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#version 140 |
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varying vec4 v; |
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in vec4 i; |
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out vec4 o; |
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in float gl_ClipDistance[5]; |
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void main() |
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{ |
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float clip = gl_ClipDistance[2]; |
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} |
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#ifdef GL_ES |
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#error GL_ES is set |
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#else |
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#error GL_ES is not set |
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#endif |
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in struct S { float f; } s; |
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float patch = 3.1; |
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layout(location=3) in vec4 vl; |
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layout(location = 3) out vec4 factorBad; |
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#extension GL_ARB_explicit_attrib_location : enable |
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layout(location = 5) out vec4 factor; |
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#extension GL_ARB_separate_shader_objects : enable |
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layout(location=4) in vec4 vl2; |
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float fooi(); |
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void foo() |
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{ |
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vec2 r1 = modf(v.xy, v.zw); |
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vec2 r2 = modf(o.xy, o.zw); |
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o.z = fooi(); |
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} |
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float i1 = gl_FrontFacing ? -2.0 : 2.0; |
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float i2 = 102; |
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float fooi() |
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{ |
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return i1 + i2; |
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} |
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uniform sampler2DMS aaa1; |
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#extension GL_ARB_texture_multisample : enable |
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uniform sampler2DMS aaa2; |
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