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|
| | #include <sstream> |
| | #include <QShortcut> |
| | #include <QTreeWidgetItem> |
| | #include <QtGlobal> |
| |
|
| | #include "hid_core/frontend/emulated_controller.h" |
| | #include "yuzu/hotkeys.h" |
| | #include "yuzu/uisettings.h" |
| |
|
| | HotkeyRegistry::HotkeyRegistry() = default; |
| | HotkeyRegistry::~HotkeyRegistry() = default; |
| |
|
| | void HotkeyRegistry::SaveHotkeys() { |
| | UISettings::values.shortcuts.clear(); |
| | for (const auto& group : hotkey_groups) { |
| | for (const auto& hotkey : group.second) { |
| | UISettings::values.shortcuts.push_back( |
| | {hotkey.first, group.first, |
| | UISettings::ContextualShortcut({hotkey.second.keyseq.toString().toStdString(), |
| | hotkey.second.controller_keyseq, |
| | hotkey.second.context, hotkey.second.repeat})}); |
| | } |
| | } |
| | } |
| |
|
| | void HotkeyRegistry::LoadHotkeys() { |
| | |
| | |
| | for (auto shortcut : UISettings::values.shortcuts) { |
| | Hotkey& hk = hotkey_groups[shortcut.group][shortcut.name]; |
| | if (!shortcut.shortcut.keyseq.empty()) { |
| | hk.keyseq = QKeySequence::fromString(QString::fromStdString(shortcut.shortcut.keyseq), |
| | QKeySequence::NativeText); |
| | hk.context = static_cast<Qt::ShortcutContext>(shortcut.shortcut.context); |
| | } |
| | if (!shortcut.shortcut.controller_keyseq.empty()) { |
| | hk.controller_keyseq = shortcut.shortcut.controller_keyseq; |
| | } |
| | if (hk.shortcut) { |
| | hk.shortcut->disconnect(); |
| | hk.shortcut->setKey(hk.keyseq); |
| | } |
| | if (hk.controller_shortcut) { |
| | hk.controller_shortcut->disconnect(); |
| | hk.controller_shortcut->SetKey(hk.controller_keyseq); |
| | } |
| | hk.repeat = shortcut.shortcut.repeat; |
| | } |
| | } |
| |
|
| | QShortcut* HotkeyRegistry::GetHotkey(const std::string& group, const std::string& action, |
| | QWidget* widget) { |
| | Hotkey& hk = hotkey_groups[group][action]; |
| |
|
| | if (!hk.shortcut) { |
| | hk.shortcut = new QShortcut(hk.keyseq, widget, nullptr, nullptr, hk.context); |
| | } |
| |
|
| | hk.shortcut->setAutoRepeat(hk.repeat); |
| | return hk.shortcut; |
| | } |
| |
|
| | ControllerShortcut* HotkeyRegistry::GetControllerHotkey(const std::string& group, |
| | const std::string& action, |
| | Core::HID::EmulatedController* controller) { |
| | Hotkey& hk = hotkey_groups[group][action]; |
| |
|
| | if (!hk.controller_shortcut) { |
| | hk.controller_shortcut = new ControllerShortcut(controller); |
| | hk.controller_shortcut->SetKey(hk.controller_keyseq); |
| | } |
| |
|
| | return hk.controller_shortcut; |
| | } |
| |
|
| | QKeySequence HotkeyRegistry::GetKeySequence(const std::string& group, const std::string& action) { |
| | return hotkey_groups[group][action].keyseq; |
| | } |
| |
|
| | Qt::ShortcutContext HotkeyRegistry::GetShortcutContext(const std::string& group, |
| | const std::string& action) { |
| | return hotkey_groups[group][action].context; |
| | } |
| |
|
| | ControllerShortcut::ControllerShortcut(Core::HID::EmulatedController* controller) { |
| | emulated_controller = controller; |
| | Core::HID::ControllerUpdateCallback engine_callback{ |
| | .on_change = [this](Core::HID::ControllerTriggerType type) { ControllerUpdateEvent(type); }, |
| | .is_npad_service = false, |
| | }; |
| | callback_key = emulated_controller->SetCallback(engine_callback); |
| | is_enabled = true; |
| | } |
| |
|
| | ControllerShortcut::~ControllerShortcut() { |
| | emulated_controller->DeleteCallback(callback_key); |
| | } |
| |
|
| | void ControllerShortcut::SetKey(const ControllerButtonSequence& buttons) { |
| | button_sequence = buttons; |
| | } |
| |
|
| | void ControllerShortcut::SetKey(const std::string& buttons_shortcut) { |
| | ControllerButtonSequence sequence{}; |
| | name = buttons_shortcut; |
| | std::istringstream command_line(buttons_shortcut); |
| | std::string line; |
| | while (std::getline(command_line, line, '+')) { |
| | if (line.empty()) { |
| | continue; |
| | } |
| | if (line == "A") { |
| | sequence.npad.a.Assign(1); |
| | } |
| | if (line == "B") { |
| | sequence.npad.b.Assign(1); |
| | } |
| | if (line == "X") { |
| | sequence.npad.x.Assign(1); |
| | } |
| | if (line == "Y") { |
| | sequence.npad.y.Assign(1); |
| | } |
| | if (line == "L") { |
| | sequence.npad.l.Assign(1); |
| | } |
| | if (line == "R") { |
| | sequence.npad.r.Assign(1); |
| | } |
| | if (line == "ZL") { |
| | sequence.npad.zl.Assign(1); |
| | } |
| | if (line == "ZR") { |
| | sequence.npad.zr.Assign(1); |
| | } |
| | if (line == "Dpad_Left") { |
| | sequence.npad.left.Assign(1); |
| | } |
| | if (line == "Dpad_Right") { |
| | sequence.npad.right.Assign(1); |
| | } |
| | if (line == "Dpad_Up") { |
| | sequence.npad.up.Assign(1); |
| | } |
| | if (line == "Dpad_Down") { |
| | sequence.npad.down.Assign(1); |
| | } |
| | if (line == "Left_Stick") { |
| | sequence.npad.stick_l.Assign(1); |
| | } |
| | if (line == "Right_Stick") { |
| | sequence.npad.stick_r.Assign(1); |
| | } |
| | if (line == "Minus") { |
| | sequence.npad.minus.Assign(1); |
| | } |
| | if (line == "Plus") { |
| | sequence.npad.plus.Assign(1); |
| | } |
| | if (line == "Home") { |
| | sequence.home.home.Assign(1); |
| | } |
| | if (line == "Screenshot") { |
| | sequence.capture.capture.Assign(1); |
| | } |
| | } |
| |
|
| | button_sequence = sequence; |
| | } |
| |
|
| | ControllerButtonSequence ControllerShortcut::ButtonSequence() const { |
| | return button_sequence; |
| | } |
| |
|
| | void ControllerShortcut::SetEnabled(bool enable) { |
| | is_enabled = enable; |
| | } |
| |
|
| | bool ControllerShortcut::IsEnabled() const { |
| | return is_enabled; |
| | } |
| |
|
| | void ControllerShortcut::ControllerUpdateEvent(Core::HID::ControllerTriggerType type) { |
| | if (!is_enabled) { |
| | return; |
| | } |
| | if (type != Core::HID::ControllerTriggerType::Button) { |
| | return; |
| | } |
| | if (button_sequence.npad.raw == Core::HID::NpadButton::None && |
| | button_sequence.capture.raw == 0 && button_sequence.home.raw == 0) { |
| | return; |
| | } |
| |
|
| | const auto player_npad_buttons = |
| | emulated_controller->GetNpadButtons().raw & button_sequence.npad.raw; |
| | const u64 player_capture_buttons = |
| | emulated_controller->GetCaptureButtons().raw & button_sequence.capture.raw; |
| | const u64 player_home_buttons = |
| | emulated_controller->GetHomeButtons().raw & button_sequence.home.raw; |
| |
|
| | if (player_npad_buttons == button_sequence.npad.raw && |
| | player_capture_buttons == button_sequence.capture.raw && |
| | player_home_buttons == button_sequence.home.raw && !active) { |
| | |
| | active = true; |
| | emit Activated(); |
| | return; |
| | } |
| | active = false; |
| | } |
| |
|