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| #include "imgui.h" |
| #include "imgui_impl_dx9.h" |
| #include "imgui_impl_win32.h" |
| #include <d3d9.h> |
| #include <tchar.h> |
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| static LPDIRECT3D9 g_pD3D = NULL; |
| static LPDIRECT3DDEVICE9 g_pd3dDevice = NULL; |
| static D3DPRESENT_PARAMETERS g_d3dpp = {}; |
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| bool CreateDeviceD3D(HWND hWnd); |
| void CleanupDeviceD3D(); |
| void ResetDevice(); |
| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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| int main(int, char**) |
| { |
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| WNDCLASSEX wc = { sizeof(WNDCLASSEX), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(NULL), NULL, NULL, NULL, NULL, _T("ImGui Example"), NULL }; |
| ::RegisterClassEx(&wc); |
| HWND hwnd = ::CreateWindow(wc.lpszClassName, _T("Dear ImGui DirectX9 Example"), WS_OVERLAPPEDWINDOW, 100, 100, 1280, 800, NULL, NULL, wc.hInstance, NULL); |
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| if (!CreateDeviceD3D(hwnd)) |
| { |
| CleanupDeviceD3D(); |
| ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
| return 1; |
| } |
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| ::ShowWindow(hwnd, SW_SHOWDEFAULT); |
| ::UpdateWindow(hwnd); |
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| IMGUI_CHECKVERSION(); |
| ImGui::CreateContext(); |
| ImGuiIO& io = ImGui::GetIO(); (void)io; |
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| ImGui::StyleColorsDark(); |
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| ImGui_ImplWin32_Init(hwnd); |
| ImGui_ImplDX9_Init(g_pd3dDevice); |
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| bool show_demo_window = true; |
| bool show_another_window = false; |
| ImVec4 clear_color = ImVec4(0.45f, 0.55f, 0.60f, 1.00f); |
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| bool done = false; |
| while (!done) |
| { |
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| MSG msg; |
| while (::PeekMessage(&msg, NULL, 0U, 0U, PM_REMOVE)) |
| { |
| ::TranslateMessage(&msg); |
| ::DispatchMessage(&msg); |
| if (msg.message == WM_QUIT) |
| done = true; |
| } |
| if (done) |
| break; |
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| ImGui_ImplDX9_NewFrame(); |
| ImGui_ImplWin32_NewFrame(); |
| ImGui::NewFrame(); |
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| if (show_demo_window) |
| ImGui::ShowDemoWindow(&show_demo_window); |
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| |
| { |
| static float f = 0.0f; |
| static int counter = 0; |
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| ImGui::Begin("Hello, world!"); |
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| ImGui::Text("This is some useful text."); |
| ImGui::Checkbox("Demo Window", &show_demo_window); |
| ImGui::Checkbox("Another Window", &show_another_window); |
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| ImGui::SliderFloat("float", &f, 0.0f, 1.0f); |
| ImGui::ColorEdit3("clear color", (float*)&clear_color); |
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| if (ImGui::Button("Button")) |
| counter++; |
| ImGui::SameLine(); |
| ImGui::Text("counter = %d", counter); |
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| ImGui::Text("Application average %.3f ms/frame (%.1f FPS)", 1000.0f / ImGui::GetIO().Framerate, ImGui::GetIO().Framerate); |
| ImGui::End(); |
| } |
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| if (show_another_window) |
| { |
| ImGui::Begin("Another Window", &show_another_window); |
| ImGui::Text("Hello from another window!"); |
| if (ImGui::Button("Close Me")) |
| show_another_window = false; |
| ImGui::End(); |
| } |
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| ImGui::EndFrame(); |
| g_pd3dDevice->SetRenderState(D3DRS_ZENABLE, FALSE); |
| g_pd3dDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, FALSE); |
| g_pd3dDevice->SetRenderState(D3DRS_SCISSORTESTENABLE, FALSE); |
| D3DCOLOR clear_col_dx = D3DCOLOR_RGBA((int)(clear_color.x*clear_color.w*255.0f), (int)(clear_color.y*clear_color.w*255.0f), (int)(clear_color.z*clear_color.w*255.0f), (int)(clear_color.w*255.0f)); |
| g_pd3dDevice->Clear(0, NULL, D3DCLEAR_TARGET | D3DCLEAR_ZBUFFER, clear_col_dx, 1.0f, 0); |
| if (g_pd3dDevice->BeginScene() >= 0) |
| { |
| ImGui::Render(); |
| ImGui_ImplDX9_RenderDrawData(ImGui::GetDrawData()); |
| g_pd3dDevice->EndScene(); |
| } |
| HRESULT result = g_pd3dDevice->Present(NULL, NULL, NULL, NULL); |
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| if (result == D3DERR_DEVICELOST && g_pd3dDevice->TestCooperativeLevel() == D3DERR_DEVICENOTRESET) |
| ResetDevice(); |
| } |
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| ImGui_ImplDX9_Shutdown(); |
| ImGui_ImplWin32_Shutdown(); |
| ImGui::DestroyContext(); |
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| CleanupDeviceD3D(); |
| ::DestroyWindow(hwnd); |
| ::UnregisterClass(wc.lpszClassName, wc.hInstance); |
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| return 0; |
| } |
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| bool CreateDeviceD3D(HWND hWnd) |
| { |
| if ((g_pD3D = Direct3DCreate9(D3D_SDK_VERSION)) == NULL) |
| return false; |
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| ZeroMemory(&g_d3dpp, sizeof(g_d3dpp)); |
| g_d3dpp.Windowed = TRUE; |
| g_d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; |
| g_d3dpp.BackBufferFormat = D3DFMT_UNKNOWN; |
| g_d3dpp.EnableAutoDepthStencil = TRUE; |
| g_d3dpp.AutoDepthStencilFormat = D3DFMT_D16; |
| g_d3dpp.PresentationInterval = D3DPRESENT_INTERVAL_ONE; |
| |
| if (g_pD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, hWnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, &g_d3dpp, &g_pd3dDevice) < 0) |
| return false; |
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| return true; |
| } |
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| void CleanupDeviceD3D() |
| { |
| if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = NULL; } |
| if (g_pD3D) { g_pD3D->Release(); g_pD3D = NULL; } |
| } |
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| void ResetDevice() |
| { |
| ImGui_ImplDX9_InvalidateDeviceObjects(); |
| HRESULT hr = g_pd3dDevice->Reset(&g_d3dpp); |
| if (hr == D3DERR_INVALIDCALL) |
| IM_ASSERT(0); |
| ImGui_ImplDX9_CreateDeviceObjects(); |
| } |
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| |
| extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); |
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| LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) |
| { |
| if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) |
| return true; |
|
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| switch (msg) |
| { |
| case WM_SIZE: |
| if (g_pd3dDevice != NULL && wParam != SIZE_MINIMIZED) |
| { |
| g_d3dpp.BackBufferWidth = LOWORD(lParam); |
| g_d3dpp.BackBufferHeight = HIWORD(lParam); |
| ResetDevice(); |
| } |
| return 0; |
| case WM_SYSCOMMAND: |
| if ((wParam & 0xfff0) == SC_KEYMENU) |
| return 0; |
| break; |
| case WM_DESTROY: |
| ::PostQuitMessage(0); |
| return 0; |
| } |
| return ::DefWindowProc(hWnd, msg, wParam, lParam); |
| } |
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