Agog commited on
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0f0dccf
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1 Parent(s): 1c732aa
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config.json CHANGED
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  Peak Block count 1
224
- Peak Allocated memory 4.7 MB
225
  Peak Large allocation bytes 0 B
226
  [ALLOC_DEFAULT_THREAD]
227
- Peak usage frame count: [16.0 MB-32.0 MB]: 197 frames
228
  Requested Block Size 16.0 MB
229
  Peak Block count 1
230
- Peak Allocated memory 17.6 MB
231
  Peak Large allocation bytes 16.0 MB
232
  [ALLOC_TEMP_JOB_1_FRAME]
233
  Initial Block Size 2.0 MB
@@ -256,13 +255,13 @@ Memory Statistics:
256
  Used Block count 1
257
  Peak Allocated bytes 1.0 MB
258
  [ALLOC_GFX_MAIN]
259
- Peak usage frame count: [32.0 KB-64.0 KB]: 196 frames, [64.0 KB-128.0 KB]: 1 frames
260
  Requested Block Size 16.0 MB
261
  Peak Block count 1
262
  Peak Allocated memory 65.6 KB
263
  Peak Large allocation bytes 0 B
264
  [ALLOC_GFX_THREAD]
265
- Peak usage frame count: [128.0 KB-256.0 KB]: 197 frames
266
  Requested Block Size 16.0 MB
267
  Peak Block count 1
268
  Peak Allocated memory 173.5 KB
@@ -274,13 +273,13 @@ Memory Statistics:
274
  Used Block count 1
275
  Peak Allocated bytes 1.0 MB
276
  [ALLOC_CACHEOBJECTS_MAIN]
277
- Peak usage frame count: [0.5 MB-1.0 MB]: 197 frames
278
  Requested Block Size 4.0 MB
279
  Peak Block count 1
280
  Peak Allocated memory 0.6 MB
281
  Peak Large allocation bytes 0 B
282
  [ALLOC_CACHEOBJECTS_THREAD]
283
- Peak usage frame count: [0.5 MB-1.0 MB]: 196 frames, [4.0 MB-8.0 MB]: 1 frames
284
  Requested Block Size 4.0 MB
285
  Peak Block count 2
286
  Peak Allocated memory 4.5 MB
@@ -292,13 +291,13 @@ Memory Statistics:
292
  Used Block count 1
293
  Peak Allocated bytes 1.0 MB
294
  [ALLOC_TYPETREE_MAIN]
295
- Peak usage frame count: [0-1.0 KB]: 197 frames
296
  Requested Block Size 2.0 MB
297
  Peak Block count 1
298
  Peak Allocated memory 1.0 KB
299
  Peak Large allocation bytes 0 B
300
  [ALLOC_TYPETREE_THREAD]
301
- Peak usage frame count: [1.0 KB-2.0 KB]: 196 frames, [2.0 KB-4.0 KB]: 1 frames
302
  Requested Block Size 2.0 MB
303
  Peak Block count 1
304
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.072 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.469651 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
43
  Setting up 6 worker threads for Enlighten.
44
  Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 31014 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
153
  [ALLOC_TEMP_Job.Worker 9]
154
  Initial Block Size 256.0 KB
155
  Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
  Overflow Count 0
158
  [ALLOC_TEMP_Background Job.Worker 13]
159
  Initial Block Size 32.0 KB
 
193
  [ALLOC_TEMP_Job.Worker 10]
194
  Initial Block Size 256.0 KB
195
  Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0.7 KB
197
  Overflow Count 0
198
  [ALLOC_TEMP_Background Job.Worker 0]
199
  Initial Block Size 32.0 KB
 
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 31015 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 31015 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
  Peak Large allocation bytes 16.0 MB
231
  [ALLOC_TEMP_JOB_1_FRAME]
232
  Initial Block Size 2.0 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 31014 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 31015 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 31015 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 31014 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 31015 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 31014 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
run_logs/Player-3.log CHANGED
@@ -11,7 +11,7 @@ NullGfxDevice:
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
- - Completed reload, in 0.073 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
@@ -36,7 +36,7 @@ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/f
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
- UnloadTime: 0.477415 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
@@ -45,7 +45,7 @@ Memory Statistics:
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
- Peak usage frame count: [8.0 KB-16.0 KB]: 188 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
@@ -173,7 +173,7 @@ Memory Statistics:
173
  [ALLOC_TEMP_Job.Worker 1]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
- Peak Allocated Bytes 0.7 KB
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 2]
179
  Initial Block Size 256.0 KB
@@ -193,7 +193,7 @@ Memory Statistics:
193
  [ALLOC_TEMP_Job.Worker 10]
194
  Initial Block Size 256.0 KB
195
  Current Block Size 256.0 KB
196
- Peak Allocated Bytes 0 B
197
  Overflow Count 0
198
  [ALLOC_TEMP_Background Job.Worker 0]
199
  Initial Block Size 32.0 KB
@@ -211,19 +211,19 @@ Memory Statistics:
211
  Peak Allocated Bytes 0 B
212
  Overflow Count 0
213
  [ALLOC_DEFAULT] Dual Thread Allocator
214
- Peak main deferred allocation count 2
215
  [ALLOC_BUCKET]
216
  Large Block size 4.0 MB
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
- Peak usage frame count: [4.0 MB-8.0 MB]: 189 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
- Peak Allocated memory 4.8 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
- Peak usage frame count: [16.0 MB-32.0 MB]: 189 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
  Peak Allocated memory 17.5 MB
@@ -255,13 +255,13 @@ Memory Statistics:
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
- Peak usage frame count: [32.0 KB-64.0 KB]: 188 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
- Peak usage frame count: [128.0 KB-256.0 KB]: 189 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
@@ -273,13 +273,13 @@ Memory Statistics:
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
- Peak usage frame count: [0.5 MB-1.0 MB]: 189 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
- Peak usage frame count: [0.5 MB-1.0 MB]: 188 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
@@ -291,13 +291,13 @@ Memory Statistics:
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
- Peak usage frame count: [0-1.0 KB]: 189 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
- Peak usage frame count: [1.0 KB-2.0 KB]: 188 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
303
  Peak Allocated memory 2.2 KB
 
11
  Renderer: Null Device
12
  Vendor: Unity Technologies
13
  Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.051 seconds
15
  ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
  ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
  ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
 
36
  WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
  WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
  WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.460784 ms
40
  Registered Communicator in Agent.
41
  ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
  requesting resize 84 x 84
 
45
  [ALLOC_TEMP_TLS] TLS Allocator
46
  StackAllocators :
47
  [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 30368 frames, [2.0 MB-4.0 MB]: 1 frames
49
  Initial Block Size 4.0 MB
50
  Current Block Size 4.0 MB
51
  Peak Allocated Bytes 2.1 MB
 
173
  [ALLOC_TEMP_Job.Worker 1]
174
  Initial Block Size 256.0 KB
175
  Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0 B
177
  Overflow Count 0
178
  [ALLOC_TEMP_Job.Worker 2]
179
  Initial Block Size 256.0 KB
 
193
  [ALLOC_TEMP_Job.Worker 10]
194
  Initial Block Size 256.0 KB
195
  Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0.7 KB
197
  Overflow Count 0
198
  [ALLOC_TEMP_Background Job.Worker 0]
199
  Initial Block Size 32.0 KB
 
211
  Peak Allocated Bytes 0 B
212
  Overflow Count 0
213
  [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
  [ALLOC_BUCKET]
216
  Large Block size 4.0 MB
217
  Used Block count 1
218
  Peak Allocated bytes 1.0 MB
219
  [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 30369 frames
221
  Requested Block Size 16.0 MB
222
  Peak Block count 1
223
+ Peak Allocated memory 4.7 MB
224
  Peak Large allocation bytes 0 B
225
  [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 30369 frames
227
  Requested Block Size 16.0 MB
228
  Peak Block count 1
229
  Peak Allocated memory 17.5 MB
 
255
  Used Block count 1
256
  Peak Allocated bytes 1.0 MB
257
  [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 30368 frames, [64.0 KB-128.0 KB]: 1 frames
259
  Requested Block Size 16.0 MB
260
  Peak Block count 1
261
  Peak Allocated memory 65.6 KB
262
  Peak Large allocation bytes 0 B
263
  [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 30369 frames
265
  Requested Block Size 16.0 MB
266
  Peak Block count 1
267
  Peak Allocated memory 173.5 KB
 
273
  Used Block count 1
274
  Peak Allocated bytes 1.0 MB
275
  [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 30369 frames
277
  Requested Block Size 4.0 MB
278
  Peak Block count 1
279
  Peak Allocated memory 0.6 MB
280
  Peak Large allocation bytes 0 B
281
  [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 30368 frames, [4.0 MB-8.0 MB]: 1 frames
283
  Requested Block Size 4.0 MB
284
  Peak Block count 2
285
  Peak Allocated memory 4.5 MB
 
291
  Used Block count 1
292
  Peak Allocated bytes 1.0 MB
293
  [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 30369 frames
295
  Requested Block Size 2.0 MB
296
  Peak Block count 1
297
  Peak Allocated memory 1.0 KB
298
  Peak Large allocation bytes 0 B
299
  [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 30368 frames, [2.0 KB-4.0 KB]: 1 frames
301
  Requested Block Size 2.0 MB
302
  Peak Block count 1
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  Peak Allocated memory 2.2 KB
run_logs/Player-4.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.050 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.436028 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 29671 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 138 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.7 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0.7 KB
72
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
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+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
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+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.481432 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 979 frames, [2.0 MB-4.0 MB]: 1 frames
49
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50
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51
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52
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53
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54
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55
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56
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57
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58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
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61
+ Peak Allocated Bytes 249.7 KB
62
+ Overflow Count 4
63
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64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
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72
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73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
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77
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78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
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82
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83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
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87
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88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
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92
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93
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94
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96
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97
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98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
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100
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101
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102
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103
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104
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105
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108
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109
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110
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111
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112
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113
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114
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115
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116
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117
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118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
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121
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122
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123
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124
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129
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134
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137
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138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
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141
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142
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143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
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146
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147
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148
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149
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150
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151
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152
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153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
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156
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157
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158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
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161
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162
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163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
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166
+ Peak Allocated Bytes 0 B
167
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168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
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171
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172
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173
+ [ALLOC_TEMP_Job.Worker 1]
174
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175
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176
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177
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178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
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181
+ Peak Allocated Bytes 0 B
182
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183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
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187
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188
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189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
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193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
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197
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198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
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202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
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208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
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211
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212
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213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 3
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 980 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.8 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 980 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.5 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
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+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 979 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
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263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 980 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
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269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 980 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 979 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 980 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 979 frames, [2.0 KB-4.0 KB]: 1 frames
301
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302
+ Peak Block count 1
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+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-7.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
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+ Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
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+ Preloaded 'lib_burst_generated.so'
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+ Preloaded 'libgrpc_csharp_ext.x64.so'
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+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
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+ [Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
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+ NullGfxDevice:
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+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.076 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.462276 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 978 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
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+ Overflow Count 0
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54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 138 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
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+ Peak Allocated Bytes 249.7 KB
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+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
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+ Initial Block Size 32.0 KB
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+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 6]
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+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Job.Worker 0]
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+ Initial Block Size 256.0 KB
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+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 10]
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+ [ALLOC_TEMP_Background Job.Worker 9]
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+ [ALLOC_TEMP_Job.Worker 5]
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+ Initial Block Size 256.0 KB
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+ [ALLOC_TEMP_Job.Worker 4]
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+ [ALLOC_TEMP_Job.Worker 3]
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+ Initial Block Size 256.0 KB
110
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+ Peak Allocated Bytes 0.7 KB
112
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+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
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116
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
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121
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122
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+ [ALLOC_TEMP_Background Job.Worker 1]
129
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+ [ALLOC_TEMP_Background Job.Worker 2]
134
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135
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137
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138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
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141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
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+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
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+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
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166
+ Peak Allocated Bytes 0 B
167
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168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
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171
+ Peak Allocated Bytes 0 B
172
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173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
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176
+ Peak Allocated Bytes 0 B
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
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181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
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186
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
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+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
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+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
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+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
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+ Overflow Count 0
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+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
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206
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208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 2
215
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