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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2024 Shai Seger <shaise at gmail> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef __guidisplay_t__
#define __guidisplay_t__
#include "OpenGlWrapper.h"
#include "Texture.h"
#include "Shader.h"
#include "TextureLoader.h"
#include "GlUtils.h"
#include <QString>
namespace MillSim
{
class MillSimulation;
enum eGuiItems
{
eGuiItemSlider,
eGuiItemThumb,
eGuiItemPause,
eGuiItemPlay,
eGuiItemSingleStep,
eGuiItemSlower,
eGuiItemFaster,
eGuiItemX,
eGuiItem1,
eGuiItem5,
eGuiItem10,
eGuiItem25,
eGuiItem50,
eGuiItemRotate,
eGuiItemPath,
eGuiItemAmbientOclusion,
eGuiItemView,
eGuiItemHome,
eGuiItemMax // this element must be the last item always
};
struct GuiItem
{
eGuiItems name;
unsigned int vbo, vao;
int sx, sy; // screen location
int actionKey; // action key when item pressed
bool hidden {}; // is item hidden
unsigned int flags {};
bool mouseOver {};
TextureItem texItem {};
QString toolTip {};
int posx()
{
return sx >= 0 ? sx : gWindowSizeW + sx;
}
int posy()
{
return sy >= 0 ? sy : gWindowSizeH + sy;
}
void setPosx(int x)
{
sx = sx >= 0 ? x : x - gWindowSizeW;
}
void setPosy(int y)
{
sy = sy >= 0 ? y : y - gWindowSizeH;
}
};
#define GUIITEM_CHECKABLE 0x01
#define GUIITEM_CHECKED 0x02
#define GUIITEM_STRETCHED 0x04
struct Vertex2D
{
float x, y;
float tx, ty;
};
class GuiDisplay
{
public:
// GuiDisplay() {};
bool InitGui();
void ResetGui();
void Render(float progress);
void MouseCursorPos(int x, int y);
void HandleActionItem(GuiItem* guiItem);
void MousePressed(int button, bool isPressed, bool isRunning);
void MouseDrag(int buttons, int dx, int dy);
void SetMillSimulator(MillSimulation* millSim)
{
mMillSim = millSim;
}
void UpdatePlayState(bool isRunning);
void UpdateSimSpeed(int speed);
void HandleKeyPress(int key);
bool IsChecked(eGuiItems item);
void UpdateWindowScale();
public:
bool guiInitiated = false;
private:
void UpdateProjection();
bool GenerateGlItem(GuiItem* guiItem);
bool HStretchGlItem(GuiItem* guiItem, float newWidth, float edgeWidth);
void DestroyGlItem(GuiItem* guiItem);
void RenderItem(int itemId);
void SetupTooltips();
vec3 mStdColor = {0.8f, 0.8f, 0.4f};
vec3 mToggleColor = {0.9f, 0.6f, 0.2f};
vec3 mHighlightColor = {1.0f, 1.0f, 0.9f};
vec3 mPressedColor = {1.0f, 0.5f, 0.0f};
vec3 mTextColor = {1.0f, 0.5f, 0.0f};
Shader mShader;
Texture mTexture;
GuiItem* mPressedItem = nullptr;
GuiItem* mMouseOverItem = nullptr;
MillSimulation* mMillSim = nullptr;
unsigned int mIbo = 0;
int mThumbStartX = 0;
float mThumbMaxMotion = 0;
};
} // namespace MillSim
#endif // __guidisplay_t__