AtilliO commited on
Commit
3ef8fd9
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1 Parent(s): b7e835e

first sat shooter

Browse files
README.md ADDED
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+ ---
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+ library_name: ml-agents
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+ tags:
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+ - ShooterBasic
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-ShooterBasic
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+ ---
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+
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+ # **ppo** Agent playing **ShooterBasic**
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+ This is a trained model of a **ppo** agent playing **ShooterBasic**
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+ using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://unity-technologies.github.io/ml-agents/ML-Agents-Toolkit-Documentation/
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+
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+ - A *short tutorial* where you teach Huggy the Dog 🐶 to fetch the stick and then play with him directly in your
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+ browser: https://huggingface.co/learn/deep-rl-course/unitbonus1/introduction
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+ - A *longer tutorial* to understand how works ML-Agents:
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+ https://huggingface.co/learn/deep-rl-course/unit5/introduction
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+
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+ ### Resume the training
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+ ```bash
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser**
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+
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+ 1. If the environment is part of ML-Agents official environments, go to https://huggingface.co/unity
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+ 2. Step 1: Find your model_id: AtilliO/Sat_Shooter00
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ size 6859
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config.json ADDED
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+ {"default_settings": null, "behaviors": {"ShooterBasic": {"trainer_type": "ppo", "hyperparameters": {"batch_size": 32, "buffer_size": 256, "learning_rate": 0.0003, "beta": 0.005, "epsilon": 0.2, "lambd": 0.95, "num_epoch": 3, "shared_critic": false, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "linear"}, "checkpoint_interval": 500000, "network_settings": {"normalize": false, "hidden_units": 20, "num_layers": 1, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.9, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 500000, "time_horizon": 3, "summary_freq": 2000, "threaded": false, "self_play": null, "behavioral_cloning": null}}, "env_settings": {"env_path": "./training-envs-executables/linux/Shooter_00/Shooter_00", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": true}, "environment_parameters": null, "checkpoint_settings": {"run_id": "Sat_Shooter00", "initialize_from": null, "load_model": false, "resume": false, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
configuration.yaml ADDED
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+ default_settings: null
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+ behaviors:
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+ ShooterBasic:
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+ trainer_type: ppo
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+ hyperparameters:
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+ batch_size: 32
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+ buffer_size: 256
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+ learning_rate: 0.0003
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+ beta: 0.005
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+ epsilon: 0.2
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+ lambd: 0.95
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+ num_epoch: 3
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+ shared_critic: false
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+ learning_rate_schedule: linear
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+ beta_schedule: linear
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+ epsilon_schedule: linear
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+ checkpoint_interval: 500000
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+ network_settings:
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+ normalize: false
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+ hidden_units: 20
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+ num_layers: 1
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ reward_signals:
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+ extrinsic:
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+ gamma: 0.9
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+ strength: 1.0
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+ network_settings:
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+ normalize: false
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+ hidden_units: 128
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+ num_layers: 2
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 5
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+ even_checkpoints: false
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+ max_steps: 500000
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+ time_horizon: 3
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+ summary_freq: 2000
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+ threaded: false
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+ self_play: null
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+ behavioral_cloning: null
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+ env_settings:
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+ env_path: ./training-envs-executables/linux/Shooter_00/Shooter_00
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+ env_args: null
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+ base_port: 5005
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+ num_envs: 1
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+ num_areas: 1
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+ seed: -1
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+ max_lifetime_restarts: 10
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+ restarts_rate_limit_n: 1
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+ restarts_rate_limit_period_s: 60
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+ engine_settings:
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+ width: 84
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+ height: 84
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+ quality_level: 5
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+ time_scale: 20
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+ target_frame_rate: -1
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+ capture_frame_rate: 60
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+ no_graphics: true
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+ environment_parameters: null
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+ checkpoint_settings:
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+ run_id: Sat_Shooter00
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+ initialize_from: null
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+ load_model: false
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+ resume: false
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: results
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+ torch_settings:
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+ device: null
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+ debug: false
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+ Mono path[0] = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/Managed'
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+ Mono config path = '/home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/MonoBleedingEdge/etc'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany
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+ PlayerPrefs - Creating folder: /home/jovyan/.config/unity3d/DefaultCompany/Shooter
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+ Unable to load player prefs
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+ Initialize engine version: 2022.3.4f1 (35713cd46cd7)
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+ [Subsystems] Discovering subsystems at path /home/jovyan/workspace/ml-agents_cloud/training-envs-executables/linux/Shooter_00/Shooter_00_Data/UnitySubsystems
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233
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234
+ SHOT FIRED
235
+ Object hit with tag: wall
236
+ SHOT FIRED
237
+ Object hit with tag: enemy
238
+ <color=orange>Enemy remaining health: 40</color>
239
+ SHOT FIRED
240
+ Object hit with tag: wall
241
+ SHOT FIRED
242
+ Object hit with tag: enemy
243
+ <color=orange>Enemy remaining health: 30</color>
244
+ SHOT FIRED
245
+ Object hit with tag: wall
246
+ SHOT FIRED
247
+ Object hit with tag: wall
248
+ SHOT FIRED
249
+ Object hit with tag: wall
250
+ SHOT FIRED
251
+ Object hit with tag: wall
252
+ SHOT FIRED
253
+ Object hit with tag: wall
254
+ SHOT FIRED
255
+ Object hit with tag: wall
256
+ SHOT FIRED
257
+ Object hit with tag: wall
258
+ SHOT FIRED
259
+ Object hit with tag: wall
260
+ SHOT FIRED
261
+ Object hit with tag: wall
262
+ SHOT FIRED
263
+ Object hit with tag: wall
264
+ SHOT FIRED
265
+ Object hit with tag: wall
266
+ SHOT FIRED
267
+ Object hit with tag: wall
268
+ SHOT FIRED
269
+ Object hit with tag: wall
270
+ SHOT FIRED
271
+ Object hit with tag: wall
272
+ SHOT FIRED
273
+ Object hit with tag: wall
274
+ SHOT FIRED
275
+ Object hit with tag: wall
276
+ SHOT FIRED
277
+ Object hit with tag: wall
278
+ SHOT FIRED
279
+ Object hit with tag: wall
280
+ SHOT FIRED
281
+ Object hit with tag: wall
282
+ SHOT FIRED
283
+ Object hit with tag: wall
284
+ SHOT FIRED
285
+ Object hit with tag: wall
286
+ SHOT FIRED
287
+ Object hit with tag: wall
288
+ SHOT FIRED
289
+ Object hit with tag: wall
290
+ SHOT FIRED
291
+ Object hit with tag: wall
292
+ SHOT FIRED
293
+ Object hit with tag: wall
294
+ SHOT FIRED
295
+ Object hit with tag: wall
296
+ SHOT FIRED
297
+ Object hit with tag: wall
298
+ SHOT FIRED
299
+ Object hit with tag: wall
300
+ SHOT FIRED
301
+ Object hit with tag: wall
302
+ SHOT FIRED
303
+ Object hit with tag: wall
304
+ SHOT FIRED
305
+ Object hit with tag: wall
306
+ SHOT FIRED
307
+ Object hit with tag: wall
308
+ SHOT FIRED
309
+ Object hit with tag: wall
310
+ SHOT FIRED
311
+ Object hit with tag: wall
312
+ SHOT FIRED
313
+ Object hit with tag: wall
314
+ SHOT FIRED
315
+ Object hit with tag: wall
316
+ SHOT FIRED
317
+ Object hit with tag: wall
318
+ SHOT FIRED
319
+ Object hit with tag: wall
320
+ SHOT FIRED
321
+ Object hit with tag: wall
322
+ SHOT FIRED
323
+ Object hit with tag: wall
324
+ SHOT FIRED
325
+ Object hit with tag: wall
326
+ SHOT FIRED
327
+ Object hit with tag: wall
328
+ SHOT FIRED
329
+ Object hit with tag: wall
330
+ SHOT FIRED
331
+ Object hit with tag: wall
332
+ SHOT FIRED
333
+ Object hit with tag: wall
334
+ SHOT FIRED
335
+ Object hit with tag: wall
336
+ SHOT FIRED
337
+ Object hit with tag: wall
338
+ SHOT FIRED
339
+ Object hit with tag: wall
340
+ SHOT FIRED
341
+ Object hit with tag: wall
342
+ SHOT FIRED
343
+ Object hit with tag: wall
344
+ SHOT FIRED
345
+ Object hit with tag: wall
346
+ SHOT FIRED
347
+ Object hit with tag: wall
348
+ SHOT FIRED
349
+ Object hit with tag: wall
350
+ SHOT FIRED
351
+ Object hit with tag: wall
352
+ SHOT FIRED
353
+ Object hit with tag: wall
354
+ SHOT FIRED
355
+ Object hit with tag: wall
356
+ SHOT FIRED
357
+ Object hit with tag: wall
358
+ SHOT FIRED
359
+ Object hit with tag: wall
360
+ SHOT FIRED
361
+ Object hit with tag: wall
362
+ SHOT FIRED
363
+ Object hit with tag: wall
364
+ SHOT FIRED
365
+ Object hit with tag: wall
366
+ SHOT FIRED
367
+ Object hit with tag: wall
368
+ SHOT FIRED
369
+ Object hit with tag: wall
370
+ SHOT FIRED
371
+ Object hit with tag: wall
372
+ SHOT FIRED
373
+ Object hit with tag: wall
374
+ SHOT FIRED
375
+ Object hit with tag: wall
376
+ SHOT FIRED
377
+ Object hit with tag: wall
378
+ SHOT FIRED
379
+ Object hit with tag: wall
380
+ SHOT FIRED
381
+ Object hit with tag: wall
382
+ SHOT FIRED
383
+ Object hit with tag: wall
384
+ SHOT FIRED
385
+ Object hit with tag: wall
386
+ SHOT FIRED
387
+ Object hit with tag: wall
388
+ SHOT FIRED
389
+ Object hit with tag: wall
390
+ SHOT FIRED
391
+ Object hit with tag: wall
392
+ SHOT FIRED
393
+ Object hit with tag: wall
394
+ SHOT FIRED
395
+ Object hit with tag: wall
396
+ SHOT FIRED
397
+ Object hit with tag: wall
398
+ SHOT FIRED
399
+ Object hit with tag: wall
400
+ SHOT FIRED
401
+ Object hit with tag: wall
402
+ SHOT FIRED
403
+ Object hit with tag: wall
404
+ SHOT FIRED
405
+ Object hit with tag: wall
406
+ SHOT FIRED
407
+ Object hit with tag: wall
408
+ SHOT FIRED
409
+ Object hit with tag: wall
410
+ SHOT FIRED
411
+ Object hit with tag: wall
412
+ SHOT FIRED
413
+ Object hit with tag: wall
414
+ SHOT FIRED
415
+ Object hit with tag: wall
416
+ SHOT FIRED
417
+ Object hit with tag: wall
418
+ SHOT FIRED
419
+ Object hit with tag: wall
420
+ SHOT FIRED
421
+ Object hit with tag: wall
422
+ SHOT FIRED
423
+ Object hit with tag: wall
424
+ SHOT FIRED
425
+ Object hit with tag: wall
426
+ SHOT FIRED
427
+ Object hit with tag: wall
428
+ SHOT FIRED
429
+ Object hit with tag: wall
430
+ SHOT FIRED
431
+ Object hit with tag: wall
432
+ SHOT FIRED
433
+ Object hit with tag: wall
434
+ SHOT FIRED
435
+ Object hit with tag: wall
436
+ SHOT FIRED
437
+ Object hit with tag: wall
438
+ SHOT FIRED
439
+ Object hit with tag: wall
440
+ SHOT FIRED
441
+ Object hit with tag: wall
442
+ SHOT FIRED
443
+ Object hit with tag: wall
444
+ SHOT FIRED
445
+ Object hit with tag: wall
446
+ SHOT FIRED
447
+ Object hit with tag: wall
448
+ SHOT FIRED
449
+ Object hit with tag: wall
450
+ SHOT FIRED
451
+ Object hit with tag: wall
452
+ SHOT FIRED
453
+ Object hit with tag: wall
454
+ SHOT FIRED
455
+ Object hit with tag: wall
456
+ SHOT FIRED
457
+ Object hit with tag: wall
458
+ SHOT FIRED
459
+ Object hit with tag: wall
460
+ SHOT FIRED
461
+ Object hit with tag: wall
462
+ SHOT FIRED
463
+ Object hit with tag: wall
464
+ SHOT FIRED
465
+ Object hit with tag: wall
466
+ SHOT FIRED
467
+ Object hit with tag: wall
468
+ SHOT FIRED
469
+ Object hit with tag: wall
470
+ SHOT FIRED
471
+ Object hit with tag: wall
472
+ SHOT FIRED
473
+ Object hit with tag: wall
474
+ SHOT FIRED
475
+ Object hit with tag: wall
476
+ SHOT FIRED
477
+ Object hit with tag: wall
478
+ SHOT FIRED
479
+ Object hit with tag: wall
480
+ SHOT FIRED
481
+ Object hit with tag: wall
482
+ SHOT FIRED
483
+ Object hit with tag: wall
484
+ SHOT FIRED
485
+ Object hit with tag: wall
486
+ SHOT FIRED
487
+ Object hit with tag: wall
488
+ SHOT FIRED
489
+ Object hit with tag: wall
490
+ SHOT FIRED
491
+ Object hit with tag: wall
492
+ SHOT FIRED
493
+ Object hit with tag: wall
494
+ SHOT FIRED
495
+ Object hit with tag: wall
496
+ SHOT FIRED
497
+ Object hit with tag: wall
498
+ SHOT FIRED
499
+ Object hit with tag: wall
500
+ SHOT FIRED
501
+ Object hit with tag: wall
502
+ SHOT FIRED
503
+ Object hit with tag: wall
504
+ SHOT FIRED
505
+ Object hit with tag: wall
506
+ SHOT FIRED
507
+ Object hit with tag: enemy
508
+ <color=orange>Enemy remaining health: 20</color>
509
+ SHOT FIRED
510
+ Object hit with tag: enemy
511
+ <color=orange>Enemy remaining health: 10</color>
512
+ SHOT FIRED
513
+ Object hit with tag: wall
514
+ SHOT FIRED
515
+ Object hit with tag: wall
516
+ SHOT FIRED
517
+ Object hit with tag: wall
518
+ SHOT FIRED
519
+ Object hit with tag: wall
520
+ SHOT FIRED
521
+ Object hit with tag: wall
522
+ SHOT FIRED
523
+ Object hit with tag: wall
524
+ SHOT FIRED
525
+ Object hit with tag: wall
526
+ SHOT FIRED
527
+ Object hit with tag: wall
528
+ SHOT FIRED
529
+ Object hit with tag: wall
530
+ SHOT FIRED
531
+ Object hit with tag: wall
532
+ SHOT FIRED
533
+ Object hit with tag: wall
534
+ SHOT FIRED
535
+ Object hit with tag: wall
536
+ SHOT FIRED
537
+ Object hit with tag: wall
538
+ SHOT FIRED
539
+ Object hit with tag: wall
540
+ SHOT FIRED
541
+ Object hit with tag: wall
542
+ SHOT FIRED
543
+ Object hit with tag: wall
544
+ SHOT FIRED
545
+ Object hit with tag: wall
546
+ SHOT FIRED
547
+ Object hit with tag: enemy
548
+ <color=orange>Enemy remaining health: 0</color>
549
+ <color=lime>DEAD</color>
550
+ SHOT FIRED
551
+ Object hit with tag: wall
552
+ SHOT FIRED
553
+ Object hit with tag: wall
554
+ SHOT FIRED
555
+ Object hit with tag: wall
556
+ SHOT FIRED
557
+ Object hit with tag: wall
558
+ SHOT FIRED
559
+ Object hit with tag: wall
560
+ SHOT FIRED
561
+ Object hit with tag: wall
562
+ SHOT FIRED
563
+ Object hit with tag: wall
564
+ SHOT FIRED
565
+ Object hit with tag: wall
566
+ SHOT FIRED
567
+ Object hit with tag: wall
568
+ SHOT FIRED
569
+ Object hit with tag: wall
570
+ SHOT FIRED
571
+ Object hit with tag: wall
572
+ SHOT FIRED
573
+ Object hit with tag: wall
574
+ SHOT FIRED
575
+ Object hit with tag: wall
576
+ SHOT FIRED
577
+ Object hit with tag: wall
578
+ SHOT FIRED
579
+ Object hit with tag: wall
580
+ SHOT FIRED
581
+ Object hit with tag: wall
582
+ SHOT FIRED
583
+ Object hit with tag: wall
584
+ SHOT FIRED
585
+ Object hit with tag: wall
586
+ SHOT FIRED
587
+ Object hit with tag: enemy
588
+ <color=orange>Enemy remaining health: 90</color>
589
+ SHOT FIRED
590
+ Object hit with tag: wall
591
+ SHOT FIRED
592
+ Object hit with tag: wall
593
+ SHOT FIRED
594
+ Object hit with tag: wall
595
+ SHOT FIRED
596
+ Object hit with tag: wall
597
+ SHOT FIRED
598
+ Object hit with tag: wall
599
+ SHOT FIRED
600
+ Object hit with tag: wall
601
+ SHOT FIRED
602
+ Object hit with tag: wall
603
+ SHOT FIRED
604
+ Object hit with tag: wall
605
+ SHOT FIRED
606
+ Object hit with tag: wall
607
+ SHOT FIRED
608
+ Object hit with tag: wall
609
+ SHOT FIRED
610
+ Object hit with tag: enemy
611
+ <color=orange>Enemy remaining health: 80</color>
612
+ SHOT FIRED
613
+ Object hit with tag: wall
614
+ SHOT FIRED
615
+ Object hit with tag: wall
616
+ SHOT FIRED
617
+ Object hit with tag: wall
618
+ SHOT FIRED
619
+ Object hit with tag: wall
620
+ SHOT FIRED
621
+ Object hit with tag: wall
622
+ SHOT FIRED
623
+ Object hit with tag: wall
624
+ SHOT FIRED
625
+ Object hit with tag: wall
626
+ SHOT FIRED
627
+ Object hit with tag: wall
628
+ SHOT FIRED
629
+ Object hit with tag: wall
630
+ SHOT FIRED
631
+ Object hit with tag: wall
632
+ SHOT FIRED
633
+ Object hit with tag: wall
634
+ SHOT FIRED
635
+ Object hit with tag: wall
636
+ SHOT FIRED
637
+ Object hit with tag: wall
638
+ SHOT FIRED
639
+ Object hit with tag: wall
640
+ SHOT FIRED
641
+ Object hit with tag: wall
642
+ SHOT FIRED
643
+ Object hit with tag: wall
644
+ SHOT FIRED
645
+ Object hit with tag: wall
646
+ SHOT FIRED
647
+ Object hit with tag: wall
648
+ SHOT FIRED
649
+ Object hit with tag: wall
650
+ SHOT FIRED
651
+ Object hit with tag: wall
652
+ SHOT FIRED
653
+ Object hit with tag: wall
654
+ SHOT FIRED
655
+ Object hit with tag: wall
656
+ SHOT FIRED
657
+ Object hit with tag: wall
658
+ SHOT FIRED
659
+ Object hit with tag: wall
660
+ SHOT FIRED
661
+ Object hit with tag: wall
662
+ SHOT FIRED
663
+ Object hit with tag: wall
664
+ SHOT FIRED
665
+ Object hit with tag: wall
666
+ SHOT FIRED
667
+ Object hit with tag: wall
668
+ SHOT FIRED
669
+ Object hit with tag: wall
670
+ SHOT FIRED
671
+ Object hit with tag: wall
672
+ SHOT FIRED
673
+ Object hit with tag: wall
674
+ SHOT FIRED
675
+ Object hit with tag: wall
676
+ SHOT FIRED
677
+ Object hit with tag: wall
678
+ SHOT FIRED
679
+ Object hit with tag: wall
680
+ SHOT FIRED
681
+ Object hit with tag: wall
682
+ SHOT FIRED
683
+ Object hit with tag: wall
684
+ SHOT FIRED
685
+ Object hit with tag: wall
686
+ SHOT FIRED
687
+ Object hit with tag: wall
688
+ SHOT FIRED
689
+ Object hit with tag: wall
690
+ SHOT FIRED
691
+ Object hit with tag: wall
692
+ SHOT FIRED
693
+ Object hit with tag: wall
694
+ SHOT FIRED
695
+ Object hit with tag: wall
696
+ SHOT FIRED
697
+ Object hit with tag: wall
698
+ SHOT FIRED
699
+ Object hit with tag: wall
700
+ SHOT FIRED
701
+ Object hit with tag: wall
702
+ SHOT FIRED
703
+ Object hit with tag: wall
704
+ SHOT FIRED
705
+ Object hit with tag: wall
706
+ SHOT FIRED
707
+ Object hit with tag: wall
708
+ SHOT FIRED
709
+ Object hit with tag: wall
710
+ SHOT FIRED
711
+ Object hit with tag: wall
712
+ SHOT FIRED
713
+ Object hit with tag: wall
714
+ SHOT FIRED
715
+ Object hit with tag: wall
716
+ SHOT FIRED
717
+ Object hit with tag: wall
718
+ SHOT FIRED
719
+ Object hit with tag: wall
720
+ SHOT FIRED
721
+ Object hit with tag: wall
722
+ SHOT FIRED
723
+ Object hit with tag: wall
724
+ SHOT FIRED
725
+ Object hit with tag: wall
726
+ SHOT FIRED
727
+ Object hit with tag: wall
728
+ SHOT FIRED
729
+ Object hit with tag: wall
730
+ SHOT FIRED
731
+ Object hit with tag: wall
732
+ SHOT FIRED
733
+ Object hit with tag: wall
734
+ SHOT FIRED
735
+ Object hit with tag: wall
736
+ SHOT FIRED
737
+ Object hit with tag: wall
738
+ SHOT FIRED
739
+ Object hit with tag: wall
740
+ SHOT FIRED
741
+ Object hit with tag: wall
742
+ SHOT FIRED
743
+ Object hit with tag: wall
744
+ SHOT FIRED
745
+ Object hit with tag: wall
746
+ SHOT FIRED
747
+ Object hit with tag: wall
748
+ SHOT FIRED
749
+ Object hit with tag: wall
750
+ SHOT FIRED
751
+ Object hit with tag: wall
752
+ SHOT FIRED
753
+ Object hit with tag: wall
754
+ SHOT FIRED
755
+ Object hit with tag: wall
756
+ SHOT FIRED
757
+ Object hit with tag: wall
758
+ SHOT FIRED
759
+ Object hit with tag: wall
760
+ SHOT FIRED
761
+ Object hit with tag: wall
762
+ SHOT FIRED
763
+ Object hit with tag: wall
764
+ SHOT FIRED
765
+ Object hit with tag: wall
766
+ SHOT FIRED
767
+ Object hit with tag: wall
768
+ SHOT FIRED
769
+ Object hit with tag: wall
770
+ SHOT FIRED
771
+ Object hit with tag: wall
772
+ SHOT FIRED
773
+ Object hit with tag: wall
774
+ SHOT FIRED
775
+ Object hit with tag: wall
776
+ SHOT FIRED
777
+ Object hit with tag: wall
778
+ SHOT FIRED
779
+ Object hit with tag: enemy
780
+ <color=orange>Enemy remaining health: 70</color>
781
+ SHOT FIRED
782
+ Object hit with tag: wall
783
+ SHOT FIRED
784
+ Object hit with tag: wall
785
+ SHOT FIRED
786
+ Object hit with tag: wall
787
+ SHOT FIRED
788
+ Object hit with tag: wall
789
+ SHOT FIRED
790
+ Object hit with tag: wall
791
+ SHOT FIRED
792
+ Object hit with tag: wall
793
+ SHOT FIRED
794
+ Object hit with tag: enemy
795
+ <color=orange>Enemy remaining health: 60</color>
796
+ SHOT FIRED
797
+ Object hit with tag: wall
798
+ SHOT FIRED
799
+ Object hit with tag: wall
800
+ SHOT FIRED
801
+ Object hit with tag: wall
802
+ SHOT FIRED
803
+ Object hit with tag: wall
804
+ SHOT FIRED
805
+ Object hit with tag: wall
806
+ SHOT FIRED
807
+ Object hit with tag: wall
808
+ SHOT FIRED
809
+ Object hit with tag: wall
810
+ SHOT FIRED
811
+ Object hit with tag: wall
812
+ SHOT FIRED
813
+ Object hit with tag: wall
814
+ SHOT FIRED
815
+ Object hit with tag: wall
816
+ SHOT FIRED
817
+ Object hit with tag: wall
818
+ SHOT FIRED
819
+ Object hit with tag: wall
820
+ SHOT FIRED
821
+ Object hit with tag: wall
822
+ SHOT FIRED
823
+ Object hit with tag: wall
824
+ SHOT FIRED
825
+ Object hit with tag: wall
826
+ SHOT FIRED
827
+ Object hit with tag: wall
828
+ SHOT FIRED
829
+ Object hit with tag: wall
830
+ SHOT FIRED
831
+ Object hit with tag: wall
832
+ SHOT FIRED
833
+ Object hit with tag: wall
834
+ SHOT FIRED
835
+ Object hit with tag: wall
836
+ SHOT FIRED
837
+ Object hit with tag: wall
838
+ SHOT FIRED
839
+ Object hit with tag: wall
840
+ SHOT FIRED
841
+ Object hit with tag: wall
842
+ SHOT FIRED
843
+ Object hit with tag: wall
844
+ SHOT FIRED
845
+ Object hit with tag: wall
846
+ SHOT FIRED
847
+ Object hit with tag: wall
848
+ SHOT FIRED
849
+ Object hit with tag: wall
850
+ Setting up 1 worker threads for Enlighten.
851
+ Memory Statistics:
852
+ [ALLOC_TEMP_TLS] TLS Allocator
853
+ StackAllocators :
854
+ [ALLOC_TEMP_MAIN]
855
+ Peak usage frame count: [0-1.0 KB]: 60000 frames, [2.0 MB-4.0 MB]: 1 frames
856
+ Initial Block Size 4.0 MB
857
+ Current Block Size 4.0 MB
858
+ Peak Allocated Bytes 2.1 MB
859
+ Overflow Count 0
860
+ [ALLOC_TEMP_Background Job.worker 4]
861
+ Initial Block Size 32.0 KB
862
+ Current Block Size 32.0 KB
863
+ Peak Allocated Bytes 0 B
864
+ Overflow Count 0
865
+ [ALLOC_TEMP_Loading.PreloadManager]
866
+ Initial Block Size 256.0 KB
867
+ Current Block Size 256.0 KB
868
+ Peak Allocated Bytes 160.1 KB
869
+ Overflow Count 5
870
+ [ALLOC_TEMP_Background Job.worker 3]
871
+ Initial Block Size 32.0 KB
872
+ Current Block Size 32.0 KB
873
+ Peak Allocated Bytes 0 B
874
+ Overflow Count 0
875
+ [ALLOC_TEMP_Background Job.worker 11]
876
+ Initial Block Size 32.0 KB
877
+ Current Block Size 32.0 KB
878
+ Peak Allocated Bytes 0 B
879
+ Overflow Count 0
880
+ [ALLOC_TEMP_Background Job.worker 7]
881
+ Initial Block Size 32.0 KB
882
+ Current Block Size 32.0 KB
883
+ Peak Allocated Bytes 0 B
884
+ Overflow Count 0
885
+ [ALLOC_TEMP_Background Job.worker 6]
886
+ Initial Block Size 32.0 KB
887
+ Current Block Size 32.0 KB
888
+ Peak Allocated Bytes 0 B
889
+ Overflow Count 0
890
+ [ALLOC_TEMP_Background Job.worker 12]
891
+ Initial Block Size 32.0 KB
892
+ Current Block Size 32.0 KB
893
+ Peak Allocated Bytes 0 B
894
+ Overflow Count 0
895
+ [ALLOC_TEMP_Background Job.worker 2]
896
+ Initial Block Size 32.0 KB
897
+ Current Block Size 32.0 KB
898
+ Peak Allocated Bytes 0 B
899
+ Overflow Count 0
900
+ [ALLOC_TEMP_Background Job.worker 9]
901
+ Initial Block Size 32.0 KB
902
+ Current Block Size 32.0 KB
903
+ Peak Allocated Bytes 0 B
904
+ Overflow Count 0
905
+ [ALLOC_TEMP_Job.worker 0]
906
+ Initial Block Size 256.0 KB
907
+ Current Block Size 256.0 KB
908
+ Peak Allocated Bytes 199 B
909
+ Overflow Count 0
910
+ [ALLOC_TEMP_Background Job.worker 10]
911
+ Initial Block Size 32.0 KB
912
+ Current Block Size 32.0 KB
913
+ Peak Allocated Bytes 0 B
914
+ Overflow Count 0
915
+ [ALLOC_TEMP_Background Job.worker 8]
916
+ Initial Block Size 32.0 KB
917
+ Current Block Size 32.0 KB
918
+ Peak Allocated Bytes 0 B
919
+ Overflow Count 0
920
+ [ALLOC_TEMP_Background Job.worker 15]
921
+ Initial Block Size 32.0 KB
922
+ Current Block Size 32.0 KB
923
+ Peak Allocated Bytes 0 B
924
+ Overflow Count 0
925
+ [ALLOC_TEMP_Background Job.worker 1]
926
+ Initial Block Size 32.0 KB
927
+ Current Block Size 32.0 KB
928
+ Peak Allocated Bytes 0 B
929
+ Overflow Count 0
930
+ [ALLOC_TEMP_EnlightenWorker]
931
+ Initial Block Size 64.0 KB
932
+ Current Block Size 64.0 KB
933
+ Peak Allocated Bytes 0 B
934
+ Overflow Count 0
935
+ [ALLOC_TEMP_Background Job.worker 13]
936
+ Initial Block Size 32.0 KB
937
+ Current Block Size 32.0 KB
938
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