| /* | |
| * Copyright (c) 2021-2022, NVIDIA CORPORATION. All rights reserved. | |
| * | |
| * NVIDIA CORPORATION and its licensors retain all intellectual property | |
| * and proprietary rights in and to this software, related documentation | |
| * and any modifications thereto. Any use, reproduction, disclosure or | |
| * distribution of this software and related documentation without an express | |
| * license agreement from NVIDIA CORPORATION is strictly prohibited. | |
| */ | |
| /** @file tinyobj_loader_wrapper.h | |
| * @author Thomas Müller, NVIDIA | |
| * @brief Wrapper around the tinyobj_loader library, providing a simple | |
| * interface to load OBJ-based meshes. | |
| */ | |
| NGP_NAMESPACE_BEGIN | |
| std::vector<Eigen::Vector3f> load_obj(const std::string& filename); | |
| NGP_NAMESPACE_END | |