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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Nasree/poca-SoccerTwos
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ buffer_size: 20480
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+ learning_rate: 0.0003
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+ beta: 0.005
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+ vis_encode_type: simple
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+ vis_encode_type: simple
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+ goal_conditioning_type: hyper
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+ keep_checkpoints: 5
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+ time_horizon: 1000
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+ team_change: 200000
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+ results_dir: results
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+ Peak usage frame count: [4.0 MB-8.0 MB]: 1329 frames
216
+ Requested Block Size 16.0 MB
217
+ Peak Block count 1
218
+ Peak Allocated memory 5.2 MB
219
+ Peak Large allocation bytes 0 B
220
+ [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1329 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 17.0 MB
225
+ Peak Large allocation bytes 16.0 MB
226
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227
+ Initial Block Size 2.0 MB
228
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229
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230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_2_FRAMES]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 2
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
242
+ Initial Block Size 1.0 MB
243
+ Used Block Count 3
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_GFX] Dual Thread Allocator
247
+ Peak main deferred allocation count 0
248
+ [ALLOC_BUCKET]
249
+ Large Block size 4.0 MB
250
+ Used Block count 1
251
+ Peak Allocated bytes 1.0 MB
252
+ [ALLOC_GFX_MAIN]
253
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1328 frames, [64.0 KB-128.0 KB]: 1 frames
254
+ Requested Block Size 16.0 MB
255
+ Peak Block count 1
256
+ Peak Allocated memory 65.6 KB
257
+ Peak Large allocation bytes 0 B
258
+ [ALLOC_GFX_THREAD]
259
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1329 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 173.5 KB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
265
+ Peak main deferred allocation count 0
266
+ [ALLOC_BUCKET]
267
+ Large Block size 4.0 MB
268
+ Used Block count 1
269
+ Peak Allocated bytes 1.0 MB
270
+ [ALLOC_CACHEOBJECTS_MAIN]
271
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1329 frames
272
+ Requested Block Size 4.0 MB
273
+ Peak Block count 1
274
+ Peak Allocated memory 0.6 MB
275
+ Peak Large allocation bytes 0 B
276
+ [ALLOC_CACHEOBJECTS_THREAD]
277
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1328 frames, [4.0 MB-8.0 MB]: 1 frames
278
+ Requested Block Size 4.0 MB
279
+ Peak Block count 2
280
+ Peak Allocated memory 4.5 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_TYPETREE] Dual Thread Allocator
283
+ Peak main deferred allocation count 0
284
+ [ALLOC_BUCKET]
285
+ Large Block size 4.0 MB
286
+ Used Block count 1
287
+ Peak Allocated bytes 1.0 MB
288
+ [ALLOC_TYPETREE_MAIN]
289
+ Peak usage frame count: [0-1.0 KB]: 1329 frames
290
+ Requested Block Size 2.0 MB
291
+ Peak Block count 1
292
+ Peak Allocated memory 1.0 KB
293
+ Peak Large allocation bytes 0 B
294
+ [ALLOC_TYPETREE_THREAD]
295
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1328 frames, [2.0 KB-4.0 KB]: 1 frames
296
+ Requested Block Size 2.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 2.2 KB
299
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.048 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.833501 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ Setting up 1 worker threads for Enlighten.
90
+ Memory Statistics:
91
+ [ALLOC_TEMP_TLS] TLS Allocator
92
+ StackAllocators :
93
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94
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1320 frames, [2.0 MB-4.0 MB]: 1 frames
95
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100
+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ [ALLOC_TEMP_Loading.PreloadManager]
105
+ Initial Block Size 256.0 KB
106
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107
+ Peak Allocated Bytes 249.5 KB
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110
+ Initial Block Size 32.0 KB
111
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112
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
115
+ Initial Block Size 32.0 KB
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117
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
119
+ [ALLOC_TEMP_Job.Worker 0]
120
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121
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123
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+ [ALLOC_TEMP_Background Job.Worker 10]
125
+ Initial Block Size 32.0 KB
126
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+ [ALLOC_TEMP_Background Job.Worker 14]
130
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131
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+ [ALLOC_TEMP_Background Job.Worker 6]
135
+ Initial Block Size 32.0 KB
136
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137
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138
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139
+ [ALLOC_TEMP_Background Job.Worker 12]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
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144
+ [ALLOC_TEMP_EnlightenWorker]
145
+ Initial Block Size 64.0 KB
146
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147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 15]
150
+ Initial Block Size 32.0 KB
151
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152
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153
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154
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155
+ Initial Block Size 32.0 KB
156
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157
+ Peak Allocated Bytes 0 B
158
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159
+ [ALLOC_TEMP_Background Job.Worker 2]
160
+ Initial Block Size 32.0 KB
161
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162
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163
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164
+ [ALLOC_TEMP_Background Job.Worker 7]
165
+ Initial Block Size 32.0 KB
166
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167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
170
+ Initial Block Size 64.0 KB
171
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172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
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175
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176
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177
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178
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179
+ [ALLOC_TEMP_Background Job.Worker 13]
180
+ Initial Block Size 32.0 KB
181
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182
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183
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184
+ [ALLOC_TEMP_Background Job.Worker 11]
185
+ Initial Block Size 32.0 KB
186
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187
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188
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189
+ [ALLOC_TEMP_Background Job.Worker 3]
190
+ Initial Block Size 32.0 KB
191
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192
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193
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194
+ [ALLOC_TEMP_Background Job.Worker 0]
195
+ Initial Block Size 32.0 KB
196
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197
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198
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199
+ [ALLOC_TEMP_Background Job.Worker 4]
200
+ Initial Block Size 32.0 KB
201
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202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_BatchDeleteObjects]
205
+ Initial Block Size 64.0 KB
206
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207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_DEFAULT] Dual Thread Allocator
210
+ Peak main deferred allocation count 3
211
+ [ALLOC_BUCKET]
212
+ Large Block size 4.0 MB
213
+ Used Block count 1
214
+ Peak Allocated bytes 1.0 MB
215
+ [ALLOC_DEFAULT_MAIN]
216
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1321 frames
217
+ Requested Block Size 16.0 MB
218
+ Peak Block count 1
219
+ Peak Allocated memory 20.6 MB
220
+ Peak Large allocation bytes 16.0 MB
221
+ [ALLOC_DEFAULT_THREAD]
222
+ Peak usage frame count: [1.0 MB-2.0 MB]: 1321 frames
223
+ Requested Block Size 16.0 MB
224
+ Peak Block count 1
225
+ Peak Allocated memory 1.6 MB
226
+ Peak Large allocation bytes 0 B
227
+ [ALLOC_TEMP_JOB_1_FRAME]
228
+ Initial Block Size 2.0 MB
229
+ Used Block Count 1
230
+ Overflow Count (too large) 0
231
+ Overflow Count (full) 0
232
+ [ALLOC_TEMP_JOB_2_FRAMES]
233
+ Initial Block Size 2.0 MB
234
+ Used Block Count 1
235
+ Overflow Count (too large) 0
236
+ Overflow Count (full) 0
237
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
238
+ Initial Block Size 2.0 MB
239
+ Used Block Count 2
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
243
+ Initial Block Size 1.0 MB
244
+ Used Block Count 3
245
+ Overflow Count (too large) 0
246
+ Overflow Count (full) 0
247
+ [ALLOC_GFX] Dual Thread Allocator
248
+ Peak main deferred allocation count 0
249
+ [ALLOC_BUCKET]
250
+ Large Block size 4.0 MB
251
+ Used Block count 1
252
+ Peak Allocated bytes 1.0 MB
253
+ [ALLOC_GFX_MAIN]
254
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1320 frames, [64.0 KB-128.0 KB]: 1 frames
255
+ Requested Block Size 16.0 MB
256
+ Peak Block count 1
257
+ Peak Allocated memory 65.6 KB
258
+ Peak Large allocation bytes 0 B
259
+ [ALLOC_GFX_THREAD]
260
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1321 frames
261
+ Requested Block Size 16.0 MB
262
+ Peak Block count 1
263
+ Peak Allocated memory 173.5 KB
264
+ Peak Large allocation bytes 0 B
265
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
266
+ Peak main deferred allocation count 0
267
+ [ALLOC_BUCKET]
268
+ Large Block size 4.0 MB
269
+ Used Block count 1
270
+ Peak Allocated bytes 1.0 MB
271
+ [ALLOC_CACHEOBJECTS_MAIN]
272
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1321 frames
273
+ Requested Block Size 4.0 MB
274
+ Peak Block count 1
275
+ Peak Allocated memory 0.6 MB
276
+ Peak Large allocation bytes 0 B
277
+ [ALLOC_CACHEOBJECTS_THREAD]
278
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1320 frames, [4.0 MB-8.0 MB]: 1 frames
279
+ Requested Block Size 4.0 MB
280
+ Peak Block count 2
281
+ Peak Allocated memory 4.0 MB
282
+ Peak Large allocation bytes 0 B
283
+ [ALLOC_TYPETREE] Dual Thread Allocator
284
+ Peak main deferred allocation count 0
285
+ [ALLOC_BUCKET]
286
+ Large Block size 4.0 MB
287
+ Used Block count 1
288
+ Peak Allocated bytes 1.0 MB
289
+ [ALLOC_TYPETREE_MAIN]
290
+ Peak usage frame count: [0-1.0 KB]: 1321 frames
291
+ Requested Block Size 2.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 1.0 KB
294
+ Peak Large allocation bytes 0 B
295
+ [ALLOC_TYPETREE_THREAD]
296
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1320 frames, [2.0 KB-4.0 KB]: 1 frames
297
+ Requested Block Size 2.0 MB
298
+ Peak Block count 1
299
+ Peak Allocated memory 2.2 KB
300
+ Peak Large allocation bytes 0 B
run_logs/Player-10.log ADDED
@@ -0,0 +1,294 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 0.948 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.900240 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ Setting up 1 worker threads for Enlighten.
84
+ Memory Statistics:
85
+ [ALLOC_TEMP_TLS] TLS Allocator
86
+ StackAllocators :
87
+ [ALLOC_TEMP_MAIN]
88
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1201 frames, [2.0 MB-4.0 MB]: 1 frames
89
+ Initial Block Size 4.0 MB
90
+ Current Block Size 4.0 MB
91
+ Peak Allocated Bytes 2.1 MB
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Loading.AsyncRead]
94
+ Initial Block Size 64.0 KB
95
+ Current Block Size 64.0 KB
96
+ Peak Allocated Bytes 128 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Loading.PreloadManager]
99
+ Initial Block Size 256.0 KB
100
+ Current Block Size 300.0 KB
101
+ Peak Allocated Bytes 249.5 KB
102
+ Overflow Count 4
103
+ [ALLOC_TEMP_Background Job.Worker 8]
104
+ Initial Block Size 32.0 KB
105
+ Current Block Size 32.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Background Job.Worker 9]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Job.Worker 0]
114
+ Initial Block Size 256.0 KB
115
+ Current Block Size 256.0 KB
116
+ Peak Allocated Bytes 0.7 KB
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Background Job.Worker 10]
119
+ Initial Block Size 32.0 KB
120
+ Current Block Size 32.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 14]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 6]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 12]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_EnlightenWorker]
139
+ Initial Block Size 64.0 KB
140
+ Current Block Size 64.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_Background Job.Worker 15]
144
+ Initial Block Size 32.0 KB
145
+ Current Block Size 32.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 1]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 2]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 7]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
164
+ Initial Block Size 64.0 KB
165
+ Current Block Size 64.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Background Job.Worker 5]
169
+ Initial Block Size 32.0 KB
170
+ Current Block Size 32.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 13]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 11]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 0]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 4]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_BatchDeleteObjects]
199
+ Initial Block Size 64.0 KB
200
+ Current Block Size 64.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_DEFAULT] Dual Thread Allocator
204
+ Peak main deferred allocation count 4
205
+ [ALLOC_BUCKET]
206
+ Large Block size 4.0 MB
207
+ Used Block count 1
208
+ Peak Allocated bytes 1.0 MB
209
+ [ALLOC_DEFAULT_MAIN]
210
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1203 frames
211
+ Requested Block Size 16.0 MB
212
+ Peak Block count 1
213
+ Peak Allocated memory 4.6 MB
214
+ Peak Large allocation bytes 0 B
215
+ [ALLOC_DEFAULT_THREAD]
216
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1203 frames
217
+ Requested Block Size 16.0 MB
218
+ Peak Block count 1
219
+ Peak Allocated memory 17.6 MB
220
+ Peak Large allocation bytes 16.0 MB
221
+ [ALLOC_TEMP_JOB_1_FRAME]
222
+ Initial Block Size 2.0 MB
223
+ Used Block Count 1
224
+ Overflow Count (too large) 0
225
+ Overflow Count (full) 0
226
+ [ALLOC_TEMP_JOB_2_FRAMES]
227
+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 2
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
237
+ Initial Block Size 1.0 MB
238
+ Used Block Count 3
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_GFX] Dual Thread Allocator
242
+ Peak main deferred allocation count 0
243
+ [ALLOC_BUCKET]
244
+ Large Block size 4.0 MB
245
+ Used Block count 1
246
+ Peak Allocated bytes 1.0 MB
247
+ [ALLOC_GFX_MAIN]
248
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1202 frames, [64.0 KB-128.0 KB]: 1 frames
249
+ Requested Block Size 16.0 MB
250
+ Peak Block count 1
251
+ Peak Allocated memory 65.6 KB
252
+ Peak Large allocation bytes 0 B
253
+ [ALLOC_GFX_THREAD]
254
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1203 frames
255
+ Requested Block Size 16.0 MB
256
+ Peak Block count 1
257
+ Peak Allocated memory 173.5 KB
258
+ Peak Large allocation bytes 0 B
259
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
260
+ Peak main deferred allocation count 0
261
+ [ALLOC_BUCKET]
262
+ Large Block size 4.0 MB
263
+ Used Block count 1
264
+ Peak Allocated bytes 1.0 MB
265
+ [ALLOC_CACHEOBJECTS_MAIN]
266
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1203 frames
267
+ Requested Block Size 4.0 MB
268
+ Peak Block count 1
269
+ Peak Allocated memory 0.6 MB
270
+ Peak Large allocation bytes 0 B
271
+ [ALLOC_CACHEOBJECTS_THREAD]
272
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1202 frames, [2.0 MB-4.0 MB]: 1 frames
273
+ Requested Block Size 4.0 MB
274
+ Peak Block count 1
275
+ Peak Allocated memory 4.0 MB
276
+ Peak Large allocation bytes 0 B
277
+ [ALLOC_TYPETREE] Dual Thread Allocator
278
+ Peak main deferred allocation count 0
279
+ [ALLOC_BUCKET]
280
+ Large Block size 4.0 MB
281
+ Used Block count 1
282
+ Peak Allocated bytes 1.0 MB
283
+ [ALLOC_TYPETREE_MAIN]
284
+ Peak usage frame count: [0-1.0 KB]: 1203 frames
285
+ Requested Block Size 2.0 MB
286
+ Peak Block count 1
287
+ Peak Allocated memory 1.0 KB
288
+ Peak Large allocation bytes 0 B
289
+ [ALLOC_TYPETREE_THREAD]
290
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1202 frames, [2.0 KB-4.0 KB]: 1 frames
291
+ Requested Block Size 2.0 MB
292
+ Peak Block count 1
293
+ Peak Allocated memory 2.2 KB
294
+ Peak Large allocation bytes 0 B
run_logs/Player-11.log ADDED
@@ -0,0 +1,299 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 0.775 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.892890 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ Setting up 1 worker threads for Enlighten.
89
+ Memory Statistics:
90
+ [ALLOC_TEMP_TLS] TLS Allocator
91
+ StackAllocators :
92
+ [ALLOC_TEMP_MAIN]
93
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1180 frames, [2.0 MB-4.0 MB]: 1 frames
94
+ Initial Block Size 4.0 MB
95
+ Current Block Size 4.0 MB
96
+ Peak Allocated Bytes 2.1 MB
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Loading.AsyncRead]
99
+ Initial Block Size 64.0 KB
100
+ Current Block Size 64.0 KB
101
+ Peak Allocated Bytes 128 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Loading.PreloadManager]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 300.0 KB
106
+ Peak Allocated Bytes 249.5 KB
107
+ Overflow Count 4
108
+ [ALLOC_TEMP_Background Job.Worker 8]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 9]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Job.Worker 0]
119
+ Initial Block Size 256.0 KB
120
+ Current Block Size 256.0 KB
121
+ Peak Allocated Bytes 0.7 KB
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 10]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 14]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 6]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 12]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_EnlightenWorker]
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 15]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 1]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 2]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 7]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 5]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 13]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 11]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 3]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 0]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 4]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_BatchDeleteObjects]
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_DEFAULT] Dual Thread Allocator
209
+ Peak main deferred allocation count 3
210
+ [ALLOC_BUCKET]
211
+ Large Block size 4.0 MB
212
+ Used Block count 1
213
+ Peak Allocated bytes 1.0 MB
214
+ [ALLOC_DEFAULT_MAIN]
215
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1181 frames
216
+ Requested Block Size 16.0 MB
217
+ Peak Block count 1
218
+ Peak Allocated memory 5.1 MB
219
+ Peak Large allocation bytes 0 B
220
+ [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1181 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 17.1 MB
225
+ Peak Large allocation bytes 16.0 MB
226
+ [ALLOC_TEMP_JOB_1_FRAME]
227
+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_2_FRAMES]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 2
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
242
+ Initial Block Size 1.0 MB
243
+ Used Block Count 3
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_GFX] Dual Thread Allocator
247
+ Peak main deferred allocation count 0
248
+ [ALLOC_BUCKET]
249
+ Large Block size 4.0 MB
250
+ Used Block count 1
251
+ Peak Allocated bytes 1.0 MB
252
+ [ALLOC_GFX_MAIN]
253
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1180 frames, [64.0 KB-128.0 KB]: 1 frames
254
+ Requested Block Size 16.0 MB
255
+ Peak Block count 1
256
+ Peak Allocated memory 65.6 KB
257
+ Peak Large allocation bytes 0 B
258
+ [ALLOC_GFX_THREAD]
259
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1181 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 173.5 KB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
265
+ Peak main deferred allocation count 0
266
+ [ALLOC_BUCKET]
267
+ Large Block size 4.0 MB
268
+ Used Block count 1
269
+ Peak Allocated bytes 1.0 MB
270
+ [ALLOC_CACHEOBJECTS_MAIN]
271
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run_logs/Player-12.log ADDED
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1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
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+ Unable to load player prefs
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
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26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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run_logs/Player-13.log ADDED
@@ -0,0 +1,296 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.034 seconds
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.877018 ms
61
+ Registered Communicator in Agent.
62
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+ [ALLOC_TEMP_Job.Worker 0]
116
+ Initial Block Size 256.0 KB
117
+ Current Block Size 256.0 KB
118
+ Peak Allocated Bytes 0.7 KB
119
+ Overflow Count 0
120
+ [ALLOC_TEMP_Background Job.Worker 10]
121
+ Initial Block Size 32.0 KB
122
+ Current Block Size 32.0 KB
123
+ Peak Allocated Bytes 0 B
124
+ Overflow Count 0
125
+ [ALLOC_TEMP_Background Job.Worker 14]
126
+ Initial Block Size 32.0 KB
127
+ Current Block Size 32.0 KB
128
+ Peak Allocated Bytes 0 B
129
+ Overflow Count 0
130
+ [ALLOC_TEMP_Background Job.Worker 6]
131
+ Initial Block Size 32.0 KB
132
+ Current Block Size 32.0 KB
133
+ Peak Allocated Bytes 0 B
134
+ Overflow Count 0
135
+ [ALLOC_TEMP_Background Job.Worker 12]
136
+ Initial Block Size 32.0 KB
137
+ Current Block Size 32.0 KB
138
+ Peak Allocated Bytes 0 B
139
+ Overflow Count 0
140
+ [ALLOC_TEMP_EnlightenWorker]
141
+ Initial Block Size 64.0 KB
142
+ Current Block Size 64.0 KB
143
+ Peak Allocated Bytes 0 B
144
+ Overflow Count 0
145
+ [ALLOC_TEMP_Background Job.Worker 15]
146
+ Initial Block Size 32.0 KB
147
+ Current Block Size 32.0 KB
148
+ Peak Allocated Bytes 0 B
149
+ Overflow Count 0
150
+ [ALLOC_TEMP_Background Job.Worker 1]
151
+ Initial Block Size 32.0 KB
152
+ Current Block Size 32.0 KB
153
+ Peak Allocated Bytes 0 B
154
+ Overflow Count 0
155
+ [ALLOC_TEMP_Background Job.Worker 2]
156
+ Initial Block Size 32.0 KB
157
+ Current Block Size 32.0 KB
158
+ Peak Allocated Bytes 0 B
159
+ Overflow Count 0
160
+ [ALLOC_TEMP_Background Job.Worker 7]
161
+ Initial Block Size 32.0 KB
162
+ Current Block Size 32.0 KB
163
+ Peak Allocated Bytes 0 B
164
+ Overflow Count 0
165
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
166
+ Initial Block Size 64.0 KB
167
+ Current Block Size 64.0 KB
168
+ Peak Allocated Bytes 0 B
169
+ Overflow Count 0
170
+ [ALLOC_TEMP_Background Job.Worker 5]
171
+ Initial Block Size 32.0 KB
172
+ Current Block Size 32.0 KB
173
+ Peak Allocated Bytes 0 B
174
+ Overflow Count 0
175
+ [ALLOC_TEMP_Background Job.Worker 13]
176
+ Initial Block Size 32.0 KB
177
+ Current Block Size 32.0 KB
178
+ Peak Allocated Bytes 0 B
179
+ Overflow Count 0
180
+ [ALLOC_TEMP_Background Job.Worker 11]
181
+ Initial Block Size 32.0 KB
182
+ Current Block Size 32.0 KB
183
+ Peak Allocated Bytes 0 B
184
+ Overflow Count 0
185
+ [ALLOC_TEMP_Background Job.Worker 3]
186
+ Initial Block Size 32.0 KB
187
+ Current Block Size 32.0 KB
188
+ Peak Allocated Bytes 0 B
189
+ Overflow Count 0
190
+ [ALLOC_TEMP_Background Job.Worker 0]
191
+ Initial Block Size 32.0 KB
192
+ Current Block Size 32.0 KB
193
+ Peak Allocated Bytes 0 B
194
+ Overflow Count 0
195
+ [ALLOC_TEMP_Background Job.Worker 4]
196
+ Initial Block Size 32.0 KB
197
+ Current Block Size 32.0 KB
198
+ Peak Allocated Bytes 0 B
199
+ Overflow Count 0
200
+ [ALLOC_TEMP_BatchDeleteObjects]
201
+ Initial Block Size 64.0 KB
202
+ Current Block Size 64.0 KB
203
+ Peak Allocated Bytes 0 B
204
+ Overflow Count 0
205
+ [ALLOC_DEFAULT] Dual Thread Allocator
206
+ Peak main deferred allocation count 3
207
+ [ALLOC_BUCKET]
208
+ Large Block size 4.0 MB
209
+ Used Block count 1
210
+ Peak Allocated bytes 1.0 MB
211
+ [ALLOC_DEFAULT_MAIN]
212
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1159 frames
213
+ Requested Block Size 16.0 MB
214
+ Peak Block count 1
215
+ Peak Allocated memory 4.7 MB
216
+ Peak Large allocation bytes 0 B
217
+ [ALLOC_DEFAULT_THREAD]
218
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1159 frames
219
+ Requested Block Size 16.0 MB
220
+ Peak Block count 1
221
+ Peak Allocated memory 17.5 MB
222
+ Peak Large allocation bytes 16.0 MB
223
+ [ALLOC_TEMP_JOB_1_FRAME]
224
+ Initial Block Size 2.0 MB
225
+ Used Block Count 1
226
+ Overflow Count (too large) 0
227
+ Overflow Count (full) 0
228
+ [ALLOC_TEMP_JOB_2_FRAMES]
229
+ Initial Block Size 2.0 MB
230
+ Used Block Count 1
231
+ Overflow Count (too large) 0
232
+ Overflow Count (full) 0
233
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
234
+ Initial Block Size 2.0 MB
235
+ Used Block Count 2
236
+ Overflow Count (too large) 0
237
+ Overflow Count (full) 0
238
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
239
+ Initial Block Size 1.0 MB
240
+ Used Block Count 3
241
+ Overflow Count (too large) 0
242
+ Overflow Count (full) 0
243
+ [ALLOC_GFX] Dual Thread Allocator
244
+ Peak main deferred allocation count 0
245
+ [ALLOC_BUCKET]
246
+ Large Block size 4.0 MB
247
+ Used Block count 1
248
+ Peak Allocated bytes 1.0 MB
249
+ [ALLOC_GFX_MAIN]
250
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1158 frames, [64.0 KB-128.0 KB]: 1 frames
251
+ Requested Block Size 16.0 MB
252
+ Peak Block count 1
253
+ Peak Allocated memory 65.6 KB
254
+ Peak Large allocation bytes 0 B
255
+ [ALLOC_GFX_THREAD]
256
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1159 frames
257
+ Requested Block Size 16.0 MB
258
+ Peak Block count 1
259
+ Peak Allocated memory 173.5 KB
260
+ Peak Large allocation bytes 0 B
261
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
262
+ Peak main deferred allocation count 0
263
+ [ALLOC_BUCKET]
264
+ Large Block size 4.0 MB
265
+ Used Block count 1
266
+ Peak Allocated bytes 1.0 MB
267
+ [ALLOC_CACHEOBJECTS_MAIN]
268
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1159 frames
269
+ Requested Block Size 4.0 MB
270
+ Peak Block count 1
271
+ Peak Allocated memory 0.6 MB
272
+ Peak Large allocation bytes 0 B
273
+ [ALLOC_CACHEOBJECTS_THREAD]
274
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1158 frames, [2.0 MB-4.0 MB]: 1 frames
275
+ Requested Block Size 4.0 MB
276
+ Peak Block count 2
277
+ Peak Allocated memory 4.0 MB
278
+ Peak Large allocation bytes 0 B
279
+ [ALLOC_TYPETREE] Dual Thread Allocator
280
+ Peak main deferred allocation count 0
281
+ [ALLOC_BUCKET]
282
+ Large Block size 4.0 MB
283
+ Used Block count 1
284
+ Peak Allocated bytes 1.0 MB
285
+ [ALLOC_TYPETREE_MAIN]
286
+ Peak usage frame count: [0-1.0 KB]: 1159 frames
287
+ Requested Block Size 2.0 MB
288
+ Peak Block count 1
289
+ Peak Allocated memory 1.0 KB
290
+ Peak Large allocation bytes 0 B
291
+ [ALLOC_TYPETREE_THREAD]
292
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1158 frames, [2.0 KB-4.0 KB]: 1 frames
293
+ Requested Block Size 2.0 MB
294
+ Peak Block count 1
295
+ Peak Allocated memory 2.2 KB
296
+ Peak Large allocation bytes 0 B
run_logs/Player-14.log ADDED
@@ -0,0 +1,295 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.032 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.912193 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ Setting up 1 worker threads for Enlighten.
85
+ Memory Statistics:
86
+ [ALLOC_TEMP_TLS] TLS Allocator
87
+ StackAllocators :
88
+ [ALLOC_TEMP_MAIN]
89
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1147 frames, [2.0 MB-4.0 MB]: 1 frames
90
+ Initial Block Size 4.0 MB
91
+ Current Block Size 4.0 MB
92
+ Peak Allocated Bytes 2.1 MB
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.AsyncRead]
95
+ Initial Block Size 64.0 KB
96
+ Current Block Size 64.0 KB
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+ Peak Allocated Bytes 128 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Loading.PreloadManager]
100
+ Initial Block Size 256.0 KB
101
+ Current Block Size 300.0 KB
102
+ Peak Allocated Bytes 249.5 KB
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+ Overflow Count 4
104
+ [ALLOC_TEMP_Background Job.Worker 8]
105
+ Initial Block Size 32.0 KB
106
+ Current Block Size 32.0 KB
107
+ Peak Allocated Bytes 0 B
108
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
110
+ Initial Block Size 32.0 KB
111
+ Current Block Size 32.0 KB
112
+ Peak Allocated Bytes 0 B
113
+ Overflow Count 0
114
+ [ALLOC_TEMP_Job.Worker 0]
115
+ Initial Block Size 256.0 KB
116
+ Current Block Size 256.0 KB
117
+ Peak Allocated Bytes 0.7 KB
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Background Job.Worker 10]
120
+ Initial Block Size 32.0 KB
121
+ Current Block Size 32.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Background Job.Worker 14]
125
+ Initial Block Size 32.0 KB
126
+ Current Block Size 32.0 KB
127
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 6]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Background Job.Worker 12]
135
+ Initial Block Size 32.0 KB
136
+ Current Block Size 32.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_EnlightenWorker]
140
+ Initial Block Size 64.0 KB
141
+ Current Block Size 64.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 15]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_Background Job.Worker 1]
150
+ Initial Block Size 32.0 KB
151
+ Current Block Size 32.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 2]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 7]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
165
+ Initial Block Size 64.0 KB
166
+ Current Block Size 64.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 5]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_Background Job.Worker 13]
175
+ Initial Block Size 32.0 KB
176
+ Current Block Size 32.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 11]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 3]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 0]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 4]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_BatchDeleteObjects]
200
+ Initial Block Size 64.0 KB
201
+ Current Block Size 64.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_DEFAULT] Dual Thread Allocator
205
+ Peak main deferred allocation count 4
206
+ [ALLOC_BUCKET]
207
+ Large Block size 4.0 MB
208
+ Used Block count 1
209
+ Peak Allocated bytes 1.0 MB
210
+ [ALLOC_DEFAULT_MAIN]
211
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1148 frames
212
+ Requested Block Size 16.0 MB
213
+ Peak Block count 1
214
+ Peak Allocated memory 4.6 MB
215
+ Peak Large allocation bytes 0 B
216
+ [ALLOC_DEFAULT_THREAD]
217
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1148 frames
218
+ Requested Block Size 16.0 MB
219
+ Peak Block count 1
220
+ Peak Allocated memory 17.6 MB
221
+ Peak Large allocation bytes 16.0 MB
222
+ [ALLOC_TEMP_JOB_1_FRAME]
223
+ Initial Block Size 2.0 MB
224
+ Used Block Count 1
225
+ Overflow Count (too large) 0
226
+ Overflow Count (full) 0
227
+ [ALLOC_TEMP_JOB_2_FRAMES]
228
+ Initial Block Size 2.0 MB
229
+ Used Block Count 1
230
+ Overflow Count (too large) 0
231
+ Overflow Count (full) 0
232
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
233
+ Initial Block Size 2.0 MB
234
+ Used Block Count 2
235
+ Overflow Count (too large) 0
236
+ Overflow Count (full) 0
237
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
238
+ Initial Block Size 1.0 MB
239
+ Used Block Count 3
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_GFX] Dual Thread Allocator
243
+ Peak main deferred allocation count 0
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.0 MB
248
+ [ALLOC_GFX_MAIN]
249
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1147 frames, [64.0 KB-128.0 KB]: 1 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 1
252
+ Peak Allocated memory 65.6 KB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_GFX_THREAD]
255
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1148 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 173.5 KB
259
+ Peak Large allocation bytes 0 B
260
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_CACHEOBJECTS_MAIN]
267
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1148 frames
268
+ Requested Block Size 4.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 0.6 MB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_CACHEOBJECTS_THREAD]
273
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1147 frames, [2.0 MB-4.0 MB]: 1 frames
274
+ Requested Block Size 4.0 MB
275
+ Peak Block count 1
276
+ Peak Allocated memory 4.0 MB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_TYPETREE] Dual Thread Allocator
279
+ Peak main deferred allocation count 0
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.0 MB
284
+ [ALLOC_TYPETREE_MAIN]
285
+ Peak usage frame count: [0-1.0 KB]: 1148 frames
286
+ Requested Block Size 2.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.0 KB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_TYPETREE_THREAD]
291
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1147 frames, [2.0 KB-4.0 KB]: 1 frames
292
+ Requested Block Size 2.0 MB
293
+ Peak Block count 1
294
+ Peak Allocated memory 2.2 KB
295
+ Peak Large allocation bytes 0 B
run_logs/Player-15.log ADDED
@@ -0,0 +1,295 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.006 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.842479 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ Setting up 1 worker threads for Enlighten.
85
+ Memory Statistics:
86
+ [ALLOC_TEMP_TLS] TLS Allocator
87
+ StackAllocators :
88
+ [ALLOC_TEMP_MAIN]
89
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1138 frames, [2.0 MB-4.0 MB]: 1 frames
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+ [ALLOC_TEMP_EnlightenWorker]
140
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+ [ALLOC_TEMP_Background Job.Worker 15]
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+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
165
+ Initial Block Size 64.0 KB
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167
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170
+ Initial Block Size 32.0 KB
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+ Initial Block Size 64.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_DEFAULT] Dual Thread Allocator
205
+ Peak main deferred allocation count 3
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+ [ALLOC_BUCKET]
207
+ Large Block size 4.0 MB
208
+ Used Block count 1
209
+ Peak Allocated bytes 1.0 MB
210
+ [ALLOC_DEFAULT_MAIN]
211
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1139 frames
212
+ Requested Block Size 16.0 MB
213
+ Peak Block count 1
214
+ Peak Allocated memory 4.6 MB
215
+ Peak Large allocation bytes 0 B
216
+ [ALLOC_DEFAULT_THREAD]
217
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1139 frames
218
+ Requested Block Size 16.0 MB
219
+ Peak Block count 1
220
+ Peak Allocated memory 17.6 MB
221
+ Peak Large allocation bytes 16.0 MB
222
+ [ALLOC_TEMP_JOB_1_FRAME]
223
+ Initial Block Size 2.0 MB
224
+ Used Block Count 1
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+ Overflow Count (too large) 0
226
+ Overflow Count (full) 0
227
+ [ALLOC_TEMP_JOB_2_FRAMES]
228
+ Initial Block Size 2.0 MB
229
+ Used Block Count 1
230
+ Overflow Count (too large) 0
231
+ Overflow Count (full) 0
232
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
233
+ Initial Block Size 2.0 MB
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+ Used Block Count 2
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+ Overflow Count (too large) 0
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+ Overflow Count (full) 0
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+ [ALLOC_TEMP_JOB_ASYNC (Background)]
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+ Initial Block Size 1.0 MB
239
+ Used Block Count 3
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_GFX] Dual Thread Allocator
243
+ Peak main deferred allocation count 0
244
+ [ALLOC_BUCKET]
245
+ Large Block size 4.0 MB
246
+ Used Block count 1
247
+ Peak Allocated bytes 1.0 MB
248
+ [ALLOC_GFX_MAIN]
249
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1138 frames, [64.0 KB-128.0 KB]: 1 frames
250
+ Requested Block Size 16.0 MB
251
+ Peak Block count 1
252
+ Peak Allocated memory 65.6 KB
253
+ Peak Large allocation bytes 0 B
254
+ [ALLOC_GFX_THREAD]
255
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1139 frames
256
+ Requested Block Size 16.0 MB
257
+ Peak Block count 1
258
+ Peak Allocated memory 173.5 KB
259
+ Peak Large allocation bytes 0 B
260
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
261
+ Peak main deferred allocation count 0
262
+ [ALLOC_BUCKET]
263
+ Large Block size 4.0 MB
264
+ Used Block count 1
265
+ Peak Allocated bytes 1.0 MB
266
+ [ALLOC_CACHEOBJECTS_MAIN]
267
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1139 frames
268
+ Requested Block Size 4.0 MB
269
+ Peak Block count 1
270
+ Peak Allocated memory 0.6 MB
271
+ Peak Large allocation bytes 0 B
272
+ [ALLOC_CACHEOBJECTS_THREAD]
273
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1138 frames, [4.0 MB-8.0 MB]: 1 frames
274
+ Requested Block Size 4.0 MB
275
+ Peak Block count 2
276
+ Peak Allocated memory 4.0 MB
277
+ Peak Large allocation bytes 0 B
278
+ [ALLOC_TYPETREE] Dual Thread Allocator
279
+ Peak main deferred allocation count 0
280
+ [ALLOC_BUCKET]
281
+ Large Block size 4.0 MB
282
+ Used Block count 1
283
+ Peak Allocated bytes 1.0 MB
284
+ [ALLOC_TYPETREE_MAIN]
285
+ Peak usage frame count: [0-1.0 KB]: 1139 frames
286
+ Requested Block Size 2.0 MB
287
+ Peak Block count 1
288
+ Peak Allocated memory 1.0 KB
289
+ Peak Large allocation bytes 0 B
290
+ [ALLOC_TYPETREE_THREAD]
291
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1138 frames, [2.0 KB-4.0 KB]: 1 frames
292
+ Requested Block Size 2.0 MB
293
+ Peak Block count 1
294
+ Peak Allocated memory 2.2 KB
295
+ Peak Large allocation bytes 0 B
run_logs/Player-2.log ADDED
@@ -0,0 +1,300 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.043 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.929934 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
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77
+ TOO LONG
78
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79
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80
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81
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82
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83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ Setting up 1 worker threads for Enlighten.
90
+ Memory Statistics:
91
+ [ALLOC_TEMP_TLS] TLS Allocator
92
+ StackAllocators :
93
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94
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95
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254
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266
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269
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272
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294
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298
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299
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300
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
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1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
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+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.868901 ms
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+ Registered Communicator in Agent.
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209
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211
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216
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217
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219
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220
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221
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224
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228
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229
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234
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245
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247
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248
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251
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252
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253
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255
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257
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258
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259
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261
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263
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266
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267
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269
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270
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273
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276
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277
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279
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281
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283
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284
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285
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286
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287
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291
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293
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294
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295
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297
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run_logs/Player-4.log ADDED
@@ -0,0 +1,305 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies
6
+ PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/SoccerTwos
7
+ Unable to load player prefs
8
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
9
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
10
+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
14
+ Renderer: Null Device
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+ Vendor: Unity Technologies
16
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
18
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
20
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
21
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
22
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
23
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
24
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
25
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
26
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
28
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
30
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
31
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
32
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
33
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
34
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
35
+ FMOD initialized on nosound output
36
+ Begin MonoManager ReloadAssembly
37
+ - Completed reload, in 1.035 seconds
38
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
40
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
41
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
42
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
43
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
44
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
45
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
46
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
47
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
48
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
49
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
50
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
51
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
52
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
53
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
54
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
55
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
56
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
57
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
58
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
59
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
60
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
61
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
62
+ UnloadTime: 0.904894 ms
63
+ Registered Communicator in Agent.
64
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
65
+ requesting resize 84 x 84
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ TOO LONG
89
+ TOO LONG
90
+ TOO LONG
91
+ TOO LONG
92
+ TOO LONG
93
+ TOO LONG
94
+ Setting up 1 worker threads for Enlighten.
95
+ Memory Statistics:
96
+ [ALLOC_TEMP_TLS] TLS Allocator
97
+ StackAllocators :
98
+ [ALLOC_TEMP_MAIN]
99
+ Peak usage frame count: [4.0 KB-8.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 1273 frames, [2.0 MB-4.0 MB]: 1 frames
100
+ Initial Block Size 4.0 MB
101
+ Current Block Size 4.0 MB
102
+ Peak Allocated Bytes 2.1 MB
103
+ Overflow Count 0
104
+ [ALLOC_TEMP_Loading.AsyncRead]
105
+ Initial Block Size 64.0 KB
106
+ Current Block Size 64.0 KB
107
+ Peak Allocated Bytes 128 B
108
+ Overflow Count 0
109
+ [ALLOC_TEMP_Loading.PreloadManager]
110
+ Initial Block Size 256.0 KB
111
+ Current Block Size 300.0 KB
112
+ Peak Allocated Bytes 249.5 KB
113
+ Overflow Count 4
114
+ [ALLOC_TEMP_Background Job.Worker 8]
115
+ Initial Block Size 32.0 KB
116
+ Current Block Size 32.0 KB
117
+ Peak Allocated Bytes 0 B
118
+ Overflow Count 0
119
+ [ALLOC_TEMP_Background Job.Worker 9]
120
+ Initial Block Size 32.0 KB
121
+ Current Block Size 32.0 KB
122
+ Peak Allocated Bytes 0 B
123
+ Overflow Count 0
124
+ [ALLOC_TEMP_Job.Worker 0]
125
+ Initial Block Size 256.0 KB
126
+ Current Block Size 256.0 KB
127
+ Peak Allocated Bytes 0 B
128
+ Overflow Count 0
129
+ [ALLOC_TEMP_Background Job.Worker 10]
130
+ Initial Block Size 32.0 KB
131
+ Current Block Size 32.0 KB
132
+ Peak Allocated Bytes 0 B
133
+ Overflow Count 0
134
+ [ALLOC_TEMP_Background Job.Worker 14]
135
+ Initial Block Size 32.0 KB
136
+ Current Block Size 32.0 KB
137
+ Peak Allocated Bytes 0 B
138
+ Overflow Count 0
139
+ [ALLOC_TEMP_Background Job.Worker 6]
140
+ Initial Block Size 32.0 KB
141
+ Current Block Size 32.0 KB
142
+ Peak Allocated Bytes 0 B
143
+ Overflow Count 0
144
+ [ALLOC_TEMP_Background Job.Worker 12]
145
+ Initial Block Size 32.0 KB
146
+ Current Block Size 32.0 KB
147
+ Peak Allocated Bytes 0 B
148
+ Overflow Count 0
149
+ [ALLOC_TEMP_EnlightenWorker]
150
+ Initial Block Size 64.0 KB
151
+ Current Block Size 64.0 KB
152
+ Peak Allocated Bytes 0 B
153
+ Overflow Count 0
154
+ [ALLOC_TEMP_Background Job.Worker 15]
155
+ Initial Block Size 32.0 KB
156
+ Current Block Size 32.0 KB
157
+ Peak Allocated Bytes 0 B
158
+ Overflow Count 0
159
+ [ALLOC_TEMP_Background Job.Worker 1]
160
+ Initial Block Size 32.0 KB
161
+ Current Block Size 32.0 KB
162
+ Peak Allocated Bytes 0 B
163
+ Overflow Count 0
164
+ [ALLOC_TEMP_Background Job.Worker 2]
165
+ Initial Block Size 32.0 KB
166
+ Current Block Size 32.0 KB
167
+ Peak Allocated Bytes 0 B
168
+ Overflow Count 0
169
+ [ALLOC_TEMP_Background Job.Worker 7]
170
+ Initial Block Size 32.0 KB
171
+ Current Block Size 32.0 KB
172
+ Peak Allocated Bytes 0 B
173
+ Overflow Count 0
174
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
175
+ Initial Block Size 64.0 KB
176
+ Current Block Size 64.0 KB
177
+ Peak Allocated Bytes 0 B
178
+ Overflow Count 0
179
+ [ALLOC_TEMP_Background Job.Worker 5]
180
+ Initial Block Size 32.0 KB
181
+ Current Block Size 32.0 KB
182
+ Peak Allocated Bytes 0 B
183
+ Overflow Count 0
184
+ [ALLOC_TEMP_Background Job.Worker 13]
185
+ Initial Block Size 32.0 KB
186
+ Current Block Size 32.0 KB
187
+ Peak Allocated Bytes 0 B
188
+ Overflow Count 0
189
+ [ALLOC_TEMP_Background Job.Worker 11]
190
+ Initial Block Size 32.0 KB
191
+ Current Block Size 32.0 KB
192
+ Peak Allocated Bytes 0 B
193
+ Overflow Count 0
194
+ [ALLOC_TEMP_Background Job.Worker 3]
195
+ Initial Block Size 32.0 KB
196
+ Current Block Size 32.0 KB
197
+ Peak Allocated Bytes 0 B
198
+ Overflow Count 0
199
+ [ALLOC_TEMP_Background Job.Worker 0]
200
+ Initial Block Size 32.0 KB
201
+ Current Block Size 32.0 KB
202
+ Peak Allocated Bytes 0 B
203
+ Overflow Count 0
204
+ [ALLOC_TEMP_Background Job.Worker 4]
205
+ Initial Block Size 32.0 KB
206
+ Current Block Size 32.0 KB
207
+ Peak Allocated Bytes 0 B
208
+ Overflow Count 0
209
+ [ALLOC_TEMP_BatchDeleteObjects]
210
+ Initial Block Size 64.0 KB
211
+ Current Block Size 64.0 KB
212
+ Peak Allocated Bytes 0 B
213
+ Overflow Count 0
214
+ [ALLOC_DEFAULT] Dual Thread Allocator
215
+ Peak main deferred allocation count 3
216
+ [ALLOC_BUCKET]
217
+ Large Block size 4.0 MB
218
+ Used Block count 1
219
+ Peak Allocated bytes 1.0 MB
220
+ [ALLOC_DEFAULT_MAIN]
221
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1275 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 5.2 MB
225
+ Peak Large allocation bytes 0 B
226
+ [ALLOC_DEFAULT_THREAD]
227
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1275 frames
228
+ Requested Block Size 16.0 MB
229
+ Peak Block count 1
230
+ Peak Allocated memory 17.0 MB
231
+ Peak Large allocation bytes 16.0 MB
232
+ [ALLOC_TEMP_JOB_1_FRAME]
233
+ Initial Block Size 2.0 MB
234
+ Used Block Count 1
235
+ Overflow Count (too large) 0
236
+ Overflow Count (full) 0
237
+ [ALLOC_TEMP_JOB_2_FRAMES]
238
+ Initial Block Size 2.0 MB
239
+ Used Block Count 1
240
+ Overflow Count (too large) 0
241
+ Overflow Count (full) 0
242
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
243
+ Initial Block Size 2.0 MB
244
+ Used Block Count 2
245
+ Overflow Count (too large) 0
246
+ Overflow Count (full) 0
247
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
248
+ Initial Block Size 1.0 MB
249
+ Used Block Count 3
250
+ Overflow Count (too large) 0
251
+ Overflow Count (full) 0
252
+ [ALLOC_GFX] Dual Thread Allocator
253
+ Peak main deferred allocation count 0
254
+ [ALLOC_BUCKET]
255
+ Large Block size 4.0 MB
256
+ Used Block count 1
257
+ Peak Allocated bytes 1.0 MB
258
+ [ALLOC_GFX_MAIN]
259
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1274 frames, [64.0 KB-128.0 KB]: 1 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 65.6 KB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_GFX_THREAD]
265
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1275 frames
266
+ Requested Block Size 16.0 MB
267
+ Peak Block count 1
268
+ Peak Allocated memory 173.5 KB
269
+ Peak Large allocation bytes 0 B
270
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
271
+ Peak main deferred allocation count 0
272
+ [ALLOC_BUCKET]
273
+ Large Block size 4.0 MB
274
+ Used Block count 1
275
+ Peak Allocated bytes 1.0 MB
276
+ [ALLOC_CACHEOBJECTS_MAIN]
277
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1275 frames
278
+ Requested Block Size 4.0 MB
279
+ Peak Block count 1
280
+ Peak Allocated memory 0.6 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_CACHEOBJECTS_THREAD]
283
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1274 frames, [4.0 MB-8.0 MB]: 1 frames
284
+ Requested Block Size 4.0 MB
285
+ Peak Block count 2
286
+ Peak Allocated memory 4.5 MB
287
+ Peak Large allocation bytes 0 B
288
+ [ALLOC_TYPETREE] Dual Thread Allocator
289
+ Peak main deferred allocation count 0
290
+ [ALLOC_BUCKET]
291
+ Large Block size 4.0 MB
292
+ Used Block count 1
293
+ Peak Allocated bytes 1.0 MB
294
+ [ALLOC_TYPETREE_MAIN]
295
+ Peak usage frame count: [0-1.0 KB]: 1275 frames
296
+ Requested Block Size 2.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 1.0 KB
299
+ Peak Large allocation bytes 0 B
300
+ [ALLOC_TYPETREE_THREAD]
301
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1274 frames, [2.0 KB-4.0 KB]: 1 frames
302
+ Requested Block Size 2.0 MB
303
+ Peak Block count 1
304
+ Peak Allocated memory 2.2 KB
305
+ Peak Large allocation bytes 0 B
run_logs/Player-5.log ADDED
@@ -0,0 +1,299 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 0.863 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.950446 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ Setting up 1 worker threads for Enlighten.
89
+ Memory Statistics:
90
+ [ALLOC_TEMP_TLS] TLS Allocator
91
+ StackAllocators :
92
+ [ALLOC_TEMP_MAIN]
93
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1256 frames, [2.0 MB-4.0 MB]: 1 frames
94
+ Initial Block Size 4.0 MB
95
+ Current Block Size 4.0 MB
96
+ Peak Allocated Bytes 2.1 MB
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Loading.AsyncRead]
99
+ Initial Block Size 64.0 KB
100
+ Current Block Size 64.0 KB
101
+ Peak Allocated Bytes 128 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Loading.PreloadManager]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 300.0 KB
106
+ Peak Allocated Bytes 249.5 KB
107
+ Overflow Count 4
108
+ [ALLOC_TEMP_Background Job.Worker 8]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 9]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Job.Worker 0]
119
+ Initial Block Size 256.0 KB
120
+ Current Block Size 256.0 KB
121
+ Peak Allocated Bytes 0.7 KB
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 10]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 14]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 6]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 12]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_EnlightenWorker]
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 15]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 1]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 2]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 7]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 5]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 13]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 11]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 3]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 0]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 4]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_BatchDeleteObjects]
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_DEFAULT] Dual Thread Allocator
209
+ Peak main deferred allocation count 5
210
+ [ALLOC_BUCKET]
211
+ Large Block size 4.0 MB
212
+ Used Block count 1
213
+ Peak Allocated bytes 1.0 MB
214
+ [ALLOC_DEFAULT_MAIN]
215
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1257 frames
216
+ Requested Block Size 16.0 MB
217
+ Peak Block count 1
218
+ Peak Allocated memory 4.6 MB
219
+ Peak Large allocation bytes 0 B
220
+ [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1257 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 17.6 MB
225
+ Peak Large allocation bytes 16.0 MB
226
+ [ALLOC_TEMP_JOB_1_FRAME]
227
+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_2_FRAMES]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
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run_logs/Player-6.log ADDED
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1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Unable to load player prefs
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ FMOD initialized on nosound output
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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244
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245
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246
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247
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248
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249
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250
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252
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253
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254
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258
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259
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260
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261
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262
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264
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266
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267
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268
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270
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271
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272
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274
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276
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277
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278
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280
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282
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283
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284
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285
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286
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287
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288
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290
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291
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292
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293
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294
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295
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296
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298
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run_logs/Player-7.log ADDED
@@ -0,0 +1,299 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.101 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.818081 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
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68
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69
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70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ TOO LONG
88
+ Setting up 1 worker threads for Enlighten.
89
+ Memory Statistics:
90
+ [ALLOC_TEMP_TLS] TLS Allocator
91
+ StackAllocators :
92
+ [ALLOC_TEMP_MAIN]
93
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1229 frames, [2.0 MB-4.0 MB]: 1 frames
94
+ Initial Block Size 4.0 MB
95
+ Current Block Size 4.0 MB
96
+ Peak Allocated Bytes 2.1 MB
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Loading.AsyncRead]
99
+ Initial Block Size 64.0 KB
100
+ Current Block Size 64.0 KB
101
+ Peak Allocated Bytes 128 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Loading.PreloadManager]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 300.0 KB
106
+ Peak Allocated Bytes 249.5 KB
107
+ Overflow Count 4
108
+ [ALLOC_TEMP_Background Job.Worker 8]
109
+ Initial Block Size 32.0 KB
110
+ Current Block Size 32.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 9]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_Job.Worker 0]
119
+ Initial Block Size 256.0 KB
120
+ Current Block Size 256.0 KB
121
+ Peak Allocated Bytes 0.7 KB
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 10]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 14]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 6]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 12]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_EnlightenWorker]
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 15]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Background Job.Worker 1]
154
+ Initial Block Size 32.0 KB
155
+ Current Block Size 32.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 2]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Background Job.Worker 7]
164
+ Initial Block Size 32.0 KB
165
+ Current Block Size 32.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
169
+ Initial Block Size 64.0 KB
170
+ Current Block Size 64.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Background Job.Worker 5]
174
+ Initial Block Size 32.0 KB
175
+ Current Block Size 32.0 KB
176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Background Job.Worker 13]
179
+ Initial Block Size 32.0 KB
180
+ Current Block Size 32.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 11]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 3]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Background Job.Worker 0]
194
+ Initial Block Size 32.0 KB
195
+ Current Block Size 32.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 4]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_BatchDeleteObjects]
204
+ Initial Block Size 64.0 KB
205
+ Current Block Size 64.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_DEFAULT] Dual Thread Allocator
209
+ Peak main deferred allocation count 3
210
+ [ALLOC_BUCKET]
211
+ Large Block size 4.0 MB
212
+ Used Block count 1
213
+ Peak Allocated bytes 1.0 MB
214
+ [ALLOC_DEFAULT_MAIN]
215
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1230 frames
216
+ Requested Block Size 16.0 MB
217
+ Peak Block count 1
218
+ Peak Allocated memory 5.2 MB
219
+ Peak Large allocation bytes 0 B
220
+ [ALLOC_DEFAULT_THREAD]
221
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1230 frames
222
+ Requested Block Size 16.0 MB
223
+ Peak Block count 1
224
+ Peak Allocated memory 17.0 MB
225
+ Peak Large allocation bytes 16.0 MB
226
+ [ALLOC_TEMP_JOB_1_FRAME]
227
+ Initial Block Size 2.0 MB
228
+ Used Block Count 1
229
+ Overflow Count (too large) 0
230
+ Overflow Count (full) 0
231
+ [ALLOC_TEMP_JOB_2_FRAMES]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 2
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
242
+ Initial Block Size 1.0 MB
243
+ Used Block Count 3
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_GFX] Dual Thread Allocator
247
+ Peak main deferred allocation count 0
248
+ [ALLOC_BUCKET]
249
+ Large Block size 4.0 MB
250
+ Used Block count 1
251
+ Peak Allocated bytes 1.0 MB
252
+ [ALLOC_GFX_MAIN]
253
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1229 frames, [64.0 KB-128.0 KB]: 1 frames
254
+ Requested Block Size 16.0 MB
255
+ Peak Block count 1
256
+ Peak Allocated memory 65.6 KB
257
+ Peak Large allocation bytes 0 B
258
+ [ALLOC_GFX_THREAD]
259
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1230 frames
260
+ Requested Block Size 16.0 MB
261
+ Peak Block count 1
262
+ Peak Allocated memory 173.5 KB
263
+ Peak Large allocation bytes 0 B
264
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
265
+ Peak main deferred allocation count 0
266
+ [ALLOC_BUCKET]
267
+ Large Block size 4.0 MB
268
+ Used Block count 1
269
+ Peak Allocated bytes 1.0 MB
270
+ [ALLOC_CACHEOBJECTS_MAIN]
271
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1230 frames
272
+ Requested Block Size 4.0 MB
273
+ Peak Block count 1
274
+ Peak Allocated memory 0.6 MB
275
+ Peak Large allocation bytes 0 B
276
+ [ALLOC_CACHEOBJECTS_THREAD]
277
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1229 frames, [4.0 MB-8.0 MB]: 1 frames
278
+ Requested Block Size 4.0 MB
279
+ Peak Block count 2
280
+ Peak Allocated memory 4.2 MB
281
+ Peak Large allocation bytes 0 B
282
+ [ALLOC_TYPETREE] Dual Thread Allocator
283
+ Peak main deferred allocation count 0
284
+ [ALLOC_BUCKET]
285
+ Large Block size 4.0 MB
286
+ Used Block count 1
287
+ Peak Allocated bytes 1.0 MB
288
+ [ALLOC_TYPETREE_MAIN]
289
+ Peak usage frame count: [0-1.0 KB]: 1230 frames
290
+ Requested Block Size 2.0 MB
291
+ Peak Block count 1
292
+ Peak Allocated memory 1.0 KB
293
+ Peak Large allocation bytes 0 B
294
+ [ALLOC_TYPETREE_THREAD]
295
+ Peak usage frame count: [1.0 KB-2.0 KB]: 1229 frames, [2.0 KB-4.0 KB]: 1 frames
296
+ Requested Block Size 2.0 MB
297
+ Peak Block count 1
298
+ Peak Allocated memory 2.2 KB
299
+ Peak Large allocation bytes 0 B
run_logs/Player-8.log ADDED
@@ -0,0 +1,298 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/content/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/content/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Unable to load player prefs
6
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
7
+ [Subsystems] Discovering subsystems at path /content/SoccerTwos/SoccerTwos_Data/UnitySubsystems
8
+ Forcing GfxDevice: Null
9
+ GfxDevice: creating device client; threaded=0; jobified=0
10
+ NullGfxDevice:
11
+ Version: NULL 1.0 [1.0]
12
+ Renderer: Null Device
13
+ Vendor: Unity Technologies
14
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
15
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
16
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
17
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
18
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
19
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
20
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
21
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
22
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
23
+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
24
+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
25
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
26
+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
27
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
28
+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
29
+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
30
+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
31
+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
32
+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
33
+ FMOD initialized on nosound output
34
+ Begin MonoManager ReloadAssembly
35
+ - Completed reload, in 1.070 seconds
36
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
37
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
38
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
39
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
40
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
57
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
58
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
+ UnloadTime: 0.837056 ms
61
+ Registered Communicator in Agent.
62
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
63
+ requesting resize 84 x 84
64
+ TOO LONG
65
+ TOO LONG
66
+ TOO LONG
67
+ TOO LONG
68
+ TOO LONG
69
+ TOO LONG
70
+ TOO LONG
71
+ TOO LONG
72
+ TOO LONG
73
+ TOO LONG
74
+ TOO LONG
75
+ TOO LONG
76
+ TOO LONG
77
+ TOO LONG
78
+ TOO LONG
79
+ TOO LONG
80
+ TOO LONG
81
+ TOO LONG
82
+ TOO LONG
83
+ TOO LONG
84
+ TOO LONG
85
+ TOO LONG
86
+ TOO LONG
87
+ Setting up 1 worker threads for Enlighten.
88
+ Memory Statistics:
89
+ [ALLOC_TEMP_TLS] TLS Allocator
90
+ StackAllocators :
91
+ [ALLOC_TEMP_MAIN]
92
+ Peak usage frame count: [8.0 KB-16.0 KB]: 1221 frames, [2.0 MB-4.0 MB]: 1 frames
93
+ Initial Block Size 4.0 MB
94
+ Current Block Size 4.0 MB
95
+ Peak Allocated Bytes 2.1 MB
96
+ Overflow Count 0
97
+ [ALLOC_TEMP_Loading.AsyncRead]
98
+ Initial Block Size 64.0 KB
99
+ Current Block Size 64.0 KB
100
+ Peak Allocated Bytes 128 B
101
+ Overflow Count 0
102
+ [ALLOC_TEMP_Loading.PreloadManager]
103
+ Initial Block Size 256.0 KB
104
+ Current Block Size 300.0 KB
105
+ Peak Allocated Bytes 249.5 KB
106
+ Overflow Count 4
107
+ [ALLOC_TEMP_Background Job.Worker 8]
108
+ Initial Block Size 32.0 KB
109
+ Current Block Size 32.0 KB
110
+ Peak Allocated Bytes 0 B
111
+ Overflow Count 0
112
+ [ALLOC_TEMP_Background Job.Worker 9]
113
+ Initial Block Size 32.0 KB
114
+ Current Block Size 32.0 KB
115
+ Peak Allocated Bytes 0 B
116
+ Overflow Count 0
117
+ [ALLOC_TEMP_Job.Worker 0]
118
+ Initial Block Size 256.0 KB
119
+ Current Block Size 256.0 KB
120
+ Peak Allocated Bytes 0 B
121
+ Overflow Count 0
122
+ [ALLOC_TEMP_Background Job.Worker 10]
123
+ Initial Block Size 32.0 KB
124
+ Current Block Size 32.0 KB
125
+ Peak Allocated Bytes 0 B
126
+ Overflow Count 0
127
+ [ALLOC_TEMP_Background Job.Worker 14]
128
+ Initial Block Size 32.0 KB
129
+ Current Block Size 32.0 KB
130
+ Peak Allocated Bytes 0 B
131
+ Overflow Count 0
132
+ [ALLOC_TEMP_Background Job.Worker 6]
133
+ Initial Block Size 32.0 KB
134
+ Current Block Size 32.0 KB
135
+ Peak Allocated Bytes 0 B
136
+ Overflow Count 0
137
+ [ALLOC_TEMP_Background Job.Worker 12]
138
+ Initial Block Size 32.0 KB
139
+ Current Block Size 32.0 KB
140
+ Peak Allocated Bytes 0 B
141
+ Overflow Count 0
142
+ [ALLOC_TEMP_EnlightenWorker]
143
+ Initial Block Size 64.0 KB
144
+ Current Block Size 64.0 KB
145
+ Peak Allocated Bytes 0 B
146
+ Overflow Count 0
147
+ [ALLOC_TEMP_Background Job.Worker 15]
148
+ Initial Block Size 32.0 KB
149
+ Current Block Size 32.0 KB
150
+ Peak Allocated Bytes 0 B
151
+ Overflow Count 0
152
+ [ALLOC_TEMP_Background Job.Worker 1]
153
+ Initial Block Size 32.0 KB
154
+ Current Block Size 32.0 KB
155
+ Peak Allocated Bytes 0 B
156
+ Overflow Count 0
157
+ [ALLOC_TEMP_Background Job.Worker 2]
158
+ Initial Block Size 32.0 KB
159
+ Current Block Size 32.0 KB
160
+ Peak Allocated Bytes 0 B
161
+ Overflow Count 0
162
+ [ALLOC_TEMP_Background Job.Worker 7]
163
+ Initial Block Size 32.0 KB
164
+ Current Block Size 32.0 KB
165
+ Peak Allocated Bytes 0 B
166
+ Overflow Count 0
167
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
168
+ Initial Block Size 64.0 KB
169
+ Current Block Size 64.0 KB
170
+ Peak Allocated Bytes 0 B
171
+ Overflow Count 0
172
+ [ALLOC_TEMP_Background Job.Worker 5]
173
+ Initial Block Size 32.0 KB
174
+ Current Block Size 32.0 KB
175
+ Peak Allocated Bytes 0 B
176
+ Overflow Count 0
177
+ [ALLOC_TEMP_Background Job.Worker 13]
178
+ Initial Block Size 32.0 KB
179
+ Current Block Size 32.0 KB
180
+ Peak Allocated Bytes 0 B
181
+ Overflow Count 0
182
+ [ALLOC_TEMP_Background Job.Worker 11]
183
+ Initial Block Size 32.0 KB
184
+ Current Block Size 32.0 KB
185
+ Peak Allocated Bytes 0 B
186
+ Overflow Count 0
187
+ [ALLOC_TEMP_Background Job.Worker 3]
188
+ Initial Block Size 32.0 KB
189
+ Current Block Size 32.0 KB
190
+ Peak Allocated Bytes 0 B
191
+ Overflow Count 0
192
+ [ALLOC_TEMP_Background Job.Worker 0]
193
+ Initial Block Size 32.0 KB
194
+ Current Block Size 32.0 KB
195
+ Peak Allocated Bytes 0 B
196
+ Overflow Count 0
197
+ [ALLOC_TEMP_Background Job.Worker 4]
198
+ Initial Block Size 32.0 KB
199
+ Current Block Size 32.0 KB
200
+ Peak Allocated Bytes 0 B
201
+ Overflow Count 0
202
+ [ALLOC_TEMP_BatchDeleteObjects]
203
+ Initial Block Size 64.0 KB
204
+ Current Block Size 64.0 KB
205
+ Peak Allocated Bytes 0 B
206
+ Overflow Count 0
207
+ [ALLOC_DEFAULT] Dual Thread Allocator
208
+ Peak main deferred allocation count 3
209
+ [ALLOC_BUCKET]
210
+ Large Block size 4.0 MB
211
+ Used Block count 1
212
+ Peak Allocated bytes 1.0 MB
213
+ [ALLOC_DEFAULT_MAIN]
214
+ Peak usage frame count: [4.0 MB-8.0 MB]: 1222 frames
215
+ Requested Block Size 16.0 MB
216
+ Peak Block count 1
217
+ Peak Allocated memory 4.7 MB
218
+ Peak Large allocation bytes 0 B
219
+ [ALLOC_DEFAULT_THREAD]
220
+ Peak usage frame count: [16.0 MB-32.0 MB]: 1222 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 17.5 MB
224
+ Peak Large allocation bytes 16.0 MB
225
+ [ALLOC_TEMP_JOB_1_FRAME]
226
+ Initial Block Size 2.0 MB
227
+ Used Block Count 1
228
+ Overflow Count (too large) 0
229
+ Overflow Count (full) 0
230
+ [ALLOC_TEMP_JOB_2_FRAMES]
231
+ Initial Block Size 2.0 MB
232
+ Used Block Count 1
233
+ Overflow Count (too large) 0
234
+ Overflow Count (full) 0
235
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
236
+ Initial Block Size 2.0 MB
237
+ Used Block Count 2
238
+ Overflow Count (too large) 0
239
+ Overflow Count (full) 0
240
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
241
+ Initial Block Size 1.0 MB
242
+ Used Block Count 3
243
+ Overflow Count (too large) 0
244
+ Overflow Count (full) 0
245
+ [ALLOC_GFX] Dual Thread Allocator
246
+ Peak main deferred allocation count 0
247
+ [ALLOC_BUCKET]
248
+ Large Block size 4.0 MB
249
+ Used Block count 1
250
+ Peak Allocated bytes 1.0 MB
251
+ [ALLOC_GFX_MAIN]
252
+ Peak usage frame count: [32.0 KB-64.0 KB]: 1221 frames, [64.0 KB-128.0 KB]: 1 frames
253
+ Requested Block Size 16.0 MB
254
+ Peak Block count 1
255
+ Peak Allocated memory 65.6 KB
256
+ Peak Large allocation bytes 0 B
257
+ [ALLOC_GFX_THREAD]
258
+ Peak usage frame count: [128.0 KB-256.0 KB]: 1222 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 173.5 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
264
+ Peak main deferred allocation count 0
265
+ [ALLOC_BUCKET]
266
+ Large Block size 4.0 MB
267
+ Used Block count 1
268
+ Peak Allocated bytes 1.0 MB
269
+ [ALLOC_CACHEOBJECTS_MAIN]
270
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1222 frames
271
+ Requested Block Size 4.0 MB
272
+ Peak Block count 1
273
+ Peak Allocated memory 0.6 MB
274
+ Peak Large allocation bytes 0 B
275
+ [ALLOC_CACHEOBJECTS_THREAD]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 1221 frames, [4.0 MB-8.0 MB]: 1 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 2
279
+ Peak Allocated memory 4.0 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_TYPETREE] Dual Thread Allocator
282
+ Peak main deferred allocation count 0
283
+ [ALLOC_BUCKET]
284
+ Large Block size 4.0 MB
285
+ Used Block count 1
286
+ Peak Allocated bytes 1.0 MB
287
+ [ALLOC_TYPETREE_MAIN]
288
+ Peak usage frame count: [0-1.0 KB]: 1222 frames
289
+ Requested Block Size 2.0 MB
290
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