Push
Browse files- SoccerTwos.onnx +1 -1
- SoccerTwos/SoccerTwos-20000023.onnx +0 -3
- SoccerTwos/SoccerTwos-20000023.pt +0 -3
- SoccerTwos/{SoccerTwos-17999994.onnx β SoccerTwos-45999989.onnx} +1 -1
- SoccerTwos/{SoccerTwos-19837975.pt β SoccerTwos-45999989.pt} +1 -1
- SoccerTwos/{SoccerTwos-19837975.onnx β SoccerTwos-47999821.onnx} +1 -1
- SoccerTwos/{SoccerTwos-17999994.pt β SoccerTwos-47999821.pt} +1 -1
- SoccerTwos/{SoccerTwos-19789151.onnx β SoccerTwos-49999944.onnx} +1 -1
- SoccerTwos/{SoccerTwos-19999946.pt β SoccerTwos-49999944.pt} +1 -1
- SoccerTwos/{SoccerTwos-19999946.onnx β SoccerTwos-50000078.onnx} +1 -1
- SoccerTwos/{SoccerTwos-19789151.pt β SoccerTwos-50000078.pt} +1 -1
- SoccerTwos/SoccerTwos-50012556.onnx +3 -0
- SoccerTwos/SoccerTwos-50012556.pt +3 -0
- SoccerTwos/checkpoint.pt +1 -1
- SoccerTwos/events.out.tfevents.1677259233.jonatan-System-Product-Name.123153.0 +0 -3
- SoccerTwos/events.out.tfevents.1677263177.jonatan-System-Product-Name.149092.0 +0 -3
- SoccerTwos/events.out.tfevents.1677263221.jonatan-System-Product-Name.149679.0 +0 -3
- SoccerTwos/events.out.tfevents.1677268593.jonatan-System-Product-Name.188330.0 +0 -3
- SoccerTwos/events.out.tfevents.1677270986.jonatan-System-Product-Name.205076.0 +0 -3
- SoccerTwos/events.out.tfevents.1677271047.jonatan-System-Product-Name.205591.0 +0 -3
- SoccerTwos/events.out.tfevents.1677274013.jonatan-System-Product-Name.221033.0 +0 -3
- SoccerTwos/events.out.tfevents.1677274039.jonatan-System-Product-Name.221323.0 +0 -3
- SoccerTwos/events.out.tfevents.1677274891.jonatan-System-Product-Name.227126.0 +0 -3
- SoccerTwos/events.out.tfevents.1677274948.jonatan-System-Product-Name.227618.0 +0 -3
- SoccerTwos/events.out.tfevents.1677275258.jonatan-System-Product-Name.230117.0 +0 -3
- SoccerTwos/events.out.tfevents.1677275483.jonatan-System-Product-Name.232594.0 +0 -3
- SoccerTwos/events.out.tfevents.1677277644.jonatan-System-Product-Name.251174.0 +0 -3
- SoccerTwos/events.out.tfevents.1677277711.jonatan-System-Product-Name.251671.0 +0 -3
- SoccerTwos/events.out.tfevents.1677278143.jonatan-System-Product-Name.258974.0 +3 -0
- SoccerTwos/{events.out.tfevents.1677268561.jonatan-System-Product-Name.188030.0 β events.out.tfevents.1677346388.jonatan-System-Product-Name.608374.0} +2 -2
- config.json +1 -1
- configuration.yaml +7 -7
- run_logs/Player-0.log +63 -65
- run_logs/Player-1.log +421 -16
- run_logs/Player-2.log +404 -16
- run_logs/Player-3.log +368 -17
- run_logs/Player-4.log +0 -304
- run_logs/Player-5.log +0 -304
- run_logs/Player-6.log +0 -304
- run_logs/Player-7.log +0 -304
- run_logs/timers.json +75 -288
- run_logs/training_status.json +26 -26
SoccerTwos.onnx
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SoccerTwos/{SoccerTwos-17999994.onnx β SoccerTwos-45999989.onnx}
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SoccerTwos/{events.out.tfevents.1677268561.jonatan-System-Product-Name.188030.0 β events.out.tfevents.1677346388.jonatan-System-Product-Name.608374.0}
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config.json
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 65536, "learning_rate": 0.001, "beta": 0.01, "epsilon": 0.
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{"default_settings": null, "behaviors": {"SoccerTwos": {"trainer_type": "poca", "hyperparameters": {"batch_size": 4096, "buffer_size": 65536, "learning_rate": 0.001, "beta": 0.01, "epsilon": 0.3, "lambd": 0.95, "num_epoch": 4, "learning_rate_schedule": "linear", "beta_schedule": "linear", "epsilon_schedule": "constant"}, "checkpoint_interval": 2000000, "network_settings": {"normalize": false, "hidden_units": 768, "num_layers": 4, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}, "reward_signals": {"extrinsic": {"gamma": 0.995, "strength": 1.0, "network_settings": {"normalize": false, "hidden_units": 128, "num_layers": 2, "vis_encode_type": "simple", "memory": null, "goal_conditioning_type": "hyper", "deterministic": false}}}, "init_path": null, "keep_checkpoints": 5, "even_checkpoints": false, "max_steps": 51000000, "time_horizon": 256, "summary_freq": 50000, "threaded": false, "self_play": {"save_steps": 100000, "team_change": 500000, "swap_steps": 2000, "window": 20, "play_against_latest_model_ratio": 0.5, "initial_elo": 1200.0}, "behavioral_cloning": null}}, "env_settings": {"env_path": "ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64", "env_args": null, "base_port": 5005, "num_envs": 1, "num_areas": 1, "seed": -1, "max_lifetime_restarts": 10, "restarts_rate_limit_n": 1, "restarts_rate_limit_period_s": 60}, "engine_settings": {"width": 84, "height": 84, "quality_level": 5, "time_scale": 20, "target_frame_rate": -1, "capture_frame_rate": 60, "no_graphics": false}, "environment_parameters": null, "checkpoint_settings": {"run_id": "0031", "initialize_from": null, "load_model": false, "resume": true, "force": false, "train_model": false, "inference": false, "results_dir": "results"}, "torch_settings": {"device": null}, "debug": false}
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configuration.yaml
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buffer_size: 65536
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learning_rate: 0.001
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beta: 0.01
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epsilon: 0.
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lambd: 0.95
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num_epoch: 4
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learning_rate_schedule: linear
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beta_schedule: linear
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epsilon_schedule:
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checkpoint_interval: 2000000
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network_settings:
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normalize: false
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init_path: null
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keep_checkpoints: 5
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even_checkpoints: false
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max_steps:
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time_horizon: 256
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summary_freq: 50000
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threaded: false
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team_change: 500000
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swap_steps: 2000
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window: 20
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play_against_latest_model_ratio: 0.
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initial_elo: 1200.0
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behavioral_cloning: null
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env_settings:
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env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64
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env_args: null
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base_port: 5005
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num_envs:
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num_areas: 1
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seed: -1
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max_lifetime_restarts: 10
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time_scale: 20
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target_frame_rate: -1
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capture_frame_rate: 60
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no_graphics:
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environment_parameters: null
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checkpoint_settings:
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72 |
-
run_id: '
|
73 |
initialize_from: null
|
74 |
load_model: false
|
75 |
resume: true
|
|
|
7 |
buffer_size: 65536
|
8 |
learning_rate: 0.001
|
9 |
beta: 0.01
|
10 |
+
epsilon: 0.3
|
11 |
lambd: 0.95
|
12 |
num_epoch: 4
|
13 |
learning_rate_schedule: linear
|
14 |
beta_schedule: linear
|
15 |
+
epsilon_schedule: constant
|
16 |
checkpoint_interval: 2000000
|
17 |
network_settings:
|
18 |
normalize: false
|
|
|
37 |
init_path: null
|
38 |
keep_checkpoints: 5
|
39 |
even_checkpoints: false
|
40 |
+
max_steps: 51000000
|
41 |
time_horizon: 256
|
42 |
summary_freq: 50000
|
43 |
threaded: false
|
|
|
46 |
team_change: 500000
|
47 |
swap_steps: 2000
|
48 |
window: 20
|
49 |
+
play_against_latest_model_ratio: 0.5
|
50 |
initial_elo: 1200.0
|
51 |
behavioral_cloning: null
|
52 |
env_settings:
|
53 |
env_path: ml-agents/training-envs-executables/SoccerTwos/SoccerTwos.x86_64
|
54 |
env_args: null
|
55 |
base_port: 5005
|
56 |
+
num_envs: 1
|
57 |
num_areas: 1
|
58 |
seed: -1
|
59 |
max_lifetime_restarts: 10
|
|
|
66 |
time_scale: 20
|
67 |
target_frame_rate: -1
|
68 |
capture_frame_rate: 60
|
69 |
+
no_graphics: false
|
70 |
environment_parameters: null
|
71 |
checkpoint_settings:
|
72 |
+
run_id: '0031'
|
73 |
initialize_from: null
|
74 |
load_model: false
|
75 |
resume: true
|
run_logs/Player-0.log
CHANGED
@@ -2,50 +2,43 @@ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/train
|
|
2 |
Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
Preloaded 'lib_burst_generated.so'
|
4 |
Preloaded 'libgrpc_csharp_ext.x64.so'
|
|
|
|
|
5 |
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
6 |
[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
|
7 |
-
|
8 |
-
|
9 |
-
|
10 |
-
|
11 |
-
|
12 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
-
|
16 |
-
|
17 |
-
|
18 |
-
|
19 |
-
|
20 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
21 |
-
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
22 |
-
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
|
23 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
24 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
25 |
-
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
26 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
27 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
28 |
-
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
29 |
-
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
30 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
31 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
32 |
-
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
33 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
34 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
35 |
-
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
36 |
-
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.689783 ms
|
40 |
Registered Communicator in Agent.
|
41 |
-
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
-
requesting resize 84 x 84
|
43 |
Setting up 6 worker threads for Enlighten.
|
|
|
|
|
|
|
44 |
Memory Statistics:
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [
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49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -68,12 +61,12 @@ Memory Statistics:
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|
68 |
[ALLOC_TEMP_Job.Worker 6]
|
69 |
Initial Block Size 256.0 KB
|
70 |
Current Block Size 256.0 KB
|
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-
Peak Allocated Bytes
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 0]
|
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Initial Block Size 256.0 KB
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Peak Allocated Bytes
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 10]
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79 |
Initial Block Size 32.0 KB
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@@ -88,7 +81,7 @@ Memory Statistics:
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|
88 |
[ALLOC_TEMP_Job.Worker 5]
|
89 |
Initial Block Size 256.0 KB
|
90 |
Current Block Size 256.0 KB
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Peak Allocated Bytes
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 14]
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94 |
Initial Block Size 32.0 KB
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@@ -103,12 +96,12 @@ Memory Statistics:
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|
103 |
[ALLOC_TEMP_Job.Worker 4]
|
104 |
Initial Block Size 256.0 KB
|
105 |
Current Block Size 256.0 KB
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Peak Allocated Bytes
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[ALLOC_TEMP_Job.Worker 3]
|
109 |
Initial Block Size 256.0 KB
|
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Current Block Size 256.0 KB
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Peak Allocated Bytes
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 12]
|
114 |
Initial Block Size 32.0 KB
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@@ -140,6 +133,11 @@ Memory Statistics:
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|
140 |
Current Block Size 32.0 KB
|
141 |
Peak Allocated Bytes 0 B
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Overflow Count 0
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143 |
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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144 |
Initial Block Size 64.0 KB
|
145 |
Current Block Size 64.0 KB
|
@@ -153,7 +151,7 @@ Memory Statistics:
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|
153 |
[ALLOC_TEMP_Job.Worker 9]
|
154 |
Initial Block Size 256.0 KB
|
155 |
Current Block Size 256.0 KB
|
156 |
-
Peak Allocated Bytes
|
157 |
Overflow Count 0
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158 |
[ALLOC_TEMP_Background Job.Worker 13]
|
159 |
Initial Block Size 32.0 KB
|
@@ -163,22 +161,22 @@ Memory Statistics:
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|
163 |
[ALLOC_TEMP_Job.Worker 8]
|
164 |
Initial Block Size 256.0 KB
|
165 |
Current Block Size 256.0 KB
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166 |
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Peak Allocated Bytes
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[ALLOC_TEMP_Job.Worker 7]
|
169 |
Initial Block Size 256.0 KB
|
170 |
Current Block Size 256.0 KB
|
171 |
-
Peak Allocated Bytes
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Overflow Count 0
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173 |
[ALLOC_TEMP_Job.Worker 1]
|
174 |
Initial Block Size 256.0 KB
|
175 |
Current Block Size 256.0 KB
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176 |
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Peak Allocated Bytes
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 2]
|
179 |
Initial Block Size 256.0 KB
|
180 |
Current Block Size 256.0 KB
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Peak Allocated Bytes
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Overflow Count 0
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183 |
[ALLOC_TEMP_Background Job.Worker 3]
|
184 |
Initial Block Size 32.0 KB
|
@@ -193,7 +191,7 @@ Memory Statistics:
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|
193 |
[ALLOC_TEMP_Job.Worker 10]
|
194 |
Initial Block Size 256.0 KB
|
195 |
Current Block Size 256.0 KB
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196 |
-
Peak Allocated Bytes
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197 |
Overflow Count 0
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198 |
[ALLOC_TEMP_Background Job.Worker 0]
|
199 |
Initial Block Size 32.0 KB
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@@ -211,19 +209,19 @@ Memory Statistics:
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|
211 |
Peak Allocated Bytes 0 B
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212 |
Overflow Count 0
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213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
-
Peak main deferred allocation count
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215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
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Peak Allocated bytes 1.
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219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
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Peak Allocated memory
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224 |
Peak Large allocation bytes 0 B
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[ALLOC_DEFAULT_THREAD]
|
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Peak usage frame count: [16.0 MB-32.0 MB]:
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227 |
Requested Block Size 16.0 MB
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228 |
Peak Block count 1
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229 |
Peak Allocated memory 17.5 MB
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@@ -249,55 +247,55 @@ Memory Statistics:
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|
249 |
Overflow Count (too large) 0
|
250 |
Overflow Count (full) 0
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251 |
[ALLOC_GFX] Dual Thread Allocator
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252 |
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Peak main deferred allocation count
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253 |
[ALLOC_BUCKET]
|
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Large Block size 4.0 MB
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Peak usage frame count: [32.0 KB-64.0 KB]:
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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Peak main deferred allocation count 0
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[ALLOC_BUCKET]
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Large Block size 4.0 MB
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Peak Large allocation bytes 0 B
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[ALLOC_CACHEOBJECTS_THREAD]
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Peak usage frame count: [
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[ALLOC_TYPETREE] Dual Thread Allocator
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[ALLOC_BUCKET]
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2 |
Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
Preloaded 'lib_burst_generated.so'
|
4 |
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
+
Display 0 'C32F391 32"': 1920x1080 (primary device).
|
6 |
+
Desktop is 1920 x 1080 @ 60 Hz
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7 |
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
8 |
[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
|
9 |
+
GfxDevice: creating device client; threaded=1; jobified=0
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10 |
+
Renderer: NVIDIA GeForce GTX 1060 6GB/PCIe/SSE2
|
11 |
+
Vendor: NVIDIA Corporation
|
12 |
+
Version: 4.5.0 NVIDIA 510.108.03
|
13 |
+
GLES: 0
|
14 |
+
GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragmen
|
15 |
+
t_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoki
|
16 |
+
ng_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_A
|
17 |
+
RB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_t
|
18 |
+
ranspose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters
|
19 |
+
GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod G
|
20 |
+
L_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shadow_lod GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_
|
21 |
+
blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_
|
22 |
+
NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_memory_attachment GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_shader_subgroup_partitioned GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_N
|
23 |
+
V_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vdpau_interop2 GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NV_gpu_multicast GL_NVX_progress_fence GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum
|
24 |
+
OPENGL LOG: Creating OpenGL 4.5 graphics device ; Context level <OpenGL 4.5> ; Context handle 35907368
|
25 |
Begin MonoManager ReloadAssembly
|
26 |
+
- Completed reload, in 0.052 seconds
|
27 |
+
Default vsync count 1
|
28 |
+
requesting resize 1920 x 1016
|
29 |
+
resizing window to 1920 x 1016
|
30 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
31 |
+
UnloadTime: 0.802224 ms
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
32 |
Registered Communicator in Agent.
|
|
|
|
|
33 |
Setting up 6 worker threads for Enlighten.
|
34 |
+
requesting resize 84 x 84
|
35 |
+
resizing window to 84 x 84
|
36 |
+
Desktop is 1920 x 1080 @ 60 Hz
|
37 |
Memory Statistics:
|
38 |
[ALLOC_TEMP_TLS] TLS Allocator
|
39 |
StackAllocators :
|
40 |
[ALLOC_TEMP_MAIN]
|
41 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 255 frames, [2.0 MB-4.0 MB]: 1 frames
|
42 |
Initial Block Size 4.0 MB
|
43 |
Current Block Size 4.0 MB
|
44 |
Peak Allocated Bytes 2.1 MB
|
|
|
61 |
[ALLOC_TEMP_Job.Worker 6]
|
62 |
Initial Block Size 256.0 KB
|
63 |
Current Block Size 256.0 KB
|
64 |
+
Peak Allocated Bytes 1.5 KB
|
65 |
Overflow Count 0
|
66 |
[ALLOC_TEMP_Job.Worker 0]
|
67 |
Initial Block Size 256.0 KB
|
68 |
Current Block Size 256.0 KB
|
69 |
+
Peak Allocated Bytes 1.5 KB
|
70 |
Overflow Count 0
|
71 |
[ALLOC_TEMP_Background Job.Worker 10]
|
72 |
Initial Block Size 32.0 KB
|
|
|
81 |
[ALLOC_TEMP_Job.Worker 5]
|
82 |
Initial Block Size 256.0 KB
|
83 |
Current Block Size 256.0 KB
|
84 |
+
Peak Allocated Bytes 1.5 KB
|
85 |
Overflow Count 0
|
86 |
[ALLOC_TEMP_Background Job.Worker 14]
|
87 |
Initial Block Size 32.0 KB
|
|
|
96 |
[ALLOC_TEMP_Job.Worker 4]
|
97 |
Initial Block Size 256.0 KB
|
98 |
Current Block Size 256.0 KB
|
99 |
+
Peak Allocated Bytes 1.5 KB
|
100 |
Overflow Count 0
|
101 |
[ALLOC_TEMP_Job.Worker 3]
|
102 |
Initial Block Size 256.0 KB
|
103 |
Current Block Size 256.0 KB
|
104 |
+
Peak Allocated Bytes 1.5 KB
|
105 |
Overflow Count 0
|
106 |
[ALLOC_TEMP_Background Job.Worker 12]
|
107 |
Initial Block Size 32.0 KB
|
|
|
133 |
Current Block Size 32.0 KB
|
134 |
Peak Allocated Bytes 0 B
|
135 |
Overflow Count 0
|
136 |
+
[ALLOC_TEMP_UnityGfxDeviceWorker]
|
137 |
+
Initial Block Size 256.0 KB
|
138 |
+
Current Block Size 256.0 KB
|
139 |
+
Peak Allocated Bytes 45.5 KB
|
140 |
+
Overflow Count 0
|
141 |
[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
|
142 |
Initial Block Size 64.0 KB
|
143 |
Current Block Size 64.0 KB
|
|
|
151 |
[ALLOC_TEMP_Job.Worker 9]
|
152 |
Initial Block Size 256.0 KB
|
153 |
Current Block Size 256.0 KB
|
154 |
+
Peak Allocated Bytes 1.5 KB
|
155 |
Overflow Count 0
|
156 |
[ALLOC_TEMP_Background Job.Worker 13]
|
157 |
Initial Block Size 32.0 KB
|
|
|
161 |
[ALLOC_TEMP_Job.Worker 8]
|
162 |
Initial Block Size 256.0 KB
|
163 |
Current Block Size 256.0 KB
|
164 |
+
Peak Allocated Bytes 1.5 KB
|
165 |
Overflow Count 0
|
166 |
[ALLOC_TEMP_Job.Worker 7]
|
167 |
Initial Block Size 256.0 KB
|
168 |
Current Block Size 256.0 KB
|
169 |
+
Peak Allocated Bytes 1.5 KB
|
170 |
Overflow Count 0
|
171 |
[ALLOC_TEMP_Job.Worker 1]
|
172 |
Initial Block Size 256.0 KB
|
173 |
Current Block Size 256.0 KB
|
174 |
+
Peak Allocated Bytes 1.5 KB
|
175 |
Overflow Count 0
|
176 |
[ALLOC_TEMP_Job.Worker 2]
|
177 |
Initial Block Size 256.0 KB
|
178 |
Current Block Size 256.0 KB
|
179 |
+
Peak Allocated Bytes 1.5 KB
|
180 |
Overflow Count 0
|
181 |
[ALLOC_TEMP_Background Job.Worker 3]
|
182 |
Initial Block Size 32.0 KB
|
|
|
191 |
[ALLOC_TEMP_Job.Worker 10]
|
192 |
Initial Block Size 256.0 KB
|
193 |
Current Block Size 256.0 KB
|
194 |
+
Peak Allocated Bytes 1.5 KB
|
195 |
Overflow Count 0
|
196 |
[ALLOC_TEMP_Background Job.Worker 0]
|
197 |
Initial Block Size 32.0 KB
|
|
|
209 |
Peak Allocated Bytes 0 B
|
210 |
Overflow Count 0
|
211 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
212 |
+
Peak main deferred allocation count 27
|
213 |
[ALLOC_BUCKET]
|
214 |
Large Block size 4.0 MB
|
215 |
Used Block count 1
|
216 |
+
Peak Allocated bytes 1.1 MB
|
217 |
[ALLOC_DEFAULT_MAIN]
|
218 |
+
Peak usage frame count: [8.0 MB-16.0 MB]: 256 frames
|
219 |
Requested Block Size 16.0 MB
|
220 |
Peak Block count 1
|
221 |
+
Peak Allocated memory 12.9 MB
|
222 |
Peak Large allocation bytes 0 B
|
223 |
[ALLOC_DEFAULT_THREAD]
|
224 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 256 frames
|
225 |
Requested Block Size 16.0 MB
|
226 |
Peak Block count 1
|
227 |
Peak Allocated memory 17.5 MB
|
|
|
247 |
Overflow Count (too large) 0
|
248 |
Overflow Count (full) 0
|
249 |
[ALLOC_GFX] Dual Thread Allocator
|
250 |
+
Peak main deferred allocation count 1
|
251 |
[ALLOC_BUCKET]
|
252 |
Large Block size 4.0 MB
|
253 |
Used Block count 1
|
254 |
+
Peak Allocated bytes 1.1 MB
|
255 |
[ALLOC_GFX_MAIN]
|
256 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 255 frames, [2.0 MB-4.0 MB]: 1 frames
|
257 |
Requested Block Size 16.0 MB
|
258 |
Peak Block count 1
|
259 |
+
Peak Allocated memory 2.7 MB
|
260 |
Peak Large allocation bytes 0 B
|
261 |
[ALLOC_GFX_THREAD]
|
262 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 256 frames
|
263 |
Requested Block Size 16.0 MB
|
264 |
Peak Block count 1
|
265 |
+
Peak Allocated memory 175.3 KB
|
266 |
Peak Large allocation bytes 0 B
|
267 |
[ALLOC_CACHEOBJECTS] Dual Thread Allocator
|
268 |
Peak main deferred allocation count 0
|
269 |
[ALLOC_BUCKET]
|
270 |
Large Block size 4.0 MB
|
271 |
Used Block count 1
|
272 |
+
Peak Allocated bytes 1.1 MB
|
273 |
[ALLOC_CACHEOBJECTS_MAIN]
|
274 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 255 frames, [1.0 MB-2.0 MB]: 1 frames
|
275 |
Requested Block Size 4.0 MB
|
276 |
Peak Block count 1
|
277 |
+
Peak Allocated memory 1.2 MB
|
278 |
Peak Large allocation bytes 0 B
|
279 |
[ALLOC_CACHEOBJECTS_THREAD]
|
280 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 256 frames
|
281 |
Requested Block Size 4.0 MB
|
282 |
Peak Block count 2
|
283 |
+
Peak Allocated memory 7.8 MB
|
284 |
Peak Large allocation bytes 0 B
|
285 |
[ALLOC_TYPETREE] Dual Thread Allocator
|
286 |
Peak main deferred allocation count 0
|
287 |
[ALLOC_BUCKET]
|
288 |
Large Block size 4.0 MB
|
289 |
Used Block count 1
|
290 |
+
Peak Allocated bytes 1.1 MB
|
291 |
[ALLOC_TYPETREE_MAIN]
|
292 |
+
Peak usage frame count: [0-1.0 KB]: 256 frames
|
293 |
Requested Block Size 2.0 MB
|
294 |
Peak Block count 1
|
295 |
Peak Allocated memory 1.0 KB
|
296 |
Peak Large allocation bytes 0 B
|
297 |
[ALLOC_TYPETREE_THREAD]
|
298 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 255 frames, [2.0 KB-4.0 KB]: 1 frames
|
299 |
Requested Block Size 2.0 MB
|
300 |
Peak Block count 1
|
301 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-1.log
CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,16 +36,421 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
43 |
Setting up 6 worker threads for Enlighten.
|
44 |
Memory Statistics:
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -168,7 +573,7 @@ Memory Statistics:
|
|
168 |
[ALLOC_TEMP_Job.Worker 7]
|
169 |
Initial Block Size 256.0 KB
|
170 |
Current Block Size 256.0 KB
|
171 |
-
Peak Allocated Bytes 0
|
172 |
Overflow Count 0
|
173 |
[ALLOC_TEMP_Job.Worker 1]
|
174 |
Initial Block Size 256.0 KB
|
@@ -178,7 +583,7 @@ Memory Statistics:
|
|
178 |
[ALLOC_TEMP_Job.Worker 2]
|
179 |
Initial Block Size 256.0 KB
|
180 |
Current Block Size 256.0 KB
|
181 |
-
Peak Allocated Bytes 0
|
182 |
Overflow Count 0
|
183 |
[ALLOC_TEMP_Background Job.Worker 3]
|
184 |
Initial Block Size 32.0 KB
|
@@ -211,22 +616,22 @@ Memory Statistics:
|
|
211 |
Peak Allocated Bytes 0 B
|
212 |
Overflow Count 0
|
213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
-
Peak main deferred allocation count
|
215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
-
Peak Allocated memory 4.
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
-
Peak Allocated memory 17.
|
230 |
Peak Large allocation bytes 16.0 MB
|
231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
232 |
Initial Block Size 2.0 MB
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@@ -255,13 +660,13 @@ Memory Statistics:
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Used Block count 1
|
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Peak Allocated bytes 1.0 MB
|
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[ALLOC_GFX_MAIN]
|
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-
Peak usage frame count: [32.0 KB-64.0 KB]:
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Requested Block Size 16.0 MB
|
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Peak Block count 1
|
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Peak Allocated memory 65.6 KB
|
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Peak Large allocation bytes 0 B
|
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[ALLOC_GFX_THREAD]
|
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-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
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Requested Block Size 16.0 MB
|
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Peak Block count 1
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Peak Allocated memory 173.5 KB
|
@@ -273,13 +678,13 @@ Memory Statistics:
|
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Used Block count 1
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Peak Allocated bytes 1.0 MB
|
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[ALLOC_CACHEOBJECTS_MAIN]
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-
Peak usage frame count: [0.5 MB-1.0 MB]:
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Requested Block Size 4.0 MB
|
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Peak Block count 1
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Peak Allocated memory 0.6 MB
|
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Peak Large allocation bytes 0 B
|
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[ALLOC_CACHEOBJECTS_THREAD]
|
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-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
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Requested Block Size 4.0 MB
|
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Peak Block count 2
|
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Peak Allocated memory 4.5 MB
|
@@ -291,13 +696,13 @@ Memory Statistics:
|
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Used Block count 1
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Peak Allocated bytes 1.0 MB
|
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[ALLOC_TYPETREE_MAIN]
|
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-
Peak usage frame count: [0-1.0 KB]:
|
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Requested Block Size 2.0 MB
|
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Peak Block count 1
|
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Peak Allocated memory 1.0 KB
|
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Peak Large allocation bytes 0 B
|
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[ALLOC_TYPETREE_THREAD]
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-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
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Requested Block Size 2.0 MB
|
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Peak Block count 1
|
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Peak Allocated memory 2.2 KB
|
|
|
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Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
+
- Completed reload, in 0.051 seconds
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
+
UnloadTime: 0.597380 ms
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
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requesting resize 84 x 84
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Setting up 6 worker threads for Enlighten.
|
449 |
Memory Statistics:
|
450 |
[ALLOC_TEMP_TLS] TLS Allocator
|
451 |
StackAllocators :
|
452 |
[ALLOC_TEMP_MAIN]
|
453 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 240471 frames, [2.0 MB-4.0 MB]: 1 frames
|
454 |
Initial Block Size 4.0 MB
|
455 |
Current Block Size 4.0 MB
|
456 |
Peak Allocated Bytes 2.1 MB
|
|
|
573 |
[ALLOC_TEMP_Job.Worker 7]
|
574 |
Initial Block Size 256.0 KB
|
575 |
Current Block Size 256.0 KB
|
576 |
+
Peak Allocated Bytes 0.7 KB
|
577 |
Overflow Count 0
|
578 |
[ALLOC_TEMP_Job.Worker 1]
|
579 |
Initial Block Size 256.0 KB
|
|
|
583 |
[ALLOC_TEMP_Job.Worker 2]
|
584 |
Initial Block Size 256.0 KB
|
585 |
Current Block Size 256.0 KB
|
586 |
+
Peak Allocated Bytes 0 B
|
587 |
Overflow Count 0
|
588 |
[ALLOC_TEMP_Background Job.Worker 3]
|
589 |
Initial Block Size 32.0 KB
|
|
|
616 |
Peak Allocated Bytes 0 B
|
617 |
Overflow Count 0
|
618 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
619 |
+
Peak main deferred allocation count 2
|
620 |
[ALLOC_BUCKET]
|
621 |
Large Block size 4.0 MB
|
622 |
Used Block count 1
|
623 |
Peak Allocated bytes 1.0 MB
|
624 |
[ALLOC_DEFAULT_MAIN]
|
625 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 240472 frames
|
626 |
Requested Block Size 16.0 MB
|
627 |
Peak Block count 1
|
628 |
+
Peak Allocated memory 4.9 MB
|
629 |
Peak Large allocation bytes 0 B
|
630 |
[ALLOC_DEFAULT_THREAD]
|
631 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 240472 frames
|
632 |
Requested Block Size 16.0 MB
|
633 |
Peak Block count 1
|
634 |
+
Peak Allocated memory 17.4 MB
|
635 |
Peak Large allocation bytes 16.0 MB
|
636 |
[ALLOC_TEMP_JOB_1_FRAME]
|
637 |
Initial Block Size 2.0 MB
|
|
|
660 |
Used Block count 1
|
661 |
Peak Allocated bytes 1.0 MB
|
662 |
[ALLOC_GFX_MAIN]
|
663 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 240471 frames, [64.0 KB-128.0 KB]: 1 frames
|
664 |
Requested Block Size 16.0 MB
|
665 |
Peak Block count 1
|
666 |
Peak Allocated memory 65.6 KB
|
667 |
Peak Large allocation bytes 0 B
|
668 |
[ALLOC_GFX_THREAD]
|
669 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 240472 frames
|
670 |
Requested Block Size 16.0 MB
|
671 |
Peak Block count 1
|
672 |
Peak Allocated memory 173.5 KB
|
|
|
678 |
Used Block count 1
|
679 |
Peak Allocated bytes 1.0 MB
|
680 |
[ALLOC_CACHEOBJECTS_MAIN]
|
681 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 240472 frames
|
682 |
Requested Block Size 4.0 MB
|
683 |
Peak Block count 1
|
684 |
Peak Allocated memory 0.6 MB
|
685 |
Peak Large allocation bytes 0 B
|
686 |
[ALLOC_CACHEOBJECTS_THREAD]
|
687 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 240471 frames, [4.0 MB-8.0 MB]: 1 frames
|
688 |
Requested Block Size 4.0 MB
|
689 |
Peak Block count 2
|
690 |
Peak Allocated memory 4.5 MB
|
|
|
696 |
Used Block count 1
|
697 |
Peak Allocated bytes 1.0 MB
|
698 |
[ALLOC_TYPETREE_MAIN]
|
699 |
+
Peak usage frame count: [0-1.0 KB]: 240472 frames
|
700 |
Requested Block Size 2.0 MB
|
701 |
Peak Block count 1
|
702 |
Peak Allocated memory 1.0 KB
|
703 |
Peak Large allocation bytes 0 B
|
704 |
[ALLOC_TYPETREE_THREAD]
|
705 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 240471 frames, [2.0 KB-4.0 KB]: 1 frames
|
706 |
Requested Block Size 2.0 MB
|
707 |
Peak Block count 1
|
708 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-2.log
CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,16 +36,404 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
|
|
|
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|
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|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
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|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
43 |
Setting up 6 worker threads for Enlighten.
|
44 |
Memory Statistics:
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -88,7 +476,7 @@ Memory Statistics:
|
|
88 |
[ALLOC_TEMP_Job.Worker 5]
|
89 |
Initial Block Size 256.0 KB
|
90 |
Current Block Size 256.0 KB
|
91 |
-
Peak Allocated Bytes 0
|
92 |
Overflow Count 0
|
93 |
[ALLOC_TEMP_Background Job.Worker 14]
|
94 |
Initial Block Size 32.0 KB
|
@@ -153,7 +541,7 @@ Memory Statistics:
|
|
153 |
[ALLOC_TEMP_Job.Worker 9]
|
154 |
Initial Block Size 256.0 KB
|
155 |
Current Block Size 256.0 KB
|
156 |
-
Peak Allocated Bytes 0
|
157 |
Overflow Count 0
|
158 |
[ALLOC_TEMP_Background Job.Worker 13]
|
159 |
Initial Block Size 32.0 KB
|
@@ -211,22 +599,22 @@ Memory Statistics:
|
|
211 |
Peak Allocated Bytes 0 B
|
212 |
Overflow Count 0
|
213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
-
Peak main deferred allocation count
|
215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
-
Peak Allocated memory 4.
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
-
Peak Allocated memory 17.
|
230 |
Peak Large allocation bytes 16.0 MB
|
231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
232 |
Initial Block Size 2.0 MB
|
@@ -255,13 +643,13 @@ Memory Statistics:
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
259 |
Requested Block Size 16.0 MB
|
260 |
Peak Block count 1
|
261 |
Peak Allocated memory 65.6 KB
|
262 |
Peak Large allocation bytes 0 B
|
263 |
[ALLOC_GFX_THREAD]
|
264 |
-
Peak usage frame count: [128.0 KB-256.0 KB]:
|
265 |
Requested Block Size 16.0 MB
|
266 |
Peak Block count 1
|
267 |
Peak Allocated memory 173.5 KB
|
@@ -273,13 +661,13 @@ Memory Statistics:
|
|
273 |
Used Block count 1
|
274 |
Peak Allocated bytes 1.0 MB
|
275 |
[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
277 |
Requested Block Size 4.0 MB
|
278 |
Peak Block count 1
|
279 |
Peak Allocated memory 0.6 MB
|
280 |
Peak Large allocation bytes 0 B
|
281 |
[ALLOC_CACHEOBJECTS_THREAD]
|
282 |
-
Peak usage frame count: [0.5 MB-1.0 MB]:
|
283 |
Requested Block Size 4.0 MB
|
284 |
Peak Block count 2
|
285 |
Peak Allocated memory 4.5 MB
|
@@ -291,13 +679,13 @@ Memory Statistics:
|
|
291 |
Used Block count 1
|
292 |
Peak Allocated bytes 1.0 MB
|
293 |
[ALLOC_TYPETREE_MAIN]
|
294 |
-
Peak usage frame count: [0-1.0 KB]:
|
295 |
Requested Block Size 2.0 MB
|
296 |
Peak Block count 1
|
297 |
Peak Allocated memory 1.0 KB
|
298 |
Peak Large allocation bytes 0 B
|
299 |
[ALLOC_TYPETREE_THREAD]
|
300 |
-
Peak usage frame count: [1.0 KB-2.0 KB]:
|
301 |
Requested Block Size 2.0 MB
|
302 |
Peak Block count 1
|
303 |
Peak Allocated memory 2.2 KB
|
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
+
- Completed reload, in 0.055 seconds
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
+
UnloadTime: 0.496431 ms
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
43 |
+
TOO LONG
|
44 |
+
TOO LONG
|
45 |
+
TOO LONG
|
46 |
+
TOO LONG
|
47 |
+
TOO LONG
|
48 |
+
TOO LONG
|
49 |
+
TOO LONG
|
50 |
+
TOO LONG
|
51 |
+
TOO LONG
|
52 |
+
TOO LONG
|
53 |
+
TOO LONG
|
54 |
+
TOO LONG
|
55 |
+
TOO LONG
|
56 |
+
TOO LONG
|
57 |
+
TOO LONG
|
58 |
+
TOO LONG
|
59 |
+
TOO LONG
|
60 |
+
TOO LONG
|
61 |
+
TOO LONG
|
62 |
+
TOO LONG
|
63 |
+
TOO LONG
|
64 |
+
TOO LONG
|
65 |
+
TOO LONG
|
66 |
+
TOO LONG
|
67 |
+
TOO LONG
|
68 |
+
TOO LONG
|
69 |
+
TOO LONG
|
70 |
+
TOO LONG
|
71 |
+
TOO LONG
|
72 |
+
TOO LONG
|
73 |
+
TOO LONG
|
74 |
+
TOO LONG
|
75 |
+
TOO LONG
|
76 |
+
TOO LONG
|
77 |
+
TOO LONG
|
78 |
+
TOO LONG
|
79 |
+
TOO LONG
|
80 |
+
TOO LONG
|
81 |
+
TOO LONG
|
82 |
+
TOO LONG
|
83 |
+
TOO LONG
|
84 |
+
TOO LONG
|
85 |
+
TOO LONG
|
86 |
+
TOO LONG
|
87 |
+
TOO LONG
|
88 |
+
TOO LONG
|
89 |
+
TOO LONG
|
90 |
+
TOO LONG
|
91 |
+
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|
92 |
+
TOO LONG
|
93 |
+
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|
94 |
+
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|
95 |
+
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|
96 |
+
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|
97 |
+
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|
98 |
+
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|
99 |
+
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|
100 |
+
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|
101 |
+
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|
102 |
+
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|
103 |
+
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|
104 |
+
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|
105 |
+
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|
106 |
+
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|
107 |
+
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|
108 |
+
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|
109 |
+
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|
110 |
+
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|
111 |
+
TOO LONG
|
112 |
+
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|
113 |
+
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|
114 |
+
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|
115 |
+
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|
116 |
+
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|
117 |
+
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|
118 |
+
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|
119 |
+
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|
120 |
+
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|
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+
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|
122 |
+
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|
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|
124 |
+
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|
125 |
+
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|
126 |
+
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|
127 |
+
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|
128 |
+
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|
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+
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|
130 |
+
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|
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+
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|
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+
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|
133 |
+
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|
134 |
+
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|
135 |
+
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|
136 |
+
TOO LONG
|
137 |
+
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|
138 |
+
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|
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+
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|
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|
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+
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|
142 |
+
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|
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+
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|
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+
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|
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+
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|
146 |
+
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|
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+
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|
148 |
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|
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+
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|
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|
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|
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+
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|
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+
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|
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+
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|
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|
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|
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|
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|
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|
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+
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+
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|
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|
163 |
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|
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|
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|
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+
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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+
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|
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+
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|
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|
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|
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|
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|
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|
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+
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|
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|
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|
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+
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|
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|
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+
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|
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+
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|
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|
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+
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|
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+
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|
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+
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|
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+
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|
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+
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|
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+
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|
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+
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|
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+
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|
216 |
+
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|
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+
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|
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+
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|
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+
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|
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|
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|
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+
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|
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+
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|
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+
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|
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+
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|
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+
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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+
TOO LONG
|
430 |
+
TOO LONG
|
431 |
Setting up 6 worker threads for Enlighten.
|
432 |
Memory Statistics:
|
433 |
[ALLOC_TEMP_TLS] TLS Allocator
|
434 |
StackAllocators :
|
435 |
[ALLOC_TEMP_MAIN]
|
436 |
+
Peak usage frame count: [8.0 KB-16.0 KB]: 233536 frames, [2.0 MB-4.0 MB]: 1 frames
|
437 |
Initial Block Size 4.0 MB
|
438 |
Current Block Size 4.0 MB
|
439 |
Peak Allocated Bytes 2.1 MB
|
|
|
476 |
[ALLOC_TEMP_Job.Worker 5]
|
477 |
Initial Block Size 256.0 KB
|
478 |
Current Block Size 256.0 KB
|
479 |
+
Peak Allocated Bytes 0 B
|
480 |
Overflow Count 0
|
481 |
[ALLOC_TEMP_Background Job.Worker 14]
|
482 |
Initial Block Size 32.0 KB
|
|
|
541 |
[ALLOC_TEMP_Job.Worker 9]
|
542 |
Initial Block Size 256.0 KB
|
543 |
Current Block Size 256.0 KB
|
544 |
+
Peak Allocated Bytes 0.7 KB
|
545 |
Overflow Count 0
|
546 |
[ALLOC_TEMP_Background Job.Worker 13]
|
547 |
Initial Block Size 32.0 KB
|
|
|
599 |
Peak Allocated Bytes 0 B
|
600 |
Overflow Count 0
|
601 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
602 |
+
Peak main deferred allocation count 3
|
603 |
[ALLOC_BUCKET]
|
604 |
Large Block size 4.0 MB
|
605 |
Used Block count 1
|
606 |
Peak Allocated bytes 1.0 MB
|
607 |
[ALLOC_DEFAULT_MAIN]
|
608 |
+
Peak usage frame count: [4.0 MB-8.0 MB]: 233537 frames
|
609 |
Requested Block Size 16.0 MB
|
610 |
Peak Block count 1
|
611 |
+
Peak Allocated memory 4.7 MB
|
612 |
Peak Large allocation bytes 0 B
|
613 |
[ALLOC_DEFAULT_THREAD]
|
614 |
+
Peak usage frame count: [16.0 MB-32.0 MB]: 233537 frames
|
615 |
Requested Block Size 16.0 MB
|
616 |
Peak Block count 1
|
617 |
+
Peak Allocated memory 17.5 MB
|
618 |
Peak Large allocation bytes 16.0 MB
|
619 |
[ALLOC_TEMP_JOB_1_FRAME]
|
620 |
Initial Block Size 2.0 MB
|
|
|
643 |
Used Block count 1
|
644 |
Peak Allocated bytes 1.0 MB
|
645 |
[ALLOC_GFX_MAIN]
|
646 |
+
Peak usage frame count: [32.0 KB-64.0 KB]: 233536 frames, [64.0 KB-128.0 KB]: 1 frames
|
647 |
Requested Block Size 16.0 MB
|
648 |
Peak Block count 1
|
649 |
Peak Allocated memory 65.6 KB
|
650 |
Peak Large allocation bytes 0 B
|
651 |
[ALLOC_GFX_THREAD]
|
652 |
+
Peak usage frame count: [128.0 KB-256.0 KB]: 233537 frames
|
653 |
Requested Block Size 16.0 MB
|
654 |
Peak Block count 1
|
655 |
Peak Allocated memory 173.5 KB
|
|
|
661 |
Used Block count 1
|
662 |
Peak Allocated bytes 1.0 MB
|
663 |
[ALLOC_CACHEOBJECTS_MAIN]
|
664 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 233537 frames
|
665 |
Requested Block Size 4.0 MB
|
666 |
Peak Block count 1
|
667 |
Peak Allocated memory 0.6 MB
|
668 |
Peak Large allocation bytes 0 B
|
669 |
[ALLOC_CACHEOBJECTS_THREAD]
|
670 |
+
Peak usage frame count: [0.5 MB-1.0 MB]: 233536 frames, [4.0 MB-8.0 MB]: 1 frames
|
671 |
Requested Block Size 4.0 MB
|
672 |
Peak Block count 2
|
673 |
Peak Allocated memory 4.5 MB
|
|
|
679 |
Used Block count 1
|
680 |
Peak Allocated bytes 1.0 MB
|
681 |
[ALLOC_TYPETREE_MAIN]
|
682 |
+
Peak usage frame count: [0-1.0 KB]: 233537 frames
|
683 |
Requested Block Size 2.0 MB
|
684 |
Peak Block count 1
|
685 |
Peak Allocated memory 1.0 KB
|
686 |
Peak Large allocation bytes 0 B
|
687 |
[ALLOC_TYPETREE_THREAD]
|
688 |
+
Peak usage frame count: [1.0 KB-2.0 KB]: 233536 frames, [2.0 KB-4.0 KB]: 1 frames
|
689 |
Requested Block Size 2.0 MB
|
690 |
Peak Block count 1
|
691 |
Peak Allocated memory 2.2 KB
|
run_logs/Player-3.log
CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
|
|
11 |
Renderer: Null Device
|
12 |
Vendor: Unity Technologies
|
13 |
Begin MonoManager ReloadAssembly
|
14 |
-
- Completed reload, in 0.
|
15 |
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
16 |
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
17 |
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
@@ -36,16 +36,367 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
|
|
36 |
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime:
|
40 |
Registered Communicator in Agent.
|
41 |
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
42 |
requesting resize 84 x 84
|
|
|
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|
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|
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|
|
|
|
|
|
43 |
Setting up 6 worker threads for Enlighten.
|
44 |
Memory Statistics:
|
45 |
[ALLOC_TEMP_TLS] TLS Allocator
|
46 |
StackAllocators :
|
47 |
[ALLOC_TEMP_MAIN]
|
48 |
-
Peak usage frame count: [8.0 KB-16.0 KB]:
|
49 |
Initial Block Size 4.0 MB
|
50 |
Current Block Size 4.0 MB
|
51 |
Peak Allocated Bytes 2.1 MB
|
@@ -88,7 +439,7 @@ Memory Statistics:
|
|
88 |
[ALLOC_TEMP_Job.Worker 5]
|
89 |
Initial Block Size 256.0 KB
|
90 |
Current Block Size 256.0 KB
|
91 |
-
Peak Allocated Bytes 0
|
92 |
Overflow Count 0
|
93 |
[ALLOC_TEMP_Background Job.Worker 14]
|
94 |
Initial Block Size 32.0 KB
|
@@ -193,7 +544,7 @@ Memory Statistics:
|
|
193 |
[ALLOC_TEMP_Job.Worker 10]
|
194 |
Initial Block Size 256.0 KB
|
195 |
Current Block Size 256.0 KB
|
196 |
-
Peak Allocated Bytes 0
|
197 |
Overflow Count 0
|
198 |
[ALLOC_TEMP_Background Job.Worker 0]
|
199 |
Initial Block Size 32.0 KB
|
@@ -211,22 +562,22 @@ Memory Statistics:
|
|
211 |
Peak Allocated Bytes 0 B
|
212 |
Overflow Count 0
|
213 |
[ALLOC_DEFAULT] Dual Thread Allocator
|
214 |
-
Peak main deferred allocation count
|
215 |
[ALLOC_BUCKET]
|
216 |
Large Block size 4.0 MB
|
217 |
Used Block count 1
|
218 |
Peak Allocated bytes 1.0 MB
|
219 |
[ALLOC_DEFAULT_MAIN]
|
220 |
-
Peak usage frame count: [4.0 MB-8.0 MB]:
|
221 |
Requested Block Size 16.0 MB
|
222 |
Peak Block count 1
|
223 |
-
Peak Allocated memory
|
224 |
Peak Large allocation bytes 0 B
|
225 |
[ALLOC_DEFAULT_THREAD]
|
226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]:
|
227 |
Requested Block Size 16.0 MB
|
228 |
Peak Block count 1
|
229 |
-
Peak Allocated memory 17.
|
230 |
Peak Large allocation bytes 16.0 MB
|
231 |
[ALLOC_TEMP_JOB_1_FRAME]
|
232 |
Initial Block Size 2.0 MB
|
@@ -255,13 +606,13 @@ Memory Statistics:
|
|
255 |
Used Block count 1
|
256 |
Peak Allocated bytes 1.0 MB
|
257 |
[ALLOC_GFX_MAIN]
|
258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]:
|
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Completed reload, in 0.067 seconds
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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+
UnloadTime: 1.232240 ms
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Registered Communicator in Agent.
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ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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requesting resize 84 x 84
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Setting up 6 worker threads for Enlighten.
|
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Memory Statistics:
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[ALLOC_TEMP_TLS] TLS Allocator
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StackAllocators :
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[ALLOC_TEMP_MAIN]
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+
Peak usage frame count: [8.0 KB-16.0 KB]: 225789 frames, [2.0 MB-4.0 MB]: 1 frames
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Initial Block Size 4.0 MB
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Peak Allocated Bytes 2.1 MB
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[ALLOC_TEMP_Job.Worker 5]
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Initial Block Size 256.0 KB
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+
Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 14]
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Initial Block Size 32.0 KB
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[ALLOC_TEMP_Job.Worker 10]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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+
Peak Allocated Bytes 0.7 KB
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Overflow Count 0
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[ALLOC_TEMP_Background Job.Worker 0]
|
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Initial Block Size 32.0 KB
|
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Peak Allocated Bytes 0 B
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Overflow Count 0
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[ALLOC_DEFAULT] Dual Thread Allocator
|
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+
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|
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[ALLOC_BUCKET]
|
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Large Block size 4.0 MB
|
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Used Block count 1
|
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Peak Allocated bytes 1.0 MB
|
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[ALLOC_DEFAULT_MAIN]
|
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+
Peak usage frame count: [4.0 MB-8.0 MB]: 225790 frames
|
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Requested Block Size 16.0 MB
|
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Peak Block count 1
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+
Peak Allocated memory 5.0 MB
|
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Peak Large allocation bytes 0 B
|
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[ALLOC_DEFAULT_THREAD]
|
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+
Peak usage frame count: [16.0 MB-32.0 MB]: 225790 frames
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Requested Block Size 16.0 MB
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Peak Block count 1
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+
Peak Allocated memory 17.3 MB
|
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Peak Large allocation bytes 16.0 MB
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[ALLOC_TEMP_JOB_1_FRAME]
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Initial Block Size 2.0 MB
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Used Block count 1
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Peak Allocated bytes 1.0 MB
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[ALLOC_GFX_MAIN]
|
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+
Peak usage frame count: [32.0 KB-64.0 KB]: 225789 frames, [64.0 KB-128.0 KB]: 1 frames
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Requested Block Size 16.0 MB
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Peak Block count 1
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Peak Allocated memory 65.6 KB
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Peak Large allocation bytes 0 B
|
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[ALLOC_GFX_THREAD]
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+
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Peak Block count 1
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Used Block count 1
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Peak Allocated bytes 1.0 MB
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[ALLOC_CACHEOBJECTS_MAIN]
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Peak usage frame count: [0.5 MB-1.0 MB]: 225790 frames
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[ALLOC_CACHEOBJECTS_THREAD]
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Peak usage frame count: [0.5 MB-1.0 MB]: 225789 frames, [4.0 MB-8.0 MB]: 1 frames
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Requested Block Size 4.0 MB
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Peak Allocated memory 4.5 MB
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Peak Large allocation bytes 0 B
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[ALLOC_TYPETREE] Dual Thread Allocator
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Peak main deferred allocation count 0
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Used Block count 1
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Peak Allocated bytes 1.0 MB
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[ALLOC_TYPETREE_MAIN]
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Peak usage frame count: [0-1.0 KB]: 225790 frames
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Requested Block Size 2.0 MB
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[ALLOC_TYPETREE_THREAD]
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Peak usage frame count: [1.0 KB-2.0 KB]: 225789 frames, [2.0 KB-4.0 KB]: 1 frames
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Requested Block Size 2.0 MB
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Peak Block count 1
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Peak Allocated memory 2.2 KB
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run_logs/Player-4.log
DELETED
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|
1 |
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Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Renderer: Null Device
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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UnloadTime: 0.441047 ms
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Registered Communicator in Agent.
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ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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requesting resize 84 x 84
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Setting up 6 worker threads for Enlighten.
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Memory Statistics:
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[ALLOC_TEMP_TLS] TLS Allocator
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StackAllocators :
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[ALLOC_TEMP_MAIN]
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[ALLOC_TEMP_EnlightenWorker] x 6
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119 |
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Peak Allocated Bytes 0 B
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161 |
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162 |
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[ALLOC_TEMP_Job.Worker 8]
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164 |
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165 |
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Current Block Size 256.0 KB
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[ALLOC_TEMP_Job.Worker 7]
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.Worker 11]
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Job.Worker 10]
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194 |
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Current Block Size 256.0 KB
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.Worker 4]
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Current Block Size 32.0 KB
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_BatchDeleteObjects]
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[ALLOC_DEFAULT] Dual Thread Allocator
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[ALLOC_BUCKET]
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216 |
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Large Block size 4.0 MB
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217 |
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218 |
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Peak Allocated bytes 1.0 MB
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219 |
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[ALLOC_DEFAULT_MAIN]
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221 |
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Requested Block Size 16.0 MB
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222 |
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223 |
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Peak Allocated memory 4.8 MB
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224 |
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Peak Large allocation bytes 0 B
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225 |
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[ALLOC_DEFAULT_THREAD]
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226 |
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Peak usage frame count: [16.0 MB-32.0 MB]: 579 frames
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227 |
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Requested Block Size 16.0 MB
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228 |
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Peak Block count 1
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229 |
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Peak Allocated memory 17.4 MB
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230 |
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Peak Large allocation bytes 16.0 MB
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231 |
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[ALLOC_TEMP_JOB_1_FRAME]
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232 |
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Initial Block Size 2.0 MB
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233 |
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234 |
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Overflow Count (too large) 0
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235 |
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Overflow Count (full) 0
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236 |
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[ALLOC_TEMP_JOB_2_FRAMES]
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237 |
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Initial Block Size 2.0 MB
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238 |
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Used Block Count 1
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239 |
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Overflow Count (too large) 0
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240 |
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Overflow Count (full) 0
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241 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
242 |
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Initial Block Size 2.0 MB
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243 |
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Used Block Count 2
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244 |
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Overflow Count (too large) 0
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245 |
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Overflow Count (full) 0
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246 |
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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247 |
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Initial Block Size 1.0 MB
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248 |
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Used Block Count 3
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249 |
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Overflow Count (too large) 0
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250 |
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Overflow Count (full) 0
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251 |
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[ALLOC_GFX] Dual Thread Allocator
|
252 |
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Peak main deferred allocation count 0
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253 |
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[ALLOC_BUCKET]
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254 |
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Large Block size 4.0 MB
|
255 |
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Used Block count 1
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256 |
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Peak Allocated bytes 1.0 MB
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257 |
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[ALLOC_GFX_MAIN]
|
258 |
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Peak usage frame count: [32.0 KB-64.0 KB]: 578 frames, [64.0 KB-128.0 KB]: 1 frames
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259 |
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Requested Block Size 16.0 MB
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260 |
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Peak Block count 1
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261 |
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Peak Allocated memory 65.6 KB
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262 |
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Peak Large allocation bytes 0 B
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[ALLOC_GFX_THREAD]
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264 |
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Peak usage frame count: [128.0 KB-256.0 KB]: 579 frames
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Requested Block Size 16.0 MB
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266 |
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Peak Block count 1
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Peak Allocated memory 173.5 KB
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268 |
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Peak Large allocation bytes 0 B
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269 |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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270 |
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Peak main deferred allocation count 0
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271 |
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[ALLOC_BUCKET]
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272 |
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Large Block size 4.0 MB
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273 |
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274 |
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Peak Allocated bytes 1.0 MB
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275 |
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276 |
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Peak usage frame count: [0.5 MB-1.0 MB]: 579 frames
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277 |
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Requested Block Size 4.0 MB
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278 |
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Peak Allocated memory 0.6 MB
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280 |
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Peak Large allocation bytes 0 B
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281 |
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[ALLOC_CACHEOBJECTS_THREAD]
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282 |
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Peak usage frame count: [0.5 MB-1.0 MB]: 578 frames, [4.0 MB-8.0 MB]: 1 frames
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283 |
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Requested Block Size 4.0 MB
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Peak Allocated memory 4.5 MB
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286 |
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Peak Large allocation bytes 0 B
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287 |
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[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
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Peak main deferred allocation count 0
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289 |
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[ALLOC_BUCKET]
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290 |
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Large Block size 4.0 MB
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291 |
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Used Block count 1
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292 |
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Peak Allocated bytes 1.0 MB
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293 |
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[ALLOC_TYPETREE_MAIN]
|
294 |
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Peak usage frame count: [0-1.0 KB]: 579 frames
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295 |
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Requested Block Size 2.0 MB
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296 |
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Peak Block count 1
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297 |
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Peak Allocated memory 1.0 KB
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298 |
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Peak Large allocation bytes 0 B
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299 |
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[ALLOC_TYPETREE_THREAD]
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run_logs/Player-5.log
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-
Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
|
2 |
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Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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Preloaded 'lib_burst_generated.so'
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Preloaded 'libgrpc_csharp_ext.x64.so'
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5 |
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Initialize engine version: 2021.3.14f1 (eee1884e7226)
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6 |
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[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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Forcing GfxDevice: Null
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Renderer: Null Device
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Vendor: Unity Technologies
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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32 |
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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38 |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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Registered Communicator in Agent.
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requesting resize 84 x 84
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Setting up 6 worker threads for Enlighten.
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[ALLOC_TEMP_EnlightenWorker] x 6
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[ALLOC_BUCKET]
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294 |
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run_logs/Player-6.log
DELETED
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1 |
-
Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
|
2 |
-
Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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3 |
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Preloaded 'lib_burst_generated.so'
|
4 |
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Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
-
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
6 |
-
[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
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7 |
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Forcing GfxDevice: Null
|
8 |
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GfxDevice: creating device client; threaded=0; jobified=0
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NullGfxDevice:
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Version: NULL 1.0 [1.0]
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Renderer: Null Device
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12 |
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Vendor: Unity Technologies
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Begin MonoManager ReloadAssembly
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- Completed reload, in 0.075 seconds
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ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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18 |
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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20 |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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21 |
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ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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22 |
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WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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23 |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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24 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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25 |
-
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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26 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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27 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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28 |
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ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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29 |
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WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
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30 |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
31 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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32 |
-
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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33 |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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34 |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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35 |
-
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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36 |
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WARNING: Shader Unsupported: 'Standard' - All subshaders removed
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37 |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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39 |
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UnloadTime: 0.556854 ms
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40 |
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Registered Communicator in Agent.
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41 |
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ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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42 |
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requesting resize 84 x 84
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43 |
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Setting up 6 worker threads for Enlighten.
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[ALLOC_TEMP_TLS] TLS Allocator
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46 |
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StackAllocators :
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[ALLOC_TEMP_EnlightenWorker] x 6
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119 |
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216 |
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232 |
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237 |
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239 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
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242 |
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Initial Block Size 2.0 MB
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243 |
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[ALLOC_TEMP_JOB_ASYNC (Background)]
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Initial Block Size 1.0 MB
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248 |
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252 |
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255 |
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256 |
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Requested Block Size 16.0 MB
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266 |
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270 |
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272 |
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277 |
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278 |
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280 |
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[ALLOC_TYPETREE] Dual Thread Allocator
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288 |
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[ALLOC_BUCKET]
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290 |
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Large Block size 4.0 MB
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[ALLOC_TYPETREE_MAIN]
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294 |
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295 |
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Requested Block Size 2.0 MB
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run_logs/Player-7.log
DELETED
@@ -1,304 +0,0 @@
|
|
1 |
-
Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
|
2 |
-
Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
|
3 |
-
Preloaded 'lib_burst_generated.so'
|
4 |
-
Preloaded 'libgrpc_csharp_ext.x64.so'
|
5 |
-
Initialize engine version: 2021.3.14f1 (eee1884e7226)
|
6 |
-
[Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
|
7 |
-
Forcing GfxDevice: Null
|
8 |
-
GfxDevice: creating device client; threaded=0; jobified=0
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9 |
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NullGfxDevice:
|
10 |
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Version: NULL 1.0 [1.0]
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11 |
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Renderer: Null Device
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12 |
-
Vendor: Unity Technologies
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13 |
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Begin MonoManager ReloadAssembly
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14 |
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- Completed reload, in 0.071 seconds
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15 |
-
ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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16 |
-
ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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17 |
-
ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
18 |
-
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
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19 |
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WARNING: Shader Did you use #pragma only_renderers and omit this platform?
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20 |
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WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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21 |
-
ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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22 |
-
WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
|
23 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
24 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
25 |
-
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
26 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
27 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
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28 |
-
ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
29 |
-
WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
|
30 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
31 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
32 |
-
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
33 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
34 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
35 |
-
ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
|
36 |
-
WARNING: Shader Unsupported: 'Standard' - All subshaders removed
|
37 |
-
WARNING: Shader Did you use #pragma only_renderers and omit this platform?
|
38 |
-
WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
|
39 |
-
UnloadTime: 0.626595 ms
|
40 |
-
Registered Communicator in Agent.
|
41 |
-
ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
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42 |
-
requesting resize 84 x 84
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43 |
-
Setting up 6 worker threads for Enlighten.
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44 |
-
Memory Statistics:
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45 |
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[ALLOC_TEMP_TLS] TLS Allocator
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46 |
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StackAllocators :
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47 |
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[ALLOC_TEMP_MAIN]
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[ALLOC_TEMP_Loading.AsyncRead]
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54 |
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[ALLOC_TEMP_Job.Worker 4]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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106 |
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Peak Allocated Bytes 0 B
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107 |
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 3]
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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111 |
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Peak Allocated Bytes 0 B
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113 |
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[ALLOC_TEMP_Background Job.Worker 12]
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114 |
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Initial Block Size 32.0 KB
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115 |
-
Current Block Size 32.0 KB
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116 |
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Peak Allocated Bytes 0 B
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117 |
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Overflow Count 0
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118 |
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[ALLOC_TEMP_EnlightenWorker] x 6
|
119 |
-
Initial Block Size 64.0 KB
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120 |
-
Current Block Size 64.0 KB
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121 |
-
Peak Allocated Bytes 0 B
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122 |
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[ALLOC_TEMP_Background Job.Worker 15]
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124 |
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Initial Block Size 32.0 KB
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125 |
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Current Block Size 32.0 KB
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126 |
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.Worker 1]
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Current Block Size 32.0 KB
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[ALLOC_TEMP_Background Job.Worker 2]
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136 |
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Background Job.Worker 7]
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[ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
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144 |
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145 |
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Current Block Size 64.0 KB
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146 |
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Peak Allocated Bytes 0 B
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Current Block Size 32.0 KB
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[ALLOC_TEMP_Job.Worker 9]
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155 |
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Current Block Size 256.0 KB
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156 |
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[ALLOC_TEMP_Background Job.Worker 13]
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159 |
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160 |
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Current Block Size 32.0 KB
|
161 |
-
Peak Allocated Bytes 0 B
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162 |
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[ALLOC_TEMP_Job.Worker 8]
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164 |
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Initial Block Size 256.0 KB
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165 |
-
Current Block Size 256.0 KB
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Peak Allocated Bytes 0 B
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[ALLOC_TEMP_Job.Worker 7]
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Initial Block Size 256.0 KB
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170 |
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Current Block Size 256.0 KB
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171 |
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Peak Allocated Bytes 0 B
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172 |
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Overflow Count 0
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[ALLOC_TEMP_Job.Worker 1]
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174 |
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Initial Block Size 256.0 KB
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Current Block Size 256.0 KB
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176 |
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Peak Allocated Bytes 0 B
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177 |
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[ALLOC_TEMP_Job.Worker 2]
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179 |
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Initial Block Size 256.0 KB
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180 |
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Current Block Size 256.0 KB
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181 |
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Peak Allocated Bytes 0.7 KB
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182 |
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Overflow Count 0
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183 |
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[ALLOC_TEMP_Background Job.Worker 3]
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184 |
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Initial Block Size 32.0 KB
|
185 |
-
Current Block Size 32.0 KB
|
186 |
-
Peak Allocated Bytes 0 B
|
187 |
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Overflow Count 0
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188 |
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[ALLOC_TEMP_Background Job.Worker 11]
|
189 |
-
Initial Block Size 32.0 KB
|
190 |
-
Current Block Size 32.0 KB
|
191 |
-
Peak Allocated Bytes 0 B
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192 |
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Overflow Count 0
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193 |
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[ALLOC_TEMP_Job.Worker 10]
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194 |
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Initial Block Size 256.0 KB
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195 |
-
Current Block Size 256.0 KB
|
196 |
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Peak Allocated Bytes 0 B
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197 |
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Overflow Count 0
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198 |
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[ALLOC_TEMP_Background Job.Worker 0]
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199 |
-
Initial Block Size 32.0 KB
|
200 |
-
Current Block Size 32.0 KB
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201 |
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Peak Allocated Bytes 0 B
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202 |
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203 |
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[ALLOC_TEMP_Background Job.Worker 4]
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204 |
-
Initial Block Size 32.0 KB
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205 |
-
Current Block Size 32.0 KB
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206 |
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Peak Allocated Bytes 0 B
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207 |
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[ALLOC_TEMP_BatchDeleteObjects]
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209 |
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Initial Block Size 64.0 KB
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Current Block Size 64.0 KB
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211 |
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Peak Allocated Bytes 0 B
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Overflow Count 0
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213 |
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[ALLOC_DEFAULT] Dual Thread Allocator
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214 |
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Peak main deferred allocation count 2
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215 |
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[ALLOC_BUCKET]
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216 |
-
Large Block size 4.0 MB
|
217 |
-
Used Block count 1
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218 |
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Peak Allocated bytes 1.0 MB
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219 |
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[ALLOC_DEFAULT_MAIN]
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220 |
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Peak usage frame count: [4.0 MB-8.0 MB]: 555 frames
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221 |
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Requested Block Size 16.0 MB
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222 |
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Peak Block count 1
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223 |
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Peak Allocated memory 4.7 MB
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224 |
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Peak Large allocation bytes 0 B
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225 |
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[ALLOC_DEFAULT_THREAD]
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226 |
-
Peak usage frame count: [16.0 MB-32.0 MB]: 555 frames
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227 |
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Requested Block Size 16.0 MB
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228 |
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Peak Block count 1
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229 |
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Peak Allocated memory 17.5 MB
|
230 |
-
Peak Large allocation bytes 16.0 MB
|
231 |
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[ALLOC_TEMP_JOB_1_FRAME]
|
232 |
-
Initial Block Size 2.0 MB
|
233 |
-
Used Block Count 1
|
234 |
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Overflow Count (too large) 0
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235 |
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Overflow Count (full) 0
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236 |
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[ALLOC_TEMP_JOB_2_FRAMES]
|
237 |
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Initial Block Size 2.0 MB
|
238 |
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Used Block Count 1
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239 |
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Overflow Count (too large) 0
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240 |
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Overflow Count (full) 0
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241 |
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[ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
|
242 |
-
Initial Block Size 2.0 MB
|
243 |
-
Used Block Count 2
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244 |
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Overflow Count (too large) 0
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245 |
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Overflow Count (full) 0
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246 |
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[ALLOC_TEMP_JOB_ASYNC (Background)]
|
247 |
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Initial Block Size 1.0 MB
|
248 |
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Used Block Count 3
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249 |
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Overflow Count (too large) 0
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250 |
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Overflow Count (full) 0
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251 |
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[ALLOC_GFX] Dual Thread Allocator
|
252 |
-
Peak main deferred allocation count 0
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253 |
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[ALLOC_BUCKET]
|
254 |
-
Large Block size 4.0 MB
|
255 |
-
Used Block count 1
|
256 |
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Peak Allocated bytes 1.0 MB
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257 |
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[ALLOC_GFX_MAIN]
|
258 |
-
Peak usage frame count: [32.0 KB-64.0 KB]: 554 frames, [64.0 KB-128.0 KB]: 1 frames
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259 |
-
Requested Block Size 16.0 MB
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260 |
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Peak Block count 1
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261 |
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Peak Allocated memory 65.6 KB
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262 |
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Peak Large allocation bytes 0 B
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263 |
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[ALLOC_GFX_THREAD]
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264 |
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Peak usage frame count: [128.0 KB-256.0 KB]: 555 frames
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265 |
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Requested Block Size 16.0 MB
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266 |
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Peak Block count 1
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267 |
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Peak Allocated memory 173.5 KB
|
268 |
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Peak Large allocation bytes 0 B
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269 |
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[ALLOC_CACHEOBJECTS] Dual Thread Allocator
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270 |
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Peak main deferred allocation count 0
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271 |
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[ALLOC_BUCKET]
|
272 |
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Large Block size 4.0 MB
|
273 |
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Used Block count 1
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274 |
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Peak Allocated bytes 1.0 MB
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275 |
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[ALLOC_CACHEOBJECTS_MAIN]
|
276 |
-
Peak usage frame count: [0.5 MB-1.0 MB]: 555 frames
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277 |
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Requested Block Size 4.0 MB
|
278 |
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Peak Block count 1
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279 |
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Peak Allocated memory 0.6 MB
|
280 |
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Peak Large allocation bytes 0 B
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281 |
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[ALLOC_CACHEOBJECTS_THREAD]
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282 |
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Peak usage frame count: [0.5 MB-1.0 MB]: 554 frames, [4.0 MB-8.0 MB]: 1 frames
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283 |
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Requested Block Size 4.0 MB
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284 |
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Peak Block count 2
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285 |
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Peak Allocated memory 4.5 MB
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286 |
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Peak Large allocation bytes 0 B
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287 |
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[ALLOC_TYPETREE] Dual Thread Allocator
|
288 |
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Peak main deferred allocation count 0
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289 |
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[ALLOC_BUCKET]
|
290 |
-
Large Block size 4.0 MB
|
291 |
-
Used Block count 1
|
292 |
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Peak Allocated bytes 1.0 MB
|
293 |
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[ALLOC_TYPETREE_MAIN]
|
294 |
-
Peak usage frame count: [0-1.0 KB]: 555 frames
|
295 |
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Requested Block Size 2.0 MB
|
296 |
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Peak Block count 1
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297 |
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Peak Allocated memory 1.0 KB
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298 |
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Peak Large allocation bytes 0 B
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299 |
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[ALLOC_TYPETREE_THREAD]
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300 |
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301 |
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