English
make-a-shape
pc-to-3d
Hooman commited on
Commit
61370a8
1 Parent(s): 3517cd6

Create README.md

Browse files
Files changed (1) hide show
  1. README.md +145 -0
README.md ADDED
@@ -0,0 +1,145 @@
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
1
+ ---
2
+ '[object Object]': null
3
+ language:
4
+ - en
5
+ license: other
6
+ license_name: autodesk-non-commercial-3d-generative-v1.0
7
+ license_link: LICENSE.md
8
+ tags:
9
+ - make-a-shape
10
+ - pc-to-3d
11
+ ---
12
+ ---
13
+ # Model Card for Make-A-Shape Point Cloud to 3D Model
14
+
15
+ This model is part of the Make-A-Shape paper, capable of generating high-quality 3D shapes from point clouds with intricate geometric details, realistic structures, and complex topologies.
16
+
17
+ ## Model Details
18
+
19
+ ### Model Description
20
+
21
+ Make-A-Shape is a novel 3D generative framework trained on an extensive dataset of over 10 million publicly-available 3D shapes. The point cloud to 3D model is one of the conditional generation models in this framework. It can efficiently generate a wide range of high-quality 3D shapes from four view-specific images as inputs. The model uses a wavelet-tree representation and adaptive training strategy to achieve superior performance in terms of geometric detail and structural plausibility.
22
+
23
+ - **Developed by:** Ka-Hei Hui, Aditya Sanghi, Arianna Rampini, Kamal Rahimi Malekshan, Zhengzhe Liu, Hooman Shayani, Chi-Wing Fu
24
+ - **Model type:** 3D Generative Model
25
+ - **License:** Autodesk Non-Commercial (3D Generative) v1.0
26
+
27
+ For more information please look at the [Project](https://www.research.autodesk.com/publications/generative-ai-make-a-shape/) [Page](https://edward1997104.github.io/make-a-shape/) and [the ICML paper](https://proceedings.mlr.press/v235/hui24a.html).
28
+
29
+ ### Model Sources
30
+
31
+ - **Repository:** [https://github.com/AutodeskAILab/Make-a-Shape](https://github.com/AutodeskAILab/Make-a-Shape)
32
+ - **Paper:** [ArXiv:2401.11067](https://arxiv.org/abs/2401.11067), [ICML - Make-A-Shape: a Ten-Million-scale 3D Shape Model](https://proceedings.mlr.press/v235/hui24a.html)
33
+ - **Demo:** [Google Colab](https://colab.research.google.com/drive/1XIoeanLjXIDdLow6qxY7cAZ6YZpqY40d?usp=sharing)
34
+
35
+ ## Uses
36
+
37
+ ### Direct Use
38
+
39
+ This model is released by Autodesk and intended for academic and research purposes only for the theoretical exploration and demonstration of the Make-a-Shape 3D generative framework. Please see [here](https://github.com/AutodeskAILab/Make-a-Shape) for inferencing instructions.
40
+
41
+ ### Out-of-Scope Use
42
+
43
+ The model should not be used for:
44
+
45
+ - Commercial purposes
46
+
47
+ - Creation of load-bearing physical objects the failure of which could cause property damage or personal injury
48
+
49
+ - Any usage not in compliance with the [link to license], in particular, the "Acceptable Use" section.
50
+
51
+ ## Bias, Risks, and Limitations
52
+
53
+ ### Bias
54
+
55
+ - The model may inherit biases present in the publicly-available training datasets, which could lead to uneven representation of certain object types or styles.
56
+
57
+ - The model's performance may degrade for object categories or styles that are underrepresented in the training data.
58
+
59
+ ### Risks and Limitations
60
+
61
+ - The quality of the generated 3D output may be impacted by the quality and clarity of the input image.
62
+
63
+ - The model may occasionally generate implausible shapes, especially when the input image is ambiguous or of low quality. Even theoretically plausible shapes should not be relied upon for real-world structural soundness.
64
+
65
+ ## How to Get Started with the Model
66
+
67
+ Please refer to the instructions [here](https://github.com/AutodeskAILab/Make-a-Shape).
68
+
69
+ ## Training Details
70
+
71
+ ### Training Data
72
+
73
+ The model was trained on a dataset of over 10 million 3D shapes aggregated from 18 different publicly-available sub-datasets, including ModelNet, ShapeNet, SMPL, Thingi10K, SMAL, COMA, House3D, ABC, Fusion 360, 3D-FUTURE, BuildingNet, DeformingThings4D, FG3D, Toys4K, ABO, Infinigen, Objaverse, and two subsets of ObjaverseXL (Thingiverse and GitHub).
74
+
75
+ ### Training Procedure
76
+
77
+ #### Preprocessing
78
+
79
+ Each 3D shape in the dataset was converted into a truncated signed distance function (TSDF) with a resolution of 256³. The TSDF was then decomposed using a discrete wavelet transform to create the wavelet-tree representation used by the model.
80
+
81
+ #### Training Hyperparameters
82
+
83
+ - **Training regime:** Please refer to the paper.
84
+
85
+ #### Speeds, Sizes, Times
86
+
87
+ - The model was trained on 48 × A10G GPUs for about 20 days, amounting to around 23,000 GPU hours.
88
+ - The model can generate shapes within two seconds for most conditions.
89
+
90
+ ## Evaluation
91
+
92
+ ### Testing Data, Factors & Metrics
93
+
94
+ #### Testing Data
95
+
96
+ The model was evaluated on a test set consisting of 2% of the shapes from each sub-dataset in the training data, as well as on the entire Google Scanned Objects (GSO) dataset, which was not part of the training data.
97
+
98
+ #### Factors
99
+
100
+ The evaluation considered various factors such as the quality of generated shapes, the ability to capture fine details and complex structures, and the model's performance across different object categories.
101
+
102
+ #### Metrics
103
+
104
+ The model was evaluated using the following metrics:
105
+ - Intersection over Union (IoU)
106
+ - Light Field Distance (LFD)
107
+
108
+ ### Results
109
+
110
+ The point cloud to 3D model achieved the following results on the "Our Val" dataset with 2500 input points:
111
+ - LFD: 1857.84
112
+ - IoU: 0.7595
113
+
114
+
115
+ ## Technical Specifications
116
+
117
+ ### Model Architecture and Objective
118
+
119
+ The model uses a U-ViT architecture with learnable skip-connections between the convolution and deconvolution blocks. It employs a wavelet-tree representation and a subband adaptive training strategy to effectively capture both coarse and fine details of 3D shapes.
120
+
121
+ ### Compute Infrastructure
122
+
123
+ #### Hardware
124
+
125
+ The model was trained on 48 × A10G GPUs.
126
+
127
+ ## Citation
128
+
129
+ **BibTeX:**
130
+ ```latex
131
+ @InProceedings{pmlr-v235-hui24a,
132
+ title = {Make-A-Shape: a Ten-Million-scale 3{D} Shape Model},
133
+ author = {Hui, Ka-Hei and Sanghi, Aditya and Rampini, Arianna and Rahimi Malekshan, Kamal and Liu, Zhengzhe and Shayani, Hooman and Fu, Chi-Wing},
134
+ booktitle = {Proceedings of the 41st International Conference on Machine Learning},
135
+ pages = {20660--20681},
136
+ year = {2024},
137
+ editor = {Salakhutdinov, Ruslan and Kolter, Zico and Heller, Katherine and Weller, Adrian and Oliver, Nuria and Scarlett, Jonathan and Berkenkamp, Felix},
138
+ volume = {235},
139
+ series = {Proceedings of Machine Learning Research},
140
+ month = {21--27 Jul},
141
+ publisher = {PMLR},
142
+ pdf = {https://raw.githubusercontent.com/mlresearch/v235/main/assets/hui24a/hui24a.pdf},
143
+ url = {https://proceedings.mlr.press/v235/hui24a.html},
144
+ }
145
+ ```