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  1. README.md +31 -0
  2. SoccerTwos.onnx +3 -0
  3. SoccerTwos/SoccerTwos-1000000024.onnx +3 -0
  4. SoccerTwos/SoccerTwos-1000000024.pt +3 -0
  5. SoccerTwos/SoccerTwos-998499754.onnx +3 -0
  6. SoccerTwos/SoccerTwos-998499754.pt +3 -0
  7. SoccerTwos/SoccerTwos-998999970.onnx +3 -0
  8. SoccerTwos/SoccerTwos-998999970.pt +3 -0
  9. SoccerTwos/SoccerTwos-999499908.onnx +3 -0
  10. SoccerTwos/SoccerTwos-999499908.pt +3 -0
  11. SoccerTwos/SoccerTwos-999999936.onnx +3 -0
  12. SoccerTwos/SoccerTwos-999999936.pt +3 -0
  13. SoccerTwos/checkpoint.pt +3 -0
  14. SoccerTwos/events.out.tfevents.1680104710.jonatan-System-Product-Name.10066.0 +3 -0
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  27. SoccerTwos/events.out.tfevents.1680881215.jonatan-System-Product-Name.31965.0 +3 -0
  28. SoccerTwos/events.out.tfevents.1680881237.jonatan-System-Product-Name.32156.0 +3 -0
  29. config.json +1 -0
  30. configuration.yaml +82 -0
  31. run_logs/Player-0.log +304 -0
  32. run_logs/Player-1.log +304 -0
  33. run_logs/Player-2.log +304 -0
  34. run_logs/Player-3.log +304 -0
  35. run_logs/timers.json +424 -0
  36. run_logs/training_status.json +66 -0
README.md ADDED
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+
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+ ---
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+ tags:
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+ - unity-ml-agents
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+ - ml-agents
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+ - deep-reinforcement-learning
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+ - reinforcement-learning
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+ - ML-Agents-SoccerTwos
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+ library_name: ml-agents
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+ ---
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+
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+ # **poca** Agent playing **SoccerTwos**
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+ This is a trained model of a **poca** agent playing **SoccerTwos** using the [Unity ML-Agents Library](https://github.com/Unity-Technologies/ml-agents).
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+
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+ ## Usage (with ML-Agents)
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+ The Documentation: https://github.com/huggingface/ml-agents#get-started
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+ We wrote a complete tutorial to learn to train your first agent using ML-Agents and publish it to the Hub:
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+
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+
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+ ### Resume the training
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+ ```
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+ mlagents-learn <your_configuration_file_path.yaml> --run-id=<run_id> --resume
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+ ```
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+ ### Watch your Agent play
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+ You can watch your agent **playing directly in your browser:**.
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+
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+ 1. Go to https://huggingface.co/spaces/unity/ML-Agents-SoccerTwos
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+ 2. Step 1: Write your model_id: Agog/BASE
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+ 3. Step 2: Select your *.nn /*.onnx file
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+ 4. Click on Watch the agent play 👀
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+
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+ default_settings: null
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+ behaviors:
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+ SoccerTwos:
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+ trainer_type: poca
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+ hyperparameters:
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+ batch_size: 2048
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+ Peak usage frame count: [8.0 KB-16.0 KB]: 480172 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 138 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.7 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0.7 KB
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 4
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 480173 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.6 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 480173 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.6 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 480172 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 480173 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
273
+ Used Block count 1
274
+ Peak Allocated bytes 1.0 MB
275
+ [ALLOC_CACHEOBJECTS_MAIN]
276
+ Peak usage frame count: [0.5 MB-1.0 MB]: 480173 frames
277
+ Requested Block Size 4.0 MB
278
+ Peak Block count 1
279
+ Peak Allocated memory 0.6 MB
280
+ Peak Large allocation bytes 0 B
281
+ [ALLOC_CACHEOBJECTS_THREAD]
282
+ Peak usage frame count: [0.5 MB-1.0 MB]: 480172 frames, [4.0 MB-8.0 MB]: 1 frames
283
+ Requested Block Size 4.0 MB
284
+ Peak Block count 2
285
+ Peak Allocated memory 4.5 MB
286
+ Peak Large allocation bytes 0 B
287
+ [ALLOC_TYPETREE] Dual Thread Allocator
288
+ Peak main deferred allocation count 0
289
+ [ALLOC_BUCKET]
290
+ Large Block size 4.0 MB
291
+ Used Block count 1
292
+ Peak Allocated bytes 1.0 MB
293
+ [ALLOC_TYPETREE_MAIN]
294
+ Peak usage frame count: [0-1.0 KB]: 480173 frames
295
+ Requested Block Size 2.0 MB
296
+ Peak Block count 1
297
+ Peak Allocated memory 1.0 KB
298
+ Peak Large allocation bytes 0 B
299
+ [ALLOC_TYPETREE_THREAD]
300
+ Peak usage frame count: [1.0 KB-2.0 KB]: 480172 frames, [2.0 KB-4.0 KB]: 1 frames
301
+ Requested Block Size 2.0 MB
302
+ Peak Block count 1
303
+ Peak Allocated memory 2.2 KB
304
+ Peak Large allocation bytes 0 B
run_logs/Player-1.log ADDED
@@ -0,0 +1,304 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ Mono path[0] = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/Managed'
2
+ Mono config path = '/home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/MonoBleedingEdge/etc'
3
+ Preloaded 'lib_burst_generated.so'
4
+ Preloaded 'libgrpc_csharp_ext.x64.so'
5
+ Initialize engine version: 2021.3.14f1 (eee1884e7226)
6
+ [Subsystems] Discovering subsystems at path /home/jonatan/PycharmProjects/HuggingFaceDLUnit7/ml-agents/training-envs-executables/SoccerTwos/SoccerTwos_Data/UnitySubsystems
7
+ Forcing GfxDevice: Null
8
+ GfxDevice: creating device client; threaded=0; jobified=0
9
+ NullGfxDevice:
10
+ Version: NULL 1.0 [1.0]
11
+ Renderer: Null Device
12
+ Vendor: Unity Technologies
13
+ Begin MonoManager ReloadAssembly
14
+ - Completed reload, in 0.091 seconds
15
+ ERROR: Shader Sprites/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
16
+ ERROR: Shader Sprites/Mask shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
17
+ ERROR: Shader Legacy Shaders/VertexLit shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
18
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
19
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
20
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
21
+ ERROR: Shader Standard (Specular setup) shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
22
+ WARNING: Shader Unsupported: 'Standard (Specular setup)' - All subshaders removed
23
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
24
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
25
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
26
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
27
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
28
+ ERROR: Shader Autodesk Interactive shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
29
+ WARNING: Shader Unsupported: 'Autodesk Interactive' - All subshaders removed
30
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
31
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
32
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
33
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
34
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
35
+ ERROR: Shader Standard shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
36
+ WARNING: Shader Unsupported: 'Standard' - All subshaders removed
37
+ WARNING: Shader Did you use #pragma only_renderers and omit this platform?
38
+ WARNING: Shader If subshaders removal was intentional, you may have forgotten turning Fallback off?
39
+ UnloadTime: 0.584357 ms
40
+ Registered Communicator in Agent.
41
+ ERROR: Shader UI/Default shader is not supported on this GPU (none of subshaders/fallbacks are suitable)
42
+ requesting resize 84 x 84
43
+ Setting up 6 worker threads for Enlighten.
44
+ Memory Statistics:
45
+ [ALLOC_TEMP_TLS] TLS Allocator
46
+ StackAllocators :
47
+ [ALLOC_TEMP_MAIN]
48
+ Peak usage frame count: [8.0 KB-16.0 KB]: 457658 frames, [2.0 MB-4.0 MB]: 1 frames
49
+ Initial Block Size 4.0 MB
50
+ Current Block Size 4.0 MB
51
+ Peak Allocated Bytes 2.1 MB
52
+ Overflow Count 0
53
+ [ALLOC_TEMP_Loading.AsyncRead]
54
+ Initial Block Size 64.0 KB
55
+ Current Block Size 64.0 KB
56
+ Peak Allocated Bytes 138 B
57
+ Overflow Count 0
58
+ [ALLOC_TEMP_Loading.PreloadManager]
59
+ Initial Block Size 256.0 KB
60
+ Current Block Size 300.0 KB
61
+ Peak Allocated Bytes 249.7 KB
62
+ Overflow Count 4
63
+ [ALLOC_TEMP_Background Job.Worker 8]
64
+ Initial Block Size 32.0 KB
65
+ Current Block Size 32.0 KB
66
+ Peak Allocated Bytes 0 B
67
+ Overflow Count 0
68
+ [ALLOC_TEMP_Job.Worker 6]
69
+ Initial Block Size 256.0 KB
70
+ Current Block Size 256.0 KB
71
+ Peak Allocated Bytes 0 B
72
+ Overflow Count 0
73
+ [ALLOC_TEMP_Job.Worker 0]
74
+ Initial Block Size 256.0 KB
75
+ Current Block Size 256.0 KB
76
+ Peak Allocated Bytes 0 B
77
+ Overflow Count 0
78
+ [ALLOC_TEMP_Background Job.Worker 10]
79
+ Initial Block Size 32.0 KB
80
+ Current Block Size 32.0 KB
81
+ Peak Allocated Bytes 0 B
82
+ Overflow Count 0
83
+ [ALLOC_TEMP_Background Job.Worker 9]
84
+ Initial Block Size 32.0 KB
85
+ Current Block Size 32.0 KB
86
+ Peak Allocated Bytes 0 B
87
+ Overflow Count 0
88
+ [ALLOC_TEMP_Job.Worker 5]
89
+ Initial Block Size 256.0 KB
90
+ Current Block Size 256.0 KB
91
+ Peak Allocated Bytes 0 B
92
+ Overflow Count 0
93
+ [ALLOC_TEMP_Background Job.Worker 14]
94
+ Initial Block Size 32.0 KB
95
+ Current Block Size 32.0 KB
96
+ Peak Allocated Bytes 0 B
97
+ Overflow Count 0
98
+ [ALLOC_TEMP_Background Job.Worker 6]
99
+ Initial Block Size 32.0 KB
100
+ Current Block Size 32.0 KB
101
+ Peak Allocated Bytes 0 B
102
+ Overflow Count 0
103
+ [ALLOC_TEMP_Job.Worker 4]
104
+ Initial Block Size 256.0 KB
105
+ Current Block Size 256.0 KB
106
+ Peak Allocated Bytes 0 B
107
+ Overflow Count 0
108
+ [ALLOC_TEMP_Job.Worker 3]
109
+ Initial Block Size 256.0 KB
110
+ Current Block Size 256.0 KB
111
+ Peak Allocated Bytes 0 B
112
+ Overflow Count 0
113
+ [ALLOC_TEMP_Background Job.Worker 12]
114
+ Initial Block Size 32.0 KB
115
+ Current Block Size 32.0 KB
116
+ Peak Allocated Bytes 0 B
117
+ Overflow Count 0
118
+ [ALLOC_TEMP_EnlightenWorker] x 6
119
+ Initial Block Size 64.0 KB
120
+ Current Block Size 64.0 KB
121
+ Peak Allocated Bytes 0 B
122
+ Overflow Count 0
123
+ [ALLOC_TEMP_Background Job.Worker 15]
124
+ Initial Block Size 32.0 KB
125
+ Current Block Size 32.0 KB
126
+ Peak Allocated Bytes 0 B
127
+ Overflow Count 0
128
+ [ALLOC_TEMP_Background Job.Worker 1]
129
+ Initial Block Size 32.0 KB
130
+ Current Block Size 32.0 KB
131
+ Peak Allocated Bytes 0 B
132
+ Overflow Count 0
133
+ [ALLOC_TEMP_Background Job.Worker 2]
134
+ Initial Block Size 32.0 KB
135
+ Current Block Size 32.0 KB
136
+ Peak Allocated Bytes 0 B
137
+ Overflow Count 0
138
+ [ALLOC_TEMP_Background Job.Worker 7]
139
+ Initial Block Size 32.0 KB
140
+ Current Block Size 32.0 KB
141
+ Peak Allocated Bytes 0 B
142
+ Overflow Count 0
143
+ [ALLOC_TEMP_AssetGarbageCollectorHelper] x 11
144
+ Initial Block Size 64.0 KB
145
+ Current Block Size 64.0 KB
146
+ Peak Allocated Bytes 0 B
147
+ Overflow Count 0
148
+ [ALLOC_TEMP_Background Job.Worker 5]
149
+ Initial Block Size 32.0 KB
150
+ Current Block Size 32.0 KB
151
+ Peak Allocated Bytes 0 B
152
+ Overflow Count 0
153
+ [ALLOC_TEMP_Job.Worker 9]
154
+ Initial Block Size 256.0 KB
155
+ Current Block Size 256.0 KB
156
+ Peak Allocated Bytes 0 B
157
+ Overflow Count 0
158
+ [ALLOC_TEMP_Background Job.Worker 13]
159
+ Initial Block Size 32.0 KB
160
+ Current Block Size 32.0 KB
161
+ Peak Allocated Bytes 0 B
162
+ Overflow Count 0
163
+ [ALLOC_TEMP_Job.Worker 8]
164
+ Initial Block Size 256.0 KB
165
+ Current Block Size 256.0 KB
166
+ Peak Allocated Bytes 0 B
167
+ Overflow Count 0
168
+ [ALLOC_TEMP_Job.Worker 7]
169
+ Initial Block Size 256.0 KB
170
+ Current Block Size 256.0 KB
171
+ Peak Allocated Bytes 0 B
172
+ Overflow Count 0
173
+ [ALLOC_TEMP_Job.Worker 1]
174
+ Initial Block Size 256.0 KB
175
+ Current Block Size 256.0 KB
176
+ Peak Allocated Bytes 0.7 KB
177
+ Overflow Count 0
178
+ [ALLOC_TEMP_Job.Worker 2]
179
+ Initial Block Size 256.0 KB
180
+ Current Block Size 256.0 KB
181
+ Peak Allocated Bytes 0 B
182
+ Overflow Count 0
183
+ [ALLOC_TEMP_Background Job.Worker 3]
184
+ Initial Block Size 32.0 KB
185
+ Current Block Size 32.0 KB
186
+ Peak Allocated Bytes 0 B
187
+ Overflow Count 0
188
+ [ALLOC_TEMP_Background Job.Worker 11]
189
+ Initial Block Size 32.0 KB
190
+ Current Block Size 32.0 KB
191
+ Peak Allocated Bytes 0 B
192
+ Overflow Count 0
193
+ [ALLOC_TEMP_Job.Worker 10]
194
+ Initial Block Size 256.0 KB
195
+ Current Block Size 256.0 KB
196
+ Peak Allocated Bytes 0 B
197
+ Overflow Count 0
198
+ [ALLOC_TEMP_Background Job.Worker 0]
199
+ Initial Block Size 32.0 KB
200
+ Current Block Size 32.0 KB
201
+ Peak Allocated Bytes 0 B
202
+ Overflow Count 0
203
+ [ALLOC_TEMP_Background Job.Worker 4]
204
+ Initial Block Size 32.0 KB
205
+ Current Block Size 32.0 KB
206
+ Peak Allocated Bytes 0 B
207
+ Overflow Count 0
208
+ [ALLOC_TEMP_BatchDeleteObjects]
209
+ Initial Block Size 64.0 KB
210
+ Current Block Size 64.0 KB
211
+ Peak Allocated Bytes 0 B
212
+ Overflow Count 0
213
+ [ALLOC_DEFAULT] Dual Thread Allocator
214
+ Peak main deferred allocation count 6
215
+ [ALLOC_BUCKET]
216
+ Large Block size 4.0 MB
217
+ Used Block count 1
218
+ Peak Allocated bytes 1.0 MB
219
+ [ALLOC_DEFAULT_MAIN]
220
+ Peak usage frame count: [4.0 MB-8.0 MB]: 457659 frames
221
+ Requested Block Size 16.0 MB
222
+ Peak Block count 1
223
+ Peak Allocated memory 4.9 MB
224
+ Peak Large allocation bytes 0 B
225
+ [ALLOC_DEFAULT_THREAD]
226
+ Peak usage frame count: [16.0 MB-32.0 MB]: 457659 frames
227
+ Requested Block Size 16.0 MB
228
+ Peak Block count 1
229
+ Peak Allocated memory 17.4 MB
230
+ Peak Large allocation bytes 16.0 MB
231
+ [ALLOC_TEMP_JOB_1_FRAME]
232
+ Initial Block Size 2.0 MB
233
+ Used Block Count 1
234
+ Overflow Count (too large) 0
235
+ Overflow Count (full) 0
236
+ [ALLOC_TEMP_JOB_2_FRAMES]
237
+ Initial Block Size 2.0 MB
238
+ Used Block Count 1
239
+ Overflow Count (too large) 0
240
+ Overflow Count (full) 0
241
+ [ALLOC_TEMP_JOB_4_FRAMES (JobTemp)]
242
+ Initial Block Size 2.0 MB
243
+ Used Block Count 2
244
+ Overflow Count (too large) 0
245
+ Overflow Count (full) 0
246
+ [ALLOC_TEMP_JOB_ASYNC (Background)]
247
+ Initial Block Size 1.0 MB
248
+ Used Block Count 3
249
+ Overflow Count (too large) 0
250
+ Overflow Count (full) 0
251
+ [ALLOC_GFX] Dual Thread Allocator
252
+ Peak main deferred allocation count 0
253
+ [ALLOC_BUCKET]
254
+ Large Block size 4.0 MB
255
+ Used Block count 1
256
+ Peak Allocated bytes 1.0 MB
257
+ [ALLOC_GFX_MAIN]
258
+ Peak usage frame count: [32.0 KB-64.0 KB]: 457658 frames, [64.0 KB-128.0 KB]: 1 frames
259
+ Requested Block Size 16.0 MB
260
+ Peak Block count 1
261
+ Peak Allocated memory 65.6 KB
262
+ Peak Large allocation bytes 0 B
263
+ [ALLOC_GFX_THREAD]
264
+ Peak usage frame count: [128.0 KB-256.0 KB]: 457659 frames
265
+ Requested Block Size 16.0 MB
266
+ Peak Block count 1
267
+ Peak Allocated memory 173.5 KB
268
+ Peak Large allocation bytes 0 B
269
+ [ALLOC_CACHEOBJECTS] Dual Thread Allocator
270
+ Peak main deferred allocation count 0
271
+ [ALLOC_BUCKET]
272
+ Large Block size 4.0 MB
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