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| | #version 450 |
| |
|
| | #if NCNN_fp16_storage |
| | #extension GL_EXT_shader_16bit_storage: require |
| | struct sfpvec8 { f16vec4 abcd; f16vec4 efgh; }; |
| | #endif |
| | #if NCNN_fp16_arithmetic |
| | #extension GL_EXT_shader_explicit_arithmetic_types_float16: require |
| | #endif |
| |
|
| | #define shape_constant_id_offset 0 |
| | layout (constant_id = shape_constant_id_offset + 0) const int dims = 0; |
| | layout (constant_id = shape_constant_id_offset + 1) const int w = 0; |
| | layout (constant_id = shape_constant_id_offset + 2) const int h = 0; |
| | layout (constant_id = shape_constant_id_offset + 3) const int c = 0; |
| | layout (constant_id = shape_constant_id_offset + 4) const int cstep = 0; |
| |
|
| | #if NCNN_image_shader |
| | layout (binding = 0) uniform unfp sampler3D bottom_blob_3d; |
| | layout (binding = 1, imfmtc4) writeonly uniform unfp image3D top_blob_3d; |
| | layout (binding = 2) uniform unfp sampler3D a; |
| | layout (binding = 3) uniform unfp sampler3D b; |
| | #else |
| | layout (binding = 0) buffer bottom_top_blob { sfpvec8 bottom_top_blob_data[]; }; |
| | layout (binding = 1) readonly buffer a { sfpvec8 a_data[]; }; |
| | layout (binding = 2) readonly buffer b { sfpvec8 b_data[]; }; |
| | #endif |
| |
|
| | layout (push_constant) uniform parameter |
| | { |
| | int dims; |
| | int w; |
| | int h; |
| | int c; |
| | int cstep; |
| | } p; |
| |
|
| | void main() |
| | { |
| | int gx = int(gl_GlobalInvocationID.x); |
| | int gy = int(gl_GlobalInvocationID.y); |
| | int gz = int(gl_GlobalInvocationID.z); |
| |
|
| | if (gx >= psc(w) || gy >= psc(h) || gz >= psc(c)) |
| | return; |
| |
|
| | #if NCNN_image_shader |
| | afpvec8 v = image3d_ld8(bottom_blob_3d, ivec3(gx, gy, gz)); |
| | #else |
| | const int gi = gz * psc(cstep) + gy * psc(w) + gx; |
| |
|
| | afpvec8 v = buffer_ld8(bottom_top_blob_data, gi); |
| | #endif |
| |
|
| | const ivec3 gxyz = ivec3(gx, gy, gz); |
| | const int abi = gxyz[psc(dims) - 1]; |
| |
|
| | #if NCNN_image_shader |
| | afpvec8 b = image3d_ld8(b, ivec3(abi, 0, 0)); |
| | afpvec8 a = image3d_ld8(a, ivec3(abi, 0, 0)); |
| | #else |
| | afpvec8 b = buffer_ld8(b_data, abi); |
| | afpvec8 a = buffer_ld8(a_data, abi); |
| | #endif |
| |
|
| | v[0] = b[0] * v[0] + a[0]; |
| | v[1] = b[1] * v[1] + a[1]; |
| |
|
| | #if NCNN_image_shader |
| | image3d_st8(top_blob_3d, ivec3(gx, gy, gz), v); |
| | #else |
| | buffer_st8(bottom_top_blob_data, gi, v); |
| | #endif |
| | } |
| |
|