| | '''OpenGL extension SUN.mesh_array |
| | |
| | This module customises the behaviour of the |
| | OpenGL.raw.GL.SUN.mesh_array to provide a more |
| | Python-friendly API |
| | |
| | Overview (from the spec) |
| | |
| | |
| | This extension defines a new mesh primitive. |
| | The primitive can only be used with vertex arrays and cannot be used in |
| | immediate mode. The application must arrange the vertices in row major format. |
| | For example if a quad mesh is 4 vertices wide the, vertices in the first |
| | row are the first 4 vertices and vertices in the second row are vertices 5 |
| | through 8. |
| | |
| | The official definition of this extension is available here: |
| | http://www.opengl.org/registry/specs/SUN/mesh_array.txt |
| | ''' |
| | from OpenGL import platform, constant, arrays |
| | from OpenGL import extensions, wrapper |
| | import ctypes |
| | from OpenGL.raw.GL import _types, _glgets |
| | from OpenGL.raw.GL.SUN.mesh_array import * |
| | from OpenGL.raw.GL.SUN.mesh_array import _EXTENSION_NAME |
| |
|
| | def glInitMeshArraySUN(): |
| | '''Return boolean indicating whether this extension is available''' |
| | from OpenGL import extensions |
| | return extensions.hasGLExtension( _EXTENSION_NAME ) |
| |
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| |
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| | |