI void *glutBitmap9By15; |
| #define GLUT_BITMAP_9_BY_15 (&glutBitmap9By15) |
| |
| Key here is that we want the addressof the pointer in the DLL, |
| not the pointer in the DLL. That is, our pointer is to the |
| pointer defined in the DLL, we don't want the *value* stored in |
| that pointer. |
| """ |
| name = [ x.title() for x in constant.split( '_' )[1:] ] |
| internal = 'glut' + "".join( [x.title() for x in name] ) |
| pointer = ctypes.c_void_p.in_dll( self.GLUT, internal ) |
| return ctypes.c_void_p(ctypes.addressof(pointer)) |
|
|
| @baseplatform.lazy_property |
| def glGetError( self ): |
| return self.GL.glGetError |
|
|
|
|