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- .gitattributes +87 -0
- .gitkeep +0 -0
- kitchen.py +16 -0
- kitchen/Materials/DefaultMaterial.mdl +72 -0
- kitchen/Materials/MI_Parquet_Floor.mdl +63 -0
- kitchen/Materials/MI_Table.mdl +63 -0
- kitchen/Materials/MI_WhitePlastic.mdl +65 -0
- kitchen/Materials/MI_WhitePlastic2.mdl +65 -0
- kitchen/Materials/MI_WoodWall.mdl +61 -0
- kitchen/Materials/M_Emissive_Light.mdl +48 -0
- kitchen/Materials/M_Glass.mdl +55 -0
- kitchen/Materials/M_Sky_Panning_Clouds2.mdl +117 -0
- kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Base_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Mixed_AO.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Normal_DirectX.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Roughness.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/Parquet_AO.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/Parquet_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/Parquet_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/Parquet_Rough.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_M.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_N.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Blue.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Clouds_M.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Stars.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WallWood_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WallWood_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WallWood_Rough.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Rough.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Base_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Mixed_AO.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Normal_DirectX.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Roughness.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/Parquet_AO.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/Parquet_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/Parquet_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/Parquet_Rough.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_M.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_N.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Blue.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Clouds_M.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Stars.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WallWood_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WallWood_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WallWood_Rough.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Color.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Normal.png.auto.png +0 -0
- kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Rough.png.auto.png +0 -0
.gitattributes
CHANGED
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@@ -33,3 +33,90 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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*.zip filter=lfs diff=lfs merge=lfs -text
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*.zst filter=lfs diff=lfs merge=lfs -text
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*tfevents* filter=lfs diff=lfs merge=lfs -text
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+
kitchen/Materials/Textures/DefaultMaterial_Base_Color.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/DefaultMaterial_Mixed_AO.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/DefaultMaterial_Normal_DirectX.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/Parquet_AO.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/Parquet_Color.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/Parquet_Normal.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/Parquet_Rough.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/T_Default_Material_Grid_M.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/T_Sky_Blue.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/T_Sky_Clouds_M.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WallWood_Color.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WallWood_Normal.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WallWood_Rough.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WhitePlastic_Color.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WhitePlastic_Normal.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Materials/Textures/WhitePlastic_Rough.png filter=lfs diff=lfs merge=lfs -text
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kitchen/Props/SM_SkySphere.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/Props/table_low.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/FoldingTable/FoldingTable.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/GarlicRope/GarlicRope.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/Kitchen/Kitchen.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/Refridgerator/Refridgerator.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/Rug/Rug.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/StoolMetalWire/StoolMetalWire.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/Stove/Stove.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/WallPineapple/WallPineapple.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/assets/WoodenDryingRack/WoodenDryingRack.geom.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/BlueCup/BlueCup.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange001/Orange001.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange001/texture/T_Orange001_BC001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange001/texture/T_Orange001_ORM001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange002/Orange002.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange002/texture/T_Orange002_BC001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange002/texture/T_Orange002_ORM001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange003/Orange003.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange003/texture/T_Orange003_BC001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Orange003/texture/T_Orange003_ORM001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/PinkCup/PinkCup.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Plate/Plate.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Plate/texture/T_Plate_BC001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Plate/texture/T_Plate_N001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/objects/Plate/texture/T_Plate_ORM001.png filter=lfs diff=lfs merge=lfs -text
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kitchen/scene.usd filter=lfs diff=lfs merge=lfs -text
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kitchen/textures/light_wood_planks_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/knife_blocks/light_wood_3/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/knife_blocks/light_wood_3/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/light_switches/white_wide_switch/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/light_switches/white_wide_switch/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/paper_towel_holders/holder_2/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/accessories/paper_towel_holders/holder_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/dishwashers/pack_2/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/dishwashers/pack_2/texture/image23.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/dishwashers/pack_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/fridges/pack_2/texture/image27.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/fridges/pack_2/texture/image30.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/fridges/pack_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/microwaves/gray/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/microwaves/gray/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/sinks/concrete_sink/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/sinks/concrete_sink/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/stoves/square_gas/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/stoves/square_gas/texture/image4.png filter=lfs diff=lfs merge=lfs -text
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table/assets/fixtures/stoves/square_gas/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/objects/objaverse/broccoli/broccoli_0/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/objects/objaverse/plate/plate_7/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/Poliigon_WoodVeneerOak_7760_BaseColor.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/Poliigon_WoodVeneerOak_7760_Normal.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/Poliigon_WoodVeneerOak_7760_Roughness.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/wood/greenheart_wood_grain.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/wood/wood_planks_3.png filter=lfs diff=lfs merge=lfs -text
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table/assets/textures/wood/wood_planks_wall.png filter=lfs diff=lfs merge=lfs -text
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table/objects/BlueCup/BlueCup.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange001/Orange001.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange001/texture/T_Orange001_BC001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange001/texture/T_Orange001_ORM001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange002/Orange002.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange002/texture/T_Orange002_BC001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange002/texture/T_Orange002_ORM001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange003/Orange003.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange003/texture/T_Orange003_BC001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Orange003/texture/T_Orange003_ORM001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/PinkCup/PinkCup.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Plate/Plate.usd filter=lfs diff=lfs merge=lfs -text
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table/objects/Plate/texture/T_Plate_BC001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Plate/texture/T_Plate_N001.png filter=lfs diff=lfs merge=lfs -text
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table/objects/Plate/texture/T_Plate_ORM001.png filter=lfs diff=lfs merge=lfs -text
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table/textures/light_wood_planks_0.png filter=lfs diff=lfs merge=lfs -text
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.gitkeep
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File without changes
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kitchen.py
ADDED
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from pathlib import Path
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import isaaclab.sim as sim_utils
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from isaaclab.assets import AssetBaseCfg
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from leisaac.utils.constant import ASSETS_ROOT
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"""Configuration for the Custom Scene"""
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SCENES_ROOT = Path(ASSETS_ROOT) / "scenes"
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KITCHEN_SCENE_USD_PATH = str(SCENES_ROOT / "kitchen" / "scene.usd")
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KITCHEN_SCENE_CFG = AssetBaseCfg(
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spawn=sim_utils.UsdFileCfg(
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usd_path="omniverse://localhost/NVIDIA/Assets/Isaac/Environments/Simple_Room/simple_room.usd",
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)
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)
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kitchen/Materials/DefaultMaterial.mdl
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mdl 1.3;
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import math::*;
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import state::*;
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import tex::*;
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import anno::*;
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using OmniUe4Function import *;
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using OmniUe4Base import *;
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export annotation sampler_color();
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export annotation sampler_normal();
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export annotation sampler_grayscale();
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export annotation sampler_alpha();
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export annotation sampler_masks();
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export annotation sampler_distancefield();
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export annotation dither_masked_off();
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export annotation world_space_normal();
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export material DefaultMaterial(
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)
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=
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let {
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float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
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+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 25 |
+
|
| 26 |
+
float2 Local0 = (CustomizedUV0_mdl / 2.0);
|
| 27 |
+
float2 Local1 = (Local0 / 0.05);
|
| 28 |
+
float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 29 |
+
float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0));
|
| 30 |
+
|
| 31 |
+
float3 Normal_mdl = Local3;
|
| 32 |
+
|
| 33 |
+
float2 Local4 = (CustomizedUV0_mdl * 20.0);
|
| 34 |
+
float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 35 |
+
float Local6 = math::lerp(0.4,1.0,Local5.x);
|
| 36 |
+
float Local7 = (1.0 - Local6);
|
| 37 |
+
float2 Local8 = (Local0 / 0.1);
|
| 38 |
+
float4 Local9 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 39 |
+
float Local10 = math::lerp(Local9.y,1.0,0.0);
|
| 40 |
+
float Local11 = math::lerp(Local6,Local7,Local10);
|
| 41 |
+
float4 Local12 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 42 |
+
float Local13 = math::lerp(Local9.y,0.0,0.0);
|
| 43 |
+
float Local14 = (Local12.y + Local13);
|
| 44 |
+
float Local15 = math::lerp(Local14,0.5,0.5);
|
| 45 |
+
float Local16 = math::lerp(0.295,0.66,Local15);
|
| 46 |
+
float Local17 = (Local16 * 0.5);
|
| 47 |
+
float Local18 = (Local11 * Local17);
|
| 48 |
+
float Local19 = math::lerp(0.0,0.5,Local12.y);
|
| 49 |
+
float Local20 = math::lerp(0.7,1.0,Local9.y);
|
| 50 |
+
float Local21 = math::lerp(Local20,1.0,0.0);
|
| 51 |
+
float Local22 = (Local21 * 1.0);
|
| 52 |
+
float Local23 = (Local19 + Local22);
|
| 53 |
+
float Local24 = math::min(math::max(Local23,0.0),1.0);
|
| 54 |
+
|
| 55 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 56 |
+
float OpacityMask_mdl = 1.0;
|
| 57 |
+
float3 BaseColor_mdl = float3(Local18,Local18,Local18);
|
| 58 |
+
float Metallic_mdl = 0.0;
|
| 59 |
+
float Specular_mdl = 0.5;
|
| 60 |
+
float Roughness_mdl = Local24;
|
| 61 |
+
|
| 62 |
+
} in
|
| 63 |
+
::OmniUe4Base(
|
| 64 |
+
base_color: BaseColor_mdl,
|
| 65 |
+
metallic: Metallic_mdl,
|
| 66 |
+
roughness: Roughness_mdl,
|
| 67 |
+
specular: Specular_mdl,
|
| 68 |
+
normal: Normal_mdl,
|
| 69 |
+
opacity: OpacityMask_mdl,
|
| 70 |
+
emissive_color: EmissiveColor_mdl,
|
| 71 |
+
displacement: WorldPositionOffset_mdl,
|
| 72 |
+
two_sided: false);
|
kitchen/Materials/MI_Parquet_Floor.mdl
ADDED
|
@@ -0,0 +1,63 @@
|
|
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|
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|
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|
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|
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|
|
|
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|
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|
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|
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|
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|
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|
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|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
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|
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|
|
|
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|
|
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|
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|
|
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|
|
|
|
|
|
|
|
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|
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|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material MI_Parquet_Floor(
|
| 20 |
+
float Texture_Tiling = 2.25,
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/Parquet_Normal.png",::tex::gamma_linear)
|
| 22 |
+
[[sampler_normal()]],
|
| 23 |
+
float Albedo_Brightness = 0.7,
|
| 24 |
+
uniform texture_2d Albedo = texture_2d("./Textures/Parquet_Color.png",::tex::gamma_srgb)
|
| 25 |
+
[[sampler_color()]],
|
| 26 |
+
float Roughness = 1.1,
|
| 27 |
+
uniform texture_2d Roughness_tp = texture_2d("./Textures/Parquet_Rough.png",::tex::gamma_linear)
|
| 28 |
+
[[sampler_color()]],
|
| 29 |
+
uniform texture_2d AO = texture_2d("./Textures/Parquet_AO.png",::tex::gamma_linear)
|
| 30 |
+
[[sampler_color()]])
|
| 31 |
+
=
|
| 32 |
+
let {
|
| 33 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 35 |
+
|
| 36 |
+
float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
|
| 37 |
+
float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 38 |
+
|
| 39 |
+
float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
|
| 41 |
+
float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 42 |
+
float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
|
| 43 |
+
float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 44 |
+
float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
|
| 45 |
+
|
| 46 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 47 |
+
float OpacityMask_mdl = 1.0;
|
| 48 |
+
float3 BaseColor_mdl = Local3;
|
| 49 |
+
float Metallic_mdl = 0.0;
|
| 50 |
+
float Specular_mdl = 0.5;
|
| 51 |
+
float Roughness_mdl = Local5.x;
|
| 52 |
+
|
| 53 |
+
} in
|
| 54 |
+
::OmniUe4Base(
|
| 55 |
+
base_color: BaseColor_mdl,
|
| 56 |
+
metallic: Metallic_mdl,
|
| 57 |
+
roughness: Roughness_mdl,
|
| 58 |
+
specular: Specular_mdl,
|
| 59 |
+
normal: Normal_mdl,
|
| 60 |
+
opacity: OpacityMask_mdl,
|
| 61 |
+
emissive_color: EmissiveColor_mdl,
|
| 62 |
+
displacement: WorldPositionOffset_mdl,
|
| 63 |
+
two_sided: false);
|
kitchen/Materials/MI_Table.mdl
ADDED
|
@@ -0,0 +1,63 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material MI_Table(
|
| 20 |
+
float Texture_Tiling = 1.0,
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/DefaultMaterial_Normal_DirectX.png",::tex::gamma_linear)
|
| 22 |
+
[[sampler_normal()]],
|
| 23 |
+
float Albedo_Brightness = 1.0,
|
| 24 |
+
uniform texture_2d Albedo = texture_2d("./Textures/DefaultMaterial_Base_Color.png",::tex::gamma_srgb)
|
| 25 |
+
[[sampler_color()]],
|
| 26 |
+
float Roughness = 1.1,
|
| 27 |
+
uniform texture_2d Roughness_tp = texture_2d("./Textures/DefaultMaterial_Roughness.png",::tex::gamma_linear)
|
| 28 |
+
[[sampler_color()]],
|
| 29 |
+
uniform texture_2d AO = texture_2d("./Textures/DefaultMaterial_Mixed_AO.png",::tex::gamma_linear)
|
| 30 |
+
[[sampler_color()]])
|
| 31 |
+
=
|
| 32 |
+
let {
|
| 33 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 35 |
+
|
| 36 |
+
float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
|
| 37 |
+
float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 38 |
+
|
| 39 |
+
float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 40 |
+
|
| 41 |
+
float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 42 |
+
float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
|
| 43 |
+
float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 44 |
+
float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
|
| 45 |
+
|
| 46 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 47 |
+
float OpacityMask_mdl = 1.0;
|
| 48 |
+
float3 BaseColor_mdl = Local3;
|
| 49 |
+
float Metallic_mdl = 0.0;
|
| 50 |
+
float Specular_mdl = 0.5;
|
| 51 |
+
float Roughness_mdl = Local5.x;
|
| 52 |
+
|
| 53 |
+
} in
|
| 54 |
+
::OmniUe4Base(
|
| 55 |
+
base_color: BaseColor_mdl,
|
| 56 |
+
metallic: Metallic_mdl,
|
| 57 |
+
roughness: Roughness_mdl,
|
| 58 |
+
specular: Specular_mdl,
|
| 59 |
+
normal: Normal_mdl,
|
| 60 |
+
opacity: OpacityMask_mdl,
|
| 61 |
+
emissive_color: EmissiveColor_mdl,
|
| 62 |
+
displacement: WorldPositionOffset_mdl,
|
| 63 |
+
two_sided: false);
|
kitchen/Materials/MI_WhitePlastic.mdl
ADDED
|
@@ -0,0 +1,65 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material MI_WhitePlastic(
|
| 20 |
+
float Texture_Tiling = 1.0,
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/WhitePlastic_Normal.png",::tex::gamma_linear)
|
| 22 |
+
[[sampler_normal()]],
|
| 23 |
+
float Albedo_Brightness = 0.85,
|
| 24 |
+
uniform texture_2d Albedo = texture_2d("./Textures/WhitePlastic_Color.png",::tex::gamma_srgb)
|
| 25 |
+
[[sampler_color()]],
|
| 26 |
+
float Roughness = 1.1,
|
| 27 |
+
uniform texture_2d Roughness_tp = texture_2d("./Textures/WhitePlastic_Rough.png",::tex::gamma_linear)
|
| 28 |
+
[[sampler_color()]])
|
| 29 |
+
=
|
| 30 |
+
let {
|
| 31 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 32 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 33 |
+
|
| 34 |
+
float Local0 = (-1.0 + 0.5);
|
| 35 |
+
float Local1 = (1.0 + 0.5);
|
| 36 |
+
float Local2 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).x,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).y,CustomizedUV0_mdl.x);
|
| 37 |
+
float Local3 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).z,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).w,CustomizedUV0_mdl.y);
|
| 38 |
+
float2 Local4 = (float2(Local2,Local3) * Texture_Tiling);
|
| 39 |
+
float4 Local5 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 40 |
+
|
| 41 |
+
float3 Normal_mdl = float3(Local5.x,Local5.y,Local5.z);
|
| 42 |
+
|
| 43 |
+
float4 Local6 = tex::lookup_float4(Albedo,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 44 |
+
float3 Local7 = (Albedo_Brightness * float3(Local6.x,Local6.y,Local6.z));
|
| 45 |
+
float4 Local8 = tex::lookup_float4(Roughness_tp,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 46 |
+
float3 Local9 = (Roughness * float3(Local8.x,Local8.y,Local8.z));
|
| 47 |
+
|
| 48 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 49 |
+
float OpacityMask_mdl = 1.0;
|
| 50 |
+
float3 BaseColor_mdl = Local7;
|
| 51 |
+
float Metallic_mdl = 0.0;
|
| 52 |
+
float Specular_mdl = 0.5;
|
| 53 |
+
float Roughness_mdl = Local9.x;
|
| 54 |
+
|
| 55 |
+
} in
|
| 56 |
+
::OmniUe4Base(
|
| 57 |
+
base_color: BaseColor_mdl,
|
| 58 |
+
metallic: Metallic_mdl,
|
| 59 |
+
roughness: Roughness_mdl,
|
| 60 |
+
specular: Specular_mdl,
|
| 61 |
+
normal: Normal_mdl,
|
| 62 |
+
opacity: OpacityMask_mdl,
|
| 63 |
+
emissive_color: EmissiveColor_mdl,
|
| 64 |
+
displacement: WorldPositionOffset_mdl,
|
| 65 |
+
two_sided: false);
|
kitchen/Materials/MI_WhitePlastic2.mdl
ADDED
|
@@ -0,0 +1,65 @@
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
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|
|
|
|
|
|
|
|
|
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|
|
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|
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|
|
|
|
|
|
|
|
|
|
|
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|
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|
|
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|
|
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|
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|
|
|
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|
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|
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|
|
|
|
|
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|
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|
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|
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|
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|
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|
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|
|
|
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|
|
|
|
|
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|
|
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|
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|
|
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|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material MI_WhitePlastic2(
|
| 20 |
+
float Texture_Tiling = 1.0,
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/WhitePlastic_Normal.png",::tex::gamma_linear)
|
| 22 |
+
[[sampler_normal()]],
|
| 23 |
+
float Albedo_Brightness = 0.6,
|
| 24 |
+
uniform texture_2d Albedo = texture_2d("./Textures/WhitePlastic_Color.png",::tex::gamma_srgb)
|
| 25 |
+
[[sampler_color()]],
|
| 26 |
+
float Roughness = 1.1,
|
| 27 |
+
uniform texture_2d Roughness_tp = texture_2d("./Textures/WhitePlastic_Rough.png",::tex::gamma_linear)
|
| 28 |
+
[[sampler_color()]])
|
| 29 |
+
=
|
| 30 |
+
let {
|
| 31 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 32 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 33 |
+
|
| 34 |
+
float Local0 = (-1.0 + 0.5);
|
| 35 |
+
float Local1 = (1.0 + 0.5);
|
| 36 |
+
float Local2 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).x,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).y,CustomizedUV0_mdl.x);
|
| 37 |
+
float Local3 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).z,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).w,CustomizedUV0_mdl.y);
|
| 38 |
+
float2 Local4 = (float2(Local2,Local3) * Texture_Tiling);
|
| 39 |
+
float4 Local5 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 40 |
+
|
| 41 |
+
float3 Normal_mdl = float3(Local5.x,Local5.y,Local5.z);
|
| 42 |
+
|
| 43 |
+
float4 Local6 = tex::lookup_float4(Albedo,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 44 |
+
float3 Local7 = (Albedo_Brightness * float3(Local6.x,Local6.y,Local6.z));
|
| 45 |
+
float4 Local8 = tex::lookup_float4(Roughness_tp,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 46 |
+
float3 Local9 = (Roughness * float3(Local8.x,Local8.y,Local8.z));
|
| 47 |
+
|
| 48 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 49 |
+
float OpacityMask_mdl = 1.0;
|
| 50 |
+
float3 BaseColor_mdl = Local7;
|
| 51 |
+
float Metallic_mdl = 0.0;
|
| 52 |
+
float Specular_mdl = 0.5;
|
| 53 |
+
float Roughness_mdl = Local9.x;
|
| 54 |
+
|
| 55 |
+
} in
|
| 56 |
+
::OmniUe4Base(
|
| 57 |
+
base_color: BaseColor_mdl,
|
| 58 |
+
metallic: Metallic_mdl,
|
| 59 |
+
roughness: Roughness_mdl,
|
| 60 |
+
specular: Specular_mdl,
|
| 61 |
+
normal: Normal_mdl,
|
| 62 |
+
opacity: OpacityMask_mdl,
|
| 63 |
+
emissive_color: EmissiveColor_mdl,
|
| 64 |
+
displacement: WorldPositionOffset_mdl,
|
| 65 |
+
two_sided: false);
|
kitchen/Materials/MI_WoodWall.mdl
ADDED
|
@@ -0,0 +1,61 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material MI_WoodWall(
|
| 20 |
+
float Texture_Tiling = 1.0,
|
| 21 |
+
uniform texture_2d Normal = texture_2d("./Textures/WallWood_Normal.png",::tex::gamma_linear)
|
| 22 |
+
[[sampler_normal()]],
|
| 23 |
+
float Albedo_Brightness = 0.87,
|
| 24 |
+
uniform texture_2d Albedo = texture_2d("./Textures/WallWood_Color.png",::tex::gamma_srgb)
|
| 25 |
+
[[sampler_color()]],
|
| 26 |
+
float Roughness = 1.1,
|
| 27 |
+
uniform texture_2d Roughness_tp = texture_2d("./Textures/WallWood_Rough.png",::tex::gamma_linear)
|
| 28 |
+
[[sampler_color()]])
|
| 29 |
+
=
|
| 30 |
+
let {
|
| 31 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 32 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 33 |
+
|
| 34 |
+
float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
|
| 35 |
+
float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 36 |
+
|
| 37 |
+
float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
|
| 38 |
+
|
| 39 |
+
float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 40 |
+
float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
|
| 41 |
+
float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 42 |
+
float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
|
| 43 |
+
|
| 44 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 45 |
+
float OpacityMask_mdl = 1.0;
|
| 46 |
+
float3 BaseColor_mdl = Local3;
|
| 47 |
+
float Metallic_mdl = 0.0;
|
| 48 |
+
float Specular_mdl = 0.5;
|
| 49 |
+
float Roughness_mdl = Local5.x;
|
| 50 |
+
|
| 51 |
+
} in
|
| 52 |
+
::OmniUe4Base(
|
| 53 |
+
base_color: BaseColor_mdl,
|
| 54 |
+
metallic: Metallic_mdl,
|
| 55 |
+
roughness: Roughness_mdl,
|
| 56 |
+
specular: Specular_mdl,
|
| 57 |
+
normal: Normal_mdl,
|
| 58 |
+
opacity: OpacityMask_mdl,
|
| 59 |
+
emissive_color: EmissiveColor_mdl,
|
| 60 |
+
displacement: WorldPositionOffset_mdl,
|
| 61 |
+
two_sided: false);
|
kitchen/Materials/M_Emissive_Light.mdl
ADDED
|
@@ -0,0 +1,48 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material M_Emissive_Light(
|
| 20 |
+
float4 Light_Color = float4(1.0,0.989514,0.94,0.0),
|
| 21 |
+
float Intensity = 1.0)
|
| 22 |
+
=
|
| 23 |
+
let {
|
| 24 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 28 |
+
|
| 29 |
+
float3 Local0 = (float3(Light_Color.x,Light_Color.y,Light_Color.z) * Intensity);
|
| 30 |
+
|
| 31 |
+
float3 EmissiveColor_mdl = Local0;
|
| 32 |
+
float OpacityMask_mdl = 1.0;
|
| 33 |
+
float3 BaseColor_mdl = float3(0.0,0.0,0.0);
|
| 34 |
+
float Metallic_mdl = 0.0;
|
| 35 |
+
float Specular_mdl = 0.5;
|
| 36 |
+
float Roughness_mdl = 0.5;
|
| 37 |
+
|
| 38 |
+
} in
|
| 39 |
+
::OmniUe4Base(
|
| 40 |
+
base_color: BaseColor_mdl,
|
| 41 |
+
metallic: Metallic_mdl,
|
| 42 |
+
roughness: Roughness_mdl,
|
| 43 |
+
specular: Specular_mdl,
|
| 44 |
+
normal: Normal_mdl,
|
| 45 |
+
opacity: OpacityMask_mdl,
|
| 46 |
+
emissive_color: EmissiveColor_mdl,
|
| 47 |
+
displacement: WorldPositionOffset_mdl,
|
| 48 |
+
two_sided: false);
|
kitchen/Materials/M_Glass.mdl
ADDED
|
@@ -0,0 +1,55 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Translucent import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material M_Glass(
|
| 20 |
+
float4 ColorGlass = float4(0.0,0.001202,0.003303,1.0),
|
| 21 |
+
float Specular = 10.0,
|
| 22 |
+
float Roughness = 0.0,
|
| 23 |
+
float Opacity = 0.35,
|
| 24 |
+
uniform float Refraction = 1.4)
|
| 25 |
+
=
|
| 26 |
+
let {
|
| 27 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 28 |
+
|
| 29 |
+
|
| 30 |
+
float3 Normal_mdl = float3(0.0,0.0,1.0);
|
| 31 |
+
|
| 32 |
+
float Local0 = math::lerp(1.0,Refraction,1.0);
|
| 33 |
+
|
| 34 |
+
float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
|
| 35 |
+
float Opacity_mdl = Opacity;
|
| 36 |
+
float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
|
| 37 |
+
float3 BaseColor_mdl = float3(ColorGlass.x,ColorGlass.y,ColorGlass.z);
|
| 38 |
+
float Metallic_mdl = 0.0;
|
| 39 |
+
float Specular_mdl = Specular;
|
| 40 |
+
float Roughness_mdl = Roughness;
|
| 41 |
+
float2 Refraction_mdl = float2(Local0,Local0);
|
| 42 |
+
|
| 43 |
+
} in
|
| 44 |
+
::OmniUe4Translucent(
|
| 45 |
+
base_color: BaseColor_mdl,
|
| 46 |
+
metallic: Metallic_mdl,
|
| 47 |
+
roughness: Roughness_mdl,
|
| 48 |
+
specular: Specular_mdl,
|
| 49 |
+
normal: Normal_mdl,
|
| 50 |
+
opacity: Opacity_mdl,
|
| 51 |
+
opacity_mask: OpacityMask_mdl,
|
| 52 |
+
emissive_color: EmissiveColor_mdl,
|
| 53 |
+
displacement: WorldPositionOffset_mdl,
|
| 54 |
+
refraction: Refraction_mdl.x,
|
| 55 |
+
two_sided: false);
|
kitchen/Materials/M_Sky_Panning_Clouds2.mdl
ADDED
|
@@ -0,0 +1,117 @@
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|
|
| 1 |
+
mdl 1.3;
|
| 2 |
+
|
| 3 |
+
import math::*;
|
| 4 |
+
import state::*;
|
| 5 |
+
import tex::*;
|
| 6 |
+
import anno::*;
|
| 7 |
+
using OmniUe4Function import *;
|
| 8 |
+
using OmniUe4Base import *;
|
| 9 |
+
|
| 10 |
+
export annotation sampler_color();
|
| 11 |
+
export annotation sampler_normal();
|
| 12 |
+
export annotation sampler_grayscale();
|
| 13 |
+
export annotation sampler_alpha();
|
| 14 |
+
export annotation sampler_masks();
|
| 15 |
+
export annotation sampler_distancefield();
|
| 16 |
+
export annotation dither_masked_off();
|
| 17 |
+
export annotation world_space_normal();
|
| 18 |
+
|
| 19 |
+
export material M_Sky_Panning_Clouds2(
|
| 20 |
+
float4 ZenithColor = float4(0.085177,0.153746,0.35,1.0),
|
| 21 |
+
float Starsbrightness = 0.1,
|
| 22 |
+
float Sunheight = 1.0,
|
| 23 |
+
float4 Horizoncolor = float4(0.940601,1.0,1.0,1.0),
|
| 24 |
+
float HorizonFalloff = 3.0,
|
| 25 |
+
float4 Lightdirection = float4(-2.0,0.0,-1.0,1.0),
|
| 26 |
+
float SunRadius = 0.0003,
|
| 27 |
+
float4 Suncolor = float4(1.0,0.8,0.4,1.0),
|
| 28 |
+
float Sunbrightness = 50.0,
|
| 29 |
+
float4 Cloudcolor = float4(0.71685,0.782221,0.885,0.0),
|
| 30 |
+
float Cloudspeed = 0.1,
|
| 31 |
+
float Cloudopacity = 1.0,
|
| 32 |
+
float NoisePower1 = 1.0,
|
| 33 |
+
float NoisePower2 = 4.0,
|
| 34 |
+
float4 OverallColor = float4(1.0,1.0,1.0,1.0))
|
| 35 |
+
=
|
| 36 |
+
let {
|
| 37 |
+
float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
|
| 38 |
+
float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
|
| 39 |
+
float2 CustomizedUV1_mdl = float2(state::texture_coordinate(1).x,1.0-state::texture_coordinate(1).y);
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
|
| 43 |
+
float2 Local0 = (CustomizedUV1_mdl * 12.0);
|
| 44 |
+
float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Sky_Stars.png",::tex::gamma_srgb),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 45 |
+
float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * Starsbrightness);
|
| 46 |
+
float3 Local3 = (Local2 * Sunheight);
|
| 47 |
+
float3 Local4 = (float3(ZenithColor.x,ZenithColor.y,ZenithColor.z) + Local3);
|
| 48 |
+
float Local5 = math::dot(::camera_vector(), float3(0.0,0.0,-1.0));
|
| 49 |
+
float Local6 = math::min(math::max(Local5,0.0),1.0);
|
| 50 |
+
float Local7 = (1.0 - Local6);
|
| 51 |
+
float Local8 = math::pow(Local7,HorizonFalloff);
|
| 52 |
+
float Local9 = math::min(math::max(Local8,0.0),1.0);
|
| 53 |
+
float3 Local10 = math::lerp(Local4,float3(Horizoncolor.x,Horizoncolor.y,Horizoncolor.z),Local9);
|
| 54 |
+
float Local11 = math::dot(float3(Lightdirection.x,Lightdirection.y,Lightdirection.z), float3(Lightdirection.x,Lightdirection.y,Lightdirection.z));
|
| 55 |
+
float Local12 = math::sqrt(Local11);
|
| 56 |
+
float3 Local13 = (float3(Lightdirection.x,Lightdirection.y,Lightdirection.z) / Local12);
|
| 57 |
+
float Local14 = math::dot(::camera_vector(), Local13);
|
| 58 |
+
float Local15 = (Local14 - 1.0);
|
| 59 |
+
float Local16 = math::abs(Local15);
|
| 60 |
+
float Local17 = math::max(0.00001,SunRadius);
|
| 61 |
+
float Local18 = (1.0 / Local17);
|
| 62 |
+
float Local19 = (Local16 * Local18);
|
| 63 |
+
float Local20 = (1.0 - Local19);
|
| 64 |
+
float Local21 = (Local20 * 1.0);
|
| 65 |
+
float Local22 = math::min(math::max(Local21,0.0),1.0);
|
| 66 |
+
float3 Local23 = (float3(Suncolor.x,Suncolor.y,Suncolor.z) * Sunbrightness);
|
| 67 |
+
float3 Local24 = (Local22 * Local23);
|
| 68 |
+
float3 Local25 = (Local10 + Local24);
|
| 69 |
+
float Local26 = (state::animation_time() * Cloudspeed);
|
| 70 |
+
float Local27 = (Local26 * 0.0002);
|
| 71 |
+
float Local28 = (Local26 * 0.0);
|
| 72 |
+
float2 Local29 = (float2(Local27,Local28) + CustomizedUV0_mdl);
|
| 73 |
+
float4 Local30 = tex::lookup_float4(texture_2d("./Textures/T_Sky_Blue.png",::tex::gamma_srgb),float2(Local29.x,1.0-Local29.y),tex::wrap_repeat,tex::wrap_repeat);
|
| 74 |
+
float Local31 = (Local26 * 0.001);
|
| 75 |
+
float2 Local32 = (float2(Local31,Local28) + CustomizedUV0_mdl);
|
| 76 |
+
float4 Local33 = ::greyscale_texture_lookup(tex::lookup_float4(texture_2d("./Textures/T_Sky_Clouds_M.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 77 |
+
float Local34 = math::lerp(Local30.x,Local33.x,Local6);
|
| 78 |
+
float3 Local35 = ((state::transform_point(state::coordinate_internal,state::coordinate_world,state::position())*state::meters_per_scene_unit()*100.0) - float3(0));
|
| 79 |
+
float Local36 = (100.0 * -0.1);
|
| 80 |
+
float3 Local37 = (Local35 / Local36);
|
| 81 |
+
float Local38 = math::min(math::max(Local37.z,0.0),1.0);
|
| 82 |
+
float Local39 = (1.0 - Local38);
|
| 83 |
+
float Local40 = (Local39 * Cloudopacity);
|
| 84 |
+
float Local41 = math::lerp(0.0,Local34,Local40);
|
| 85 |
+
float2 Local42 = (CustomizedUV0_mdl * 0.5);
|
| 86 |
+
float4 Local43 = ::greyscale_texture_lookup(tex::lookup_float4(texture_2d("./Textures/T_Sky_Clouds_M.png",::tex::gamma_srgb),float2(Local42.x,1.0-Local42.y),tex::wrap_repeat,tex::wrap_repeat));
|
| 87 |
+
float Local44 = math::lerp(NoisePower1,NoisePower2,Local43.x);
|
| 88 |
+
float Local45 = math::pow(Local41,Local44);
|
| 89 |
+
float3 Local46 = (float3(Cloudcolor.x,Cloudcolor.y,Cloudcolor.z) * Local45);
|
| 90 |
+
float Local47 = math::max(0.00001,1.3);
|
| 91 |
+
float Local48 = (1.0 / Local47);
|
| 92 |
+
float Local49 = (Local16 * Local48);
|
| 93 |
+
float Local50 = (1.0 - Local49);
|
| 94 |
+
float Local51 = (Local50 * 1.0);
|
| 95 |
+
float Local52 = math::min(math::max(Local51,0.0),1.0);
|
| 96 |
+
float Local53 = math::pow(Local52,10.0);
|
| 97 |
+
float Local54 = math::min(math::max(Local53,0.0),1.0);
|
| 98 |
+
float3 Local55 = (Local54 * float3(Suncolor.x,Suncolor.y,Suncolor.z));
|
| 99 |
+
float Local56 = (Local45 * Local45);
|
| 100 |
+
float Local57 = (Local56 * 0.4);
|
| 101 |
+
float3 Local58 = (Local55 * Local57);
|
| 102 |
+
float3 Local59 = (Local46 + Local58);
|
| 103 |
+
float Local60 = math::min(math::max(Local56,0.0),1.0);
|
| 104 |
+
float3 Local61 = math::lerp(Local25,Local59,Local60);
|
| 105 |
+
float3 Local62 = (Local61 * float3(OverallColor.x,OverallColor.y,OverallColor.z));
|
| 106 |
+
float3 Local63 = (Local62 * 1.5);
|
| 107 |
+
|
| 108 |
+
float3 EmissiveColor_mdl = Local63;
|
| 109 |
+
float OpacityMask_mdl = 1.0;
|
| 110 |
+
|
| 111 |
+
} in
|
| 112 |
+
::OmniUe4Base(
|
| 113 |
+
opacity: OpacityMask_mdl,
|
| 114 |
+
emissive_color: EmissiveColor_mdl,
|
| 115 |
+
displacement: WorldPositionOffset_mdl,
|
| 116 |
+
two_sided: false,
|
| 117 |
+
is_unlit: true);
|
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Base_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Mixed_AO.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Normal_DirectX.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Roughness.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/Parquet_AO.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Rough.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_M.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_N.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Blue.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Clouds_M.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Stars.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Rough.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Rough.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Base_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Mixed_AO.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Normal_DirectX.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Roughness.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/Parquet_AO.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Rough.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_M.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_N.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Blue.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Clouds_M.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Stars.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Rough.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Color.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Normal.png.auto.png
ADDED
|
|
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Rough.png.auto.png
ADDED
|
|