Upload test.py
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test.py
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| 1 |
+
# !pip -q install pygame chess torch numpy
|
| 2 |
+
|
| 3 |
+
"""
|
| 4 |
+
Interactive Chess GUI with GRPO Model Predictions
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| 5 |
+
- Movable pieces (drag & drop)
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| 6 |
+
- Arrow showing top-3 predicted moves
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| 7 |
+
- Legal move enforcement
|
| 8 |
+
STANDALONE VERSION: Contains necessary model classes to run without model.py.
|
| 9 |
+
"""
|
| 10 |
+
|
| 11 |
+
import sys
|
| 12 |
+
import os
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| 13 |
+
import threading
|
| 14 |
+
import queue
|
| 15 |
+
import math
|
| 16 |
+
from typing import List, Optional, Tuple
|
| 17 |
+
|
| 18 |
+
import torch
|
| 19 |
+
import torch.nn as nn
|
| 20 |
+
import torch.nn.functional as F
|
| 21 |
+
import numpy as np
|
| 22 |
+
|
| 23 |
+
os.environ['PYGAME_HIDE_SUPPORT_PROMPT'] = "hide"
|
| 24 |
+
try:
|
| 25 |
+
import pygame
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| 26 |
+
import chess
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| 27 |
+
except ImportError:
|
| 28 |
+
os.system("pip install -q pygame chess")
|
| 29 |
+
import pygame
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| 30 |
+
import chess
|
| 31 |
+
|
| 32 |
+
# ----------------------------------------------------------------------
|
| 33 |
+
# Core High-Performance Flags
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| 34 |
+
# ----------------------------------------------------------------------
|
| 35 |
+
torch.backends.cudnn.benchmark = True
|
| 36 |
+
torch.backends.cuda.matmul.allow_tf32 = True
|
| 37 |
+
torch.backends.cudnn.allow_tf32 = True
|
| 38 |
+
if hasattr(torch, 'set_float32_matmul_precision'):
|
| 39 |
+
torch.set_float32_matmul_precision('high')
|
| 40 |
+
|
| 41 |
+
|
| 42 |
+
# ----------------------------------------------------------------------
|
| 43 |
+
# Model Components (Included for standalone execution)
|
| 44 |
+
# ----------------------------------------------------------------------
|
| 45 |
+
class ActionMapper:
|
| 46 |
+
__slots__ = ['move_to_idx', 'idx_to_move', 'num_actions']
|
| 47 |
+
def __init__(self):
|
| 48 |
+
self.move_to_idx = {}
|
| 49 |
+
self.idx_to_move = []
|
| 50 |
+
idx = 0
|
| 51 |
+
for f in range(64):
|
| 52 |
+
for t in range(64):
|
| 53 |
+
if f == t: continue
|
| 54 |
+
uci = chess.SQUARE_NAMES[f] + chess.SQUARE_NAMES[t]
|
| 55 |
+
self.move_to_idx[uci] = idx
|
| 56 |
+
self.idx_to_move.append(uci)
|
| 57 |
+
idx += 1
|
| 58 |
+
if chess.square_rank(f) in (1, 6) and abs(chess.square_file(f) - chess.square_file(t)) <= 1:
|
| 59 |
+
for promo in "nbrq":
|
| 60 |
+
promo_uci = uci + promo
|
| 61 |
+
self.move_to_idx[promo_uci] = idx
|
| 62 |
+
self.idx_to_move.append(promo_uci)
|
| 63 |
+
idx += 1
|
| 64 |
+
self.num_actions = idx
|
| 65 |
+
|
| 66 |
+
ACTION_MAPPER = ActionMapper()
|
| 67 |
+
|
| 68 |
+
class ChessNet(nn.Module):
|
| 69 |
+
def __init__(self):
|
| 70 |
+
super().__init__()
|
| 71 |
+
self.conv_in = nn.Conv2d(14, 128, kernel_size=3, padding=1, bias=False)
|
| 72 |
+
self.bn_in = nn.BatchNorm2d(128)
|
| 73 |
+
|
| 74 |
+
self.res_blocks = nn.ModuleList([
|
| 75 |
+
nn.Sequential(
|
| 76 |
+
nn.Conv2d(128, 128, 3, padding=1, bias=False),
|
| 77 |
+
nn.BatchNorm2d(128),
|
| 78 |
+
nn.ReLU(inplace=True),
|
| 79 |
+
nn.Conv2d(128, 128, 3, padding=1, bias=False),
|
| 80 |
+
nn.BatchNorm2d(128)
|
| 81 |
+
) for _ in range(6)
|
| 82 |
+
])
|
| 83 |
+
|
| 84 |
+
self.policy_head = nn.Sequential(
|
| 85 |
+
nn.Conv2d(128, 32, 1, bias=False),
|
| 86 |
+
nn.BatchNorm2d(32),
|
| 87 |
+
nn.ReLU(inplace=True),
|
| 88 |
+
nn.Flatten(),
|
| 89 |
+
nn.Linear(32 * 8 * 8, ACTION_MAPPER.num_actions)
|
| 90 |
+
)
|
| 91 |
+
|
| 92 |
+
self.value_head = nn.Sequential(
|
| 93 |
+
nn.Conv2d(128, 32, 1, bias=False),
|
| 94 |
+
nn.BatchNorm2d(32),
|
| 95 |
+
nn.ReLU(inplace=True),
|
| 96 |
+
nn.Flatten(),
|
| 97 |
+
nn.Linear(32 * 8 * 8, 256),
|
| 98 |
+
nn.ReLU(inplace=True),
|
| 99 |
+
nn.Linear(256, 1),
|
| 100 |
+
nn.Tanh()
|
| 101 |
+
)
|
| 102 |
+
|
| 103 |
+
def forward(self, x):
|
| 104 |
+
x = F.relu(self.bn_in(self.conv_in(x)), inplace=True)
|
| 105 |
+
for block in self.res_blocks:
|
| 106 |
+
x = F.relu(x + block(x), inplace=True)
|
| 107 |
+
return self.policy_head(x), self.value_head(x)
|
| 108 |
+
|
| 109 |
+
def boards_to_tensor_vectorized(envs: List[chess.Board], out_tensor: np.ndarray):
|
| 110 |
+
B = len(envs)
|
| 111 |
+
bbs = np.zeros((B, 12), dtype=np.uint64)
|
| 112 |
+
meta = np.zeros((B, 3), dtype=np.float32)
|
| 113 |
+
|
| 114 |
+
for b, env in enumerate(envs):
|
| 115 |
+
w = env.occupied_co[chess.WHITE]
|
| 116 |
+
bc = env.occupied_co[chess.BLACK]
|
| 117 |
+
|
| 118 |
+
bbs[b, 0] = env.pawns & w
|
| 119 |
+
bbs[b, 1] = env.knights & w
|
| 120 |
+
bbs[b, 2] = env.bishops & w
|
| 121 |
+
bbs[b, 3] = env.rooks & w
|
| 122 |
+
bbs[b, 4] = env.queens & w
|
| 123 |
+
bbs[b, 5] = env.kings & w
|
| 124 |
+
bbs[b, 6] = env.pawns & bc
|
| 125 |
+
bbs[b, 7] = env.knights & bc
|
| 126 |
+
bbs[b, 8] = env.bishops & bc
|
| 127 |
+
bbs[b, 9] = env.rooks & bc
|
| 128 |
+
bbs[b, 10] = env.queens & bc
|
| 129 |
+
bbs[b, 11] = env.kings & bc
|
| 130 |
+
|
| 131 |
+
meta[b, 0] = 1.0 if env.turn else -1.0
|
| 132 |
+
meta[b, 1] = env.castling_rights * 0.1333333 - 1.0
|
| 133 |
+
meta[b, 2] = 1.0 if env.ep_square else -1.0
|
| 134 |
+
|
| 135 |
+
# Bit unpacking (equivalent to model.py torch logic)
|
| 136 |
+
bbs_bytes = bbs.view(np.uint8).reshape(B, 12, 8)
|
| 137 |
+
unpacked = np.unpackbits(bbs_bytes, axis=2, bitorder='little').reshape(B, 12, 8, 8)
|
| 138 |
+
|
| 139 |
+
# Quantize meta to int8 to match model.py training buffer behavior
|
| 140 |
+
meta_int8 = meta.astype(np.int8)
|
| 141 |
+
|
| 142 |
+
out_tensor[:, :12, :, :] = unpacked.astype(np.float32)
|
| 143 |
+
|
| 144 |
+
# Channel 12: Turn (filled 8x8)
|
| 145 |
+
out_tensor[:, 12, :, :] = meta_int8[:, 0].reshape(B, 1, 1)
|
| 146 |
+
|
| 147 |
+
# Channel 13: Castling (filled 8x8) then EP at (0, 1)
|
| 148 |
+
out_tensor[:, 13, :, :] = meta_int8[:, 1].reshape(B, 1, 1)
|
| 149 |
+
for b in range(B):
|
| 150 |
+
out_tensor[b, 13, 0, 1] = meta_int8[b, 2]
|
| 151 |
+
|
| 152 |
+
|
| 153 |
+
# ----------------------------------------------------------------------
|
| 154 |
+
# Pygame Initialization
|
| 155 |
+
# ----------------------------------------------------------------------
|
| 156 |
+
# Suppress video driver errors if running in headless Colab environment
|
| 157 |
+
if "google.colab" in sys.modules:
|
| 158 |
+
print("WARNING: You are running test.py in Google Colab.")
|
| 159 |
+
print("Pygame requires a GUI display which Colab does not have natively.")
|
| 160 |
+
print("It is recommended to run test.py locally on your Windows PC and load the latest.pt file.")
|
| 161 |
+
|
| 162 |
+
try:
|
| 163 |
+
pygame.init()
|
| 164 |
+
screen_test = pygame.display.set_mode((1, 1))
|
| 165 |
+
pygame.display.quit()
|
| 166 |
+
HAS_DISPLAY = True
|
| 167 |
+
except pygame.error:
|
| 168 |
+
print("ERROR: No display detected. Pygame GUI cannot start without a screen.")
|
| 169 |
+
HAS_DISPLAY = False
|
| 170 |
+
|
| 171 |
+
WIDTH, HEIGHT = 800, 800
|
| 172 |
+
SQUARE_SIZE = WIDTH // 8
|
| 173 |
+
FPS = 60
|
| 174 |
+
|
| 175 |
+
LIGHT = (240, 217, 181)
|
| 176 |
+
DARK = (181, 136, 99)
|
| 177 |
+
HIGHLIGHT = (255, 255, 0, 100)
|
| 178 |
+
ARROW_COLOR = (50, 150, 250)
|
| 179 |
+
TEXT_COLOR = (0, 0, 0)
|
| 180 |
+
|
| 181 |
+
def create_piece_surface(piece: chess.Piece) -> pygame.Surface:
|
| 182 |
+
surf = pygame.Surface((SQUARE_SIZE, SQUARE_SIZE), pygame.SRCALPHA)
|
| 183 |
+
|
| 184 |
+
# Try Windows-specific Unicode fonts first, fallback to default
|
| 185 |
+
font_names = ["segoeuisymbol", "arial", "msgothic"]
|
| 186 |
+
font = None
|
| 187 |
+
is_default = False
|
| 188 |
+
for fn in font_names:
|
| 189 |
+
if fn in pygame.font.get_fonts():
|
| 190 |
+
font = pygame.font.SysFont(fn, int(SQUARE_SIZE * 0.7))
|
| 191 |
+
break
|
| 192 |
+
|
| 193 |
+
if font is None:
|
| 194 |
+
font = pygame.font.Font(None, int(SQUARE_SIZE * 0.6))
|
| 195 |
+
is_default = True
|
| 196 |
+
|
| 197 |
+
symbols = {
|
| 198 |
+
'P': '♙', 'N': '♘', 'B': '♗', 'R': '♖', 'Q': '♕', 'K': '♔',
|
| 199 |
+
'p': '♟', 'n': '♞', 'b': '♝', 'r': '♜', 'q': '♛', 'k': '♚'
|
| 200 |
+
}
|
| 201 |
+
|
| 202 |
+
char = symbols[piece.symbol()]
|
| 203 |
+
|
| 204 |
+
# If using default font (freesansbold), unicode chess pieces often render as missing boxes.
|
| 205 |
+
# We fallback to standard English letters to guarantee visibility.
|
| 206 |
+
if is_default:
|
| 207 |
+
char = piece.symbol().upper()
|
| 208 |
+
|
| 209 |
+
color = (255, 255, 255) if piece.color == chess.WHITE else (30, 30, 30)
|
| 210 |
+
outline_color = (0, 0, 0) if piece.color == chess.WHITE else (255, 255, 255)
|
| 211 |
+
|
| 212 |
+
text = font.render(char, True, color)
|
| 213 |
+
text_rect = text.get_rect(center=(SQUARE_SIZE//2, SQUARE_SIZE//2))
|
| 214 |
+
|
| 215 |
+
# Draw outline for better visibility
|
| 216 |
+
for dx, dy in [(-1,-1), (-1,1), (1,-1), (1,1), (-2,0), (2,0), (0,-2), (0,2)]:
|
| 217 |
+
outline = font.render(char, True, outline_color)
|
| 218 |
+
surf.blit(outline, text_rect.move(dx, dy))
|
| 219 |
+
|
| 220 |
+
surf.blit(text, text_rect)
|
| 221 |
+
return surf
|
| 222 |
+
|
| 223 |
+
# ----------------------------------------------------------------------
|
| 224 |
+
# Model Inference (Async Worker)
|
| 225 |
+
# ----------------------------------------------------------------------
|
| 226 |
+
class ModelInference:
|
| 227 |
+
def __init__(self, checkpoint_path: str):
|
| 228 |
+
self.device = "cuda" if torch.cuda.is_available() else "cpu"
|
| 229 |
+
self.model = ChessNet().to(self.device).to(memory_format=torch.channels_last)
|
| 230 |
+
|
| 231 |
+
if os.path.exists(checkpoint_path):
|
| 232 |
+
checkpoint = torch.load(checkpoint_path, map_location=self.device)
|
| 233 |
+
state_dict = checkpoint['model_state_dict']
|
| 234 |
+
# Handle compiled model prefix
|
| 235 |
+
new_state_dict = {}
|
| 236 |
+
for k, v in state_dict.items():
|
| 237 |
+
name = k.replace('_orig_mod.', '')
|
| 238 |
+
new_state_dict[name] = v
|
| 239 |
+
self.model.load_state_dict(new_state_dict)
|
| 240 |
+
print(f"Loaded checkpoint from {checkpoint_path}")
|
| 241 |
+
else:
|
| 242 |
+
print(f"Warning: Checkpoint '{checkpoint_path}' not found. Using untrained weights.")
|
| 243 |
+
|
| 244 |
+
self.model.eval()
|
| 245 |
+
self.queue = queue.Queue()
|
| 246 |
+
self.running = True
|
| 247 |
+
self.thread = threading.Thread(target=self._worker, daemon=True)
|
| 248 |
+
self.thread.start()
|
| 249 |
+
|
| 250 |
+
def _worker(self):
|
| 251 |
+
state_np = np.zeros((1, 14, 8, 8), dtype=np.float32)
|
| 252 |
+
while self.running:
|
| 253 |
+
try:
|
| 254 |
+
board_fen, callback = self.queue.get(timeout=0.1)
|
| 255 |
+
except queue.Empty:
|
| 256 |
+
continue
|
| 257 |
+
|
| 258 |
+
board = chess.Board(board_fen)
|
| 259 |
+
boards_to_tensor_vectorized([board], state_np)
|
| 260 |
+
tensor = torch.tensor(state_np, dtype=torch.float32, device=self.device).to(memory_format=torch.channels_last)
|
| 261 |
+
|
| 262 |
+
with torch.no_grad():
|
| 263 |
+
if hasattr(torch.amp, 'autocast'):
|
| 264 |
+
with torch.amp.autocast(self.device):
|
| 265 |
+
logits, value = self.model(tensor)
|
| 266 |
+
else:
|
| 267 |
+
with torch.cuda.amp.autocast():
|
| 268 |
+
logits, value = self.model(tensor)
|
| 269 |
+
|
| 270 |
+
probs = torch.softmax(logits.to(torch.float32), dim=-1).cpu().numpy().flatten()
|
| 271 |
+
|
| 272 |
+
legal_moves = list(board.legal_moves)
|
| 273 |
+
legal_indices = [ACTION_MAPPER.move_to_idx[m.uci()] for m in legal_moves]
|
| 274 |
+
|
| 275 |
+
probs_filtered = np.zeros_like(probs)
|
| 276 |
+
probs_filtered[legal_indices] = probs[legal_indices]
|
| 277 |
+
s = probs_filtered.sum()
|
| 278 |
+
if s > 0:
|
| 279 |
+
probs_filtered /= s
|
| 280 |
+
|
| 281 |
+
top_indices = np.argsort(probs_filtered)[-3:][::-1]
|
| 282 |
+
top_moves = [(ACTION_MAPPER.idx_to_move[i], probs_filtered[i]) for i in top_indices if probs_filtered[i] > 0]
|
| 283 |
+
|
| 284 |
+
top_moves_obj = []
|
| 285 |
+
for uci, p in top_moves:
|
| 286 |
+
move = chess.Move.from_uci(uci)
|
| 287 |
+
if move in legal_moves:
|
| 288 |
+
top_moves_obj.append((move, p))
|
| 289 |
+
|
| 290 |
+
callback(top_moves_obj, value.item())
|
| 291 |
+
|
| 292 |
+
def predict_async(self, board: chess.Board, callback):
|
| 293 |
+
while not self.queue.empty():
|
| 294 |
+
try:
|
| 295 |
+
self.queue.get_nowait()
|
| 296 |
+
except queue.Empty:
|
| 297 |
+
pass
|
| 298 |
+
self.queue.put((board.fen(), callback))
|
| 299 |
+
|
| 300 |
+
def shutdown(self):
|
| 301 |
+
self.running = False
|
| 302 |
+
self.thread.join()
|
| 303 |
+
|
| 304 |
+
# ----------------------------------------------------------------------
|
| 305 |
+
# Main GUI Application
|
| 306 |
+
# ----------------------------------------------------------------------
|
| 307 |
+
class ChessApp:
|
| 308 |
+
def __init__(self, model_checkpoint: str):
|
| 309 |
+
if not HAS_DISPLAY:
|
| 310 |
+
print("\nExiting because no GUI display is available.")
|
| 311 |
+
sys.exit(1)
|
| 312 |
+
|
| 313 |
+
pygame.init()
|
| 314 |
+
self.screen = pygame.display.set_mode((WIDTH, HEIGHT))
|
| 315 |
+
pygame.display.set_caption("GRPO Chess Agent - Real-Time Predictions")
|
| 316 |
+
self.clock = pygame.time.Clock()
|
| 317 |
+
self.board = chess.Board()
|
| 318 |
+
self.selected_square = None
|
| 319 |
+
self.valid_moves = []
|
| 320 |
+
self.predicted_arrows = []
|
| 321 |
+
self.prediction_value = 0.0
|
| 322 |
+
self.piece_images = {}
|
| 323 |
+
self._load_pieces()
|
| 324 |
+
self.inference = ModelInference(model_checkpoint)
|
| 325 |
+
self.running = True
|
| 326 |
+
self.update_predictions()
|
| 327 |
+
|
| 328 |
+
def _load_pieces(self):
|
| 329 |
+
for piece_type in chess.PIECE_TYPES:
|
| 330 |
+
for color in (chess.WHITE, chess.BLACK):
|
| 331 |
+
piece = chess.Piece(piece_type, color)
|
| 332 |
+
self.piece_images[(piece_type, color)] = create_piece_surface(piece)
|
| 333 |
+
|
| 334 |
+
def square_to_xy(self, square: chess.Square) -> Tuple[int, int]:
|
| 335 |
+
file_idx = chess.square_file(square)
|
| 336 |
+
rank_idx = 7 - chess.square_rank(square)
|
| 337 |
+
return file_idx * SQUARE_SIZE, rank_idx * SQUARE_SIZE
|
| 338 |
+
|
| 339 |
+
def xy_to_square(self, x: int, y: int) -> Optional[chess.Square]:
|
| 340 |
+
file_idx = x // SQUARE_SIZE
|
| 341 |
+
rank_idx = 7 - (y // SQUARE_SIZE)
|
| 342 |
+
if 0 <= file_idx < 8 and 0 <= rank_idx < 8:
|
| 343 |
+
return chess.square(file_idx, rank_idx)
|
| 344 |
+
return None
|
| 345 |
+
|
| 346 |
+
def draw_board(self):
|
| 347 |
+
for row in range(8):
|
| 348 |
+
for col in range(8):
|
| 349 |
+
color = LIGHT if (row + col) % 2 == 0 else DARK
|
| 350 |
+
rect = pygame.Rect(col * SQUARE_SIZE, row * SQUARE_SIZE, SQUARE_SIZE, SQUARE_SIZE)
|
| 351 |
+
pygame.draw.rect(self.screen, color, rect)
|
| 352 |
+
|
| 353 |
+
def draw_pieces(self):
|
| 354 |
+
for square in chess.SQUARES:
|
| 355 |
+
piece = self.board.piece_at(square)
|
| 356 |
+
if piece:
|
| 357 |
+
x, y = self.square_to_xy(square)
|
| 358 |
+
self.screen.blit(self.piece_images[(piece.piece_type, piece.color)], (x, y))
|
| 359 |
+
|
| 360 |
+
def draw_highlights(self):
|
| 361 |
+
if self.selected_square is not None:
|
| 362 |
+
x, y = self.square_to_xy(self.selected_square)
|
| 363 |
+
s = pygame.Surface((SQUARE_SIZE, SQUARE_SIZE), pygame.SRCALPHA)
|
| 364 |
+
s.fill((255, 255, 0, 100))
|
| 365 |
+
self.screen.blit(s, (x, y))
|
| 366 |
+
for move in self.valid_moves:
|
| 367 |
+
x, y = self.square_to_xy(move.to_square)
|
| 368 |
+
s = pygame.Surface((SQUARE_SIZE, SQUARE_SIZE), pygame.SRCALPHA)
|
| 369 |
+
s.fill((0, 255, 0, 60))
|
| 370 |
+
self.screen.blit(s, (x, y))
|
| 371 |
+
|
| 372 |
+
def draw_arrows(self):
|
| 373 |
+
for move, prob in self.predicted_arrows:
|
| 374 |
+
start_x, start_y = self.square_to_xy(move.from_square)
|
| 375 |
+
end_x, end_y = self.square_to_xy(move.to_square)
|
| 376 |
+
start = (start_x + SQUARE_SIZE//2, start_y + SQUARE_SIZE//2)
|
| 377 |
+
end = (end_x + SQUARE_SIZE//2, end_y + SQUARE_SIZE//2)
|
| 378 |
+
|
| 379 |
+
alpha = max(100, int(255 * prob))
|
| 380 |
+
color = (ARROW_COLOR[0], ARROW_COLOR[1], ARROW_COLOR[2], alpha)
|
| 381 |
+
width = max(3, int(12 * prob))
|
| 382 |
+
|
| 383 |
+
arrow_surface = pygame.Surface((WIDTH, HEIGHT), pygame.SRCALPHA)
|
| 384 |
+
pygame.draw.line(arrow_surface, color, start, end, width)
|
| 385 |
+
|
| 386 |
+
angle = math.atan2(end[1]-start[1], end[0]-start[0])
|
| 387 |
+
arrow_len = max(15, int(25 * prob))
|
| 388 |
+
arrow_angle = math.pi/6
|
| 389 |
+
x2 = end[0] - arrow_len * math.cos(angle - arrow_angle)
|
| 390 |
+
y2 = end[1] - arrow_len * math.sin(angle - arrow_angle)
|
| 391 |
+
x3 = end[0] - arrow_len * math.cos(angle + arrow_angle)
|
| 392 |
+
y3 = end[1] - arrow_len * math.sin(angle + arrow_angle)
|
| 393 |
+
pygame.draw.polygon(arrow_surface, color, [end, (x2, y2), (x3, y3)])
|
| 394 |
+
|
| 395 |
+
self.screen.blit(arrow_surface, (0, 0))
|
| 396 |
+
|
| 397 |
+
def draw_info(self):
|
| 398 |
+
font = pygame.font.Font(None, 36)
|
| 399 |
+
text = f"Eval Value: {self.prediction_value:.3f} (W/B)"
|
| 400 |
+
surf = font.render(text, True, TEXT_COLOR)
|
| 401 |
+
|
| 402 |
+
bg_rect = surf.get_rect(topleft=(10, HEIGHT - 40))
|
| 403 |
+
bg_rect.inflate_ip(10, 10)
|
| 404 |
+
pygame.draw.rect(self.screen, (255, 255, 255), bg_rect)
|
| 405 |
+
pygame.draw.rect(self.screen, (0, 0, 0), bg_rect, 2)
|
| 406 |
+
|
| 407 |
+
self.screen.blit(surf, (15, HEIGHT - 35))
|
| 408 |
+
|
| 409 |
+
def update_predictions(self):
|
| 410 |
+
def callback(top_moves, value):
|
| 411 |
+
self.predicted_arrows = top_moves
|
| 412 |
+
self.prediction_value = value
|
| 413 |
+
self.inference.predict_async(self.board, callback)
|
| 414 |
+
|
| 415 |
+
def handle_click(self, pos):
|
| 416 |
+
square = self.xy_to_square(*pos)
|
| 417 |
+
if square is None:
|
| 418 |
+
return
|
| 419 |
+
|
| 420 |
+
if self.selected_square is None:
|
| 421 |
+
piece = self.board.piece_at(square)
|
| 422 |
+
if piece and piece.color == self.board.turn:
|
| 423 |
+
self.selected_square = square
|
| 424 |
+
self.valid_moves = [m for m in self.board.legal_moves if m.from_square == square]
|
| 425 |
+
else:
|
| 426 |
+
move = chess.Move(self.selected_square, square)
|
| 427 |
+
if chess.square_rank(square) in (0, 7) and self.board.piece_at(self.selected_square).piece_type == chess.PAWN:
|
| 428 |
+
move = chess.Move(self.selected_square, square, promotion=chess.QUEEN)
|
| 429 |
+
|
| 430 |
+
if move in self.board.legal_moves:
|
| 431 |
+
self.board.push(move)
|
| 432 |
+
self.selected_square = None
|
| 433 |
+
self.valid_moves = []
|
| 434 |
+
self.update_predictions()
|
| 435 |
+
else:
|
| 436 |
+
piece = self.board.piece_at(square)
|
| 437 |
+
if piece and piece.color == self.board.turn:
|
| 438 |
+
self.selected_square = square
|
| 439 |
+
self.valid_moves = [m for m in self.board.legal_moves if m.from_square == square]
|
| 440 |
+
else:
|
| 441 |
+
self.selected_square = None
|
| 442 |
+
self.valid_moves = []
|
| 443 |
+
|
| 444 |
+
def run(self):
|
| 445 |
+
while self.running:
|
| 446 |
+
for event in pygame.event.get():
|
| 447 |
+
if event.type == pygame.QUIT:
|
| 448 |
+
self.running = False
|
| 449 |
+
elif event.type == pygame.MOUSEBUTTONDOWN:
|
| 450 |
+
if event.button == 1:
|
| 451 |
+
self.handle_click(event.pos)
|
| 452 |
+
elif event.type == pygame.KEYDOWN:
|
| 453 |
+
if event.key == pygame.K_r:
|
| 454 |
+
self.board.reset()
|
| 455 |
+
self.selected_square = None
|
| 456 |
+
self.valid_moves = []
|
| 457 |
+
self.update_predictions()
|
| 458 |
+
|
| 459 |
+
self.screen.fill((0, 0, 0))
|
| 460 |
+
self.draw_board()
|
| 461 |
+
self.draw_highlights()
|
| 462 |
+
self.draw_arrows()
|
| 463 |
+
self.draw_pieces()
|
| 464 |
+
self.draw_info()
|
| 465 |
+
|
| 466 |
+
pygame.display.flip()
|
| 467 |
+
self.clock.tick(FPS)
|
| 468 |
+
|
| 469 |
+
self.inference.shutdown()
|
| 470 |
+
pygame.quit()
|
| 471 |
+
sys.exit()
|
| 472 |
+
|
| 473 |
+
if __name__ == "__main__":
|
| 474 |
+
checkpoint_path = "./checkpoints/latest.pt"
|
| 475 |
+
if len(sys.argv) >= 2 and not sys.argv[1].startswith('-'):
|
| 476 |
+
checkpoint_path = sys.argv[1]
|
| 477 |
+
|
| 478 |
+
app = ChessApp(checkpoint_path)
|
| 479 |
+
if HAS_DISPLAY:
|
| 480 |
+
app.run()
|