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  1. .gitattributes +87 -0
  2. .gitkeep +0 -0
  3. kitchen.py +16 -0
  4. kitchen/Materials/DefaultMaterial.mdl +72 -0
  5. kitchen/Materials/MI_Parquet_Floor.mdl +63 -0
  6. kitchen/Materials/MI_Table.mdl +63 -0
  7. kitchen/Materials/MI_WhitePlastic.mdl +65 -0
  8. kitchen/Materials/MI_WhitePlastic2.mdl +65 -0
  9. kitchen/Materials/MI_WoodWall.mdl +61 -0
  10. kitchen/Materials/M_Emissive_Light.mdl +48 -0
  11. kitchen/Materials/M_Glass.mdl +55 -0
  12. kitchen/Materials/M_Sky_Panning_Clouds2.mdl +117 -0
  13. kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Base_Color.png.auto.png +0 -0
  14. kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Mixed_AO.png.auto.png +0 -0
  15. kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Normal_DirectX.png.auto.png +0 -0
  16. kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Roughness.png.auto.png +0 -0
  17. kitchen/Materials/Textures/.thumbs/138x108/Parquet_AO.png.auto.png +0 -0
  18. kitchen/Materials/Textures/.thumbs/138x108/Parquet_Color.png.auto.png +0 -0
  19. kitchen/Materials/Textures/.thumbs/138x108/Parquet_Normal.png.auto.png +0 -0
  20. kitchen/Materials/Textures/.thumbs/138x108/Parquet_Rough.png.auto.png +0 -0
  21. kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_M.png.auto.png +0 -0
  22. kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_N.png.auto.png +0 -0
  23. kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Blue.png.auto.png +0 -0
  24. kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Clouds_M.png.auto.png +0 -0
  25. kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Stars.png.auto.png +0 -0
  26. kitchen/Materials/Textures/.thumbs/138x108/WallWood_Color.png.auto.png +0 -0
  27. kitchen/Materials/Textures/.thumbs/138x108/WallWood_Normal.png.auto.png +0 -0
  28. kitchen/Materials/Textures/.thumbs/138x108/WallWood_Rough.png.auto.png +0 -0
  29. kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Color.png.auto.png +0 -0
  30. kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Normal.png.auto.png +0 -0
  31. kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Rough.png.auto.png +0 -0
  32. kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Base_Color.png.auto.png +0 -0
  33. kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Mixed_AO.png.auto.png +0 -0
  34. kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Normal_DirectX.png.auto.png +0 -0
  35. kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Roughness.png.auto.png +0 -0
  36. kitchen/Materials/Textures/.thumbs/256x256/Parquet_AO.png.auto.png +0 -0
  37. kitchen/Materials/Textures/.thumbs/256x256/Parquet_Color.png.auto.png +0 -0
  38. kitchen/Materials/Textures/.thumbs/256x256/Parquet_Normal.png.auto.png +0 -0
  39. kitchen/Materials/Textures/.thumbs/256x256/Parquet_Rough.png.auto.png +0 -0
  40. kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_M.png.auto.png +0 -0
  41. kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_N.png.auto.png +0 -0
  42. kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Blue.png.auto.png +0 -0
  43. kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Clouds_M.png.auto.png +0 -0
  44. kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Stars.png.auto.png +0 -0
  45. kitchen/Materials/Textures/.thumbs/256x256/WallWood_Color.png.auto.png +0 -0
  46. kitchen/Materials/Textures/.thumbs/256x256/WallWood_Normal.png.auto.png +0 -0
  47. kitchen/Materials/Textures/.thumbs/256x256/WallWood_Rough.png.auto.png +0 -0
  48. kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Color.png.auto.png +0 -0
  49. kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Normal.png.auto.png +0 -0
  50. kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Rough.png.auto.png +0 -0
.gitattributes CHANGED
@@ -33,3 +33,90 @@ saved_model/**/* filter=lfs diff=lfs merge=lfs -text
33
  *.zip filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
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  *.zip filter=lfs diff=lfs merge=lfs -text
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  *.zst filter=lfs diff=lfs merge=lfs -text
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  *tfevents* filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/DefaultMaterial_Base_Color.png filter=lfs diff=lfs merge=lfs -text
37
+ kitchen/Materials/Textures/DefaultMaterial_Mixed_AO.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/DefaultMaterial_Normal_DirectX.png filter=lfs diff=lfs merge=lfs -text
39
+ kitchen/Materials/Textures/Parquet_AO.png filter=lfs diff=lfs merge=lfs -text
40
+ kitchen/Materials/Textures/Parquet_Color.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/Parquet_Normal.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/Parquet_Rough.png filter=lfs diff=lfs merge=lfs -text
43
+ kitchen/Materials/Textures/T_Default_Material_Grid_M.png filter=lfs diff=lfs merge=lfs -text
44
+ kitchen/Materials/Textures/T_Sky_Blue.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/T_Sky_Clouds_M.png filter=lfs diff=lfs merge=lfs -text
46
+ kitchen/Materials/Textures/WallWood_Color.png filter=lfs diff=lfs merge=lfs -text
47
+ kitchen/Materials/Textures/WallWood_Normal.png filter=lfs diff=lfs merge=lfs -text
48
+ kitchen/Materials/Textures/WallWood_Rough.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/WhitePlastic_Color.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Materials/Textures/WhitePlastic_Normal.png filter=lfs diff=lfs merge=lfs -text
51
+ kitchen/Materials/Textures/WhitePlastic_Rough.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Props/SM_SkySphere.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/Props/table_low.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/assets/FoldingTable/FoldingTable.geom.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/assets/GarlicRope/GarlicRope.geom.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/assets/Kitchen/Kitchen.geom.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/assets/Refridgerator/Refridgerator.geom.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/assets/Rug/Rug.geom.usd filter=lfs diff=lfs merge=lfs -text
59
+ kitchen/assets/StoolMetalWire/StoolMetalWire.geom.usd filter=lfs diff=lfs merge=lfs -text
60
+ kitchen/assets/Stove/Stove.geom.usd filter=lfs diff=lfs merge=lfs -text
61
+ kitchen/assets/WallPineapple/WallPineapple.geom.usd filter=lfs diff=lfs merge=lfs -text
62
+ kitchen/assets/WoodenDryingRack/WoodenDryingRack.geom.usd filter=lfs diff=lfs merge=lfs -text
63
+ kitchen/objects/BlueCup/BlueCup.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange001/Orange001.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange001/texture/T_Orange001_BC001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange001/texture/T_Orange001_ORM001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange002/Orange002.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange002/texture/T_Orange002_BC001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange002/texture/T_Orange002_ORM001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange003/Orange003.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange003/texture/T_Orange003_BC001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Orange003/texture/T_Orange003_ORM001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/PinkCup/PinkCup.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Plate/Plate.usd filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Plate/texture/T_Plate_BC001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Plate/texture/T_Plate_N001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/objects/Plate/texture/T_Plate_ORM001.png filter=lfs diff=lfs merge=lfs -text
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+ kitchen/scene.usd filter=lfs diff=lfs merge=lfs -text
79
+ kitchen/textures/light_wood_planks_0.png filter=lfs diff=lfs merge=lfs -text
80
+ table/assets/fixtures/accessories/knife_blocks/light_wood_3/texture/image0.png filter=lfs diff=lfs merge=lfs -text
81
+ table/assets/fixtures/accessories/knife_blocks/light_wood_3/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/accessories/light_switches/white_wide_switch/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/accessories/light_switches/white_wide_switch/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/accessories/paper_towel_holders/holder_2/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/accessories/paper_towel_holders/holder_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/dishwashers/pack_2/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/dishwashers/pack_2/texture/image23.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/dishwashers/pack_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/fridges/pack_2/texture/image27.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/fridges/pack_2/texture/image30.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/fridges/pack_2/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/microwaves/gray/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/microwaves/gray/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/sinks/concrete_sink/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/sinks/concrete_sink/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/stoves/square_gas/texture/image0.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/stoves/square_gas/texture/image4.png filter=lfs diff=lfs merge=lfs -text
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+ table/assets/fixtures/stoves/square_gas/texture/material_0.png filter=lfs diff=lfs merge=lfs -text
99
+ table/assets/objects/objaverse/broccoli/broccoli_0/texture/image0.png filter=lfs diff=lfs merge=lfs -text
100
+ table/assets/objects/objaverse/plate/plate_7/texture/image0.png filter=lfs diff=lfs merge=lfs -text
101
+ table/assets/textures/Poliigon_WoodVeneerOak_7760_BaseColor.png filter=lfs diff=lfs merge=lfs -text
102
+ table/assets/textures/Poliigon_WoodVeneerOak_7760_Normal.png filter=lfs diff=lfs merge=lfs -text
103
+ table/assets/textures/Poliigon_WoodVeneerOak_7760_Roughness.png filter=lfs diff=lfs merge=lfs -text
104
+ table/assets/textures/wood/greenheart_wood_grain.png filter=lfs diff=lfs merge=lfs -text
105
+ table/assets/textures/wood/wood_planks_3.png filter=lfs diff=lfs merge=lfs -text
106
+ table/assets/textures/wood/wood_planks_wall.png filter=lfs diff=lfs merge=lfs -text
107
+ table/objects/BlueCup/BlueCup.usd filter=lfs diff=lfs merge=lfs -text
108
+ table/objects/Orange001/Orange001.usd filter=lfs diff=lfs merge=lfs -text
109
+ table/objects/Orange001/texture/T_Orange001_BC001.png filter=lfs diff=lfs merge=lfs -text
110
+ table/objects/Orange001/texture/T_Orange001_ORM001.png filter=lfs diff=lfs merge=lfs -text
111
+ table/objects/Orange002/Orange002.usd filter=lfs diff=lfs merge=lfs -text
112
+ table/objects/Orange002/texture/T_Orange002_BC001.png filter=lfs diff=lfs merge=lfs -text
113
+ table/objects/Orange002/texture/T_Orange002_ORM001.png filter=lfs diff=lfs merge=lfs -text
114
+ table/objects/Orange003/Orange003.usd filter=lfs diff=lfs merge=lfs -text
115
+ table/objects/Orange003/texture/T_Orange003_BC001.png filter=lfs diff=lfs merge=lfs -text
116
+ table/objects/Orange003/texture/T_Orange003_ORM001.png filter=lfs diff=lfs merge=lfs -text
117
+ table/objects/PinkCup/PinkCup.usd filter=lfs diff=lfs merge=lfs -text
118
+ table/objects/Plate/Plate.usd filter=lfs diff=lfs merge=lfs -text
119
+ table/objects/Plate/texture/T_Plate_BC001.png filter=lfs diff=lfs merge=lfs -text
120
+ table/objects/Plate/texture/T_Plate_N001.png filter=lfs diff=lfs merge=lfs -text
121
+ table/objects/Plate/texture/T_Plate_ORM001.png filter=lfs diff=lfs merge=lfs -text
122
+ table/textures/light_wood_planks_0.png filter=lfs diff=lfs merge=lfs -text
.gitkeep ADDED
File without changes
kitchen.py ADDED
@@ -0,0 +1,16 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ from pathlib import Path
2
+
3
+ import isaaclab.sim as sim_utils
4
+ from isaaclab.assets import AssetBaseCfg
5
+ from leisaac.utils.constant import ASSETS_ROOT
6
+
7
+ """Configuration for the Custom Scene"""
8
+ SCENES_ROOT = Path(ASSETS_ROOT) / "scenes"
9
+
10
+ KITCHEN_SCENE_USD_PATH = str(SCENES_ROOT / "kitchen" / "scene.usd")
11
+
12
+ KITCHEN_SCENE_CFG = AssetBaseCfg(
13
+ spawn=sim_utils.UsdFileCfg(
14
+ usd_path="omniverse://localhost/NVIDIA/Assets/Isaac/Environments/Simple_Room/simple_room.usd",
15
+ )
16
+ )
kitchen/Materials/DefaultMaterial.mdl ADDED
@@ -0,0 +1,72 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material DefaultMaterial(
20
+ )
21
+ =
22
+ let {
23
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
24
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
25
+
26
+ float2 Local0 = (CustomizedUV0_mdl / 2.0);
27
+ float2 Local1 = (Local0 / 0.05);
28
+ float4 Local2 = ::unpack_normal_map(tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_N.png",::tex::gamma_linear),float2(Local1.x,1.0-Local1.y),tex::wrap_repeat,tex::wrap_repeat));
29
+ float3 Local3 = (float3(Local2.x,Local2.y,Local2.z) * float3(0.3,0.3,1.0));
30
+
31
+ float3 Normal_mdl = Local3;
32
+
33
+ float2 Local4 = (CustomizedUV0_mdl * 20.0);
34
+ float4 Local5 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
35
+ float Local6 = math::lerp(0.4,1.0,Local5.x);
36
+ float Local7 = (1.0 - Local6);
37
+ float2 Local8 = (Local0 / 0.1);
38
+ float4 Local9 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local8.x,1.0-Local8.y),tex::wrap_repeat,tex::wrap_repeat);
39
+ float Local10 = math::lerp(Local9.y,1.0,0.0);
40
+ float Local11 = math::lerp(Local6,Local7,Local10);
41
+ float4 Local12 = tex::lookup_float4(texture_2d("./Textures/T_Default_Material_Grid_M.png",::tex::gamma_linear),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
42
+ float Local13 = math::lerp(Local9.y,0.0,0.0);
43
+ float Local14 = (Local12.y + Local13);
44
+ float Local15 = math::lerp(Local14,0.5,0.5);
45
+ float Local16 = math::lerp(0.295,0.66,Local15);
46
+ float Local17 = (Local16 * 0.5);
47
+ float Local18 = (Local11 * Local17);
48
+ float Local19 = math::lerp(0.0,0.5,Local12.y);
49
+ float Local20 = math::lerp(0.7,1.0,Local9.y);
50
+ float Local21 = math::lerp(Local20,1.0,0.0);
51
+ float Local22 = (Local21 * 1.0);
52
+ float Local23 = (Local19 + Local22);
53
+ float Local24 = math::min(math::max(Local23,0.0),1.0);
54
+
55
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
56
+ float OpacityMask_mdl = 1.0;
57
+ float3 BaseColor_mdl = float3(Local18,Local18,Local18);
58
+ float Metallic_mdl = 0.0;
59
+ float Specular_mdl = 0.5;
60
+ float Roughness_mdl = Local24;
61
+
62
+ } in
63
+ ::OmniUe4Base(
64
+ base_color: BaseColor_mdl,
65
+ metallic: Metallic_mdl,
66
+ roughness: Roughness_mdl,
67
+ specular: Specular_mdl,
68
+ normal: Normal_mdl,
69
+ opacity: OpacityMask_mdl,
70
+ emissive_color: EmissiveColor_mdl,
71
+ displacement: WorldPositionOffset_mdl,
72
+ two_sided: false);
kitchen/Materials/MI_Parquet_Floor.mdl ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material MI_Parquet_Floor(
20
+ float Texture_Tiling = 2.25,
21
+ uniform texture_2d Normal = texture_2d("./Textures/Parquet_Normal.png",::tex::gamma_linear)
22
+ [[sampler_normal()]],
23
+ float Albedo_Brightness = 0.7,
24
+ uniform texture_2d Albedo = texture_2d("./Textures/Parquet_Color.png",::tex::gamma_srgb)
25
+ [[sampler_color()]],
26
+ float Roughness = 1.1,
27
+ uniform texture_2d Roughness_tp = texture_2d("./Textures/Parquet_Rough.png",::tex::gamma_linear)
28
+ [[sampler_color()]],
29
+ uniform texture_2d AO = texture_2d("./Textures/Parquet_AO.png",::tex::gamma_linear)
30
+ [[sampler_color()]])
31
+ =
32
+ let {
33
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
34
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
35
+
36
+ float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
37
+ float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
38
+
39
+ float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
40
+
41
+ float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
42
+ float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
43
+ float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
44
+ float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
45
+
46
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
47
+ float OpacityMask_mdl = 1.0;
48
+ float3 BaseColor_mdl = Local3;
49
+ float Metallic_mdl = 0.0;
50
+ float Specular_mdl = 0.5;
51
+ float Roughness_mdl = Local5.x;
52
+
53
+ } in
54
+ ::OmniUe4Base(
55
+ base_color: BaseColor_mdl,
56
+ metallic: Metallic_mdl,
57
+ roughness: Roughness_mdl,
58
+ specular: Specular_mdl,
59
+ normal: Normal_mdl,
60
+ opacity: OpacityMask_mdl,
61
+ emissive_color: EmissiveColor_mdl,
62
+ displacement: WorldPositionOffset_mdl,
63
+ two_sided: false);
kitchen/Materials/MI_Table.mdl ADDED
@@ -0,0 +1,63 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material MI_Table(
20
+ float Texture_Tiling = 1.0,
21
+ uniform texture_2d Normal = texture_2d("./Textures/DefaultMaterial_Normal_DirectX.png",::tex::gamma_linear)
22
+ [[sampler_normal()]],
23
+ float Albedo_Brightness = 1.0,
24
+ uniform texture_2d Albedo = texture_2d("./Textures/DefaultMaterial_Base_Color.png",::tex::gamma_srgb)
25
+ [[sampler_color()]],
26
+ float Roughness = 1.1,
27
+ uniform texture_2d Roughness_tp = texture_2d("./Textures/DefaultMaterial_Roughness.png",::tex::gamma_linear)
28
+ [[sampler_color()]],
29
+ uniform texture_2d AO = texture_2d("./Textures/DefaultMaterial_Mixed_AO.png",::tex::gamma_linear)
30
+ [[sampler_color()]])
31
+ =
32
+ let {
33
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
34
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
35
+
36
+ float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
37
+ float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
38
+
39
+ float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
40
+
41
+ float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
42
+ float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
43
+ float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
44
+ float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
45
+
46
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
47
+ float OpacityMask_mdl = 1.0;
48
+ float3 BaseColor_mdl = Local3;
49
+ float Metallic_mdl = 0.0;
50
+ float Specular_mdl = 0.5;
51
+ float Roughness_mdl = Local5.x;
52
+
53
+ } in
54
+ ::OmniUe4Base(
55
+ base_color: BaseColor_mdl,
56
+ metallic: Metallic_mdl,
57
+ roughness: Roughness_mdl,
58
+ specular: Specular_mdl,
59
+ normal: Normal_mdl,
60
+ opacity: OpacityMask_mdl,
61
+ emissive_color: EmissiveColor_mdl,
62
+ displacement: WorldPositionOffset_mdl,
63
+ two_sided: false);
kitchen/Materials/MI_WhitePlastic.mdl ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material MI_WhitePlastic(
20
+ float Texture_Tiling = 1.0,
21
+ uniform texture_2d Normal = texture_2d("./Textures/WhitePlastic_Normal.png",::tex::gamma_linear)
22
+ [[sampler_normal()]],
23
+ float Albedo_Brightness = 0.85,
24
+ uniform texture_2d Albedo = texture_2d("./Textures/WhitePlastic_Color.png",::tex::gamma_srgb)
25
+ [[sampler_color()]],
26
+ float Roughness = 1.1,
27
+ uniform texture_2d Roughness_tp = texture_2d("./Textures/WhitePlastic_Rough.png",::tex::gamma_linear)
28
+ [[sampler_color()]])
29
+ =
30
+ let {
31
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
32
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
33
+
34
+ float Local0 = (-1.0 + 0.5);
35
+ float Local1 = (1.0 + 0.5);
36
+ float Local2 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).x,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).y,CustomizedUV0_mdl.x);
37
+ float Local3 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).z,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).w,CustomizedUV0_mdl.y);
38
+ float2 Local4 = (float2(Local2,Local3) * Texture_Tiling);
39
+ float4 Local5 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat));
40
+
41
+ float3 Normal_mdl = float3(Local5.x,Local5.y,Local5.z);
42
+
43
+ float4 Local6 = tex::lookup_float4(Albedo,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
44
+ float3 Local7 = (Albedo_Brightness * float3(Local6.x,Local6.y,Local6.z));
45
+ float4 Local8 = tex::lookup_float4(Roughness_tp,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
46
+ float3 Local9 = (Roughness * float3(Local8.x,Local8.y,Local8.z));
47
+
48
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
49
+ float OpacityMask_mdl = 1.0;
50
+ float3 BaseColor_mdl = Local7;
51
+ float Metallic_mdl = 0.0;
52
+ float Specular_mdl = 0.5;
53
+ float Roughness_mdl = Local9.x;
54
+
55
+ } in
56
+ ::OmniUe4Base(
57
+ base_color: BaseColor_mdl,
58
+ metallic: Metallic_mdl,
59
+ roughness: Roughness_mdl,
60
+ specular: Specular_mdl,
61
+ normal: Normal_mdl,
62
+ opacity: OpacityMask_mdl,
63
+ emissive_color: EmissiveColor_mdl,
64
+ displacement: WorldPositionOffset_mdl,
65
+ two_sided: false);
kitchen/Materials/MI_WhitePlastic2.mdl ADDED
@@ -0,0 +1,65 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material MI_WhitePlastic2(
20
+ float Texture_Tiling = 1.0,
21
+ uniform texture_2d Normal = texture_2d("./Textures/WhitePlastic_Normal.png",::tex::gamma_linear)
22
+ [[sampler_normal()]],
23
+ float Albedo_Brightness = 0.6,
24
+ uniform texture_2d Albedo = texture_2d("./Textures/WhitePlastic_Color.png",::tex::gamma_srgb)
25
+ [[sampler_color()]],
26
+ float Roughness = 1.1,
27
+ uniform texture_2d Roughness_tp = texture_2d("./Textures/WhitePlastic_Rough.png",::tex::gamma_linear)
28
+ [[sampler_color()]])
29
+ =
30
+ let {
31
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
32
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
33
+
34
+ float Local0 = (-1.0 + 0.5);
35
+ float Local1 = (1.0 + 0.5);
36
+ float Local2 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).x,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).y,CustomizedUV0_mdl.x);
37
+ float Local3 = math::lerp(float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).z,float4(float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).x,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).y,float3(float2(Local0,Local1).x,float2(Local0,Local1).y,Local0).z,Local1).w,CustomizedUV0_mdl.y);
38
+ float2 Local4 = (float2(Local2,Local3) * Texture_Tiling);
39
+ float4 Local5 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat));
40
+
41
+ float3 Normal_mdl = float3(Local5.x,Local5.y,Local5.z);
42
+
43
+ float4 Local6 = tex::lookup_float4(Albedo,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
44
+ float3 Local7 = (Albedo_Brightness * float3(Local6.x,Local6.y,Local6.z));
45
+ float4 Local8 = tex::lookup_float4(Roughness_tp,float2(Local4.x,1.0-Local4.y),tex::wrap_repeat,tex::wrap_repeat);
46
+ float3 Local9 = (Roughness * float3(Local8.x,Local8.y,Local8.z));
47
+
48
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
49
+ float OpacityMask_mdl = 1.0;
50
+ float3 BaseColor_mdl = Local7;
51
+ float Metallic_mdl = 0.0;
52
+ float Specular_mdl = 0.5;
53
+ float Roughness_mdl = Local9.x;
54
+
55
+ } in
56
+ ::OmniUe4Base(
57
+ base_color: BaseColor_mdl,
58
+ metallic: Metallic_mdl,
59
+ roughness: Roughness_mdl,
60
+ specular: Specular_mdl,
61
+ normal: Normal_mdl,
62
+ opacity: OpacityMask_mdl,
63
+ emissive_color: EmissiveColor_mdl,
64
+ displacement: WorldPositionOffset_mdl,
65
+ two_sided: false);
kitchen/Materials/MI_WoodWall.mdl ADDED
@@ -0,0 +1,61 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material MI_WoodWall(
20
+ float Texture_Tiling = 1.0,
21
+ uniform texture_2d Normal = texture_2d("./Textures/WallWood_Normal.png",::tex::gamma_linear)
22
+ [[sampler_normal()]],
23
+ float Albedo_Brightness = 0.87,
24
+ uniform texture_2d Albedo = texture_2d("./Textures/WallWood_Color.png",::tex::gamma_srgb)
25
+ [[sampler_color()]],
26
+ float Roughness = 1.1,
27
+ uniform texture_2d Roughness_tp = texture_2d("./Textures/WallWood_Rough.png",::tex::gamma_linear)
28
+ [[sampler_color()]])
29
+ =
30
+ let {
31
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
32
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
33
+
34
+ float2 Local0 = (CustomizedUV0_mdl * Texture_Tiling);
35
+ float4 Local1 = ::unpack_normal_map(tex::lookup_float4(Normal,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat));
36
+
37
+ float3 Normal_mdl = float3(Local1.x,Local1.y,Local1.z);
38
+
39
+ float4 Local2 = tex::lookup_float4(Albedo,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
40
+ float3 Local3 = (Albedo_Brightness * float3(Local2.x,Local2.y,Local2.z));
41
+ float4 Local4 = tex::lookup_float4(Roughness_tp,float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
42
+ float3 Local5 = (Roughness * float3(Local4.x,Local4.y,Local4.z));
43
+
44
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
45
+ float OpacityMask_mdl = 1.0;
46
+ float3 BaseColor_mdl = Local3;
47
+ float Metallic_mdl = 0.0;
48
+ float Specular_mdl = 0.5;
49
+ float Roughness_mdl = Local5.x;
50
+
51
+ } in
52
+ ::OmniUe4Base(
53
+ base_color: BaseColor_mdl,
54
+ metallic: Metallic_mdl,
55
+ roughness: Roughness_mdl,
56
+ specular: Specular_mdl,
57
+ normal: Normal_mdl,
58
+ opacity: OpacityMask_mdl,
59
+ emissive_color: EmissiveColor_mdl,
60
+ displacement: WorldPositionOffset_mdl,
61
+ two_sided: false);
kitchen/Materials/M_Emissive_Light.mdl ADDED
@@ -0,0 +1,48 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material M_Emissive_Light(
20
+ float4 Light_Color = float4(1.0,0.989514,0.94,0.0),
21
+ float Intensity = 1.0)
22
+ =
23
+ let {
24
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
25
+
26
+
27
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
28
+
29
+ float3 Local0 = (float3(Light_Color.x,Light_Color.y,Light_Color.z) * Intensity);
30
+
31
+ float3 EmissiveColor_mdl = Local0;
32
+ float OpacityMask_mdl = 1.0;
33
+ float3 BaseColor_mdl = float3(0.0,0.0,0.0);
34
+ float Metallic_mdl = 0.0;
35
+ float Specular_mdl = 0.5;
36
+ float Roughness_mdl = 0.5;
37
+
38
+ } in
39
+ ::OmniUe4Base(
40
+ base_color: BaseColor_mdl,
41
+ metallic: Metallic_mdl,
42
+ roughness: Roughness_mdl,
43
+ specular: Specular_mdl,
44
+ normal: Normal_mdl,
45
+ opacity: OpacityMask_mdl,
46
+ emissive_color: EmissiveColor_mdl,
47
+ displacement: WorldPositionOffset_mdl,
48
+ two_sided: false);
kitchen/Materials/M_Glass.mdl ADDED
@@ -0,0 +1,55 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Translucent import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material M_Glass(
20
+ float4 ColorGlass = float4(0.0,0.001202,0.003303,1.0),
21
+ float Specular = 10.0,
22
+ float Roughness = 0.0,
23
+ float Opacity = 0.35,
24
+ uniform float Refraction = 1.4)
25
+ =
26
+ let {
27
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
28
+
29
+
30
+ float3 Normal_mdl = float3(0.0,0.0,1.0);
31
+
32
+ float Local0 = math::lerp(1.0,Refraction,1.0);
33
+
34
+ float3 EmissiveColor_mdl = float3(0.0,0.0,0.0);
35
+ float Opacity_mdl = Opacity;
36
+ float OpacityMask_mdl = (math::saturate(Opacity) - 1.0f / 255.0f) < 0.0f ? 0.0f : 1.0f;
37
+ float3 BaseColor_mdl = float3(ColorGlass.x,ColorGlass.y,ColorGlass.z);
38
+ float Metallic_mdl = 0.0;
39
+ float Specular_mdl = Specular;
40
+ float Roughness_mdl = Roughness;
41
+ float2 Refraction_mdl = float2(Local0,Local0);
42
+
43
+ } in
44
+ ::OmniUe4Translucent(
45
+ base_color: BaseColor_mdl,
46
+ metallic: Metallic_mdl,
47
+ roughness: Roughness_mdl,
48
+ specular: Specular_mdl,
49
+ normal: Normal_mdl,
50
+ opacity: Opacity_mdl,
51
+ opacity_mask: OpacityMask_mdl,
52
+ emissive_color: EmissiveColor_mdl,
53
+ displacement: WorldPositionOffset_mdl,
54
+ refraction: Refraction_mdl.x,
55
+ two_sided: false);
kitchen/Materials/M_Sky_Panning_Clouds2.mdl ADDED
@@ -0,0 +1,117 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ mdl 1.3;
2
+
3
+ import math::*;
4
+ import state::*;
5
+ import tex::*;
6
+ import anno::*;
7
+ using OmniUe4Function import *;
8
+ using OmniUe4Base import *;
9
+
10
+ export annotation sampler_color();
11
+ export annotation sampler_normal();
12
+ export annotation sampler_grayscale();
13
+ export annotation sampler_alpha();
14
+ export annotation sampler_masks();
15
+ export annotation sampler_distancefield();
16
+ export annotation dither_masked_off();
17
+ export annotation world_space_normal();
18
+
19
+ export material M_Sky_Panning_Clouds2(
20
+ float4 ZenithColor = float4(0.085177,0.153746,0.35,1.0),
21
+ float Starsbrightness = 0.1,
22
+ float Sunheight = 1.0,
23
+ float4 Horizoncolor = float4(0.940601,1.0,1.0,1.0),
24
+ float HorizonFalloff = 3.0,
25
+ float4 Lightdirection = float4(-2.0,0.0,-1.0,1.0),
26
+ float SunRadius = 0.0003,
27
+ float4 Suncolor = float4(1.0,0.8,0.4,1.0),
28
+ float Sunbrightness = 50.0,
29
+ float4 Cloudcolor = float4(0.71685,0.782221,0.885,0.0),
30
+ float Cloudspeed = 0.1,
31
+ float Cloudopacity = 1.0,
32
+ float NoisePower1 = 1.0,
33
+ float NoisePower2 = 4.0,
34
+ float4 OverallColor = float4(1.0,1.0,1.0,1.0))
35
+ =
36
+ let {
37
+ float3 WorldPositionOffset_mdl = float3(0.0,0.0,0.0);
38
+ float2 CustomizedUV0_mdl = float2(state::texture_coordinate(0).x,1.0-state::texture_coordinate(0).y);
39
+ float2 CustomizedUV1_mdl = float2(state::texture_coordinate(1).x,1.0-state::texture_coordinate(1).y);
40
+
41
+
42
+
43
+ float2 Local0 = (CustomizedUV1_mdl * 12.0);
44
+ float4 Local1 = tex::lookup_float4(texture_2d("./Textures/T_Sky_Stars.png",::tex::gamma_srgb),float2(Local0.x,1.0-Local0.y),tex::wrap_repeat,tex::wrap_repeat);
45
+ float3 Local2 = (float3(Local1.x,Local1.y,Local1.z) * Starsbrightness);
46
+ float3 Local3 = (Local2 * Sunheight);
47
+ float3 Local4 = (float3(ZenithColor.x,ZenithColor.y,ZenithColor.z) + Local3);
48
+ float Local5 = math::dot(::camera_vector(), float3(0.0,0.0,-1.0));
49
+ float Local6 = math::min(math::max(Local5,0.0),1.0);
50
+ float Local7 = (1.0 - Local6);
51
+ float Local8 = math::pow(Local7,HorizonFalloff);
52
+ float Local9 = math::min(math::max(Local8,0.0),1.0);
53
+ float3 Local10 = math::lerp(Local4,float3(Horizoncolor.x,Horizoncolor.y,Horizoncolor.z),Local9);
54
+ float Local11 = math::dot(float3(Lightdirection.x,Lightdirection.y,Lightdirection.z), float3(Lightdirection.x,Lightdirection.y,Lightdirection.z));
55
+ float Local12 = math::sqrt(Local11);
56
+ float3 Local13 = (float3(Lightdirection.x,Lightdirection.y,Lightdirection.z) / Local12);
57
+ float Local14 = math::dot(::camera_vector(), Local13);
58
+ float Local15 = (Local14 - 1.0);
59
+ float Local16 = math::abs(Local15);
60
+ float Local17 = math::max(0.00001,SunRadius);
61
+ float Local18 = (1.0 / Local17);
62
+ float Local19 = (Local16 * Local18);
63
+ float Local20 = (1.0 - Local19);
64
+ float Local21 = (Local20 * 1.0);
65
+ float Local22 = math::min(math::max(Local21,0.0),1.0);
66
+ float3 Local23 = (float3(Suncolor.x,Suncolor.y,Suncolor.z) * Sunbrightness);
67
+ float3 Local24 = (Local22 * Local23);
68
+ float3 Local25 = (Local10 + Local24);
69
+ float Local26 = (state::animation_time() * Cloudspeed);
70
+ float Local27 = (Local26 * 0.0002);
71
+ float Local28 = (Local26 * 0.0);
72
+ float2 Local29 = (float2(Local27,Local28) + CustomizedUV0_mdl);
73
+ float4 Local30 = tex::lookup_float4(texture_2d("./Textures/T_Sky_Blue.png",::tex::gamma_srgb),float2(Local29.x,1.0-Local29.y),tex::wrap_repeat,tex::wrap_repeat);
74
+ float Local31 = (Local26 * 0.001);
75
+ float2 Local32 = (float2(Local31,Local28) + CustomizedUV0_mdl);
76
+ float4 Local33 = ::greyscale_texture_lookup(tex::lookup_float4(texture_2d("./Textures/T_Sky_Clouds_M.png",::tex::gamma_srgb),float2(Local32.x,1.0-Local32.y),tex::wrap_repeat,tex::wrap_repeat));
77
+ float Local34 = math::lerp(Local30.x,Local33.x,Local6);
78
+ float3 Local35 = ((state::transform_point(state::coordinate_internal,state::coordinate_world,state::position())*state::meters_per_scene_unit()*100.0) - float3(0));
79
+ float Local36 = (100.0 * -0.1);
80
+ float3 Local37 = (Local35 / Local36);
81
+ float Local38 = math::min(math::max(Local37.z,0.0),1.0);
82
+ float Local39 = (1.0 - Local38);
83
+ float Local40 = (Local39 * Cloudopacity);
84
+ float Local41 = math::lerp(0.0,Local34,Local40);
85
+ float2 Local42 = (CustomizedUV0_mdl * 0.5);
86
+ float4 Local43 = ::greyscale_texture_lookup(tex::lookup_float4(texture_2d("./Textures/T_Sky_Clouds_M.png",::tex::gamma_srgb),float2(Local42.x,1.0-Local42.y),tex::wrap_repeat,tex::wrap_repeat));
87
+ float Local44 = math::lerp(NoisePower1,NoisePower2,Local43.x);
88
+ float Local45 = math::pow(Local41,Local44);
89
+ float3 Local46 = (float3(Cloudcolor.x,Cloudcolor.y,Cloudcolor.z) * Local45);
90
+ float Local47 = math::max(0.00001,1.3);
91
+ float Local48 = (1.0 / Local47);
92
+ float Local49 = (Local16 * Local48);
93
+ float Local50 = (1.0 - Local49);
94
+ float Local51 = (Local50 * 1.0);
95
+ float Local52 = math::min(math::max(Local51,0.0),1.0);
96
+ float Local53 = math::pow(Local52,10.0);
97
+ float Local54 = math::min(math::max(Local53,0.0),1.0);
98
+ float3 Local55 = (Local54 * float3(Suncolor.x,Suncolor.y,Suncolor.z));
99
+ float Local56 = (Local45 * Local45);
100
+ float Local57 = (Local56 * 0.4);
101
+ float3 Local58 = (Local55 * Local57);
102
+ float3 Local59 = (Local46 + Local58);
103
+ float Local60 = math::min(math::max(Local56,0.0),1.0);
104
+ float3 Local61 = math::lerp(Local25,Local59,Local60);
105
+ float3 Local62 = (Local61 * float3(OverallColor.x,OverallColor.y,OverallColor.z));
106
+ float3 Local63 = (Local62 * 1.5);
107
+
108
+ float3 EmissiveColor_mdl = Local63;
109
+ float OpacityMask_mdl = 1.0;
110
+
111
+ } in
112
+ ::OmniUe4Base(
113
+ opacity: OpacityMask_mdl,
114
+ emissive_color: EmissiveColor_mdl,
115
+ displacement: WorldPositionOffset_mdl,
116
+ two_sided: false,
117
+ is_unlit: true);
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Base_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Mixed_AO.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Normal_DirectX.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/DefaultMaterial_Roughness.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/Parquet_AO.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/Parquet_Rough.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_M.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/T_Default_Material_Grid_N.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Blue.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Clouds_M.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/T_Sky_Stars.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WallWood_Rough.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/138x108/WhitePlastic_Rough.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Base_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Mixed_AO.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Normal_DirectX.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/DefaultMaterial_Roughness.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/Parquet_AO.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/Parquet_Rough.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_M.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/T_Default_Material_Grid_N.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Blue.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Clouds_M.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/T_Sky_Stars.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WallWood_Rough.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Color.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Normal.png.auto.png ADDED
kitchen/Materials/Textures/.thumbs/256x256/WhitePlastic_Rough.png.auto.png ADDED