ppo-Pyramids-Training
/
Project
/Assets
/ML-Agents
/Examples
/SharedAssets
/Scripts
/CameraFollow.cs
using UnityEngine; | |
namespace Unity.MLAgentsExamples | |
{ | |
public class CameraFollow : MonoBehaviour | |
{ | |
[public Transform target; | ]|
[ | ]|
public float smoothingTime; //The time it takes to move to the new position | |
private Vector3 m_Offset; | |
private Vector3 m_CamVelocity; //Camera's velocity (used by SmoothDamp) | |
// Use this for initialization | |
void Start() | |
{ | |
m_Offset = gameObject.transform.position - target.position; | |
} | |
void FixedUpdate() | |
{ | |
var newPosition = new Vector3(target.position.x + m_Offset.x, transform.position.y, | |
target.position.z + m_Offset.z); | |
gameObject.transform.position = | |
Vector3.SmoothDamp(transform.position, newPosition, ref m_CamVelocity, smoothingTime, Mathf.Infinity, | |
Time.fixedDeltaTime); | |
} | |
} | |
} | |