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README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Alex48/poca-SoccerTwos-v15
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 4096
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+ buffer_size: 81960
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+ learning_rate: 0.003
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+ beta: 0.005
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+ epsilon: 0.2
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+ normalize: false
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+ hidden_units: 356
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+ num_layers: 6
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+ vis_encode_type: simple
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+ memory: null
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+ goal_conditioning_type: hyper
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+ strength: 1.0
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+ network_settings:
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+ hidden_units: 128
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+ num_layers: 6
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+ vis_encode_type: simple
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+ goal_conditioning_type: hyper
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+ deterministic: false
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+ init_path: null
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+ keep_checkpoints: 3
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+ even_checkpoints: false
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+ time_horizon: 1000
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+ summary_freq: 10000
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+ threaded: false
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+ self_play:
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+ team_change: 100000
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+ swap_steps: 2000
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+ window: 10
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+ play_against_latest_model_ratio: 0.5
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+ initial_elo: 1200.0
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+ behavioral_cloning: null
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+ run_id: SoccerTwos-v15
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+ load_model: false
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+ resume: true
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+ force: false
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+ train_model: false
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+ inference: false
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+ results_dir: /content/drive/MyDrive/Projects/SoccerTwos
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run_logs/Player-2.log ADDED
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30
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31
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32
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33
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
41
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
42
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
43
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
44
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
45
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
46
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
47
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
48
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
49
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
50
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
51
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
52
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
53
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
54
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
55
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
56
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
59
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
60
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+ Registered Communicator in Agent.
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75
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76
+ TOO LONG
77
+ TOO LONG
78
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79
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80
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81
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82
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83
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84
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85
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86
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87
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88
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89
+ TOO LONG
90
+ TOO LONG
91
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92
+ TOO LONG
93
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94
+ TOO LONG
95
+ TOO LONG
96
+ TOO LONG
97
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98
+ TOO LONG
99
+ TOO LONG
100
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101
+ TOO LONG
102
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103
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104
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105
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106
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107
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
+ TOO LONG
118
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119
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120
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121
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122
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123
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124
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125
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126
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127
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128
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129
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130
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131
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132
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133
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135
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136
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137
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138
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139
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140
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141
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142
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143
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144
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146
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147
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148
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149
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150
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151
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152
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153
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154
+ TOO LONG
155
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156
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157
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159
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160
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161
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163
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164
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165
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166
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167
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168
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169
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170
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171
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172
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173
+ TOO LONG
174
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175
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176
+ TOO LONG
177
+ TOO LONG
178
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179
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180
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181
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182
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183
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185
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311
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317
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320
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321
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323
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324
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326
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327
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329
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330
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333
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336
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342
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348
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349
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351
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352
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354
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355
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356
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357
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358
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359
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360
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361
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362
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363
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364
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365
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366
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367
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370
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371
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373
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374
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375
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376
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377
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379
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380
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381
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382
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383
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384
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385
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386
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387
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388
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389
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390
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391
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392
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393
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394
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395
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396
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397
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398
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399
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400
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401
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402
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403
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404
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405
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406
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407
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408
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409
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410
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411
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412
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413
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414
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415
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416
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417
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418
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419
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420
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421
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422
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423
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424
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425
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426
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427
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428
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429
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430
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431
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432
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433
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434
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435
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436
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437
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438
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439
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440
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441
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442
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443
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444
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445
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446
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447
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448
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449
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450
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451
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452
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453
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454
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455
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456
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457
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458
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459
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460
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461
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462
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463
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464
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465
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466
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467
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468
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469
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470
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471
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472
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473
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474
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475
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476
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477
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478
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479
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480
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481
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482
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483
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484
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485
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486
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487
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488
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489
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490
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491
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492
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493
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494
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495
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496
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497
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498
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499
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500
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501
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502
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503
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504
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505
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506
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507
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508
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509
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510
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511
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512
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513
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514
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515
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516
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517
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518
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519
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520
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521
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522
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523
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524
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525
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526
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527
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528
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529
+ TOO LONG
530
+ TOO LONG
531
+ TOO LONG
532
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533
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534
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535
+ TOO LONG
536
+ TOO LONG
537
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538
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539
+ TOO LONG
540
+ TOO LONG
541
+ TOO LONG
542
+ TOO LONG
543
+ TOO LONG
544
+ TOO LONG
545
+ TOO LONG
546
+ TOO LONG
547
+ TOO LONG
548
+ TOO LONG
549
+ TOO LONG
550
+ TOO LONG
551
+ TOO LONG
552
+ TOO LONG
553
+ TOO LONG
554
+ TOO LONG
555
+ TOO LONG
556
+ TOO LONG
557
+ TOO LONG
558
+ TOO LONG
559
+ TOO LONG
560
+ TOO LONG
561
+ TOO LONG
562
+ TOO LONG
563
+ TOO LONG
564
+ TOO LONG
565
+ TOO LONG
566
+ TOO LONG
567
+ TOO LONG
568
+ TOO LONG
569
+ TOO LONG
570
+ TOO LONG
571
+ TOO LONG
572
+ TOO LONG
573
+ TOO LONG
574
+ TOO LONG
575
+ TOO LONG
576
+ TOO LONG
577
+ TOO LONG
578
+ TOO LONG
579
+ TOO LONG
580
+ TOO LONG
581
+ TOO LONG
582
+ TOO LONG
583
+ TOO LONG
584
+ TOO LONG
585
+ TOO LONG
586
+ TOO LONG
587
+ TOO LONG
588
+ TOO LONG
589
+ TOO LONG
590
+ TOO LONG
591
+ TOO LONG
592
+ TOO LONG
593
+ TOO LONG
594
+ TOO LONG
595
+ TOO LONG
596
+ TOO LONG
597
+ TOO LONG
598
+ TOO LONG
599
+ TOO LONG
600
+ TOO LONG
601
+ TOO LONG
602
+ TOO LONG
603
+ TOO LONG
604
+ TOO LONG
605
+ TOO LONG
606
+ TOO LONG
607
+ TOO LONG
608
+ TOO LONG
609
+ TOO LONG
610
+ TOO LONG
611
+ TOO LONG
612
+ TOO LONG
613
+ TOO LONG
614
+ TOO LONG
615
+ TOO LONG
616
+ TOO LONG
617
+ TOO LONG
618
+ TOO LONG
619
+ TOO LONG
620
+ TOO LONG
621
+ TOO LONG
622
+ TOO LONG
623
+ TOO LONG
624
+ TOO LONG
625
+ TOO LONG
626
+ TOO LONG
627
+ TOO LONG
628
+ TOO LONG
629
+ TOO LONG
630
+ TOO LONG
631
+ TOO LONG
632
+ TOO LONG
633
+ TOO LONG
634
+ TOO LONG
635
+ TOO LONG
636
+ Setting up 1 worker threads for Enlighten.
637
+ Memory Statistics:
638
+ [ALLOC_TEMP_TLS] TLS Allocator
639
+ StackAllocators :
640
+ [ALLOC_TEMP_MAIN]
641
+ Peak usage frame count: [2.0 KB-4.0 KB]: 1 frames, [8.0 KB-16.0 KB]: 28355 frames, [2.0 MB-4.0 MB]: 1 frames
642
+ Initial Block Size 4.0 MB
643
+ Current Block Size 4.0 MB
644
+ Peak Allocated Bytes 2.1 MB
645
+ Overflow Count 0
646
+ [ALLOC_TEMP_Loading.AsyncRead]
647
+ Initial Block Size 64.0 KB
648
+ Current Block Size 64.0 KB
649
+ Peak Allocated Bytes 128 B
650
+ Overflow Count 0
651
+ [ALLOC_TEMP_Loading.PreloadManager]
652
+ Initial Block Size 256.0 KB
653
+ Current Block Size 300.0 KB
654
+ Peak Allocated Bytes 249.6 KB
655
+ Overflow Count 4
656
+ [ALLOC_TEMP_Background Job.Worker 8]
657
+ Initial Block Size 32.0 KB
658
+ Current Block Size 32.0 KB
659
+ Peak Allocated Bytes 0 B
660
+ Overflow Count 0
661
+ [ALLOC_TEMP_Background Job.Worker 9]
662
+ Initial Block Size 32.0 KB
663
+ Current Block Size 32.0 KB
664
+ Peak Allocated Bytes 0 B
665
+ Overflow Count 0
666
+ [ALLOC_TEMP_Job.Worker 0]
667
+ Initial Block Size 256.0 KB
668
+ Current Block Size 256.0 KB
669
+ Peak Allocated Bytes 0.7 KB
670
+ Overflow Count 0
671
+ [ALLOC_TEMP_Background Job.Worker 10]
672
+ Initial Block Size 32.0 KB
673
+ Current Block Size 32.0 KB
674
+ Peak Allocated Bytes 0 B
675
+ Overflow Count 0
676
+ [ALLOC_TEMP_Background Job.Worker 14]
677
+ Initial Block Size 32.0 KB
678
+ Current Block Size 32.0 KB
679
+ Peak Allocated Bytes 0 B
680
+ Overflow Count 0
681
+ [ALLOC_TEMP_Background Job.Worker 6]
682
+ Initial Block Size 32.0 KB
683
+ Current Block Size 32.0 KB
684
+ Peak Allocated Bytes 0 B
685
+ Overflow Count 0
686
+ [ALLOC_TEMP_Background Job.Worker 12]
687
+ Initial Block Size 32.0 KB
688
+ Current Block Size 32.0 KB
689
+ Peak Allocated Bytes 0 B
690
+ Overflow Count 0
691
+ [ALLOC_TEMP_EnlightenWorker]
692
+ Initial Block Size 64.0 KB
693
+ Current Block Size 64.0 KB
694
+ Peak Allocated Bytes 0 B
695
+ Overflow Count 0
696
+ [ALLOC_TEMP_Background Job.Worker 15]
697
+ Initial Block Size 32.0 KB
698
+ Current Block Size 32.0 KB
699
+ Peak Allocated Bytes 0 B
700
+ Overflow Count 0
701
+ [ALLOC_TEMP_Background Job.Worker 1]
702
+ Initial Block Size 32.0 KB
703
+ Current Block Size 32.0 KB
704
+ Peak Allocated Bytes 0 B
705
+ Overflow Count 0
706
+ [ALLOC_TEMP_Background Job.Worker 2]
707
+ Initial Block Size 32.0 KB
708
+ Current Block Size 32.0 KB
709
+ Peak Allocated Bytes 0 B
710
+ Overflow Count 0
711
+ [ALLOC_TEMP_Background Job.Worker 7]
712
+ Initial Block Size 32.0 KB
713
+ Current Block Size 32.0 KB
714
+ Peak Allocated Bytes 0 B
715
+ Overflow Count 0
716
+ [ALLOC_TEMP_AssetGarbageCollectorHelper]
717
+ Initial Block Size 64.0 KB
718
+ Current Block Size 64.0 KB
719
+ Peak Allocated Bytes 0 B
720
+ Overflow Count 0
721
+ [ALLOC_TEMP_Background Job.Worker 5]
722
+ Initial Block Size 32.0 KB
723
+ Current Block Size 32.0 KB
724
+ Peak Allocated Bytes 0 B
725
+ Overflow Count 0
726
+ [ALLOC_TEMP_Background Job.Worker 13]
727
+ Initial Block Size 32.0 KB
728
+ Current Block Size 32.0 KB
729
+ Peak Allocated Bytes 0 B
730
+ Overflow Count 0
731
+ [ALLOC_TEMP_Background Job.Worker 11]
732
+ Initial Block Size 32.0 KB
733
+ Current Block Size 32.0 KB
734
+ Peak Allocated Bytes 0 B
735
+ Overflow Count 0
736
+ [ALLOC_TEMP_Background Job.Worker 3]
737
+ Initial Block Size 32.0 KB
738
+ Current Block Size 32.0 KB
739
+ Peak Allocated Bytes 0 B
740
+ Overflow Count 0
741
+ [ALLOC_TEMP_Background Job.Worker 0]
742
+ Initial Block Size 32.0 KB
743
+ Current Block Size 32.0 KB
744
+ Peak Allocated Bytes 0 B
745
+ Overflow Count 0
746
+ [ALLOC_TEMP_Background Job.Worker 4]
747
+ Initial Block Size 32.0 KB
748
+ Current Block Size 32.0 KB
749
+ Peak Allocated Bytes 0 B
750
+ Overflow Count 0
751
+ [ALLOC_TEMP_BatchDeleteObjects]
752
+ Initial Block Size 64.0 KB
753
+ Current Block Size 64.0 KB
754
+ Peak Allocated Bytes 0 B
755
+ Overflow Count 0
756
+ [ALLOC_DEFAULT] Dual Thread Allocator
757
+ Peak main deferred allocation count 3
758
+ [ALLOC_BUCKET]
759
+ Large Block size 4.0 MB
760
+ Used Block count 1
761
+ Peak Allocated bytes 1.0 MB
762
+ [ALLOC_DEFAULT_MAIN]
763
+ Peak usage frame count: [4.0 MB-8.0 MB]: 28357 frames
764
+ Requested Block Size 16.0 MB
765
+ Peak Block count 1
766
+ Peak Allocated memory 4.6 MB
767
+ Peak Large allocation bytes 0 B
768
+ [ALLOC_DEFAULT_THREAD]
769
+ Peak usage frame count: [16.0 MB-32.0 MB]: 28357 frames
770
+ Requested Block Size 16.0 MB
771
+ Peak Block count 1
772
+ Peak Allocated memory 17.6 MB
773
+ Peak Large allocation bytes 16.0 MB
774
+ [ALLOC_TEMP_JOB_1_FRAME]
775
+ Initial Block Size 2.0 MB
776
+ Used Block Count 1
777
+ Overflow Count (too large) 0
778
+ Overflow Count (full) 0
779
+ [ALLOC_TEMP_JOB_2_FRAMES]
780
+ Initial Block Size 2.0 MB
781
+ Used Block Count 1
782
+ Overflow Count (too large) 0
783
+ Overflow Count (full) 0
784
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
785
+ Initial Block Size 2.0 MB
786
+ Used Block Count 2
787
+ Overflow Count (too large) 0
788
+ Overflow Count (full) 0
789
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
790
+ Initial Block Size 1.0 MB
791
+ Used Block Count 3
792
+ Overflow Count (too large) 0
793
+ Overflow Count (full) 0
794
+ [ALLOC_GFX] Dual Thread Allocator
795
+ Peak main deferred allocation count 0
796
+ [ALLOC_BUCKET]
797
+ Large Block size 4.0 MB
798
+ Used Block count 1
799
+ Peak Allocated bytes 1.0 MB
800
+ [ALLOC_GFX_MAIN]
801
+ Peak usage frame count: [32.0 KB-64.0 KB]: 28356 frames, [64.0 KB-128.0 KB]: 1 frames
802
+ Requested Block Size 16.0 MB
803
+ Peak Block count 1
804
+ Peak Allocated memory 65.6 KB
805
+ Peak Large allocation bytes 0 B
806
+ [ALLOC_GFX_THREAD]
807
+ Peak usage frame count: [128.0 KB-256.0 KB]: 28357 frames
808
+ Requested Block Size 16.0 MB
809
+ Peak Block count 1
810
+ Peak Allocated memory 173.5 KB
811
+ Peak Large allocation bytes 0 B
812
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
813
+ Peak main deferred allocation count 0
814
+ [ALLOC_BUCKET]
815
+ Large Block size 4.0 MB
816
+ Used Block count 1
817
+ Peak Allocated bytes 1.0 MB
818
+ [ALLOC_CACHEOBJECTS_MAIN]
819
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28357 frames
820
+ Requested Block Size 4.0 MB
821
+ Peak Block count 1
822
+ Peak Allocated memory 0.6 MB
823
+ Peak Large allocation bytes 0 B
824
+ [ALLOC_CACHEOBJECTS_THREAD]
825
+ Peak usage frame count: [0.5 MB-1.0 MB]: 28356 frames, [4.0 MB-8.0 MB]: 1 frames
826
+ Requested Block Size 4.0 MB
827
+ Peak Block count 2
828
+ Peak Allocated memory 4.2 MB
829
+ Peak Large allocation bytes 0 B
830
+ [ALLOC_TYPETREE] Dual Thread Allocator
831
+ Peak main deferred allocation count 0
832
+ [ALLOC_BUCKET]
833
+ Large Block size 4.0 MB
834
+ Used Block count 1
835
+ Peak Allocated bytes 1.0 MB
836
+ [ALLOC_TYPETREE_MAIN]
837
+ Peak usage frame count: [0-1.0 KB]: 28357 frames
838
+ Requested Block Size 2.0 MB
839
+ Peak Block count 1
840
+ Peak Allocated memory 1.0 KB
841
+ Peak Large allocation bytes 0 B
842
+ [ALLOC_TYPETREE_THREAD]
843
+ Peak usage frame count: [1.0 KB-2.0 KB]: 28356 frames, [2.0 KB-4.0 KB]: 1 frames
844
+ Requested Block Size 2.0 MB
845
+ Peak Block count 1
846
+ Peak Allocated memory 2.2 KB
847
+ Peak Large allocation bytes 0 B
run_logs/Player-3.log ADDED
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+ Mono path[0] = '/content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Unable to load player prefs
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /content/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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+ Forcing GfxDevice: Null
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+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Renderer: Null Device
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+ Vendor: Unity Technologies
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+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
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+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
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+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
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+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
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+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
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+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ Forced to initialize FMOD to to the device driver's system output rate 48000, this may impact performance and/or give inconsistent experiences compared to selected sample rate 48000
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+ ALSA lib confmisc.c:767:(parse_card) cannot find card '0'
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_card_driver returned error: No such file or directory
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+ ALSA lib confmisc.c:392:(snd_func_concat) error evaluating strings
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_concat returned error: No such file or directory
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+ ALSA lib confmisc.c:1246:(snd_func_refer) error evaluating name
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+ ALSA lib conf.c:4732:(_snd_config_evaluate) function snd_func_refer returned error: No such file or directory
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+ ALSA lib conf.c:5220:(snd_config_expand) Evaluate error: No such file or directory
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+ ALSA lib pcm.c:2642:(snd_pcm_open_noupdate) Unknown PCM default
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+ FMOD failed to initialize the output device.: "Error initializing output device. " (60)
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+ UnloadTime: 0.799714 ms
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+ Registered Communicator in Agent.
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