| // Copyright 2017 Citra Emulator Project | |
| // Licensed under GPLv2 or any later version | |
| // Refer to the license.txt file included. | |
| namespace Core { | |
| // 3DS Video Constants | |
| // ------------------- | |
| // NOTE: The LCDs actually rotate the image 90 degrees when displaying. Because of that the | |
| // framebuffers in video memory are stored in column-major order and rendered sideways, causing | |
| // the widths and heights of the framebuffers read by the LCD to be switched compared to the | |
| // heights and widths of the screens listed here. | |
| constexpr int kScreenTopWidth = 400; ///< 3DS top screen width | |
| constexpr int kScreenTopHeight = 240; ///< 3DS top screen height | |
| constexpr int kScreenBottomWidth = 320; ///< 3DS bottom screen width | |
| constexpr int kScreenBottomHeight = 240; ///< 3DS bottom screen height | |
| } // namespace Core | |