FreeCAD / src /Base /GeometryPyCXX.h
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PY_GEOMETRYPY_H
#define PY_GEOMETRYPY_H
#include <CXX/Extensions.hxx>
#include <FCGlobal.h>
#include <Base/BoundBoxPy.h>
#include <Base/MatrixPy.h>
#include <Base/RotationPy.h>
#include <Base/PlacementPy.h>
namespace Base
{
class Matrix4D;
class Rotation;
class Placement;
template<typename T>
class Vector3;
using Vector3d = Vector3<double>;
using Vector3f = Vector3<float>;
template<typename T>
inline Vector3<T> getVectorFromTuple(PyObject* py)
{
Py::Sequence tuple(py);
if (tuple.size() != 3) {
throw Py::ValueError("Expected sequence of size 3");
}
T vx = static_cast<T>(Py::Float(tuple[0]));
T vy = static_cast<T>(Py::Float(tuple[1]));
T vz = static_cast<T>(Py::Float(tuple[2]));
return Vector3<T>(vx, vy, vz);
}
class BaseExport Vector2dPy: public Py::PythonClass<Vector2dPy> // NOLINT
{
public:
static Py::PythonType& behaviors();
static PyTypeObject* type_object();
static bool check(PyObject* py);
static Py::PythonClassObject<Vector2dPy> create(const Vector2d&);
static Py::PythonClassObject<Vector2dPy> create(double vx, double vy);
Vector2dPy(Py::PythonClassInstance* self, Py::Tuple& args, Py::Dict& kwds);
~Vector2dPy() override;
static void init_type();
Py::Object getattro(const Py::String& name_) override;
int setattro(const Py::String& name_, const Py::Object& value) override;
Py::Object repr() override;
inline const Vector2d& value() const
{
return v;
}
inline void setValue(const Vector2d& n)
{
v = n;
}
inline void setValue(double vx, double vy)
{
v.x = vx;
v.y = vy;
}
/** @name methods for group handling */
//@{
Py::Object number_negative() override;
Py::Object number_positive() override;
Py::Object number_absolute() override;
Py::Object number_invert() override;
Py::Object number_int() override;
Py::Object number_float() override;
Py::Object number_add(const Py::Object&) override;
Py::Object number_subtract(const Py::Object&) override;
Py::Object number_multiply(const Py::Object&) override;
Py::Object number_remainder(const Py::Object&) override;
Py::Object number_divmod(const Py::Object&) override;
Py::Object number_lshift(const Py::Object&) override;
Py::Object number_rshift(const Py::Object&) override;
Py::Object number_and(const Py::Object&) override;
Py::Object number_xor(const Py::Object&) override;
Py::Object number_or(const Py::Object&) override;
Py::Object number_power(const Py::Object&, const Py::Object&) override;
//@}
Py::Object isNull(const Py::Tuple&);
Py::Object length(const Py::Tuple&);
Py::Object atan2(const Py::Tuple&);
Py::Object square(const Py::Tuple&);
Py::Object scale(const Py::Tuple&);
Py::Object rotate(const Py::Tuple&);
Py::Object normalize(const Py::Tuple&);
Py::Object perpendicular(const Py::Tuple&);
Py::Object distance(const Py::Tuple&);
Py::Object isEqual(const Py::Tuple&);
Py::Object getAngle(const Py::Tuple&);
Py::Object projectToLine(const Py::Tuple&);
private:
Vector2d v;
};
} // namespace Base
namespace Py
{
using Vector2d = PythonClassObject<Base::Vector2dPy>;
inline Base::Vector2d toVector2d(PyObject* py)
{
Base::Vector2dPy* py2d = Py::Vector2d(py).getCxxObject();
return py2d ? py2d->value() : Base::Vector2d();
}
inline Base::Vector2d toVector2d(const Object& py)
{
Base::Vector2dPy* py2d = Py::Vector2d(py).getCxxObject();
return py2d ? py2d->value() : Base::Vector2d();
}
// Implementing the vector class in the fashion of the PyCXX library.
class BaseExport Vector: public Object // NOLINT
{
public:
explicit Vector(PyObject* pyob, bool owned)
: Object(pyob, owned)
{
validate();
}
Vector(const Vector& ob)
: Object(ob)
{
validate();
}
explicit Vector(const Base::Vector3d&);
explicit Vector(const Base::Vector3f&);
bool accepts(PyObject* obj) const override;
Vector(const Object& other)
: Object(other.ptr())
{
validate();
}
Vector& operator=(const Object& rhs)
{
return (*this = *rhs);
}
Vector& operator=(const Vector& rhs)
{
return (*this = *rhs);
}
Vector& operator=(PyObject* rhsp);
Vector& operator=(const Base::Vector3d&);
Vector& operator=(const Base::Vector3f&);
operator Base::Vector3d() const
{
return toVector();
}
Base::Vector3d toVector() const;
private:
static int Vector_TypeCheck(PyObject*);
};
/**
* This is a template class to provide wrapper classes for geometric classes like
* Base::Matrix4D, Base::Rotation and their Python binding classes.
* Since the class inherits from Py::Object it can be used in the same fashion as
* Py::String, Py::List, etc. to simplify the usage with them.
* @author Werner Mayer
*/
// The first template parameter represents the basic geometric class e.g. Rotation,
// the second parameter is reserved for its Python binding class, i.e. RotationPy.
// The third template parameter is the definition of a pointer to the method
// of the Python binding class to return the managed geometric instance. In our
// example this is the method RotationPy::getRotationPtr.
template<class T, class PyT, T* (PyT::*valuePtr)() const>
class GeometryT: public Object // NOLINT
{
public:
explicit GeometryT(PyObject* pyob, bool owned)
: Object(pyob, owned)
{
validate();
}
GeometryT(const GeometryT& ob)
: Object(*ob)
{
validate();
}
explicit GeometryT()
{
set(new PyT(new T()), true);
validate();
}
explicit GeometryT(const T& val)
{
set(new PyT(new T(val)), true);
validate();
}
GeometryT(const Object& other)
: Object(other.ptr())
{
validate();
}
bool accepts(PyObject* pyob) const override
{
return pyob && Geometry_TypeCheck(pyob);
}
GeometryT& operator=(const Object& rhs)
{
*this = *rhs;
return *this;
}
GeometryT& operator=(PyObject* rhsp)
{
if (ptr() == rhsp) {
return *this;
}
set(rhsp, false);
return *this;
}
GeometryT& operator=(const T& val)
{
set(new PyT(val), true);
return *this;
}
const T& getValue() const
{
// cast the PyObject pointer to the matching sub-class
// and call then the defined member function
PyT* py = static_cast<PyT*>(ptr());
T* val = (py->*valuePtr)();
return *val;
}
operator T() const
{
return getValue();
}
PyT* getPy() const
{
PyT* py = static_cast<PyT*>(ptr());
return py;
}
private:
static int Geometry_TypeCheck(PyObject* obj)
{
return PyObject_TypeCheck(obj, &(PyT::Type));
}
};
// PyCXX wrapper classes Py::Matrix, Py::Rotation, Py::Placement, ...
using BoundingBox = GeometryT<Base::BoundBox3d, Base::BoundBoxPy, &Base::BoundBoxPy::getBoundBoxPtr>;
using Matrix = GeometryT<Base::Matrix4D, Base::MatrixPy, &Base::MatrixPy::getMatrixPtr>;
using Rotation = GeometryT<Base::Rotation, Base::RotationPy, &Base::RotationPy::getRotationPtr>;
using Placement = GeometryT<Base::Placement, Base::PlacementPy, &Base::PlacementPy::getPlacementPtr>;
} // namespace Py
#endif // PY_GEOMETRYPY_H