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Update README.md

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@@ -5,4 +5,4 @@ This is the original AI Dungeon 2 model back from when AI Dungeon 2 was an open
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  The model used for this conversion has been converted prior to the Huggingface Pytorch 16-bit format and was then further quantized to a 4.0 quantization (The original model was a 32-bit Tensorflow model).
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  The purpose of this model is to allow faster access to the classic AI Dungeon 2 experience, for the sake of nostalgia or for use on low end hardware.
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- It is best used with Koboldcpp and was tested on the Windows 7 version of Koboldcpp 1.25.
 
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  The model used for this conversion has been converted prior to the Huggingface Pytorch 16-bit format and was then further quantized to a 4.0 quantization (The original model was a 32-bit Tensorflow model).
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  The purpose of this model is to allow faster access to the classic AI Dungeon 2 experience, for the sake of nostalgia or for use on low end hardware.
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+ It is best used with Koboldcpp and was tested on the [Windows 7 version of Koboldcpp 1.25](https://github.com/LostRuins/koboldcpp/releases/download/v1.25/koboldcpp_win7_test.exe).