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"""Module with the functionalites for triangulation.""" |
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import torch |
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from kornia.geometry.conversions import convert_points_from_homogeneous |
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def triangulate_points( |
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P1: torch.Tensor, P2: torch.Tensor, points1: torch.Tensor, points2: torch.Tensor |
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) -> torch.Tensor: |
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r"""Reconstructs a bunch of points by triangulation. |
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Triangulates the 3d position of 2d correspondences between several images. |
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Reference: Internally it uses DLT method from Hartley/Zisserman 12.2 pag.312 |
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The input points are assumed to be in homogeneous coordinate system and being inliers |
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correspondences. The method does not perform any robust estimation. |
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Args: |
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P1: The projection matrix for the first camera with shape :math:`(*, 3, 4)`. |
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P2: The projection matrix for the second camera with shape :math:`(*, 3, 4)`. |
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points1: The set of points seen from the first camera frame in the camera plane |
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coordinates with shape :math:`(*, N, 2)`. |
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points2: The set of points seen from the second camera frame in the camera plane |
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coordinates with shape :math:`(*, N, 2)`. |
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Returns: |
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The reconstructed 3d points in the world frame with shape :math:`(*, N, 3)`. |
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""" |
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if not (len(P1.shape) >= 2 and P1.shape[-2:] == (3, 4)): |
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raise AssertionError(P1.shape) |
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if not (len(P2.shape) >= 2 and P2.shape[-2:] == (3, 4)): |
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raise AssertionError(P2.shape) |
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if len(P1.shape[:-2]) != len(P2.shape[:-2]): |
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raise AssertionError(P1.shape, P2.shape) |
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if not (len(points1.shape) >= 2 and points1.shape[-1] == 2): |
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raise AssertionError(points1.shape) |
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if not (len(points2.shape) >= 2 and points2.shape[-1] == 2): |
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raise AssertionError(points2.shape) |
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if len(points1.shape[:-2]) != len(points2.shape[:-2]): |
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raise AssertionError(points1.shape, points2.shape) |
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if len(P1.shape[:-2]) != len(points1.shape[:-2]): |
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raise AssertionError(P1.shape, points1.shape) |
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points_shape = max(points1.shape, points2.shape) |
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X = torch.zeros(points_shape[:-1] + (4, 4)).type_as(points1) |
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for i in range(4): |
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X[..., 0, i] = points1[..., 0] * P1[..., 2:3, i] - P1[..., 0:1, i] |
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X[..., 1, i] = points1[..., 1] * P1[..., 2:3, i] - P1[..., 1:2, i] |
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X[..., 2, i] = points2[..., 0] * P2[..., 2:3, i] - P2[..., 0:1, i] |
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X[..., 3, i] = points2[..., 1] * P2[..., 2:3, i] - P2[..., 1:2, i] |
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_, _, V = torch.svd(X) |
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points3d_h = V[..., -1] |
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points3d: torch.Tensor = convert_points_from_homogeneous(points3d_h) |
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return points3d |
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