ppo-Pyramids-Training
/
Project
/Assets
/ML-Agents
/TestScenes
/TestCompressedTexture
/TestTextureSensorComponent.cs
using UnityEngine; | |
using Unity.MLAgents.Sensors; | |
public class TestTextureSensorComponent : SensorComponent | |
{ | |
TestTextureSensor m_Sensor; | |
public Texture2D TestTexture; | |
string m_SensorName = "TextureSensor"; | |
public string SensorName | |
{ | |
get { return m_SensorName; } | |
set { m_SensorName = value; } | |
} | |
public int ObservationStacks = 4; | |
public SensorCompressionType CompressionType = SensorCompressionType.PNG; | |
/// <inheritdoc/> | |
public override ISensor[] CreateSensors() | |
{ | |
m_Sensor = new TestTextureSensor(TestTexture, SensorName, CompressionType); | |
if (ObservationStacks != 1) | |
{ | |
return new ISensor[] { new StackingSensor(m_Sensor, ObservationStacks) }; | |
} | |
return new ISensor[] { m_Sensor }; | |
} | |
} | |