FreeCAD / src /Base /DualQuaternion.cpp
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// SPDX-License-Identifier: LGPL-2.1-or-later
/***************************************************************************
* Copyright (c) 2019 Viktor Titov (DeepSOIC) <vv.titov@gmail.com> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include <cassert>
#include "DualQuaternion.h"
// NOLINTBEGIN(readability-identifier-length)
Base::DualQuat Base::operator+(Base::DualQuat a, Base::DualQuat b)
{
return {a.x + b.x, a.y + b.y, a.z + b.z, a.w + b.w};
}
Base::DualQuat Base::operator-(Base::DualQuat a, Base::DualQuat b)
{
return {a.x - b.x, a.y - b.y, a.z - b.z, a.w - b.w};
}
Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualQuat b)
{
return {
a.w * b.x + a.x * b.w + a.y * b.z - a.z * b.y,
a.w * b.y + a.y * b.w + a.z * b.x - a.x * b.z,
a.w * b.z + a.z * b.w + a.x * b.y - a.y * b.x,
a.w * b.w - a.x * b.x - a.y * b.y - a.z * b.z
};
}
Base::DualQuat Base::operator*(Base::DualQuat a, double b)
{
return {a.x * b, a.y * b, a.z * b, a.w * b};
}
Base::DualQuat Base::operator*(double a, Base::DualQuat b)
{
return {b.x * a, b.y * a, b.z * a, b.w * a};
}
Base::DualQuat Base::operator*(Base::DualQuat a, Base::DualNumber b)
{
return {a.x * b, a.y * b, a.z * b, a.w * b};
}
Base::DualQuat Base::operator*(Base::DualNumber a, Base::DualQuat b)
{
return {b.x * a, b.y * a, b.z * a, b.w * a};
}
Base::DualQuat::DualQuat(Base::DualQuat re, Base::DualQuat du)
: x(re.x.re, du.x.re)
, y(re.y.re, du.y.re)
, z(re.z.re, du.z.re)
, w(re.w.re, du.w.re)
{
assert(re.dual().length() < 1e-12);
assert(du.dual().length() < 1e-12);
}
double Base::DualQuat::dot(Base::DualQuat a, Base::DualQuat b)
{
return a.x.re * b.x.re + a.y.re * b.y.re + a.z.re * b.z.re + a.w.re * b.w.re;
}
Base::DualQuat Base::DualQuat::pow(double t, bool shorten) const
{
/* implemented after "Dual-Quaternions: From Classical Mechanics to
* Computer Graphics and Beyond" by Ben Kenwright www.xbdev.net
* bkenwright@xbdev.net
* http://www.xbdev.net/misc_demos/demos/dual_quaternions_beyond/paper.pdf
*
* There are some differences:
*
* * Special handling of no-rotation situation (because normalization
* multiplier becomes infinite in this situation, breaking the algorithm).
*
* * Dual quaternions are implemented as a collection of dual numbers,
* rather than a collection of two quaternions like it is done in suggested
* implementation in the paper.
*
* * acos replaced with atan2 for improved angle accuracy for small angles
*
* */
double le = this->vec().length();
if (le < 1e-12) {
// special case of no rotation. Interpolate position
return {this->real(), this->dual() * t};
}
double normmult = 1.0 / le;
DualQuat self = *this;
if (shorten) {
if (dot(self, identity()) < -1e-12) { // using negative tolerance instead of zero, for
// stability in situations the choice is ambiguous
// (180-degree rotations)
self = -self;
}
}
// to screw coordinates
double theta = self.theta();
double pitch = -2.0 * self.w.du * normmult;
DualQuat l = self.real().vec()
* normmult; // abusing DualQuat to store vectors. Very handy in this case.
DualQuat m = (self.dual().vec() - pitch / 2 * cos(theta / 2) * l) * normmult;
// interpolate
theta *= t;
pitch *= t;
// back to quaternion
return {
l * sin(theta / 2) + DualQuat(0, 0, 0, cos(theta / 2)),
m * sin(theta / 2) + pitch / 2 * cos(theta / 2) * l
+ DualQuat(0, 0, 0, -pitch / 2 * sin(theta / 2))
};
}
// NOLINTEND(readability-identifier-length)