Second Push
Browse files- README.md +35 -0
- SoccerTwos.onnx +3 -0
- SoccerTwos/SoccerTwos-1999868.onnx +3 -0
- SoccerTwos/SoccerTwos-1999868.pt +3 -0
- SoccerTwos/SoccerTwos-2499993.onnx +3 -0
- SoccerTwos/SoccerTwos-2499993.pt +3 -0
- SoccerTwos/SoccerTwos-270278.onnx +3 -0
- SoccerTwos/SoccerTwos-270278.pt +3 -0
- SoccerTwos/SoccerTwos-2999986.onnx +3 -0
- SoccerTwos/SoccerTwos-2999986.pt +3 -0
- SoccerTwos/SoccerTwos-3499960.onnx +3 -0
- SoccerTwos/SoccerTwos-3499960.pt +3 -0
- SoccerTwos/SoccerTwos-3999931.onnx +3 -0
- SoccerTwos/SoccerTwos-3999931.pt +3 -0
- SoccerTwos/checkpoint.pt +3 -0
- SoccerTwos/events.out.tfevents.1731317959.192.168.91.100.non-exists.ptr.local.13539.0 +3 -0
- config.json +1 -0
- configuration.yaml +84 -0
- run_logs/Player-0.log +483 -0
- run_logs/timers.json +361 -0
- run_logs/training_status.json +30 -0
README.md
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---
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library_name: ml-agents
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tags:
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- SoccerTwos
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-SoccerTwos
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---
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# **poca** Agent playing **SoccerTwos**
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This is a trained model of a **poca** agent playing **SoccerTwos**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: averydd/poca-SoccerTwos1
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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SoccerTwos.onnx
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version https://git-lfs.github.com/spec/v1
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size 1768747
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SoccerTwos/SoccerTwos-1999868.onnx
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SoccerTwos/SoccerTwos-1999868.pt
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SoccerTwos/SoccerTwos-2499993.onnx
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SoccerTwos/SoccerTwos-2499993.pt
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SoccerTwos/SoccerTwos-270278.onnx
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SoccerTwos/SoccerTwos-270278.pt
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size 28430234
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SoccerTwos/SoccerTwos-2999986.onnx
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SoccerTwos/SoccerTwos-2999986.pt
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SoccerTwos/SoccerTwos-3499960.onnx
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SoccerTwos/SoccerTwos-3499960.pt
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SoccerTwos/SoccerTwos-3999931.onnx
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SoccerTwos/SoccerTwos-3999931.pt
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SoccerTwos/checkpoint.pt
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SoccerTwos/events.out.tfevents.1731317959.192.168.91.100.non-exists.ptr.local.13539.0
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 2048, "buffer_size": 20480, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "learning_rate_schedule": "constant", "beta_schedule": "constant", "epsilon_schedule": "constant"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 50000000, "time_horizon": 1000, "summary_freq": 10000, "threaded": false, "self_play": {"save_steps": 50000, "team_change": 200000, "swap_steps": 2000, "window": 10, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/SoccerTwos/SoccerTwos.app", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "timeout_wait": 60, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true, "no_graphics_monitor": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "SoccerTwos", "initialize_from": null, "load_model": false, "resume": false, "force": true, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
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behaviors:
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SoccerTwos:
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trainer_type: poca
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hyperparameters:
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batch_size: 2048
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buffer_size: 20480
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learning_rate: 0.0003
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beta: 0.005
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epsilon: 0.2
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lambd: 0.95
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num_epoch: 3
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learning_rate_schedule: constant
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beta_schedule: constant
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epsilon_schedule: constant
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checkpoint_interval: 500000
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network_settings:
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normalize: false
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hidden_units: 512
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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reward_signals:
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extrinsic:
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gamma: 0.99
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strength: 1.0
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network_settings:
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normalize: false
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hidden_units: 128
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num_layers: 2
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vis_encode_type: simple
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memory: null
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goal_conditioning_type: hyper
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deterministic: false
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init_path: null
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keep_checkpoints: 5
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even_checkpoints: false
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max_steps: 50000000
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time_horizon: 1000
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summary_freq: 10000
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threaded: false
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self_play:
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save_steps: 50000
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team_change: 200000
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swap_steps: 2000
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window: 10
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play_against_latest_model_ratio: 0.5
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initial_elo: 1200.0
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behavioral_cloning: null
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env_settings:
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env_path: ./training-envs-executables/SoccerTwos/SoccerTwos.app
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env_args: null
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base_port: 5005
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num_envs: 1
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num_areas: 1
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timeout_wait: 60
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seed: -1
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max_lifetime_restarts: 10
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restarts_rate_limit_n: 1
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restarts_rate_limit_period_s: 60
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engine_settings:
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width: 84
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height: 84
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quality_level: 5
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics: true
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no_graphics_monitor: false
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environment_parameters: null
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checkpoint_settings:
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run_id: SoccerTwos
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initialize_from: null
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load_model: false
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resume: false
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force: true
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train_model: false
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inference: false
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results_dir: results
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torch_settings:
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device: null
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debug: false
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run_logs/Player-0.log
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1 |
+
Mono path[0] = '/Users/xuanmai/Ai-vs-Ai/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.app/Contents/Resources/Data/Managed'
|
2 |
+
Mono config path = '/Users/xuanmai/Ai-vs-Ai/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.app/Contents/MonoBleedingEdge/etc'
|
3 |
+
New input system (experimental) initialized
|
4 |
+
Initialize engine version: 2021.3.17f1 (3e8111cac19d)
|
5 |
+
[Subsystems] Discovering subsystems at path /Users/xuanmai/Ai-vs-Ai/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.app/Contents/Resources/Data/UnitySubsystems
|
6 |
+
Forcing GfxDevice: Null
|
7 |
+
GfxDevice: creating device client; threaded=0; jobified=0
|
8 |
+
NullGfxDevice:
|
9 |
+
Version: NULL 1.0 [1.0]
|
10 |
+
Renderer: Null Device
|
11 |
+
Vendor: Unity Technologies
|
12 |
+
Begin MonoManager ReloadAssembly
|
13 |
+
- Completed reload, in 0.101 seconds
|
14 |
+
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
15 |
+
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
+
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
+
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
|
18 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
19 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
20 |
+
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
21 |
+
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
|
22 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
23 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
24 |
+
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
25 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
26 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
27 |
+
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
28 |
+
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
29 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
30 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
31 |
+
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
32 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
33 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
34 |
+
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
35 |
+
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
36 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
37 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
38 |
+
UnloadTime: 1.262875 ms
|
39 |
+
Registered Communicator in Agent.
|
40 |
+
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
41 |
+
TOO LONG
|
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run_logs/timers.json
ADDED
@@ -0,0 +1,361 @@
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|
run_logs/training_status.json
ADDED
@@ -0,0 +1,30 @@
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