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300link2.frag |
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Shader version: 300 |
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0:? Sequence |
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0:9 Function Definition: main( ( global void) |
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0:9 Function Parameters: |
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0:? Linker Objects |
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0:? 'pos' ( smooth in mediump 4-component vector of float) |
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0:? 'c' (layout( location=1) out mediump 4-component vector of float) |
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0:? 'p' (layout( location=5) out mediump 4-component vector of float) |
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float) |
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Linked fragment stage: |
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Shader version: 300 |
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0:? Sequence |
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0:9 Function Definition: main( ( global void) |
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0:9 Function Parameters: |
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0:? Linker Objects |
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0:? 'pos' ( smooth in mediump 4-component vector of float) |
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0:? 'c' (layout( location=1) out mediump 4-component vector of float) |
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0:? 'p' (layout( location=5) out mediump 4-component vector of float) |
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0:? 'q' (layout( location=9) out 2-element array of mediump 4-component vector of float) |
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