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using System.Collections.Generic;
using System;
namespace Unity.MLAgents.SideChannels
{
/// <summary>
/// Side channel for managing raw bytes of data. It is up to the clients of this side channel
/// to interpret the messages.
/// </summary>
public class RawBytesChannel : SideChannel
{
List<byte[]> m_MessagesReceived = new List<byte[]>();
/// <summary>
/// RawBytesChannel provides a way to exchange raw byte arrays between Unity and Python.
/// </summary>
/// <param name="channelId"> The identifier for the RawBytesChannel. Must be
/// the same on Python and Unity.</param>
public RawBytesChannel(Guid channelId)
{
ChannelId = channelId;
}
/// <inheritdoc/>
protected override void OnMessageReceived(IncomingMessage msg)
{
m_MessagesReceived.Add(msg.GetRawBytes());
}
/// <summary>
/// Sends the byte array message to the Python side channel. The message will be sent
/// alongside the simulation step.
/// </summary>
/// <param name="data"> The byte array of data to send to Python.</param>
public void SendRawBytes(byte[] data)
{
using (var msg = new OutgoingMessage())
{
msg.SetRawBytes(data);
QueueMessageToSend(msg);
}
}
/// <summary>
/// Gets the messages that were sent by python since the last call to
/// GetAndClearReceivedMessages.
/// </summary>
/// <returns> a list of byte array messages that Python has sent.</returns>
public IList<byte[]> GetAndClearReceivedMessages()
{
var result = new List<byte[]>();
result.AddRange(m_MessagesReceived);
m_MessagesReceived.Clear();
return result;
}
/// <summary>
/// Gets the messages that were sent by python since the last call to
/// GetAndClearReceivedMessages. Note that the messages received will not
/// be cleared with a call to GetReceivedMessages.
/// </summary>
/// <returns> a list of byte array messages that Python has sent.</returns>
public IList<byte[]> GetReceivedMessages()
{
var result = new List<byte[]>();
result.AddRange(m_MessagesReceived);
return result;
}
}
}