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import re
import numpy as np
from common.quaternion import *
from visualization.Animation import Animation
channelmap = {
'Xrotation': 'x',
'Yrotation': 'y',
'Zrotation': 'z'
}
channelmap_inv = {
'x': 'Xrotation',
'y': 'Yrotation',
'z': 'Zrotation',
}
ordermap = {
'x': 0,
'y': 1,
'z': 2,
}
def load(filename, start=None, end=None, world=False, need_quater=True):
"""
Reads a BVH file and constructs an animation
Parameters
----------
filename: str
File to be opened
start : int
Optional Starting Frame
end : int
Optional Ending Frame
order : str
Optional Specifier for joint order.
Given as string E.G 'xyz', 'zxy'
world : bool
If set to true euler angles are applied
together in world space rather than local
space
Returns
-------
(animation, joint_names, frametime)
Tuple of loaded animation and joint names
"""
f = open(filename, "r")
i = 0
active = -1
end_site = False
names = []
orients = Quaterions.id(0)
offsets = np.array([]).reshape((0, 3))
parents = np.array([], dtype=int)
orders = []
for line in f:
if "HIERARCHY" in line: continue
if "MOTION" in line: continue
# """ Modified line read to handle mixamo data """
rmatch = re.match(r"ROOT (\w+)", line)
# rmatch = re.match(r"ROOT (\w+:?\w+)", line)
if rmatch:
names.append(rmatch.group(1))
offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0)
orients = np.append(orients, np.array([[1, 0, 0, 0]]), axis=0)
parents = np.append(parents, active)
active = (len(parents) - 1)
continue
if "{" in line: continue
if "}" in line:
if end_site:
end_site = False
else:
active = parents[active]
continue
offmatch = re.match(r"\s*OFFSET\s+([\-\d\.e]+)\s+([\-\d\.e]+)\s+([\-\d\.e]+)", line)
if offmatch:
if not end_site:
offsets[active] = np.array([list(map(float, offmatch.groups()))])
continue
chanmatch = re.match(r"\s*CHANNELS\s+(\d+)", line)
if chanmatch:
channels = int(chanmatch.group(1))
channelis = 0 if channels == 3 else 3
channelie = 3 if channels == 3 else 6
parts = line.split()[2 + channelis:2 + channelie]
if any([p not in channelmap for p in parts]):
continue
order = "".join([channelmap[p] for p in parts])
orders.append(order)
continue
# """ Modified line read to handle mixamo data """
jmatch = re.match("\s*JOINT\s+(\w+)", line)
# jmatch = re.match("\s*JOINT\s+(\w+:?\w+)", line)
if jmatch:
names.append(jmatch.group(1))
offsets = np.append(offsets, np.array([[0, 0, 0]]), axis=0)
orients = np.append(orients, np.array([[1, 0, 0, 0]]), axis=0)
parents = np.append(parents, active)
active = (len(parents) - 1)
continue
if "End Site" in line:
end_site = True
continue
fmatch = re.match("\s*Frames:\s+(\d+)", line)
if fmatch:
if start and end:
fnum = (end - start) - 1
else:
fnum = int(fmatch.group(1))
jnum = len(parents)
positions = offsets[np.newaxis].repeat(fnum, axis=0)
rotations = np.zeros((fnum, len(orients), 3))
continue
fmatch = re.match("\s*Frame Time:\s+([\d\.]+)", line)
if fmatch:
frametime = float(fmatch.group(1))
continue
if (start and end) and (i < start or i >= end - 1):
i += 1
continue
# dmatch = line.strip().split(' ')
dmatch = line.strip().split()
if dmatch:
data_block = np.array(list(map(float, dmatch)))
N = len(parents)
fi = i - start if start else i
if channels == 3:
positions[fi, 0:1] = data_block[0:3]
rotations[fi, :] = data_block[3:].reshape(N, 3)
elif channels == 6:
data_block = data_block.reshape(N, 6)
positions[fi, :] = data_block[:, 0:3]
rotations[fi, :] = data_block[:, 3:6]
elif channels == 9:
positions[fi, 0] = data_block[0:3]
data_block = data_block[3:].reshape(N - 1, 9)
rotations[fi, 1:] = data_block[:, 3:6]
positions[fi, 1:] += data_block[:, 0:3] * data_block[:, 6:9]
else:
raise Exception("Too many channels! %i" % channels)
i += 1
f.close()
all_rotations = []
canonical_order = 'xyz'
for i, order in enumerate(orders):
rot = rotations[:, i:i + 1]
if need_quater:
quat = euler_to_quat_np(np.radians(rot), order=order, world=world)
all_rotations.append(quat)
continue
elif order != canonical_order:
quat = euler_to_quat_np(np.radians(rot), order=order, world=world)
rot = np.degrees(qeuler_np(quat, order=canonical_order))
all_rotations.append(rot)
rotations = np.concatenate(all_rotations, axis=1)
return Animation(rotations, positions, orients, offsets, parents, names, frametime)
def write_bvh(parent, offset, rotation, rot_position, names, frametime, order, path, endsite=None):
file = open(path, 'w')
frame = rotation.shape[0]
assert rotation.shape[-1] == 3
joint_num = rotation.shape[1]
order = order.upper()
file_string = 'HIERARCHY\n'
seq = []
def write_static(idx, prefix):
nonlocal parent, offset, rotation, names, order, endsite, file_string, seq
seq.append(idx)
if idx == 0:
name_label = 'ROOT ' + names[idx]
channel_label = 'CHANNELS 6 Xposition Yposition Zposition {}rotation {}rotation {}rotation'.format(
*order)
else:
name_label = 'JOINT ' + names[idx]
channel_label = 'CHANNELS 3 {}rotation {}rotation {}rotation'.format(*order)
offset_label = 'OFFSET %.6f %.6f %.6f' % (offset[idx][0], offset[idx][1], offset[idx][2])
file_string += prefix + name_label + '\n'
file_string += prefix + '{\n'
file_string += prefix + '\t' + offset_label + '\n'
file_string += prefix + '\t' + channel_label + '\n'
has_child = False
for y in range(idx + 1, rotation.shape[1]):
if parent[y] == idx:
has_child = True
write_static(y, prefix + '\t')
if not has_child:
file_string += prefix + '\t' + 'End Site\n'
file_string += prefix + '\t' + '{\n'
file_string += prefix + '\t\t' + 'OFFSET 0 0 0\n'
file_string += prefix + '\t' + '}\n'
file_string += prefix + '}\n'
write_static(0, '')
file_string += 'MOTION\n' + 'Frames: {}\n'.format(frame) + 'Frame Time: %.8f\n' % frametime
for i in range(frame):
file_string += '%.6f %.6f %.6f ' % (rot_position[i][0], rot_position[i][1],
rot_position[i][2])
for j in range(joint_num):
idx = seq[j]
file_string += '%.6f %.6f %.6f ' % (rotation[i][idx][0], rotation[i][idx][1], rotation[i][idx][2])
file_string += '\n'
file.write(file_string)
return file_string
class WriterWrapper:
def __init__(self, parents, frametime, offset=None, names=None):
self.parents = parents
self.offset = offset
self.frametime = frametime
self.names = names
def write(self, filename, rot, r_pos, order, offset=None, names=None, repr='quat'):
"""
Write animation to bvh file
:param filename:
:param rot: Quaternion as (w, x, y, z)
:param pos:
:param offset:
:return:
"""
if repr not in ['euler', 'quat', 'quaternion', 'cont6d']:
raise Exception('Unknown rotation representation')
if offset is None:
offset = self.offset
if not isinstance(offset, torch.Tensor):
offset = torch.tensor(offset)
n_bone = offset.shape[0]
if repr == 'cont6d':
rot = rot.reshape(rot.shape[0], -1, 6)
rot = cont6d_to_quat_np(rot)
if repr == 'cont6d' or repr == 'quat' or repr == 'quaternion':
# rot = rot.reshape(rot.shape[0], -1, 4)
# rot /= rot.norm(dim=-1, keepdim=True) ** 0.5
euler = qeuler_np(rot, order=order)
rot = euler
if names is None:
if self.names is None:
names = ['%02d' % i for i in range(n_bone)]
else:
names = self.names
write_bvh(self.parents, offset, rot, r_pos, names, self.frametime, order, filename)