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/*
* Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved.
*
* NVIDIA CORPORATION and its licensors retain all intellectual property
* and proprietary rights in and to this software, related documentation
* and any modifications thereto. Any use, reproduction, disclosure or
* distribution of this software and related documentation without an express
* license agreement from NVIDIA CORPORATION is strictly prohibited.
*/
/** @file tinyobj_loader_wrapper.h
* @author Thomas Müller, NVIDIA
* @brief Wrapper around the tinyobj_loader library, providing a simple
* interface to load OBJ-based meshes.
*/
#pragma once
#include <neural-graphics-primitives/common.h>
#include <string>
#include <vector>
NGP_NAMESPACE_BEGIN
std::vector<Eigen::Vector3f> load_obj(const std::string& filename);
NGP_NAMESPACE_END