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| | #pragma once |
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| | namespace DefaultINI { |
| |
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| | const char* sdl2_config_file = R"( |
| | [Controls] |
| | # The input devices and parameters for each 3DS native input |
| | # It should be in the format of "engine:[engine_name],[param1]:[value1],[param2]:[value2]..." |
| | # Escape characters $0 (for ':'), $1 (for ',') and $2 (for '$') can be used in values |
| | |
| | # for button input, the following devices are available: |
| | # - "keyboard" (default) for keyboard input. Required parameters: |
| | # - "code": the code of the key to bind |
| | # - "sdl" for joystick input using SDL. Required parameters: |
| | # - "joystick": the index of the joystick to bind |
| | # - "button"(optional): the index of the button to bind |
| | # - "hat"(optional): the index of the hat to bind as direction buttons |
| | # - "axis"(optional): the index of the axis to bind |
| | # - "direction"(only used for hat): the direction name of the hat to bind. Can be "up", "down", "left" or "right" |
| | # - "threshold"(only used for axis): a float value in (-1.0, 1.0) which the button is |
| | # triggered if the axis value crosses |
| | # - "direction"(only used for axis): "+" means the button is triggered when the axis value |
| | # is greater than the threshold; "-" means the button is triggered when the axis value |
| | # is smaller than the threshold |
| | button_a= |
| | button_b= |
| | button_x= |
| | button_y= |
| | button_up= |
| | button_down= |
| | button_left= |
| | button_right= |
| | button_l= |
| | button_r= |
| | button_start= |
| | button_select= |
| | button_debug= |
| | button_gpio14= |
| | button_zl= |
| | button_zr= |
| | button_home= |
| | |
| | # for analog input, the following devices are available: |
| | # - "analog_from_button" (default) for emulating analog input from direction buttons. Required parameters: |
| | # - "up", "down", "left", "right": sub-devices for each direction. |
| | # Should be in the format as a button input devices using escape characters, for example, "engine$0keyboard$1code$00" |
| | # - "modifier": sub-devices as a modifier. |
| | # - "modifier_scale": a float number representing the applied modifier scale to the analog input. |
| | # Must be in range of 0.0-1.0. Defaults to 0.5 |
| | # - "sdl" for joystick input using SDL. Required parameters: |
| | # - "joystick": the index of the joystick to bind |
| | # - "axis_x": the index of the axis to bind as x-axis (default to 0) |
| | # - "axis_y": the index of the axis to bind as y-axis (default to 1) |
| | circle_pad= |
| | c_stick= |
| | |
| | # for motion input, the following devices are available: |
| | # - "motion_emu" (default) for emulating motion input from mouse input. Required parameters: |
| | # - "update_period": update period in milliseconds (default to 100) |
| | # - "sensitivity": the coefficient converting mouse movement to tilting angle (default to 0.01) |
| | # - "tilt_clamp": the max value of the tilt angle in degrees (default to 90) |
| | # - "cemuhookudp" reads motion input from a udp server that uses cemuhook's udp protocol |
| | motion_device= |
| | |
| | # for touch input, the following devices are available: |
| | # - "emu_window" (default) for emulating touch input from mouse input to the emulation window. No parameters required |
| | # - "cemuhookudp" reads touch input from a udp server that uses cemuhook's udp protocol |
| | # - "min_x", "min_y", "max_x", "max_y": defines the udp device's touch screen coordinate system |
| | touch_device= |
| | |
| | # Most desktop operating systems do not expose a way to poll the motion state of the controllers |
| | # so as a way around it, cemuhook created a udp client/server protocol to broadcast the data directly |
| | # from a controller device to the client program. Citra has a client that can connect and read |
| | # from any cemuhook compatible motion program. |
| | |
| | # IPv4 address of the udp input server (Default "127.0.0.1") |
| | udp_input_address= |
| | |
| | # Port of the udp input server. (Default 26760) |
| | udp_input_port= |
| | |
| | # The pad to request data on. Should be between 0 (Pad 1) and 3 (Pad 4). (Default 0) |
| | udp_pad_index= |
| | |
| | [Core] |
| | # Whether to use the Just-In-Time (JIT) compiler for CPU emulation |
| | # 0: Interpreter (slow), 1 (default): JIT (fast) |
| | use_cpu_jit = |
| | |
| | # Change the Clock Frequency of the emulated 3DS CPU. |
| | # Underclocking can increase the performance of the game at the risk of freezing. |
| | # Overclocking may fix lag that happens on console, but also comes with the risk of freezing. |
| | # Range is any positive integer (but we suspect 25 - 400 is a good idea) Default is 100 |
| | cpu_clock_percentage = |
| | |
| | [Renderer] |
| | # Whether to render using OpenGL or Software |
| | # 0: Software, 1: OpenGL (default), 2: Vulkan |
| | graphics_api = |
| | |
| | # Whether to render using GLES or OpenGL |
| | # 0 (default): OpenGL, 1: GLES |
| | use_gles = |
| | |
| | # Whether to use hardware shaders to emulate 3DS shaders |
| | # 0: Software, 1 (default): Hardware |
| | use_hw_shader = |
| | |
| | # Whether to use accurate multiplication in hardware shaders |
| | # 0: Off (Faster, but causes issues in some games) 1: On (Default. Slower, but correct) |
| | shaders_accurate_mul = |
| | |
| | # Whether to use the Just-In-Time (JIT) compiler for shader emulation |
| | # 0: Interpreter (slow), 1 (default): JIT (fast) |
| | use_shader_jit = |
| | |
| | # Forces VSync on the display thread. Usually doesn't impact performance, but on some drivers it can |
| | # so only turn this off if you notice a speed difference. |
| | # 0: Off, 1 (default): On |
| | use_vsync_new = |
| | |
| | # Reduce stuttering by storing and loading generated shaders to disk |
| | # 0: Off, 1 (default. On) |
| | use_disk_shader_cache = |
| | |
| | # Resolution scale factor |
| | # 0: Auto (scales resolution to window size), 1: Native 3DS screen resolution, Otherwise a scale |
| | # factor for the 3DS resolution |
| | resolution_factor = |
| | |
| | # Texture filter |
| | # 0: None, 1: Anime4K, 2: Bicubic, 3: Nearest Neighbor, 4: ScaleForce, 5: xBRZ |
| | texture_filter = |
| | |
| | # Limits the speed of the game to run no faster than this value as a percentage of target speed. |
| | # Will not have an effect if unthrottled is enabled. |
| | # 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 100 (default) |
| | frame_limit = |
| | |
| | # Overrides the frame limiter to use frame_limit_alternate instead of frame_limit. |
| | # 0: Off (default), 1: On |
| | use_frame_limit_alternate = |
| | |
| | # Alternate speed limit to be used instead of frame_limit if use_frame_limit_alternate is enabled |
| | # 5 - 995: Speed limit as a percentage of target game speed. 0 for unthrottled. 200 (default) |
| | frame_limit_alternate = |
| | |
| | # The clear color for the renderer. What shows up on the sides of the bottom screen. |
| | # Must be in range of 0.0-1.0. Defaults to 0.0 for all. |
| | bg_red = |
| | bg_blue = |
| | bg_green = |
| | |
| | # Whether and how Stereoscopic 3D should be rendered |
| | # 0 (default): Off, 1: Side by Side, 2: Anaglyph, 3: Interlaced, 4: Reverse Interlaced |
| | render_3d = |
| | |
| | # Change 3D Intensity |
| | # 0 - 100: Intensity. 0 (default) |
| | factor_3d = |
| | |
| | # Change Default Eye to Render When in Monoscopic Mode |
| | # 0 (default): Left, 1: Right |
| | mono_render_option = |
| | |
| | # The name of the post processing shader to apply. |
| | # Loaded from shaders if render_3d is off or side by side. |
| | pp_shader_name = |
| | |
| | # The name of the shader to apply when render_3d is anaglyph. |
| | # Loaded from shaders/anaglyph |
| | anaglyph_shader_name = |
| | |
| | # Whether to enable linear filtering or not |
| | # This is required for some shaders to work correctly |
| | # 0: Nearest, 1 (default): Linear |
| | filter_mode = |
| | |
| | [Layout] |
| | # Layout for the screen inside the render window. |
| | # 0 (default): Default Top Bottom Screen |
| | # 1: Single Screen Only |
| | # 2: Large Screen Small Screen |
| | # 3: Side by Side |
| | # 4: Separate Windows |
| | # 5: Hybrid Screen |
| | layout_option = |
| | |
| | # Toggle custom layout (using the settings below) on or off. |
| | # 0 (default): Off, 1: On |
| | custom_layout = |
| | |
| | # Screen placement when using Custom layout option |
| | # 0x, 0y is the top left corner of the render window. |
| | custom_top_left = |
| | custom_top_top = |
| | custom_top_right = |
| | custom_top_bottom = |
| | custom_bottom_left = |
| | custom_bottom_top = |
| | custom_bottom_right = |
| | custom_bottom_bottom = |
| | |
| | # Opacity of second layer when using custom layout option (bottom screen unless swapped) |
| | custom_second_layer_opacity = |
| | |
| | # Swaps the prominent screen with the other screen. |
| | # For example, if Single Screen is chosen, setting this to 1 will display the bottom screen instead of the top screen. |
| | # 0 (default): Top Screen is prominent, 1: Bottom Screen is prominent |
| | swap_screen = |
| | |
| | # Toggle upright orientation, for book style games. |
| | # 0 (default): Off, 1: On |
| | upright_screen = |
| | |
| | # The proportion between the large and small screens when playing in Large Screen Small Screen layout. |
| | # Must be a real value between 1.0 and 16.0. Default is 4 |
| | large_screen_proportion = |
| | |
| | # Dumps textures as PNG to dump/textures/[Title ID]/. |
| | # 0 (default): Off, 1: On |
| | dump_textures = |
| | |
| | # Reads PNG files from load/textures/[Title ID]/ and replaces textures. |
| | # 0 (default): Off, 1: On |
| | custom_textures = |
| | |
| | # Loads all custom textures into memory before booting. |
| | # 0 (default): Off, 1: On |
| | preload_textures = |
| | |
| | # Loads custom textures asynchronously with background threads. |
| | # 0: Off, 1 (default): On |
| | async_custom_loading = |
| | |
| | [Audio] |
| | # Whether or not to enable DSP LLE |
| | # 0 (default): No, 1: Yes |
| | enable_dsp_lle = |
| | |
| | # Whether or not to run DSP LLE on a different thread |
| | # 0 (default): No, 1: Yes |
| | enable_dsp_lle_thread = |
| | |
| | # Whether or not to enable the audio-stretching post-processing effect. |
| | # This effect adjusts audio speed to match emulation speed and helps prevent audio stutter, |
| | # at the cost of increasing audio latency. |
| | # 0: No, 1 (default): Yes |
| | enable_audio_stretching = |
| | |
| | # Output volume. |
| | # 1.0 (default): 100%, 0.0; mute |
| | volume = |
| | |
| | # Which audio output type to use. |
| | # 0 (default): Auto-select, 1: No audio output, 2: Cubeb (if available), 3: OpenAL (if available), 4: SDL2 (if available) |
| | output_type = |
| | |
| | # Which audio output device to use. |
| | # auto (default): Auto-select |
| | output_device = |
| | |
| | # Which audio input type to use. |
| | # 0 (default): Auto-select, 1: No audio input, 2: Static noise, 3: Cubeb (if available), 4: OpenAL (if available) |
| | input_type = |
| | |
| | # Which audio input device to use. |
| | # auto (default): Auto-select |
| | input_device = |
| | |
| | [Data Storage] |
| | # Whether to create a virtual SD card. |
| | # 1 (default): Yes, 0: No |
| | use_virtual_sd = |
| | |
| | # Whether to use custom storage locations |
| | # 1: Yes, 0 (default): No |
| | use_custom_storage = |
| | |
| | # The path of the virtual SD card directory. |
| | # empty (default) will use the user_path |
| | sdmc_directory = |
| | |
| | # The path of NAND directory. |
| | # empty (default) will use the user_path |
| | nand_directory = |
| | |
| | [System] |
| | # The system model that Citra will try to emulate |
| | # 0: Old 3DS, 1: New 3DS (default) |
| | is_new_3ds = |
| | |
| | # Whether to use LLE system applets, if installed |
| | # 0 (default): No, 1: Yes |
| | lle_applets = |
| | |
| | # The system region that Citra will use during emulation |
| | # -1: Auto-select (default), 0: Japan, 1: USA, 2: Europe, 3: Australia, 4: China, 5: Korea, 6: Taiwan |
| | region_value = |
| | |
| | # The clock to use when citra starts |
| | # 0: System clock (default), 1: fixed time |
| | init_clock = |
| | |
| | # Time used when init_clock is set to fixed_time in the format %Y-%m-%d %H:%M:%S |
| | # set to fixed time. Default 2000-01-01 00:00:01 |
| | # Note: 3DS can only handle times later then Jan 1 2000 |
| | init_time = |
| | |
| | # The system ticks count to use when citra starts |
| | # 0: Random (default), 1: Fixed |
| | init_ticks_type = |
| | |
| | # Tick count to use when init_ticks_type is set to Fixed. |
| | # Defaults to 0. |
| | init_ticks_override = |
| | |
| | [Camera] |
| | # Which camera engine to use for the right outer camera |
| | # blank (default): a dummy camera that always returns black image |
| | camera_outer_right_name = |
| | |
| | # A config string for the right outer camera. Its meaning is defined by the camera engine |
| | camera_outer_right_config = |
| | |
| | # The image flip to apply |
| | # 0: None (default), 1: Horizontal, 2: Vertical, 3: Reverse |
| | camera_outer_right_flip = |
| | |
| | # ... for the left outer camera |
| | camera_outer_left_name = |
| | camera_outer_left_config = |
| | camera_outer_left_flip = |
| | |
| | # ... for the inner camera |
| | camera_inner_name = |
| | camera_inner_config = |
| | camera_inner_flip = |
| | |
| | [Miscellaneous] |
| | # A filter which removes logs below a certain logging level. |
| | # Examples: *:Debug Kernel.SVC:Trace Service.*:Critical |
| | log_filter = *:Info |
| | |
| | [Debugging] |
| | # Record frame time data, can be found in the log directory. Boolean value |
| | record_frame_times = |
| | |
| | # Port for listening to GDB connections. |
| | use_gdbstub=false |
| | gdbstub_port=24689 |
| | |
| | # Whether to enable additional debugging information during emulation |
| | # 0 (default): Off, 1: On |
| | renderer_debug = |
| | |
| | # To LLE a service module add "LLE\<module name>=true" |
| | |
| | [WebService] |
| | # Whether or not to enable telemetry |
| | # 0 (default): No, 1: Yes |
| | enable_telemetry = |
| | # URL for Web API |
| | web_api_url = https://api.citra-emu.org |
| | # Username and token for Citra Web Service |
| | # See https://profile.citra-emu.org/ for more info |
| | citra_username = |
| | citra_token = |
| | |
| | [Video Dumping] |
| | # Format of the video to output, default: webm |
| | output_format = |
| | |
| | # Options passed to the muxer (optional) |
| | # This is a param package, format: [key1]:[value1],[key2]:[value2],... |
| | format_options = |
| | |
| | # Video encoder used, default: libvpx-vp9 |
| | video_encoder = |
| | |
| | # Options passed to the video codec (optional) |
| | video_encoder_options = |
| | |
| | # Video bitrate, default: 2500000 |
| | video_bitrate = |
| | |
| | # Audio encoder used, default: libvorbis |
| | audio_encoder = |
| | |
| | # Options passed to the audio codec (optional) |
| | audio_encoder_options = |
| | |
| | # Audio bitrate, default: 64000 |
| | audio_bitrate = |
| | )"; |
| | } |
| |
|