config
Browse files- Heli.onnx +3 -0
- Heli/Heli-25368.onnx +3 -0
- Heli/Heli-25368.pt +3 -0
- Heli/checkpoint.pt +3 -0
- Heli/events.out.tfevents.1691242300.eb24e08d888c.12007.0 +3 -0
- README.md +35 -0
- config.json +1 -0
- configuration.yaml +147 -0
- run_logs/Player-0.log +350 -0
- run_logs/timers.json +180 -0
- run_logs/training_status.json +29 -0
Heli.onnx
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:168506caf7d24a1b7311e84a7fa37a73c249e788ac0fe8d9a328feac86cc7f2f
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size 3238116
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Heli/Heli-25368.onnx
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version https://git-lfs.github.com/spec/v1
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oid sha256:168506caf7d24a1b7311e84a7fa37a73c249e788ac0fe8d9a328feac86cc7f2f
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size 3238116
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Heli/Heli-25368.pt
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:d9eae025b4751219b8628658ce8d0f3abba963a4a037083d6477a16fd5623bc2
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size 21230055
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Heli/checkpoint.pt
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version https://git-lfs.github.com/spec/v1
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oid sha256:d9eae025b4751219b8628658ce8d0f3abba963a4a037083d6477a16fd5623bc2
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size 21230055
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Heli/events.out.tfevents.1691242300.eb24e08d888c.12007.0
ADDED
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version https://git-lfs.github.com/spec/v1
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oid sha256:05223c78448720d7bdfe0174ce58b8dfba65ef5d283c4e2f0e40063911ed61e9
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size 55143
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README.md
ADDED
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---
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library_name: ml-agents
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tags:
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- Heli
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- deep-reinforcement-learning
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- reinforcement-learning
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- ML-Agents-Heli
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---
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# **ppo** Agent playing **Heli**
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This is a trained model of a **ppo** agent playing **Heli**
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using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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## Usage (with ML-Agents)
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The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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- A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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- A *longer tutorial* to understand how works ML-Agents:
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https://huggingface.co/learn/deep-rl-course/unit5/introduction
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### Resume the training
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```bash
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mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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```
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### Watch your Agent play
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You can watch your agent **playing directly in your browser**
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1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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2. Step 1: Find your model_id: AtilliO/x02
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3. Step 2: Select your *.nn /*.onnx file
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4. Click on Watch the agent play 👀
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config.json
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{"default_settings": null, "behaviors": {"Heli": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 256, "buffer_size": 10240, "learning_rate": 0.0002, "beta": 0.001, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 50000, "network_settings": {"normalize": true, "hidden_units": 512, "num_layers": 3, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.02, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0003, "encoding_size": 128}}, "init_path": null, "keep_checkpoints": 15, "even_checkpoints": false, "max_steps": 2000000, "time_horizon": 512, "summary_freq": 5000, "threaded": true, "self_play": null, "behavioral_cloning": null}, "LoaderG": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 128, "buffer_size": 2048, "learning_rate": 0.0003, "beta": 0.01, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 512, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.99, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}, "curiosity": {"gamma": 0.99, "strength": 0.02, "network_settings": {"normalize": false, "hidden_units": 256, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "learning_rate": 0.0003, "encoding_size": null}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 2000000, "time_horizon": 256, "summary_freq": 5000, "threaded": true, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "x02", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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default_settings: null
|
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behaviors:
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Heli:
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trainer_type: ppo
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hyperparameters:
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batch_size: 256
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buffer_size: 10240
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learning_rate: 0.0002
|
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beta: 0.001
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epsilon: 0.2
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lambd: 0.95
|
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num_epoch: 3
|
13 |
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shared_critic: false
|
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+
learning_rate_schedule: linear
|
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beta_schedule: linear
|
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epsilon_schedule: linear
|
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+
checkpoint_interval: 50000
|
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network_settings:
|
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normalize: true
|
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hidden_units: 512
|
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num_layers: 3
|
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vis_encode_type: simple
|
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memory: null
|
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goal_conditioning_type: hyper
|
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deterministic: false
|
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+
reward_signals:
|
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extrinsic:
|
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gamma: 0.99
|
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strength: 1.0
|
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network_settings:
|
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normalize: false
|
32 |
+
hidden_units: 128
|
33 |
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num_layers: 2
|
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vis_encode_type: simple
|
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memory: null
|
36 |
+
goal_conditioning_type: hyper
|
37 |
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deterministic: false
|
38 |
+
curiosity:
|
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gamma: 0.99
|
40 |
+
strength: 0.02
|
41 |
+
network_settings:
|
42 |
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normalize: false
|
43 |
+
hidden_units: 256
|
44 |
+
num_layers: 2
|
45 |
+
vis_encode_type: simple
|
46 |
+
memory: null
|
47 |
+
goal_conditioning_type: hyper
|
48 |
+
deterministic: false
|
49 |
+
learning_rate: 0.0003
|
50 |
+
encoding_size: 128
|
51 |
+
init_path: null
|
52 |
+
keep_checkpoints: 15
|
53 |
+
even_checkpoints: false
|
54 |
+
max_steps: 2000000
|
55 |
+
time_horizon: 512
|
56 |
+
summary_freq: 5000
|
57 |
+
threaded: true
|
58 |
+
self_play: null
|
59 |
+
behavioral_cloning: null
|
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+
LoaderG:
|
61 |
+
trainer_type: ppo
|
62 |
+
hyperparameters:
|
63 |
+
batch_size: 128
|
64 |
+
buffer_size: 2048
|
65 |
+
learning_rate: 0.0003
|
66 |
+
beta: 0.01
|
67 |
+
epsilon: 0.2
|
68 |
+
lambd: 0.95
|
69 |
+
num_epoch: 3
|
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+
shared_critic: false
|
71 |
+
learning_rate_schedule: linear
|
72 |
+
beta_schedule: linear
|
73 |
+
epsilon_schedule: linear
|
74 |
+
checkpoint_interval: 500000
|
75 |
+
network_settings:
|
76 |
+
normalize: false
|
77 |
+
hidden_units: 512
|
78 |
+
num_layers: 2
|
79 |
+
vis_encode_type: simple
|
80 |
+
memory: null
|
81 |
+
goal_conditioning_type: hyper
|
82 |
+
deterministic: false
|
83 |
+
reward_signals:
|
84 |
+
extrinsic:
|
85 |
+
gamma: 0.99
|
86 |
+
strength: 1.0
|
87 |
+
network_settings:
|
88 |
+
normalize: false
|
89 |
+
hidden_units: 128
|
90 |
+
num_layers: 2
|
91 |
+
vis_encode_type: simple
|
92 |
+
memory: null
|
93 |
+
goal_conditioning_type: hyper
|
94 |
+
deterministic: false
|
95 |
+
curiosity:
|
96 |
+
gamma: 0.99
|
97 |
+
strength: 0.02
|
98 |
+
network_settings:
|
99 |
+
normalize: false
|
100 |
+
hidden_units: 256
|
101 |
+
num_layers: 2
|
102 |
+
vis_encode_type: simple
|
103 |
+
memory: null
|
104 |
+
goal_conditioning_type: hyper
|
105 |
+
deterministic: false
|
106 |
+
learning_rate: 0.0003
|
107 |
+
encoding_size: null
|
108 |
+
init_path: null
|
109 |
+
keep_checkpoints: 5
|
110 |
+
even_checkpoints: false
|
111 |
+
max_steps: 2000000
|
112 |
+
time_horizon: 256
|
113 |
+
summary_freq: 5000
|
114 |
+
threaded: true
|
115 |
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self_play: null
|
116 |
+
behavioral_cloning: null
|
117 |
+
env_settings:
|
118 |
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env_path: ./training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon
|
119 |
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env_args: null
|
120 |
+
base_port: 5005
|
121 |
+
num_envs: 1
|
122 |
+
num_areas: 1
|
123 |
+
seed: -1
|
124 |
+
max_lifetime_restarts: 10
|
125 |
+
restarts_rate_limit_n: 1
|
126 |
+
restarts_rate_limit_period_s: 60
|
127 |
+
engine_settings:
|
128 |
+
width: 84
|
129 |
+
height: 84
|
130 |
+
quality_level: 5
|
131 |
+
time_scale: 20
|
132 |
+
target_frame_rate: -1
|
133 |
+
capture_frame_rate: 60
|
134 |
+
no_graphics: true
|
135 |
+
environment_parameters: null
|
136 |
+
checkpoint_settings:
|
137 |
+
run_id: x02
|
138 |
+
initialize_from: null
|
139 |
+
load_model: false
|
140 |
+
resume: false
|
141 |
+
force: false
|
142 |
+
train_model: false
|
143 |
+
inference: false
|
144 |
+
results_dir: results
|
145 |
+
torch_settings:
|
146 |
+
device: null
|
147 |
+
debug: false
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run_logs/Player-0.log
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1 |
+
Mono path[0] = '/content/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/Managed'
|
2 |
+
Mono config path = '/content/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/MonoBleedingEdge/etc'
|
3 |
+
Preloaded 'lib_burst_generated.so'
|
4 |
+
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies
|
6 |
+
PlayerPrefs - Creating folder: /root/.config/unity3d/Unity Technologies/HeliCloud
|
7 |
+
Unable to load player prefs
|
8 |
+
Initialize engine version: 2022.3.4f1 (35713cd46cd7)
|
9 |
+
[Subsystems] Discovering subsystems at path /content/ml-agents_cloud/training-envs-executables/linux/ChopperLnxMon/ChopperLnxMon_Data/UnitySubsystems
|
10 |
+
Forcing GfxDevice: Null
|
11 |
+
GfxDevice: creating device client; threaded=0; jobified=0
|
12 |
+
NullGfxDevice:
|
13 |
+
Version: NULL 1.0 [1.0]
|
14 |
+
Renderer: Null Device
|
15 |
+
Vendor: Unity Technologies
|
16 |
+
Begin MonoManager ReloadAssembly
|
17 |
+
- Loaded All Assemblies, in 0.168 seconds
|
18 |
+
- Finished resetting the current domain, in 0.003 seconds
|
19 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Blit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
20 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CopyDepth shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
21 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Sampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
22 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderLdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
23 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LutBuilderHdr shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
24 |
+
ERROR: Shader Hidden/Universal Render Pipeline/UberPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
25 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Stop NaN shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
26 |
+
ERROR: Shader Hidden/Universal Render Pipeline/SubpixelMorphologicalAntialiasing shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
27 |
+
ERROR: Shader Hidden/Universal Render Pipeline/GaussianDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
28 |
+
ERROR: Shader Hidden/Universal Render Pipeline/BokehDepthOfField shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
29 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionBlur shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
30 |
+
ERROR: Shader Hidden/Universal Render Pipeline/PaniniProjection shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
31 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Bloom shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
32 |
+
ERROR: Shader Hidden/Universal Render Pipeline/LensFlareDataDriven shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
33 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Scaling Setup shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
34 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
35 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FinalPost shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
36 |
+
ERROR: Shader Hidden/Universal Render Pipeline/Debug/DebugReplacement shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
37 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
38 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
39 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
40 |
+
ERROR: Shader Hidden/Universal Render Pipeline/FallbackError shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
41 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/FallbackError' - All subshaders removed
|
42 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
43 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
44 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
45 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
46 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
47 |
+
WARNING: Shader Unsupported: 'Hidden/Universal Render Pipeline/StencilDeferred' - All subshaders removed
|
48 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
49 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
50 |
+
ERROR: Shader Hidden/Universal Render Pipeline/CameraMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
51 |
+
ERROR: Shader Hidden/Universal Render Pipeline/ObjectMotionVectors shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
52 |
+
ERROR: Shader Hidden/Universal Render Pipeline/TemporalAA shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
53 |
+
ERROR: Shader Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
54 |
+
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
55 |
+
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
56 |
+
Couldn't create a Convex Mesh from source mesh "SM_RockStrate_01" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
|
57 |
+
Couldn't create a Convex Mesh from source mesh "SM_RockStrate_03" within the maximum polygons limit (256). The partial hull will be used. Consider simplifying your mesh.
|
58 |
+
There is no texture data available to upload.
|
59 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
|
60 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
61 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
62 |
+
ERROR: Shader Universal Render Pipeline/Particles/Unlit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
63 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Unlit' - All subshaders removed
|
64 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
65 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
66 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
67 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
68 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
69 |
+
ERROR: Shader Universal Render Pipeline/Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
70 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Lit' - All subshaders removed
|
71 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
72 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
73 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Simple Lit' - All subshaders removed
|
74 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
75 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
76 |
+
ERROR: Shader Universal Render Pipeline/Particles/Simple Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
77 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Particles/Simple Lit' - All subshaders removed
|
78 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
79 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
80 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_UnderPlant' - All subshaders removed
|
81 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
82 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
83 |
+
ERROR: Shader Shader Graphs/S_UnderPlant shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
84 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_UnderPlant' - All subshaders removed
|
85 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
86 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
87 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Tree_Leaves_Wind' - All subshaders removed
|
88 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
89 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
90 |
+
ERROR: Shader Shader Graphs/S_Tree_Leaves_Wind shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
91 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Tree_Leaves_Wind' - All subshaders removed
|
92 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
93 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
94 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks' - All subshaders removed
|
95 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
96 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
97 |
+
ERROR: Shader Shader Graphs/S_Rocks shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
98 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks' - All subshaders removed
|
99 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
100 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
101 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All subshaders removed
|
102 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
103 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
104 |
+
ERROR: Shader Universal Render Pipeline/Simple Lit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
105 |
+
WARNING: Shader Unsupported: 'Universal Render Pipeline/Simple Lit' - All subshaders removed
|
106 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
107 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
108 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks_Top' - All subshaders removed
|
109 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
110 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
111 |
+
ERROR: Shader Shader Graphs/S_Rocks_Top shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
112 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Rocks_Top' - All subshaders removed
|
113 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
114 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
115 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_DioSand' - All subshaders removed
|
116 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
117 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
118 |
+
ERROR: Shader Shader Graphs/S_DioSand shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
119 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_DioSand' - All subshaders removed
|
120 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
121 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
122 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_TreeBark_Wind' - All subshaders removed
|
123 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
124 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
125 |
+
ERROR: Shader Shader Graphs/S_TreeBark_Wind shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
126 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_TreeBark_Wind' - All subshaders removed
|
127 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
128 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
129 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Water' - All subshaders removed
|
130 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
131 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
132 |
+
ERROR: Shader Shader Graphs/S_Water shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
133 |
+
WARNING: Shader Unsupported: 'Shader Graphs/S_Water' - All subshaders removed
|
134 |
+
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
135 |
+
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
136 |
+
There is no texture data available to upload.
|
137 |
+
UnloadTime: 1.074181 ms
|
138 |
+
Registered Communicator in Agent.
|
139 |
+
Setting up 1 worker threads for Enlighten.
|
140 |
+
Memory Statistics:
|
141 |
+
[ALLOC_TEMP_TLS] TLS Allocator
|
142 |
+
StackAllocators :
|
143 |
+
[ALLOC_TEMP_MAIN]
|
144 |
+
Peak usage frame count: [0-1.0 KB]: 459 frames, [2.0 KB-4.0 KB]: 11766 frames, [2.0 MB-4.0 MB]: 1 frames
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+
Initial Block Size 4.0 MB
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Current Block Size 4.0 MB
|
147 |
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Peak Allocated Bytes 2.5 MB
|
148 |
+
Overflow Count 0
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[ALLOC_TEMP_Background Job.worker 4]
|
150 |
+
Initial Block Size 32.0 KB
|
151 |
+
Current Block Size 32.0 KB
|
152 |
+
Peak Allocated Bytes 0 B
|
153 |
+
Overflow Count 0
|
154 |
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[ALLOC_TEMP_Loading.PreloadManager]
|
155 |
+
Initial Block Size 256.0 KB
|
156 |
+
Current Block Size 300.0 KB
|
157 |
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Peak Allocated Bytes 284.0 KB
|
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Overflow Count 5
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[ALLOC_TEMP_Background Job.worker 3]
|
160 |
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Initial Block Size 32.0 KB
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161 |
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Current Block Size 32.0 KB
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162 |
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163 |
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Overflow Count 0
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[ALLOC_TEMP_Background Job.worker 11]
|
165 |
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166 |
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Current Block Size 32.0 KB
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167 |
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168 |
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[ALLOC_TEMP_Background Job.worker 7]
|
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Current Block Size 32.0 KB
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172 |
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173 |
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[ALLOC_TEMP_Background Job.worker 6]
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175 |
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Current Block Size 32.0 KB
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177 |
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178 |
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[ALLOC_TEMP_Background Job.worker 12]
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181 |
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Current Block Size 32.0 KB
|
182 |
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Peak Allocated Bytes 0 B
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183 |
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Overflow Count 0
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184 |
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[ALLOC_TEMP_Background Job.worker 2]
|
185 |
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Initial Block Size 32.0 KB
|
186 |
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Current Block Size 32.0 KB
|
187 |
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Peak Allocated Bytes 0 B
|
188 |
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189 |
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[ALLOC_TEMP_Background Job.worker 9]
|
190 |
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Initial Block Size 32.0 KB
|
191 |
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Current Block Size 32.0 KB
|
192 |
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Peak Allocated Bytes 0 B
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193 |
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Overflow Count 0
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[ALLOC_TEMP_Job.worker 0]
|
195 |
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Initial Block Size 256.0 KB
|
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Current Block Size 256.0 KB
|
197 |
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Peak Allocated Bytes 59.3 KB
|
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[ALLOC_TEMP_Background Job.worker 10]
|
200 |
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201 |
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Current Block Size 32.0 KB
|
202 |
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Peak Allocated Bytes 0 B
|
203 |
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Overflow Count 0
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204 |
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[ALLOC_TEMP_Background Job.worker 8]
|
205 |
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Initial Block Size 32.0 KB
|
206 |
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Current Block Size 32.0 KB
|
207 |
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Peak Allocated Bytes 0 B
|
208 |
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Overflow Count 0
|
209 |
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[ALLOC_TEMP_Background Job.worker 15]
|
210 |
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|
211 |
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Current Block Size 32.0 KB
|
212 |
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|
213 |
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[ALLOC_TEMP_Background Job.worker 1]
|
215 |
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|
216 |
+
Current Block Size 32.0 KB
|
217 |
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Peak Allocated Bytes 0 B
|
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Overflow Count 0
|
219 |
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[ALLOC_TEMP_EnlightenWorker]
|
220 |
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Initial Block Size 64.0 KB
|
221 |
+
Current Block Size 64.0 KB
|
222 |
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|
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[ALLOC_TEMP_Background Job.worker 13]
|
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|
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[ALLOC_TEMP_Background Job.worker 5]
|
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|
231 |
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Current Block Size 32.0 KB
|
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[ALLOC_TEMP_AssetGarbageCollectorHelper]
|
235 |
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|
236 |
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Current Block Size 64.0 KB
|
237 |
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Peak Allocated Bytes 0 B
|
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[ALLOC_TEMP_Background Job.worker 0]
|
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241 |
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|
242 |
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[ALLOC_TEMP_Background Job.worker 14]
|
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|
246 |
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|
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Peak Allocated Bytes 0 B
|
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[ALLOC_TEMP_Loading.AsyncRead]
|
250 |
+
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|
251 |
+
Current Block Size 64.0 KB
|
252 |
+
Peak Allocated Bytes 206 B
|
253 |
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Overflow Count 0
|
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[ALLOC_TEMP_BatchDeleteObjects]
|
255 |
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|
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+
Current Block Size 64.0 KB
|
257 |
+
Peak Allocated Bytes 0 B
|
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Overflow Count 0
|
259 |
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[ALLOC_DEFAULT] Dual Thread Allocator
|
260 |
+
Peak main deferred allocation count 17
|
261 |
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[ALLOC_BUCKET]
|
262 |
+
Large Block size 4.0 MB
|
263 |
+
Used Block count 1
|
264 |
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Peak Allocated bytes 1.6 MB
|
265 |
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[ALLOC_DEFAULT_MAIN]
|
266 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 12226 frames
|
267 |
+
Requested Block Size 16.0 MB
|
268 |
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Peak Block count 1
|
269 |
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Peak Allocated memory 14.2 MB
|
270 |
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Peak Large allocation bytes 0 B
|
271 |
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[ALLOC_DEFAULT_THREAD]
|
272 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 12226 frames
|
273 |
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Requested Block Size 16.0 MB
|
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