instant-ngp / src /render_buffer.cu
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/*
* Copyright (c) 2020-2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/** @file render_buffer.cu
* @author Thomas Müller & Alex Evans, NVIDIA
*/
#include <neural-graphics-primitives/common_device.cuh>
#include <neural-graphics-primitives/common.h>
#include <neural-graphics-primitives/render_buffer.h>
#include <neural-graphics-primitives/tinyexr_wrapper.h>
#include <tiny-cuda-nn/gpu_memory.h>
#include <filesystem/path.h>
#ifdef NGP_GUI
# ifdef _WIN32
# include <GL/gl3w.h>
# else
# include <GL/glew.h>
# endif
# include <GLFW/glfw3.h>
# include <cuda_gl_interop.h>
#endif
#include <stb_image/stb_image.h>
using namespace Eigen;
using namespace tcnn;
namespace fs = filesystem;
NGP_NAMESPACE_BEGIN
extern std::atomic<size_t> g_total_n_bytes_allocated;
void CudaSurface2D::free() {
if (m_surface) {
cudaDestroySurfaceObject(m_surface);
}
m_surface = 0;
if (m_array) {
cudaFreeArray(m_array);
g_total_n_bytes_allocated -= m_size.prod() * sizeof(float4);
}
m_array = nullptr;
}
void CudaSurface2D::resize(const Vector2i& size) {
if (size == m_size) {
return;
}
free();
m_size = size;
cudaChannelFormatDesc desc = cudaCreateChannelDesc<float4>();
CUDA_CHECK_THROW(cudaMallocArray(&m_array, &desc, size.x(), size.y(), cudaArraySurfaceLoadStore));
g_total_n_bytes_allocated += m_size.prod() * sizeof(float4);
struct cudaResourceDesc resource_desc;
memset(&resource_desc, 0, sizeof(resource_desc));
resource_desc.resType = cudaResourceTypeArray;
resource_desc.res.array.array = m_array;
CUDA_CHECK_THROW(cudaCreateSurfaceObject(&m_surface, &resource_desc));
}
#ifdef NGP_GUI
GLTexture::~GLTexture() {
m_cuda_mapping.reset();
if (m_texture_id) {
glDeleteTextures(1, &m_texture_id);
}
}
GLuint GLTexture::texture() {
if (!m_texture_id) {
glGenTextures(1, &m_texture_id);
}
return m_texture_id;
}
cudaSurfaceObject_t GLTexture::surface() {
if (!m_cuda_mapping) {
m_cuda_mapping = std::make_unique<CUDAMapping>(texture(), m_size);
}
return m_cuda_mapping->surface();
}
cudaArray_t GLTexture::array() {
if (!m_cuda_mapping) {
m_cuda_mapping = std::make_unique<CUDAMapping>(texture(), m_size);
}
return m_cuda_mapping->array();
}
void GLTexture::blit_from_cuda_mapping() {
if (!m_cuda_mapping || m_cuda_mapping->is_interop()) {
return;
}
if (m_internal_format != GL_RGBA32F || m_format != GL_RGBA || m_is_8bit) {
throw std::runtime_error{"Can only blit from CUDA mapping if the texture is RGBA float."};
}
const float* data_cpu = m_cuda_mapping->data_cpu();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA32F, m_size.x(), m_size.y(), 0, GL_RGBA, GL_FLOAT, data_cpu);
}
void GLTexture::load(const char* fname) {
uint8_t* out; // width * height * RGBA
int comp,width,height;
out = stbi_load(fname, &width, &height, &comp, 4);
if (!out) {
throw std::runtime_error{std::string{stbi_failure_reason()}};
}
ScopeGuard mem_guard{[&]() { stbi_image_free(out); }};
load(out, { width, height }, 4);
}
void GLTexture::load(const float* data, Vector2i new_size, int n_channels) {
resize(new_size, n_channels, false);
glBindTexture(GL_TEXTURE_2D, m_texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, GL_FLOAT, data);
}
void GLTexture::load(const uint8_t* data, Vector2i new_size, int n_channels) {
resize(new_size, n_channels, true);
glBindTexture(GL_TEXTURE_2D, m_texture_id);
glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, GL_UNSIGNED_BYTE, data);
}
void GLTexture::resize(const Vector2i& new_size, int n_channels, bool is_8bit) {
if (m_size == new_size && m_n_channels == n_channels && m_is_8bit == is_8bit) {
return;
}
if (m_texture_id) {
m_cuda_mapping.reset();
glDeleteTextures(1, &m_texture_id);
m_texture_id = 0;
}
glGenTextures(1, &m_texture_id);
glBindTexture(GL_TEXTURE_2D, m_texture_id);
switch (n_channels) {
case 1: m_internal_format = is_8bit ? GL_R8 : GL_R32F; m_format = GL_RED; break;
case 2: m_internal_format = is_8bit ? GL_RG8 : GL_RG32F; m_format = GL_RG; break;
case 3: m_internal_format = is_8bit ? GL_RGB8 : GL_RGB32F; m_format = GL_RGB; break;
case 4: m_internal_format = is_8bit ? GL_RGBA8 : GL_RGBA32F; m_format = GL_RGBA; break;
default: tlog::error() << "Unsupported number of channels: " << n_channels;
}
m_is_8bit = is_8bit;
m_size = new_size;
m_n_channels = n_channels;
glTexImage2D(GL_TEXTURE_2D, 0, m_internal_format, new_size.x(), new_size.y(), 0, m_format, is_8bit ? GL_UNSIGNED_BYTE : GL_FLOAT, nullptr);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
}
static bool is_wsl() {
#ifdef _WIN32
return false;
#else
fs::path path = "/proc/sys/kernel/osrelease";
if (!path.exists()) {
return false;
}
std::ifstream f{path.str()};
std::string content((std::istreambuf_iterator<char>(f)), (std::istreambuf_iterator<char>()));
return content.find("microsoft") != std::string::npos;
#endif
}
GLTexture::CUDAMapping::CUDAMapping(GLuint texture_id, const Vector2i& size) : m_size{size} {
static bool s_is_cuda_interop_supported = !is_wsl();
if (s_is_cuda_interop_supported) {
cudaError_t err = cudaGraphicsGLRegisterImage(&m_graphics_resource, texture_id, GL_TEXTURE_2D, cudaGraphicsRegisterFlagsSurfaceLoadStore);
if (err != cudaSuccess) {
s_is_cuda_interop_supported = false;
cudaGetLastError(); // Reset error
}
}
if (!s_is_cuda_interop_supported) {
// falling back to a regular cuda surface + CPU copy of data
m_cuda_surface = std::make_unique<CudaSurface2D>();
m_cuda_surface->resize(size);
m_data_cpu.resize(m_size.prod() * 4);
return;
}
CUDA_CHECK_THROW(cudaGraphicsMapResources(1, &m_graphics_resource));
CUDA_CHECK_THROW(cudaGraphicsSubResourceGetMappedArray(&m_mapped_array, m_graphics_resource, 0, 0));
struct cudaResourceDesc resource_desc;
memset(&resource_desc, 0, sizeof(resource_desc));
resource_desc.resType = cudaResourceTypeArray;
resource_desc.res.array.array = m_mapped_array;
CUDA_CHECK_THROW(cudaCreateSurfaceObject(&m_surface, &resource_desc));
}
GLTexture::CUDAMapping::~CUDAMapping() {
if (m_surface) {
cudaDestroySurfaceObject(m_surface);
cudaGraphicsUnmapResources(1, &m_graphics_resource);
cudaGraphicsUnregisterResource(m_graphics_resource);
}
}
const float* GLTexture::CUDAMapping::data_cpu() {
CUDA_CHECK_THROW(cudaMemcpy2DFromArray(m_data_cpu.data(), m_size.x() * sizeof(float) * 4, array(), 0, 0, m_size.x() * sizeof(float) * 4, m_size.y(), cudaMemcpyDeviceToHost));
return m_data_cpu.data();
}
#endif //NGP_GUI
__global__ void accumulate_kernel(Vector2i resolution, Array4f* frame_buffer, Array4f* accumulate_buffer, float sample_count, EColorSpace color_space) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
uint32_t idx = x + resolution.x() * y;
Array4f color = frame_buffer[idx];
Array4f tmp = accumulate_buffer[idx];
switch (color_space) {
case EColorSpace::VisPosNeg:
{
float val = color.x() - color.y();
float tmp_val = tmp.x() - tmp.y();
tmp_val = (tmp_val * sample_count + val) / (sample_count+1);
tmp.x() = fmaxf(tmp_val, 0.0f);
tmp.y() = fmaxf(-tmp_val, 0.0f);
break;
}
case EColorSpace::SRGB:
color.head<3>() = linear_to_srgb(color.head<3>());
// fallthrough is intended!
case EColorSpace::Linear:
tmp.head<3>() = (tmp.head<3>() * sample_count + color.head<3>()) / (sample_count+1); break;
}
tmp.w() = (tmp.w() * sample_count + color.w()) / (sample_count+1);
accumulate_buffer[idx] = tmp;
}
__device__ Array3f tonemap(Array3f x, ETonemapCurve curve) {
if (curve == ETonemapCurve::Identity) {
return x;
}
x = x.cwiseMax(0.f);
float k0, k1, k2, k3, k4, k5;
if (curve == ETonemapCurve::ACES) {
// Source: ACES approximation : https://knarkowicz.wordpress.com/2016/01/06/aces-filmic-tone-mapping-curve/
// Include pre - exposure cancelation in constants
k0 = 0.6f * 0.6f * 2.51f;
k1 = 0.6f * 0.03f;
k2 = 0.0f;
k3 = 0.6f * 0.6f * 2.43f;
k4 = 0.6f * 0.59f;
k5 = 0.14f;
} else if (curve == ETonemapCurve::Hable) {
// Source: https://64.github.io/tonemapping/
const float A = 0.15f;
const float B = 0.50f;
const float C = 0.10f;
const float D = 0.20f;
const float E = 0.02f;
const float F = 0.30f;
k0 = A * F - A * E;
k1 = C * B * F - B * E;
k2 = 0.0f;
k3 = A * F;
k4 = B * F;
k5 = D * F * F;
const float W = 11.2f;
const float nom = k0 * (W*W) + k1 * W + k2;
const float denom = k3 * (W*W) + k4 * W + k5;
const float white_scale = denom / nom;
// Include white scale and exposure bias in rational polynomial coefficients
k0 = 4.0f * k0 * white_scale;
k1 = 2.0f * k1 * white_scale;
k2 = k2 * white_scale;
k3 = 4.0f * k3;
k4 = 2.0f * k4;
} else { //if (curve == ETonemapCurve::Reinhard)
const Vector3f luminance_coefficients = Vector3f(0.2126f, 0.7152f, 0.0722f);
float Y = luminance_coefficients.dot(x.matrix());
return x * (1.f / (Y + 1.0f));
}
Array3f color_sq = x * x;
Array3f nom = color_sq * k0 + k1 * x + k2;
Array3f denom = k3 * color_sq + k4 * x + k5;
Array3f tonemapped_color = nom / denom;
return tonemapped_color;
}
__device__ Array3f tonemap(Array3f col, const Array3f& exposure, ETonemapCurve tonemap_curve, EColorSpace color_space, EColorSpace output_color_space) {
// Conversion to output by
// 1. converting to linear. (VisPosNeg is treated as linear red/green)
if (color_space == EColorSpace::SRGB) {
col = srgb_to_linear(col);
}
// 2. applying exposure in linear space
col *= Array3f::Constant(2.0f).pow(exposure);
// 3. tonemapping in linear space according to the specified curve
col = tonemap(col, tonemap_curve);
// 4. converting to output color space.
if (output_color_space == EColorSpace::SRGB) {
col = linear_to_srgb(col);
}
return col;
}
__global__ void overlay_image_kernel(
Vector2i resolution,
float alpha,
Array3f exposure,
Array4f background_color,
const void* __restrict__ image,
EImageDataType image_data_type,
Vector2i image_resolution,
ETonemapCurve tonemap_curve,
EColorSpace color_space,
EColorSpace output_color_space,
int fov_axis,
float zoom,
Eigen::Vector2f screen_center,
cudaSurfaceObject_t surface
) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
float scale = image_resolution[fov_axis] / float(resolution[fov_axis]);
float fx = x+0.5f;
float fy = y+0.5f;
fx-=resolution.x()*0.5f; fx/=zoom; fx+=screen_center.x() * resolution.x();
fy-=resolution.y()*0.5f; fy/=zoom; fy+=screen_center.y() * resolution.y();
float u = (fx-resolution.x()*0.5f) * scale + image_resolution.x()*0.5f;
float v = (fy-resolution.y()*0.5f) * scale + image_resolution.y()*0.5f;
int srcx = floorf(u);
int srcy = floorf(v);
uint32_t idx = x + resolution.x() * y;
uint32_t srcidx = srcx + image_resolution.x() * srcy;
Array4f val;
if (srcx >= image_resolution.x() || srcy >= image_resolution.y() || srcx < 0 || srcy < 0) {
val = Array4f::Zero();
} else {
val = read_rgba(Vector2i{srcx, srcy}, image_resolution, image, image_data_type);
}
Array4f color = {val[0], val[1], val[2], val[3]};
// The background color is represented in SRGB, so convert
// to linear if that's not the space in which we're rendering.
if (color_space != EColorSpace::SRGB) {
background_color.head<3>() = srgb_to_linear(background_color.head<3>());
} else {
if (color.w() > 0) {
color.head<3>() = linear_to_srgb(color.head<3>() / color.w()) * color.w();
} else {
color.head<3>() = Array3f::Zero();
}
}
float weight = (1 - color.w()) * background_color.w();
color.head<3>() += background_color.head<3>() * weight;
color.w() += weight;
color.head<3>() = tonemap(color.head<3>(), exposure, tonemap_curve, color_space, output_color_space);
Array4f prev_color;
surf2Dread((float4*)&prev_color, surface, x * sizeof(float4), y);
color = color * alpha + prev_color * (1.f-alpha);
surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y);
}
__device__ Array3f colormap_turbo(float x) {
const Vector4f kRedVec4 = Vector4f(0.13572138f, 4.61539260f, -42.66032258f, 132.13108234f);
const Vector4f kGreenVec4 = Vector4f(0.09140261f, 2.19418839f, 4.84296658f, -14.18503333f);
const Vector4f kBlueVec4 = Vector4f(0.10667330f, 12.64194608f, -60.58204836f, 110.36276771f);
const Vector2f kRedVec2 = Vector2f(-152.94239396f, 59.28637943f);
const Vector2f kGreenVec2 = Vector2f(4.27729857f, 2.82956604f);
const Vector2f kBlueVec2 = Vector2f(-89.90310912f, 27.34824973f);
x = __saturatef(x);
Vector4f v4 = Vector4f{ 1.0f, x, x * x, x * x * x };
Vector2f v2 = Vector2f{ v4.w() * x, v4.w() * v4.z() };
return Array3f{
v4.dot(kRedVec4) + v2.dot(kRedVec2),
v4.dot(kGreenVec4) + v2.dot(kGreenVec2),
v4.dot(kBlueVec4) + v2.dot(kBlueVec2)
};
}
__global__ void overlay_depth_kernel(
Vector2i resolution,
float alpha,
const float* __restrict__ depth,
float depth_scale,
Vector2i image_resolution,
int fov_axis,
float zoom, Eigen::Vector2f screen_center,
cudaSurfaceObject_t surface
) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
float scale = image_resolution[fov_axis] / float(resolution[fov_axis]);
float fx = x+0.5f;
float fy = y+0.5f;
fx-=resolution.x()*0.5f; fx/=zoom; fx+=screen_center.x() * resolution.x();
fy-=resolution.y()*0.5f; fy/=zoom; fy+=screen_center.y() * resolution.y();
float u = (fx-resolution.x()*0.5f) * scale + image_resolution.x()*0.5f;
float v = (fy-resolution.y()*0.5f) * scale + image_resolution.y()*0.5f;
int srcx = floorf(u);
int srcy = floorf(v);
uint32_t idx = x + resolution.x() * y;
uint32_t srcidx = srcx + image_resolution.x() * srcy;
Array4f color;
if (srcx >= image_resolution.x() || srcy >= image_resolution.y() || srcx < 0 || srcy < 0) {
color = {0.0f, 0.0f, 0.0f, 0.0f};
} else {
float depth_value = depth[srcidx] * depth_scale;
Array3f c = colormap_turbo(depth_value);
color = {c[0], c[1], c[2], 1.0f};
}
Array4f prev_color;
surf2Dread((float4*)&prev_color, surface, x * sizeof(float4), y);
color = color * alpha + prev_color * (1.f-alpha);
surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y);
}
__device__ Array3f colormap_viridis(float x) {
const Array3f c0 = Array3f{0.2777273272234177f, 0.005407344544966578f, 0.3340998053353061f};
const Array3f c1 = Array3f{0.1050930431085774f, 1.404613529898575f, 1.384590162594685f};
const Array3f c2 = Array3f{-0.3308618287255563f, 0.214847559468213f, 0.09509516302823659f};
const Array3f c3 = Array3f{-4.634230498983486f, -5.799100973351585f, -19.33244095627987f};
const Array3f c4 = Array3f{6.228269936347081f, 14.17993336680509f, 56.69055260068105f};
const Array3f c5 = Array3f{4.776384997670288f, -13.74514537774601f, -65.35303263337234f};
const Array3f c6 = Array3f{-5.435455855934631f, 4.645852612178535f, 26.3124352495832f};
x = __saturatef(x);
return (c0+x*(c1+x*(c2+x*(c3+x*(c4+x*(c5+x*c6))))));
}
__global__ void overlay_false_color_kernel(Vector2i resolution, Vector2i training_resolution, bool to_srgb, int fov_axis, cudaSurfaceObject_t surface, const float *error_map, Vector2i error_map_resolution, const float *average, float brightness, bool viridis) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
float error_map_scale = brightness/(0.0000001f+average[0]); // average maps to 1/16th
float scale = training_resolution[fov_axis] / float(resolution[fov_axis]);
float u = (x+0.5f-resolution.x()*0.5f) * scale + training_resolution.x()*0.5f;
float v = (y+0.5f-resolution.y()*0.5f) * scale + training_resolution.y()*0.5f;
int srcx = floorf(u * error_map_resolution.x() / float(max(1.f, (float)training_resolution.x())));
int srcy = floorf(v * error_map_resolution.y() / float(max(1.f, (float)training_resolution.y())));
uint32_t idx = x + resolution.x() * y;
uint32_t srcidx = srcx + error_map_resolution.x() * srcy;
if (srcx >= error_map_resolution.x() || srcy >= error_map_resolution.y() || srcx<0 || srcy<0) {
return;
}
float err = error_map[srcidx] * error_map_scale;
if (viridis) {
err *= 1.f / (1.f+err);
}
Array4f color;
surf2Dread((float4*)&color, surface, x * sizeof(float4), y);
Array3f c = viridis ? colormap_viridis(err) : colormap_turbo(err);
float grey = color.x() * 0.2126f + color.y() * 0.7152f + color.z() * 0.0722f;
color.x() = grey*__saturatef(c.x());
color.y() = grey*__saturatef(c.y());
color.z() = grey*__saturatef(c.z());
surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y);
}
__global__ void tonemap_kernel(Vector2i resolution, float exposure, Array4f background_color, Array4f* accumulate_buffer, EColorSpace color_space, EColorSpace output_color_space, ETonemapCurve tonemap_curve, bool clamp_output_color, cudaSurfaceObject_t surface) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
uint32_t idx = x + resolution.x() * y;
// The background color is represented in SRGB, so convert
// to linear if that's not the space in which we're rendering.
if (color_space != EColorSpace::SRGB) {
background_color.head<3>() = srgb_to_linear(background_color.head<3>());
}
Array4f color = accumulate_buffer[idx];
float weight = (1 - color.w()) * background_color.w();
color.head<3>() += background_color.head<3>() * weight;
color.w() += weight;
color.head<3>() = tonemap(color.head<3>(), Array3f::Constant(exposure), tonemap_curve, color_space, output_color_space);
if (clamp_output_color) {
color = color.cwiseMax(0.0f).cwiseMin(1.0f);
}
surf2Dwrite(to_float4(color), surface, x * sizeof(float4), y);
}
__global__ void dlss_splat_kernel(
Vector2i resolution,
cudaSurfaceObject_t dlss_surface,
cudaSurfaceObject_t surface
) {
uint32_t x = threadIdx.x + blockDim.x * blockIdx.x;
uint32_t y = threadIdx.y + blockDim.y * blockIdx.y;
if (x >= resolution.x() || y >= resolution.y()) {
return;
}
float4 color;
surf2Dread(&color, dlss_surface, x * sizeof(float4), y);
surf2Dwrite(color, surface, x * sizeof(float4), y);
}
void CudaRenderBuffer::resize(const Vector2i& res) {
m_in_resolution = res;
m_frame_buffer.enlarge(res.x() * res.y());
m_depth_buffer.enlarge(res.x() * res.y());
m_accumulate_buffer.enlarge(res.x() * res.y());
Vector2i out_res = m_dlss ? m_dlss->out_resolution() : res;
auto prev_out_res = out_resolution();
m_surface_provider->resize(out_res);
if (out_resolution() != prev_out_res) {
reset_accumulation();
}
}
void CudaRenderBuffer::clear_frame(cudaStream_t stream) {
CUDA_CHECK_THROW(cudaMemsetAsync(m_frame_buffer.data(), 0, m_frame_buffer.bytes(), stream));
CUDA_CHECK_THROW(cudaMemsetAsync(m_depth_buffer.data(), 0, m_depth_buffer.bytes(), stream));
}
void CudaRenderBuffer::accumulate(float exposure, cudaStream_t stream) {
Vector2i res = in_resolution();
uint32_t accum_spp = m_dlss ? 0 : m_spp;
if (accum_spp == 0) {
CUDA_CHECK_THROW(cudaMemsetAsync(m_accumulate_buffer.data(), 0, m_accumulate_buffer.bytes(), stream));
}
const dim3 threads = { 16, 8, 1 };
const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 };
accumulate_kernel<<<blocks, threads, 0, stream>>>(
res,
frame_buffer(),
accumulate_buffer(),
(float)accum_spp,
m_color_space
);
++m_spp;
}
void CudaRenderBuffer::tonemap(float exposure, const Array4f& background_color, EColorSpace output_color_space, cudaStream_t stream) {
assert(m_dlss || out_resolution() == in_resolution());
auto res = m_dlss ? in_resolution() : out_resolution();
const dim3 threads = { 16, 8, 1 };
const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 };
tonemap_kernel<<<blocks, threads, 0, stream>>>(
res,
exposure,
background_color,
accumulate_buffer(),
m_color_space,
output_color_space,
m_tonemap_curve,
m_dlss && output_color_space == EColorSpace::SRGB,
m_dlss ? m_dlss->frame() : surface()
);
if (m_dlss) {
assert(out_resolution() == m_dlss->out_resolution());
assert(m_spp >= 1);
uint32_t sample_index = m_spp - 1;
m_dlss->run(
res,
output_color_space == EColorSpace::Linear, /* HDR mode */
m_dlss_sharpening,
Vector2f::Constant(0.5f) - ld_random_pixel_offset(sample_index), /* jitter offset in [-0.5, 0.5] */
sample_index == 0 /* reset history */
);
auto out_res = out_resolution();
const dim3 out_blocks = { div_round_up((uint32_t)out_res.x(), threads.x), div_round_up((uint32_t)out_res.y(), threads.y), 1 };
dlss_splat_kernel<<<out_blocks, threads, 0, stream>>>(out_res, m_dlss->output(), surface());
}
}
void CudaRenderBuffer::overlay_image(
float alpha,
const Eigen::Array3f& exposure,
const Array4f& background_color,
EColorSpace output_color_space,
const void* __restrict__ image,
EImageDataType image_data_type,
const Vector2i& image_resolution,
int fov_axis,
float zoom,
const Eigen::Vector2f& screen_center,
cudaStream_t stream
) {
auto res = out_resolution();
const dim3 threads = { 16, 8, 1 };
const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 };
overlay_image_kernel<<<blocks, threads, 0, stream>>>(
res,
alpha,
exposure,
background_color,
image,
image_data_type,
image_resolution,
m_tonemap_curve,
m_color_space,
output_color_space,
fov_axis,
zoom,
screen_center,
surface()
);
}
void CudaRenderBuffer::overlay_depth(
float alpha,
const float* __restrict__ depth,
float depth_scale,
const Vector2i& image_resolution,
int fov_axis,
float zoom,
const Eigen::Vector2f& screen_center,
cudaStream_t stream
) {
auto res = out_resolution();
const dim3 threads = { 16, 8, 1 };
const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 };
overlay_depth_kernel<<<blocks, threads, 0, stream>>>(
res,
alpha,
depth,
depth_scale,
image_resolution,
fov_axis,
zoom,
screen_center,
surface()
);
}
void CudaRenderBuffer::overlay_false_color(Vector2i training_resolution, bool to_srgb, int fov_axis, cudaStream_t stream, const float* error_map, Vector2i error_map_resolution, const float* average, float brightness, bool viridis) {
auto res = out_resolution();
const dim3 threads = { 16, 8, 1 };
const dim3 blocks = { div_round_up((uint32_t)res.x(), threads.x), div_round_up((uint32_t)res.y(), threads.y), 1 };
overlay_false_color_kernel<<<blocks, threads, 0, stream>>>(
res,
training_resolution,
to_srgb,
fov_axis,
surface(),
error_map,
error_map_resolution,
average,
brightness,
viridis
);
}
void CudaRenderBuffer::enable_dlss(const Eigen::Vector2i& max_out_res) {
#ifdef NGP_VULKAN
if (!m_dlss || m_dlss->max_out_resolution() != max_out_res) {
m_dlss = dlss_init(max_out_res);
}
if (m_dlss) {
resize(m_dlss->clamp_resolution(in_resolution()));
}
#else
throw std::runtime_error{"NGP was compiled without Vulkan/NGX/DLSS support."};
#endif
}
void CudaRenderBuffer::disable_dlss() {
m_dlss = nullptr;
}
NGP_NAMESPACE_END