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1
  ---
 
2
  inference: false
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- license: llama2
4
  model_creator: Nick Perez
5
- model_link: https://huggingface.co/nkpz/llama2-22b-daydreamer-v2
6
  model_name: Llama2 22B Daydreamer v2
7
  model_type: llama
 
 
 
 
 
 
8
  quantized_by: TheBloke
9
  ---
10
 
@@ -29,23 +35,25 @@ quantized_by: TheBloke
29
  - Model creator: [Nick Perez](https://huggingface.co/nkpz)
30
  - Original model: [Llama2 22B Daydreamer v2](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2)
31
 
 
32
  ## Description
33
 
34
  This repo contains GGUF format model files for [Nick Perez's Llama2 22B Daydreamer v2](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2).
35
 
 
36
  <!-- README_GGUF.md-about-gguf start -->
37
  ### About GGUF
38
 
39
- GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp.
40
 
41
- The key benefit of GGUF is that it is a extensible, future-proof format which stores more information about the model as metadata. It also includes significantly improved tokenization code, including for the first time full support for special tokens. This should improve performance, especially with models that use new special tokens and implement custom prompt templates.
42
 
43
- Here are a list of clients and libraries that are known to support GGUF:
44
- * [llama.cpp](https://github.com/ggerganov/llama.cpp).
45
- * [text-generation-webui](https://github.com/oobabooga/text-generation-webui), the most widely used web UI, with many features and powerful extensions.
46
- * [KoboldCpp](https://github.com/LostRuins/koboldcpp), a fully featured web UI, with full GPU accel across multiple platforms and GPU architectures. Especially good for story telling.
47
- * [LM Studio](https://lmstudio.ai/), an easy-to-use and powerful local GUI with GPU acceleration on both Windows (NVidia and AMD), and macOS.
48
  * [LoLLMS Web UI](https://github.com/ParisNeo/lollms-webui), a great web UI with many interesting and unique features, including a full model library for easy model selection.
 
49
  * [ctransformers](https://github.com/marella/ctransformers), a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
50
  * [llama-cpp-python](https://github.com/abetlen/llama-cpp-python), a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
51
  * [candle](https://github.com/huggingface/candle), a Rust ML framework with a focus on performance, including GPU support, and ease of use.
@@ -54,9 +62,9 @@ Here are a list of clients and libraries that are known to support GGUF:
54
  <!-- repositories-available start -->
55
  ## Repositories available
56
 
 
57
  * [GPTQ models for GPU inference, with multiple quantisation parameter options.](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-GPTQ)
58
  * [2, 3, 4, 5, 6 and 8-bit GGUF models for CPU+GPU inference](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-GGUF)
59
- * [2, 3, 4, 5, 6 and 8-bit GGML models for CPU+GPU inference (deprecated)](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-GGML)
60
  * [Nick Perez's original unquantised fp16 model in pytorch format, for GPU inference and for further conversions](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2)
61
  <!-- repositories-available end -->
62
 
@@ -86,12 +94,21 @@ Hot Dog Salesman:
86
 
87
 
88
  <!-- prompt-template end -->
 
 
 
 
 
 
 
 
 
89
  <!-- compatibility_gguf start -->
90
  ## Compatibility
91
 
92
- These quantised GGUF files are compatible with llama.cpp from August 21st 2023 onwards, as of commit [6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9](https://github.com/ggerganov/llama.cpp/commit/6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9)
93
 
94
- They are now also compatible with many third party UIs and libraries - please see the list at the top of the README.
95
 
96
  ## Explanation of quantisation methods
97
  <details>
@@ -132,21 +149,75 @@ Refer to the Provided Files table below to see what files use which methods, and
132
 
133
  <!-- README_GGUF.md-provided-files end -->
134
 
135
- <!-- README_GGUF.md-how-to-run start -->
136
- ## Example `llama.cpp` command
 
 
 
 
 
 
 
 
 
 
 
137
 
138
- Make sure you are using `llama.cpp` from commit [6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9](https://github.com/ggerganov/llama.cpp/commit/6381d4e110bd0ec02843a60bbeb8b6fc37a9ace9) or later.
139
 
140
- For compatibility with older versions of llama.cpp, or for any third-party libraries or clients that haven't yet updated for GGUF, please use GGML files instead.
141
 
 
 
 
 
 
 
 
 
 
 
142
  ```
143
- ./main -t 10 -ngl 32 -m llama2-22b-daydreamer-v2.q4_K_M.gguf --color -c 4096 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Q&A Example\n\n```\nQuestion: {prompt}\nAnswer:\n```\n\n\nAn example of how it handles different roles, which I still like to use explicit instructions for:\n\n```\n### Instruction\nComplete the story in a manner that accurately reflects the scenario summary.\n\n### Scenario: \nA hot dog salesman at a baseball game is annoyed and behaving rudely because I don't want to buy a hot dog.\n\n### Begin Chat\nHot Dog Salesman:\n```"
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
144
  ```
145
- Change `-t 10` to the number of physical CPU cores you have. For example if your system has 8 cores/16 threads, use `-t 8`. If offloading all layers to GPU, set `-t 1`.
146
 
147
  Change `-ngl 32` to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
148
 
149
- Change `-c 4096` to the desired sequence length for this model. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically.
150
 
151
  If you want to have a chat-style conversation, replace the `-p <PROMPT>` argument with `-i -ins`
152
 
@@ -203,10 +274,12 @@ For further support, and discussions on these models and AI in general, join us
203
 
204
  [TheBloke AI's Discord server](https://discord.gg/theblokeai)
205
 
206
- ## Thanks, and how to contribute.
207
 
208
  Thanks to the [chirper.ai](https://chirper.ai) team!
209
 
 
 
210
  I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
211
 
212
  If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
@@ -218,7 +291,7 @@ Donaters will get priority support on any and all AI/LLM/model questions and req
218
 
219
  **Special thanks to**: Aemon Algiz.
220
 
221
- **Patreon special mentions**: Russ Johnson, J, alfie_i, Alex, NimbleBox.ai, Chadd, Mandus, Nikolai Manek, Ken Nordquist, ya boyyy, Illia Dulskyi, Viktor Bowallius, vamX, Iucharbius, zynix, Magnesian, Clay Pascal, Pierre Kircher, Enrico Ros, Tony Hughes, Elle, Andrey, knownsqashed, Deep Realms, Jerry Meng, Lone Striker, Derek Yates, Pyrater, Mesiah Bishop, James Bentley, Femi Adebogun, Brandon Frisco, SuperWojo, Alps Aficionado, Michael Dempsey, Vitor Caleffi, Will Dee, Edmond Seymore, usrbinkat, LangChain4j, Kacper Wikieł, Luke Pendergrass, John Detwiler, theTransient, Nathan LeClaire, Tiffany J. Kim, biorpg, Eugene Pentland, Stanislav Ovsiannikov, Fred von Graf, terasurfer, Kalila, Dan Guido, Nitin Borwankar, 阿明, Ai Maven, John Villwock, Gabriel Puliatti, Stephen Murray, Asp the Wyvern, danny, Chris Smitley, ReadyPlayerEmma, S_X, Daniel P. Andersen, Olakabola, Jeffrey Morgan, Imad Khwaja, Caitlyn Gatomon, webtim, Alicia Loh, Trenton Dambrowitz, Swaroop Kallakuri, Erik Bjäreholt, Leonard Tan, Spiking Neurons AB, Luke @flexchar, Ajan Kanaga, Thomas Belote, Deo Leter, RoA, Willem Michiel, transmissions 11, subjectnull, Matthew Berman, Joseph William Delisle, David Ziegler, Michael Davis, Johann-Peter Hartmann, Talal Aujan, senxiiz, Artur Olbinski, Rainer Wilmers, Spencer Kim, Fen Risland, Cap'n Zoog, Rishabh Srivastava, Michael Levine, Geoffrey Montalvo, Sean Connelly, Alexandros Triantafyllidis, Pieter, Gabriel Tamborski, Sam, Subspace Studios, Junyu Yang, Pedro Madruga, Vadim, Cory Kujawski, K, Raven Klaugh, Randy H, Mano Prime, Sebastain Graf, Space Cruiser
222
 
223
 
224
  Thank you to all my generous patrons and donaters!
 
1
  ---
2
+ base_model: https://huggingface.co/nkpz/llama2-22b-daydreamer-v2
3
  inference: false
4
+ license: other
5
  model_creator: Nick Perez
 
6
  model_name: Llama2 22B Daydreamer v2
7
  model_type: llama
8
+ prompt_template: "Q&A Example\n\n```\nQuestion: {prompt}\nAnswer:\n```\n\n\nAn example\
9
+ \ of how it handles different roles, which I still like to use explicit instructions\
10
+ \ for:\n\n```\n### Instruction\nComplete the story in a manner that accurately reflects\
11
+ \ the scenario summary.\n\n### Scenario: \nA hot dog salesman at a baseball game\
12
+ \ is annoyed and behaving rudely because I don't want to buy a hot dog.\n\n### Begin\
13
+ \ Chat\nHot Dog Salesman:\n```\n"
14
  quantized_by: TheBloke
15
  ---
16
 
 
35
  - Model creator: [Nick Perez](https://huggingface.co/nkpz)
36
  - Original model: [Llama2 22B Daydreamer v2](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2)
37
 
38
+ <!-- description start -->
39
  ## Description
40
 
41
  This repo contains GGUF format model files for [Nick Perez's Llama2 22B Daydreamer v2](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2).
42
 
43
+ <!-- description end -->
44
  <!-- README_GGUF.md-about-gguf start -->
45
  ### About GGUF
46
 
47
+ GGUF is a new format introduced by the llama.cpp team on August 21st 2023. It is a replacement for GGML, which is no longer supported by llama.cpp. GGUF offers numerous advantages over GGML, such as better tokenisation, and support for special tokens. It is also supports metadata, and is designed to be extensible.
48
 
49
+ Here is an incomplate list of clients and libraries that are known to support GGUF:
50
 
51
+ * [llama.cpp](https://github.com/ggerganov/llama.cpp). The source project for GGUF. Offers a CLI and a server option.
52
+ * [text-generation-webui](https://github.com/oobabooga/text-generation-webui), the most widely used web UI, with many features and powerful extensions. Supports GPU acceleration.
53
+ * [KoboldCpp](https://github.com/LostRuins/koboldcpp), a fully featured web UI, with GPU accel across all platforms and GPU architectures. Especially good for story telling.
54
+ * [LM Studio](https://lmstudio.ai/), an easy-to-use and powerful local GUI for Windows and macOS (Silicon), with GPU acceleration.
 
55
  * [LoLLMS Web UI](https://github.com/ParisNeo/lollms-webui), a great web UI with many interesting and unique features, including a full model library for easy model selection.
56
+ * [Faraday.dev](https://faraday.dev/), an attractive and easy to use character-based chat GUI for Windows and macOS (both Silicon and Intel), with GPU acceleration.
57
  * [ctransformers](https://github.com/marella/ctransformers), a Python library with GPU accel, LangChain support, and OpenAI-compatible AI server.
58
  * [llama-cpp-python](https://github.com/abetlen/llama-cpp-python), a Python library with GPU accel, LangChain support, and OpenAI-compatible API server.
59
  * [candle](https://github.com/huggingface/candle), a Rust ML framework with a focus on performance, including GPU support, and ease of use.
 
62
  <!-- repositories-available start -->
63
  ## Repositories available
64
 
65
+ * [AWQ model(s) for GPU inference.](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-AWQ)
66
  * [GPTQ models for GPU inference, with multiple quantisation parameter options.](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-GPTQ)
67
  * [2, 3, 4, 5, 6 and 8-bit GGUF models for CPU+GPU inference](https://huggingface.co/TheBloke/llama2-22B-daydreamer-v2-GGUF)
 
68
  * [Nick Perez's original unquantised fp16 model in pytorch format, for GPU inference and for further conversions](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2)
69
  <!-- repositories-available end -->
70
 
 
94
 
95
 
96
  <!-- prompt-template end -->
97
+ <!-- licensing start -->
98
+ ## Licensing
99
+
100
+ The creator of the source model has listed its license as `other`, and this quantization has therefore used that same license.
101
+
102
+ As this model is based on Llama 2, it is also subject to the Meta Llama 2 license terms, and the license files for that are additionally included. It should therefore be considered as being claimed to be licensed under both licenses. I contacted Hugging Face for clarification on dual licensing but they do not yet have an official position. Should this change, or should Meta provide any feedback on this situation, I will update this section accordingly.
103
+
104
+ In the meantime, any questions regarding licensing, and in particular how these two licenses might interact, should be directed to the original model repository: [Nick Perez's Llama2 22B Daydreamer v2](https://huggingface.co/nkpz/llama2-22b-daydreamer-v2).
105
+ <!-- licensing end -->
106
  <!-- compatibility_gguf start -->
107
  ## Compatibility
108
 
109
+ These quantised GGUFv2 files are compatible with llama.cpp from August 27th onwards, as of commit [d0cee0d36d5be95a0d9088b674dbb27354107221](https://github.com/ggerganov/llama.cpp/commit/d0cee0d36d5be95a0d9088b674dbb27354107221)
110
 
111
+ They are also compatible with many third party UIs and libraries - please see the list at the top of this README.
112
 
113
  ## Explanation of quantisation methods
114
  <details>
 
149
 
150
  <!-- README_GGUF.md-provided-files end -->
151
 
152
+ <!-- README_GGUF.md-how-to-download start -->
153
+ ## How to download GGUF files
154
+
155
+ **Note for manual downloaders:** You almost never want to clone the entire repo! Multiple different quantisation formats are provided, and most users only want to pick and download a single file.
156
+
157
+ The following clients/libraries will automatically download models for you, providing a list of available models to choose from:
158
+ - LM Studio
159
+ - LoLLMS Web UI
160
+ - Faraday.dev
161
+
162
+ ### In `text-generation-webui`
163
+
164
+ Under Download Model, you can enter the model repo: TheBloke/llama2-22B-daydreamer-v2-GGUF and below it, a specific filename to download, such as: llama2-22b-daydreamer-v2.q4_K_M.gguf.
165
 
166
+ Then click Download.
167
 
168
+ ### On the command line, including multiple files at once
169
 
170
+ I recommend using the `huggingface-hub` Python library:
171
+
172
+ ```shell
173
+ pip3 install huggingface-hub>=0.17.1
174
+ ```
175
+
176
+ Then you can download any individual model file to the current directory, at high speed, with a command like this:
177
+
178
+ ```shell
179
+ huggingface-cli download TheBloke/llama2-22B-daydreamer-v2-GGUF llama2-22b-daydreamer-v2.q4_K_M.gguf --local-dir . --local-dir-use-symlinks False
180
  ```
181
+
182
+ <details>
183
+ <summary>More advanced huggingface-cli download usage</summary>
184
+
185
+ You can also download multiple files at once with a pattern:
186
+
187
+ ```shell
188
+ huggingface-cli download TheBloke/llama2-22B-daydreamer-v2-GGUF --local-dir . --local-dir-use-symlinks False --include='*Q4_K*gguf'
189
+ ```
190
+
191
+ For more documentation on downloading with `huggingface-cli`, please see: [HF -> Hub Python Library -> Download files -> Download from the CLI](https://huggingface.co/docs/huggingface_hub/guides/download#download-from-the-cli).
192
+
193
+ To accelerate downloads on fast connections (1Gbit/s or higher), install `hf_transfer`:
194
+
195
+ ```shell
196
+ pip3 install hf_transfer
197
+ ```
198
+
199
+ And set environment variable `HF_HUB_ENABLE_HF_TRANSFER` to `1`:
200
+
201
+ ```shell
202
+ HUGGINGFACE_HUB_ENABLE_HF_TRANSFER=1 huggingface-cli download TheBloke/llama2-22B-daydreamer-v2-GGUF llama2-22b-daydreamer-v2.q4_K_M.gguf --local-dir . --local-dir-use-symlinks False
203
+ ```
204
+
205
+ Windows CLI users: Use `set HUGGINGFACE_HUB_ENABLE_HF_TRANSFER=1` before running the download command.
206
+ </details>
207
+ <!-- README_GGUF.md-how-to-download end -->
208
+
209
+ <!-- README_GGUF.md-how-to-run start -->
210
+ ## Example `llama.cpp` command
211
+
212
+ Make sure you are using `llama.cpp` from commit [d0cee0d36d5be95a0d9088b674dbb27354107221](https://github.com/ggerganov/llama.cpp/commit/d0cee0d36d5be95a0d9088b674dbb27354107221) or later.
213
+
214
+ ```shell
215
+ ./main -ngl 32 -m llama2-22b-daydreamer-v2.q4_K_M.gguf --color -c 4096 --temp 0.7 --repeat_penalty 1.1 -n -1 -p "Q&A Example\n\n```\nQuestion: {prompt}\nAnswer:\n```\n\n\nAn example of how it handles different roles, which I still like to use explicit instructions for:\n\n```\n### Instruction\nComplete the story in a manner that accurately reflects the scenario summary.\n\n### Scenario: \nA hot dog salesman at a baseball game is annoyed and behaving rudely because I don't want to buy a hot dog.\n\n### Begin Chat\nHot Dog Salesman:\n```"
216
  ```
 
217
 
218
  Change `-ngl 32` to the number of layers to offload to GPU. Remove it if you don't have GPU acceleration.
219
 
220
+ Change `-c 4096` to the desired sequence length. For extended sequence models - eg 8K, 16K, 32K - the necessary RoPE scaling parameters are read from the GGUF file and set by llama.cpp automatically.
221
 
222
  If you want to have a chat-style conversation, replace the `-p <PROMPT>` argument with `-i -ins`
223
 
 
274
 
275
  [TheBloke AI's Discord server](https://discord.gg/theblokeai)
276
 
277
+ ## Thanks, and how to contribute
278
 
279
  Thanks to the [chirper.ai](https://chirper.ai) team!
280
 
281
+ Thanks to Clay from [gpus.llm-utils.org](llm-utils)!
282
+
283
  I've had a lot of people ask if they can contribute. I enjoy providing models and helping people, and would love to be able to spend even more time doing it, as well as expanding into new projects like fine tuning/training.
284
 
285
  If you're able and willing to contribute it will be most gratefully received and will help me to keep providing more models, and to start work on new AI projects.
 
291
 
292
  **Special thanks to**: Aemon Algiz.
293
 
294
+ **Patreon special mentions**: Alicia Loh, Stephen Murray, K, Ajan Kanaga, RoA, Magnesian, Deo Leter, Olakabola, Eugene Pentland, zynix, Deep Realms, Raymond Fosdick, Elijah Stavena, Iucharbius, Erik Bjäreholt, Luis Javier Navarrete Lozano, Nicholas, theTransient, John Detwiler, alfie_i, knownsqashed, Mano Prime, Willem Michiel, Enrico Ros, LangChain4j, OG, Michael Dempsey, Pierre Kircher, Pedro Madruga, James Bentley, Thomas Belote, Luke @flexchar, Leonard Tan, Johann-Peter Hartmann, Illia Dulskyi, Fen Risland, Chadd, S_X, Jeff Scroggin, Ken Nordquist, Sean Connelly, Artur Olbinski, Swaroop Kallakuri, Jack West, Ai Maven, David Ziegler, Russ Johnson, transmissions 11, John Villwock, Alps Aficionado, Clay Pascal, Viktor Bowallius, Subspace Studios, Rainer Wilmers, Trenton Dambrowitz, vamX, Michael Levine, 준교 김, Brandon Frisco, Kalila, Trailburnt, Randy H, Talal Aujan, Nathan Dryer, Vadim, 阿明, ReadyPlayerEmma, Tiffany J. Kim, George Stoitzev, Spencer Kim, Jerry Meng, Gabriel Tamborski, Cory Kujawski, Jeffrey Morgan, Spiking Neurons AB, Edmond Seymore, Alexandros Triantafyllidis, Lone Striker, Cap'n Zoog, Nikolai Manek, danny, ya boyyy, Derek Yates, usrbinkat, Mandus, TL, Nathan LeClaire, subjectnull, Imad Khwaja, webtim, Raven Klaugh, Asp the Wyvern, Gabriel Puliatti, Caitlyn Gatomon, Joseph William Delisle, Jonathan Leane, Luke Pendergrass, SuperWojo, Sebastain Graf, Will Dee, Fred von Graf, Andrey, Dan Guido, Daniel P. Andersen, Nitin Borwankar, Elle, Vitor Caleffi, biorpg, jjj, NimbleBox.ai, Pieter, Matthew Berman, terasurfer, Michael Davis, Alex, Stanislav Ovsiannikov
295
 
296
 
297
  Thank you to all my generous patrons and donaters!